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00:09:01 *** quiznilo has quit IRC 00:15:17 *** quiznilo has joined #openttd 00:20:16 *** glx has quit IRC 01:26:34 *** orudge` has quit IRC 01:26:38 *** orudge` has joined #openttd 01:26:38 *** ChanServ sets mode: +o orudge` 02:26:39 *** orudge` has quit IRC 02:26:43 *** orudge` has joined #openttd 02:26:43 *** ChanServ sets mode: +o orudge` 02:30:05 *** ToBeFree has joined #openttd 03:06:08 *** orudge` has quit IRC 03:06:40 *** orudge` has joined #openttd 03:06:40 *** ChanServ sets mode: +o orudge` 03:45:10 *** orudge` has quit IRC 03:45:14 *** orudge` has joined #openttd 03:45:14 *** ChanServ sets mode: +o orudge` 03:58:58 *** Supercheese has joined #openttd 04:14:53 *** mindlesstux has quit IRC 04:15:23 *** mindlesstux has joined #openttd 04:28:29 *** orudge` has quit IRC 04:28:33 *** orudge` has joined #openttd 04:28:33 *** ChanServ sets mode: +o orudge` 04:39:34 *** ToBeFree has quit IRC 05:09:35 *** sla_ro|master has joined #openttd 05:43:29 *** Cubey has quit IRC 05:43:38 *** orudge` has quit IRC 05:43:56 *** orudge` has joined #openttd 05:43:56 *** ChanServ sets mode: +o orudge` 06:14:48 *** sla_ro|master has quit IRC 06:46:29 *** tycoondemon2 has joined #openttd 06:49:51 *** argoneus has quit IRC 06:50:15 *** funnel has quit IRC 06:50:23 *** funnel_ has joined #openttd 06:50:40 *** funnel_ is now known as funnel 06:50:53 *** argoneus has joined #openttd 06:51:12 *** tycoondemon has quit IRC 06:53:15 *** Snail has quit IRC 07:50:09 *** orudge` has quit IRC 07:50:13 *** orudge` has joined #openttd 07:50:13 *** ChanServ sets mode: +o orudge` 07:58:18 *** orudge` has quit IRC 07:58:37 *** orudge` has joined #openttd 07:58:37 *** ChanServ sets mode: +o orudge` 08:01:04 *** ToffeeYogurtPots has quit IRC 08:02:49 *** ToffeeYogurtPots has joined #openttd 08:08:45 *** Supercheese has quit IRC 09:30:26 *** Wolf01 has joined #openttd 09:31:05 <Wolf01> Moin 10:32:12 *** Gaernoetz has joined #openttd 10:39:23 *** Gernot2002 has quit IRC 10:41:23 *** JacobD88 has joined #openttd 10:57:52 *** Gaernoetz has quit IRC 11:12:18 *** debdog has quit IRC 11:13:41 *** debdog has joined #openttd 11:32:05 *** sla_ro|master has joined #openttd 11:42:08 <Wolf01> https://img-9gag-fun.9cache.com/photo/aKDYmwW_460sv.mp4 12:39:55 *** sla_ro|master has quit IRC 12:53:03 *** Snail has joined #openttd 12:56:00 *** debdog has quit IRC 12:59:16 *** debdog has joined #openttd 13:09:22 *** Snail has quit IRC 13:18:06 *** roidal has joined #openttd 13:39:40 *** Flygon has quit IRC 14:22:57 *** Alberth has joined #openttd 14:22:58 *** ChanServ sets mode: +o Alberth 14:23:12 <Alberth> o/ 14:24:03 <crem1> \o 14:31:41 <Arveen> \o/ 14:32:25 <Wolf01> o/ 14:36:54 *** supermop has joined #openttd 14:40:22 *** ToBeFree has joined #openttd 14:52:35 <supermop> yo 14:59:33 *** TheMask96 has quit IRC 15:01:10 *** TheMask96 has joined #openttd 15:09:33 *** Laedek has quit IRC 15:11:20 *** Laedek has joined #openttd 15:14:14 *** Wormnest has joined #openttd 15:41:20 *** Gja has joined #openttd 15:44:41 *** Progman has joined #openttd 15:52:52 *** stefino has joined #openttd 15:59:59 <stefino> hey guys...I need help with bridges. I'm making (redrawing) bridges and found this bug. I 4xzoom it is ok but if I zoom out , gap appear. And it looks realy bad :/ Any idea where the mistake is? Thanks :) https://postimg.org/image/8c2di9av5n/ 16:01:03 <stefino> PS it is automaticly rescaled by OTTD engine. There are no graphics for x2 and normal zoom 16:12:00 <FLHerne> stefino: I think that's because of the way OTTD rescales sprites - it assumes the large ones are exactly 2x or 4x the size of normal zoom, including that edges have 2px/4px steps instead of a smooth diagonal line 16:12:32 <FLHerne> stefino: See https://www.tt-forucms.net/viewtopic.php?t=71654&start=20#p1136837b , https://www.tt-forums.net/viewtopic.php?t=66769 are relevant 16:13:54 <FLHerne> When OTTD scales down your sprites, it doesn't find the 'teeth' of the steps, so you get missing pixels along the edge 16:14:25 <stefino> Umm, can't remember how to send answer so write in general. So it is graphics bug due game automatic rescale and the solution is to add sprites in x2 and normal scale 16:16:08 <FLHerne> (this image by Foobar is probably clearest https://www.tt-forums.net/download/file.php?id=157771) , from this thread https://www.tt-forums.net/viewtopic.php?f=26&t=59251 16:17:59 <FLHerne> Green + blue is the result of scaling a normal-zoom tile up by 4x 16:18:17 <FLHerne> Blue + red is the shape that 4x ground tiles are actually drawn at in most sets 16:19:12 <FLHerne> You can see that when OTTD scales the blue+red area down to normal zoom, there are missing pixels along the top edges 16:20:54 <FLHerne> Someone might have a better idea, but I think you're right that providing externally-scaled versions is best 16:23:05 *** sla_ro|master has joined #openttd 16:24:03 <FLHerne> FWIW, it's not really a 'bug' as such, the sprite just isn't the right shape for plain rescaling to work 16:29:19 <stefino> yes but if I have for example ground sprites, there are no graphics "bugs" 16:29:27 <stefino> and have only 4x zoom too 16:29:41 <stefino> or roads 16:41:49 *** HerzogDeXtEr has joined #openttd 17:03:44 *** glx has joined #openttd 17:03:44 *** ChanServ sets mode: +v glx 17:19:47 *** Gja has quit IRC 17:36:50 *** andythenorth has joined #openttd 17:37:30 <andythenorth> o/ 17:38:00 <supermop> yo andythenorth 17:38:30 <supermop> what the thinking between steam dummies, and little tank engines 17:38:50 <supermop> for industrial trams/ dockyard trains / mines 17:39:26 <supermop> should a tram set have dummies or heqs style locomotives 17:41:22 <andythenorth> steam dummies 17:41:34 <andythenorth> industrial trains for mines and farms are different 17:42:43 <supermop> should it have both? 17:43:13 <supermop> dummy looks too much like a short tram 17:43:36 <andythenorth> dummy is a tram :) 17:43:44 <andythenorth> V453000: yo, haz problem 17:43:57 <supermop> i guess the diesels should look like little sugar cane locomotives 17:44:04 <andythenorth> I assumed adding ribs would improve trains 20 and 21 http://dev.openttdcoop.org/attachments/download/8649/horsey_hoppers.png 17:44:13 <andythenorth> but it doesn’t http://dev.openttdcoop.org/attachments/download/8677/horsey_hoppers_ribs.png 17:44:27 <andythenorth> the progression is just like ‘oh more hoppers blah' 17:44:37 <andythenorth> also all IH wagons are basically high contrast vertical ribs 17:44:39 <andythenorth> boring 17:44:39 <supermop> electrics boxcabs or steeples? 17:44:48 <andythenorth> steeple 17:45:07 <andythenorth> steeple actually looks crap 17:45:12 <andythenorth> the angles don’t work 17:45:12 *** JacobD88 has quit IRC 17:45:23 <andythenorth> I did center cab with rectangular small bonnets 17:45:26 <andythenorth> unrealism but eh 17:45:45 <DorpsGek> Commit by translators :: r27925 trunk/src/lang/malay.txt (2017-10-09 19:45:39 +0200 ) 17:45:46 <DorpsGek> -Update from Eints: 17:45:47 <DorpsGek> malay: 5 changes by rionix88 17:47:43 *** Gja has joined #openttd 17:48:41 *** synchris has joined #openttd 17:50:56 <supermop> 30ish tiny boxcab: https://imgur.com/a/LifTB 17:51:04 <supermop> no pole or panto yet 17:56:17 <FLHerne> andythenorth: I don't see why you want large ribbed hoppers 17:56:28 <andythenorth> because contrast 17:56:40 <andythenorth> also 17:56:53 <andythenorth> I made the covered hoppers by adding lids on hoppers 17:56:57 *** Gja has quit IRC 17:56:58 <andythenorth> rather like IRL :P 17:57:05 <andythenorth> but the flat covered hoppers look wrong 17:57:12 <andythenorth> so I added ribs 17:57:14 <FLHerne> Big UK hoppers aren't really ribbed https://farm6.static.flickr.com/5464/30972012641_e3f9092cbc_b.jpg 17:57:25 <andythenorth> then I tried retconning the ribs onto the hoppers 17:57:33 <andythenorth> retcon is word of the year 17:57:46 <FLHerne> Covered hoppers (the biomass ones?) also aren't ribbed 17:57:57 <FLHerne> You posted a nice photo of one... 17:58:04 <andythenorth> yeah 17:58:09 <FLHerne> Aren't there covered HEA conversions too? 17:58:12 <andythenorth> yes 17:58:19 <andythenorth> the polybulks aren’t ribbed 17:58:25 <andythenorth> but the sprites look better with ribs :) 17:59:00 <Alberth> taking care of non-1 freight multiplier :) 17:59:05 <FLHerne> I disagree, they just look weird and stripy 18:01:44 <andythenorth> these ones? http://dev.openttdcoop.org/attachments/download/8676/horsey_covered_hoppers_3.png 18:07:43 *** Cubey has joined #openttd 18:08:32 <FLHerne> Yes, very 18:09:32 <FLHerne> TBH, that's my opinion on most of the Iron Horse graphics you've posted 18:10:23 <FLHerne> They're all full of high-contrast details that break up the overall lines, and my personal preference is against that 18:13:05 <FLHerne> Greebles like that look nice on your FIRS buildings, but they look strange to me when portraying things that have huge expanses of sheet steel on the real thing 18:14:05 <FLHerne> (I think maybe because the minimum 1px detail size is still huge in OTTD scale, so there's not much space left /between/ the details) 18:15:34 <andythenorth> is interesting opposite of the V453000 method 18:15:58 <FLHerne> Not that you have any particular reason to care about my opinions, but I have a lot of them and they keep overflowing :P 18:16:20 <andythenorth> my problem with high contrast is that it’s just 1 technique 18:16:29 <andythenorth> FIRS has multiple techniques 18:16:39 <andythenorth> if all wagons are high-contrast vertical lines, all wagons look same :P 18:17:34 *** stefino has quit IRC 18:21:55 <andythenorth> wagons lack other techniques 18:22:01 <andythenorth> I don’t like random noise 18:22:07 <andythenorth> there are no windows 18:22:15 <andythenorth> lettering and logos look stupid 18:23:02 <FLHerne> UKRS2 ones have a couple of different paint schemes for some wagon types, which helps 18:23:09 <supermop> 4x sprites so you can see the lettering? 18:23:37 <andythenorth> I considered paint schemes 18:23:46 <FLHerne> Also, more variation in silhouette 18:23:49 <andythenorth> but with all the cargo support, compile times are already unworkable 18:24:09 <FLHerne> Your early hoppers are all pretty much boxes 18:24:38 <FLHerne> Or they look that way when stuck into a train 18:25:09 <andythenorth> not funnel-y enough? 18:25:19 <FLHerne> UKRS2 almost alternates between ones with sloping ends and big visual gaps, and boxoid ones 18:25:26 <FLHerne> http://pikka.users.tt-forums.net/wiki/images/7/7f/Open.png 18:26:08 <andythenorth> only the big blue hopper really looks like a hopper there 18:26:29 <andythenorth> partly because the inner grey slope is also drawn 18:27:27 *** TrueBrain has quit IRC 18:28:09 *** Montana has joined #openttd 18:28:39 <FLHerne> The covered grain hoppers look ok 18:28:55 <FLHerne> MGR ones are a bit weird though 18:30:16 <FLHerne> Didn't you draw the UKRS2+ speedlink ones? 18:30:30 <FLHerne> Not hoppers, but they do look interestingly different to anything else 18:31:22 <andythenorth> I drew the + ones yes 18:31:27 *** gelignite has joined #openttd 18:31:35 <andythenorth> the horse ones are all modified UKRS 2 (pikka or mine) 18:33:10 <FLHerne> I still can't really put my finger on how, but all the UKRS2(+) vehicles seem much more distinct than the IH ones 18:33:21 <FLHerne> I guess the non-standard lengths help :P 18:33:57 <FLHerne> But they've got different heights, and different sizes and shapes of gaps between them, and very different texturing 18:34:32 <FLHerne> Whereas the IH ones for each family all look rather like stretched versions of the same sprite 18:35:23 <FLHerne> Anyway, I need to go and ring church bells now, so I'll stop insulting your work... 18:35:39 <andythenorth> there’s a fundamental numbers problem 18:35:52 <andythenorth> IH has up to 12 sprites where UKRS 2 has one ;) 18:37:46 *** ToffeeYogurtPots has quit IRC 18:40:15 *** HerzogDeXtEr has quit IRC 18:49:49 <supermop> andythenorth: https://photos.smugmug.com/Industrial/Ind-DE/i-nKcX55b/0/fd224b2e/L/manch-L.jpg 18:49:50 <supermop> ? 18:50:00 <andythenorth> yes 18:50:37 <supermop> i wonder what a modern version of that looks like? just a yellow box likely? 18:51:27 <supermop> diesels should look like a tiny version of this i guess 18:51:28 <supermop> https://en.wikipedia.org/wiki/British_Rail_Class_04 18:54:48 <supermop> https://upload.wikimedia.org/wikipedia/commons/d/d9/Swiss_electric_shunter.jpg 18:55:02 <andythenorth> http://www.docbrown.info/docspics/yorkscenes/yorkpics7/P7098816.jpg 18:56:13 *** ToffeeYogurtPots has joined #openttd 18:57:29 <supermop> this one maybe too small: http://www.bombayharbor.com/productImage/0259222001252746459/Explosion_Proof_Special_Type_Electric_Locomotive.JPG 18:58:14 <andythenorth> mining 18:59:42 *** roidal has quit IRC 19:04:14 <supermop> idk i am overthinking everything 19:04:29 <andythenorth> fill up inspiration 19:04:31 <andythenorth> then fake it 19:04:33 <supermop> feel like i need at least two each for steam, diesel, and electric 19:04:35 <andythenorth> the search google images for retcon 19:04:39 <andythenorth> then * 19:04:57 <supermop> hard to make something 3LU different looking 19:04:58 <andythenorth> for gameplay you really don’t need many 19:05:02 <andythenorth> yes 19:05:14 <andythenorth> I struggled with Hog to make 3 steam look different 19:05:30 <supermop> i considered a tank for difference 19:05:46 <supermop> diesel is going to be around for ever. 19:05:55 <supermop> 40s ish through infinity 19:05:55 <andythenorth> when you actually draw it, it’s very few pixels 19:06:05 <andythenorth> you don’t get much room :) 19:06:35 <supermop> electric can be boss from jump so don't need much progression. progress can be just adding wagons 19:07:01 *** Montana has quit IRC 19:07:18 *** TrueBrain has joined #openttd 19:12:24 <supermop> http://www.livinthehighline.com/wp-content/uploads/2012/06/Tenth-Ave.-Cowboy_Kalmbach-copy.jpg 19:12:30 <supermop> looks like a diesel 19:12:51 <supermop> had assumed it would have been smaller 19:14:16 <andythenorth> boxcab 19:15:55 <supermop> was hoping 10th av freight would have used tiny locomotives 19:16:25 <supermop> but it was a full size SG railway 19:17:21 <supermop> rather it was part of the regular railway and regular trains drove onto it 19:17:57 <supermop> https://s3.amazonaws.com/nycsubway.org/images/articles/history_img_127787.jpg 19:25:29 <supermop> 4LU? 19:26:44 <andythenorth> :) 19:29:29 *** ToffeeYogurtPots has quit IRC 19:34:01 <supermop> https://dev.openttdcoop.org/attachments/download/7736/kumatan.png 19:34:12 <supermop> can chop that up 19:34:19 *** orudge` has quit IRC 19:39:51 *** ToBeFree has quit IRC 19:43:49 <V453000> well well well 19:43:50 <andythenorth> covered hoppers getting ridiculous http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/covered_hopper_car_pony_gen_5B_template.png 19:43:55 <andythenorth> so many variants :P 19:44:01 <andythenorth> trying to find correct 19:44:02 <V453000> there goes 200 pounds off to amazon and no sprite progress today 19:44:08 <andythenorth> V453000: what purchase? 19:44:14 <V453000> books 19:44:40 <V453000> mr wannabe artist is reading art books when in subway 19:45:13 <andythenorth> I read an art book once 19:46:04 <V453000> I just find it vastly more interesting than staring into the rest of the cattle on the train for 40 minutes twice a day 19:46:59 <V453000> and I'm not too attracted to reading books with stories and shit 19:47:03 <V453000> sure, sometimes, but eh 19:47:40 *** Montana has joined #openttd 19:48:39 <V453000> other than that I basically have finished painting the tunnels and from looking at PSD they look awesome so far, will attempt to put them in the game to see how horribly wrong I am :D 19:48:55 <V453000> /me is kind of sarcastictarded today 19:49:51 * andythenorth too much pixels 19:49:56 <andythenorth> I have drawn 400 covered hoppers 19:50:28 <V453000> jesus fuck :D that's amazing progress 19:50:34 <V453000> 50 types? 19:50:37 <V453000> that's what 19:50:38 <V453000> nuts? 19:50:40 <V453000> insane? 19:50:41 <V453000> mad? 19:50:45 <V453000> yeti? 19:50:56 *** ChanServ sets mode: +o orudge 19:51:20 <V453000> well I guess if you have 25 cargoes with 2 randoms each it's kind of easy eh 19:51:48 <andythenorth> most of them are wrong 19:51:56 <andythenorth> surprisingly fricking hard to draw 19:55:43 <V453000> hm :) nothing is easy 19:56:02 <andythenorth> open cars are :P 19:56:05 <V453000> one would expect things to be becoming easier as you learn more 19:56:14 <andythenorth> standards go up 19:56:15 <V453000> but yeah 19:56:40 <V453000> yez, and dumb ass brain loopholes which want to make things complicated as flying fucks 19:57:35 <andythenorth> well I have fixed 1 generation 19:57:41 <andythenorth> now just have to fix the other 5 :x 19:58:09 <V453000> yeah exactly this shit is why nuts is dead :D 19:59:58 *** Wormnest_ has joined #openttd 20:07:41 *** Wormnest has quit IRC 20:15:42 <andythenorth> hmm 2 hours of drawing 2 sprites 20:15:45 <andythenorth> and it might not be better :P 20:16:42 <V453000> :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD I THOUGHT PUTTING IT TOGETHER FROM PHOTOSHOP IS GOING TO BE EASIER 20:16:44 <V453000> hahaha 20:16:49 <V453000> couldn't be more surprised 20:16:58 <V453000> of course it's total nightmare 20:17:07 <V453000> fucking ground sprites and their zoom levels 20:17:37 <andythenorth> total 20:17:39 <andythenorth> nightmare 20:17:42 <andythenorth> all of it 20:18:22 <V453000> hm 20:18:38 <V453000> well maybe just x1 will be fucked-ish and at that scale it might not be noticeable 20:18:38 <andythenorth> you know what else is a nightmare? 20:18:41 <V453000> no 20:18:41 <andythenorth> using grey in vehicles 20:18:44 <V453000> ha 20:18:46 <V453000> is it 20:18:46 <andythenorth> fricking depot bg is grey 20:18:50 <V453000> XD 20:18:52 <V453000> XD 20:18:52 <V453000> XD 20:18:53 <V453000> oh. 20:19:18 <andythenorth> draw nice sprite 20:19:23 <andythenorth> half of it disappears 20:21:06 <V453000> make it glow 20:21:08 <V453000> fixd 20:21:09 <V453000> GG 20:21:25 <V453000> if sprite == depot, set vehicle on fire = true 20:21:31 <andythenorth> fair 20:21:43 <andythenorth> also 26000 sprites 20:21:46 <andythenorth> nightmare 20:23:03 *** sla_ro|master has quit IRC 20:23:18 <V453000> this thing is getting seriously dirty 20:23:23 <V453000> Render has been pushed though 20:23:59 <V453000> XD yeah 20:24:11 <V453000> 26000 isn't a small thing either 20:26:07 <supermop> maybe ill put one of those bars on the shunter wheels 20:26:30 <andythenorth> note to self 20:26:34 <andythenorth> don’t draw grey wagons 20:27:03 <V453000> note to self don't ever revisit brix source 20:27:13 *** synchris has quit IRC 20:29:01 *** sim-al2 has quit IRC 20:29:16 <V453000> ok now I can just pray 20:29:21 <V453000> either it's going to work 20:29:27 <V453000> or unicorns will die 20:31:57 *** Shemplo has joined #openttd 20:33:29 <andythenorth> unikitten 20:36:07 *** Shemplo has quit IRC 20:38:45 <supermop> why do clients refuse to hire a graphic designer 20:39:03 <andythenorth> do they need graphic design? o_O 20:39:11 <supermop> then ask their interior designer to design all of their branding 20:39:25 <andythenorth> same reason they ask their website designer to design all their branding 20:39:28 <supermop> and produce production quality sinage graphics 20:39:36 <andythenorth> one of the many reasons I quit web design 20:39:49 <supermop> and won't pay to photograph their own dishes 20:40:12 <V453000> :D 20:40:17 <supermop> suggest to use something online, then don't want to pay for stock images 20:40:45 <andythenorth> unsplash 20:40:47 <andythenorth> or nothing 20:40:55 <andythenorth> agency work sucks 20:40:57 <andythenorth> make products :P 20:41:01 <supermop> and ask you to produce the graphics for the window vinyls same day 20:41:26 <supermop> my boss needs to be less thirsty about this stufff 20:41:31 <andythenorth> you have a computer right? 20:41:34 <supermop> we are not a branding consultancy 20:41:35 <andythenorth> and it’s all just IT 20:41:37 <andythenorth> so it’s fine 20:41:51 * andythenorth can only offer cynicsm here, sorry :) 20:42:14 <V453000> XD 20:42:18 <supermop> boss is the type who won't think twice until it's two late when presented with any opprotunity to grab scope 20:42:35 <supermop> even when that scope has nothing to do with our work 20:42:44 <supermop> and doesn't know how to price for it 20:43:32 <supermop> also this is all being done with no access to our server, which is down today, because it sits in a pile in an un-ventilated closet 20:43:57 *** Alberth has left #openttd 20:48:04 *** quiznilo has quit IRC 20:49:24 <andythenorth> supermop: so is the design not charged for? 20:49:41 <supermop> apparenty no 20:50:22 <supermop> got approval to invoice for reimbursement for licensing of image though 20:50:58 <andythenorth> if it was billed, you could at least involve freelance 20:51:20 <andythenorth> in principle tying together the interior and the graphics is more holistic, better result 20:51:26 <supermop> boss too hungry for that 20:51:30 <andythenorth> meh 20:51:35 <andythenorth> I’ve been that boss 20:51:42 <supermop> i would rather recapture the whole thing 20:51:44 <andythenorth> it’s a hard way to make money over the medium term 20:52:06 <supermop> it would be fine if we were a little more generously staffed 20:52:21 <andythenorth> occasionally a lot of money can be made that way, but it’s rare 20:52:25 <andythenorth> more usually it’s slow death 20:52:31 <supermop> also the most sucessful restaurant interiors firms are much more whole brand integrated 20:52:58 <supermop> but as we do not actually have that expertise to bring to table it is really just a pain 20:54:18 <supermop> going to have to see if my computer can hack it when it comes to making a 96"x96" photoshop file at 300 dpi 20:55:44 <andythenorth> 15 years since I did anything like that 20:55:53 <andythenorth> but large format banners used to be very challenging 20:56:07 <andythenorth> I had a friend who did huge building wraps 20:56:11 <andythenorth> on G3 macs 20:56:50 <supermop> i think i am going to try 150 dpi 21:04:48 *** Progman has quit IRC 21:05:49 *** Wormnest__ has joined #openttd 21:07:07 *** Lejving_ has joined #openttd 21:07:59 *** quiznilo has joined #openttd 21:10:28 <andythenorth> is bed 21:10:30 *** andythenorth has left #openttd 21:10:40 *** guru3 has quit IRC 21:10:40 *** peter1139 has joined #openttd 21:10:40 *** peter1138 has quit IRC 21:10:40 *** debdog has quit IRC 21:11:47 *** Lejving has quit IRC 21:12:37 *** Wormnest_ has quit IRC 21:13:21 *** guru3 has joined #openttd 21:13:32 <peter1139> no 21:20:18 *** debdog has joined #openttd 21:44:31 *** quiznilo has quit IRC 21:50:31 *** sim-al2 has joined #openttd 21:58:38 *** gelignite has quit IRC 22:30:15 *** Wormnest__ has quit IRC 22:32:58 *** LongyanG has joined #openttd 22:35:48 *** Long_yanG has quit IRC 22:40:31 *** sim-al2 has quit IRC 22:55:40 <supermop> so this psd is 2 gb 23:05:19 *** tokai|noir has joined #openttd 23:05:20 *** ChanServ sets mode: +v tokai|noir 23:12:17 *** tokai has quit IRC