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Best approach is probably to bring up the topic here, though 11:29:22 *** andythenorth has joined #openttd 11:32:26 <_dp_> uh, ok. Though I don't usually like to bring fs issues here since that's what bugtracker should be for imo, not irc 11:33:03 <andythenorth> _dp_: I can only set it to confirmed if I assign it to me 11:33:08 <andythenorth> then I cant unassign it 11:33:14 <andythenorth> FS is absolutely totally shit 11:33:21 <andythenorth> but it’s not the current problem :) 11:33:33 <LordAro> upgrade to FS1.0! 11:33:39 <LordAro> i'm sure that will solve everything 11:33:44 <andythenorth> lipstick, pig :P 11:33:45 <_dp_> andythenorth, that sucks :( 11:34:35 <_dp_> andythenorth, make as user "Nobody" and assign tasks to him xD 11:35:04 *** andythenorth is now known as Guest2463 11:35:04 *** andythenorth has joined #openttd 11:35:11 <andythenorth> ach wifi 11:36:51 <Wolf01> The savegame crashes on load because it tries to get a town with an unused index O_o 11:37:08 <Wolf01> Maybe it's really corrupted 11:38:19 <andythenorth> I would like to get the number of crashes down to ~0 11:38:24 <V453000> btw andythenorth I managed to win the internet yesterday 11:38:28 <V453000> thing works 100% 11:38:32 <andythenorth> V453000: screenshot? 11:38:34 <V453000> now just need to add parameters 11:38:37 <V453000> don't have it here, at work 11:38:44 <Wolf01> <LordAro> i'm sure that will solve everything <- nope, maybe it even breaks things 11:38:47 <andythenorth> didn’t happen then 11:38:51 <V453000> XD K later 11:38:57 <andythenorth> k 11:41:46 *** Guest2463 has quit IRC 11:41:47 <_dp_> andythenorth, some crashes are ridiculously hard to hunt down, I remember openttd crashing due to a bug in a specific version of a compiler 11:42:17 <andythenorth> if we can’t repro them, they should get discarded 11:42:17 <_dp_> if it wasn't the version I was using there is no chance I could ever find that 11:42:24 <andythenorth> if we can repro but can’t diagnose…that’s hard 11:42:52 <andythenorth> ideally we’d restore the ‘phone home’ system that used to exist 11:43:00 <andythenorth> but with statistical methods to cluster common bugs 11:43:05 <V453000> https://dev.openttdcoop.org/attachments/download/8555/BRIDGES_0000_8bpp_combined.png 11:43:06 <V453000> GG 11:43:06 <andythenorth> that is a boatload of work 11:43:12 <V453000> made wife turn on pc :P 11:43:16 <andythenorth> V453000: heroic 11:43:24 <andythenorth> works eh? o_O 11:43:28 <andythenorth> PIL ftw 11:43:47 <V453000> I had to crop the outputs because the combining didn't seem to work without RGBA, but that's probably just because some of my lists inside of other lists were fucked up 11:44:49 <V453000> http://dev.openttdcoop.org/attachments/download/8556/temp.png 11:45:02 <V453000> iz magic 11:45:57 <andythenorth> so do with all those slices, it is MOAR faster? 11:46:07 <V453000> at the moment the colour comparer goes through all 0-255 indexes of the palette ... I am going to add parameters which allow/disallow colour types and specific indexes, which will 1. make it a lot faster if I use just, say, 16 colours for some pictures, 2. make it controllable - if I don't like some specific index it outputs, I just disable it in that run 11:46:19 <V453000> it should be moar faster 11:46:26 <V453000> I didn't Really test that yet though 11:46:28 <Wolf01> It's nice that "Additional comments about closing: In r10735." I can't find r10735 11:46:40 <andythenorth> https://www.chrisstucchio.com/blog/2011/mapreduce_explained.html 11:46:49 <andythenorth> V453000: ^ 11:46:57 <andythenorth> it’s like map:reduce 11:47:57 <V453000> what 11:48:35 <V453000> well it seems to run in parralel all fine, I just don't know how much the difference actually is 11:48:36 <andythenorth> split, process, combine 11:48:39 <V453000> probably not 16x 11:48:49 *** sim-al2 is now known as Guest2465 11:48:50 <andythenorth> I get about 2x usually 11:48:51 *** sim-al2 has joined #openttd 11:48:52 <andythenorth> sometimes 4x 11:49:01 <V453000> I don't even remember how much time it took originally so :) 11:49:11 <andythenorth> there’s a lot of starting python, and passing stuff around that adds overhead 11:49:18 <V453000> also I feel like the latest change to using the palette whenever possible and only accessing RGBA when absolutely necessary made it faster 11:49:37 <andythenorth> likely smaller images, faster, less RAM 11:49:48 <V453000> drastically smaller images 11:50:25 <V453000> well I go hunt lunch, probably not going to continue coding tonight as I will not have keyboard, just tablet, but during weekend I hope to finish it :) 11:50:36 <V453000> with the parameters it will be absolutely glorious 11:50:59 <V453000> now it's just automated and works well, plus the antialiasing handling 11:52:12 <andythenorth> such win 11:54:45 *** Guest2465 has quit IRC 11:57:19 <Wolf01> What happened in 10735... that's a mistery 12:04:01 *** Guest2458 has quit IRC 12:07:48 <andythenorth> Wolf01: if we could get crashes < 25, they’d fit on one page :D 12:08:00 <Wolf01> Yeah 12:08:20 <andythenorth> and this one isn’t even a crash :) https://bugs.openttd.org/task/5722?project=1&string=crash&type%5B0%5D=&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&reported%5B0%5D=&pagenum=2 12:08:56 <Wolf01> Ask LordAro :P 12:11:07 *** frosch123 has joined #openttd 12:12:04 <Wolf01> Quak 12:13:01 <LordAro> heh 12:13:05 <LordAro> forgot about that one 12:13:29 <andythenorth> do you want it closed? o_O 12:16:33 <frosch123> it's on the official todo list :p 12:17:18 <frosch123> so, what to do? review patches or expand the iron ore mining sites? 12:18:19 <andythenorth> play FIRS of course 12:18:31 <andythenorth> and drink tea 12:19:06 <frosch123> i thought i would never get achievements in factorio, since i always entered cheat commands at the start of a game to make the beginning faster 12:19:19 <frosch123> then i got tired of enternig the commands and wrote a mod which does the same 12:19:42 <frosch123> funnily cheat mods do not disable achievements like the actual cheats do 12:20:09 <frosch123> now i wonder about the intention of the "produce 20M basic circuit achievements" 12:20:32 *** mescalito has quit IRC 12:20:45 <andythenorth> now I want to play F to find out :P 12:20:47 <andythenorth> but I tried F 12:21:21 *** mescalito has joined #openttd 12:22:03 <frosch123> now i have launched 26 satellites but the 20M achievement is only 20% complete 12:22:45 <frosch123> i get achievements where you have to produce N amount per hour, and I think I got all of them 12:23:15 <andythenorth> achievements are…dunno 12:23:16 <Wolf01> https://bugs.openttd.org/task/6598 <- wtf people even try to hurt themselves like this? 12:23:22 <frosch123> but a produce N within a game achievement is weird, if it is not completed in an extensive playthrough 12:23:29 <frosch123> am i supposed to just leave it running over night? :p 12:23:30 <andythenorth> I do achievements in my kids dragon games because they produce gems 12:23:47 <andythenorth> but in other games, the achievements seem quite meh often 12:23:57 <andythenorth> ‘drive 5000 miles in your truck' 12:24:02 <andythenorth> ‘visit Hamburg' 12:24:17 <andythenorth> I guess that’s what Busy Bee does though :) 12:24:21 <Wolf01> <frosch123> am i supposed to just leave it running over night? :p <- no, you just play for 1 hour 12:24:39 <LordAro> andythenorth: iirc i did it because it was on the official todo list 12:24:44 <LordAro> would be a shame to lose it 12:25:19 <LordAro> even though i'm sure it wouldn't be a great loss (i can't remember and i've not looked) 12:25:47 <andythenorth> seems fair 12:26:06 <LordAro> Wolf01: doesn't matter, game shouldn't crash :p 12:26:12 <andythenorth> Wolf01: looks like someone who would be good at a QA job ;) 12:26:22 <andythenorth> quite specific attack and repro 12:26:37 <_dp_> or just a typo :p 12:26:37 <Wolf01> I don't even know how to do it 12:26:38 <Wolf01> XD 12:27:22 <_dp_> does anything but connect command even matter for that crash? 12:27:34 <andythenorth> dunno :) 12:27:40 <andythenorth> way out of my wheelhouse :) 12:28:33 <Wolf01> http://imgur.com/a/nmk4r 12:29:34 <Wolf01> I can't reproduce it 12:30:32 <Wolf01> But I tried with a local server, maybe with an online server is different 12:30:55 <andythenorth> Wolf01: did you do? ”Client: Execute 'connect <server-ip>#N', where N is greater than 15 and less than 255.” 12:30:56 <andythenorth> o_O 12:31:19 <Wolf01> You can read the commands I issued 12:31:49 <andythenorth> I did :) 12:32:55 <Wolf01> BTW, the error message should be split in 2: "company does not exist" and "company-id must be between 1 and 15" 12:37:31 <andythenorth> how can that be done? 12:37:39 <andythenorth> patchpack? :P 12:38:03 <Wolf01> The crash? 12:38:51 <andythenorth> nah, the split 12:42:10 <Wolf01> Just a patch 12:42:42 *** mindlesstux has quit IRC 12:43:12 *** mindlesstux has joined #openttd 12:43:16 <Wolf01> Btw, I tried with connect, it won't let me join a company "30" but it exits to titlescreen with a "protocol error" when connecting to company "2" which does not exists 12:43:19 <Wolf01> No crash 12:44:49 <andythenorth> did you try connecting to the IP address ? 12:44:59 <Wolf01> Yes 12:45:31 <Wolf01> connect ::1#254 puts me in company 1, connect ::1#2 exits with protocol error 12:46:16 <andythenorth> hmm 12:47:23 <Wolf01> Maybe on win10 works differently 12:47:37 <andythenorth> I should try and repro this I guess :P https://bugs.openttd.org/task/6430 12:48:02 <andythenorth> my list of grfs I don’t want is getting bigger 12:48:13 <andythenorth> that makes my openttd start a lot slower :P 12:48:42 <Wolf01> http://imgur.com/a/nmk4r second image, something fishy 12:49:00 <_dp_> there is join_as > MAX_COMPANIES so idk hot to reproduce that crash 12:49:06 <_dp_> *check 12:49:53 <Wolf01> Also fuck italian, just installed the 1.7.1 and got italian again 12:51:09 <_dp_> Wolf01, weird, connect ::1#254 doesn't do anythin for me 12:51:22 <_dp_> just writes command usage msg 12:51:43 <_dp_> mb some memory corruption happening here 12:52:18 *** crem has joined #openttd 12:52:42 <Wolf01> Nice that consistency between different OSes 12:55:20 <_dp_> hm, looking at server parsing function, is it even supposed to parse ::1 ? 12:55:55 <_dp_> oh, there is ipv6 check beforehand, nvm 13:00:11 <_dp_> funny tho it "parses" any garbage you throw at it 13:00:12 <Wolf01> BTW, I can see my server with both ipv4 and ipv6, maybe that's the problem 13:01:22 <Wolf01> I can connect without problems with "connect ::1#1" from titlescreen 13:02:12 <Wolf01> But #2 -> protocol error 13:02:45 <_dp_> Wolf01, yeah, it doesn't know beforehand if company #2 exists on server, so that's expected I guess 13:03:06 *** Alberth has left #openttd 13:03:08 <Wolf01> It should create a company if valid and server allows new companies 13:03:39 <_dp_> Wolf01, but there is a check for >15 so it shouldn't work let alone crash 13:04:55 <Wolf01> Ok from title screen, #1 works, #2 protocol error, #255 spectator, #254 command usage 13:05:07 <_dp_> Wolf01, that's debatable, I'd say just giving a better error message is a way to go 13:05:43 <_dp_> Wolf01, yeah, same here 13:05:55 <Wolf01> I can't reproduce that crash 13:06:04 <_dp_> waaait a sec... 13:06:06 <Wolf01> Both with ::1 and 127.0.0.1 13:07:18 * andythenorth debugging javascript :| 13:09:25 <_dp_> ok, it accepts negative company numbers but I still can't get it to crash 13:09:44 <Wolf01> Are you on win 10 too? 13:09:54 <_dp_> but at least it tries to connect 13:09:58 <_dp_> I'm on ubuntu) 13:10:01 <andythenorth> he scrolled up on the company list? 13:10:10 <andythenorth> he/she 13:11:21 <andythenorth> oh nvm 13:11:24 * andythenorth misreading 13:12:46 <Wolf01> Company list/current company works for me 13:13:09 <andythenorth> summarise attempted repros, put on the ticket? 13:13:23 <andythenorth> ask if it’s consistently reproducible for OP? 13:13:32 <andythenorth> might have been a one-off, totally unrelated crash 13:13:33 <Wolf01> Need someone wint win 7 13:13:44 <Wolf01> *with 13:13:47 <andythenorth> steps read like OP tried it a few times to verify 13:14:01 <andythenorth> it’s had like what, 2 people looking for 30 mins each 13:14:27 <andythenorth> back to OP 13:15:07 <Wolf01> Tried exact steps ad OP, no crash 13:15:11 <Wolf01> *as 13:15:50 <Wolf01> Both joining as company 1 and spectator, and tried to click on company button 13:22:48 <_dp_> code looks kinda fishy tho, it may be possible to crash it 13:22:56 <_dp_> just not with any company number 13:26:09 <_dp_> basically it sends unsigned company id to server but locally joins with signed 13:27:17 <_dp_> there are checks for company id everywhere but it may be possible to avoid them by exploiting implicit conversions 13:28:47 <_dp_> and yeah, since it's undefined behavior can be definitely different on other OS 13:31:35 <_dp_> connect ::1#4294967296 starts new company xD 13:32:06 <Wolf01> ::1#0 should start a new company too 13:32:11 <Wolf01> Reading the code 13:32:42 <_dp_> Wolf01, yeah, it does 13:39:31 *** Arveen has joined #openttd 13:44:09 <Wolf01> ¯\_(ツ)_/¯ 13:44:11 *** Arveen2 has quit IRC 13:44:31 <Wolf01> Maybe Win10 is not affected by this problem 13:51:54 *** sim-al2 has quit IRC 14:07:18 <supermop> lot's of theory and philosophy in the forum huh? 14:07:23 <supermop> lots 14:07:25 <supermop> damn it 14:13:12 *** FLHerne has quit IRC 14:13:50 *** FLHerne has joined #openttd 14:25:31 *** orudge` has quit IRC 14:25:38 *** orudge` has joined #openttd 14:25:38 *** ChanServ sets mode: +o orudge` 14:28:01 *** FLHerne has quit IRC 14:36:33 <_dp_> WARNING: client 1 (IP: ::1) tried to execute a command as company 256, kicking... 14:36:41 <_dp_> close but no cookie :/ 14:42:11 *** FLHerne has joined #openttd 14:49:46 *** orudge` has quit IRC 14:50:04 *** orudge` has joined #openttd 14:50:05 *** ChanServ sets mode: +o orudge` 15:18:26 <_dp_> Day 254. Still no crash. But I found a cute little bug. 15:20:46 <_dp_> It's a miracle it hasn't crashed yet tho, it's in completely broken state 15:20:57 <_dp_> like I can open mb lobby while still playing on server 15:23:48 *** TheMask96 has quit IRC 15:25:40 *** TheMask96 has joined #openttd 15:29:43 <andythenorth> neat 15:32:32 <andythenorth> who does have commit rights these days? o_O 15:32:37 <peter1138> erm 15:33:08 <peter1138> probably me 15:35:48 <andythenorth> there’s probably a list 15:35:51 <andythenorth> probably in git :P 15:37:19 <andythenorth> https://pastebin.com/raw/TiYet4R6 15:37:26 <andythenorth> peter1138: you’re nearly winning ;) 15:40:54 <peter1138> miles away 15:41:19 <_dp_> http://git.openttd.org/?p=trunk.git;a=commit;f=console_cmds.c;h=d6a1f3e412834c52b09e297cffc36d0776cb7a92 15:41:29 <_dp_> is there a way to see commit log for that branch? 15:41:33 *** orudge` has quit IRC 15:41:42 *** orudge` has joined #openttd 15:41:43 *** ChanServ sets mode: +o orudge` 15:43:47 <andythenorth> peter1138: fix typos in comments, 1 commit at a time 15:44:18 <andythenorth> so do I have more total commits than anyone? 15:44:21 <andythenorth> http://dev.openttdcoop.org/projects/firs/repository 15:44:23 <andythenorth> stupid game :P 15:45:04 <peter1138> _dp_, long since deleted i think. silly svn. 15:45:29 <peter1138> maybe if you check out that svn revision it'll be in there 15:57:58 *** Wormnest has joined #openttd 16:09:05 *** Flygon has quit IRC 16:15:02 <Wolf01> MB wrote: "Hehe. Posting anything like this would result into immediate removal on tt-forums. :p" shit... does he even believe about this? Does he believe tt-f is a police state? Ive seen topics closed, yes, devs being grumpy, yes, but I expect this behavior more from simuscape than tt-f 16:15:20 <Wolf01> (I'm reading the "old discussion") 16:15:40 <andythenorth> Michael is Michael 16:15:49 *** JacobD88 has joined #openttd 16:16:02 <andythenorth> he was there right at the start somewhere, and then things changed 16:16:21 <Wolf01> He never assimilated than TTDPatch lost its life to OTTD 16:16:50 <andythenorth> I spent a relatively long time talking to SAC directly on Simuscape, and could never get her to provide evidence or links to the actual problems she claimed were rampant 16:17:00 <andythenorth> and I wouldn’t retread that ground :P 16:17:17 <Wolf01> For me it was the most natural of the things, one limited system to change things losing appeal in favour of an open system 16:17:17 <andythenorth> been there, done that 16:17:38 <Wolf01> Yes, I read all of it 16:17:48 <andythenorth> ideally some group would usurp OpenTTD with a credible fork 16:17:53 <andythenorth> NotOpenTTD 16:17:56 <Wolf01> You are stupid but I don't tell you why 16:18:08 <Wolf01> Childish way of thinking 16:18:25 <Wolf01> Also... woman 16:18:43 <andythenorth> nah, it’s not gendered behaviour 16:18:47 <andythenorth> don’t bring that into it :P 16:19:27 <Wolf01> Did you notice also how she softened when you talked about going back to newgrf coding? 16:20:04 <andythenorth> I have put it all from my mind :) 16:20:07 <Wolf01> I read that as "he could the stuff I want for (me) us" 16:20:18 <Wolf01> *could do 16:20:25 <andythenorth> there are other people having plenty of fun without the drama 16:20:28 <andythenorth> like GarryG 16:21:58 <andythenorth> peter1138: such stations? o_O https://bugs.openttd.org/task/6607 16:23:00 <Wolf01> Does he want the whole station animate and not just the tiles where the train is in? 16:24:00 <Wolf01> Simulating the pax moving from platform to entrance or something, maybe 16:24:44 <Wolf01> Answer "yes, it's possible, just find one who can do this" 16:25:09 <andythenorth> animtation triggers are beyond what I understand :P 16:25:31 * andythenorth can’t type 16:34:29 <peter1138> andythenorth, beyond me too! 16:38:01 *** debdog has quit IRC 16:41:10 *** debdog has joined #openttd 16:43:20 <andythenorth> we could probably learn :P 16:43:30 <andythenorth> it’s a valid goal 16:43:59 <andythenorth> it’s just changing 3 values in the table here https://newgrf-specs.tt-wiki.net/wiki/Action0/Stations#Animation_triggers_.2818.29 16:44:02 <andythenorth> oh and in src :P 16:44:37 <andythenorth> is newgrf_station.cpp a scary place? 16:45:04 <peter1138> might not even be the right place 16:46:02 * andythenorth found a line 16:46:04 <andythenorth> TA_TILE, TA_WHOLE, TA_WHOLE, TA_PLATFORM, TA_PLATFORM, TA_PLATFORM, TA_WHOLE 16:46:09 *** Compu has quit IRC 16:46:11 <andythenorth> looks like that 16:46:20 <andythenorth> just a list eh 16:46:36 <andythenorth> L935 16:46:42 <Wolf01> andythenorth: speaking of police state http://www.simuscape.net/simutalk/viewtopic.php?p=12548#p12548 <- ok, it's necroposting, but was that post edited? Was a reply to a deleted post? Or was just a warning? 16:47:03 <andythenorth> nobody wants to reopen the pain 16:49:18 <andythenorth> peter1138: what could go wrong? o_O 16:49:41 <andythenorth> : TA_TILE, TA_WHOLE, TA_WHOLE, TA_WHOLE, TA_WHOLE, TA_WHOLE, TA_WHOLE 16:49:48 <andythenorth> desyncs? 16:49:50 <andythenorth> break existing grfs? 16:49:54 <andythenorth> break savegames? 16:50:49 <peter1138> obviously not the right answer :p 16:50:57 <peter1138> that isn't adding things 16:51:35 *** Compu has joined #openttd 17:02:53 <FLHerne> So...how about declaring Cirdan's fork the official version? :P 17:03:50 <FLHerne> He seems to be one of not many patch authors who's really tried to improve the core structures 17:03:50 <Wolf01> But only if he wants to maintain the bugtracker 17:04:13 <FLHerne> And does have a lot of the features people keep demanding 17:04:21 <FLHerne> (s/people/I/ :P) 17:04:26 *** HerzogDeXtEr has joined #openttd 17:04:37 <Wolf01> Eh, also I want a lot of features 17:05:25 <Wolf01> But I never loved mods and patchpacks much, mainly because trunk might change, patchpacks might not be updated anymore, mods will become incompatible... 17:05:30 *** Sylf has quit IRC 17:07:02 <Wolf01> I stopped using modded minecraft versions because they used a core game version which is really behind the actual one, mainly stating doing so because "the core game new features are shit in relation to the mod ones" 17:07:10 <andythenorth> maybe I’ll do a fork 17:07:13 <Wolf01> (see better than wolves, for example) 17:07:26 <peter1138> yeah they stuck on 1.7.10 for years 17:07:42 <peter1138> there are individual mods for 1.12.1 though 17:07:57 <peter1138> i'm sticking with visual mods only really 17:08:08 <peter1138> eg dynamic surroundings and better foliage 17:08:14 <andythenorth> delete: timetables, smooth economy, conditional orders 17:08:16 <andythenorth> bigger hammer 17:08:21 <Wolf01> Also, patchpacks are usually maintained by a single, which mean you must accept his vision and not a vision of a community 17:08:34 <andythenorth> andypack :P 17:08:47 *** andythenorth has quit IRC 17:09:01 *** Sylf has joined #openttd 17:09:27 <Wolf01> Even if Cirdan's one has a lot of community requested features, I don't feel to play it like the vanilla 17:11:03 <Wolf01> If I'll ever play a patchpack again, I'll stary my one, like andy :P 17:13:25 *** JacobD88 has quit IRC 17:13:44 <FLHerne> Cirdan's one really has stopped being a "patchpack" in a conventional sense though, he reimplemented the map array, cargo handling, sprite stuff and other core things that aren't directly related to user-visible features 17:14:20 <_dp_> FLHerne, does he still maintain backwards compatibility? 17:14:26 <FLHerne> Yes 17:14:50 <FLHerne> Not in the reverse direction, though 17:15:04 <FLHerne> (load savegames up to the most recent trunk merge) 17:15:14 <Wolf01> I've never read much about it, but if the single patches are branched, I think they could even be considered to be merged in trunk in future, maybe a distant future 17:15:14 *** sla_ro|master has joined #openttd 17:15:48 <Wolf01> And I'm not speaking about daylength or signals on bridges, but the core optimizations 17:16:12 <Wolf01> BTW GTG BBL 17:16:14 <Wolf01> :P 17:32:22 *** andythenorth has joined #openttd 17:35:19 *** Cubey has joined #openttd 17:38:53 *** FLHerne has quit IRC 17:39:08 *** FLHerne has joined #openttd 17:45:52 <peter1138> ok, i'm on windows 10 17:45:56 <peter1138> how do i dev on openttd? 17:47:00 <frosch123> Wolf01 should know 17:47:14 <peter1138> i'm still thinking vm with linux :p 17:47:29 <frosch123> i think wolf is using the ubuntu subsystem 17:48:17 <LordAro> peter1138: it wouldn't be a bad thing for someone to get VS2017 working :p 17:48:40 <frosch123> someone did and said that the vs2015 projects work 17:49:02 <LordAro> well that's boring 17:49:14 <peter1138> i prefer vim :p 17:49:55 <LordAro> <3 17:52:23 <_dp_> why does openttd call FcInit 12 times on start? 17:52:33 <_dp_> takes like 1-2 sec each on my pc 17:54:11 <LordAro> _dp_: do you have a custom font set? 17:54:22 *** DDR has quit IRC 17:54:32 <_dp_> LordAro, ofc 17:54:38 <LordAro> probably that then 17:54:53 <_dp_> LordAro, I understand one but not 12 times 17:54:58 <LordAro> 3 font sizes 17:55:11 <LordAro> and it doesn't appear to be cached at all 17:56:35 <_dp_> LordAro, so? it's a library initialization function, only needs to be called once as far as I understand 17:57:00 <LordAro> oh, i totally agree 17:57:06 <LordAro> i'm just stating why it is :p 17:57:40 <_dp_> but, yeah, but openttd calls it for every font on every config parse that it does like 2 for each game and somehow it loads 2 games on startup 17:57:46 <_dp_> .. or smth like that ) 18:00:42 <peter1138> smth? 18:02:37 <_dp_> ... and don't even ask how I ended up in font cache while fixing network stuff :p 18:03:05 <andythenorth> repro-ed this earlier https://bugs.openttd.org/task/6564 18:03:14 <andythenorth> how is FIRS causing a crash? 18:03:22 <andythenorth> (Auz industry is a FIRS fork) 18:03:51 *** FLHerne has quit IRC 18:03:51 <LordAro> this definitely means we get to blame you 18:03:55 <andythenorth> yup 18:04:43 <frosch123> @blame andy 18:04:43 <DorpsGek> frosch123: blames andy 18:04:56 <andythenorth> fair 18:05:08 <frosch123> i failed to make it say /me 18:09:48 <andythenorth> can we close? https://bugs.openttd.org/task/6520 18:10:10 <andythenorth> there are a few random crashes, but eh, it’s random 18:13:50 <LordAro> magical osx crashes 18:13:51 *** gelignite has joined #openttd 18:13:53 <andythenorth> also https://bugs.openttd.org/task/5694 18:18:25 <andythenorth> :o we have a readme? https://bugs.openttd.org/task/5018 18:18:29 * andythenorth never saw it 18:18:40 <frosch123> we constantly link it on the forums 18:19:05 <frosch123> section 4.x contains the search paths 18:19:23 * andythenorth reading it 18:19:25 <andythenorth> how interesting 18:19:28 <LordAro> heh 18:19:49 <LordAro> it was suggested before, but decided that it wasn't worth the effort because of the systems where it is distributed as a gz file 18:22:11 <_dp_> 5694 looks like a perfectly valid bug. even if there is noone who can fix it atm it's not a valid reason to close it imo 18:22:52 <andythenorth> I think OS X users paid the entry fee 18:23:08 <andythenorth> Apple platforms have a limited lifespan 18:23:30 <andythenorth> don’t like that, don’t use the platform 18:24:47 * andythenorth didn’t just close it though, in case of other views :) 18:25:51 *** Progman has joined #openttd 18:40:18 <andythenorth> Wolf01: vehicle movement tweaks? o_O https://bugs.openttd.org/task/1612 18:43:03 <frosch123> there is a setting for trains, whether they can reverse at drive-through stops 18:45:02 <andythenorth> yes 18:45:18 <frosch123> from a gameplay pov it's the same thing 18:45:19 <andythenorth> RVs have to go looking for a road tile with the right bits on it 18:45:35 <frosch123> though i guess people also complained about 90 degree being the same setting for trains and ships 18:45:44 * andythenorth did :P 18:46:00 <frosch123> andythenorth: you can force-reverse rv anywhere 18:46:16 <andythenorth> ‘turn around, turn around' 18:46:30 <andythenorth> going looking for the road tile with a turnaround point is part of game? 18:46:37 <andythenorth> obviously it is irl :P 18:47:00 <andythenorth> speaking as the owner of a van, there are limited places that it is wise to turn 18:47:16 <andythenorth> buses do not pull a u-turn in the street 18:47:21 <andythenorth> but eh, realism :P 18:47:55 *** orudge` has quit IRC 18:48:00 *** orudge` has joined #openttd 18:48:01 *** ChanServ sets mode: +o orudge` 18:52:48 <andythenorth> 620 FS tasks :) 18:53:26 <frosch123> so 1/3 bugs? 18:54:37 *** sla_ro|master has quit IRC 18:54:50 <andythenorth> calc 620/167 18:54:55 <andythenorth> @calc 620/167 18:54:55 <DorpsGek> andythenorth: 3.7125748503 18:54:59 <andythenorth> approx 18:55:09 <frosch123> did you close 50 bugs? 18:55:12 <frosch123> i thought it were 200 18:55:34 <andythenorth> I closed 200 or so tickets total in last week or so 18:56:19 <frosch123> only :o i thought you closed like 500 :p 18:56:22 <andythenorth> nah 18:56:40 <andythenorth> I requested closure on quite a few, where I might be being a jackass 18:56:48 <andythenorth> I am somewhat trying to repro anything labelled ‘crash’ 18:56:54 <andythenorth> although that is very tedious :| 18:57:25 <andythenorth> I am also gardening feature requests, but that is much harder 18:57:32 <andythenorth> so many good / legit ones 18:58:52 <supermop> yeah? 19:03:59 <andythenorth> supermop: sceptical? :) 19:04:03 <andythenorth> or want to look through them? 19:04:10 <supermop> both? 19:04:21 <andythenorth> broadly, they’re not getting implemented :) 19:04:31 <andythenorth> unless we write a code-generating AI 19:04:43 <andythenorth> 370 of them https://bugs.openttd.org/index/proj1?do=index&project=1&string=&search_name=&type%5B0%5D=2&sev%5B0%5D=&pri%5B0%5D=&due%5B0%5D=&reported%5B0%5D=&cat%5B0%5D=&status%5B0%5D=open&percent%5B0%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto=&pagenum=3 19:05:08 <andythenorth> hmm, that opens on 3rd page, oops 19:05:47 <supermop> just wondering what people want other than curvy tracks etc 19:06:12 <andythenorth> most of those people don’t discover FS 19:06:22 <andythenorth> there are lots of small detailed suggestions 19:06:37 <supermop> train always goes to nearest depot huh 19:06:48 <supermop> how the hell would that make sense 19:07:25 <andythenorth> the request is inverse of title 19:07:35 <andythenorth> request is not to go wandering off across the map 19:07:44 <Wolf01> <frosch123> i think wolf is using the ubuntu subsystem <- nah, is CLI only, I could run dedicated servers with that 19:07:50 <andythenorth> I’ve fixed it a long time ago: disable breakdowns + servicing 19:07:56 <Wolf01> <peter1138> how do i dev on openttd? <- VS? 19:11:05 <supermop> put depots in sensible places and trains wont wonder 19:11:47 <supermop> what if the geographically nearest depot requires running to other side of map to get to? 19:11:58 <andythenorth> supermop: feel free to comment :) 19:12:43 <andythenorth> a more interesting search is feature requests with no comments/changes since 2012 https://bugs.openttd.org/index.php?string=&project=1&search_name=&type%5B%5D=&sev%5B%5D=&pri%5B%5D=&due%5B%5D=&reported%5B%5D=&cat%5B%5D=&status%5B%5D=open&percent%5B%5D=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=2001-01-01&changedto=2012-08-14&openedfrom=&openedto=&closedfrom=&closedto=&do=index 19:13:37 <andythenorth> oh this one’s good https://bugs.openttd.org/task/4714 19:13:50 <andythenorth> it’s the fool’s errand of enforceable client-side security 19:14:02 * andythenorth used to make games with high score tables that had real prizes 19:14:06 <andythenorth> yeah, no 19:15:45 <_dp_> supermop, putting depots on every possible intersection doesn't sound very sensible to me :p 19:16:03 <_dp_> supermop, even without 90 degree turns 19:17:17 <_dp_> or rather not intersection but any place where train has choice 19:17:32 <_dp_> including stations, etc 19:19:08 <andythenorth> servicing is a broken mechanic anyway :) 19:19:28 <andythenorth> if we need to make it something you don’t have to think about, then just turn it off :P 19:19:35 <andythenorth> solution already provided 19:19:42 <supermop> yeah i never have it on 19:20:02 <andythenorth> but eh, the fallacy is assuming only one play style :P 19:20:31 <Wolf01> That MB guy is worse than a child 19:20:50 <Wolf01> If he continues I'll get banned 19:20:58 <Wolf01> I hate children 19:21:18 <Wolf01> I hate real children even more 19:28:23 <andythenorth> Michael never ever bothers me 19:28:33 <andythenorth> except the DMCA takedown thing 19:28:36 <andythenorth> that bothered me a lot 19:32:23 <Eddi|zuHause> there was a dmca takedown thing? 19:33:27 <frosch123> yes mb filed a dmca takedown against ottd because some teenager uploaded a newgrf of him to bananas 19:35:39 <Wolf01> Against OTTD 19:35:49 <frosch123> against one of the mirrors 19:37:11 <frosch123> well, it wasn't a valid dmca 19:37:27 <frosch123> for a dmca you have to give a grace period of 24 hours or something 19:37:30 <supermop> 3 track lines never really work in ottd 19:37:30 <frosch123> he only gave 10 19:37:59 <supermop> no real benifit over 2 19:38:48 <supermop> a lot of older line in the US are 3 track, to handle rush hours, but even then, its not really idea 19:38:49 <supermop> l 19:43:39 <andythenorth> it’s the one thing that makes me devalue any comments from Michael about community 19:43:59 <andythenorth> he is happy to identify other vandals, bullies etc, but it was the single biggest attempted piece of vandalism 19:44:04 <andythenorth> that I am aware of 19:44:20 <andythenorth> but other than that I enjoy his contributions :) 19:44:25 <andythenorth> we can’t all agree eh? 19:48:23 <andythenorth> close? Smatz indicates it’s solved https://bugs.openttd.org/task/2780 19:48:41 <frosch123> yep 19:48:50 <frosch123> if anything it belongs to the transparency gui rework 19:50:05 <andythenorth> road eye candy grf spec :P 19:52:38 <supermop> road candy 19:53:06 <andythenorth> road candy is a great name :) 19:53:12 <andythenorth> should be a new feature 19:53:16 <andythenorth> or a grf, or AI, or GS :P 19:53:27 * andythenorth renames Road Hog 19:53:30 <supermop> damn it 19:53:47 <supermop> my grf is still 'generic road vehicles' 19:58:08 <andythenorth> is this a bug? https://bugs.openttd.org/task/3240 19:58:26 <supermop> ha 19:59:05 <supermop> feature request: allow building arbitrarily many HQs 19:59:24 <frosch123> nah, it's about moving by overbuilding 19:59:53 <supermop> doesnt work for airports ,shouldn't work for hqs 20:04:19 <andythenorth> closed 20:11:06 *** glx has joined #openttd 20:11:06 *** ChanServ sets mode: +v glx 20:11:21 <andythenorth> new scenario format? o_O https://bugs.openttd.org/task/1731 20:14:33 <Eddi|zuHause> andythenorth: what does the question have to do with the topic? 20:16:36 <Wolf01> Alberth talked about that in tt-f 20:19:15 <andythenorth> Eddi|zuHause: what’s the task about then? o_O 20:19:16 <Wolf01> Removing industries and houses isn't a problem. The problem with George's suggestion is the town growth algorythm, towns grow roads too 20:19:34 <Wolf01> andythenorth <- <Wolf01> Removing industries and houses 20:20:01 <andythenorth> use new scenario format, ignore houses and industries 20:20:07 <Eddi|zuHause> andythenorth: a simple loop that checks if owner=player => remove 20:20:23 <Eddi|zuHause> no reason to have a new format for that 20:20:26 <Wolf01> Nah, he just wants to celanup the landscape and restart placing things from scratch 20:20:32 <Wolf01> *cleanup 20:20:58 <Wolf01> What Eddi said 20:20:58 <Eddi|zuHause> yes, but selectively 20:21:21 <Wolf01> I wanted a "remove trees" feature too 20:21:39 <Wolf01> I dynamite the whole map 20:22:02 <Wolf01> Terrain doesn't change with dynamite, maybe some internal lakes 20:23:32 *** sim-al2 has joined #openttd 20:30:45 *** mindlesstux has quit IRC 20:30:47 <Wolf01> <frosch123> yes mb filed a dmca takedown against ottd because some teenager uploaded a newgrf of him to bananas <- AHAHHAHAH that was V XDDDDDD I just read about it 20:31:14 <frosch123> what? no 20:31:14 *** mindlesstux has joined #openttd 20:31:27 <Wolf01> http://www.simuscape.net/simutalk/viewtopic.php?f=71&t=643 <- not this one? 20:32:12 <frosch123> no 20:32:30 <Wolf01> So it happened more than once with fake DCMA requests 20:32:44 <V453000> wat 20:33:11 <frosch123> Wolf01: https://www.tt-forums.net/viewtopic.php?f=29&t=61256 20:33:58 <V453000> sac filed dmca on my dropbox cause I was distributing stolen trees from bananas with the original gplv2 license 20:34:54 <V453000> if it was the same, idk 20:36:12 <Wolf01> No, that was newships 20:36:17 <_dp_> ok, I'm done with this one https://bugs.openttd.org/task/6598 20:36:26 <_dp_> not fully happy but meh, it works 20:36:32 <_dp_> openttd networking is a mess :/ 20:37:12 <andythenorth> a patch :) 20:37:12 <supermop> hmm wolf's name looks somewhat similar to mine 20:37:22 <supermop> want to trade places? 20:37:35 <Wolf01> Nope, I like Europe more :P 20:37:44 <Wolf01> Maybe if you were in Japan... 20:37:45 <supermop> me too 20:37:52 <supermop> i will be in two week 20:37:53 <supermop> s 20:38:28 <supermop> well first korea for a week then japan 20:38:41 <Wolf01> BTW, they call you Wolf too? 20:39:05 <supermop> no but i guess i could try to hype up a fake new nickname 20:39:34 <Eddi|zuHause> Wolf02? 20:41:27 <Wolf01> It might conflicts with my alternate nickname, but I think that is Wolf03 and I don't know why it changes back to 03 every time I put 02 20:49:26 *** FLHerne has joined #openttd 20:52:57 *** Hiddenfunstuff has quit IRC 20:56:06 <LordAro> andythenorth: I AM OFFENDED 20:56:29 <andythenorth> ok 20:56:34 <Wolf01> Me too, what did you do to offend LA? 20:56:35 <andythenorth> thanks for letting me know :) 20:56:39 <LordAro> np 20:56:42 <LordAro> good discussion 21:00:03 <andythenorth> enjoyed it 21:00:23 <Wolf01> BTW, reading that DCMA discussion I think I found a good list of the bullies SAC's was talking about 21:01:00 <Wolf01> Too bad the only bullies there were those 2 people 21:03:52 <andythenorth> old ground Wolf01 :) 21:03:56 <andythenorth> been trodden many times 21:04:00 <frosch123> LordAro: you have the only commit in how many weeks? 21:06:19 <andythenorth> he’s even beating translators 21:06:47 <LordAro> frosch123: you should fix that 21:07:23 <andythenorth> commit my patch that fixes tropic TGP 21:07:36 <andythenorth> or windowshade for station window 21:07:41 <andythenorth> :P 21:07:47 <Wolf01> Commit NRT 21:07:49 * LordAro reading through the DCMA thread 21:07:54 * LordAro much popcorn 21:07:58 <Wolf01> :D 21:08:22 <Wolf01> I can't understand why I missed that one, and wasn't even in my dark age 21:08:28 <andythenorth> you didn’t miss much 21:08:41 *** bwn has quit IRC 21:08:45 <andythenorth> crap like that just drives people out 21:08:58 <andythenorth> what shall I call my patchpack? 21:09:00 <Wolf01> It's a nice comedy 21:09:01 <andythenorth> ‘probably broken'? 21:09:18 <andythenorth> ‘no-support’ 21:09:56 <frosch123> does it have firs built-in and no option to change it? 21:09:57 <andythenorth> ‘no-timetables-no-conditional-orders-no-semaphores-minor-ui-improvements’ 21:10:02 <andythenorth> that is a nice idea :) 21:10:13 <frosch123> newgrf settings go directly to firs settings 21:10:18 <andythenorth> but I read a blog post about micro-services distributed architecture once 21:10:25 <Wolf01> Try with "my-vision-of-ottd" 21:10:25 <andythenorth> so I like having multiple apps to maintain :P 21:12:49 *** bwn has joined #openttd 21:15:55 <frosch123> 82 unread mails :) 21:16:15 <Wolf01> Andy worked a lot today :) 21:17:14 <LordAro> FCVO work 21:17:59 <Wolf01> FCVO? 21:18:12 <LordAro> for certain values of 21:18:17 <Wolf01> Oh 21:18:36 <andythenorth> it takes a lot of effort justifying why to close stuff 21:18:49 <andythenorth> but fortunately I automated it with copy-paste :P 21:18:56 <Wolf01> XD 21:19:01 <andythenorth> 600 issues open 21:19:10 <andythenorth> really really hard to just close the remainder 21:19:22 <andythenorth> unless we just nuke them 21:19:36 <andythenorth> with no rationale other than ‘time for a clean up' 21:19:44 <frosch123> i wonder how many you closed which were on my todo list 21:19:49 <frosch123> not that that means any :p 21:21:10 <andythenorth> write a comparison tool :) 21:24:25 <andythenorth> ok bed :) 21:24:25 *** andythenorth has left #openttd 21:25:30 <_dp_> ez 21:25:35 <_dp_> merge all patches and close issues :p 21:25:48 <Wolf01> It would be utopic 21:28:29 <Wolf01> You will find patches with "remove X" and "extend X", you could merge them so you first extend X and then remove it, which mean you can just close "extend X", or decide which one to merge, which mean you have to make a decision and close one of them... and you will come back at this same point :P 21:33:20 <_dp_> let the strongest patch win! 21:36:57 *** FLHerne_ has joined #openttd 21:37:12 *** CompuDesktop has joined #openttd 21:37:40 *** frosch123 has quit IRC 21:39:13 *** gelignite has quit IRC 21:40:50 *** FLHerne has quit IRC 21:42:20 *** Compu has quit IRC 21:42:32 *** Biolunar has quit IRC 21:43:24 <LordAro> mm, that was boringly depressing 21:44:46 *** CompuDesktop is now known as Compu 21:45:08 *** Compu has joined #openttd 21:45:29 <supermop> oh man this big interchange station has been too stations this whole time 21:46:08 <supermop> now im not sure which to get rid of to combine with the other - both have timetabled trains and buses, and rich cdist links 21:47:13 *** Tharbakim has quit IRC 21:47:40 *** Tharbakim has joined #openttd 21:49:25 <supermop> could connect them via a bus 22:03:33 *** DDR has joined #openttd 22:04:52 <FLHerne_> Classic UK solution :P 22:05:20 <FLHerne_> Perhaps OTTD needs pedestrian simulation 22:05:48 <Wolf01> OTTD might need cargo walking 22:05:57 <Wolf01> Or walking cargo 22:06:39 <Eddi|zuHause> you mean like TF? 22:07:06 <Wolf01> Too much realistic? 22:08:19 <Wolf01> Also we need to fix catchement areas 22:09:13 <Wolf01> The current approach is way too simple 22:11:10 *** mindlesstux has quit IRC 22:11:46 *** mindlesstux has joined #openttd 22:11:53 *** FLHerne_ has quit IRC 22:12:20 *** FLHerne_ has joined #openttd 22:14:32 <Eddi|zuHause> well, once you got proper walking, you don't need catchment areas anymore 22:15:12 <Wolf01> You will need catchement areas to connect stations, houses and industries in a delimited area 22:15:34 *** Lejving_ has joined #openttd 22:16:30 <Eddi|zuHause> the concept of "catchment area" will be replaced by how far the people are willing to walk over the course of a journey 22:16:50 *** D-HUND has joined #openttd 22:16:52 *** FLHerne_ has quit IRC 22:16:55 <Eddi|zuHause> (but that idea quickly falls apart when you consider that cargodist does not actually model a journey) 22:19:32 *** HerzogDeXtEr has quit IRC 22:19:46 *** debdog has quit IRC 22:22:07 *** Lejving has quit IRC 22:26:42 <supermop> hmm new branch works out to about 160 day round trip 22:26:50 <supermop> as opposed to 150 on mainline 22:27:25 <supermop> not sure i want the train sitting on its ass for 20 days to make it 180 and preserve 30 day cycle 22:28:20 <supermop> might make the mainline sit 10 instead 22:28:32 <supermop> hmm 22:28:41 <Wolf01> Mmmh, you just made me thinka bout a new daylength patch 22:28:42 *** Laedek_ has quit IRC 22:28:49 <supermop> then 1/4 of trains are mainline instead of 1/3 22:28:58 <Wolf01> Change days to hours 22:29:02 <Wolf01> Or even minutes 22:29:12 *** Laedek has joined #openttd 22:29:28 <supermop> rather 2/4 are mainline and 2/4 for branch, as opposed to 2/3 and 1/3 22:29:46 <Eddi|zuHause> don't we have that patch already? 22:29:50 <Eddi|zuHause> like 3 times? 22:30:09 <supermop> maybe ill do mainline at 0 and 20, branch at 10, and mainline short turn at 30 22:30:33 <supermop> Wolf01: i want a rush hour so i can have different service patterns 22:31:16 *** mescalito has quit IRC 22:32:00 <Wolf01> Eddi: at least 4 where 2 are mine 22:32:12 <Wolf01> I will make 3 mine 22:32:51 <LordAro> i made a post on the forums 22:32:55 <LordAro> first time in 2 years 22:33:02 <Wolf01> The weird thing is to explain why some days have 30 hours, some 31 and one 28 or 29 :D 22:38:13 *** Lejving__ has joined #openttd 22:45:07 *** Lejving_ has quit IRC 22:49:33 *** Progman has quit IRC 22:51:12 *** Wormnest has quit IRC 22:52:15 *** orudge` has quit IRC 22:52:35 *** orudge` has joined #openttd 22:52:35 *** ChanServ sets mode: +o orudge` 22:58:38 <Eddi|zuHause> daylight saving time 22:58:49 *** Laedek has quit IRC 23:18:55 *** orudge` has quit IRC 23:23:09 *** Laedek has joined #openttd 23:25:15 *** orudge` has joined #openttd 23:25:15 *** ChanServ sets mode: +o orudge` 23:59:31 *** orudge` has quit IRC 23:59:40 *** D-HUND has quit IRC