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Log for #openttd on 7th September 2017:
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00:03:36  *** sim-al2 has joined #openttd
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00:06:59  <Skyrider> Greetings everyone
00:07:30  <Skyrider> I was wondering if I can host a openttd server on a headless machine.
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06:09:47  <andythenorth> o/
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09:40:27  <andythenorth> iz
09:40:34  <crem> \o
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11:10:10  <Wolf01> o/
11:11:13  <andythenorth> lo Wolf01
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11:26:03  <_dp_> o/
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12:49:03  <__ln__> @seen mihamix
12:49:03  <DorpsGek> __ln__: I have not seen mihamix.
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14:27:07  *** ChanServ sets mode: +o Alberth
14:27:10  <Alberth> o/
14:28:36  <andythenorth> lo Alberth :)
14:29:03  <andythenorth> horrorshow  https://pastebin.com/raw/1Qzr7SES
14:29:14  <andythenorth> restricted python, parsing html :P
14:29:58  <Alberth> :)
14:30:56  <Alberth> usually not worth the troubles, I guess
14:31:08  <Alberth> no standard html parser nearby?
14:31:28  <andythenorth> nah
14:31:31  <andythenorth> ironic
14:31:38  <andythenorth> I’m inside a web framework :P
14:31:43  <andythenorth> but highly restricted python
14:32:16  <Alberth> something tells me this web framework might not be what you want :p
14:32:45  <milek7_> parsing on regexps!?
14:33:23  <andythenorth> it’s JFDI without a programmer
14:33:35  * andythenorth using a hammer and ducktape
14:44:19  <Alberth> milek7_: regexps can't handle html properly
14:46:57  <Alberth> ducks wouldn't approve being taped like that!
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16:32:39  <Wolf01> o/, quak, moo
16:33:07  <frosch123> bau
16:41:22  <andythenorth> lo
17:09:58  <peter1138> lol
17:10:04  <peter1138> shortest hardcore minecraft game ever
17:10:08  <peter1138> spawned in a deep ocean
17:10:18  <peter1138> drowned while it was still loading
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17:13:07  <Wolf01> Ha, happened to me too, never used hardcore again
17:16:02  <Wolf01> http://www.commitstrip.com/en/2017/09/05/the-orphaned-program/ heh
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17:37:59  * andythenorth manually reformatted 40 html pages :(
17:38:06  <andythenorth> joy
17:38:12  <Wolf01> http://www.commitstrip.com/en/2017/09/06/the-biggest-security-challenge-of-all/ this looks like andy's job :P
17:39:25  <andythenorth> no comment :P
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17:55:42  <andythenorth> fricking backups :|
17:56:09  <andythenorth> taken more than 20 mins so far
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18:02:49  <peter1138> Mine doesn't run. Just says there's an error completing it but no reason why.
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18:19:26  <andythenorth> ‘destination is full’ :(
18:19:58  <andythenorth> blearch
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18:35:11  <Wolf01> peter1138: I found mine hates the files with ":" in the name
18:36:06  <Wolf01> And the fucking ubuntu takes screenshots with ":" separators on the time string, my parents use to take hundred of screenshots :|
18:39:53  <V453000> hm, 1h 39m to render temp and arctic trees
18:39:55  <V453000> iz bunch
18:42:02  <Wolf01> Why does it take so much? I rendered my last lego creation in about 20 minutes and it has about 900 parts, reflective surfaces and transparent ones
18:44:18  <andythenorth> lego is maybe low poly count?
18:45:18  <Wolf01> 900 parts?
18:45:33  <Wolf01> And all those studs?
18:50:19  <andythenorth> dunno :)
18:50:25  <andythenorth> “Back face culling” :P
18:50:34  <andythenorth> Wolf01: rendered in what?
18:50:42  <Wolf01> Povray
18:54:22  <V453000> Wolf01: I guess simply shitload of geometry in total and it's rather inefficient for the gpu
18:54:27  <V453000> the gpu is mostly idle
18:54:33  <V453000> because loading hundreds of objects
18:54:44  <V453000> and actual rendering is just super short
18:55:21  <V453000> https://dev.openttdcoop.org/attachments/download/8598/trees-v3.png
18:55:26  <V453000> current state
18:56:01  <Wolf01> Nice, 9/10 I would play with it
18:56:22  <V453000> well that's something :)
18:58:40  <Wolf01> Only thing I don't like are the foundations, it looks like the terrain is suspended over a bed of foam pieces
19:00:13  <V453000> hm
19:00:15  <V453000> what would you suggest?
19:00:50  <Wolf01> I don't know, usually when it's about graphics they ask me for suggestions to avoid
19:04:57  <andythenorth> V453000: lego brix :P
19:05:07  <Wolf01> That was my baseset
19:06:07  <andythenorth> V453000: I always like this kind of RL wall https://i.pinimg.com/736x/50/5b/a1/505ba10e09faf63de4f93a5c2d34ba94--urban-planning-retaining-walls.jpg
19:06:11  <andythenorth> brute
19:06:22  <andythenorth> or there is twee http://informedinfrastructure.com/wp-content/uploads/2015/08/redirock-wall-e1439342951158.jpg
19:06:45  <V453000> the first one is super nice and the vertical lines are really good here I feel
19:07:09  <V453000> but I am afraid of losing the _/-\_/-\_/-\_ of it because the edges of the foundations are straight
19:10:08  <Wolf01> http://www.discountmodels.it/images/chg_$(KGrHqV,!jME9Ih(qF%20EBPlyt7VBlQ~~60_1.JPG or http://www.palovit.it/fig/palifdoppia.jpg
19:11:16  <V453000> I'll give it some more thought
19:11:22  <V453000> not sure if for this version though
19:11:43  <V453000> if I can invent something real fast I will probably give it a shot
19:11:48  <V453000> but if not then eh, other priorities
19:12:05  <V453000> like rivers are fuckborkd :) though normally I don't turn on rivers
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19:13:25  <andythenorth> rivers :P
19:17:00  <andythenorth> hmm
19:17:15  <andythenorth> replace our work content-managed websites with static pages? o_O
19:17:22  <andythenorth> works for FIRS docs eh?
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19:21:52  <frosch123> V453000: did you know that when intersecting a d20 and a d12, you get a football?
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19:24:24  <stefino> hi, I need some tutorial for bridges code in NFO. Anyone know? Thanks :)
19:25:43  <frosch123> http://dev.openttdcoop.org/projects/tbrs/repository <- try that
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19:26:21  <frosch123> don't expect any logic
19:31:40  <V453000> what?
19:31:45  <V453000> d20 and d12?
19:31:46  <V453000> wot
19:32:05  <frosch123> do you prefer icosahedron and dodecahedron?
19:32:17  <V453000> idk? :D
19:32:25  <frosch123> well, those three thiniges
19:32:56  <stefino> I see :D I understant this NFO file but without main lines. There is a lot of numberw what I have no idea for what they are- https://paste.openttdcoop.org/p7yj9dwye
19:33:33  <V453000> looks like ascii minions dancing to me
19:33:35  <V453000> clear thing
19:34:30  <V453000> holy shit there's trees EVERYWHERE on our server
19:34:35  <V453000> looks liek trash :D
19:34:39  <Wolf01> Eddi|zuHause: I'm stuck at trying to sip again from the Doc's bottle :D
19:34:58  <Eddi|zuHause> exactly. i just started up again at that point :p
19:35:27  <Wolf01> I think we should find some replacement
19:38:35  <V453000> I think my fav tree are the rocks
19:38:39  <V453000> :>
19:42:57  <Wolf01> Lol
19:44:27  <Wolf01> Eddi|zuHause: oh, it was so easy...
19:45:50  <Eddi|zuHause> Wolf01: i just had the idea at the exact moment you said that :p
19:49:51  <andythenorth> iz trees
19:49:53  <andythenorth> in forumz
19:50:00  <V453000> yz
19:50:08  <andythenorth> not much else in forumz
19:50:11  <andythenorth> boring
19:50:24  <V453000> expecting praise and crowds of bitches throwing selves at me
19:50:31  <V453000> 3
19:50:31  <V453000> 2
19:50:32  <V453000> 1
19:52:08  <andythenorth> 0
19:52:39  <V453000> weird
19:52:41  <V453000> not yet
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19:59:51  <Alberth> trees!
19:59:56  <Alberth> light rail!
20:00:09  <Alberth> yummy!
20:00:33  <Alberth> (sorry for being 7 minutes late)
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20:26:55  <andythenorth> V453000: RL train clearly inspired by BRIX http://www.railpictures.net/photo/629730/
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21:55:31  <Wolf01> 'night
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