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Log for #openttd on 8th November 2017:
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07:23:26  <PressureLine> I can smell toes :(
07:24:38  <PressureLine> what is this blasphemy?
07:24:50  <PressureLine> cannot add tramway to existing road bridge
07:25:26  <PressureLine> https://imgflip.com/s/meme/Jackie-Chan-WTF.jpg
07:26:08  <PressureLine> oh. wow. thats a weird way of doing it
07:26:11  * PressureLine shrugs
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07:35:51  <PressureLine> i bought a supermop once
07:36:11  <PressureLine> wasn't all that good tbh
07:36:53  <PressureLine> but then again, I probably wouldn't have bought a 'slightlybetterthanaveragemop'
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08:13:07  <Flygon> Maybe I should just make a Northern Territory scenario for shits n giggles. :V
08:13:16  <Flygon> Barely any towns to place, and it's mostly barren. :D
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08:19:26  <Eddi|zuHause> just use a town name generator that doesn't have a lot of names
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08:43:05  <PressureLine> i remember (barely, must have been almost 20 years ago)
08:43:21  <PressureLine> playing an all-australia scenario in TTD
08:43:42  <PressureLine> but maybe was patch, with a bigger map? i cant remember
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08:57:39  <Flygon_> The existing Australia scenarios doesn't very large.
09:07:52  <__ln__> https://www.humblebundle.com/strategy-sim-bundle
09:11:34  <PressureLine> https://i.imgur.com/HJjlv73.png
09:12:14  <PressureLine> *my* current issue is getting the oil from the two oil wells just below the transparency window
09:12:28  <PressureLine> to the oil refinery just above the date
09:13:29  <PressureLine> given that i "need" to run ~1 kilotonne trains, and the availible loco's cant climb for s*** at hat weight, and i really hate diagonal track
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12:02:43  <__ln__> https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/23434886_1592398617490778_4278668971121002747_n.jpg?oh=2e70200d7598d4d2a056b8bb768488fa&oe=5AAAB561
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12:58:59  <Samu> I'm trying to solve helicopters servicing at helipads while needing servicing
12:59:28  <Samu> they don't need automatic servicing
12:59:33  <Samu> if they service at helipads
12:59:51  <Samu> but they need automatic servicing if they need to be replaced though
12:59:58  <Samu> autorenewed or such
13:00:22  <Samu> they need, and don't need, at the same time, :(
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15:03:01  <Alberth> o/
15:05:24  <crem1> \o
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15:16:10  <Samu> hi Alberth
15:17:26  <Samu> is this code readable? https://paste.openttdcoop.org/pb2hvgyfg
15:17:39  <Samu> or is it confusing somehwere?
15:18:31  <Samu> here's the original https://hg.openttd.org/trunk.hg/file/f4cc55fdf952/src/aircraft_cmd.cpp#l396
15:18:44  <Samu> i'm trying to service helicopters
15:19:57  <Samu> the changes are only from line 24 downwards
15:20:07  <Samu> the top part is unchanged
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15:27:47  <Samu> there might be a problem when the nearest hangar is never closer than the destination
15:27:57  <Samu> aircraft will never service
15:28:29  <Samu> wondering if it makes sense
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15:31:17  <supermop_> yo
15:31:20  <Samu> hi
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15:41:07  <Samu> :(
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15:51:30  <Samu> chat is dead?
15:57:05  <supermop_> i am at work, i assume most other people are also busy
16:00:03  <Samu> damn, i forget ppl here work
16:00:57  <supermop_> even those who do not might do things other than chat on IRC during the day
16:01:25  <supermop_> and even those who do nothing but sit on IRC might have nothing to say some days
16:02:23  <supermop_> usually all of the above apply to me
16:02:53  <supermop_> often i do not have anything to say regarding the topic at hand
16:03:53  <Arveen2> <- @ work
16:04:06  <Arveen2> but going home now - weeee
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16:54:38  <Samu> disable elrails is cheating!
16:56:53  <Samu> if it's not cheating, it's bugged
16:57:16  <Samu> if i disable it once, my electric trains will have no power
16:57:48  <Samu> if i disable a second time, my electric trains can now run on non-electrified rails
16:57:57  <Samu> bug? intended, cheat?
17:00:33  <supermop_> TTO had no electric rails
17:00:44  <supermop_> electric trains ran on regular rail
17:01:06  <supermop_> there were only two rail types - rail and monorail
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17:01:47  <supermop_> disable electric rails' intended use is for mimicing this original beavior
17:01:53  <supermop_> behavior
17:04:10  <Samu> this enabling a "disable" feature is confusing
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17:05:00  <Samu> "Disable electric rails": on
17:05:11  <Samu> build railway, build electric engine, it moves
17:06:26  <Samu> "Disable electric rails": off
17:06:31  <Samu> train gets no power
17:07:08  <Samu> "Disable electric rails": on
17:07:12  <Samu> it moves again
17:07:19  <Samu> "Disable electric rails": off
17:07:22  <Samu> it's still moving
17:08:15  <Samu> toggling it off a second time, doesn't make them stop with no power
17:11:32  <supermop_> i'm not sure the effects of toggling it in game were ever that thoroughly examined.
17:12:21  <supermop_> however it might be intended to 'fail safe' so that you could salvage a game you started but forgot to add a track grf to?
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18:37:50  <Alberth> o/
18:38:31  <LordAro> o/
18:38:53  <Samu> think i'm ready to post my work
18:39:05  <andythenorth> lo
18:39:08  <Samu> hi andythenorth
18:40:54  <Samu> this cheat shouldn't exist
18:41:07  <Samu> !_cheats.no_jetcrash.value
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18:41:49  <Samu> it's making the code look huge
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18:42:58  <Alberth> by popular request is was added
18:44:21  <Samu> but then, you added no disasters for airplanes
18:44:25  <Samu> this cheat is now useless
18:45:41  <Samu> well, not 100% useless, but it makes little sense
18:47:08  <andythenorth> lots of openttd makes little sense :)
18:47:27  <Samu> shouldn't be a cheat anymore, but a game setting
18:48:54  <Samu> it makes large planes landing on short runways to have the same crashing probability of small planes
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18:57:20  <andythenorth> quak
18:57:25  <frosch123> moi
19:05:59  <andythenorth> frosch123: 3 outputs might be...interesting
19:06:42  <frosch123> :p
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19:09:37  <andythenorth> I would probably use it
19:22:07  <andythenorth> probably messes up all AIs and industry GS? o_O
19:23:39  <supermop_> AIs would manage fine i bet
19:24:01  <supermop_> maybe 1 or 2 GS would need to be updated, but most GS already need to be updated
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19:25:19  <frosch123> andythenorth: it's kind of hard to mess up a gs or ai like that
19:25:28  <andythenorth> what else could break?
19:25:30  <frosch123> all the cargos are handled via lists
19:25:38  <andythenorth> 2 cbs need changed, and a bunch of vars
19:25:44  <frosch123> andythenorth: the cargo flow gui gets messy :p
19:25:56  <andythenorth> not new :)
19:34:27  <Samu> posted
19:34:30  <Samu> https://www.tt-forums.net/viewtopic.php?f=33&t=77246
19:34:37  <Samu> i need screenshots now, brb
19:42:07  <Samu> @logs
19:42:07  <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd
19:45:12  <Samu> pretty screenshots :)
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19:45:30  <Samu> just added
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19:55:14  <supermop_> diverting aircraft sounds interesting
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20:43:48  <Wolf01> o/
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20:59:50  <Alberth> o/
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21:18:54  <B_> Hello
21:19:27  <B_> How does one make an AI to be generated w/ a random name in openttd.cfg?
21:21:03  <B_> I set up an AI but it ends up with 'Unnamed (Company 1)'
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21:21:49  <frosch123> it's the same as for humans
21:22:02  <frosch123> you only get a company name after starting construction
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21:31:27  <B_> Mh OK
21:31:48  <B_> It seems I am not able to set up an AI using this openttd.cfg file
21:31:56  <B_> Does not show up on new map gen
21:32:18  <B_> The good news is I installed it properly:
21:32:19  <B_> List of AIs:   SimpleAI (v12): An AI which tries to imitate the old AI.
21:32:35  <frosch123> type "start_ai" in the console
21:32:41  <frosch123> to make it start immediately
21:32:53  <B_> I'd like to use the cfg file
21:33:09  <B_> I tried 'SimpleAI = ' or even 'SimpleAI = start_date=1'
21:33:16  <B_> neither seems to work
21:35:22  <B_> Which is the proper syntax?
21:38:08  <frosch123> both are valid, the second one sets an additional parameter
21:38:17  <frosch123> you need 15 lines of that though
21:38:21  <frosch123> one for each company
21:38:31  <frosch123> first line is probably occupied by human
21:39:27  <frosch123> hmm, also since you talk so much about the config file. if you run them on a server, you need ai_in_multiplayer from the [ai] section
21:39:51  <B_> ai_in_multiplayer = true
21:39:57  <B_> came from default config
21:40:57  <B_> I'll test that in local
21:45:05  <B_> Sth's wrong
21:45:13  <B_> It does the same: no AI popping up
21:45:54  <B_> Btw 'SimpleAI = ' gets rewritten 'SimpleAI = start_date=730' on game close
21:46:12  <B_> thus I specified it w/ a value of 1
21:46:23  <B_> anyway: nope, no AI popping :(
21:46:30  <B_> What am I doing wrong?
21:46:37  <frosch123> it works fine for me
21:46:55  <B_> which AI are u using,
21:46:56  <B_> ?
21:47:09  <B_> what's the default one, let's start w/ that
21:49:34  <frosch123> well, i agree that it tends to add a random number to the start_date
21:49:47  <frosch123> but at least one spawned immediately after server start
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21:51:19  <frosch123> https://paste.openttdcoop.org/puwuelocc <- i think those are the relevant settings
21:54:36  <frosch123> START_NEXT_DEVIATION = 60 <- ah, the setting is randomised by 60 days
21:56:12  <frosch123> so even with start_date=1 it can take up to two months
21:56:29  <B_> Found sth
21:56:32  <B_> max_no_competitors
21:56:33  <B_> :)
21:56:39  <B_> Was set to 0
21:56:43  <glx> hehe
21:56:51  <B_> I monitored the config file while testing on solo play :p
21:57:35  <glx> I think it should be possible to add start_ai in server scr
21:59:50  <glx> https://wiki.openttd.org/Scripts
22:01:04  <glx> https://wiki.openttd.org/Running_Startup_Scripts
22:01:20  <glx> last line :)
22:02:20  <Wolf01> 'night
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22:02:48  <B_> well that's kinda hacky
22:02:57  <B_> you could also stream commands to game input
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22:23:10  <B_> Mmmh well that des not seem to be enough
22:23:18  <B_> Local game is OK but remote one not
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22:44:10  <Samu> i fail at changing orders for aircraft...
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22:57:29  <Samu> who's the order expert here?
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