Times are UTC Toggle Colours
00:18:23 *** Guest8057 is now known as Prof_Frink 00:19:02 *** Prof_Frink is now known as Guest8058 00:50:41 *** Samu has quit IRC 00:57:42 *** ToBeFree has quit IRC 01:19:23 *** Guest8058 is now known as Prof_Frink 01:20:02 *** Prof_Frink is now known as Guest8060 01:21:25 *** Progman has quit IRC 01:23:06 *** Gustavo6046 has quit IRC 01:23:35 *** Mahjong1 has quit IRC 01:23:57 *** Mahjong1 has joined #openttd 02:20:23 *** Guest8060 is now known as Prof_Frink 02:20:56 *** Prof_Frink is now known as Guest8063 03:21:24 *** Guest8063 is now known as Prof_Frink 03:21:56 *** Prof_Frink is now known as Guest8067 03:51:12 *** Afdal has left #openttd 03:56:29 *** glx has quit IRC 04:15:15 *** DDR_ has joined #openttd 04:15:15 *** DDR has quit IRC 04:22:24 *** Guest8067 is now known as Prof_Frink 04:22:56 *** Prof_Frink is now known as Guest8070 04:45:34 *** ToffeeYogurtPots has quit IRC 04:46:05 *** ToffeeYogurtPots has joined #openttd 05:09:42 *** sla_ro|master has joined #openttd 05:23:12 *** Guest8070 is now known as Prof_Frink 05:23:45 *** Prof_Frink is now known as Guest8075 05:24:41 *** Cubey has quit IRC 05:28:20 *** sla_ro|master has quit IRC 05:50:43 *** berndj has joined #openttd 06:24:13 *** Guest8075 is now known as Prof_Frink 06:24:45 *** Prof_Frink is now known as Guest8077 06:41:13 *** PressureLine has joined #openttd 06:47:55 <PressureLine> damn slow Czarist trains 06:55:58 *** tokai|noir has joined #openttd 06:55:59 *** ChanServ sets mode: +v tokai|noir 07:03:18 *** tokai has quit IRC 07:25:13 *** Guest8077 is now known as Prof_Frink 07:25:45 *** Prof_Frink is now known as Guest8080 07:30:52 *** ToffeeYogurtPots has quit IRC 08:05:56 *** ToffeeYogurtPots has joined #openttd 08:26:13 *** Guest8080 is now known as Prof_Frink 08:26:45 *** Prof_Frink is now known as Guest8082 08:31:17 *** Wolf01 has joined #openttd 08:32:42 <Wolf01> o/ 08:43:49 <PressureLine> \o 08:47:00 *** Progman has joined #openttd 09:05:01 *** mindlesstux has quit IRC 09:05:46 *** mindlesstux has joined #openttd 09:10:21 *** Breckett has joined #openttd 09:21:46 *** mindlesstux has quit IRC 09:23:21 *** mindlesstux has joined #openttd 09:27:14 *** Guest8082 is now known as Prof_Frink 09:27:45 *** Prof_Frink is now known as Guest8086 09:37:55 *** PressureLine has quit IRC 10:10:01 *** ToBeFree has joined #openttd 10:15:37 *** mindlesstux has quit IRC 10:16:29 *** mindlesstux has joined #openttd 10:23:24 *** Breckett has quit IRC 10:28:14 *** Guest8086 is now known as Prof_Frink 10:28:45 *** Prof_Frink is now known as Guest8089 10:29:52 *** andythenorth has joined #openttd 10:29:59 <andythenorth> V453000: just leaving this here https://www.eyeonspain.com/userfiles/image/mac75/410.jpg 10:30:02 <andythenorth> Talgo train in Spain 10:30:06 *** andythenorth has left #openttd 10:30:33 <V453000> :D 10:59:57 *** Progman has quit IRC 11:07:49 *** mindlesstux has quit IRC 11:08:23 *** mindlesstux has joined #openttd 11:29:14 *** Guest8089 is now known as Prof_Frink 11:29:46 *** Prof_Frink is now known as Guest8092 12:27:02 *** ToffeeYogurtPots has quit IRC 12:27:45 *** ToffeeYogurtPots has joined #openttd 12:30:15 *** Guest8092 is now known as Prof_Frink 12:30:55 *** Prof_Frink is now known as Guest8095 13:14:49 <Wolf01> https://img-9gag-fun.9cache.com/photo/aZgdrvz_460sv.mp4 lol 13:21:31 *** Biolunar has joined #openttd 13:31:15 *** Guest8095 is now known as Prof_Frink 13:31:55 *** Prof_Frink is now known as Guest8100 13:32:36 *** Flygon has quit IRC 13:38:34 *** onironauta has joined #openttd 13:42:00 <supermop> good morning 13:42:44 <__ln__> good "morning" 13:43:01 <Wolf01> Sure it's morning somewhere in the world 13:43:28 <__ln__> not if you believe earth is flat 13:45:38 *** onironauta has quit IRC 13:47:24 *** ToffeeYogurtPots has quit IRC 13:53:57 *** ToffeeYogurtPots has joined #openttd 14:01:59 <supermop> gah i totally missed this show i wanted to see: https://www.davidzwirner.com/exhibitions/ruth-asawa 14:04:17 *** D-HUND has joined #openttd 14:07:57 *** debdog has quit IRC 14:14:40 *** Gustavo6046 has joined #openttd 14:19:39 *** Samu has joined #openttd 14:20:06 <Samu> hi 14:29:26 *** ToBeFree has quit IRC 14:32:15 *** Guest8100 is now known as Prof_Frink 14:32:55 *** Prof_Frink is now known as Guest8104 14:41:07 *** Breckett has joined #openttd 14:57:43 *** Gustavo6046 has quit IRC 15:00:01 *** Gustavo6046 has joined #openttd 15:01:47 *** Gustavo6046 has quit IRC 15:04:54 *** Gustavo6046 has joined #openttd 15:16:37 *** Thedarkb has joined #openttd 15:19:03 *** Gustavo6046 has quit IRC 15:25:33 *** frosch123 has joined #openttd 15:33:16 *** Guest8104 is now known as Prof_Frink 15:33:55 *** Prof_Frink is now known as Guest8108 15:36:27 <FLHerne> Hey, even the great Gene Ray accepted that it's always morning somewhere 15:42:20 <FLHerne> "You are not allowed to know truth - that in one rotation of Earth, there are: 15:42:28 <FLHerne> * 24 hours in midnight to midnight. 15:42:35 <FLHerne> * 24 hours in sunup to sunup........... 15:42:56 <FLHerne> * 24 hours in midday to midday..... 15:43:10 <FLHerne> * 24 hours in sundown to sundown. 15:43:22 <FLHerne> (IRC formatting can't really do Time Cube justice) 15:44:15 <FLHerne> * 4 days in only 1 Earth rotation... 15:44:24 <FLHerne> * 4 simultaneous years of the seasons. 15:44:55 <Rubidium> except that the earth doesn't do 1 rotation in 24 hours 15:45:19 <FLHerne> * No infinite days within 96 hours. 15:45:52 <FLHerne> * 4 different directions in clockwise. 15:46:16 <FLHerne> * 3 days lost to academic stupidity. 15:47:53 *** Gustavo6046 has joined #openttd 15:48:01 <FLHerne> Rubidium: How dare you?! Teaching that Earth has only 1 day in 1 rotation, is adult poison forced on their children, as in the Jonestown mass murder. 15:48:10 <FLHerne> You shouldn't assert such evil things. 15:56:06 <Samu> I dunno how to ask this of you 15:56:23 <Samu> can i sort vectors? 15:56:25 <Samu> https://docs.openttd.org/classSmallVector.html 15:57:54 <LordAro> Samu: that StationLidt thing you were on a few days ago was a smallvector 15:58:01 <LordAro> i.e. the same way 15:58:33 <Samu> i'm back to it again, how did u guess 15:58:50 <Samu> bool Include (const T &item) Tests whether a item is present in the vector, and appends it to the end if not. 15:58:57 *** Breckett has quit IRC 15:59:22 <Samu> instead of appending it to the end, I insert it somewhere between two other items 15:59:29 <Samu> is that possible? 16:00:43 <Samu> trying to sort by insertion 16:03:58 <LordAro> QSortT is already a thing 16:04:04 <LordAro> whatever you're trying sounds awful 16:16:03 <Samu> :8 16:16:14 <Samu> I failed to use QSortT 16:16:19 <Samu> is it really that easy? 16:16:28 *** Cubey has joined #openttd 16:17:45 <LordAro> Samu: yup 16:17:56 <LordAro> Samu: hint, exactly the same interface as qsort 16:27:35 *** HerzogDeXtEr has joined #openttd 16:34:16 *** Guest8108 is now known as Prof_Frink 16:34:49 *** Samu_ has joined #openttd 16:34:55 *** Prof_Frink is now known as Guest8111 16:35:11 *** Samu has quit IRC 16:38:27 *** Thedarkb has quit IRC 16:39:07 *** TheMask96 has quit IRC 16:40:20 *** Thedarkb has joined #openttd 16:40:40 *** TheMask96 has joined #openttd 16:45:19 *** Samu_ has quit IRC 16:45:51 *** oskari89 has joined #openttd 16:48:41 <Wolf01> https://youtu.be/MgqHi3SBrLY Hughes did it first (bananas) 16:56:03 *** Samu has joined #openttd 16:57:51 <Samu> LordAro: how do I pass the cargo type in the comparator? 17:00:57 <LordAro> Samu: not easily 17:01:05 <LordAro> i think you can do something with a comparator "object" 17:01:17 <Samu> static int CDECL CompareCargoRatings(Station * const *a, Station * const *b) { return (*b)->goods[type].rating - (*a)->goods[type].rating; } 17:01:27 <Samu> type is missing 17:02:45 <LordAro> yes 17:07:09 <Samu> comparator object? 17:09:57 <LordAro> sorry, i believe "comparison functor" is the more usual term 17:10:45 <LordAro> essentially you have a class with some state (type), and an operator() overload for the types you're interested in (Station *...) 17:10:51 <LordAro> i *think* that will work 17:11:04 <LordAro> there's an example in src/linkgraph.mcf.cpp, but it's a bit templatedised 17:13:01 <Wolf01> http://justacarguy.blogspot.it/2010/09/san-diego-1929-graham-paige-sound-train.html supermop 17:13:30 <Samu> i feel like copy pasting GSortT and adapt the comparator in it 17:15:12 <supermop> Wolf01: a suggestion to add to grf? 17:15:16 <LordAro> Samu: QSortT 17:15:21 <LordAro> but yes, that will work 17:15:39 <Wolf01> supermop: it might be an interesting theme 17:15:39 <Samu> QSortT code is HELL 17:15:44 <Samu> i mean qsort 17:15:51 <LordAro> Samu: well no, you don't copy that 17:15:58 <LordAro> that would be silly 17:16:48 <LordAro> Samu: if you could use C++11, i'd just say that you should just use a lambda 17:16:53 <LordAro> and variable capture 17:16:58 <LordAro> but alas ottd is not there yet 17:17:28 <Samu> qsort.cpp is a microsoft file :( 17:17:47 <LordAro> qsort.cpp is microsoft's implementation of the POSIX function qsort 17:17:59 <LordAro> it's part of the standard library and no one is suggesting that you even look at that file 17:18:12 <supermop> Wolf01: current project is generating arbitrarily many random gourds for autumnal decoration 17:18:37 <Wolf01> :D 17:22:20 <supermop> https://imgur.com/a/txTNk 17:25:59 <supermop> maybe i'll add some lumpiness 17:26:49 <Cubey> Neat but you've gotta bend the central axis somehow 17:28:22 *** Defaultti has quit IRC 17:28:26 *** Gustavo6046_ has joined #openttd 17:30:45 <supermop> Cubey: considered it but probably won't 17:31:20 <Cubey> You're in the uncanny valley of gourds! 17:31:27 <supermop> only really long necked gourds really have that, and then they might look like dicks 17:31:38 <supermop> uncanny valley is sort of the point 17:31:46 <Cubey> Ah yeah I guess that would be a problem 17:32:18 <supermop> going to use like 80s graphic patterns for the gourd skin 17:32:28 <Cubey> Some of those bowling pin looking ones just don't look right to me... making them gnarly and lumpy would probably help though 17:32:35 <supermop> yeah 17:33:36 <Cubey> This is neat though, I don't know exactly what it is but it looks like you set up parameters for procedurally generating a 3D model as a graph 17:33:46 <Cubey> And gourds are a great candidate for procedural generation 17:33:54 <supermop> well can add bump or displacement maps when rendering 17:34:43 <supermop> exactly, as they are sort of modular in their growth, despite having a huge diversity of shapes 17:34:58 *** Gustavo6046 has quit IRC 17:35:21 *** Guest8111 is now known as Prof_Frink 17:35:55 *** Prof_Frink is now known as Guest8112 17:36:01 *** ToffeeYogurtPots has quit IRC 17:36:52 *** Gustavo6046 has joined #openttd 17:36:54 *** ToffeeYogurtPots has joined #openttd 17:40:57 <supermop> hmm seems most decorative gourds have 10 radial segments 17:41:05 *** Samu has quit IRC 17:41:40 <supermop> i sort of expected it to be an even distribution over a range of values 17:44:02 *** Samu has joined #openttd 17:44:22 <supermop> also currently in the 'fat' part of the gourd, i have the radius vary randomly, and just discard seed values that do not produce good looking results 17:44:52 <supermop> whereas i should make some rules about what range they can have 17:45:35 <Samu> LordAro: https://paste.openttdcoop.org/p5m94nyp8 17:45:45 <Samu> that's what i got, pseudo-copy of my code 17:46:28 <Samu> how do I do this :( 17:46:49 <LordAro> i know what you've got 17:47:28 <Samu> CompareCargoRatings doesn't compile 17:47:38 <Samu> doesn't know the variable type 17:47:54 <Samu> named "type" 17:47:54 <LordAro> i understand what's going on, there's no need to repeat it 17:48:11 <Samu> sorry, i'm noob 17:50:48 <Samu> QSortT<Station *>(used_stations.Begin(), used_stations.Length(), CompareCargoRatings "insert variable 'type' somewhere here to pass it to the comparator"); 17:50:56 <Samu> lel 17:52:38 *** ToffeeYogurtPots has quit IRC 17:52:46 <Samu> @logs 17:52:46 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd 17:53:29 *** ToffeeYogurtPots has joined #openttd 17:53:47 <Wolf01> Heh, imgur broken 17:56:31 *** blathijs has quit IRC 17:57:33 <Samu> what's a functor 17:58:49 <LordAro> Samu: google 17:59:03 <LordAro> Samu: however, i'm not sure there is actually a good solution with <C++11 17:59:13 <LordAro> nontrivially, anyway 17:59:19 <LordAro> a global variable would work 17:59:41 <Samu> hmm go easy on me, a global variable, like how :( 18:00:04 <LordAro> as in, declare a variable (CargoType or w/e) outside of a function 18:00:08 <LordAro> and refer to it that way 18:00:17 *** blathijs has joined #openttd 18:00:24 <LordAro> it's not good, but i can't actually think of another way to do it with qsort 18:02:04 *** as has joined #openttd 18:02:12 <as> a 18:02:21 <LordAro> b 18:02:26 <as> as 18:03:13 <Samu> CargoID this_is_a_global_variable; 18:03:24 *** ToffeeYogurtPots has quit IRC 18:03:28 <Samu> return (*b)->goods[this_is_a_global_variable].rating - (*a)->goods[this_is_a_global_variable].rating; 18:03:41 <Samu> let's see what happens 18:03:42 *** ToffeeYogurtPots has joined #openttd 18:05:02 <as> is still updated openttd? 18:06:52 *** Thedarkb has quit IRC 18:07:07 <Samu> that seems tohave worked 18:08:52 *** Samu_ has joined #openttd 18:09:11 <as> ok 18:09:23 *** Samu has quit IRC 18:09:27 *** Thedarkb has joined #openttd 18:09:42 <Samu_> do i relly have to use QSortT? isn't GSortT better? 18:09:51 <Samu_> at least I understand what it's doing 18:10:12 <LordAro> those are not equivalent :p 18:10:29 <LordAro> qsort is an implementation of quicksort, that is in nearly all cases faster than gnome sort 18:10:40 <LordAro> you should only use GSort if you know that you need to 18:13:03 <as> you know if some servers will organize tournament soon 18:13:15 *** Samu_ has quit IRC 18:16:21 *** as has quit IRC 18:18:43 *** Samu has joined #openttd 18:18:58 <Samu> sorry my internet today is doing weird stuff 18:23:54 <Samu> yeah, global variable was just what I needed, thx 18:24:28 <Samu> static CargoID cargotype; 18:24:32 <Samu> is it static? 18:24:36 <Samu> static inline? 18:24:48 <Samu> nop 18:26:20 <Samu> not really sure about QSortT vs GSortT, they seem to produce the same result 18:26:26 <Samu> i'll leave it as QSort 18:26:30 <Samu> QSortT 18:31:32 <LordAro> Samu: of course they produce the same result 18:31:42 <LordAro> what on earth did you expect? 18:31:57 <LordAro> if your sorting is nondeterministic, you have problems 18:32:28 <Samu> the code of qsort looks much larger 18:32:36 *** Gustavo6046 has quit IRC 18:32:37 <Samu> in comparison to GSortT 18:33:09 <LordAro> so? 18:33:36 <Samu> it does more things 18:34:23 *** Gustavo6046 has joined #openttd 18:34:32 <LordAro> Samu: go look up sort algorithms 18:34:43 <LordAro> and time complexity 18:35:06 <Samu> GSortT is about 40 lines, the other is 380 lines of code 18:35:51 <LordAro> so? 18:36:02 <LordAro> while(true) {} 18:36:08 <LordAro> one line of code 18:36:11 <LordAro> not very fast 18:36:21 *** Guest8112 is now known as Prof_Frink 18:36:55 *** Prof_Frink is now known as Guest8115 18:39:05 <Samu> https://paste.openttdcoop.org/pxwjx24zl this is qsort 18:40:50 <LordAro> what is your point? 18:40:54 <Samu> https://paste.openttdcoop.org/p1xjx4tqv GSortT 18:41:04 <Samu> it's much easier to follow GsortT 18:41:04 <LordAro> i am quite capable of reading source code 18:41:21 <Samu> i dunno, seems too complex to be quicker 18:43:29 <LordAro> you should look inside some other standard library files some time 18:43:46 <LordAro> of course they're complicated, they're highly optimised 18:43:53 <LordAro> whereas gsort is not 18:45:46 <DorpsGek> Commit by translators :: r27930 trunk/src/lang/simplified_chinese.txt (2017-11-02 19:45:39 +0100 ) 18:45:47 <DorpsGek> -Update from Eints: 18:45:48 <DorpsGek> chinese (simplified): 2 changes by yfdyh000 18:55:56 *** andythenorth has joined #openttd 18:58:06 <andythenorth> o/ 18:59:00 <frosch123> boo 18:59:59 <supermop> ok i think i have it so gourds only vary on 9 variables now 19:00:28 *** gelignite has joined #openttd 19:00:28 <supermop> should be pretty easy to manually look through millions to find 20 or so that look best 19:01:09 <andythenorth> write an AI to do it ;) 19:01:12 *** Samu has quit IRC 19:01:41 *** Samu has joined #openttd 19:03:18 <supermop> wife suggested genetic algorithm 19:03:34 <supermop> and grasshopper comes with evolutionary solver 19:03:48 <Samu> anyway, now that I got all stations sorted by rating 19:03:55 <Samu> what to do next hmm :) 19:04:06 <Samu> must thikn 19:04:29 <supermop> but hard to define fitness for 'some bumpy, some smooth, basically looking like a variety of gourds' 19:04:53 <supermop> unless you have already trained something on millions of photos of gourds 19:05:10 <supermop> if i had a million photos of gourds, wouldn't need to generate them 19:06:02 <supermop> Samu: want to write an AI to select nice looking autumnal decorative gourds? 19:06:37 *** Thedarkb has quit IRC 19:08:21 <Samu> what? 19:08:47 <Samu> i don't know how to write an AI 19:12:15 * andythenorth got a new computer 19:12:22 <andythenorth> compile is still super slow though :P 19:16:21 *** Thedarkb has joined #openttd 19:17:26 <andythenorth> should I add tyres? o_O 19:17:27 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown 19:18:25 <ST2> andythenorth: and engines... how do you make vehicles xD 19:18:49 <andythenorth> vehicle parts 19:18:58 <andythenorth> from the foundry 19:19:04 <ST2> fair enough :) 19:19:18 <andythenorth> I tried 'powertrain components' for a while, was weird, dunno why 19:19:44 *** andythenorth has quit IRC 19:24:52 *** sla_ro|master has joined #openttd 19:26:13 *** Samu has quit IRC 19:30:33 *** andythenorth has joined #openttd 19:35:04 *** Samu has joined #openttd 19:37:21 *** Guest8115 is now known as Prof_Frink 19:37:57 *** Prof_Frink is now known as Guest8120 19:44:55 *** Samu has quit IRC 19:46:24 *** Samu has joined #openttd 19:49:30 *** Gustavo6046_ has joined #openttd 19:52:06 *** Gustavo6046 has quit IRC 19:52:08 *** Samu has quit IRC 19:52:21 *** Samu has joined #openttd 20:04:37 *** Gustavo6046 has joined #openttd 20:05:27 *** Gustavo6046 has quit IRC 20:07:51 *** glx has joined #openttd 20:07:51 *** ChanServ sets mode: +v glx 20:12:11 *** Gustavo6046_ has quit IRC 20:16:41 *** urdh has quit IRC 20:18:33 *** urdh has joined #openttd 20:19:49 *** Gustavo6046 has joined #openttd 20:32:45 *** Samu has quit IRC 20:36:12 *** Thedarkb has quit IRC 20:38:22 *** Guest8120 is now known as Prof_Frink 20:38:57 *** Prof_Frink is now known as Guest8126 21:15:49 *** Gustavo6046_ has joined #openttd 21:18:33 *** Gustavo6046 has quit IRC 21:18:48 *** Laedek has quit IRC 21:24:46 *** Laedek has joined #openttd 21:29:08 *** andythenorth has quit IRC 21:30:24 *** andythenorth has joined #openttd 21:39:22 *** Guest8126 is now known as Prof_Frink 21:39:57 *** Prof_Frink is now known as Guest8129 21:48:34 *** Samu has joined #openttd 21:52:03 <andythenorth> can I delete Food? 21:52:09 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown 21:52:13 <andythenorth> then I can add Tyres 21:52:43 <Wolf01> Replace it with tyres, deliver tyres to people homes 21:52:47 <Samu> :) 21:57:06 *** sla_ro|master has quit IRC 22:01:42 <frosch123> andythenorth: i wondered whether vehicled bodies should be renamed to sheet metal 22:02:04 <frosch123> wondering about vehicle graphics for it 22:02:18 <andythenorth> they are trucks with blacked out windows :) 22:02:29 <andythenorth> it used to be galvanised steel 22:02:33 <frosch123> also, what cargo has the TE_WATER? 22:02:37 <andythenorth> dunno :) 22:02:53 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos 22:02:55 <frosch123> pipe? :p 22:03:06 <andythenorth> ha 22:03:10 <andythenorth> none currently :P 22:03:23 <andythenorth> TE is probably quite broken in FIRS 22:03:34 <andythenorth> I haven't paid attention to it 22:03:47 <frosch123> so, you already broke tropic 22:03:55 <frosch123> also break arctic by removing food? 22:04:11 <frosch123> vehicles can take the role 22:04:58 *** urdh has quit IRC 22:06:30 <andythenorth> I should unbreak tropic eh :P 22:06:51 *** urdh has joined #openttd 22:07:21 <frosch123> anyway, the main argument for/against raising the cargo limit seems to be whether it is good or bad for andy's health 22:08:13 *** urdh has quit IRC 22:11:41 *** ToBeFree has joined #openttd 22:12:33 <andythenorth> 32 is very good 22:13:04 <andythenorth> I never wish for more 22:13:15 <andythenorth> whereas I often wish for 3 output cargos 22:13:29 <supermop> oops 22:14:02 <supermop> broke grasshopper with myriads of gourds 22:14:16 <frosch123> ok, 8 input, 8 output? or other numbers? 22:14:29 <frosch123> any other kind of effect? 22:14:29 <andythenorth> 3 input, 3 output 22:14:49 <andythenorth> effect? 22:14:58 *** urdh has joined #openttd 22:15:16 <frosch123> in the past we talked about electricity, but in the end it was not considered good 22:15:29 <andythenorth> V453000 also talked about electricity 22:15:44 <andythenorth> I would do electricity per tile :P 22:15:49 <andythenorth> or per region of tiles 22:15:49 <frosch123> afaik noone used the things that were added to make industries talk between each other 22:16:06 <andythenorth> industries can talk between each other? :o 22:16:12 <frosch123> per town 22:16:27 <frosch123> industries within a town can talk to each other 22:16:36 <andythenorth> I thought it was deleted from spec 22:17:08 <frosch123> town persistent storage was implemented like 5 years ago :p but i do not recall ever being used 22:17:12 <andythenorth> maybe I looked in wrong places in docs 22:17:21 <andythenorth> I looked recently, I had silly ideas 22:18:03 <andythenorth> maybe here https://newgrf-specs.tt-wiki.net/wiki/Storages#Persistent_storage 22:18:43 <andythenorth> ok, so it does exist 22:18:52 * andythenorth might have to revisit silly ideas 22:19:43 <andythenorth> means electricity and gas are possible 22:27:34 <andythenorth> also bed 22:27:35 *** andythenorth has quit IRC 22:39:26 *** urdh has quit IRC 22:39:36 *** urdh has joined #openttd 22:40:22 *** Guest8129 is now known as Prof_Frink 22:40:57 *** Prof_Frink is now known as Guest8135 22:41:37 *** Flygon has joined #openttd 22:41:50 *** urdh has quit IRC 22:44:05 *** urdh has joined #openttd 22:54:57 *** Thedarkb has joined #openttd 22:55:47 <Samu> how do I iterate backwards? :( 22:55:53 <Samu> from End() to Begin() ? 23:02:11 *** supermop has quit IRC 23:03:56 *** gelignite has quit IRC 23:07:00 *** supermop has joined #openttd 23:18:49 *** Progman has joined #openttd 23:32:03 <Wolf01> 'night 23:32:06 *** Wolf01 has quit IRC 23:33:41 *** oskari89 has quit IRC 23:37:34 *** frosch123 has quit IRC 23:41:23 *** Guest8135 is now known as Prof_Frink 23:41:57 *** Prof_Frink is now known as Guest8145