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00:07:55 *** Jinassi has joined #openttd 00:17:25 *** nekomaster has joined #openttd 00:17:32 *** nekomaster has left #openttd 00:52:33 *** HerzogDeXtEr1 has joined #openttd 00:58:21 *** HerzogDeXtEr has quit IRC 01:10:28 *** Bhootrk_ has joined #openttd 01:11:29 *** Bhootrk_ has quit IRC 01:13:31 *** Hiddenfunstuff has quit IRC 01:15:56 *** Bhootrk_ has joined #openttd 01:16:59 *** Bhootrk_ has quit IRC 01:18:10 *** Bhootrk_ has joined #openttd 01:19:51 *** glx has quit IRC 01:20:08 *** Bhootrk_ has joined #openttd 01:21:12 *** Bhootrk_ has quit IRC 02:33:30 *** Flygon has joined #openttd 03:20:58 *** supermop_home has quit IRC 03:21:15 *** supermop_home has joined #openttd 04:35:12 <Flygon> Y'know. 04:35:29 <Flygon> A River Nile scenario'd be kinda neat, but that'd need a hell of a timepatch. :V 04:36:27 <supermop_home> not sure if should make one articulated part comfy and one with faster decay 04:36:29 <Flygon> That or some method of dividing down the reported speeds of vehicles so that while it's going 60km/h in-engine it says that boat is going just 6km/h. :VVV 04:36:56 <supermop_home> to simulate different decay rates between seated and standing 04:37:18 <supermop_home> or just a switch that changes decay rate by load % 04:37:22 <Flygon> That would be amazing. 04:37:31 <Flygon> As in, simulating crush loads. 04:37:35 <Flygon> That'd be goddamned amazing. 04:38:15 <supermop_home> because idk if there is a way to prevent something like all the pax load into the 'standing' car before the 'seated' car is full 04:56:09 *** Cubey has quit IRC 05:09:45 <supermop_home> also the seated passengers will be just as comfortable when surrounded by 200 standees as when they have a tram to themselves 05:26:32 *** Supercheese has joined #openttd 05:46:44 <Flygon> supermop, you've been to Melbourne during peak hour. 05:46:54 <Flygon> Nobody's truly comfortable on the world's most cramped Trams. 05:47:01 <Flygon> They merely tolerate it. With vigor. 05:47:05 <Flygon> :P 05:47:30 <supermop_home> I would ride my bike if I had to go anywhere at rush hour 05:49:07 <supermop_home> best and simplest way is probably just to degrade the cargo age bonus based on load percentage 05:50:31 <supermop_home> then you can have a few brackets, where the first one, up to full seated capacity sees little drop, then roughly average seated vs standing decay rates, then for the last 10% can have a steep drop 05:51:04 <supermop_home> unfortunately, for openttd gameplay, nearly all trams on all routes will always be 100% full 05:51:45 <supermop_home> so the worst decay rate hass to be close to default 06:03:32 *** sla_ro|master has joined #openttd 06:15:52 *** Biolunar has joined #openttd 06:21:04 *** Warrigal has quit IRC 06:21:04 *** Warrigal has joined #openttd 07:11:24 *** Progman has joined #openttd 07:17:29 <Eddi|zuHause> supermop_home: problem with variable decay rate like that is that you have no control over where the passengers go in your vehicle, and they also don't balance themselves 07:44:17 <Flygon> supermop: Same reason boats are an issue in OTTD. 07:44:26 <Flygon> I'd love a more realistic 'long distance' game. 07:44:34 <Flygon> Where peeps pay more to go long distance, but there is far fewer of them. 07:45:24 <Flygon> It'd be an interesting mechanic, but need a near total rework of how passenger/mail mechanics, and wagons, work. 07:45:39 <Flygon> ie. certain wagons would be low capacity, but high in amnemities... 07:46:06 <Flygon> And long distance passengers would obviously attritate their paying value less with higher amnemities. 07:52:27 <Eddi|zuHause> so, i spent all night downloading 44GB shadow of mordor thingie, and then it doesn't start :/ 07:59:25 *** adf88 has joined #openttd 08:06:05 *** Arveen has joined #openttd 08:28:32 *** Progman has quit IRC 08:48:16 *** cHawk has quit IRC 08:48:36 *** cHawk has joined #openttd 09:05:06 *** synchris has joined #openttd 09:12:08 *** FLHerne has joined #openttd 09:16:12 *** FLHerne has quit IRC 09:17:02 *** Supercheese has quit IRC 09:19:37 *** andythenorth has joined #openttd 09:19:43 <andythenorth> o/ 09:23:17 *** chomwitt has joined #openttd 09:28:23 *** Wormnest has joined #openttd 09:38:34 *** JacobD88 has joined #openttd 09:47:53 *** JacobD88 has quit IRC 09:57:04 *** Alberth has joined #openttd 09:57:04 *** ChanServ sets mode: +o Alberth 09:57:08 <Alberth> hi hi 09:57:51 <andythenorth> lo Alberth 09:58:16 *** dustinm` has quit IRC 09:58:28 *** dustinm` has joined #openttd 09:58:49 <Alberth> hmm, I saved a patch too well, can't find it again :p 09:59:21 <Alberth> ah, found it 09:59:56 <andythenorth> :) 10:11:40 *** Gja has joined #openttd 10:15:35 *** sla_ro|master has quit IRC 10:16:16 *** synchris_ has joined #openttd 10:19:27 *** synchris has quit IRC 10:19:35 <andythenorth> slightly improved ‘get started’. http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html 10:19:40 <andythenorth> still a bit boring 10:19:41 <andythenorth> :) 10:21:08 <Alberth> There are familiar industries and cargos you'll recognise from default OpenTTD <-- that still holds? 10:24:57 <Alberth> ECONOMIES WORK IN ALL CLIMATES - HOW TO EXPLAIN? <-- climates in economies refer to the world region used for inspiration, you can play all economies in all climates 10:26:26 *** Hiddenfunstuff has joined #openttd 10:27:07 <Alberth> it's still boring indeed, too much collections of random words perhaps? not sure how to fix it, "real" text won't work either 10:27:41 <Alberth> perhaps a graph in some way? 10:28:54 <Alberth> "6 economies" is too subtle, I think 10:29:36 <Alberth> list their aims, with a link to their page for more details? 10:29:47 <Alberth> economies seem a major feature of firs 10:30:24 <Alberth> *"6 economies" as link, I mean 10:31:47 <Alberth> merge "activate firs" and "activate vehicle newgrf" as section 10:31:56 <Alberth> pick an economy as separate section? 11:10:16 *** chomwitt has quit IRC 11:11:57 *** Biolunar has quit IRC 11:58:24 *** chomwitt has joined #openttd 12:10:50 *** Gja has quit IRC 12:33:44 * andythenorth will think on about that, thanks 12:37:21 <Alberth> just random thoughts :p 12:41:27 * andythenorth back to chores :) 12:45:47 *** Gja has joined #openttd 12:53:17 *** debdog has quit IRC 12:55:43 *** debdog has joined #openttd 13:10:41 *** synchris_ has quit IRC 13:52:15 *** frosch123 has joined #openttd 13:55:09 <frosch123> andythenorth: just write: economies work in all climates - thereis nothing wrong with playing in-a-hot-country in arctic climate - in fact it makes you look creative 14:00:40 *** urdh_ has joined #openttd 14:07:56 *** urdh has quit IRC 14:07:56 *** urdh_ is now known as urdh 14:20:34 *** Stimrol has joined #openttd 14:27:53 *** Cubey has joined #openttd 14:29:39 *** Alberth has quit IRC 14:33:42 *** Alberth has joined #openttd 14:33:42 *** ChanServ sets mode: +o Alberth 14:42:20 *** orudge has quit IRC 16:20:44 *** tokai|noir has joined #openttd 16:20:45 *** ChanServ sets mode: +v tokai|noir 16:27:42 *** tokai has quit IRC 16:29:20 *** Flygon has quit IRC 16:50:17 *** glx has joined #openttd 16:50:17 *** ChanServ sets mode: +v glx 17:27:40 *** Progman has joined #openttd 17:40:24 *** Deactivated has joined #openttd 17:56:46 *** gelignite has joined #openttd 17:58:34 *** JacobD88 has joined #openttd 18:06:35 *** JacobD88 has quit IRC 18:08:21 *** Eddi|zuHause has quit IRC 18:10:14 *** Eddi|zuHause has joined #openttd 18:15:38 *** Alberth has left #openttd 18:22:30 <supermop_home> hmm 18:23:12 <supermop_home> trying to make either the 2nd or 3rd part of a 4 part tram contain the pantograph 18:23:48 <supermop_home> instead both the 2nd and 3rd part each randomly decide to have one 18:24:15 <supermop_home> so some trams have no panto, and some have two 18:25:34 <supermop_home> because each articulated part navigates the switch chain on its own, with different random bits 18:27:54 <Eddi|zuHause> so what's the problem here? 18:28:27 <Eddi|zuHause> you can run the random switch on the PARENT bits instead 18:28:32 <Eddi|zuHause> to have the same one for both 18:28:39 <supermop_home> generally i'd like to enforce trams to have at least one pantograph 18:28:44 <supermop_home> oh yeah 18:28:52 <supermop_home> makes sense 18:29:24 <Eddi|zuHause> and just have the decision chains reversed 18:53:10 *** Gja has quit IRC 19:00:12 *** Deactivated has quit IRC 19:42:45 <Eddi|zuHause> a little beethoven for a quiet weekend? https://www.youtube.com/watch?v=5RLT2sBXNI0 19:43:46 <Eddi|zuHause> (bonus: watch out for the spontaneous synchronization at 1:50) 19:59:45 <andythenorth> right 19:59:51 <andythenorth> let’s FAB FIRS 19:59:59 <andythenorth> why play FIRS? 20:00:10 <andythenorth> (FAB = Feature, Advantage, Benefit) 20:04:54 *** Gja has joined #openttd 20:05:17 <frosch123> 1 play firs, 2 ???, 3 profit 20:07:09 <andythenorth> why FIRS not The Other Industry Sets? 20:07:20 <supermop_home> firs is better 20:07:25 <supermop_home> industries cuter 20:07:38 <andythenorth> why not No Industry Set? 20:07:48 <supermop_home> and firs more maintained 20:08:06 <andythenorth> is there any kind of challenge? 20:08:17 <andythenorth> “You’re Mario, rescue Princess” etc 20:09:46 <frosch123> challenge: make andy happy 20:11:02 <supermop_home> frosch123 no one has won that yet 20:11:18 <supermop_home> complexity is itself a challange 20:11:23 <supermop_home> enge 20:11:47 <supermop_home> if you want to play like a clock maker, watching pixels move about 20:12:13 <supermop_home> more types of pixels and different places for them to go is meaningful in and of itself 20:16:16 <andythenorth> is supplies significant or not? 20:16:31 <frosch123> it's kind of the core of firsd 20:16:33 <andythenorth> I am always disatisfied with the mechanic, so not keep to push it 20:16:35 <supermop_home> supplies is the firs brand 20:16:42 <andythenorth> keep / keen /s 20:16:50 <supermop_home> regardless of if they are meaningful 20:17:02 <andythenorth> so how do we describe that? 20:17:11 <andythenorth> “Unique supplies for primary industries? 20:17:21 <andythenorth> But do people know what primary industries are? 20:17:37 <frosch123> i think the point is that industries do *not* change production randomly 20:18:11 <frosch123> but react directly to players supplying them 20:18:57 <andythenorth> “Industry Production Re-imagined” 20:19:27 <SpComb> a minimalist industrial set that only has coal mines and power stations 20:19:58 <supermop_home> Firs Industries Require Supplies? 20:20:18 <frosch123> andythenorth: if you want to write bs, write "the most popular industry set" 20:20:45 <frosch123> add a "in the west" to make it even more bs 20:26:16 <andythenorth> “FIRS: play industries your way" 20:26:37 <andythenorth> “Vorsprung Durch FIRS" 20:29:02 <andythenorth> what was the original pitch? o_O https://www.tt-forums.net/viewtopic.php?p=760301#p760301 20:33:20 *** Supercheese has joined #openttd 20:38:29 <Eddi|zuHause> surely it'd be "in the north" 20:39:30 <frosch123> the best industry set in the north? 20:45:12 <andythenorth> Northern Industries 20:46:31 <frosch123> live the dream of a someone in the north in a hot country? 20:46:36 <frosch123> sounds dangerous 20:48:17 * andythenorth must to bed :) 20:48:21 <andythenorth> bye 20:48:24 *** andythenorth has quit IRC 21:28:01 *** FLHerne has joined #openttd 21:41:32 *** frosch123 has quit IRC 21:55:22 *** adf88 has quit IRC 21:57:02 *** Wormnest has quit IRC 22:21:31 *** FLHerne has quit IRC 22:43:32 *** sla_ro|master has joined #openttd 22:44:20 *** Progman has quit IRC 23:00:00 *** Supercheese has quit IRC 23:21:37 *** gelignite has quit IRC 23:40:49 *** Gja has quit IRC