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Log for #openttd on 2nd July 2017:
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00:12:07  <supermop_home> hmm doesn't work
00:12:32  <supermop_home> even with default: (the higher cost)
00:12:53  <supermop_home> because I guess a truck you have not yet bought is going 0 kph
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00:37:38  <Eddi|zuHause> reading things like speed will be invalid in the purchase menu
00:38:31  <Eddi|zuHause> but you can usually set a different callback for the purchase menu
00:38:45  <Eddi|zuHause> as in running_cost and running_cost_purchase
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00:44:13  <nekomaster> so I cant log in to Bananas
00:44:20  <nekomaster> >_>
00:47:18  <nekomaster> Anyone here?
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00:50:23  <Wolf01> 'night
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06:47:34  <andythenorth> moin
06:47:58  <Alberth> o/
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06:53:13  <andythenorth> the final 10% of FIRS 3
06:53:18  <andythenorth> 90% of the effort :P
07:01:15  <Alberth> :)
07:01:47  <Alberth> it's not so much that it's a lot of work, but more the idea that it's still not done, I hope
07:06:07  <andythenorth> also, the bits I don’t want to do get left until the end
07:15:25  <Alberth> yep, logical behavior, but perhaps sub-optimal :)
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08:35:33  <Wolf01> o/
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11:28:49  <Wolf01> o/
11:31:18  <Alberth> o/
11:51:17  <NGC3982> \o
11:56:13  <LordAro> \o
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12:05:20  <Flygon> \o/
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13:32:08  <frosch123> moi
13:39:01  <frosch123> whenever i get a new os, it takes some days to get used to new fonts
13:58:50  <Alberth> o/
14:04:23  <Wolf01> Quak
14:05:18  <frosch123> i also got more vram, so i can play f as it is intended now
14:05:58  <frosch123> doesn't results in more copper though
14:13:47  <Alberth> only more shiny copper :p
14:15:17  <LordAro> construct additional pylons
14:15:37  <frosch123> i only build overlords
14:23:00  <frosch123> i actually wore a sc shirt at the f party, but noone seemed to have recognised it
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15:14:57  <andythenorth> quak
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15:37:58  <Speedy> enet
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17:13:56  <trainman1432> gah
17:14:02  <trainman1432> can't sleep
17:14:05  <trainman1432> so
17:14:09  <trainman1432> here I am
17:22:59  <andythenorth> such absence of FIRS 3 feedback :)
17:23:05  <andythenorth> OpenTTD is dying
17:23:24  <frosch123> i saw the icons in the logs
17:23:38  <andythenorth> needs some pixels
17:26:53  <andythenorth> frosch123: the map colours…the clash with height levels might be worth scripting out
17:27:02  <andythenorth> or I could do it manually
17:27:12  <frosch123> huh?
17:27:18  <frosch123> didn't we already do that? :p
17:27:36  <andythenorth> Alberth thought not
17:27:44  <frosch123> http://devs.openttd.org/~frosch/texts/industrymap_green_darkgreen_violet.html
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17:27:57  <frosch123> many colours, no light green, no dark green, no violet
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17:28:45  <frosch123> the first greenish colour is at position 37
17:32:07  * andythenorth testing
17:33:46  <andythenorth> I can’t find any greens that directly match map height colours
17:53:51  <Alberth> some are quite close
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17:54:10  <Alberth> oh, blue water colour too
17:54:32  <frosch123> yes, blue water is intentioanlly not excluded
17:54:37  <frosch123> it's fine for land industries
17:54:53  <frosch123> one probably should use green for water industires :)
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18:01:06  <trainman1432> ugh
18:01:21  <trainman1432> Is it healthy to not sleep for one night?
18:01:36  <trainman1432> well I mean is it gonna harm you a lot
18:01:52  <trainman1432> Im looking thro this and I actually don't feel well
18:02:12  <andythenorth> trainman1432: you’ll _probably_ live
18:02:16  <andythenorth> nothing is certain of course :)
18:02:42  <andythenorth> but I have worked 36 hours straight without sleep, twice
18:02:46  <andythenorth> and I am here
18:03:37  <trainman1432> well hm
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18:04:12  <trainman1432> I hope I dont at least get sick
18:04:19  <frosch123> https://en.wikipedia.org/wiki/Sleep_deprivation
18:04:50  <frosch123> apparently the record is at 265 hours awake
18:04:58  <frosch123> i would not recommend that
18:06:04  <Alberth>  http://devs.openttd.org/~alberth/minimap.png     http://devs.openttd.org/~alberth/minimap2.png   in the second, is the white circled blue water or industry?
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18:15:58  * LordAro pokes Alberth & frosch123 about his patch
18:16:16  <andythenorth> I am unsure what to do about map colours
18:16:32  <andythenorth> easiest is to allow the current assignment (automatically, by industry ID)
18:16:46  <andythenorth> next option is to manually assign some colours, and auto-assign the rest
18:16:58  <andythenorth> one problem is economies
18:17:16  <frosch123> i would put them into groups manually
18:17:19  <frosch123> water, land, harbor
18:17:25  <Alberth> persuade frosch to take out some more colours :p
18:17:33  <andythenorth> the idea of maximising difference is a bit shot by economies
18:17:44  <andythenorth> unless industry colours aren’t stable across economies
18:17:49  <andythenorth> which is…possible, but weird
18:18:07  <andythenorth> steeltown is mostly red-orange-yellow currently
18:18:44  <andythenorth> I wondered about a primary sort on count of economies industry is used in
18:18:51  <Alberth> LordAro: yep, that crosses my mind too, every now and then
18:22:04  <Alberth> https://gist.github.com/LordAro/760063761dc46bacb0c37576c296361a  still this one?
18:22:59  <LordAro> aye
18:31:26  <Alberth> ok, busy now, but made a copy to my local machine, so I can find it easily, it's huge though
18:47:48  <Wolf01> What about outline industries?
18:52:43  <Alberth> 32bpp colours :p
18:58:01  <LordAro> Alberth: indeed it is :>
18:58:05  <LordAro> it's all fairly samey though
18:58:12  <LordAro> largely find & replace
19:11:46  <Alberth> doesn't help in review, in fact, quite the opposite, it's more boring to review
19:13:28  <LordAro> yeah
19:34:08  <andythenorth> maybe I manually assign colours, in order, from the list
19:34:23  <andythenorth> I like that there’s no rationale currently
19:34:35  <andythenorth> i.e. coal mine doesn’t have to be black to match coal, etc
19:34:44  <andythenorth> because that’s unsustainable :P
19:35:15  <frosch123> i like your idea of sorting industry by number of economies
19:35:49  <Eddi|zuHause> here's what i think you should do: you should partition the industries in sets that are never in the same economy, and then assign a colour to each set
19:36:36  <Eddi|zuHause> the sorting by number of economies should help with that
19:38:06  <Wolf01> I think I'll see the bed really early this evening
19:39:23  <Eddi|zuHause> so a "greedy" algorithm would be: 1: sort by economies, 2: pick the most used industry, loop over the rest of the industries, and join with the first one that is not conflicting. 3: if you reach the end of the list, start a new set, and start over with the first industry that is not yet in a set
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19:41:58  <Eddi|zuHause> should be like 5 lines of python for that
19:43:46  <frosch123> paste them :)
19:55:05  <andythenorth> I wonder if reducing the set of available colours would be wise
19:55:37  <andythenorth> even with the algorithm, there are inevitable perceptual overlaps further down the list
19:56:16  <frosch123> yep, you likele won't find more than 20 colours when excluding all of green and half of violet
19:57:38  <andythenorth> the current list gives 187?
19:58:00  <frosch123> the list gives all colours except the excluded ones and the animation colours
19:58:08  <andythenorth> ok
19:58:23  <frosch123> doesn't mean any colours past the first 30 are any good :p
19:58:30  * andythenorth wonders if the map colour is a newgrf global var :P
19:58:38  <andythenorth> (read, not set)
19:58:50  <frosch123> nope, there are no client-side variables
19:59:11  <andythenorth> such multi-player :P
19:59:16  <frosch123> certain grfs trained some desync-paranoia :)
20:02:21  <andythenorth> max industry count is 51 currently
20:02:32  <andythenorth> that is honestly daft, but there we go :P
20:03:34  <andythenorth> say I am using the ID, and I want to have a range of 32 colours
20:03:38  <andythenorth> repeating where necessary
20:03:43  <andythenorth> is that modulo?
20:04:07  <frosch123> possibly, you could also use random with some fixed seed
20:04:24  <andythenorth> I just wanted a quick hack initially
20:04:32  <andythenorth> to see what extreme looks like
20:04:49  <andythenorth> with 60% repetition
20:12:08  <andythenorth> modulo is so spooky
20:12:17  * andythenorth has no idea how that works, it’s like magic
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20:15:05  <frosch123> it's like only taking the last digit of a number
20:15:33  <andythenorth> @calc 62 % 32
20:15:33  <DorpsGek> andythenorth: 30
20:15:40  <andythenorth> it’s not so spooky :)
20:16:58  <andythenorth> simply repeating automated colours is…BAD
20:17:19  <andythenorth> repetition is fine on a map, but not for industries adjacent in same chain
20:19:30  <Eddi|zuHause> i _think_ this is the correct solution: https://paste.openttdcoop.org/pe7t5aq3f
20:20:15  <Eddi|zuHause> >>> i={1:{1,2,3}, 2:{1,3}, 3: {2}, 4: {1,2}}
20:20:16  <Eddi|zuHause> >>> partition(i)
20:20:18  <Eddi|zuHause> [{2, 3}, {4}, {1}]
20:21:26  <Eddi|zuHause> additional magic might be required to not shuffle things around for existing industries if you add new industries
20:21:48  <andythenorth> does map colour need to be stable?
20:21:53  * andythenorth wonders
20:22:04  <andythenorth> I know lots of them by sight, but is it significant?
20:22:09  <Eddi|zuHause> not necessarily "need", but might be helpful
20:32:02  <andythenorth> for FIRS? o_O http://www.railpictures.net/photo/621775/
20:32:44  <Eddi|zuHause> i feel like i've seen that before
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20:37:41  <Vikhenzo> anyone wanna play?
20:39:43  <andythenorth> sorry, bedtime here :)
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20:41:14  <andythenorth> Eddi|zuHause: I’ll leave the paste open for tomorrow or so
20:41:24  * andythenorth -> sleep
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21:05:03  <Wolf01> 40 minutes of sleep, ready for 3 hours of play
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23:30:05  <Wolf01> 'night
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