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00:25:04 *** Progman has quit IRC 00:32:32 <Samu> C4715 'MoveGoodsToStation': not all control paths return a value openttd d:\openttd\trunk\src\station_cmd.cpp 3913 00:32:40 <Samu> what does it mean not all control paths return a value? 00:32:43 <Samu> they do 00:33:50 <ST2> well, I must say: after people try some online servers... they come back to BTPro trying todo the same 00:34:29 <Samu> st2, hi 00:34:39 *** HerzogDeXtEr has quit IRC 00:35:03 <ST2> and, imo - there should be a window shown to when joining a MP server 00:35:10 <ST2> saying something 00:35:38 <Samu> it's that for cycle at line 56 https://paste.openttdcoop.org/pbftxsvuw that's telling me not all control paths return a value, can u take a look, plz? 00:36:16 <ST2> Samu, STFU, I'm pissed now, not with you or the game ^^ 00:36:43 <Samu> :) 00:40:11 <Samu> gonna try use a while 00:40:13 <ST2> once upon a time, someone suggested to link logins (game) to OpenTTD related stuff (tt-forums) 00:42:23 *** Guest8145 is now known as Prof_Frink 00:42:57 *** Prof_Frink is now known as Guest8149 00:44:12 <ST2> I guess that won't go into production because couldn't make it work with SOAP, even on the openttdcoop servers 00:46:16 <ST2> anyway, better I stop whining - people is away ^^ 00:58:07 *** Biolunar has quit IRC 01:10:28 *** FLHerne has quit IRC 01:25:26 *** Samu has quit IRC 01:43:23 *** Guest8149 is now known as Prof_Frink 01:43:58 *** Prof_Frink is now known as Guest8153 01:46:16 *** Gustavo6046_ has quit IRC 02:44:24 *** Guest8153 is now known as Prof_Frink 02:44:57 *** Prof_Frink is now known as Guest8155 03:10:21 *** Cubey has quit IRC 03:17:23 *** glx has quit IRC 03:45:24 *** Guest8155 is now known as Prof_Frink 03:45:57 *** Prof_Frink is now known as Guest8163 03:52:15 *** cHawk has joined #openttd 04:06:57 *** Thedarkb has quit IRC 04:13:36 *** efess has quit IRC 04:43:49 *** Thedarkb has joined #openttd 04:46:24 *** Guest8163 is now known as Prof_Frink 04:46:58 *** Prof_Frink is now known as Guest8167 05:47:13 *** Guest8167 is now known as Prof_Frink 05:47:47 *** Prof_Frink is now known as Guest8169 05:50:54 *** mindlesstux has quit IRC 05:51:30 *** mindlesstux has joined #openttd 05:54:56 *** sla_ro|master has joined #openttd 05:58:50 *** supermop has quit IRC 06:02:26 *** mindlesstux has quit IRC 06:02:59 *** mindlesstux has joined #openttd 06:48:13 *** Guest8169 is now known as Prof_Frink 06:48:47 *** Prof_Frink is now known as Guest8172 06:52:18 *** sla_ro|master has quit IRC 07:34:11 *** tycoondemon has quit IRC 07:43:34 *** Progman has joined #openttd 07:46:46 *** Defaultti has joined #openttd 07:49:13 *** Guest8172 is now known as Prof_Frink 07:49:50 *** Prof_Frink is now known as Guest8176 07:58:39 *** tycoondemon has joined #openttd 08:21:47 *** PressureLine has joined #openttd 08:37:52 *** Wolf01 has joined #openttd 08:38:04 <Wolf01> Moin 08:45:51 <__ln__> did you start your new work yet? 08:46:00 <Wolf01> Monday 08:47:23 *** Thedarkb has quit IRC 08:47:35 *** Progman has quit IRC 08:50:14 *** Guest8176 is now known as Prof_Frink 08:50:50 *** Prof_Frink is now known as Guest8178 08:56:17 <Wolf01> And as always when you need it, whatsapp is borked 09:00:01 *** ToffeeYogurtPots has quit IRC 09:00:18 *** ToffeeYogurtPots has joined #openttd 09:08:18 *** PressureLine has quit IRC 09:24:25 <Wolf01> BTW, I totally support the last patch by samu, if and only if won't break things, works as intended, easy to understand what it does 09:27:25 <Wolf01> Also we should add more stations to industries, like roadstops (non drive through, to mess up with articulated vehicles), train stations might be tricky as trains can crash, it might open a whole new way to play OTTD: "disable player built stations" 09:27:50 *** ToffeeYogurtPots has quit IRC 09:28:19 *** ToffeeYogurtPots has joined #openttd 09:34:31 *** ToffeeYogurtPots has quit IRC 09:36:42 *** ToffeeYogurtPots has joined #openttd 09:51:14 *** Guest8178 is now known as Prof_Frink 09:51:50 *** Prof_Frink is now known as Guest8182 10:20:17 *** orudge` has joined #openttd 10:20:18 *** ChanServ sets mode: +o orudge` 10:22:44 *** FLHerne has joined #openttd 10:52:14 *** Guest8182 is now known as Prof_Frink 10:52:50 *** Prof_Frink is now known as Guest8184 11:13:45 *** Samu has joined #openttd 11:13:49 <Samu> hi 11:34:20 <Samu> how do i delete an attachment from a bug report? 11:35:10 *** Biolunar has joined #openttd 11:35:21 <Samu> from here: https://bugs.openttd.org/task/6633 11:35:34 <Samu> both my patches don't correct the problem 11:35:37 <Samu> delete them 11:36:23 *** val_ has joined #openttd 11:38:53 <val_> hi, I wanted to ask if I can translate the wiki documentation from English to Italian, since some pages are missingà 11:39:27 *** alluke has joined #openttd 11:40:02 <Wolf01> Yes, do it 11:40:03 <alluke> hey why can't i login to web translator? 11:40:38 <alluke> tried to make new account but username and email already exist 11:46:40 <val_> ok, can I use the euro ? 11:46:50 <val_> or only pound ? 11:53:15 *** Guest8184 is now known as Prof_Frink 11:53:50 *** Prof_Frink is now known as Guest8187 12:02:55 <peter1138> Samu, just comment, as you did, that they don't work. Deleting them doesn't help anything. 12:07:28 <Samu> ty 12:09:49 <Samu> just tried iter->second += min((*ip)->incoming_cargo_waiting[cargo_index], amount) 12:10:34 <Samu> so far it's doing good, but there's still that lingering doubt... is it right to get the value from incoming_cargo_waiting 12:14:37 <V453000> For shit I can't seem to be able to figure out the order of railtype level crossing sprites :| even with tt-wiki 12:14:49 *** chomwitt has joined #openttd 12:34:11 <Samu> i did it! https://imgur.com/UyZrVZZ - water for everybody! 12:37:23 <Samu> now i wanna do something similar to industries accepting cargo 12:49:50 <Wolf01> https://www.flickr.com/photos/narrow-gauge/37957585156/ wonderful 12:51:12 *** chomwitt has quit IRC 12:54:15 *** Guest8187 is now known as Prof_Frink 12:54:50 *** Prof_Frink is now known as Guest8190 12:56:04 *** D-HUND has quit IRC 12:59:04 *** debdog has joined #openttd 13:02:42 *** mindlesstux has quit IRC 13:03:20 *** mindlesstux has joined #openttd 13:12:19 <Wolf01> V453000: https://www.flickr.com/photos/148620123@N08/35348076024/in/pool-legotrains/ isn't a bit too much articulated? 13:14:39 *** synchris has joined #openttd 13:16:47 <Samu> https://imgur.com/gEhUrHg - wood for every sawmill! 13:17:10 <Samu> @calc 144+96 13:17:10 <DorpsGek> Samu: 240 13:17:17 <Samu> nothing lost 13:18:00 <Samu> the closest gets the most 13:19:38 *** mindlesstux has quit IRC 13:20:12 *** mindlesstux has joined #openttd 13:20:13 <Samu> lets try moar sawmills 13:21:45 *** oskari89 has joined #openttd 13:22:55 *** efess has joined #openttd 13:25:22 <Samu> https://imgur.com/ek9AOTf 13:25:37 <Samu> only 5 reveived wood :( not quite what I expecte 13:25:38 <Samu> d 13:33:32 <alluke> distorted french cars inspection statistics again 13:33:47 <alluke> my car passed without notes 13:33:53 <Flygon> Samu, I see that curve and 236km/h train and can only think "Fuck, that's gonna derail". 13:39:28 <alluke> @oskari89 what happened to dmg7 in latest finset 13:42:05 *** supermop has joined #openttd 13:55:15 *** Guest8190 is now known as Prof_Frink 13:55:50 *** Prof_Frink is now known as Guest8192 14:01:53 <Wolf01> https://www.flickr.com/photos/133023502@N04/21836118955/in/pool-legotrains/ holy shit, I must build this one 14:16:03 <Samu> i can't do anything about this 14:16:26 <Samu> unless industries can start working with fractional cargo 14:18:24 *** Flygon has quit IRC 14:26:29 <supermop> Wolf01: awesome 14:32:21 *** mindlesstux has quit IRC 14:32:51 *** mindlesstux has joined #openttd 14:56:16 *** Guest8192 is now known as Prof_Frink 14:56:50 *** Prof_Frink is now known as Guest8201 14:59:36 <alluke> @oskari89 tad & tabd EPIC! 15:11:23 *** Progman has joined #openttd 15:11:30 *** Progman has quit IRC 15:15:33 *** Progman has joined #openttd 15:25:57 *** Alberth has joined #openttd 15:25:57 *** ChanServ sets mode: +o Alberth 15:26:08 <Alberth> o/ 15:34:21 <Wolf01> o/ 15:49:36 *** Gustavo6046 has joined #openttd 15:57:16 *** Guest8201 is now known as Prof_Frink 15:57:51 *** Prof_Frink is now known as Guest8205 15:58:24 <alluke> @juzza1 whats the state of my tka3 and ei sprites? 15:59:08 *** Gustavo6046 has quit IRC 15:59:19 *** Gustavo6046 has joined #openttd 16:10:34 *** Stimrol has joined #openttd 16:12:05 <Samu> https://imgur.com/MwLgegR 16:12:11 <juzza1> alluke: make an issue if you have all views ready in xcf or png 16:12:12 <Samu> better, but not quite what I expected 16:12:24 <Samu> was hoping for exact numbers 16:13:59 <Samu> @calc 18+25+22+26+22+18+22+25+18+22+22 16:13:59 <DorpsGek> Samu: 240 16:14:07 <Samu> nice 16:16:06 *** Maraxus has joined #openttd 16:17:46 <Samu> I was hoping for something like this: 22+22+22+22+22+22+22+22+22+21+21 16:18:09 <Samu> why do I get variance? 16:21:59 <alluke> @juzza1 done, tka3 sprites are at #4679 16:22:44 <alluke> tka3 needs \/ views to be done though, ill try that when i have time again 16:35:48 *** Maarten has quit IRC 16:36:03 *** Maraxus has quit IRC 16:40:25 *** val_ has left #openttd 16:45:36 <V453000> what's the point of having 2 rail crossing signal thingies in front and 2 in the back? 16:45:41 <V453000> speaking railtype road crossings 16:45:54 <V453000> ah one goes over train, one over train and RV 16:46:01 <V453000> and one over RV only and one over nothing 16:46:04 <V453000> sense makes 16:46:26 <Alberth> one over nothing makes sense? :p 16:47:42 <V453000> well over no vehicles 16:48:17 *** Maarten has joined #openttd 16:50:02 <V453000> https://dev.openttdcoop.org/attachments/download/8745/level-crossings-test.png 16:50:09 <V453000> I guess I can't quite do that 16:50:16 <V453000> because the rear ones then clip with trains :D 16:51:56 <V453000> k abandon ship, this isn't going anywhere :D 16:52:04 <V453000> invisible crossings there shall be for now 16:53:42 *** frosch123 has joined #openttd 16:54:50 <Alberth> nice idea, but yeah, seems somewhat fragile wrt clipping 16:56:20 *** Maarten has quit IRC 16:58:09 *** Compu has quit IRC 16:58:16 *** Guest8205 is now known as Prof_Frink 16:58:39 <frosch123> V453000: the 4 sprites represent the 4 corners 16:58:50 *** Prof_Frink is now known as Guest8208 16:58:51 <frosch123> you could cut the ramps in the middle 16:59:06 <frosch123> maybe that is sorted better 16:59:48 *** Maarten has joined #openttd 17:00:06 <Alberth> wouldn't raised barrier cause mess anyway? 17:00:37 <Alberth> ie bus partly on the tracks or so 17:00:52 *** TheMask96 has quit IRC 17:00:58 <frosch123> well, broken bus on occupied rail won't work :) 17:01:38 *** TheMask96 has joined #openttd 17:08:20 *** Compu has joined #openttd 17:08:22 <supermop> V453000: retract the 'bridge' rather than raising it 17:08:28 <V453000> yeah I checked the Ctr+B to see how it does stuff 17:08:38 <V453000> interesting idea supermop 17:08:53 <V453000> I think it would still clip though 17:09:04 <supermop> maybe 17:09:06 <supermop> not sure 17:09:36 <supermop> im thinking it retracts into a slot, so you only see the yellow edge 17:09:52 <V453000> for now I abandon crossings and move to tunnels, need to find the overlay ground tunnel sprite :) https://dev.openttdcoop.org/attachments/download/8746/purr-tunnels.png 17:09:56 <supermop> you'd need some other type of light or gate 17:10:10 <V453000> oh, yeah with a different kind of mechanism it might work 17:10:31 <V453000> but yeah, next version :) spent enough of time with this already 17:16:15 <V453000> it's kind of annoying that I have to use a terrain tile there 17:16:27 <supermop> so work computer freezes when generating 40 of these gourds at once 17:16:28 <V453000> compared to the whole nice feeling of a railtype being independent of terrain 17:16:59 <V453000> but I guess once one starts adding stuff like snow awareness then ground dependance goes to the shitter 17:17:18 <supermop> because i made the data tree too complex or something. so now i have to increment a counter, bake, repeat 17:23:06 <supermop> https://imgur.com/a/MQ2KY 17:23:53 <supermop> idk if i want to improve the rules on width by zone to better prevent some of the really dumb shapes or just manually cull them 17:27:54 <V453000> wtf is that :D 17:29:28 <Alberth> I name it "yellow blobs on black" 17:32:45 <supermop> V453000: with texture and bump maps, hopefully eventually this: http://www.publicdomainpictures.net/view-image.php?image=195137&picture=gourds-background 17:33:52 <supermop> need to tweak the rules to get more of the dick shaped ones 17:34:17 <supermop> also need to add lights etc so you can see the ridges 17:34:40 <V453000> ah is what I thought 17:34:52 <V453000> just model dicks straight away 17:38:40 <supermop> but i want grasshopper to produce them for me 17:38:46 <supermop> must automate 17:42:15 <V453000> penis producing grasshopper 17:42:19 <V453000> and I thought I have seen it all 17:49:03 <supermop> going to print large scale back drop as autumnal/harvest part decoration 17:49:08 <supermop> party 17:49:16 <V453000> autumn totally screams penises 17:49:17 <V453000> +1 17:49:41 <supermop> might just render in grayscale and overlay abstracted color patterns in PS 17:50:20 <supermop> rather than mapping each one with some random pumpkin or squash texture 17:50:44 <V453000> arr 17:52:23 *** HerzogDeXtEr has joined #openttd 17:55:02 <V453000> :D:D the more things I touch the more things to into total shit :D good progress so far 17:56:25 *** WegeClausen has joined #openttd 17:56:46 <supermop> ShitBase 17:56:48 <WegeClausen> hi i got a question on unloading loading 17:57:15 <WegeClausen> if a train carries water from one city to a other both got water and take water 17:57:32 <WegeClausen> what is the correct settings to do both way 17:57:54 <WegeClausen> it seams without somthing set it takes its own water back 17:58:07 *** glx has joined #openttd 17:58:07 *** ChanServ sets mode: +v glx 17:59:17 *** Guest8208 is now known as Prof_Frink 17:59:50 *** Prof_Frink is now known as Guest8211 17:59:54 <frosch123> bidirectional feeders only work with cdist 18:02:39 *** Wormnest has joined #openttd 18:03:05 <WegeClausen> frosch123: i can not find on cdist can you post somthing 18:04:15 <frosch123> https://wiki.openttd.org/Cargodist 18:06:42 <frosch123> if you don't want that entirely different game mode, then you need to split stations 18:06:54 <frosch123> https://wiki.openttd.org/Two-way_feeder_service <- like here 18:07:01 <frosch123> different stations for loading and unloading 18:10:49 <WegeClausen> ok thanks 18:11:35 <WegeClausen> i will try unload all no load living to a depo return to station and load 18:11:44 *** WegeClausen has left #openttd 18:14:08 <V453000> WTF python just told me no module called PIL after moving the RGBA EATER to a different folder with a new bat command to launch it there :0 18:14:23 <V453000> oh it got fucked also at it's original location 18:14:24 <V453000> WTF 18:14:26 <V453000> how 18:14:56 <Alberth> RGBA ate it, perhaps 18:15:05 <V453000> what could I have done possibly wrong? 18:15:06 <Alberth> but euhm, where is PIL 18:15:25 <V453000> at python folder? 18:15:25 <Alberth> still where it is supposed to be? 18:15:46 <V453000> idk where I can find it on the disk 18:15:48 <V453000> I never had to do that :D 18:16:03 <Alberth> don't know how it gets added to Python 18:16:30 <Alberth> you are not sneakily using a different Python by accident? 18:16:48 <V453000> I literally didn't do anything to python since I did BRIX and now even BRIX is broken 18:17:37 <Alberth> import sys; print(sys.path) <-- that's the list directories that Python searches 18:17:52 <Alberth> but likely PIL isn't there 18:18:09 <V453000> I went to python folder 18:18:12 <V453000> ran python.exe 18:18:15 <V453000> and wrote import PIL 18:18:16 <V453000> it worked 18:18:20 <V453000> :) 18:18:22 <V453000> wtf 18:18:42 <V453000> hm it's somehow magically using python 2.7 18:18:44 <V453000> I guess 18:18:55 <Alberth> from PIL import Image ? 18:19:29 <V453000> yeah 18:19:43 <V453000> well I put the python direct path to the .bat and it works now 18:19:53 <V453000> my guess is that windows update wrecked variables or something 18:19:58 <V453000> although sounds weird af 18:20:27 <Alberth> python.exe --version gives the expected value ? 18:20:27 *** Smedles has quit IRC 18:20:54 *** Smedles has joined #openttd 18:22:02 <V453000> yeah 18:22:17 <V453000> I don't understand what is broken but it's fixed for now :D 18:22:54 <Alberth> directly pointing at the program is quite sure-fire way to get it running 18:23:17 <V453000> arrr 18:23:24 <Alberth> biggest point is the OS should handle that rather than you :p 18:23:48 <Alberth> but I have never understood windows at all 18:24:20 <V453000> blabla penguins blabla 18:24:24 <V453000> :P 18:24:30 <Alberth> too may graphical nonsense that has no real information 18:24:50 <Alberth> *much 18:25:06 <Alberth> but ymmv a lot there 18:26:55 <LordAro> V453000: your issue here is that you're using python on windows 18:27:25 *** sla_ro|master has joined #openttd 18:27:38 <V453000> well :D 18:38:20 *** oskari89 has quit IRC 18:42:52 *** andythenorth has joined #openttd 18:46:01 <andythenorth> yo 18:46:07 <Alberth> o/ 18:46:10 <Wolf01> Cat 18:48:26 *** Cubey has joined #openttd 18:50:24 *** gelignite has joined #openttd 18:57:35 <V453000> I fucking hate railtypes with every corner of my brain right now 18:57:44 <V453000> every single step I make is simply wrong 19:00:17 *** Guest8211 is now known as Prof_Frink 19:00:29 *** mindlesstux has quit IRC 19:00:50 *** Prof_Frink is now known as Guest8216 19:01:12 *** mindlesstux has joined #openttd 19:02:41 <V453000> what exactly does RAILTYPE_TUNNELS expect from me_ 19:02:42 <V453000> ? 19:02:52 <V453000> because the first 8 sprites don't seem to do anything 19:02:56 <V453000> or at least I can't see them anywhere 19:03:10 <andythenorth> railtypes is like pulling teeth eh 19:03:22 <V453000> the rails themselves were great 19:03:23 <andythenorth> still, we ain't gonna fix it, so eh :) 19:03:33 <V453000> but road crossings and tunnels are absolute brutality 19:04:09 <andythenorth> we need more stuff 19:04:10 <frosch123> why 8? 19:05:03 <V453000> well tt-wiki says there should be 16 19:05:17 <frosch123> for tunnels? 19:05:22 <V453000> which alone I don't exactly understand but according to ogfx-extra file, it seems like it's grass + snow 19:05:23 <V453000> yes 19:05:32 <V453000> https://newgrf-specs.tt-wiki.net/wiki/NML:Replace_new_sprites 19:05:36 *** val_ has joined #openttd 19:05:42 <V453000> https://dev.openttdcoop.org/attachments/download/8747/Ogfxe_extra.png 19:05:48 <frosch123> oh, original sprites, not railtypes 19:06:00 <V453000> well it's in extra and railtypes pointed to it 19:06:10 <andythenorth> sherp grf https://www.youtube.com/watch?v=oSs3oqvMs-4 19:06:12 <V453000> and only defining the basic railtype things has these things appear through the tunnels 19:06:25 <V453000> so it's quite mandatory to define them once I start defining railtype tunnels 19:06:36 <frosch123> don't you define a new railtype? 19:06:42 <V453000> I do 19:06:49 <frosch123> well, then it's not 16 19:06:51 <V453000> but I don't want them to use rail tunnels 19:07:04 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action3/Railtypes#Tunnel_portal_overlay_.280A.29 19:07:25 <V453000> well yeah that's overlays, those I already ahve 19:07:49 <V453000> https://dev.openttdcoop.org/attachments/download/8746/purr-tunnels.png 19:07:56 <V453000> now I need to replace those grass pieces 19:08:04 <V453000> which I believe should be the original replacenew sprites 19:09:10 <V453000> so I did https://paste.openttdcoop.org/pyagmcbpw 19:09:25 <V453000> but idk where are the 1-8 19:09:33 <V453000> OH FUCK 19:09:40 <V453000> I am only defining 0-8 19:09:44 <V453000> not 1-16 19:09:46 <V453000> xD 19:10:20 <V453000> ok sorted 19:10:24 <V453000> now just fix shittings 19:10:28 <V453000> *offshits 19:10:31 <V453000> *offsets 19:10:45 <Wolf01> andythenorth: https://www.flickr.com/photos/133023502@N04/21836118955/in/pool-legotrains/ I'll rebuild this, I think I felt in love 19:11:23 <frosch123> the 16 sprites are: (back/front)*(4 directions)*(grass/snow) 19:12:26 <V453000> yeah I found that in the extra file 19:12:31 <V453000> just fucked up the nml 19:12:32 <V453000> :D 19:12:59 <V453000> yeah first 2 work now 19:13:15 <V453000> I guess I need to switch the rest with climate-detecting switches 19:13:25 <V453000> right? 19:13:46 *** ToffeeYogurtPots has quit IRC 19:14:00 <frosch123> andythenorth: is that your new car? 19:14:26 *** ToffeeYogurtPots has joined #openttd 19:15:03 <andythenorth> frosch123: only in Russia 19:18:41 <andythenorth> what shall we do? 19:18:45 <andythenorth> I've wrecked FIRS enough 19:24:44 <frosch123> i need a name 19:25:06 <frosch123> "long vehicles" already has so many uses 19:25:20 <frosch123> "merged vehicle sprite" 19:25:26 <frosch123> "shared vehicle sprite"? 19:26:41 <Gustavo6046> Guys 19:26:58 <Gustavo6046> Do you think you can get SoftEther's VPN client to see if my LAN server can be joined through it? 19:28:12 <andythenorth> frosch123: slug? 19:32:07 <frosch123> no, it's not the slug 19:33:01 <frosch123> http://devs.openttd.org/~frosch/multiarticsprite.png <- it's that thing 19:33:14 <frosch123> define N articulated part, draw a single sprite diagonally over them 19:38:21 <andythenorth> sub-unit-vehicle 19:38:31 <andythenorth> multi-part 19:38:33 <andythenorth> dunno 19:38:49 <andythenorth> in horse I had consist, unit, slice 19:39:10 <andythenorth> 'units' were pseudo vehicles, made up of 3 slices 19:39:40 * andythenorth deleted that 19:48:21 <Samu> what u think of this? https://www.tt-forums.net/viewtopic.php?f=33&t=77231 19:58:18 <Eddi|zuHause> "articulated vehicle units"? 20:01:17 *** Guest8216 is now known as Prof_Frink 20:01:50 *** Prof_Frink is now known as Guest8222 20:09:23 *** Breckett has joined #openttd 20:09:30 *** Biolunar has quit IRC 20:13:38 <Wolf01> <frosch123> http://devs.openttd.org/~frosch/multiarticsprite.png <- it's that thing <- https://www.flickr.com/photos/148620123@N08/35348076024/in/pool-legotrains/ 20:16:32 *** PressureLine has joined #openttd 20:24:26 <frosch123> maybe articulation-blocks 20:24:35 <frosch123> it's kind of anti-articulation :p 20:27:43 <PressureLine> o_O 20:29:39 <PressureLine> I'm sure that makes sense in context 20:30:11 <PressureLine> hmm. maybe I need to reduce the cargo weight multiplier from 4 20:32:22 <andythenorth> tangent-vehicles frosch123 20:32:27 <andythenorth> arc-cutting-vehicles 20:32:41 <PressureLine> ahh 20:32:48 <PressureLine> 22.5* turns 20:32:50 <PressureLine> ? 20:32:57 <andythenorth> stringline :P 20:32:58 <andythenorth> http://www.railpictures.net/photo/564522 20:33:44 <PressureLine> I imagine that was unintentional 20:34:41 <frosch123> secants? 20:34:45 <Eddi|zuHause> frosch123: on a related note, it might be useful to define the "anchor points" of this whatever-it's-called-contraption as something other than the end points 20:34:49 <V453000> derailed vehicles 20:35:14 <frosch123> Eddi|zuHause: i solved that already 20:35:34 <frosch123> the anchors are the middle of the articulated parts at the end 20:35:49 <Eddi|zuHause> that might work 20:35:53 <frosch123> that's the only point that makes sense, since it's the only one that follows the track 20:36:18 <frosch123> everything else can be done by slugification 20:36:35 <Eddi|zuHause> so you can adjust that anchor point by making the outer vehicles shorter or longer 20:36:43 <PressureLine> http://www.radionz.co.nz/assets/news_crops/21423/eight_col_1M1A2349.jpg 20:36:52 <andythenorth> so in Iron Horse 3, will I have to rework it all to put 10/8 back in? o_O 20:37:07 <V453000> https://dev.openttdcoop.org/attachments/download/8749/tunolz-wip.png 20:37:32 <PressureLine> very nice V 20:37:34 <andythenorth> V453000: haz won? 20:37:39 <V453000> not yet 20:37:47 <V453000> need to do photoshop fixes and x1 zoom 20:37:49 <V453000> other than that iz won 20:37:51 <PressureLine> i know it's perspective, but the tunnell entrances look really low :/ 20:37:53 <V453000> oh and 8bpp 20:38:19 <V453000> tunnels in OpenTTD are extremely low PressureLine :) good and correct observation 20:38:32 <PressureLine> im a draftsman 20:38:41 <Eddi|zuHause> PressureLine: it's actually backwards, because the original tunnel entrances are made to look larger than they actually are 20:38:43 <PressureLine> ofc i notice weird perspective errors 20:38:49 <V453000> I worked with those in the past :P 20:39:07 * andythenorth nearly became drafts person 20:39:16 <andythenorth> then didn't 20:39:19 <PressureLine> lol 20:39:29 <PressureLine> but 20:39:42 <PressureLine> i do like the style V 20:39:57 <V453000> you don't have much choice :P 20:39:58 <V453000> G_G 20:40:01 <PressureLine> haha 20:40:06 <V453000> thanks 20:40:14 <PressureLine> unless I still play with TTD grafix ;) 20:40:32 <V453000> yeah I should eventually make it properly compatible with those, but not tonight 20:40:51 <V453000> because original TTD graphics are the best shit ever witnessed by human eyeballs 20:40:55 <PressureLine> only way I can see to make the tunnel not look so low 20:41:17 <V453000> I'm honestly not trying to fight the too low nature of tunnels anymore 20:41:20 <V453000> this is what it is :) 20:41:27 <PressureLine> would be to pull the entrance towards the up-side of the slope 20:41:36 <V453000> you can always disable the railtype tunnels and use the base set tunnels instead 20:41:43 <V453000> parametarz winrar 20:41:49 <PressureLine> yay 20:41:53 <PressureLine> <3 parameters 20:42:02 <V453000> you can only go so far with that because if you get too close to the tile then the vehicles aren't hidden when disappearing 20:42:04 <V453000> if you see what I mean 20:42:11 <PressureLine> yeah 20:42:31 <V453000> it's fine :) look at height of bridges 20:42:33 <PressureLine> but i *like* the xUSSR set, so what do I know :D 20:42:33 <V453000> way worse imo 20:42:46 <V453000> omg 20:42:52 <PressureLine> only the engines 20:43:04 <V453000> oversized shit is nice at first but the glitches... 20:43:06 <PressureLine> I use the SBB set wagons & pax 20:43:56 <andythenorth> I went off 10/8 20:43:58 <andythenorth> gains me nothing 20:44:04 *** val_ has quit IRC 20:44:05 <andythenorth> sooner shrink sprites so 8/8 looks long 20:44:14 <PressureLine> https://i.imgur.com/FWQ7skJ.png 20:44:43 <V453000> so where is that wireless age 20:44:48 <V453000> my table is swarming with cables 20:44:49 <V453000> FFS 20:45:27 <PressureLine> heh 20:45:41 * PressureLine has 4G broadband 20:46:13 <V453000> well do you connect your monitor and all power sources with it? :P 20:46:16 <PressureLine> and the guys are upgrading the closest site (~400' away from my house) on monday :D 20:46:42 <PressureLine> the *top* of my desk is relatively cable free 20:47:02 <PressureLine> underneath... It's like an Italian Restaurant 20:48:02 <PressureLine> hmmmmmmmmmmmmmm 20:48:26 <andythenorth> wrecking FIRS has given me a lot more drawing to do :| 20:48:43 <PressureLine> haha 20:49:37 <PressureLine> do I single-head and pretend that my trains will never go up a slope when loaded? 20:50:14 <PressureLine> or double-head and take the 10% speed loss (xUSSR set) and make mah trains *even longer* 20:51:40 <V453000> XD and every other vehicle set author andythenorth 20:52:05 <andythenorth> ah well 20:52:15 <andythenorth> what colour for Chlorine tankers? 20:52:19 <andythenorth> CC, or some other colour? 20:52:29 <andythenorth> white is RL, but that's for food tankers 20:53:47 <V453000> purple with cola 20:54:01 <V453000> you will run out of colours with that many cargoes anyway so might as well add retarded colours earlier XD 20:54:07 <V453000> /me is super funny tonight 20:54:09 <andythenorth> colours all run out 20:54:13 <andythenorth> no colours left 20:54:15 <andythenorth> delete grf 20:54:40 <PressureLine> how about a toxic-green type colour 20:57:18 <andythenorth> https://i.pinimg.com/736x/1a/9d/0d/1a9d0d8fb2eeaed7c8d40f0c42e1abfd--train-lego-lego-trains.jpg 20:58:57 <frosch123> andythenorth: cyan for chlor 20:59:05 <PressureLine> magenta! 20:59:16 <andythenorth> we don't really have a cyan :) 20:59:21 <PressureLine> and yes. exatly andy 21:00:28 <Eddi|zuHause> i always mix up the colour codes for cyan, magenta and yellow 21:00:50 <Eddi|zuHause> (in RGB) 21:00:51 <PressureLine> or: https://c1.staticflickr.com/5/4056/4575119167_7aab6077ff_b.jpg 21:01:03 <PressureLine> make it be a bare steel tank 21:01:05 <andythenorth> silver is petrol 21:01:11 <andythenorth> black is oil 21:01:13 <frosch123> well, then the cyaniest light-blue you get 21:01:25 <PressureLine> maybe 21:01:35 * andythenorth tries one 21:01:35 <PressureLine> have 'refined' chemical tanks 21:01:38 <PressureLine> all be steel 21:01:48 <PressureLine> but with different coloured ribs 21:01:49 <Eddi|zuHause> one is 00FFFF, one is FF00FF and one is FFFF00 21:02:17 *** Guest8222 is now known as Prof_Frink 21:02:50 *** Prof_Frink is now known as Guest8227 21:03:31 <PressureLine> Edii: https://www.visibone.com/color/chart_847.gif 21:03:39 <PressureLine> or: 21:03:49 <PressureLine> https://www.visibone.com/color/post1092.jpg 21:04:08 <PressureLine> or: http://www.visibone.com/color/hexagon_800.gif 21:04:11 <Eddi|zuHause> i don't think that's helping 21:04:30 <PressureLine> why not? 21:04:40 <frosch123> Eddi|zuHause: why don't you know the rainbow by heart? 21:04:59 <Eddi|zuHause> frosch123: the rainbow is not in RGB 21:05:17 <frosch123> the colors are the same if you ignore brightness and saturation 21:05:22 <PressureLine> CYMK ftw 21:05:43 <frosch123> there is only one hue-cycle 21:06:10 <Eddi|zuHause> frosch123: yes, but that's not RGB 21:06:26 *** gelignite has quit IRC 21:06:40 <frosch123> cyan is between blue and green 21:06:43 <PressureLine> signal distances? 21:06:53 <frosch123> or do you complain whether it is #rrggbb or #bbggrr ? 21:07:17 <andythenorth> cyan works 21:07:39 <PressureLine> chlorine always has connotations of green for me, for some reasons 21:07:42 <Eddi|zuHause> PressureLine: 12-ish 21:07:58 <PressureLine> :o 21:08:20 <PressureLine> i think 9 clear spaces between signals is the largest ive ever really used 21:10:05 <Eddi|zuHause> my trains might be 8 or sometimes 10 tiles 21:10:46 <Eddi|zuHause> and signals would be slightly further apart than one train length 21:13:33 <Eddi|zuHause> frosch123: maybe where other people confuse left and right, i confuse the ordering in 3-cylces? 21:13:51 <PressureLine> im looking at ~ the smae train length for this game 21:14:10 <PressureLine> s/smae/same 21:14:20 <PressureLine> 11 it is! 21:21:59 *** Thedarkb has joined #openttd 21:25:34 *** Breckett has quit IRC 21:30:16 *** Alberth has left #openttd 21:36:40 <andythenorth> is bed 21:36:42 *** andythenorth has left #openttd 21:43:10 *** Progman has quit IRC 21:45:03 *** sla_ro|master has quit IRC 21:45:15 *** Progman has joined #openttd 21:47:09 *** frosch123 has quit IRC 22:03:18 *** Guest8227 is now known as Prof_Frink 22:03:50 *** Prof_Frink is now known as Guest8231 22:18:38 <PressureLine> ^%$^## 22:18:58 <PressureLine> why do my signal position calculations always seem to end up wrong 22:21:17 <Eddi|zuHause> you can set a signal distance and use ctrl+drag to place the signals along any stretch of tracks that does not have switches 22:22:24 <Eddi|zuHause> if you start dragging on a signal, it will copy that signal's properties (type, orientation) 22:23:05 <Eddi|zuHause> mind you, that helps more for people using signal distance of 2 rather than 12 22:39:36 <PressureLine> yes 22:39:52 <PressureLine> but i always mess up the start point 22:40:04 <PressureLine> which messes up bridge/tunnel placement 22:40:52 <Eddi|zuHause> so start at the bridge/tunnel entrance and drag backwards? 22:45:07 *** Wormnest has quit IRC 22:46:06 <PressureLine> doesnt help when the new signal placement is in the middle of the tunnel or bridge 22:50:08 *** Flygon has joined #openttd 22:51:01 *** mescalito has joined #openttd 22:52:34 <Samu> only 2 best rated stations getting cargo versus all stations getting cargo: https://i.imgur.com/Kn6MPgI.png 22:55:03 <Samu> the more inner stations get more passenger / month while the outer stations get less 22:55:28 <Samu> it's still highly dependant on rating 22:55:34 <Samu> but overall, I like it 23:04:18 *** Guest8231 is now known as Prof_Frink 23:04:50 *** Prof_Frink is now known as Guest8232 23:22:15 <Wolf01> 'night 23:22:17 *** Wolf01 has quit IRC 23:27:09 *** mescalito has quit IRC 23:44:53 <PressureLine> RVs 23:45:01 <PressureLine> Original or Realistic accel model? 23:54:48 <Samu> i use realistic on them 23:56:36 <Samu> were you talking to me PressureLine ?