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00:03:57 <Flygon> <supermop_> so now newly repainted tram gets painted back to the old 00:04:08 <Flygon> Not like it hasn't happened before IRL - But it's not exactly all that likely. 00:04:35 <Flygon> (I'm still bermused that 90s V/Line was so ghetto that they ran some locomotives with 60s/70s VR livery still...) 00:05:16 <Flygon> (Granted, it's come in a full circle with some locomotives going VR Blue/Yellow > V/Line Orange > V/Line Red-Blue > VR Blue/Yellow) 00:05:19 <sim-al2> well if it works... 00:05:38 <Flygon> sim-al2: V/Line just had... no money. 00:06:11 <supermop_> well if its a vinyl wrap, conceivably it will peel off to reveal the old livery 00:09:48 <sim-al2> isn't the new livery purple and yellow? 00:10:03 <sim-al2> or that red and yellow version for that matter 00:10:19 <supermop_> sim-al2: the purple is just on DMUs I believe 00:10:26 <Flygon> It's Purple and Yellow now on V/Line. 00:10:28 <sim-al2> N457 is in it now 00:10:32 <Flygon> Nah, they did an N-class in it. 00:10:33 <sim-al2> (kinda weird to be changing the livery every few years) 00:10:42 <Flygon> It's now called "The Violet Crumble" Livery. 00:10:46 <sim-al2> https://twitter.com/vicsig/status/844709331375403008 00:11:02 <supermop_> Flygon: have they put ptv triangles on the locomotives now? 00:11:11 <Flygon> Yes. 00:11:23 <supermop_> i'm down 00:12:10 <supermop_> although I can see a categorical distinction between the loco hauled and dmu services... why not red triangles? 00:12:31 <Flygon> What do ya mean? 00:12:40 <sim-al2> I do like the blue and yellow on the suburban electrics 00:13:11 <Flygon> I still reckon the Green/Yellow livery was the best on suburbans. D: 00:13:34 <supermop_> trams: green emus: blue dmus: purple stock: red buses:orange 00:14:19 <supermop_> mandate taxis get a yellow triangle livery and you have a regionally cohesive scheme for each 'type' of transit 00:15:11 <Flygon> inb4 all cars have to be Silver. 00:15:44 <supermop_> silver taxis are a bit silly 00:16:07 <Flygon> Yeah. I... don't understand them. 00:16:12 <Flygon> Why aren't all Taxis yellow? 00:16:41 <supermop_> taxis should be readily identifiable even to those who aren't good at recognizing cars or with poor vision 00:17:17 <supermop_> doesn't need to be yellow, but yellow is good because its highly visible and not very common among private cars 00:18:01 <sim-al2> London of course has distinct vehicles 00:18:22 <supermop_> uk accesibilty laws actually now mandate train doors be colored in a contrasting identifiable manner 00:18:35 <sim-al2> good move really 00:19:02 <sim-al2> silly to have the doors blend in until they open 00:19:04 <supermop_> you'd think a door would be obvious, but many people might not notice it right away, even if they have good vision 00:19:33 <sim-al2> plug doors tend to be less noticeable 00:22:36 <sim-al2> regardless of laws I've noticed that many commuter and regional trains already have their doors painted in a similar way 00:23:43 <sim-al2> at least with sliding doors the pocket tends to create more contrast 00:24:24 <supermop_> side of a train car doesn't leave many easy options for branding colors, contrasting doors is an easy way to get your color scheme in and make it more functional 00:26:44 <Flygon> I hate plug doors. 00:26:46 <Flygon> So much. 00:27:02 <Flygon> But I also hate electronically opened sunken doors. 00:27:09 <Flygon> They open so slowly. 00:27:16 <Flygon> And close like shit too. 00:27:33 <sim-al2> might need to steal some Japanese doors then 00:27:34 <Flygon> Comeng doors are nice - They close reasonably quickly, and they're shit quick to open. 00:27:51 <Flygon> Nah, it's some kinda regulation thing. 00:28:03 <Flygon> The Government is terrified someone could lose a limb if the electronic doors closed too quickly. 00:28:30 * Flygon points to that singular Shinkansen death that's actually caused by a fault in the Shinkansen 00:28:41 <sim-al2> well people do tend to try and rush in as the doors close 00:28:51 <Flygon> (Of course, this being Japan, they've probably now programmed their doors to not accidentally decapitate passengers...) 00:28:56 <sim-al2> so you do need to make sure it's not unsafe 00:29:08 <Flygon> True. But... paranoia is paranoia. 00:29:13 <Flygon> Even if it's perfectly solvable. 00:29:35 <Flygon> (A door can close quickly while not actually exerting much force, for example. The Comengs are already a good example of this) 00:29:41 <sim-al2> also on a really crowded train people and their stuff might be in the path of a door 00:29:49 <sim-al2> yeah true 00:30:00 *** Greyfur has quit IRC 00:30:29 <Flygon> > Greyfur 00:30:37 <Flygon> Made me check what IRC server I was on for a second there, hahaha. 00:30:57 <Flygon> (For some reason, Australian furry fandom has a disproportionately large Gunzel population >_>) 00:31:14 <sim-al2> lol 00:31:42 <sim-al2> hmm the new V/line livery is also appearing on the carriages 00:31:43 <sim-al2> https://railgallery.wongm.com/vline-new-mk4-livery/ 00:31:56 <sim-al2> not sure if I like it 00:32:17 <supermop_> its ok but 00:33:00 <supermop_> center cars of emus, dmus and trams do not have the triangles ends 00:33:24 <supermop_> I get that stock isn't fixed in formation, but 00:33:50 <sim-al2> they could just pull an Amtrak and not care 00:34:21 <supermop_> I mean, it could just be purple stripe at top and yellow at bottom 00:34:26 <supermop_> and look fine 00:35:29 <sim-al2> I assume that whoever designed it really wanted the geometric patterns at the ends 00:35:45 <Flygon> I don't like the livery on the carriages... 00:35:53 <Flygon> It... the grey section just looks too flat. 00:35:57 <Flygon> Also it's a graffiti magnet. 00:36:12 <Flygon> Now, if it was a carriage like the Comengs? With that stainless steel look?... 00:36:24 <supermop_> isn't it stainless? 00:36:29 <supermop_> looks it 00:36:48 <Flygon> https://railgallery.wongm.com/albums/vline-new-mk4-livery/F119_3232.jpg 00:36:53 <Flygon> The grey is Vynil, iirc. 00:37:17 <supermop_> cut and peel off if it gets tagged 00:37:27 <Flygon> Not quite the 'silver' you expect from raw metal. 00:37:54 <Flygon> I'm not saying it can't look good... but the current shade of grey just doesn't look quite right. 00:38:10 <Flygon> Especially recalling that Victoria's cloudy as hell 9 months of the year. 00:40:32 <sim-al2> of course consider how it might look when it gets dirty 00:41:26 <sim-al2> I think it might be the same shade as the previous paint scheme 00:41:34 <sim-al2> https://railgallery.wongm.com/albums/vline-new-mk4-livery/F119_3642.jpg 00:41:45 <sim-al2> but you can see how dirt and soot changes the look 00:52:38 *** Biolunar has joined #openttd 01:01:01 <Wolf01> 'night 01:01:05 *** Wolf01 has quit IRC 01:20:14 *** Biolunar has quit IRC 01:52:42 *** HerzogDeXtEr has quit IRC 02:04:46 <ST2> sim-al2, do you see Jinassi here? 02:04:53 <ST2> (just asking ^^) 02:09:20 <ST2> well, guess he's not ^^ 02:39:51 *** tokai|noir has joined #openttd 02:39:52 *** ChanServ sets mode: +v tokai|noir 02:46:37 *** tokai has quit IRC 03:02:40 *** Laedek has quit IRC 03:03:51 *** Laedek has joined #openttd 03:38:44 *** glx has quit IRC 03:45:35 <Flygon> I forgot - Is there a parameter for ensuring industries stay within x amount of tiles within a town? 03:49:13 <Flygon> It's kinda annoying playing a scenario and you have all these industries in the middle of nowhere. <_> 05:09:41 *** sim-al2 has quit IRC 05:21:51 *** Progman has joined #openttd 05:29:01 *** sla_ro|master has joined #openttd 05:46:49 *** Supercheese has joined #openttd 06:08:12 *** sla_ro|master has quit IRC 06:09:13 *** Flygon_ has joined #openttd 06:15:06 *** Flygon has quit IRC 06:18:34 *** Cubey has quit IRC 06:18:37 *** ToffeeYogurtPots has quit IRC 06:32:49 *** andythenorth has joined #openttd 06:35:19 *** andythenorth has quit IRC 06:38:03 *** andythenorth has joined #openttd 06:49:59 *** sla_ro|master has joined #openttd 06:58:52 <andythenorth> o/ 06:59:21 *** gelignite has joined #openttd 07:00:04 *** mindlesstux has quit IRC 07:00:57 *** mindlesstux has joined #openttd 07:23:45 *** Greyfur has joined #openttd 07:24:06 <Greyfur> morning 07:24:56 <andythenorth> hi 07:26:52 <Flygon_> Ey 07:26:54 *** Flygon_ is now known as Flygon 07:26:55 <Flygon> Greyfur 07:27:07 <Flygon> You made me double check what network I was on about 7 hours ago. :P 07:27:34 <Flygon> Demographic overlap of Australian furries and Gunzels is disturbingly close. :V 07:27:46 <Greyfur> lol 07:29:39 <Greyfur> I was working on some newgrfs 2004-2007 and recently returned to that... so I wanted to have a look here 07:30:51 <andythenorth> wb :) 07:31:13 <V453000> yo 07:31:30 <Greyfur> ty 07:31:48 <andythenorth> yo V453000 07:33:02 <andythenorth> V453000: how terribly awful is it if you can’t use TL5 for high-speed passengers? 07:33:06 <Supercheese> most newgrfs are now oldgrfs 07:33:09 <andythenorth> is that like the worst thing ever? 07:33:16 <andythenorth> all kittens massacred? 07:34:12 <Greyfur> Supercheese: I know, right? Also, many were created and never got updated with newer features... 07:34:25 <V453000> sounds dumb andy, why would you not be able to? 07:34:37 <andythenorth> trains that build in 2-tile blocks 07:34:48 <andythenorth> mostly for building convenience 07:34:53 <V453000> what did you work on Greyfur ? 07:35:19 <V453000> 32/8 now? :D 07:36:03 <andythenorth> no wagons for this class, all engines 07:36:10 <andythenorth> and depot builds new engines on a new line 07:36:18 <andythenorth> then you have to drag them to make the train :x 07:36:26 <V453000> what 07:36:35 <Greyfur> I worked on CS_tram_Set and George's LongVehs - I did only graphics back then 07:36:42 <V453000> no high speed people wagins? 07:36:52 <andythenorth> they need power 07:36:55 <V453000> nice Greyfur 07:37:17 <andythenorth> you don’t get a boss train at all lengths unless power scales with length 07:37:54 <Greyfur> Now I am working on my own bus set, both graphics and learning to code in nml 07:37:57 <andythenorth> and the only point of this train is to satisfy player need for boss train that destroys all other trains 07:38:20 <V453000> idintgettheproblem andy 07:38:35 <andythenorth> need boss train 07:38:50 <Supercheese> Build only Nyan Trains ---> Probblem Solvved 07:39:09 <andythenorth> boss train needs ~1000hp per 8/8 unit 07:39:25 <andythenorth> means all units have to be engines 07:39:37 <V453000> that depends on speed and weight 07:40:07 <V453000> you can have the engine have powered wagons 07:40:07 <andythenorth> 1000hp is example only but yeah 07:40:18 <andythenorth> powered wagons are no-no-no 07:40:23 * andythenorth has been told 07:40:30 <V453000> sunset in us set works this way 07:40:31 <andythenorth> is a TTDPatch thing, should not be used 07:40:38 <V453000> it works fine 07:41:03 <V453000> well then you can just get a callback which adds vehicle power based on length 07:41:09 <V453000> no powered qagon spec 07:41:13 <V453000> wagon 07:41:21 <andythenorth> needs buy menu text no? 07:41:24 <V453000> sorry am on tablet, typing is ass 07:41:38 <andythenorth> I am on Apple device, it auto-corrects already-correct words 07:41:41 <V453000> well yeah, 'powered wagons' 07:41:41 <andythenorth> potato/potato 07:41:44 <V453000> iz text 07:41:51 <V453000> haha 07:42:14 <V453000> but I used powrered wagons in nuts, its fine 07:42:39 <andythenorth> TL5 is super-important thing? 07:42:45 <V453000> and why not use it, it's not like we are going to remove that compatibility? 07:42:47 <andythenorth> when I played coop it was some fetish 07:43:19 <V453000> I think 5 is kind of the default length 07:43:38 <V453000> but you can say that about many lengths 07:43:51 <andythenorth> I could do 40/8 07:44:01 <V453000> more importantly I believe you should be able to configure any length you want 07:44:13 <V453000> in integers of tiles or halftiles 07:44:46 <andythenorth> is general principle yes 07:44:57 <andythenorth> these high-speed trains are kind of extra bollocks 07:45:01 <V453000> but why 2 tile blocks in the first place? 07:45:09 <andythenorth> just easier to build 07:45:21 <andythenorth> one click, not click-click-drag blah 07:45:28 <V453000> wtf reason :D 07:45:42 <V453000> just make it 16/8 then? 07:45:50 <V453000> building whole tiles makes sense 07:46:15 <V453000> assuming engine isn't 8/8 ... I am expecting 16/8 dualhead eh 07:46:36 <andythenorth> is just engine-is-pax-coach 07:46:44 <andythenorth> no dualhead 07:47:14 <andythenorth> 8/8 engine, lots of hp, 40 pax 07:47:20 <andythenorth> and as many as you want 07:47:31 <andythenorth> but click-drag, click-drag, click-drag is BS 07:47:51 <V453000> yes 07:48:03 <andythenorth> also who needs a 1-tile 200mph train? 07:48:18 <andythenorth> dunno, maybe I can just scrap high-speed :D 07:50:28 <V453000> I think you arenjust overcomplicating it for yourself 07:50:49 <Greyfur> Is there a way to create refit menu text out of two sources? Like language file directly + pulled from a variable or another switch? 07:50:59 <V453000> even if you just have a 300kmh pax engine with 20000 hp of power, ot is already fine 07:51:17 <andythenorth> how? 07:51:27 <andythenorth> at that point, it’s a one-engine newgrf again 07:51:42 <andythenorth> which apparently Nobody Wants :P 07:51:55 <V453000> if you think it will not good when it is too weak and people use double engine, just make graphics for engine-inside train, I do that in nuts too 07:52:09 <V453000> well if it can only carry passengers then it's fine 07:52:17 <andythenorth> it’s more that it fucks with the progression 07:52:33 <V453000> how? 07:52:36 <andythenorth> to get 1860-2020 there has to be a consistent progression of engines and wagons 07:52:46 <andythenorth> I tried sudden big stats bumps, and it’s just weird 07:52:57 <andythenorth> like you have a design for your network, and classes of train 07:53:00 <andythenorth> and then ‘wtf’ 07:53:05 <andythenorth> everything is messed up 07:53:23 <V453000> well you just make everything better but keep class logic 07:53:33 <andythenorth> that doesn’t get to 200mph :P 07:53:39 <andythenorth> needs a new type of train in late game 07:53:56 <V453000> I am defeated :D 07:54:03 <andythenorth> like some kind of new technology :P 07:54:25 <andythenorth> I am defeated too currently 07:54:36 <andythenorth> I took the lesson from NUTS, schema must rule 07:54:41 <V453000> just make it modern, give high numbers, run 07:55:07 <V453000> no powered wagon bs 07:55:34 <V453000> in fact powered wagons get ultra powerful real fast and massively motivate megalong trains 07:56:35 <andythenorth> means 75mph, 90mph, 110mph, 170mph, 200mph progression 07:56:40 <V453000> + with powered wagons it means there is only one correct way to build the engine, with non powered wagons you need to consider if you want more engines or not... usually trading capacity for power 07:56:41 <andythenorth> just weird imo 07:56:56 <V453000> I don't see anything wrong 07:57:04 <V453000> iz progress? 07:57:14 <andythenorth> weird huge jump, then small jump 07:58:01 <V453000> well then why not 110 150 200? :D 07:58:20 <andythenorth> not faster enough? dunno 07:58:32 <V453000> the exact values can be changed at any point 07:58:47 <V453000> I was changing and rebalancing nuts for many versions, see the changelog 07:58:56 <andythenorth> dunno, I was -1 to schemas, I thought they were constricting 07:59:05 <V453000> I had some system and tried to make it work 07:59:08 <andythenorth> but every design problem in IH so far is solved by enforcing more clear schema 07:59:19 <V453000> :) 07:59:47 <V453000> 110 to 150 is big improvement, 150 to 200 as well 07:59:50 <V453000> worry not 08:00:41 <andythenorth> means I also have to reset wagon progression :P 08:00:48 <andythenorth> which means I have to reset other engines :P 08:00:57 <andythenorth> high speed is just stupid 08:01:48 <andythenorth> monorail? o_O 08:03:21 <V453000> why now? :D 08:04:01 <V453000> it uses some wagons, pproblem iz? 08:07:35 <andythenorth> wagon speeds are matched to engines 08:07:53 <andythenorth> increasing pax wagon speed would mean increasing mail wagon speed 08:08:06 <andythenorth> increasing mail wagon speed means increasing food wagon speed 08:08:17 <andythenorth> increasing food wagon speed means increasing all other wagon speeds 08:08:27 <andythenorth> increasing all other wagon speeds means increasing all freight engine speeds :P 08:09:06 <andythenorth> then high-speed pax speed needs increased more 08:09:14 <andythenorth> iz non-winnable :P 08:10:01 <V453000> wagon speeds are generally bad inmmany levels, this is one of them 08:10:44 <andythenorth> without them, the only possible conclusion is single wagon type 08:10:55 <andythenorth> and point of horse is ‘lots of wagons' 08:10:55 <V453000> I go make leaves gtfo off lawn, back in the evening, good luck :P 08:11:02 <andythenorth> leaves :( 08:11:05 * andythenorth has that task too 08:11:10 <V453000> lots of wagons are still nice 08:11:36 <V453000> not having giant refit menu and seein variety of wagons in purchse menu is great 08:11:48 * andythenorth not convinced that 1 player request for 200mph pax train justifies wrecking whole set 08:11:49 <Greyfur> well, in reality some freight trains go 80 where passengers travel at 160 kmh 08:11:54 <andythenorth> also would have to wreck Hog and Sam 08:12:18 <V453000> for example if you play nuts first time and use the universal wagon, you have no idea how it looks for various cargoes until you try to refit it 08:12:29 <andythenorth> only 2 viable approaches imho 08:12:31 <andythenorth> nuts way 08:12:32 <andythenorth> horse way 08:12:37 <andythenorth> one or lots 08:12:48 <andythenorth> anything else bollocks 08:12:53 <V453000> it's not just 1 player andy, having some late game modern stuff is nice 08:13:05 <andythenorth> draw nice maglev track :P 08:13:09 <andythenorth> transrapid! 08:13:20 <V453000> asdf 08:13:23 <andythenorth> :P 08:13:28 <V453000> is option though 08:13:59 <V453000> but needs universal engine or track to autoreplace 08:14:08 <andythenorth> always a new problem :) 08:14:19 <andythenorth> this is why I don’t have dedicated high speed type :( 08:14:29 <andythenorth> everything is awesome 08:14:47 <andythenorth> ok build high-speed in 16/8 units 08:14:48 <andythenorth> all happy 08:16:11 <Greyfur> Is there a way to create refit menu text out of two sources? Like language file directly + pulled from a variable or another switch? 08:16:37 <andythenorth> you can substring 08:16:46 <andythenorth> to combine strings 08:18:08 <andythenorth> you can chain switches for handling variations 08:19:35 <Greyfur> I know I can chain them, just found out if I do a text switch, I cannot have every refit menu part go to the same switch as it then doesn't allow refit at all. 08:21:23 <Greyfur> and I would like to keep the type subversion in the name of each refit, so I can base it on year, so my idea was to name refits as Blue, Red, Yellow and behind the color put a text switch based on year of build 08:22:19 <andythenorth> that should work 08:22:31 <Greyfur> Do you have any example on the substring syntax? 08:22:36 <andythenorth> you end up somewhere returning one string per variant 08:23:17 <andythenorth> there’s an example in docs here https://newgrf-specs.tt-wiki.net/wiki/NML:Language_files#String_parameters 08:23:32 <andythenorth> uses ‘STR_EXTRA_PRIMARY’ 08:23:53 <andythenorth> not sure I actually understand that example :P 08:24:47 *** ToffeeYogurtPots has joined #openttd 08:25:40 <andythenorth> string(STR_NAME_aberdare, string(STR_NAME_SUFFIX_STEAM)) 08:26:00 <andythenorth> in that case ‘STR_NAME_aberdare’ is not translated, and ‘STR_NAME_SUFFIX_STEAM’ is 08:27:16 <andythenorth> nml concatenates these strings at compile time afaik, if you want to insert stuff from variables during gameplay, it needs a different approach :) 08:29:50 <andythenorth> the english.lng file for the aberdare then has “STR_NAME_aberdare. :2-6-0 Aberdare {STRING}” 08:31:22 <Flygon> (I'm guessing my answer to the question of "Can industries be set to only spawn within x amount of tiles of a town" is a 'No'. Tried to check around myself, but everything turned out negative) 08:31:35 <andythenorth> FLHerne: yes, that’s relatively easy 08:31:48 <andythenorth> there is a built-in magic flag, but it has problems 08:31:57 <andythenorth> and it can be done with location check callbacks 08:32:04 <andythenorth> FIRS does it 08:34:04 <andythenorth> Flygon: you want code, or just a yes/no answer? o_O 08:37:00 *** Supercheese has quit IRC 08:37:48 <Flygon> Yes/No answer. 08:37:56 <Flygon> Rather not bother the devs about it if nobody else has wanted it. :P 08:39:25 <andythenorth> depending on the industry, it needs to check for houses rather than town sign 08:39:34 <andythenorth> otherwise can’t build near very large cities 08:39:36 <Eddi|zuHause> Flygon: i think ECS used "within X tiles there must be at least Y population" 08:40:26 <Flygon> Yeah. Was thinking with default or FIRS, for example. 08:40:41 <Flygon> I see the issue tho. 08:40:44 <Flygon> Just kinda annoying to, say. 08:40:48 <Flygon> Start the Iceland scenario. 08:40:53 <Eddi|zuHause> default bank uses "town must be >1200 population" and "must replace a house" 08:40:59 <Flygon> And there's factories in, uhm... patently unfair locations. :D 08:41:04 <Greyfur> Thank you andy, I will study a little on the strings. :) 08:41:07 <Flygon> Er, not unfair, but... terrible. 08:41:41 <Eddi|zuHause> or maybe it was 2000 08:42:23 <andythenorth> there are two flags 08:42:46 <andythenorth> 3 in fact 08:42:47 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Action0/Industries#Special_industry_flags_to_define_special_behavior_.281A.29 08:42:56 <andythenorth> bits 3,4 and 5 08:43:14 <andythenorth> but they are not appropriate for, e.g. factories 08:43:28 <andythenorth> Flygon: possibly a GS could also handle that 08:43:45 * andythenorth bbl 08:43:45 *** andythenorth has left #openttd 08:44:08 <Flygon> Huh... yeah. 08:44:14 <Flygon> I forgot how flexible scripts are. 08:45:44 <Flygon> But, yeah. Was thinking of something along the lines of "Gotta be within 96 tiles of ANY house to make industry". :P 08:46:19 <Eddi|zuHause> Flygon: that's what the nearby tile loop does 08:46:39 *** Greyfur has quit IRC 08:46:44 <Eddi|zuHause> Flygon: though performance may suffer if you make the radius that high 08:47:00 <Flygon> Well, was mostly using it as an example. 08:47:17 <Flygon> Point taken tho. 08:51:08 <Eddi|zuHause> Flygon: anyway, that makes the answer to your question: "yes" 08:51:52 *** stefino has joined #openttd 08:52:07 <stefino> Leanden? are you here? :D 08:52:25 <Flygon> Just need to write a script. 08:53:22 <Eddi|zuHause> Flygon: doesn't need a script 08:53:43 <Flygon> Wait. Where in the options was it again? 08:53:46 <Eddi|zuHause> Flygon: nearby tile loop on industry creation is available in newgrf 08:54:54 <Eddi|zuHause> though you could use a script, if the scenario is your focus 08:55:04 <Flygon> Hmm... 08:55:13 <Flygon> Okay. Doesn't seem to be a feature in OpenGFX+. 08:55:19 <Flygon> So I have to reply on the NewGRF supporting it? 08:59:01 *** stefino has quit IRC 08:59:58 <Eddi|zuHause> yes 09:00:05 <Flygon> Aye. 09:00:08 <Flygon> rely 09:00:09 <Flygon> Not reply 09:00:11 <Flygon> Derp. I'm sorry. 09:29:22 *** Wolf01 has joined #openttd 09:30:03 <Wolf01> Moin 09:49:18 *** JacobD88 has joined #openttd 09:57:53 *** Wormnest has joined #openttd 10:01:00 *** Biolunar has joined #openttd 10:06:50 *** mindlesstux has quit IRC 10:07:03 *** mindlesstux has joined #openttd 10:31:45 *** Gja has joined #openttd 10:32:06 *** frosch123 has joined #openttd 10:52:30 *** JacobD88 has quit IRC 11:16:42 *** HerzogDeXtEr has joined #openttd 12:00:39 *** andythenorth has joined #openttd 12:03:38 <andythenorth> o/ 12:03:44 <Wolf01> o/ 12:04:33 *** andythenorth has quit IRC 12:04:52 *** andythenorth has joined #openttd 12:18:50 <andythenorth> might work 12:20:08 <Wolf01> Not sure about this 12:21:24 <Wolf01> I need to make a 3-axis joystick with lego... 2 of them 12:26:30 <andythenorth> I’ve broken the ‘one obvious choice’ rule in IH :| 12:26:33 <andythenorth> for realism 12:26:36 <andythenorth> might be bad 12:28:32 <andythenorth> nvm 12:28:37 <andythenorth> ok, need a name for this https://en.wikipedia.org/wiki/British_Rail_Class_325 12:28:51 <andythenorth> previous generations are ‘Scooby’ and ‘Plastic Postbox’ 12:29:18 <andythenorth> ‘Mail Rail'? 12:29:27 <andythenorth> ‘Pushing the Envelope’? 12:35:30 <frosch123> bill hunter 12:36:08 <andythenorth> ‘not bad 12:36:37 <frosch123> "tally" could also work 12:36:54 <andythenorth> ‘box machine' 12:41:03 <supermop_> yo 12:43:52 <andythenorth> lo mop 12:46:40 <supermop_> last night i was wondering, 12:46:50 <supermop_> could you recolor animated colors? 12:47:20 <frosch123> recolornig happens before animating 12:47:49 <Eddi|zuHause> yes, but you can't change the animation sequence, and you can't recolour based on which animation step is currently active 12:48:18 *** ToffeeYogurtPots has quit IRC 12:48:28 <supermop_> no no way to recolor flashing red to make 'ditch lights' 12:48:37 <supermop_> or amber hazard flashers 12:49:07 <Eddi|zuHause> no, the cycles are fixed 12:49:29 *** ToffeeYogurtPots has joined #openttd 12:49:50 <andythenorth> there is a fire cycle that’s adequate for flashing amber 12:49:54 <andythenorth> I used it in HEQS 12:50:02 <andythenorth> could also animate on frame-by-frame 12:50:24 <andythenorth> but sprite count would get ridiculous :P 12:51:17 <planetmaker> moin :) 12:51:34 <andythenorth> hi planetmaker 12:51:45 <andythenorth> Horse sprite count is ridiculous already in fact :( 12:51:50 <andythenorth> 26584 sprites for 186 trains 12:52:09 <andythenorth> compile time is horrible 12:52:14 <planetmaker> 142 per train :) 12:52:25 <andythenorth> averages :P 12:52:53 <andythenorth> ‘Howler’ or ‘Happy Train’? (modern passenger railcar) 12:52:54 <planetmaker> that's 17 different looks per train, if you assume 8 side views per look 12:53:07 <andythenorth> it’s more likely 1 look for most trains 12:53:13 <andythenorth> and then some wagons with a *lot* of cargo support 12:53:41 <planetmaker> 17... ok, is less than the amount of cargoes.... 3 (or 4?) loading stages... yeah, quickly gets out of hand :) 12:53:53 <andythenorth> yup 12:54:23 <frosch123> "shaw" for pax 12:58:31 <andythenorth> o_O 13:03:54 <andythenorth> ‘Pony Express’ :P 13:03:58 <andythenorth> roster is ‘Pony' 13:04:27 <frosch123> "pony express" for pax, mail or livestock? 13:04:37 <andythenorth> mail :P 13:06:33 *** ToffeeYogurtPots has quit IRC 13:08:28 *** D-HUND has joined #openttd 13:12:27 *** debdog has quit IRC 13:25:40 <andythenorth> so is the new GS made yet? o_O 13:28:15 *** Alberth has joined #openttd 13:28:15 *** ChanServ sets mode: +o Alberth 13:30:09 <Alberth> o/ 13:31:44 <andythenorth> lo Alberth 13:31:49 <andythenorth> such GS ideas then? 13:41:00 <Alberth> ideas would work, implementing them is zhe problem 13:42:04 <Alberth> especially with such splendid weather outside 14:04:58 <supermop_> not much livery variation for 3/8 steeple cab 14:06:08 <supermop_> brown with cc stripe? contrasting hoods? 14:12:29 *** Progman has quit IRC 14:21:21 *** Progman has joined #openttd 14:23:36 *** Flygon has quit IRC 14:32:09 <andythenorth> black window surrounds 14:33:10 * andythenorth such gardening 14:51:45 *** Greyfur has joined #openttd 15:04:15 <andythenorth> boss wagon http://www.railwaygazette.com/news/freight/single-view/view/articulated-open-wagon-unveiled.html 15:07:33 <frosch123> why is it articulated? 15:07:38 <frosch123> more axles for more weight? 15:10:07 <andythenorth> I assume so 15:10:36 <andythenorth> keeps axle load down 15:11:04 <andythenorth> I would have thought the german wagons with 3-axle bogies would be more effiicient 15:11:32 <andythenorth> distributing axles might help bridge limits though 15:15:56 <supermop_> andythenorth I put single headlamp between cab windows, could have alternate with two on the front 15:16:04 <andythenorth> yup 15:17:09 <supermop_> though plenty of room in the stack to randomly composite on lights for these guys 15:32:15 <andythenorth> CC roof vs. grey roof supermop_ 15:32:20 <andythenorth> makes a fair difference 15:32:23 <andythenorth> CC looks 'modern' 15:32:33 <andythenorth> also you can guard wheels or not 15:32:36 <supermop_> this is a 1890 loco 15:32:42 <supermop_> but yeah 15:33:04 <andythenorth> doors, or black voids 15:33:14 <andythenorth> hog does quite a lot with trams 15:33:21 <andythenorth> without 100% redrawing 15:34:52 <andythenorth> now you can advise me on wagons :P 15:34:59 <supermop_> ha 15:35:02 <andythenorth> 8/8 90mph vs. 8/8 100mph 15:35:06 <andythenorth> need to look different 15:35:13 <andythenorth> but not total change 15:35:16 <supermop_> for pasengers? 15:35:26 <supermop_> 1 door per side instead of 2? 15:35:48 <andythenorth> managed it for hoppers http://dev.openttdcoop.org/attachments/download/8682/horsey_hoppers_more_such.png 15:36:06 <andythenorth> L81 and L83 are gen 5 and gen 6 resp. 15:38:51 <frosch123> change the windows 15:39:16 <frosch123> slow wagons have separated windows which can be opened 15:39:32 <frosch123> fast wagons have more continous windows which cannot be opened 15:42:32 <andythenorth> for pax cars yes 15:42:41 <andythenorth> generally sleeker 15:42:48 <andythenorth> open wagons and flat wagons are hardest 15:42:52 <andythenorth> flat wagons, I gave up :P 15:43:18 <andythenorth> open cars, I just need 1 more generation http://dev.openttdcoop.org/attachments/download/8651/horse_open_cars.png 15:44:17 <frosch123> the open wagons could have interior walls 15:45:21 * andythenorth trying some 10/8 articulated wagons 15:49:05 <frosch123> hmm, the cc somewhat hides it 15:49:19 <frosch123> but early wagons could be made of wood, while modern ones are metal 15:50:19 <andythenorth> twin wagons https://photos.smugmug.com/Trains/2014/Hungary-2014/i-74x754T/0/8e057b0a/X3/20140318_1658-X3.jpg 15:50:50 <andythenorth> these ones are huge https://photos.smugmug.com/Trains/2014/Hungary-2014/i-pSVJnSr/0/65203437/X3/20140317_1535-X3.jpg 15:51:32 <frosch123> https://hattonsimages.blob.core.windows.net/products/38-042_1.JPG <- also front and back walls can be different from side walls 15:51:47 <andythenorth> yes 15:51:51 <andythenorth> that might be required 15:52:34 * andythenorth will find a way :P 15:52:59 *** Breckett has joined #openttd 15:53:38 <Alberth> like the flat wagons with front/back shield 15:54:04 <Alberth> completely flat is boring :p 15:57:55 <andythenorth> grf is here FWIW http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 15:58:03 <andythenorth> there’s not much to comment on right now 15:58:05 <andythenorth> but eh 15:58:26 <andythenorth> all intended engines 1860-2020 are now in (except some narrow gauge) 15:58:40 <andythenorth> most wagons are mostly in 16:00:34 *** Stimrol has joined #openttd 16:09:45 *** Gja has quit IRC 16:25:36 *** Cubey has joined #openttd 16:31:55 *** Breckett has quit IRC 16:46:47 <supermop_> handrails darker or lighter than body painted in same color? 16:47:28 <andythenorth> highlight 16:50:49 <supermop_> too bright? 16:50:51 <supermop_> https://imgur.com/a/vVugR 16:51:36 <supermop_> white, yellow, and 2cc are two steps lighter than 'normal' 16:51:43 <supermop_> red is 1 step darker 16:52:10 <supermop_> want them to stand out against cab end 16:52:11 <andythenorth> challenging 16:52:18 <andythenorth> details are tricky 16:53:34 <supermop_> could add a solid panel like : https://upload.wikimedia.org/wikipedia/commons/d/d9/Swiss_electric_shunter.jpg 16:53:54 <supermop_> then no yellow on cab or nose needed 16:57:47 <supermop_> anyway rails get stacked 16:58:10 <supermop_> get a chance for red, white 2cc, or yellow, or none 17:25:05 *** Biolunar has quit IRC 17:45:54 *** Alberth has left #openttd 17:54:14 *** Gja has joined #openttd 18:15:34 <andythenorth> hmm 18:15:39 <andythenorth> time to sell some HO trains 18:15:41 <andythenorth> also some Lego :P 18:16:14 <Wolf01> I want to go to the pub, but I don't want to go out :| 18:16:26 <frosch123> you convert them to pixels to save space? 18:16:42 <andythenorth> frosch123: possibly yes :P 18:20:32 <V453000> is the thing with 13/8 trains that Leanden claims possible? 18:20:38 <andythenorth> nope 18:20:41 <V453000> to override length through graphics() thing? 18:20:44 <V453000> yeah that's what I thought 18:21:10 <andythenorth> I should talk to CZ guys :P 18:21:28 <V453000> I'm talking to them almost every day over skype 18:21:41 <andythenorth> they would be better off making stuff for MS Train Simulator 18:21:45 <andythenorth> or Mashinsky 18:22:08 <andythenorth> OTTD is a bad model railroad simulator 18:22:13 <V453000> I'm helping them get oriented, organized and code, but they are basically making the most ultra realistic grf ever made which I will hate the most ever 18:22:19 <V453000> yeah but they don't like the other games 18:22:36 <andythenorth> well they don’t like OpenTTD either, as it is :) 18:22:52 <V453000> and trust me that you only know the tip of the iceberg for megarealism in their dimension :D 18:22:53 * andythenorth is sitting in front of actual model trains 18:22:55 <V453000> haha 18:22:56 <V453000> :D 18:22:57 <andythenorth> going round in a circle 18:22:59 <V453000> good 18:23:17 <andythenorth> best model trains go in a loop 1m x 2m 18:23:25 <andythenorth> not realistic :P 18:23:26 <V453000> they like openttd as it is, they are just doing all kinds of really fucked up realism complications for themselves 18:23:52 <V453000> for example they have a 18/8 wagon hacked by invisible parts, which by itself is eh ... but they even make 2 tile tunnels to hide the hack, and complain about bridges fucking up :D 18:24:01 <V453000> haha 18:25:57 *** Gja has quit IRC 18:27:00 <Wolf01> https://en.wikipedia.org/wiki/Armatron andythenorth: trying to make this with lego, fuckload of gears and strange contraptions... also the joysticks will be a challenge 18:27:15 <andythenorth> bonkers 18:33:02 * andythenorth broke it 18:33:05 * andythenorth fixing it 18:42:21 *** Gja has joined #openttd 18:49:12 *** glx has joined #openttd 18:49:12 *** ChanServ sets mode: +v glx 18:53:32 <Wolf01> Wow, today they finished the 13 new tracks on the Mestre station, mainly for the yard 18:57:27 <Wolf01> No more parked trains in Venice :) 19:07:12 <andythenorth> IH has lots of trains introduce in 1960 :P 19:07:15 <andythenorth> they all appeared at once 19:27:26 <andythenorth> all these wagons are either great 19:27:32 <andythenorth> or this is the worst idea so far :P 19:30:21 <andythenorth> first impressions are ‘worst idea so far' 19:45:06 *** Greyfur has quit IRC 19:58:37 <V453000> wot 20:00:16 *** frosch123 has quit IRC 20:12:14 <andythenorth> is terrible V453000 :P 20:12:54 *** gelignite has quit IRC 20:14:24 *** Supercheese has joined #openttd 20:25:39 <andythenorth> I should do engine speed limits, not wagon speed limits :x 20:25:56 <supermop_> if a variable gives a whole date, how do I use only the year? 20:26:40 <andythenorth> there is some way to nibble it off 20:26:42 * andythenorth looks 20:28:55 <andythenorth> can’t find it :| 20:33:38 <supermop_> oh well 20:36:35 *** sla_ro|master has quit IRC 21:00:00 *** Defaultti has quit IRC 21:12:07 *** Progman has quit IRC 21:14:47 *** sim-al2 has joined #openttd 21:24:08 *** Stimrol has quit IRC 21:33:26 *** andythenorth has quit IRC 21:39:15 <supermop_> is 'tramway train' a dumb name? 21:41:53 <Wolf01> https://en.wikipedia.org/wiki/Tram-train <- try to not confuse it with this 21:42:42 <supermop_> 'industrial train' just sounds like any train that goes to an industry 21:43:36 <Wolf01> Call it tram? It's a tram 21:44:43 <Wolf01> https://en.wikipedia.org/wiki/Tramway_(industrial) 21:47:17 <supermop_> the little locomotive seems odd to call a tram 21:50:32 <Wolf01> Industrial tramways or light rail share a lot with narrow gauge 22:02:51 *** Wormnest has quit IRC 22:37:24 <supermop_> hmm idk what I am supposed to do for the random trigger callback 22:39:16 <supermop_> random_trigger: <the name of my lowest random switch>? 22:58:06 <Eddi|zuHause> yeah, something like that 23:02:39 *** Gja has quit IRC 23:03:25 *** Supercheese has quit IRC 23:04:00 *** Supercheese has joined #openttd 23:05:16 <supermop_> ok... my tiny electric tram motor 23:05:31 <supermop_> looks exactly like one of andy's heqs 23:05:38 <supermop_> and I drew it from scratch 23:10:58 <supermop_> oops: https://imgur.com/a/FE7E9 23:11:18 <supermop_> that can't be comfortable for those 9 passengers in the crate 23:12:39 <supermop_> nor can it be good for the wagons to have the wheels totally separated like that 23:28:31 *** FLHerne has quit IRC 23:43:42 *** Flygon has joined #openttd 23:45:34 *** HerzogDeXtEr has quit IRC