Times are UTC Toggle Colours
00:28:44 *** orudge` has quit IRC 00:28:48 *** orudge` has joined #openttd 00:28:48 *** ChanServ sets mode: +o orudge` 00:59:18 *** Samu has quit IRC 01:00:34 *** Biolunar has quit IRC 01:01:03 *** Arveen has joined #openttd 01:06:03 *** Arveen2 has quit IRC 01:16:39 *** Gustavo6046 has quit IRC 01:59:00 *** mindlesstux has quit IRC 01:59:35 *** mindlesstux has joined #openttd 02:01:36 *** orudge` has quit IRC 02:01:45 *** glx has quit IRC 02:01:49 *** orudge` has joined #openttd 02:01:49 *** ChanServ sets mode: +o orudge` 02:09:51 *** orudge` has quit IRC 02:10:12 *** orudge` has joined #openttd 02:10:13 *** ChanServ sets mode: +o orudge` 02:13:25 *** chomwitt has quit IRC 02:13:37 *** jeroen2 has quit IRC 02:37:41 *** orudge` has quit IRC 02:37:49 *** orudge` has joined #openttd 02:37:49 *** ChanServ sets mode: +o orudge` 05:00:27 *** Laedek has quit IRC 05:09:52 *** Laedek has joined #openttd 05:11:56 *** Laedek_ has joined #openttd 05:17:57 *** Laedek has quit IRC 06:38:32 *** ToBeFree has joined #openttd 06:45:07 <alluke> racecar is backwards racecar 06:56:45 *** tokai|noir has joined #openttd 06:56:45 *** ChanServ sets mode: +v tokai|noir 07:03:44 *** tokai has quit IRC 08:48:00 *** ToBeFree has quit IRC 08:50:22 *** Alberth has joined #openttd 08:50:22 *** ChanServ sets mode: +o Alberth 08:51:34 <Alberth> o/ 08:52:21 <crem1> \o 08:58:04 *** orudge` has quit IRC 08:58:12 *** orudge` has joined #openttd 08:58:12 *** ChanServ sets mode: +o orudge` 09:12:56 *** Gja has joined #openttd 10:00:34 *** Biolunar has joined #openttd 10:50:02 *** DDR has quit IRC 11:28:35 *** chomwitt has joined #openttd 12:05:20 *** Gja has quit IRC 12:21:08 *** Defaultti has joined #openttd 12:25:21 *** Gja has joined #openttd 12:59:40 *** TheMask96 has quit IRC 13:00:30 *** TheMask96 has joined #openttd 13:07:42 *** Samu has joined #openttd 13:08:12 <Samu> hi 13:21:55 <Alberth> o/ 13:24:19 <crem1> \o 13:30:15 *** TheMask96 has quit IRC 13:36:25 *** TheMask96 has joined #openttd 13:42:49 *** Alberth has left #openttd 14:15:00 *** roidal has joined #openttd 14:30:21 *** Gustavo6046 has joined #openttd 14:30:45 *** Gustavo6046 has joined #openttd 14:36:40 *** TheMask96 has quit IRC 14:36:47 *** Flygon has quit IRC 14:39:04 *** TheMask96 has joined #openttd 15:13:29 *** rogiures has joined #openttd 15:16:01 *** rogiures has left #openttd 15:21:32 *** Alberth has joined #openttd 15:21:33 *** ChanServ sets mode: +o Alberth 15:21:41 <Alberth> o/ 15:22:51 <supermop_> yo 15:26:37 <crem1> moo/ 15:26:40 <greeter> greetings. quick question. is there a way to set the starting date on a dedicated server? 15:26:44 <crem1> Why am I 1? 15:26:46 *** crem1 is now known as crem 15:31:00 <Samu> v2 is out https://www.tt-forums.net/viewtopic.php?f=33&t=77246&p=1193905#p1193905 15:31:26 <Samu> there's still something that needs fixing, but i figured it's too hard for me 15:31:57 <Samu> manually clicking to go to hangar 15:32:02 <Samu> it's not smart enough 15:33:15 <Alberth> greeter: stop the server, edit the openttd.config, start the server, perhaps? 15:33:32 <Alberth> maybe there is a magic console command for it, don't know 15:34:06 <greeter> well i was looking for a setting in openttd.cfg that would set the start date but i can't find one 15:36:25 *** Wormnest has joined #openttd 15:42:35 <Alberth> starting_year = 1980 <-- maybe that one? 15:42:59 <Samu> hi Wormnest 15:43:04 <Samu> it's been a while 15:43:47 <Samu> i might take your AI for a run on my patch 15:43:48 <Wormnest> hi Samu 15:44:20 <Wormnest> go ahead you don´t need my permission for that :p 15:44:34 <Samu> it's a patch that forces large airplanes to never land 15:44:39 <Samu> on small airpots 15:44:54 <Samu> i wonder if AIs are prepared 15:44:59 <greeter> Alberth: i'll try it 15:45:18 <greeter> ah that's why i didn't see it, i was looking for date not year 15:47:11 <Alberth> me too, but since date didn't look good, I thought let's try 'start' :) 15:50:50 <greeter> ah cool :-) thanks for your help 15:51:15 <greeter> now i just gotta wait for my fiancee to get home so we can play a game lol 15:51:28 <Alberth> nice :) 15:51:38 <Alberth> all weekend? :) 15:52:09 <Alberth> @calc 48*60/13 15:52:09 <DorpsGek> Alberth: 221.538461538 15:52:30 <Alberth> around 220 game years, not bad :p 15:53:42 <Samu> looks like wormai isn't prepared 15:54:29 <greeter> just today. my weekend is half over. back to work tomorrow 15:54:47 <Samu> or doesn't want to build a route 15:54:55 <Samu> i'm comparing with 1.7.1 15:55:52 <Samu> lowering acceptance limit to 125, 100, 75, 50... what does this mean Wormnest 15:58:02 <Wormnest> It tries the best spots for an airport first then if it can´t find a suitable place it lowers the limit 15:58:36 <Samu> it's not building 15:58:43 <Samu> even in 1.7.1 :( 15:59:27 <Wormnest> Depends on all kinds of settings 16:00:28 <Samu> ok min distance between airports: 25 now 16:00:41 <Samu> min size of towns to consider an airport: 100 16:00:44 <Samu> let's see now 16:03:00 <Samu> darwin 300 is a bit expensive 16:03:13 <Samu> gonna try starting game in 1960 16:06:52 <Wormnest> one thing to remember is that wormai doesn´t use large airplanes for small airports 16:07:56 <Wormnest> and often it thinks that the first small airplanes are not profitable enough and won´t use them 16:10:09 <Samu> well i also changed depot / service stuff 16:10:22 <Samu> still wondering if everything falls into place 16:10:46 <greeter> this is weird. i just started my server and the map generated with no cities or towns and very few industries 16:11:31 <Samu> so i guess i better start in 1953 or 54? when FFP Dart is released 16:16:40 <Samu> interesting orders 16:17:06 <Samu> go to airport A, service at hangar B, go to airport B 16:17:23 <Samu> i actually changed the code here 16:17:51 <Samu> in 1.7.1, it would service at airport A, I dunno why 16:18:03 <Samu> even when told to service at B 16:18:13 <greeter> ah, fixed it, somehow a few settings got borked 16:19:17 <Alberth> the simpler solution is often to start from a savegame 16:19:32 <Alberth> so you can setup everything at a normal desktop machine 16:19:44 <greeter> that's what i did originally. i'm not sure how those settings became changed 16:20:38 <Alberth> you know there are 2 sets of configuration, right? 16:20:55 <Alberth> one from the main menu, and one from within the game 16:21:30 <Alberth> there is some small overlap for the local stuff like language, but mostly it's separate 16:21:56 <Samu> oh, right, the service order doesn't apply in this case, the aircraft is not flying 16:22:03 <Samu> it must be flying 16:22:16 <greeter> yeah. i became aware of that when trying to change the currency used in game :\ 16:22:17 <Samu> it's in the airport when the service order is checked 16:23:29 <Alberth> ok, also running a server while you change openttd config is a bad idea, as the server writes the config on exit 16:23:49 <greeter> ah i didn't know that 16:26:09 *** Thedarkb has quit IRC 16:26:55 *** Thedarkb has joined #openttd 16:26:55 <Samu> "removing big planes from selection since we are building for a small airport" 16:26:57 <Samu> heh, nice 16:27:25 <Samu> what if disasters were disabled? 16:27:36 <Samu> would it still do that? Wormnest 16:28:58 <Wormnest> Sorry, can´t remember, you would have to look in the code Samu 16:29:08 <Samu> :( 16:32:36 <Samu> - When manually skipping to a 'go to hangar' order in the order list, while the aircraft is flying, direct the aircraft to the correct location of the hangar. 16:33:08 <Samu> this is a bug in 1.7.1 that i "think" i fixed in that patch 16:34:40 *** ATMunn has joined #openttd 16:35:10 *** ATMunn is now known as Guest295 16:36:03 *** Guest8471 has quit IRC 16:38:30 *** Thedarkb has quit IRC 16:42:36 <Samu> alright! WormAI passed the test! 16:43:06 <Samu> or maybe the other way around, my patch passed WormAI test 16:44:01 *** ToffeeYogurtPots has joined #openttd 16:47:40 <Wormnest> :) 16:49:38 *** Progman has joined #openttd 16:52:09 <Samu> before I get too carried away with testing AI's 16:52:29 <Samu> i want to fix the manually sending of an aircraft to unreachable hangars 16:56:04 <Samu> imagine this situation: an aircraft is heading to a reachable hangar, it's a large airplane, the hangar is of a small airport. Suddenly, I disable the setting 16:56:19 <Samu> now it can't land, but the order still stays :( 16:56:24 <Samu> how to deal with this 17:00:31 <Samu> its being dealt automatically for automatic servicing, but not for manually sending it to hangar 17:11:59 *** Thedarkb has joined #openttd 17:30:32 *** Gja has quit IRC 17:32:42 *** HerzogDeXtEr has joined #openttd 17:35:22 *** glx has joined #openttd 17:35:22 *** ChanServ sets mode: +v glx 18:01:44 *** Thedarkb has quit IRC 18:18:08 *** Thedarkb has joined #openttd 18:19:09 *** Wolf01 has joined #openttd 18:19:20 <Wolf01> Moin 18:19:55 <Wolf01> So brexit on March 29th 23:00? 18:20:02 <Wolf01> *2019 18:31:37 <Alberth> o/ 18:32:05 <Alberth> for some value of brexit, probably 18:34:15 <supermop_> why at 11? 18:34:55 <Wolf01> Maybe our newspapers converted it to CET 18:35:32 <Wolf01> Or applied DST 18:35:39 <Wolf01> Or whatelse 18:36:00 *** Gja has joined #openttd 18:36:10 <Wolf01> Ahhh is always a pleasure to come back home and find that your connection is shitty 18:41:45 <Samu> i can see you talking Wolf01 18:42:36 <Wolf01> http://memes.ucoz.com/_nw/23/64031146.png 18:45:53 <Samu> i need an opinion 18:46:48 <Samu> what would you expect the aircraft to do when it is flying and heading to a reachable hangar on a small airport, but suddenly I disable the ability to land on that small airport 18:47:23 <Samu> should it look for another hangar? or just cancel the order? 18:47:46 <Wolf01> Go to another hangar 18:48:33 <Samu> because it was manually ordered to go to hangar 18:48:40 <Samu> seems to make sense to me too 18:49:15 <Wolf01> What does it happen with a train if sent to the depot and you remove the track to reach the nearest one? 18:49:29 <Samu> not sure, let me try that :p 18:51:03 <Samu> just tested, it cancels the order 18:52:46 <Samu> i suppose i should mimic that behaviour 18:52:54 <Samu> :( 18:53:32 <Samu> the difference, however ( a big difference actually), is this is a game setting, it happens all at once, for all aicraft 18:54:22 <glx> when you remove a track all trains are checked I think 18:54:32 <glx> even those not concerned at all 18:54:47 <Samu> but it's not a game setting 18:55:07 <Samu> on a server, the admin can suddenly disable the ability to land on airport 18:55:30 <glx> it's not different 18:55:38 <Samu> not sure if the cancel order makes sense here 18:55:42 <glx> different action, same effect 18:56:05 <Samu> it was not caused by the player 18:57:00 <Samu> well, cancel order it is 18:57:23 <glx> better canceling the order than crashing all planes ;) 18:59:44 <Samu> er, that's not what the patch do 18:59:52 <Samu> it really makes them unable to land 19:00:19 <Samu> it would be circling around the airport and never do anything else 19:02:04 <Samu> i need to rename this InvalidateBuildVehicleWindow 19:02:11 <Samu> it now does more than that 19:02:18 *** Mazur has quit IRC 19:02:49 *** frosch123 has joined #openttd 19:06:00 <Samu> LargePlaneOnShortRunwayChange 19:06:02 <Samu> pretty 19:06:29 <Samu> Changed* 19:11:29 *** ToffeeYogurtPots has quit IRC 19:11:51 *** ToffeeYogurtPots has joined #openttd 19:12:04 *** Mazur has joined #openttd 19:13:28 <Wolf01> <Samu> just tested, it cancels the order <- did you try with only 1 depot or at least 2 and breaking the connection to the first one? 19:14:11 <Samu> tried with 2 19:14:30 <Samu> i broke the depot though 19:14:33 <Samu> not the connection 19:14:39 <Samu> gonna retry again 19:14:59 *** andythenorth has joined #openttd 19:15:08 <Wolf01> I said the connection because when you change the setting you don't remove the airport 19:15:11 <Wolf01> o/ 19:18:48 <andythenorth> hi 19:19:05 <frosch123> moo 19:19:37 <Samu> weird stuff 19:20:12 <Samu> it keeps the go to depot order to the unreachable depot, but it goes to the other 19:20:49 <Wolf01> Replicate it for the airplanes 19:21:25 <Samu> i'm not sure how to replicate with the wrong name in the depot 19:21:30 <Samu> but let's try 19:21:33 <Wolf01> (btw I think it's impossible, as they don't use a pathfinder) 19:22:03 <Samu> they have AircraftController 19:22:18 <Samu> not a real pathfinder 19:22:31 <Samu> but it decides what to do with aircraft 19:22:58 <supermop_> how do planes decide whether to go / then - or - then / ? 19:23:37 <andythenorth> what next? 19:24:35 <Samu> so i'm gonna force a go to nearest hangar 19:24:41 <Samu> brb 19:24:47 <Wolf01> supermop_: the controller points them on the direction they need to go comparing the coordinates with the destination 19:24:57 <Wolf01> But it's not a pathfinder 19:25:21 <supermop_> but what if heading to destination is like 22.5 degrees 19:25:39 <supermop_> and plane can only go in increments of 45 19:25:43 <Wolf01> Move straight until you get a 45 degrees angle 19:25:43 <Samu> i can change where it's heading it during flight 19:26:02 <Samu> change the destination (entry point of next airport thing) 19:26:15 <supermop_> how does it decide between straight then angle, or angle then straight when both would work? 19:26:16 <Eddi|zuHause> i believe planes go diagonal until one of the coordinates line up, then straight 19:26:22 <Wolf01> ^ 19:26:45 <Samu> b rb 19:26:52 <Eddi|zuHause> that is much easier to implement than going straight until you need to go diagonal 19:27:16 <Wolf01> Depends on what you see as "straight" and "diagonal" in this game XD 19:27:27 <Eddi|zuHause> uhm, yes 19:27:36 <Eddi|zuHause> in the sense of the grid, not the screen 19:28:10 <Wolf01> Ok, I was referring to the screen 19:28:28 <andythenorth> is it RoadTypes? o_O 19:28:39 <supermop_> airtypes 19:28:53 <Wolf01> Yes, use airplanes to lay roads 19:28:54 <supermop_> planes can only go diagonal in this airtype 19:29:08 <Wolf01> And strafe 19:29:10 <andythenorth> bah 19:29:16 <andythenorth> trunk won't merge to NRT :( 19:29:24 <Wolf01> Again? 19:29:26 <andythenorth> again 19:29:31 <andythenorth> conflict in openttd.grf 19:29:37 <andythenorth> that's going to be horrible :P 19:29:37 <Wolf01> Pfff 19:30:08 <Eddi|zuHause> supermop_: how about a travel type that can only do knight movement? 19:30:14 <Wolf01> LOL 19:30:35 <andythenorth> yeah, mergetool doesn't do well with openttd.grf :P 19:30:56 <andythenorth> ok, well that's me beaten :P 19:31:01 <Eddi|zuHause> andythenorth: just merge extra_grf, and recompile? 19:31:15 * andythenorth tries it 19:31:36 <Wolf01> I think I'll try to fix my life by going to the pub 19:32:17 <Eddi|zuHause> Wolf01: taking on new jobs destroys all kinds of daily routine, right? :p 19:32:25 <Wolf01> Yup 19:32:32 *** Gja has quit IRC 19:32:59 *** Gja has joined #openttd 19:38:41 <andythenorth> the game probably loses more people to jobs than anything else :P 19:41:17 *** Mahjong2 has quit IRC 19:43:06 <Wolf01> BBL 19:51:31 *** Mahjong has joined #openttd 20:06:55 *** ToffeeYogurtPots has quit IRC 20:07:14 *** ToffeeYogurtPots has joined #openttd 20:10:29 <Samu> so much code to do something so simple :8 20:15:14 <andythenorth> usual 20:20:16 *** Extrems` has joined #openttd 20:20:34 *** Stimrol has joined #openttd 20:23:36 *** ToffeeYogurtPots has quit IRC 20:23:37 *** Smedles has quit IRC 20:23:53 *** ToffeeYogurtPots has joined #openttd 20:23:53 *** Smedles has joined #openttd 20:25:53 *** Extrems has quit IRC 20:25:53 *** Extrems` is now known as Extrems 20:30:59 *** andythenorth has quit IRC 20:36:00 *** andythenorth has joined #openttd 20:45:16 *** Progman has quit IRC 20:49:25 <andythenorth> Eddi|zuHause: if openttd starts with no obviously broken sprites, openttd.grf is probably ok? o_O 20:49:29 <andythenorth> 'probably'? 20:50:05 <Eddi|zuHause> andythenorth: try to look specifically for the sprites that were added? 20:51:09 <andythenorth> hmm 20:59:53 <andythenorth> eh not sure 21:00:08 <andythenorth> some things that look like md5 sums are changed 21:00:17 * andythenorth out of depth 21:01:16 <Eddi|zuHause> those should be calculated automatically? 21:02:58 *** Gja has quit IRC 21:07:08 *** FLHerne has quit IRC 21:08:38 <andythenorth> dunno :) 21:08:45 <andythenorth> anyone playing World of Tanks? 21:08:48 * andythenorth looking at games 21:08:56 <andythenorth> very high ratings in reviews 21:09:07 <glx> it's fun 21:10:19 <andythenorth> seems to be pay-to-play? 21:10:39 <glx> no you can play without paying 21:11:38 <andythenorth> it it online MP only? 21:11:44 <andythenorth> or is there a SP mode? 21:11:48 <andythenorth> website for it is crap 21:11:50 <glx> online only 21:11:52 <andythenorth> ok ta 21:12:13 <andythenorth> that means I'd have to register, which means using email :P 21:12:16 * andythenorth doesn't use email 21:12:39 <glx> I use the steam version http://store.steampowered.com/app/444200/ 21:13:03 <frosch123> next on the list: world of warships 21:13:10 <glx> hehe 21:13:26 <andythenorth> steam page is much more infomative 21:17:14 <V453000> sdf 21:17:51 <frosch123> +a 21:18:35 <V453000> n 21:20:10 <V453000> theory: which approach do you expect to be better? x4 zoom 32bpp->8bpp conversion, and x1 downscale afterwards, OR x1 downscale first and 32bpp->8bpp afterwards? 21:20:58 <ST2> https://eu3.factorio.com/assets/img/blog/fff-216-gui-hack2.png <<-- looooll iHateAgui 21:20:59 <ST2> hahaha 21:21:25 <frosch123> V453000: i would expect 4x->1x first, so you keep the alpha as long as possible 21:21:31 <Alberth> V: the latter, as you can more precisely specify the colour of the combined pixel 21:21:48 <V453000> is what I'm thinking and doing :) thanks 21:22:00 <frosch123> V453000: anyway, i rendered the slug in both 4x and 1x 21:22:46 <V453000> yeah I could do that as well but I'm not convinced that lower resolution rendering is outright better than downscaling 21:22:54 <V453000> not in blender at least 21:23:10 <V453000> definitely susceptible to settings though, but same way I can also choose downscaling algorithm 21:23:14 <V453000> unsure, keeping it 21:23:21 *** roidal has quit IRC 21:26:43 <andythenorth> world of tanks is pretty good eh 21:27:10 <frosch123> it's kind of old, the hip kids play rocket league 21:27:36 <frosch123> (old = probably 5 years) 21:28:42 <frosch123> but you can learn a lot about tank history iirc 21:30:36 <frosch123> when you find someone who plays it, ask them how it compares to panzermadels :p 21:31:06 *** Alberth has left #openttd 21:33:50 <V453000> omfg train set compiled :D 21:35:01 <V453000> aaaand it's proper fucked \o/ 21:37:28 <andythenorth> yay 21:37:33 * andythenorth out of battery :( 21:37:38 <andythenorth> world of tanks eats power eh 21:37:53 *** andythenorth has quit IRC 21:42:35 <V453000> nice 21:42:49 <V453000> my carefully measured tile counts in blender are wrong 21:42:50 <V453000> wtf 21:43:44 *** Breckett has joined #openttd 21:45:07 <V453000> and I don't know why :0 21:46:57 <Samu> i dont understand bitmask operations :( 21:47:03 <Samu> flags 21:47:22 <Samu> (this->current_order.GetDepotActionType() & ODATFB_HALT 21:47:37 <Samu> what if ODATFB_HALT is 0? 21:47:51 <Samu> i can never understand this 21:48:31 <Samu> 0 & 0 is 0 21:48:32 <Samu> not 1 21:49:44 <Samu> i wanna check if the flag 0 is set, i can't do it with 0 & 0, then what can i do?, explain me someone 21:59:19 *** FLHerne has joined #openttd 22:00:13 <Wolf01> So Shitaly lost vs Sweden... 22:01:11 <frosch123> curling? 22:04:17 <Wolf01> Football 22:05:59 <Samu> portugal is vs saudi arabia 22:06:16 <Samu> we're winning 2-0 atm 22:06:42 <ST2> it's a "beans" game ^^ 22:07:05 <Samu> hi st2 22:07:18 <ST2> hi :) 22:07:26 <Wolf01> At that time, one of the new programmers wanted to fix some of the hacks. The result was, that he wanted to fix everything, and after 9 months of repeated inability to show anything, he was fired. After that time, GUI was considered even more scary. <- I made the gui framework for the admin area of the proprietary CMS we developed, I still have nightmares and I still want to fix things about 22:07:26 <Wolf01> it 22:07:49 <frosch123> everyone in this channel read that 22:08:42 <frosch123> oh, you added something 22:08:45 <Wolf01> BTW, I wasn't fired because the gui didn't work :P 22:09:50 <frosch123> well, the best shitty code is code which is shitty and the author being proud of it 22:10:29 <frosch123> i found a function which computed a simple checksum, which once was a standard textbook implementation 22:11:19 <frosch123> then someone came along and optimised it, left some comments that it was him who made it so good, but apparently did not figure out that the new checksum would only depend on the last 8 character of the input 22:12:11 <Wolf01> public int random() { return 4; /* chosen from fair dice roll, guaranted to be random */ } <- xkcd 22:14:33 <Wolf01> frosch123: I have some clues that the italian economic agency uses plain text passwords saved in the database 22:15:01 <Wolf01> Speaking about shitty code, I think that's also vulnerable to sql injection 22:15:23 <Wolf01> And there you can find all the population data 22:15:31 <frosch123> ah, that's how you fund all the lego 22:16:23 <Wolf01> Almost yes, I think I cheated on the tax refund, 2000€ seem a bit too much 22:17:30 <V453000> frosch123: you rendered the slug in blender, right? 22:17:45 <frosch123> no, i am a math guy, i used povray 22:18:09 <Wolf01> I'm a lego guy and use povray all the time :D 22:18:16 <V453000> from a text-based scene description, wtf 22:18:18 <V453000> :D 22:18:53 <frosch123> https://dev.openttdcoop.org/projects/css/repository/entry/css.pov 22:19:17 <frosch123> camera positioning involves sqrt(2/3) 22:32:37 <V453000> yeah I also have a rendering script, maybe something is going wrong there 22:32:43 <V453000> will need to do some more basic t ests tomorrow 22:32:47 <V453000> for now, good night :) 22:32:59 <Samu> i found more useless code, now on helicopters 22:34:02 *** frosch123 has quit IRC 22:39:40 *** B_ has joined #openttd 22:39:45 <B_> Hello 22:39:57 <B_> Is there a way to activate CargoDist in dedicated servers? 22:40:30 <B_> 'Environment > Cargo Distribution' entries are greyed out in a multiplayer game 22:41:35 <milek7> in server openttd.cfg 23:02:37 *** Stimrol has quit IRC 23:10:56 <B_> milek7: Any hint on the directives name? 23:16:18 <B_> I may have found them 23:16:18 <B_> distribution_pax = 0 distribution_mail = 0 distribution_armoured = 0 distribution_default = 0 23:23:50 <supermop_> http://media-s3-us-east-1.ceros.com/united/images/2017/11/09/3f4f60c71ace894c78442b22e52bb459/nov-747-full.jpg 23:25:56 *** Wormnest has quit IRC 23:28:55 <Wolf01> 'night 23:28:58 *** Wolf01 has quit IRC 23:30:02 <Samu> what does this do? 23:30:03 <Samu> (OrderDepotActionFlags)(o->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) 23:30:26 <Samu> & ~ 23:30:33 <Samu> and not? 23:30:35 <Samu> all but? 23:30:47 <Samu> other than? 23:31:07 <Samu> OrderDepotActionFlags is a enum 23:43:24 <milek7> clears bit 23:46:39 *** Breckett has quit IRC 23:47:08 <Samu> really? 23:47:14 <Samu> then i got this all wrong :( 23:47:56 <Samu> explain me with example :( 23:52:02 *** gelignite has joined #openttd