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00:12:07 <supermop_home> hmm doesn't work 00:12:32 <supermop_home> even with default: (the higher cost) 00:12:53 <supermop_home> because I guess a truck you have not yet bought is going 0 kph 00:14:11 *** Gja has quit IRC 00:37:38 <Eddi|zuHause> reading things like speed will be invalid in the purchase menu 00:38:31 <Eddi|zuHause> but you can usually set a different callback for the purchase menu 00:38:45 <Eddi|zuHause> as in running_cost and running_cost_purchase 00:44:04 *** nekomaster has joined #openttd 00:44:13 <nekomaster> so I cant log in to Bananas 00:44:20 <nekomaster> >_> 00:47:18 <nekomaster> Anyone here? 00:48:15 *** nekomaster has left #openttd 00:50:23 <Wolf01> 'night 00:50:26 *** Wolf01 has quit IRC 00:51:10 *** HerzogDeXtEr1 has joined #openttd 00:57:49 *** HerzogDeXtEr has quit IRC 01:05:34 *** HerzogDeXtEr1 has quit IRC 01:25:41 *** Flygon has joined #openttd 01:38:41 *** sim-al2 has joined #openttd 01:53:25 *** Progman has quit IRC 01:59:21 *** Cubey has quit IRC 02:01:18 *** Cubey has joined #openttd 03:00:44 *** glx has quit IRC 04:57:52 *** cosmobird has joined #openttd 05:45:41 *** Alberth has joined #openttd 05:45:41 *** ChanServ sets mode: +o Alberth 06:29:26 *** Cubey has quit IRC 06:37:08 *** andythenorth has joined #openttd 06:37:41 *** smoke_fumus has joined #openttd 06:47:34 <andythenorth> moin 06:47:58 <Alberth> o/ 06:47:58 *** sla_ro|master has joined #openttd 06:48:49 *** cosmobird has quit IRC 06:51:42 *** cosmobird has joined #openttd 06:53:13 <andythenorth> the final 10% of FIRS 3 06:53:18 <andythenorth> 90% of the effort :P 07:01:15 <Alberth> :) 07:01:47 <Alberth> it's not so much that it's a lot of work, but more the idea that it's still not done, I hope 07:06:07 <andythenorth> also, the bits I don’t want to do get left until the end 07:15:25 <Alberth> yep, logical behavior, but perhaps sub-optimal :) 07:28:42 *** sim-al2 has quit IRC 07:46:00 *** andythenorth has quit IRC 07:50:12 *** Hiddenfunstuff has joined #openttd 08:13:39 *** Alberth has left #openttd 08:29:13 *** jinks has quit IRC 08:31:24 *** jinks has joined #openttd 08:35:28 *** Wolf01 has joined #openttd 08:35:33 <Wolf01> o/ 08:38:41 *** Progman has joined #openttd 08:46:19 *** Supercheese has left #openttd 09:08:31 *** cosmobird has quit IRC 09:09:25 *** cosmobird has joined #openttd 09:21:16 *** synchris has joined #openttd 09:46:50 *** gelignite has joined #openttd 09:50:34 *** Stimrol has joined #openttd 09:57:17 *** Wormnest has joined #openttd 10:22:07 *** FLHerne has joined #openttd 10:39:13 *** HerzogDeXtEr has joined #openttd 10:47:14 *** Gja has joined #openttd 11:19:12 *** Alberth has joined #openttd 11:19:12 *** ChanServ sets mode: +o Alberth 11:28:49 <Wolf01> o/ 11:31:18 <Alberth> o/ 11:51:17 <NGC3982> \o 11:56:13 <LordAro> \o 11:57:02 *** Wormnest has quit IRC 12:05:20 <Flygon> \o/ 12:32:19 *** sim-al2 has joined #openttd 12:48:21 *** sla_ro|master has quit IRC 13:09:43 *** cosmobird has quit IRC 13:23:04 *** andythenorth has joined #openttd 13:27:03 *** kais58 has quit IRC 13:27:14 *** cosmobird has joined #openttd 13:31:38 *** frosch123 has joined #openttd 13:32:08 <frosch123> moi 13:39:01 <frosch123> whenever i get a new os, it takes some days to get used to new fonts 13:58:50 <Alberth> o/ 14:04:23 <Wolf01> Quak 14:05:18 <frosch123> i also got more vram, so i can play f as it is intended now 14:05:58 <frosch123> doesn't results in more copper though 14:13:47 <Alberth> only more shiny copper :p 14:15:17 <LordAro> construct additional pylons 14:15:37 <frosch123> i only build overlords 14:23:00 <frosch123> i actually wore a sc shirt at the f party, but noone seemed to have recognised it 14:27:22 *** sim-al2 has quit IRC 14:53:24 *** NervousMedic has joined #openttd 15:12:35 *** Speedy` has joined #openttd 15:12:45 *** Speedy` is now known as Speedy 15:14:57 <andythenorth> quak 15:15:55 *** Flygon has quit IRC 15:34:10 *** sla_ro|master has joined #openttd 15:37:58 <Speedy> enet 15:54:30 *** Lejving has joined #openttd 16:16:03 *** glx has joined #openttd 16:16:04 *** ChanServ sets mode: +v glx 16:37:59 *** Cubey has joined #openttd 16:44:16 *** dustinm` has quit IRC 16:51:23 *** dustinm` has joined #openttd 17:04:37 *** Progman has quit IRC 17:13:51 *** trainman1432 has joined #openttd 17:13:56 <trainman1432> gah 17:14:02 <trainman1432> can't sleep 17:14:05 <trainman1432> so 17:14:09 <trainman1432> here I am 17:22:59 <andythenorth> such absence of FIRS 3 feedback :) 17:23:05 <andythenorth> OpenTTD is dying 17:23:24 <frosch123> i saw the icons in the logs 17:23:38 <andythenorth> needs some pixels 17:26:53 <andythenorth> frosch123: the map colours…the clash with height levels might be worth scripting out 17:27:02 <andythenorth> or I could do it manually 17:27:12 <frosch123> huh? 17:27:18 <frosch123> didn't we already do that? :p 17:27:36 <andythenorth> Alberth thought not 17:27:44 <frosch123> http://devs.openttd.org/~frosch/texts/industrymap_green_darkgreen_violet.html 17:27:48 *** adf88 has joined #openttd 17:27:57 <frosch123> many colours, no light green, no dark green, no violet 17:28:07 *** adf88 has left #openttd 17:28:45 <frosch123> the first greenish colour is at position 37 17:32:07 * andythenorth testing 17:33:46 <andythenorth> I can’t find any greens that directly match map height colours 17:53:51 <Alberth> some are quite close 17:53:55 *** tokai|noir has joined #openttd 17:53:55 *** ChanServ sets mode: +v tokai|noir 17:54:10 <Alberth> oh, blue water colour too 17:54:32 <frosch123> yes, blue water is intentioanlly not excluded 17:54:37 <frosch123> it's fine for land industries 17:54:53 <frosch123> one probably should use green for water industires :) 18:00:43 *** tokai has quit IRC 18:01:06 <trainman1432> ugh 18:01:21 <trainman1432> Is it healthy to not sleep for one night? 18:01:36 <trainman1432> well I mean is it gonna harm you a lot 18:01:52 <trainman1432> Im looking thro this and I actually don't feel well 18:02:12 <andythenorth> trainman1432: you’ll _probably_ live 18:02:16 <andythenorth> nothing is certain of course :) 18:02:42 <andythenorth> but I have worked 36 hours straight without sleep, twice 18:02:46 <andythenorth> and I am here 18:03:37 <trainman1432> well hm 18:03:38 *** DDR has joined #openttd 18:04:12 <trainman1432> I hope I dont at least get sick 18:04:19 <frosch123> https://en.wikipedia.org/wiki/Sleep_deprivation 18:04:50 <frosch123> apparently the record is at 265 hours awake 18:04:58 <frosch123> i would not recommend that 18:06:04 <Alberth> http://devs.openttd.org/~alberth/minimap.png http://devs.openttd.org/~alberth/minimap2.png in the second, is the white circled blue water or industry? 18:07:19 *** trainman1432 has quit IRC 18:15:03 *** Wormnest has joined #openttd 18:15:58 * LordAro pokes Alberth & frosch123 about his patch 18:16:16 <andythenorth> I am unsure what to do about map colours 18:16:32 <andythenorth> easiest is to allow the current assignment (automatically, by industry ID) 18:16:46 <andythenorth> next option is to manually assign some colours, and auto-assign the rest 18:16:58 <andythenorth> one problem is economies 18:17:16 <frosch123> i would put them into groups manually 18:17:19 <frosch123> water, land, harbor 18:17:25 <Alberth> persuade frosch to take out some more colours :p 18:17:33 <andythenorth> the idea of maximising difference is a bit shot by economies 18:17:44 <andythenorth> unless industry colours aren’t stable across economies 18:17:49 <andythenorth> which is…possible, but weird 18:18:07 <andythenorth> steeltown is mostly red-orange-yellow currently 18:18:44 <andythenorth> I wondered about a primary sort on count of economies industry is used in 18:18:51 <Alberth> LordAro: yep, that crosses my mind too, every now and then 18:22:04 <Alberth> https://gist.github.com/LordAro/760063761dc46bacb0c37576c296361a still this one? 18:22:59 <LordAro> aye 18:31:26 <Alberth> ok, busy now, but made a copy to my local machine, so I can find it easily, it's huge though 18:47:48 <Wolf01> What about outline industries? 18:52:43 <Alberth> 32bpp colours :p 18:58:01 <LordAro> Alberth: indeed it is :> 18:58:05 <LordAro> it's all fairly samey though 18:58:12 <LordAro> largely find & replace 19:11:46 <Alberth> doesn't help in review, in fact, quite the opposite, it's more boring to review 19:13:28 <LordAro> yeah 19:34:08 <andythenorth> maybe I manually assign colours, in order, from the list 19:34:23 <andythenorth> I like that there’s no rationale currently 19:34:35 <andythenorth> i.e. coal mine doesn’t have to be black to match coal, etc 19:34:44 <andythenorth> because that’s unsustainable :P 19:35:15 <frosch123> i like your idea of sorting industry by number of economies 19:35:49 <Eddi|zuHause> here's what i think you should do: you should partition the industries in sets that are never in the same economy, and then assign a colour to each set 19:36:36 <Eddi|zuHause> the sorting by number of economies should help with that 19:38:06 <Wolf01> I think I'll see the bed really early this evening 19:39:23 <Eddi|zuHause> so a "greedy" algorithm would be: 1: sort by economies, 2: pick the most used industry, loop over the rest of the industries, and join with the first one that is not conflicting. 3: if you reach the end of the list, start a new set, and start over with the first industry that is not yet in a set 19:40:55 *** Progman has joined #openttd 19:41:58 <Eddi|zuHause> should be like 5 lines of python for that 19:43:46 <frosch123> paste them :) 19:55:05 <andythenorth> I wonder if reducing the set of available colours would be wise 19:55:37 <andythenorth> even with the algorithm, there are inevitable perceptual overlaps further down the list 19:56:16 <frosch123> yep, you likele won't find more than 20 colours when excluding all of green and half of violet 19:57:38 <andythenorth> the current list gives 187? 19:58:00 <frosch123> the list gives all colours except the excluded ones and the animation colours 19:58:08 <andythenorth> ok 19:58:23 <frosch123> doesn't mean any colours past the first 30 are any good :p 19:58:30 * andythenorth wonders if the map colour is a newgrf global var :P 19:58:38 <andythenorth> (read, not set) 19:58:50 <frosch123> nope, there are no client-side variables 19:59:11 <andythenorth> such multi-player :P 19:59:16 <frosch123> certain grfs trained some desync-paranoia :) 20:02:21 <andythenorth> max industry count is 51 currently 20:02:32 <andythenorth> that is honestly daft, but there we go :P 20:03:34 <andythenorth> say I am using the ID, and I want to have a range of 32 colours 20:03:38 <andythenorth> repeating where necessary 20:03:43 <andythenorth> is that modulo? 20:04:07 <frosch123> possibly, you could also use random with some fixed seed 20:04:24 <andythenorth> I just wanted a quick hack initially 20:04:32 <andythenorth> to see what extreme looks like 20:04:49 <andythenorth> with 60% repetition 20:12:08 <andythenorth> modulo is so spooky 20:12:17 * andythenorth has no idea how that works, it’s like magic 20:13:37 *** FLHerne has quit IRC 20:14:10 *** FLHerne has joined #openttd 20:15:05 <frosch123> it's like only taking the last digit of a number 20:15:33 <andythenorth> @calc 62 % 32 20:15:33 <DorpsGek> andythenorth: 30 20:15:40 <andythenorth> it’s not so spooky :) 20:16:58 <andythenorth> simply repeating automated colours is…BAD 20:17:19 <andythenorth> repetition is fine on a map, but not for industries adjacent in same chain 20:19:30 <Eddi|zuHause> i _think_ this is the correct solution: https://paste.openttdcoop.org/pe7t5aq3f 20:20:15 <Eddi|zuHause> >>> i={1:{1,2,3}, 2:{1,3}, 3: {2}, 4: {1,2}} 20:20:16 <Eddi|zuHause> >>> partition(i) 20:20:18 <Eddi|zuHause> [{2, 3}, {4}, {1}] 20:21:26 <Eddi|zuHause> additional magic might be required to not shuffle things around for existing industries if you add new industries 20:21:48 <andythenorth> does map colour need to be stable? 20:21:53 * andythenorth wonders 20:22:04 <andythenorth> I know lots of them by sight, but is it significant? 20:22:09 <Eddi|zuHause> not necessarily "need", but might be helpful 20:32:02 <andythenorth> for FIRS? o_O http://www.railpictures.net/photo/621775/ 20:32:44 <Eddi|zuHause> i feel like i've seen that before 20:37:07 *** Alberth has left #openttd 20:37:31 *** Vikhenzo has joined #openttd 20:37:41 <Vikhenzo> anyone wanna play? 20:39:43 <andythenorth> sorry, bedtime here :) 20:40:48 *** frosch123 has quit IRC 20:41:14 <andythenorth> Eddi|zuHause: I’ll leave the paste open for tomorrow or so 20:41:24 * andythenorth -> sleep 20:41:24 *** andythenorth has left #openttd 20:50:03 *** Stimrol has quit IRC 20:52:56 *** sim-al2 has joined #openttd 20:58:04 *** sla_ro|master has quit IRC 21:05:03 <Wolf01> 40 minutes of sleep, ready for 3 hours of play 21:10:15 *** synchris has quit IRC 21:11:12 *** Supercheese has joined #openttd 21:14:49 *** Vikhenzo has quit IRC 21:22:28 *** Progman has quit IRC 21:23:23 *** gelignite has quit IRC 21:47:24 *** Gja has quit IRC 21:50:57 *** Wormnest has quit IRC 22:10:21 *** urdh has quit IRC 22:22:25 *** cosmobird has quit IRC 23:03:57 *** FLHerne has quit IRC 23:05:38 *** HerzogDeXtEr has quit IRC 23:07:28 *** NervousMedic2 has joined #openttd 23:10:16 *** NervousMedic has quit IRC 23:25:22 *** smoke_fumus has quit IRC 23:30:05 <Wolf01> 'night 23:30:07 *** Wolf01 has quit IRC 23:49:15 *** Hiddenfunstuff has quit IRC