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10:47:46 <Wolf01> It could be 10:48:58 * andythen_ lost in world of maths 10:49:20 <andythen_> much /16 10:51:06 *** andythenorth_ has quit IRC 10:52:23 <Wolf01> Meh, my hub is fossilized, I can't remove the road because it touches the truck bay, I can't remove the truck bay because it touches the station and I can't remove the station because it touches the truck bay... 10:54:28 <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 <- 10:54:28 <andythen_> What game is it? 10:55:38 <andythen_> What can we steal from it for ottd? :) 10:56:08 <andythen_> What does it do better? 10:56:13 <Wolf01> A lot, and a lot is missing from OTTD 11:00:03 <Wolf01> It does have a working daylength mod 11:01:11 <Wolf01> Also a nice thing is that industries expand with production 11:04:19 <Wolf01> http://imgur.com/a/4co49 <- 11:05:07 <Wolf01> They have a delimited area, but based on production they fill it and change graphics too 11:06:35 <Wolf01> (added a new image, reload the page) 11:07:25 <Wolf01> It would be cool to show the stockpile too if the grf uses it 11:09:26 *** andythen_ has quit IRC 11:17:23 *** frosch123 has joined #openttd 11:19:16 <Wolf01> Quak 11:19:51 <frosch123> hoi 11:24:29 <LordAro> o/ 11:28:17 *** andythenorth_ has joined #openttd 11:29:02 *** ToBeFree has quit IRC 11:33:45 *** Smedles has quit IRC 11:33:57 * LordAro seems to be playing the game 11:34:47 *** Smedles has joined #openttd 11:36:21 *** andythenorth_ has quit IRC 11:52:50 *** andythenorth_ has joined #openttd 11:57:47 *** andythenorth_ has quit IRC 12:57:31 *** mindlesstux has quit IRC 12:58:06 *** mindlesstux has joined #openttd 13:27:27 *** andythenorth_ has joined #openttd 13:28:40 <andythenorth_> So is it NRT or GroundTypes? o_O :) 13:29:01 *** Progman has quit IRC 13:29:35 <Wolf01> I'm still trying to make NRT happen 13:30:36 <supermop> I sure hope nrt happens 13:30:55 <supermop> though i have a lot of sunk cost 13:41:15 *** Gja has joined #openttd 13:42:15 *** andythen_ has joined #openttd 13:43:51 *** supermop has quit IRC 13:44:55 *** andythenorth_ has quit IRC 13:45:17 *** andythenorth_ has joined #openttd 13:46:08 *** andythe__ has joined #openttd 13:48:24 * andythe__ wonders how much NRT would need to change for GroundTypes 13:48:34 <andythe__> some, but not all 13:48:52 *** PS has joined #openttd 13:49:31 * andythe__ can't remember if there are two labels or just one 13:50:18 *** andythen_ has quit IRC 13:53:21 *** andythenorth_ has quit IRC 13:53:51 <andythe__> if the groundtype has a single identifier, it can return road/tram labels as properties, rather than storing label in the map? 13:54:45 *** PS has left #openttd 13:54:47 <andythe__> that clears a bunch of bits and/or increases the possible number of groundtypes 13:55:56 *** sim-al2 has quit IRC 13:56:09 <andythe__> the vehicle handling of tram/road labels would seem to be unchanged 13:56:43 <andythe__> Not sure how tram reverse loops are cobstructed though, that would be challenging 13:56:53 <andythe__> frosch123 ^ 14:07:27 *** andythe__ has quit IRC 14:21:29 *** andythenorth_ has joined #openttd 14:34:03 *** efess has quit IRC 14:41:46 *** andythenorth_ has quit IRC 14:52:32 *** Gja has quit IRC 14:52:48 *** JacobD88 has joined #openttd 15:01:32 *** JacobD88 has quit IRC 15:08:27 <Eddi|zuHause> i feel like whatever i try to make the train deadlocks go away makes it worse... 15:09:25 <Wolf01> Make trains wait at stations or at yards 15:18:45 *** andythenorth_ has joined #openttd 15:22:21 *** Biolunar has quit IRC 15:23:12 *** supermop has joined #openttd 15:23:14 <Alberth> 1 train at a track :p 15:26:48 *** andythenorth_ has quit IRC 15:35:55 *** andythenorth_ has joined #openttd 15:36:59 <andythenorth_> engines with mail capacity 15:37:06 <andythenorth_> BAD FEATURE? 15:37:36 <andythenorth_> seems to cause support issues, but would solve a logic problem I have 15:39:32 <Eddi|zuHause> andythenorth_: i'm slightly leaning towards "bad" 15:39:54 <andythenorth_> Me too 15:40:07 <Eddi|zuHause> partly because i usually ignore mail, and partly because you can't use it as a freight engine then 15:40:36 <andythenorth_> yes 15:40:54 <Flygon> ^ 15:41:07 <Flygon> I agree. Being unable to prevent mail really, really sucks. 15:41:15 <andythenorth_> I have 'freight' and 'pax/mail' engines, but sometimes mix them up 15:41:46 <andythenorth_> nothing to be gained by forcing mail 15:42:34 <andythenorth_> so I have 2 generations of 12/8 express steam engine 15:42:52 <Eddi|zuHause> sounds fine 15:43:09 <andythenorth_> which can be combined with a 4/8 mail car and n 8/8 pax coaches 15:43:27 <andythenorth_> so integer lengths are possible 15:44:14 <andythenorth_> realism says that the 4/8 vehicle is inappropriate for diesel era 15:45:01 <andythenorth_> and engines should only get longer not shorter per generation 15:45:31 <andythenorth_> so I have to go to 16/8 for diesels :( 15:45:41 <andythenorth_> which seems wasteful? 15:46:00 <andythenorth_> also no good uk 15:46:21 <andythenorth_> no good uk prototypes to steal from :p 15:46:32 <andythenorth_> adding mail would at least 15:46:47 <andythenorth_> justify the length increase 15:47:01 * andythenorth_ hates phone keyboard :p 15:48:37 <frosch123> i would think modern engines are shorter than steam engines with tender 15:48:55 *** supermop_ has joined #openttd 15:49:03 <Wolf01> Too much realism 15:49:44 <frosch123> how about composing custom steam engines? 15:50:27 <andythenorth_> o_O 15:50:27 <frosch123> n*1/8 unpowered axes, n*2/8 powered axes, n*2/8 tender 15:50:41 <frosch123> individually build-able 15:50:44 *** supermop has quit IRC 15:50:47 <supermop_> ha 15:50:53 <andythenorth_> $someone should 15:51:00 <andythenorth_> Also same for diesel 15:51:23 <supermop_> what if I build a train entirely of unpowered axels? 15:51:24 <frosch123> i just don't know what the parts would do :p 15:51:37 <supermop_> or no tenders 15:51:46 <Wolf01> Cab, engine, rear cab/tail 15:52:04 <frosch123> what parts gives power, te, speed, cargoaging? 15:52:33 <Wolf01> Make them colour coded, red = speed, green = power? 15:52:43 <supermop_> 'steam heat generator' doesn't really take up a whole 1/8 15:53:27 <andythenorth_> different wheels give different speeds 15:53:51 <andythenorth_> also 1/8 wagon sections? 15:54:02 <andythenorth_> it's a brilliant idea 15:54:20 <Wolf01> I think different wheels give more or less tractive effort 15:54:20 <andythenorth_> but I'm not doing it :) 15:54:21 <supermop_> all toilet compartments no seats nor wheels nor doors 15:56:27 *** mindlesstux has quit IRC 15:56:59 *** mindlesstux has joined #openttd 16:00:03 <frosch123> https://images-na.ssl-images-amazon.com/images/I/51gIHhAbVuL.jpg <- is that game known "internationally"? :p 16:00:12 <andythenorth_> ach I could keep the 4/8 vehicles 16:00:36 <andythenorth_> or accept shorter express engine :| 16:01:07 <andythenorth_> frosch123: yup 16:01:45 <andythenorth_> didn't V do this already? 16:01:54 <Wolf01> frosch123, sort of, I remember a set of those cardboards, I don't remeber having ever played it with a dice :P 16:03:06 <frosch123> andythenorth_: v has vehicles which change stats depending on track colour 16:06:51 <frosch123> Wolf01: it's essentially "who rolls the highest sum with 10 D6", but with a fancy visualisation 16:09:47 *** andythenorth_ has quit IRC 16:13:54 *** Gja has joined #openttd 16:17:56 *** andythenorth_ has joined #openttd 16:18:32 <andythenorth_> why is it bad when engines get shorter per generation? 16:18:47 <andythenorth_> better is always bigger, right? 16:20:08 <frosch123> i remember a game with newspaper headlines "bigger, better, faster" 16:20:13 <frosch123> was it railroad tycoon? 16:21:47 <andythenorth_> maybe 16:21:54 *** Flygon has quit IRC 16:22:06 <andythenorth_> pretty standard marketing speak :) 16:24:54 *** supermop_ has quit IRC 16:25:55 <andythenorth_> ok so 12/8 express steam > 8/8 express diesel 16:26:12 <andythenorth_> I guess that puts electric engines at 8/8 also 16:27:30 <frosch123> if you have early electric engines, they can be 12/8 as well 16:27:55 <andythenorth_> many nice RL weird electric engines 16:28:06 <andythenorth_> not so much in UK 16:28:21 <frosch123> switzerland mostly 16:28:25 <frosch123> i believe 16:28:38 <andythenorth_> I don't actually need to change much in the UK roster of IH 16:28:46 <andythenorth_> mostly lengthd 16:29:14 *** supermop has joined #openttd 16:29:14 <andythenorth_> a 'euro' roster would be much easier than 'uk' :p 16:29:29 *** supermop has quit IRC 16:29:53 <andythenorth_> many more countries :D 16:30:25 <andythenorth_> but a UK roster is homage to original TTD :) 16:34:06 *** supermop has joined #openttd 16:34:13 <frosch123> don't turn it into 2ccts or was :) 16:36:20 *** supermop_home has joined #openttd 16:36:28 *** andythenorth_ has quit IRC 16:36:40 <Alberth> would be too many pixels :p 16:36:41 *** supermop_home has quit IRC 16:38:26 *** Cubey has joined #openttd 16:42:09 *** supermop has quit IRC 16:44:05 *** quiznilo has quit IRC 16:44:43 *** quiznilo has joined #openttd 16:56:50 *** andythenorth_ has joined #openttd 16:57:27 <andythenorth_> think number of engines won't change 16:57:31 <andythenorth_> much 17:21:55 *** andythenorth_ has quit IRC 17:28:05 *** smoke_fumus has quit IRC 17:33:49 *** crem has left #openttd 17:56:00 *** Wormnest has joined #openttd 18:06:58 *** sla_ro|master has joined #openttd 18:11:05 *** andythenorth_ has joined #openttd 18:11:42 *** dark_pingus has quit IRC 18:12:02 *** Progman has joined #openttd 18:13:53 *** andythenorth_ has quit IRC 18:26:33 *** Maraxus has joined #openttd 18:42:04 <Eddi|zuHause> hm... after 90k you don't get any more city squares? 18:46:19 *** glx has joined #openttd 18:46:19 *** ChanServ sets mode: +v glx 19:00:09 *** Gja has quit IRC 19:00:54 *** Maraxus has quit IRC 19:26:10 <V453000> sup yo humenz 19:28:03 <Alberth> o/ V 19:30:37 *** sla_ro|master has quit IRC 19:31:16 <V453000> https://dev.openttdcoop.org/attachments/download/8509/brix-001.png vs https://dev.openttdcoop.org/attachments/download/8510/brix-002-wip-01.png 19:31:23 <V453000> applied most of photoshop postproduction to rails :) 19:37:09 <V453000> now to add some grid 19:44:39 <frosch123> does 002 already use your new texture software? 19:45:23 <V453000> no 19:45:32 <V453000> that's just very basic noise in after effects :D 19:45:41 <V453000> the proper textures will take a while 19:49:55 *** dark_pingus has joined #openttd 19:53:07 *** Gja has joined #openttd 20:01:11 *** supermop has joined #openttd 20:02:40 *** frosch123 has quit IRC 20:09:16 *** supermop has quit IRC 20:10:20 *** sim-al2 has joined #openttd 20:18:08 *** andythenorth_ has joined #openttd 20:19:01 *** supermop_home has joined #openttd 20:24:49 *** andythenorth_ has quit IRC 20:25:16 <Wolf01> https://img-9gag-fun.9cache.com/photo/a6VVo0q_700b.jpg mmmh... totally transport fever 20:31:09 *** supermop_home has quit IRC 20:35:00 <glx> I saw that in cities skyline too IIRC 20:39:30 *** Alberth has left #openttd 21:03:50 *** supermop_home has joined #openttd 21:16:00 *** supermop_home has quit IRC 21:23:26 *** mescalito has quit IRC 21:47:14 *** sim-al2 has quit IRC 21:57:41 *** dark_pingus has quit IRC 21:58:58 *** mindlesstux has quit IRC 21:59:30 *** mindlesstux has joined #openttd 22:01:05 *** mindlesstux has quit IRC 22:01:35 *** mindlesstux has joined #openttd 22:12:58 <Eddi|zuHause> yeah, my trains in cities skylines do that all the time 22:13:53 *** mindlesstux has quit IRC 22:14:22 *** mindlesstux has joined #openttd 22:19:22 *** Gja has quit IRC 22:27:46 <Wolf01> 'night 22:27:49 *** Wolf01 has quit IRC 22:42:39 *** Wormnest has quit IRC 22:50:33 *** Stimrol has joined #openttd 22:56:16 *** supermop has joined #openttd 22:56:42 *** sim-al2 has joined #openttd 23:03:51 *** gelignite has quit IRC 23:22:24 *** supermop has quit IRC 23:23:06 *** supermop has joined #openttd 23:28:12 *** Stimrol has quit IRC 23:31:09 *** supermop has quit IRC 23:32:19 *** efess has joined #openttd 23:34:03 *** mindlesstux has quit IRC 23:34:38 *** mindlesstux has joined #openttd 23:37:34 *** Mazur has quit IRC 23:38:28 *** Mazur has joined #openttd 23:43:40 *** HerzogDeXtEr has quit IRC 23:44:40 *** Progman has quit IRC