Times are UTC Toggle Colours
00:00:51 *** FLHerne has quit IRC 00:07:01 *** Hiddenfunstuff has quit IRC 01:07:43 *** glx has quit IRC 01:28:35 *** Guest4073 has quit IRC 02:19:46 *** mescalito has quit IRC 02:39:34 *** hasfgj has joined #openttd 02:39:35 *** hasfgj is now known as ToBeFree 03:06:21 *** APTX_ is now known as APTX 03:56:19 *** mindlesstux has quit IRC 03:57:02 *** mindlesstux has joined #openttd 04:11:57 *** sla_ro|master has joined #openttd 04:48:19 *** ToBeFree has quit IRC 05:26:15 *** sla_ro|master has quit IRC 05:29:26 *** Cubey has quit IRC 06:09:31 *** Celestar1 has joined #openttd 06:10:04 *** Celestar has quit IRC 06:15:52 *** _maddy has joined #openttd 06:17:32 *** Celestar1 has quit IRC 06:29:17 *** Celestar has joined #openttd 06:38:25 *** andythenorth has joined #openttd 06:40:04 <andythenorth> o/ 06:42:56 *** andythenorth has quit IRC 06:44:36 *** _maddy has quit IRC 06:54:43 *** Progman has joined #openttd 06:57:36 *** FLHerne has joined #openttd 07:04:35 *** andythenorth has joined #openttd 07:08:15 *** Progman has quit IRC 07:10:54 *** Progman has joined #openttd 07:24:05 <peter1138> \o 07:59:01 *** Biolunar has joined #openttd 08:06:55 <andythenorth> so does anyone ever place specific tree types in game? 08:07:00 <andythenorth> or just ‘random trees'? 08:09:45 <V453000> I think mostly random 08:10:20 <V453000> I think that menu is quite pointless in fact, for scenario editor sure 08:10:37 <V453000> but for normal playing you don't care which type it is 08:10:40 <V453000> and random is nicest 08:10:47 <andythenorth> $someone probably cares 08:10:54 <andythenorth> but my NoTrees spec doesn’t support it 08:11:04 <andythenorth> shitload more random or deterministic, but newgrf decides 08:11:08 <andythenorth> not player 08:11:32 * andythenorth thinks 256 possible combinations or so per tile 08:11:40 <andythenorth> not going to look good in a menu 08:18:16 * FLHerne has never, ever even considered building specific tree types 08:18:26 <FLHerne> It's pointless anyway, because they grow extra ones 08:21:26 <andythenorth> you know that somewhre, someone’s game will be ruined forever if that menu went away 08:21:56 <V453000> I would say this really is no big deal 08:24:52 <andythenorth> imagine removing a feature and *nobody* complained 08:24:52 <peter1138> i do it 08:25:00 <peter1138> plant specific trees, that is 08:25:01 <andythenorth> somehow it’s worse to have a feature nobody used 08:25:09 <andythenorth> peter1138: which one is your favourite? 08:25:25 <andythenorth> and are they in minecraft? o_O 08:25:29 <peter1138> depends what else is around! 08:25:35 <peter1138> haha 08:25:44 <peter1138> oak, silver birch, JUNGLE 08:25:48 <V453000> XD gg\ 08:26:04 <andythenorth> Jungle is Massive 08:30:35 <andythenorth> hmm 08:30:41 <andythenorth> why doesn’t the tree palette work? 08:31:15 <andythenorth> the first drag builds the tree I want 08:31:21 <andythenorth> any over-dragging is random 08:33:15 <V453000> it's not random 08:33:24 <V453000> I have a table which ID goes where 08:33:30 <andythenorth> iz rules? 08:33:35 <andythenorth> but it’s anti-player 08:33:41 <andythenorth> I chose the nice green pointy tree 08:33:53 <V453000> hm I have it only for arctic trees 08:34:21 <andythenorth> cba to make screenshot 08:34:23 <andythenorth> seems random though 08:34:26 <andythenorth> in temperate 08:34:36 <V453000> hm 08:34:50 <V453000> well there is some randomness 08:34:56 <V453000> but there are some rules 08:35:42 <V453000> https://dev.openttdcoop.org/attachments/download/8592/IMG_20170905_1034050.jpg 08:36:14 <V453000> the IDs are numbers of tree sprite locally, not in whole openttd 08:36:40 <andythenorth> new rule #1 for making spec 08:36:49 <andythenorth> - know how game actually works :P 08:37:28 <V453000> XD 08:37:41 <andythenorth> bbl 08:37:42 *** andythenorth has quit IRC 08:40:41 *** blocage has joined #openttd 08:47:09 *** tokai|noir has joined #openttd 08:47:09 *** ChanServ sets mode: +v tokai|noir 08:53:36 *** tokai has quit IRC 09:17:00 *** mindlesstux has quit IRC 09:17:42 *** mindlesstux has joined #openttd 09:22:06 *** andythenorth has joined #openttd 09:33:51 <_dp_> o/ 09:34:00 <crem> \o 09:34:16 <_dp_> andythenorth, I place birch trees sometimes, it's and easy way to detect rainforest tiles in tropic 09:34:24 <_dp_> and you need rainforest for lumber mills 09:35:38 * andythenorth wondering trees are just objects 09:35:43 <_dp_> though it probably was before I made industry placing overlay 09:35:55 <andythenorth> industry placing overlay? o_O 09:36:31 <_dp_> andythenorth, in citymania client when funding industry you can enable overlay that shows where it's allowed to be 09:37:16 <_dp_> and it skips terrain check since that's usually easily fixable 09:39:55 <_dp_> or should I say terrain height check, coz it keeps some other like water and rainforest 09:45:52 *** Celestar has quit IRC 09:56:34 *** Celestar has joined #openttd 09:56:51 <andythenorth> new bug eh? :) https://bugs.openttd.org/task/6619 10:15:10 *** longrin has joined #openttd 10:17:57 <longrin> hi , is there a way to create new player images ? 10:20:18 <longrin> you know , the manager picture "company information" tab 10:22:13 <andythenorth> only from the available combinations 10:22:15 <andythenorth> not new ones 10:22:20 <andythenorth> there’s a forum thread about it somewhere 10:23:53 *** Hiddenfunstuff has joined #openttd 10:24:58 <longrin> would be great if could find the link. i've searched the net but got just foo 10:25:45 *** Wolf01 has joined #openttd 10:26:04 <Wolf01> o/ 10:26:23 <andythenorth> longrin: https://www.tt-forums.net/viewtopic.php?f=33&t=70916&hilit=faces 10:26:28 <longrin> i'm not afraid to build my own binary as i had to do this anyway for my solaris workstation 10:27:36 <longrin> andythenorth: this side has a database error right now. i'll have a look at it later. thanks. 10:27:40 <longrin> site 10:29:25 *** Celestar has quit IRC 10:29:43 *** Biolunar has quit IRC 10:29:45 *** Biolunar has joined #openttd 10:36:21 *** longrin has left #openttd 10:39:17 *** Celestar has joined #openttd 11:15:54 *** Biolunar has quit IRC 11:19:01 *** D-HUND has quit IRC 11:21:52 *** debdog has joined #openttd 11:31:32 <Wolf01> Mmmh, DO_FULL_DETAIL is used *ONLY* for railway fence 11:35:06 <Wolf01> No, street lamps/trees too 11:52:25 <Wolf01> Why is _display_opt reset when loading newgrfs? 11:52:54 <andythenorth> Wolf01: looks like frosch pushed some NRT 11:53:00 <Wolf01> :o 11:53:13 <Wolf01> In NRT or trunk? 11:53:21 <andythenorth> in NRT 11:53:35 <Wolf01> Good, maybe he fixed the problem 11:55:53 <Wolf01> newgrf.cpp L:9175 LoadNewGRF() it resets _display_opt and restores it back after, I think the only option really required to reset is the full animation 11:58:49 <Wolf01> But even that... why? 12:00:54 <Wolf01> andythenorth: I think he started to work on NRTBGT 12:10:34 *** debdog has quit IRC 12:13:38 *** debdog has joined #openttd 12:26:57 *** mescalito has joined #openttd 12:40:38 *** mindlesstux has quit IRC 12:41:18 *** mindlesstux has joined #openttd 12:41:40 *** D-HUND has joined #openttd 12:42:47 *** debdog has quit IRC 12:43:02 <peter1138> http://www.bbc.co.uk/news/business-41160743 o_O 12:43:07 <peter1138> fix it 12:44:00 <Wolf01> Yeah, I read it this morning 12:44:17 <Wolf01> It's all my fault, I'm not buying lego 12:49:14 <V453000> XD 13:01:48 <andythenorth> I have stopped mostly 13:02:22 <andythenorth> I think Lego had a massive boost from AHOLs buying a lot 13:02:30 <andythenorth> and then there was too much 13:02:31 <andythenorth> also 13:02:43 <andythenorth> who buys a £200 Lego set, seriously 13:02:51 <Wolf01> I was used to 13:03:11 <__ln__> Wolf01: that's a pound sign, not lira 13:03:24 <Wolf01> Still 240€ 13:03:37 <andythenorth> no fricking way 13:03:42 <andythenorth> and then it takes up space in my house 13:04:08 <Wolf01> Yay, the new transparency toolbar is nice 13:04:15 <Wolf01> Also, it works 13:04:48 <andythenorth> just no https://shop.lego.com/en-GB/Bucket-Wheel-Excavator-42055 13:05:08 <andythenorth> and very very very no https://shop.lego.com/en-GB/Porsche-911-GT3-RS-42056 13:05:17 <Wolf01> I stole it from UK with 20% discount 13:05:45 <Wolf01> The day after it was 35% -_-''' 13:06:05 <Wolf01> Porsche is a no 13:06:23 <Wolf01> I purchased it at half the price because I needed to use the VIP points 13:10:54 *** Alkel_U3 has quit IRC 13:10:55 *** Alkel_U3 has joined #openttd 13:17:49 <Wolf01> http://imgur.com/a/GAElN 13:19:08 <Wolf01> I moved all the display options to _transparency_opt and got rid of _display_opt, full animation is on it's own variable 13:20:37 *** Smedles has joined #openttd 13:20:45 <Wolf01> I also noticed that full animation does not stop newgrf industries smoke and other animations, but that's a vanilla problem 13:22:50 <andythenorth> yeah, it’s just the blitter 13:22:54 <andythenorth> it’s misleadingly titled 13:23:19 <andythenorth> it means ‘frame based animation AND blitter animation’ 13:23:38 <andythenorth> the opposite of ‘full animation’ is partial animation 13:27:28 *** sla_ro|master has joined #openttd 13:30:20 <Wolf01> I don't know if I really want to change the toolbar caption and the dropdown item label which opens the transparency UI 13:31:15 <Wolf01> BTW, if you want to try it and see if it's more comfortable than the old dropdown: https://github.com/Wolfolo/OpenTTD/tree/transparency-ui 13:33:47 <andythenorth> might try tonight :) 13:39:55 <Wolf01> You can use it in your patchpack ;) 13:45:12 *** Alkel_U3 has quit IRC 13:45:15 *** Alkel_U3 has joined #openttd 13:49:10 *** mescalito has quit IRC 14:06:16 *** TheMask96 has quit IRC 14:07:41 *** TheMask96 has joined #openttd 14:10:43 *** _3298 has joined #openttd 14:15:11 *** blocage has quit IRC 14:23:53 <_3298> <Wolf01> I moved all the display options to _transparency_opt and got rid of _display_opt, full animation is on it's own variable <-- you could've had that for free, I have a four-year-old patch for that 14:24:51 <Wolf01> I was bored anyway 14:31:51 <_3298> somewhat old version attached here: https://www.tt-forums.net/viewtopic.php?f=33&t=66702 - maybe I should upload a more up-to-date one, I'm still keeping it current in my local repo 14:32:23 <_3298> feel free to grab inspiration and/or code from it 14:33:08 <Wolf01> I've already done it, no more work needed 14:33:34 <_3298> okay, that's fine too :) 14:35:18 *** Flygon has quit IRC 14:38:59 <_3298> btw, i moved the track reservation overlay into the transparency window too 14:39:33 <_3298> that position makes more sense than somewhere in the advanced settings 14:40:55 <Wolf01> That could be interesting 14:46:05 <_3298> I also found the interaction between the signs transparency option and the signs/station names/town names display options confusing, so I distributed the transp.option's functions onto the display options while moving them into the transparency window 14:53:35 <_3298> compared to my (slightly eccentric) vision for the transparency window, yours seems rather tame 14:53:55 <_3298> let's hope that it makes it into trunk, unlike mine 14:54:32 <_3298> anyway, bbl 14:54:41 *** _3298 has quit IRC 15:22:32 <peter1138> nothing ever does 15:33:37 *** Cubey has joined #openttd 15:35:42 *** Gja has joined #openttd 15:48:09 *** frosch123 has joined #openttd 15:48:33 <frosch123> wow, first time in weeks to not "wake up" to fs spam 15:49:43 <peter1138> :p 15:49:49 <peter1138> andythenorth, work harder 16:05:38 *** andythenorth has quit IRC 16:09:29 *** andythenorth has joined #openttd 16:10:55 *** TheMask96 has quit IRC 16:10:57 *** andythenorth has quit IRC 16:15:39 *** TheMask96 has joined #openttd 16:27:32 *** FLHerne has quit IRC 16:31:18 *** andythenorth has joined #openttd 16:37:12 *** D-HUND has quit IRC 16:39:16 *** andythenorth has joined #openttd 16:39:22 <andythenorth> frosch123: lies 16:39:28 <andythenorth> there is a new FS :P 16:40:33 *** Stimrol has joined #openttd 16:42:14 *** debdog has joined #openttd 16:45:52 <frosch123> https://github.com/andythenorth/NotRoadTypes/blob/bd698b9186ded2c669e53f0543b63afa0d08def5/src/saveload/saveload.cpp#L269 <- Wolf01: if you keep that in mind, is there still a problem with loading savegames? 16:49:33 <andythenorth> peter1138: I ran out of tickets to close 16:49:45 <andythenorth> game over 16:49:50 <andythenorth> insert coins to continue 16:50:19 <Wolf01> frosch123: I don't think it's a version problem, the problem is to load even the savegame made with NRT, you start the game, lay down a tram, start it, save, load, crash 16:59:47 *** HerzogDeXtEr has joined #openttd 17:13:59 *** andythenorth has quit IRC 17:20:55 *** Wormnest has joined #openttd 17:29:47 <Wolf01> https://img-9gag-fun.9cache.com/photo/av7ybZZ_700b_v1.jpg true that 17:30:17 *** gelignite has joined #openttd 17:53:06 *** glx has joined #openttd 17:53:06 *** ChanServ sets mode: +v glx 18:01:50 *** FLHerne has joined #openttd 18:02:06 *** FLHerne has joined #openttd 18:04:15 *** andythenorth has joined #openttd 18:10:22 <andythenorth> BGTT 18:10:25 <andythenorth> Trees 18:10:37 <andythenorth> o_O 18:15:30 <Wolf01> You want some trees? 18:17:01 <frosch123> Wolf01: it still does not crash for me 18:17:08 <andythenorth> I am experimenting with putting ‘BGT’ in front of things 18:17:13 <andythenorth> to see how it sounds 18:17:39 <andythenorth> what crashes? Trams? 18:17:41 <Wolf01> ButGroundTypesTree doesn't make sene 18:17:43 <Wolf01> *sense 18:17:47 <frosch123> andythenorth: V will be happy if you put "But" in front of word starting with "T" like "Trees" 18:18:22 <andythenorth> then we can make Also Sea Stations 18:18:28 <Wolf01> Spec is: - I'm a tree; - I can grow from x to y; - I have n stages of growth; - I can grow in desert? - I can grow in snow? 18:18:34 <andythenorth> which is enhanced buoys 18:18:51 <andythenorth> Wolf01: NRT crashes for you? 18:18:59 <Wolf01> Yes 18:19:05 <andythenorth> what’s the repro step? 18:19:21 <Wolf01> "start the game, lay down a tram, start it, save, load, crash" 18:19:33 <Wolf01> Electric trams better 18:20:08 <Wolf01> Let me check which grf 18:22:04 <Wolf01> Meh, compiled master instead of ratt 18:22:08 <andythenorth> no crash here 18:22:44 <Wolf01> Did you sync ratt? 18:22:49 <andythenorth> yup 18:23:07 <Wolf01> BTW still crashes even with old version 18:23:08 <andythenorth> tip is commit bd698b9186ded2c669e53f0543b63afa0d08def5 18:23:09 <andythenorth> Merge: ed96c9fe3 bad02122a 18:23:32 <andythenorth> Author: frosch <frosch@openttd.org> 18:23:33 <andythenorth> Date: Tue Sep 5 13:44:11 2017 +0200 18:23:33 <Wolf01> Is that dev branch? 18:23:46 <andythenorth> road-and-tram-types 18:24:21 <andythenorth> got any failed merge artefacts? 18:24:44 <Wolf01> No, update cleanly 18:25:23 <Wolf01> Maybe is the grf, could be, I've never saved a game when using those 18:25:28 <andythenorth> can’t repro with road hog 18:26:27 <Wolf01> road hog r 1187m, unspooled, dual mode generic rvs 0.21 18:28:30 <Wolf01> Crashes 18:28:41 <Wolf01> I'll send you savegame and grfs 18:29:43 <andythenorth> raise a FS ticket :P 18:29:46 <andythenorth> no don’t 18:31:53 <Wolf01> https://1drv.ms/u/s!AgUFeOGLNNfVh_9i3aQIXzq9l-EMJw 18:45:37 <andythenorth> Wolf01: asserts for me 18:46:01 <andythenorth> Signal: Floating point exception: 8 (8) 18:46:22 <Wolf01> That's a division by 0 crash, not an assert :P 18:46:46 <glx> he's not a dev ;) 18:46:46 <Wolf01> BTW, try to repro it with those grfs 18:46:47 <andythenorth> potato / potato :) 18:47:17 <Wolf01> New game, create tram, start it, save, load 18:47:46 <Wolf01> It must be the grf then, but why only on load? 18:49:04 <glx> something not stored in saved when it should maybe 18:49:17 <glx> or the grf using values it shouldn't 18:52:58 <andythenorth> Wolf01: I can’t repro 18:53:05 <andythenorth> which tram? :| 18:53:14 <Wolf01> An electric one 18:58:10 *** _3298 has joined #openttd 18:59:32 <andythenorth> hmm 19:06:21 <Wolf01> BTW for me it crashes with every kind of stuff, diesel vehicles stop after loading a game but they can be restarted, steam ones crash like electric ones 19:06:30 *** sim-al2 has quit IRC 19:07:05 <Wolf01> The cause is always "max_speed" = 0 19:07:52 <andythenorth> oh :) 19:08:15 <andythenorth> I’d better try with exact grf setup :| 19:08:22 <andythenorth> screenshot? 19:09:35 <Wolf01> [newgrf] 19:09:35 <Wolf01> 9787EAFE|5C21FA28967281813B38593A8B56F78C|road-hog\road-hog.grf = 1 0 0 19:09:35 <Wolf01> 44450601|672F213ED5C0A850FEE748E86A915F14|spool.grf = 19:09:35 <Wolf01> 44450602|D1EB522C1DA7ED3D54C815DCDAF110D0|moprv.grf = 2 2 0 0 19:15:27 <andythenorth> hmm 19:15:35 <andythenorth> moprv not showing me any vehicles 19:15:42 <andythenorth> or no trams 19:16:15 <andythenorth> I had this issue before :| 19:16:34 <andythenorth> tarpit :) 19:36:06 *** jimbzy has joined #openttd 19:45:30 *** JacobD88 has joined #openttd 19:45:50 *** JacobD88 has quit IRC 20:00:17 *** FLHerne has quit IRC 20:00:50 *** sim-al2 has joined #openttd 20:01:56 *** Hiddenfunstuff has quit IRC 20:13:14 *** xxr has joined #openttd 20:13:21 *** xxr has quit IRC 20:23:03 *** Gja has quit IRC 20:24:20 <Eddi|zuHause> dangit, still stuck in deponia... 20:24:42 <Eddi|zuHause> the walkthrough says i need to try to take the hooks, but nothing happens 20:25:21 <Wolf01> On the starting city store? 20:25:33 <Eddi|zuHause> yes 20:26:00 <Eddi|zuHause> "Take a look at jar with Hooks and try to take one. Rufus will be hurt but will also get Key of First Aid Kit." 20:26:06 <Eddi|zuHause> that does not happen 20:26:14 <Eddi|zuHause> she just says "hands off my stuff" 20:26:22 <Wolf01> Insist 20:26:56 <Wolf01> Soon or later you'll get Rufus hurt himself 20:27:58 <Eddi|zuHause> i don't understand 20:30:00 <Eddi|zuHause> oh, by "one" they don't mean a hook, but a coupon... silly 20:34:56 *** HerzogDeXtEr has quit IRC 20:42:00 <V453000> hmmm 20:42:08 <V453000> I might proceed ignoring tropic and toyland trees for now 20:42:10 <V453000> it's just too much 20:42:33 <V453000> might attempt to make one and just clone the fuck out of it 20:43:35 *** Gja has joined #openttd 20:45:57 *** andythenorth has quit IRC 21:04:04 *** JoMa has joined #openttd 21:04:43 *** Stimrol has quit IRC 21:04:51 *** jimbzy has quit IRC 21:10:08 *** gelignite has quit IRC 21:12:32 *** debdog has quit IRC 21:13:40 *** debdog has joined #openttd 21:30:55 <Eddi|zuHause> "Postbot"... so that's a joke that only works in german? :p 21:32:39 <Wolf01> I'm stuck at finding a pipe for the dart 21:34:18 <Eddi|zuHause> i found that while i was stuck with the other thing :p 21:37:48 <Eddi|zuHause> "Ersatzpostkatzenkastenputzmittelersatzsack" :p 21:55:34 *** frosch123 has quit IRC 22:08:23 *** Progman has quit IRC 22:11:38 *** _3298 has quit IRC 22:26:11 *** FLHerne has joined #openttd 22:26:11 <Wolf01> Ok, for today I give up at the emergency office 22:27:41 *** Wormnest has quit IRC 22:29:50 *** sim-al2 has quit IRC 22:37:46 <Eddi|zuHause> oh i found the trick there pretty quickly, but i got lucky i guess 22:45:35 *** sla_ro|master has quit IRC 22:50:43 <Eddi|zuHause> dangit, i think i missed an achievement option there 22:50:55 <Eddi|zuHause> in the post office 22:58:22 *** JoMa has quit IRC 23:10:24 <glx> this game is full of stupid achievements ;) 23:13:07 <glx> I just got 66/105 on my first run (without walktrough, except when blocked) 23:15:31 <Wolf01> I used a walkthrough once only on the 3rd episode because it was really weird 23:49:00 *** FLHerne has quit IRC 23:49:14 *** FLHerne has joined #openttd