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Log for #openttd on 28th November 2017:
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10:37:05  <PressureLine> ick. now i realise why I've never really done a Tropical NARS (2.03) game
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14:51:04  <Samu> rivers should be indestructible
14:51:13  <Samu> discuss
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14:55:57  <supermop> humans have destroyed many rivers
14:56:03  <supermop> or diverted
14:56:10  <supermop> or put underground
14:57:26  <debdog> divert them would be a neat feature
14:58:44  <supermop> https://en.wikipedia.org/wiki/Subterranean_rivers_of_London
14:58:46  <Samu> i am about to make a patch merge thingy
14:59:33  <Samu> one already got indestructible rivers as a game setting
14:59:43  <Samu> and now this friendly river generation
15:00:12  <Samu> combined with ability to build water infrastructure on competitor
15:01:13  <Samu> multiple owners for water-based
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15:04:57  <Samu> generate lock-friendly rivers patch + build on competitor canal patch
15:05:02  <Samu> what do you think?
15:05:20  <blathijs> Sounds like you should have a "river source" that just generates water, causing overflows if you prevent the water from flowing somewhere
15:06:58  <Samu> build on competitor canal topic is a bit poorly organized https://www.tt-forums.net/viewtopic.php?f=33&t=72691#p1176710
15:07:23  <supermop> blathijs: if i build a canal from the source to the sea, does the river dry up?
15:08:27  <blathijs> supermop: No, since the source would continue to generate water?
15:09:47  <supermop> but the water should flow down the more direct canal instead of the meandering riverbed
15:10:31  <crem> That sounds like minecraft.
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15:23:17  <Samu> I admit friendly rivers could be better, but for lack of better coding skills, I'm satisfied enough with the current result
15:24:32  <Alberth> no matter how good you can code, there are always points that can be improved
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15:47:34  <supermop> hydrologically correct rivers and valleys would make me very happy
15:48:36  <supermop> i abandon many maps due to stupid looking dead end valleys and geologically impossible basins
15:49:01  <supermop> but i never am able to get playable maps from srtm data
15:55:15  <Alberth> just disable rivers :p
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15:58:46  <supermop> Alberth: the valleys are the problem
15:59:17  <supermop> on a map with realistic valleys, the rivers usually end up fairly correct
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18:22:32  <Wolf01> o/
18:24:35  <Wolf01> I need to find a better job
18:24:35  <Arveen> o_/
18:24:51  <Wolf01> I won't survive a year on this one
18:28:43  <crem> o____/
18:29:41  <supermop> \____o____/
18:32:37  <Wolf01> Eh, there goes the ass
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19:08:37  <supermop> if i had money for an apartment in japan, i wonder if I would prefer tokyo or kyoto
19:20:13  <Wolf01> I would prefer Kyoto for sure
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19:40:10  <Samu> my internets
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20:18:36  <Samu> my net!!!
20:19:09  <Samu> https://imgur.com/upload why u no work?
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21:56:49  <Wolf01> 'night
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22:06:06  <as> Hi AS
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