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Log for #openttd on 2nd August 2017:
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05:50:05  <Alberth> moin
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08:59:10  <Wolf01> o/
08:59:35  <Arveen2> \o
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09:15:11  <Wolf01> Bah... 31°C perceived as 34°C, and it isn't the top of the day yet
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09:17:39  <Arveen2> 24c right now, 27c max  predicted
09:18:45  <Arveen2> "mostly cloudy"
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09:23:26  <andythenorth> o/
09:23:31  <Wolf01> o/
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09:31:22  <andythenorth> do we think NRT will?
09:31:35  * andythenorth trying to balance 2 grfs
09:31:52  <andythenorth> Iron Horse has narrow gauge trains
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09:32:17  <andythenorth> Road Hog might gain industrial trains ( as tramtype)
09:32:32  <andythenorth> rework of HEQS trams
09:33:06  <Wolf01> What about my suggestion from yesterday?
09:33:17  <andythenorth> which one? :)
09:33:21  <Wolf01> The one to make *types dynamic
09:34:10  <andythenorth> better commented on by frosch :)
09:34:26  <Wolf01> The separation will be made with a property and not with a different data structure
09:34:29  <andythenorth> which problem does it solve?
09:35:25  <Wolf01> 1. You will be able to make from 29 roads and 1 tramway and 1 road and 29 tramway
09:38:22  <Wolf01> 2. If we remove tramway completely and make it just a property of the road, then you can just draw twice the sprites for road, one set normal and one set with tramway
09:38:35  <Wolf01> 3. one catenary
09:38:46  <Wolf01> 4. everything is under control of the author
09:40:44  <andythenorth> how is tram-without-road implemented?
09:40:58  <Wolf01> Good point
09:42:13  <Wolf01> Property of groundtype instead of road?
09:42:46  <andythenorth> I keep coming back to the conclusion that current spec is fine :p
09:43:10  <Wolf01> It is fine because it works already
09:44:50  <andythenorth> also it doesn't cause me any problems :)
09:44:53  <Wolf01> But after some usage I found that there are some weird limitations, which groundtype could diminish, like having to define 10 different tramways for 10 different ground graphics
09:45:02  <andythenorth> well
09:45:25  <andythenorth> if they were all implementing RAIL (for example)
09:45:43  <andythenorth> we could group them somehow in the UI
09:45:57  <andythenorth> maybe types need variants
09:46:54  <andythenorth> actually, that's likely not possible in map currently
09:47:18  <andythenorth> maybe labels don't have to be unique?
09:47:36  * andythenorth thinking out loud
09:49:43  <andythenorth> the appearance is orthogonal to the vehicle compatibility? o_O
09:50:08  <andythenorth> so why are both tied to the same property (label)?
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09:53:38  <andythenorth> funny how the length of narrow gauge train sprites depends on decisions for NRT :p
09:53:59  <andythenorth> maybe it shouldn't 😉
10:18:10  <andythenorth> current IH narrow gauge, versus converting to 2/8 long wagons
10:18:14  <andythenorth> http://dev.openttdcoop.org/attachments/download/8515/Image%209.jpg
10:18:38  <andythenorth> ipad can only jpg, so image is spidery :|
10:23:04  <andythenorth> probably would need to redraw track sprites
10:23:16  <andythenorth> too wide currently
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11:22:19  <Alberth> o/
11:22:52  <Wolf01> o/
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13:20:06  <dihedral> hello
13:22:44  <__ln__> hallo dihedral
13:25:55  <supermop_> yo
13:26:45  <dihedral> how are things in here?
13:27:19  <dihedral> when is the next openttd party? :-P
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13:28:23  <__ln__> haven't heard anything of such
13:28:31  <dihedral> that is a real pitty
13:28:50  * dihedral waves at planetmaker 
13:30:09  <dihedral> Rubidium, make it happen ;-)
13:30:26  <__ln__> would a weihnachtsmarkt-glühwein-openttd party work? :)
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13:30:57  <dihedral> uh sounds awesome
13:31:39  <peter1138> a what?
13:31:59  <Celestar1> ?
13:33:31  <planetmaker> hu
13:34:03  <V453000> ho
13:41:05  <Arveen2> number 32 without olives plz
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14:15:29  * Rubidium decrees that the next party is on Saturday 9th of september 2017 at dihedral's place
14:15:44  <Rubidium> dihedral, thanks for offering your place ;)
14:27:07  <dihedral> hehe
14:27:13  <dihedral> a turn of events :-P
14:27:21  <planetmaker> Weihnachtsmarkt-Party at dih's place somewhen November/December? Sounds quite acceptable to me
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14:41:33  <LordAro> dihedral: you finishing up the next 2.3k commits then?
14:46:32  <dihedral> :-P
14:46:56  <peter1138> NRT, line by line
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17:29:12  <andythen_> o/
17:29:58  <andythen_> 3/8 is not a good length eh :p
17:30:56  <andythen_> 2/8 is _really_ short
17:30:57  <frosch123> moo
17:30:59  <andythen_> http://dev.openttdcoop.org/attachments/download/8515/Image%209.jpg
17:31:19  <Wolf01> Quak
17:31:29  <frosch123> backward vehicles
17:32:20  <andythen_> I quite like the 2/8 but the diagonal views will be wider than they are long :p
17:33:36  <andythen_> still...narrow gauge trains are small eh
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17:38:40  <andythen_> http://www.009dutch.nl/cdr/main/foto/rollingstock/goods/pa137094.jpg
17:38:49  <andythen_> max reality
17:47:16  <Eddi|zuHause> that is your upper row of wagons?
17:47:23  <Cubey> What do 2/8, 3/8, 8/8 etc. refer to specifically?
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17:48:14  <Eddi|zuHause> Cubey: a tile has 16 steps, 8 steps make one default wagon (half a tile)
17:48:22  <andythen_> eddi the upper row is current Iron Horse
17:48:22  <Eddi|zuHause> Cubey: but newgrfs can make shorter wagons
17:48:50  <andythen_> the lower row is one option I'm considering for narrow gauge re-scaled
17:48:53  <Cubey> So 2/8 literally means wagons a quarter the length of the defaults?
17:48:56  <Eddi|zuHause> andythen_: i don't think those wagons serve as example for your lower ultra-short wagons
17:49:09  <Eddi|zuHause> Cubey: yes
17:49:23  <andythen_> eddi what's your rationale?
17:49:35  <Cubey> Wow, for some reason they don't look that small to me. Eyes playing tricks I guess
17:49:58  <Eddi|zuHause> Cubey: that's because the horizontal view is artificially stretched
17:50:12  <andythen_> gestalts scale in a way that makes true size hard to judge
17:50:23  <Cubey> Oh because it's really on a diagonal
17:51:21  <Eddi|zuHause> Cubey: because of weird perspective tricks in openttd, wagons in – view are longer than in / or \ view
17:51:33  <andythen_> http://www.gogeometry.com/mining/caterpillar_d11_d10_d9_d8_4.jpg
17:52:02  <Cubey> I know that trains look much longer when they are traveling along diagonal track, so it makes sense that that extends to the sprites themselves
17:52:24  <andythen_> dozer on left is twice the weight of the ones on the right
17:52:37  <andythen_> but shape is similar so very hard to judge
17:53:20  <Cubey> Looks are deceiving!
17:53:34  <Eddi|zuHause> "twice the weight" is not that much bigger, considering that weight scales cubed
17:54:25  <andythen_> it's more a point about judging size
17:54:34  <andythen_> ships have same challenge
17:54:51  <Eddi|zuHause> andythen_: anyway, you should judge your wagons based on the / view
17:55:01  <Eddi|zuHause> andythen_: because that is what you see most in the game
17:55:22  <andythen_> 6px wide, 4px long?
17:55:27  <andythen_> weird much?
17:55:38  <Eddi|zuHause> the – view is mostly to look pretty in depots and lists
17:56:33  <andythen_> 2/8 is appealing for integer train lengths
17:56:38  <andythen_> but might look daft
17:57:17  <andythen_> 3/8 would look best, but...the integers :(
18:04:09  <andythen_> 8 * 3/8 wagons, 4/8 engine, 4/8 brake van
18:05:05  <andythen_> 2.0 tiles? o_O
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18:06:53  <andythen_> some of the other rosters will have 'bigger' narrow gauge, and it will be better to reuse sprites
18:07:02  <andythen_> so maybe bigger is better here
18:07:21  <andythen_> 4/8 is compatible with realisms
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18:10:50  <andythen_> and this concludes today's length discussion :p
18:11:05  <andythen_> what's to be done about NRT?
18:11:42  <Eddi|zuHause> commit it? make a party?
18:12:12  <andythen_> good idea
18:12:21  <andythen_> it has fallen into a spec hole
18:17:43  <andythen_> if we broke newgrf spec more...
18:17:58  <andythen_> we could ship more recklessly :)
18:22:14  <andythen_> bbl
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18:48:50  <Wolf01> Reboot
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21:10:55  <andythenorth_> Wolf01 so finish current NRT, persuade someone to merge it? :)
21:11:42  <Wolf01> We should ask frosch
21:12:44  <andythenorth_> ok
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