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Log for #openttd on 29th July 2017:
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08:30:34  <Wolf01> o/
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09:24:28  <Wolf01> o/
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09:33:09  <Eddi|zuHause> hm... i *think* my new bigger station is working for local trains, but i don't see any long distance trains anymore
09:34:15  <Eddi|zuHause> ah, there was one
09:36:55  <Eddi|zuHause> next problem, my bypass track for freight trains didn't fit anymore...
10:34:56  <Alberth> o/
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10:43:01  <Wolf01> Ha!
10:43:04  <andythenorth_> o/
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10:44:00  <Wolf01> Take the trouble and make it double
10:47:20  <andythen_> Eddi is playing some game?
10:47:46  <Wolf01> It could be
10:48:58  * andythen_ lost in world of maths
10:49:20  <andythen_> much /16
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10:52:23  <Wolf01> Meh, my hub is fossilized, I can't remove the road because it touches the truck bay, I can't remove the truck bay because it touches the station and I can't remove the station because it touches the truck bay...
10:54:28  <Wolf01> http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 <-
10:54:28  <andythen_> What game is it?
10:55:38  <andythen_> What can we steal from it for ottd? :)
10:56:08  <andythen_> What does it do better?
10:56:13  <Wolf01> A lot, and a lot is missing from OTTD
11:00:03  <Wolf01> It does have a working daylength mod
11:01:11  <Wolf01> Also a nice thing is that industries expand with production
11:04:19  <Wolf01> http://imgur.com/a/4co49 <-
11:05:07  <Wolf01> They have a delimited area, but based on production they fill it and change graphics too
11:06:35  <Wolf01> (added a new image, reload the page)
11:07:25  <Wolf01> It would be cool to show the stockpile too if the grf uses it
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11:19:16  <Wolf01> Quak
11:19:51  <frosch123> hoi
11:24:29  <LordAro> o/
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13:28:40  <andythenorth_> So is it NRT or GroundTypes? o_O :)
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13:29:35  <Wolf01> I'm still trying to make NRT happen
13:30:36  <supermop> I sure hope nrt happens
13:30:55  <supermop> though i have a lot of sunk cost
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13:48:24  * andythe__ wonders how much NRT would need to change for GroundTypes
13:48:34  <andythe__> some, but not all
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13:53:51  <andythe__> if the groundtype has a single identifier, it can return road/tram labels as properties, rather than storing label in the map?
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13:54:47  <andythe__> that clears a bunch of bits and/or increases the possible number of groundtypes
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13:56:09  <andythe__> the vehicle handling of tram/road labels would seem to be unchanged
13:56:43  <andythe__> Not sure how tram reverse loops are cobstructed though, that would be challenging
13:56:53  <andythe__> frosch123 ^
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15:08:27  <Eddi|zuHause> i feel like whatever i try to make the train deadlocks go away makes it worse...
15:09:25  <Wolf01> Make trains wait at stations or at yards
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15:23:14  <Alberth> 1 train at a track :p
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15:36:59  <andythenorth_> engines with mail capacity
15:37:06  <andythenorth_> BAD FEATURE?
15:37:36  <andythenorth_> seems to cause support issues, but would solve a logic problem I have
15:39:32  <Eddi|zuHause> andythenorth_: i'm slightly leaning towards "bad"
15:39:54  <andythenorth_> Me too
15:40:07  <Eddi|zuHause> partly because i usually ignore mail, and partly because you can't use it as a freight engine then
15:40:36  <andythenorth_> yes
15:40:54  <Flygon> ^
15:41:07  <Flygon> I agree. Being unable to prevent mail really, really sucks.
15:41:15  <andythenorth_> I have 'freight' and 'pax/mail' engines, but sometimes mix them up
15:41:46  <andythenorth_> nothing to be gained by forcing mail
15:42:34  <andythenorth_> so I have 2 generations of 12/8 express steam engine
15:42:52  <Eddi|zuHause> sounds fine
15:43:09  <andythenorth_> which can be combined with a 4/8 mail car and n 8/8 pax coaches
15:43:27  <andythenorth_> so integer lengths are possible
15:44:14  <andythenorth_> realism says that the 4/8 vehicle is inappropriate for diesel era
15:45:01  <andythenorth_> and engines should only get longer not shorter per generation
15:45:31  <andythenorth_> so I have to go to 16/8 for diesels :(
15:45:41  <andythenorth_> which seems wasteful?
15:46:00  <andythenorth_> also no good uk
15:46:21  <andythenorth_> no good uk prototypes to steal from :p
15:46:32  <andythenorth_> adding mail would at least
15:46:47  <andythenorth_> justify the length increase
15:47:01  * andythenorth_ hates phone keyboard :p
15:48:37  <frosch123> i would think modern engines are shorter than steam engines with tender
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15:49:03  <Wolf01> Too much realism
15:49:44  <frosch123> how about composing custom steam engines?
15:50:27  <andythenorth_> o_O
15:50:27  <frosch123> n*1/8 unpowered axes, n*2/8 powered axes, n*2/8 tender
15:50:41  <frosch123> individually build-able
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15:50:47  <supermop_> ha
15:50:53  <andythenorth_> $someone should
15:51:00  <andythenorth_> Also same for diesel
15:51:23  <supermop_> what if I build a train entirely of unpowered axels?
15:51:24  <frosch123> i just don't know what the parts would do :p
15:51:37  <supermop_> or no tenders
15:51:46  <Wolf01> Cab, engine, rear cab/tail
15:52:04  <frosch123> what parts gives power, te, speed, cargoaging?
15:52:33  <Wolf01> Make them colour coded, red = speed, green = power?
15:52:43  <supermop_> 'steam heat generator' doesn't really take up a whole 1/8
15:53:27  <andythenorth_> different wheels give different speeds
15:53:51  <andythenorth_> also 1/8 wagon sections?
15:54:02  <andythenorth_> it's a brilliant idea
15:54:20  <Wolf01> I think different wheels give more or less tractive effort
15:54:20  <andythenorth_> but I'm not doing it :)
15:54:21  <supermop_> all toilet compartments no seats nor wheels nor doors
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16:00:03  <frosch123> https://images-na.ssl-images-amazon.com/images/I/51gIHhAbVuL.jpg <- is that game known "internationally"? :p
16:00:12  <andythenorth_> ach I could keep the 4/8 vehicles
16:00:36  <andythenorth_> or accept shorter express engine :|
16:01:07  <andythenorth_> frosch123: yup
16:01:45  <andythenorth_> didn't V do this already?
16:01:54  <Wolf01> frosch123, sort of, I remember a set of those cardboards, I don't remeber having ever played it with a dice :P
16:03:06  <frosch123> andythenorth_: v has vehicles which change stats depending on track colour
16:06:51  <frosch123> Wolf01: it's essentially "who rolls the highest sum with 10 D6", but with a fancy visualisation
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16:18:32  <andythenorth_>  why is it bad when engines get shorter per generation?
16:18:47  <andythenorth_> better is always bigger, right?
16:20:08  <frosch123> i remember a game with newspaper headlines "bigger, better, faster"
16:20:13  <frosch123> was it railroad tycoon?
16:21:47  <andythenorth_> maybe
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16:22:06  <andythenorth_> pretty standard marketing speak :)
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16:25:55  <andythenorth_> ok so 12/8 express steam > 8/8 express diesel
16:26:12  <andythenorth_> I guess that puts electric engines at 8/8 also
16:27:30  <frosch123> if you have early electric engines, they can be 12/8 as well
16:27:55  <andythenorth_> many nice RL weird electric engines
16:28:06  <andythenorth_> not so much in UK
16:28:21  <frosch123> switzerland mostly
16:28:25  <frosch123> i believe
16:28:38  <andythenorth_> I don't actually need to change much in the UK roster of IH
16:28:46  <andythenorth_> mostly lengthd
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16:29:14  <andythenorth_> a 'euro' roster would be much easier than 'uk' :p
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16:29:53  <andythenorth_> many more countries :D
16:30:25  <andythenorth_> but a UK roster is homage to original TTD :)
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16:34:13  <frosch123> don't turn it into 2ccts or was :)
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16:36:40  <Alberth> would be too many pixels :p
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16:57:27  <andythenorth_> think number of engines won't change
16:57:31  <andythenorth_> much
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18:42:04  <Eddi|zuHause> hm... after 90k you don't get any more city squares?
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19:26:10  <V453000> sup yo humenz
19:28:03  <Alberth> o/ V
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19:31:16  <V453000> https://dev.openttdcoop.org/attachments/download/8509/brix-001.png vs https://dev.openttdcoop.org/attachments/download/8510/brix-002-wip-01.png
19:31:23  <V453000> applied most of photoshop postproduction to rails :)
19:37:09  <V453000> now to add some grid
19:44:39  <frosch123> does 002 already use your new texture software?
19:45:23  <V453000> no
19:45:32  <V453000> that's just very basic noise in after effects :D
19:45:41  <V453000> the proper textures will take a while
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20:25:16  <Wolf01> https://img-9gag-fun.9cache.com/photo/a6VVo0q_700b.jpg mmmh... totally transport fever
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20:35:00  <glx> I saw that in cities skyline too IIRC
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22:12:58  <Eddi|zuHause> yeah, my trains in cities skylines do that all the time
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22:27:46  <Wolf01> 'night
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