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00:34:24 *** Wolf01 has quit IRC 00:35:05 *** Wolf01 has joined #openttd 00:38:52 *** Wolf01 has quit IRC 01:09:20 *** Eddi|zuHause2 has joined #openttd 01:13:04 <supermop_home> still trying to cook up exotic running costs 01:13:18 *** Eddi|zuHause has quit IRC 01:14:06 <supermop_home> somehow just typing some arbitrary factor into each item block seems so boring, it feels like it should be computed from something for interest's sake if nothing else 01:14:49 <supermop_home> (((build_year)-1800)/4)+((num_vehs_in_consist)*10)+(cargo_capacity/10) ) 01:14:59 <supermop_home> still seems pretty arbitrary though 01:16:04 <supermop_home> also doesn't make a new articulated tram built in any given year cost much more than an old tram built in the same 01:16:37 *** Defaultti has quit IRC 01:16:43 <supermop_home> also if you play for 1000 years that build year part is going to make the factor too big 01:17:55 *** Defaultti has joined #openttd 01:18:27 <supermop_home> i wonder if I can do build_year) { 1800..1900: ((num_vehs_in_consist)*10)+(cargo_capacity/10) )*x 01:18:31 <supermop_home> etc 01:18:44 <supermop_home> put the math in the returned lines 01:18:49 <supermop_home> probably not 01:27:33 *** Flygon has joined #openttd 01:39:59 <supermop_home> I guess I can 01:40:16 <supermop_home> but still can't think of a good rationale for how 01:40:47 *** glx has quit IRC 01:40:53 <supermop_home> idk how tram costs grow overtime in a world with no inflation 01:42:20 <supermop_home> they get bigger because the trams are bigger, but less because technology improves. the grow because labor is more expensive, but shrink because you need fewer staff on the tram 01:43:32 <supermop_home> does running an old tram today cost more or less in real costs than when it was new? 01:44:26 <supermop_home> and would a new tram built to same size and performance be more complex or more efficient 01:44:45 <supermop_home> should just make every tram have a running cost factor of 100 and leave it at that 02:30:50 *** Defaultti has quit IRC 02:32:19 *** Defaultti has joined #openttd 04:23:18 *** Hiddenfunstuff has joined #openttd 04:29:39 *** Flygon has quit IRC 04:32:48 *** Flygon has joined #openttd 05:07:11 *** Flygon has quit IRC 05:14:41 *** Cubey has quit IRC 05:59:02 *** Celestar has quit IRC 06:02:37 *** Flygon has joined #openttd 06:09:38 *** Celestar has joined #openttd 06:41:03 *** nekomaster has joined #openttd 06:41:35 <nekomaster> So apparently I can't have 16 rail types in my GRF? 06:41:50 <nekomaster> Attempt to use Invalid ID (SPrite 3997) 06:43:12 <nekomaster> Er, more like I forgot to have High Speed Narrow Gauge in my Track set replace Monorail instead of have its own NBAN railtype 06:44:02 *** Eddi|zuHause2 is now known as Eddi|zuHause 06:44:23 <Eddi|zuHause> you should set NBAN as "alternate label" (did we implement these?) 06:44:29 <nekomaster> I did 06:44:57 <nekomaster> NBAN replaces monorail if High speed narrow gauge is enabled 06:45:15 <nekomaster> if not, then you get LAA3 for Monorail 06:45:47 <nekomaster> NAAN and NBAN are both set up in my track set to be compatible with NAAN, NBAN, MONO, MGLV, and LAA3 06:46:51 <Eddi|zuHause> you should probably not have MONO and MGLV in there 06:47:04 <nekomaster> I put that in there because its from NuTracks 06:47:10 <nekomaster> apparently NuTracks put that in there 06:47:25 <nekomaster> I guess so that people can't complain that they can't build Maglevs/Monorail 06:47:27 <Eddi|zuHause> nutracks is older than the "alternate label" feature 06:47:53 <nekomaster> Well its in ther from NuTracks -r252 06:48:00 <nekomaster> which was released I believe back in May 06:48:25 <Eddi|zuHause> no idea, did not follow nutracks development 06:48:46 <nekomaster> Nutracks 2 has been around for a while, basically a recode of the original Nutracks in NML 07:16:41 *** nekomaster has left #openttd 07:18:49 *** sla_ro|master has joined #openttd 07:20:01 *** nekomaster has joined #openttd 07:20:22 *** nekomaster has left #openttd 07:23:02 *** nekomaster has joined #openttd 07:25:39 <nekomaster> So for some reason Maglevs on LAA3 dont work? 07:25:44 <nekomaster> 2 km/h 07:25:47 <nekomaster> and 0 kN TE 07:38:22 *** Hiddenfunstuff has quit IRC 07:48:10 *** nekomaster has left #openttd 07:52:11 *** cHawk has joined #openttd 08:05:45 *** sim-al2 has quit IRC 08:20:28 *** Wolf01 has joined #openttd 08:39:04 *** sla_ro|master has quit IRC 08:45:53 <Alkel_U3> Well, that was an original welcome after two week long vacation. Flooded laboratory. Lovely. 08:47:07 <Wolf01> o/ 08:58:31 <Alkel_U3> o/ 09:01:38 *** FLHerne has joined #openttd 09:25:48 *** Gja has joined #openttd 09:44:53 *** Celestar has quit IRC 09:57:17 *** Gja has quit IRC 10:00:40 *** mindlesstux has quit IRC 10:01:14 *** mindlesstux has joined #openttd 10:17:24 *** tokai has joined #openttd 10:17:24 *** tokai|noir has quit IRC 10:17:25 *** ChanServ sets mode: +v tokai 10:23:58 *** Gja has joined #openttd 10:32:16 *** Gja has quit IRC 11:07:55 *** Deactivated has joined #openttd 12:38:40 *** Deactivated has quit IRC 13:04:12 *** Deactivated has joined #openttd 13:07:23 *** sim-al2 has joined #openttd 13:28:32 *** Gja has joined #openttd 13:35:33 *** Gja has quit IRC 13:43:38 *** Deactivated has quit IRC 13:54:28 *** sim-al2 has quit IRC 13:56:24 *** Alberth has joined #openttd 13:56:25 *** ChanServ sets mode: +o Alberth 13:56:28 <Alberth> evenink 14:20:24 *** Gja has joined #openttd 14:22:22 *** heffer has quit IRC 14:59:53 *** Flygon has quit IRC 15:06:18 *** synchris has joined #openttd 15:12:07 *** Wormnest has joined #openttd 15:38:13 <peter1138> i guess an oculus rift probably won't work well on a q6600 15:40:52 *** Alberth has left #openttd 15:57:03 *** cHawk has quit IRC 16:02:01 <__ln__> a q6600 isn't a gpu, so no 16:04:30 *** TheMask96 has quit IRC 16:06:39 *** TheMask96 has joined #openttd 16:06:52 *** FLHerne has quit IRC 16:07:05 *** gelignite has joined #openttd 16:21:17 *** tokai|noir has joined #openttd 16:21:17 *** ChanServ sets mode: +v tokai|noir 16:28:10 *** tokai has quit IRC 17:14:51 *** glx has joined #openttd 17:14:52 *** ChanServ sets mode: +v glx 17:16:57 *** mescalito has joined #openttd 17:17:49 *** adf88 has joined #openttd 17:32:40 *** frosch123 has joined #openttd 17:43:06 *** Progman has joined #openttd 17:52:47 *** Gja has quit IRC 17:57:32 *** sla_ro|master has joined #openttd 17:58:33 *** Gja has joined #openttd 18:01:44 *** HerzogDeXtEr has joined #openttd 18:15:48 <LordAro> hmm, no alberth 18:51:59 *** Gja has quit IRC 18:53:37 *** Gja has joined #openttd 19:02:07 <LordAro> frosch123: you'll probably know this - newgrf.cpp:4097 - are those switch cases supposed to fallthrough? 19:02:27 <LordAro> (also, why is that file over 9000 lines long?!) 19:03:01 <LordAro> oh, hang on, i can't read 19:03:03 <LordAro> carry on 19:03:47 <Eddi|zuHause> the first one says it does, and the other ones have a break 19:03:51 <LordAro> yeah 19:04:01 <frosch123> are you working on a patch for [[FALL_THROUGH]] ? :) 19:04:08 <LordAro> mebbi 19:05:10 <Eddi|zuHause> they could just add a "fallthrough" statement to c++, and warn if it doesn't get used... 19:05:39 <LordAro> they have :) 19:05:42 <frosch123> well, they did 19:05:43 <adf88> there is already in gcc 7 19:07:22 <frosch123> i wonder what the meaning of [[[ ]]] and <<< >>> will be 19:09:47 <LordAro> something really fancy, we can hope 19:18:15 <adf88> LordAro: Fact that A is powered on B implies that A is compatible with B 19:20:46 <adf88> A must be compatible with B (e.g A wagon must be able to travel on B tracks) so A is also powered on B (A locos have power on B) 19:25:17 <Eddi|zuHause> that sounds backwards 19:27:22 <frosch123> please drop that topic when andy is around :ßp 19:27:22 <LordAro> frosch123: hmm. i wonder whether it might just be better to use "/* FALLTHROUGH */", given i can't put a comment in a macro, and i'd want to default to that, if [[fallthrough]] is unsupported 19:28:06 <frosch123> LordAro: i would think the normal approach would be to add a FALL_THROUGH macro to stdafx.h 19:28:13 <frosch123> which expands to empty or the attribute 19:28:40 <LordAro> mm, probably 19:28:45 <frosch123> anyway, i think we discussed that before :p 19:29:03 <LordAro> wouldn't fix the warnings on unsupported compilers though 19:29:10 <LordAro> although they probably don't have the warning 19:29:34 <frosch123> i would very much assume that every compiler with that warning also has some method to suppress it 19:30:17 <LordAro> very good 19:30:30 <LordAro> now to work out how to detect it 19:30:45 <frosch123> for gcc it's 7.0 19:31:01 <frosch123> i wrote the same gcc version check in some header file at work :p 19:33:10 <LordAro> https://clang.llvm.org/docs/LanguageExtensions.html#has-cpp-attribute looks useful also 19:34:27 <DorpsGek> Commit by frosch :: r27887 trunk/src/linkgraph/linkgraph_gui.h (2017-07-11 21:34:21 +0200 ) 19:34:28 <DorpsGek> -Cleanup: Remove unused/unimplemented prototype (adf88) 19:34:45 <DorpsGek> Commit by frosch :: r27888 trunk/src/fontcache.cpp (2017-07-11 21:34:41 +0200 ) 19:34:46 <DorpsGek> -Fix: Member access coding style (adf88) 19:37:13 <DorpsGek> Commit by frosch :: r27889 /trunk/src (company_gui.cpp engine_gui.cpp) (2017-07-11 21:37:10 +0200 ) 19:37:14 <DorpsGek> -Change: Do not cancel headquarter construction and engine-preview-query when shift-clicking (adf88) 19:45:53 *** sla_ro|master has quit IRC 20:01:27 <adf88> LordAro: are you working on a patch? 20:02:09 <adf88> because I have one :) 20:03:17 <adf88> https://pastebin.com/MgzSYLVY 20:03:26 <adf88> perhaps you can pick something from it 20:04:53 <adf88> it needs some tweaks 20:05:03 <adf88> in stdafx.x 20:05:19 <adf88> compiler version check, other compilers etc. 20:22:47 *** synchris has quit IRC 20:28:41 *** sim-al2 has joined #openttd 21:08:17 *** HerzogDeXtEr has quit IRC 21:08:48 *** frosch123 has quit IRC 21:16:53 *** adf88 has quit IRC 21:29:53 *** gelignite has quit IRC 21:35:38 *** mescalito has quit IRC 21:39:33 *** Gja has quit IRC 21:44:29 *** Progman has quit IRC 22:02:05 *** JacobD88 has joined #openttd 22:17:21 *** FLHerne has joined #openttd 22:27:41 *** Cubey has joined #openttd 22:28:15 *** cHawk has joined #openttd 22:28:28 <cHawk> Hi. I was just wondering: Do train stations have an implied path signal? 22:28:33 <cHawk> just like depots 22:30:35 *** Wormnest has quit IRC 22:38:39 <debdog> hmm, IIRC, yes 22:50:02 *** JacobD88 has quit IRC 22:52:10 <Eddi|zuHause> no 22:52:34 <Eddi|zuHause> but trains starting up without a path (like when they reverse) treat that as a red signal 23:19:32 *** FLHerne has quit IRC 23:38:06 *** Flygon has joined #openttd