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Log for #openttd on 10th November 2017:
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06:45:07  <alluke> racecar is backwards racecar
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08:51:34  <Alberth> o/
08:52:21  <crem1> \o
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13:08:12  <Samu> hi
13:21:55  <Alberth> o/
13:24:19  <crem1> \o
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15:21:41  <Alberth> o/
15:22:51  <supermop_> yo
15:26:37  <crem1> moo/
15:26:40  <greeter> greetings. quick question. is there a way to set the starting date on a dedicated server?
15:26:44  <crem1> Why am I 1?
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15:31:00  <Samu> v2 is out https://www.tt-forums.net/viewtopic.php?f=33&t=77246&p=1193905#p1193905
15:31:26  <Samu> there's still something that needs fixing, but i figured it's too hard for me
15:31:57  <Samu> manually clicking to go to hangar
15:32:02  <Samu> it's not smart enough
15:33:15  <Alberth> greeter: stop the server, edit the openttd.config, start the server, perhaps?
15:33:32  <Alberth> maybe there is a magic console command for it, don't know
15:34:06  <greeter> well i was looking for a setting in openttd.cfg that would set the start date but i can't find one
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15:42:35  <Alberth> starting_year = 1980   <-- maybe that one?
15:42:59  <Samu> hi Wormnest
15:43:04  <Samu> it's been a while
15:43:47  <Samu> i might take your AI for a run on my patch
15:43:48  <Wormnest> hi Samu
15:44:20  <Wormnest> go ahead you don´t need my permission for that :p
15:44:34  <Samu> it's a patch that forces large airplanes to never land
15:44:39  <Samu> on small airpots
15:44:54  <Samu> i wonder if AIs are prepared
15:44:59  <greeter> Alberth: i'll try it
15:45:18  <greeter> ah that's why i didn't see it, i was looking for date not year
15:47:11  <Alberth> me too, but since date didn't look good, I thought let's try 'start' :)
15:50:50  <greeter> ah cool :-) thanks for your help
15:51:15  <greeter> now i just gotta wait for my fiancee to get home so we can play a game lol
15:51:28  <Alberth> nice :)
15:51:38  <Alberth> all weekend? :)
15:52:09  <Alberth> @calc 48*60/13
15:52:09  <DorpsGek> Alberth: 221.538461538
15:52:30  <Alberth> around 220 game years, not bad :p
15:53:42  <Samu> looks like wormai isn't prepared
15:54:29  <greeter> just today. my weekend is half over. back to work tomorrow
15:54:47  <Samu> or doesn't want to build a route
15:54:55  <Samu> i'm comparing with 1.7.1
15:55:52  <Samu> lowering acceptance limit to 125, 100, 75, 50... what does this mean Wormnest
15:58:02  <Wormnest> It tries the best spots for an airport first then if it can´t find a suitable place it lowers the limit
15:58:36  <Samu> it's not building
15:58:43  <Samu> even in 1.7.1 :(
15:59:27  <Wormnest> Depends on all kinds of settings
16:00:28  <Samu> ok min distance between airports: 25 now
16:00:41  <Samu> min size of towns to consider an airport: 100
16:00:44  <Samu> let's see now
16:03:00  <Samu> darwin 300 is a bit expensive
16:03:13  <Samu> gonna try starting game in 1960
16:06:52  <Wormnest> one thing to remember is that wormai doesn´t use large airplanes for small airports
16:07:56  <Wormnest> and often it thinks that the first small airplanes are not profitable enough and won´t use them
16:10:09  <Samu> well i also changed depot / service stuff
16:10:22  <Samu> still wondering if everything falls into place
16:10:46  <greeter> this is weird. i just started my server and the map generated with no cities or towns and very few industries
16:11:31  <Samu> so i guess i better start in 1953 or 54? when FFP Dart is released
16:16:40  <Samu> interesting orders
16:17:06  <Samu> go to airport A, service at hangar B, go to airport B
16:17:23  <Samu> i actually changed the code here
16:17:51  <Samu> in 1.7.1, it would service at airport A, I dunno why
16:18:03  <Samu> even when told to service at B
16:18:13  <greeter> ah, fixed it, somehow a few settings got borked
16:19:17  <Alberth> the simpler solution is often to start from a savegame
16:19:32  <Alberth> so you can setup everything at a normal desktop machine
16:19:44  <greeter> that's what i did originally. i'm not sure how those settings became changed
16:20:38  <Alberth> you know there are 2 sets of configuration, right?
16:20:55  <Alberth> one from the main menu, and one from within the game
16:21:30  <Alberth> there is some small overlap for the local stuff like language, but mostly it's separate
16:21:56  <Samu> oh, right, the service order doesn't apply in this case, the aircraft is not flying
16:22:03  <Samu> it must be flying
16:22:16  <greeter> yeah. i became aware of that when trying to change the currency used in game :\
16:22:17  <Samu> it's in the airport when the service order is checked
16:23:29  <Alberth> ok, also running a server while you change openttd config is a bad idea, as the server writes the config on exit
16:23:49  <greeter> ah i didn't know that
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16:26:55  <Samu> "removing big planes from selection since we are building for a small airport"
16:26:57  <Samu> heh, nice
16:27:25  <Samu> what if disasters were disabled?
16:27:36  <Samu> would it still do that? Wormnest
16:28:58  <Wormnest> Sorry, can´t remember, you would have to look in the code Samu
16:29:08  <Samu> :(
16:32:36  <Samu> - When manually skipping to a 'go to hangar' order in the order list, while the aircraft is flying, direct the aircraft to the correct location of the hangar.
16:33:08  <Samu> this is a bug in 1.7.1 that i "think" i fixed in that patch
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16:42:36  <Samu> alright! WormAI passed the test!
16:43:06  <Samu> or maybe the other way around, my patch passed WormAI test
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16:47:40  <Wormnest> :)
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16:52:09  <Samu> before I get too carried away with testing AI's
16:52:29  <Samu> i want to fix the manually sending of an aircraft to unreachable hangars
16:56:04  <Samu> imagine this situation: an aircraft is heading to a reachable hangar, it's a large airplane, the hangar is of a small airport. Suddenly, I disable the setting
16:56:19  <Samu> now it can't land, but the order still stays :(
16:56:24  <Samu> how to deal with this
17:00:31  <Samu> its being dealt automatically for automatic servicing, but not for manually sending it to hangar
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18:19:20  <Wolf01> Moin
18:19:55  <Wolf01> So brexit on March 29th 23:00?
18:20:02  <Wolf01> *2019
18:31:37  <Alberth> o/
18:32:05  <Alberth> for some value of brexit, probably
18:34:15  <supermop_> why at 11?
18:34:55  <Wolf01> Maybe our newspapers  converted it to CET
18:35:32  <Wolf01> Or applied DST
18:35:39  <Wolf01> Or whatelse
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18:36:10  <Wolf01> Ahhh is always a pleasure to come back home and find that your connection is shitty
18:41:45  <Samu> i can see you talking Wolf01
18:42:36  <Wolf01> http://memes.ucoz.com/_nw/23/64031146.png
18:45:53  <Samu> i need an opinion
18:46:48  <Samu> what would you expect the aircraft to do when it is flying and heading to a reachable hangar on a small airport, but suddenly I disable the ability to land on that small airport
18:47:23  <Samu> should it look for another hangar? or just cancel the order?
18:47:46  <Wolf01> Go to another hangar
18:48:33  <Samu> because it was manually ordered to go to hangar
18:48:40  <Samu> seems to make sense to me too
18:49:15  <Wolf01> What does it happen with a train if sent to the depot and you remove the track to reach the nearest one?
18:49:29  <Samu>  not sure, let me try that :p
18:51:03  <Samu> just tested, it cancels the order
18:52:46  <Samu> i suppose i should mimic that behaviour
18:52:54  <Samu> :(
18:53:32  <Samu> the difference, however ( a big difference actually), is this is a game setting, it happens all at once, for all aicraft
18:54:22  <glx> when you remove a track all trains are checked I think
18:54:32  <glx> even those not concerned at all
18:54:47  <Samu> but it's not a game setting
18:55:07  <Samu> on a server, the admin can suddenly disable the ability to land on airport
18:55:30  <glx> it's not different
18:55:38  <Samu> not sure if the cancel order makes sense here
18:55:42  <glx> different action, same effect
18:56:05  <Samu> it was not caused by the player
18:57:00  <Samu> well, cancel order it is
18:57:23  <glx> better canceling the order than crashing all planes ;)
18:59:44  <Samu> er, that's not what the patch do
18:59:52  <Samu> it really makes them unable to land
19:00:19  <Samu> it would be circling around the airport and never do anything else
19:02:04  <Samu> i need to rename this InvalidateBuildVehicleWindow
19:02:11  <Samu> it now does more than that
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19:06:00  <Samu> LargePlaneOnShortRunwayChange
19:06:02  <Samu> pretty
19:06:29  <Samu> Changed*
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19:13:28  <Wolf01> <Samu> just tested, it cancels the order <- did you try with only 1 depot or at least 2 and breaking the connection to the first one?
19:14:11  <Samu> tried with 2
19:14:30  <Samu> i broke the depot though
19:14:33  <Samu> not the connection
19:14:39  <Samu> gonna retry again
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19:15:08  <Wolf01> I said the connection because when you change the setting you don't remove the airport
19:15:11  <Wolf01> o/
19:18:48  <andythenorth> hi
19:19:05  <frosch123> moo
19:19:37  <Samu> weird stuff
19:20:12  <Samu> it keeps the go to depot order to the unreachable depot, but it goes to the other
19:20:49  <Wolf01> Replicate it for the airplanes
19:21:25  <Samu> i'm not sure how to replicate with the wrong name in the depot
19:21:30  <Samu> but let's try
19:21:33  <Wolf01> (btw I think it's impossible, as they don't use a pathfinder)
19:22:03  <Samu> they have AircraftController
19:22:18  <Samu> not a real pathfinder
19:22:31  <Samu> but it decides what to do with aircraft
19:22:58  <supermop_> how do planes decide whether to go / then - or - then / ?
19:23:37  <andythenorth> what next?
19:24:35  <Samu> so i'm gonna force a go to nearest hangar
19:24:41  <Samu> brb
19:24:47  <Wolf01> supermop_: the controller points them on the direction they need to go comparing the coordinates with the destination
19:24:57  <Wolf01> But it's not a pathfinder
19:25:21  <supermop_> but what if heading to destination is like 22.5 degrees
19:25:39  <supermop_> and plane can only go in increments of 45
19:25:43  <Wolf01> Move straight until you get a 45 degrees angle
19:25:43  <Samu> i can change where it's heading it during flight
19:26:02  <Samu> change the destination (entry point of next airport thing)
19:26:15  <supermop_> how does it decide between straight then angle, or angle then straight when both would work?
19:26:16  <Eddi|zuHause> i believe planes go diagonal until one of the coordinates line up, then straight
19:26:22  <Wolf01> ^
19:26:45  <Samu> b rb
19:26:52  <Eddi|zuHause> that is much easier to implement than going straight until you need to go diagonal
19:27:16  <Wolf01> Depends on what you see as "straight" and "diagonal" in this game XD
19:27:27  <Eddi|zuHause> uhm, yes
19:27:36  <Eddi|zuHause> in the sense of the grid, not the screen
19:28:10  <Wolf01> Ok, I was referring to the screen
19:28:28  <andythenorth> is it RoadTypes? o_O
19:28:39  <supermop_> airtypes
19:28:53  <Wolf01> Yes, use airplanes to lay roads
19:28:54  <supermop_> planes can only go diagonal in this airtype
19:29:08  <Wolf01> And strafe
19:29:10  <andythenorth> bah
19:29:16  <andythenorth> trunk won't merge to NRT :(
19:29:24  <Wolf01> Again?
19:29:26  <andythenorth> again
19:29:31  <andythenorth> conflict in openttd.grf
19:29:37  <andythenorth> that's going to be horrible :P
19:29:37  <Wolf01> Pfff
19:30:08  <Eddi|zuHause> supermop_: how about a travel type that can only do knight movement?
19:30:14  <Wolf01> LOL
19:30:35  <andythenorth> yeah, mergetool doesn't do well with openttd.grf :P
19:30:56  <andythenorth> ok, well that's me beaten :P
19:31:01  <Eddi|zuHause> andythenorth: just merge extra_grf, and recompile?
19:31:15  * andythenorth tries it
19:31:36  <Wolf01> I think I'll try to fix my life by going to the pub
19:32:17  <Eddi|zuHause> Wolf01: taking on new jobs destroys all kinds of daily routine, right? :p
19:32:25  <Wolf01> Yup
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19:38:41  <andythenorth> the game probably loses more people to jobs than anything else :P
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19:43:06  <Wolf01> BBL
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20:10:29  <Samu> so much code to do something so simple :8
20:15:14  <andythenorth> usual
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20:49:25  <andythenorth> Eddi|zuHause: if openttd starts with no obviously broken sprites, openttd.grf is probably ok? o_O
20:49:29  <andythenorth> 'probably'?
20:50:05  <Eddi|zuHause> andythenorth: try to look specifically for the sprites that were added?
20:51:09  <andythenorth> hmm
20:59:53  <andythenorth> eh not sure
21:00:08  <andythenorth> some things that look like md5 sums are changed
21:00:17  * andythenorth out of depth
21:01:16  <Eddi|zuHause> those should be calculated automatically?
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21:08:38  <andythenorth> dunno :)
21:08:45  <andythenorth> anyone playing World of Tanks?
21:08:48  * andythenorth looking at games
21:08:56  <andythenorth> very high ratings in reviews
21:09:07  <glx> it's fun
21:10:19  <andythenorth> seems to be pay-to-play?
21:10:39  <glx> no you can play without paying
21:11:38  <andythenorth> it it online MP only?
21:11:44  <andythenorth> or is there a SP mode?
21:11:48  <andythenorth> website for it is crap
21:11:50  <glx> online only
21:11:52  <andythenorth> ok ta
21:12:13  <andythenorth> that means I'd have to register, which means using email :P
21:12:16  * andythenorth doesn't use email
21:12:39  <glx> I use the steam version http://store.steampowered.com/app/444200/
21:13:03  <frosch123> next on the list: world of warships
21:13:10  <glx> hehe
21:13:26  <andythenorth> steam page is much more infomative
21:17:14  <V453000> sdf
21:17:51  <frosch123> +a
21:18:35  <V453000> n
21:20:10  <V453000> theory: which approach do you expect to be better? x4 zoom 32bpp->8bpp conversion, and x1 downscale afterwards, OR x1 downscale first and 32bpp->8bpp afterwards?
21:20:58  <ST2> https://eu3.factorio.com/assets/img/blog/fff-216-gui-hack2.png  <<-- looooll  iHateAgui
21:20:59  <ST2> hahaha
21:21:25  <frosch123> V453000: i would expect 4x->1x first, so you keep the alpha as long as possible
21:21:31  <Alberth> V: the latter, as you can more precisely specify the colour of the combined pixel
21:21:48  <V453000> is what I'm thinking and doing :) thanks
21:22:00  <frosch123> V453000: anyway, i rendered the slug in both 4x and 1x
21:22:46  <V453000> yeah I could do that as well but I'm not convinced that lower resolution rendering is outright better than downscaling
21:22:54  <V453000> not in blender at least
21:23:10  <V453000> definitely susceptible to settings though, but same way I can also choose downscaling algorithm
21:23:14  <V453000> unsure, keeping it
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21:26:43  <andythenorth> world of tanks is pretty good eh
21:27:10  <frosch123> it's kind of old, the hip kids play rocket league
21:27:36  <frosch123> (old = probably 5 years)
21:28:42  <frosch123> but you can learn a lot about tank history iirc
21:30:36  <frosch123> when you find someone who plays it, ask them how it compares to panzermadels :p
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21:33:50  <V453000> omfg train set compiled :D
21:35:01  <V453000> aaaand it's proper fucked \o/
21:37:28  <andythenorth> yay
21:37:33  * andythenorth out of battery :(
21:37:38  <andythenorth> world of tanks eats power eh
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21:42:35  <V453000> nice
21:42:49  <V453000> my carefully measured tile counts in blender are wrong
21:42:50  <V453000> wtf
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21:45:07  <V453000> and I don't know why :0
21:46:57  <Samu> i dont understand bitmask operations :(
21:47:03  <Samu> flags
21:47:22  <Samu> (this->current_order.GetDepotActionType() & ODATFB_HALT
21:47:37  <Samu> what if ODATFB_HALT is 0?
21:47:51  <Samu> i can never understand this
21:48:31  <Samu> 0 & 0 is 0
21:48:32  <Samu> not 1
21:49:44  <Samu> i wanna check if the flag 0 is set, i can't do it with 0 & 0, then what can i do?, explain me someone
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22:00:13  <Wolf01> So Shitaly lost vs Sweden...
22:01:11  <frosch123> curling?
22:04:17  <Wolf01> Football
22:05:59  <Samu> portugal is vs  saudi arabia
22:06:16  <Samu> we're winning 2-0 atm
22:06:42  <ST2> it's a "beans" game ^^
22:07:05  <Samu> hi st2
22:07:18  <ST2> hi :)
22:07:26  <Wolf01> At that time, one of the new programmers wanted to fix some of the hacks. The result was, that he wanted to fix everything, and after 9 months of repeated inability to show anything, he was fired. After that time, GUI was considered even more scary. <- I made the gui framework for the admin area of the proprietary CMS we developed, I still have nightmares and I still want to fix things about
22:07:26  <Wolf01> it
22:07:49  <frosch123> everyone in this channel read that
22:08:42  <frosch123> oh, you added something
22:08:45  <Wolf01> BTW, I wasn't fired because the gui didn't work :P
22:09:50  <frosch123> well, the best shitty code is code which is shitty and the author being proud of it
22:10:29  <frosch123> i found a function which computed a simple checksum, which once was a standard textbook implementation
22:11:19  <frosch123> then someone came along and optimised it, left some comments that it was him who made it so good, but apparently did not figure out that the new checksum would only depend on the last 8 character of the input
22:12:11  <Wolf01> public int random() { return 4; /* chosen from fair dice roll, guaranted to be random */ }  <- xkcd
22:14:33  <Wolf01> frosch123: I have some clues that the italian economic agency uses plain text passwords saved in the database
22:15:01  <Wolf01> Speaking about shitty code, I think that's also vulnerable to sql injection
22:15:23  <Wolf01> And there you can find all the population data
22:15:31  <frosch123> ah, that's how you fund all the lego
22:16:23  <Wolf01> Almost yes, I think I cheated on the tax refund, 2000€ seem a bit too much
22:17:30  <V453000> frosch123: you rendered the slug in blender, right?
22:17:45  <frosch123> no, i am a math guy, i used povray
22:18:09  <Wolf01> I'm a lego guy and use povray all the time :D
22:18:16  <V453000> from a text-based scene description, wtf
22:18:18  <V453000> :D
22:18:53  <frosch123> https://dev.openttdcoop.org/projects/css/repository/entry/css.pov
22:19:17  <frosch123> camera positioning involves sqrt(2/3)
22:32:37  <V453000> yeah I also have a rendering script, maybe something is going wrong there
22:32:43  <V453000> will need to do some more basic t ests tomorrow
22:32:47  <V453000> for now, good night :)
22:32:59  <Samu> i found more useless code, now on helicopters
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22:39:45  <B_> Hello
22:39:57  <B_> Is there a way to activate CargoDist in dedicated servers?
22:40:30  <B_> 'Environment > Cargo Distribution' entries are greyed out in a multiplayer game
22:41:35  <milek7> in server openttd.cfg
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23:10:56  <B_> milek7: Any hint on the directives name?
23:16:18  <B_> I may have found them
23:16:18  <B_> distribution_pax = 0 distribution_mail = 0 distribution_armoured = 0 distribution_default = 0
23:23:50  <supermop_> http://media-s3-us-east-1.ceros.com/united/images/2017/11/09/3f4f60c71ace894c78442b22e52bb459/nov-747-full.jpg
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23:28:55  <Wolf01> 'night
23:28:58  *** Wolf01 has quit IRC
23:30:02  <Samu> what does this do?
23:30:03  <Samu> (OrderDepotActionFlags)(o->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT)
23:30:26  <Samu> & ~
23:30:33  <Samu> and not?
23:30:35  <Samu> all but?
23:30:47  <Samu> other than?
23:31:07  <Samu> OrderDepotActionFlags is a enum
23:43:24  <milek7> clears bit
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23:47:08  <Samu> really?
23:47:14  <Samu> then i got this all wrong :(
23:47:56  <Samu> explain me with example :(
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