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00:05:22 *** Wormnest has quit IRC 00:16:34 *** Gustavo6046 has joined #openttd 00:18:15 *** Flygon has joined #openttd 00:25:24 *** Samu has quit IRC 00:26:07 *** drac_boy has joined #openttd 00:26:23 <drac_boy> hi to anyone still around on sunday (or monday early morning whatever your time zone is) :-) heh 00:38:41 <drac_boy> either way am I correct in assuming that action7 could let you specify one grf that (just for a random example here) has just 10 industries when running in patch but all 14 if in ottd otherwise? 00:39:03 * drac_boy is kinda thinking thats the wrong one but had to ask 00:41:24 *** Gustavo6046 has quit IRC 01:44:33 <Flygon> drac_boy: Don't s'pose you have Telegram. 01:48:40 <drac_boy> the russia messenger? 01:49:59 <drac_boy> if so then no sorry :) 01:58:32 <drac_boy> you using it or something flygon? 02:02:12 * drac_boy wonders if flygon is lost in chatland now 02:10:17 *** sim-al2 is now known as Guest130 02:10:18 *** sim-al2 has joined #openttd 02:11:05 <Flygon> drac_boy: You'd avoid using it because the developers are Russian? 02:11:10 <Flygon> A shame. 02:11:21 <Flygon> You're missing out on an active American rail group. 02:11:27 <drac_boy> flygon no.. 'telegram' also means other things too silly .. so thats why I wondered if it was that one 02:11:28 <Flygon> Quite large. 02:11:42 <drac_boy> rail group? got a link 02:12:47 *** Guest130 has quit IRC 02:13:02 <Flygon> Tsk tsk. Too bad. You don't use Telegram. :3 02:15:10 * drac_boy wonders about poking flygon for the lack of answer :) 02:15:14 <drac_boy> heh 02:16:40 <Flygon> You said you don't use Telegram! 02:18:11 <drac_boy> I don't use the messenger 02:19:55 <Flygon> ... 02:19:59 <Flygon> For cripes sake mate. 02:20:19 <Flygon> Do you want to foam in a chatroom with another American Red Dwarf fan or not? 02:27:03 <drac_boy> what're you up to tonight anyhow flygon? 02:28:35 <Flygon> :V It's 1:28PM. 02:28:38 <Flygon> Not sure yet. 02:29:33 <drac_boy> ah, had good lunch then I hope? 02:33:21 <Flygon> Can't afford lunch. 02:34:02 *** DDR has quit IRC 02:36:32 <drac_boy> mm well its 21:36 here and just hammering at keyboard with this pre-nfo track list (aside to that I finished two emails earlier on) 02:36:39 <drac_boy> might go off soon eventually for bed 02:36:57 <Flygon> Aye. 02:47:06 <drac_boy> anyway bye now :) 02:47:08 *** drac_boy has left #openttd 02:59:09 *** ZexaronS has quit IRC 03:02:12 *** ToffeeYogurtPots has quit IRC 03:02:51 *** ToffeeYogurtPots has joined #openttd 03:14:07 *** glx has quit IRC 05:06:25 *** Cubey has quit IRC 06:06:13 *** sla_ro|master has joined #openttd 06:11:19 *** synchris has joined #openttd 06:29:03 *** sla_ro|master has quit IRC 07:44:31 *** DDR has joined #openttd 08:22:16 *** rellig has joined #openttd 08:40:01 *** Thedarkb has quit IRC 09:20:30 *** Thedarkb has joined #openttd 09:29:08 *** joeri has joined #openttd 09:29:33 <joeri> Hey guys, I'm new to the inner-workings of openttd, is the framerate tied to the simulation speed? 09:36:18 *** FLHerne has joined #openttd 09:36:33 *** Thedarkb has quit IRC 09:37:38 *** Thedarkb has joined #openttd 10:09:46 *** ToffeeYogurtPots has quit IRC 10:19:59 *** ToffeeYogurtPots has joined #openttd 11:22:36 *** Gja has joined #openttd 11:32:33 *** RafiX has joined #openttd 11:32:37 <RafiX> hello 11:33:59 <planetmaker> o/ 11:34:21 <planetmaker> joeri, yes, OpenTTD runs at a fixed frame rate: 30ms per frame 11:35:02 <planetmaker> it is tied to simulation speed as that's the speed at which things progress 11:35:11 <RafiX> tfw it's first time I managed not to bankrupt or something in OpenTTD 11:42:47 <planetmaker> :) 11:42:55 <planetmaker> it's actually not too hard 11:43:23 <planetmaker> Once you have one profitable railway line, you have a money press and can start building henceforth basically whatever you want 11:43:52 <planetmaker> just pay attention to not alienate the local authorities too much. Thus give them a small bus service or so prior to large-scale landscaping in their vicinity 11:44:26 <planetmaker> The bus service will make them happy faster after you destroyed their woods :) 11:44:36 <RafiX> well I have like 10 trains and a bus service for like 4 cities 11:44:51 <planetmaker> distance makes money :) 11:45:04 <RafiX> idk if playing with PKP set makes it easier or harder 11:45:10 <planetmaker> I usually start with a coal rail service from one mine over 100 tiles to a powerplant 11:45:16 <planetmaker> or iron ore to a steel mill 11:45:37 <planetmaker> dunno either. But they should also have reasonable vehicles to ship whatever cargo 11:45:53 <planetmaker> Just make sure that the first rail line is of moderate length... not only 10 or 20 tiles 11:45:58 <RafiX> I started with rail service from woods to sawmill 11:46:04 <RafiX> like 50 or 60 tiles 11:46:10 <planetmaker> that sounds good :) 11:46:45 <planetmaker> add more woods to that network and ship it to the same sawmill 11:54:56 <RafiX> damn it, I wanted to connect another wood to the my network but it disappeared :c 12:01:20 *** ToffeeYogurtPots has quit IRC 12:02:28 *** joeri has quit IRC 12:06:14 *** DDR has quit IRC 12:09:53 *** sla_ro|master has joined #openttd 12:15:53 *** Gja has quit IRC 12:16:21 *** sla_ro|master has quit IRC 12:21:15 *** sla_ro|master has joined #openttd 12:27:40 *** sla_ro|master has quit IRC 12:52:01 *** rellig has quit IRC 13:29:39 *** chomwitt has joined #openttd 13:33:16 *** Thedarkb has quit IRC 13:34:34 *** Thedarkb has joined #openttd 14:16:13 *** rellig has joined #openttd 14:18:19 *** rellig has joined #openttd 14:23:30 *** Gustavo6046 has joined #openttd 14:24:50 *** Gustavo6046 has quit IRC 14:25:35 *** Gustavo6046 has joined #openttd 14:37:15 *** Flygon has quit IRC 15:04:54 *** Samu has joined #openttd 15:05:06 <Samu> windows updated today 15:05:15 <Samu> falls creator 15:07:17 <Samu> windows 10 pro v1709 15:07:28 <Samu> does that mean rip 1.7.1? 15:08:00 <Samu> yep 15:08:02 <ST2> http://git.openttd.org/?p=trunk.git;a=commitdiff;h=5116bb5ad1609d77ca88bde70e61220d26d20331 <<-- this fixes it (thx michi_cc :) 15:08:04 <Samu> can't scroll 15:08:22 <ST2> http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/2953-problems-panning-map-with-mouse-right-button#6246 <<-- compatible with Vanilla 1.7.1 15:08:54 <RafiX> tfw 1.6.1 in debian repos 15:09:17 <ST2> debian knoes it :P 15:09:22 <ST2> knows* 15:11:38 <Samu> crazy behaviour 15:11:50 <Samu> moving like stutterfest 15:12:00 <Samu> tilting the screen when trying to scroll 15:13:02 <LordAro> Samu: stop typing and apply the patch ST2 linked 15:13:11 <peter1138> Yeah, just use git head ;p 15:14:37 <Samu> testing r27935 15:14:52 <Samu> yes, it works 15:15:53 <Samu> i forgot how to make 1.7.1 compatible with a patch :( 15:20:25 <RafiX> tfw made 8 millions of GBP 15:20:28 <RafiX> neat 15:33:11 <Samu> i had an idea, probably pointless 15:33:22 <Samu> clear grass density 15:33:54 <Samu> goes from 0-3, why not make it from 3-0, as a mean to reduce save game size 15:34:18 <Samu> i wonder if it would help 15:38:12 <Samu> perhaps the same for snow 15:44:22 <LordAro> fairly sure that would do precisely nothing 15:44:34 <LordAro> integers aren't usually stored as variable width integers 15:45:20 <LordAro> things get messy if you make them variable sized depending on the content 15:48:00 *** Gustavo6046 has quit IRC 15:48:19 *** Gustavo6046 has joined #openttd 15:50:08 *** Thedarkb has quit IRC 15:51:40 *** Thedarkb has joined #openttd 15:52:44 <peter1138> http://store.steampowered.com/app/588030/Derail_Valley/ 15:52:46 <peter1138> hurr 15:56:29 *** ZexaronS has joined #openttd 15:58:43 *** Wormnest has joined #openttd 15:59:06 *** Gustavo6046 has joined #openttd 16:03:53 <Samu> but the savegames are compressed 16:04:05 <Samu> compressing 0's is better than compressing 3's 16:05:17 <Samu> I think, dunno for sure 16:05:34 <RafiX> idk if it makes any difference 16:11:18 <Rubidium> make no difference 16:11:59 <Rubidium> when talking about only 0s or only 3s 16:13:31 <Rubidium> in other situations it could make a difference, but that depends on the remaining data. However, if you replace all 3s with 0s and vice versa I would expect the file size to remain the same 16:26:48 *** Alberth has joined #openttd 16:26:48 *** ChanServ sets mode: +o Alberth 16:26:53 *** andythenorth has joined #openttd 16:26:56 <Alberth> o/ 16:27:50 <andythenorth> o/ 16:30:34 *** Stimrol has joined #openttd 16:45:41 <Samu> testing desnsity stuff, i think i failed at snow 16:46:36 <Samu> actually, i failed at more things than just snow :p 16:48:33 <Samu> it's drawing bare land everywhere :( 16:48:52 <RafiX> lmao 16:49:05 <Alberth> all water evaporated! 16:49:15 <Samu> no, water is still there 16:49:27 <Rubidium> snow is imaginary 16:52:09 <Samu> I forgot about MakeClear, grr 16:57:15 <Samu> hmm 16:57:25 <Samu> have to change treedensity as well :( 17:04:43 <Samu> it draws bareland, but it calls it grass... where did I fail? 17:06:02 <Samu> anyway, this is enough for my testing 17:07:14 <Samu> saving a 4kx4k map with 0: 29,0 KB (29.740 bytes) 17:08:49 <Samu> saving a 4kx4k map with 3: 29,1 KB (29.852 bytes) 17:08:58 <Samu> I am disappointed 17:09:17 <Samu> looks like it's not worth it 17:09:49 <LordAro> @calc 29740/29852 17:09:49 <DorpsGek> LordAro: 0.996248157577 17:09:57 <LordAro> 0.4% reduction 17:10:01 <LordAro> probably not worth it, no :p 17:10:21 <LordAro> probably depends on compression used as well 17:12:16 *** Gja has joined #openttd 17:12:55 *** drac_boy has joined #openttd 17:12:58 <andythenorth> work in progress http://dev.openttdcoop.org/attachments/download/8773/slag_grinding_plant_1.png 17:12:58 <drac_boy> hi 17:13:48 <drac_boy> andy that looks nice..and hmm at a guessing..since you're not pikka I take it you're the FIRS owner right? (don't mind if my memory hasn't been used for quite a while so I kinda sorta forget who is who) 17:14:16 *** Cubey has joined #openttd 17:14:37 <Alberth> I expected a big hole in the ground with a grinder :) 17:15:45 * drac_boy points alberth to toyland where such thing could likely be found? :-p 17:15:46 <drac_boy> heh 17:16:15 <Alberth> nope, no grinding there 17:16:36 <Alberth> toffee extraction is the closest you'd get 17:17:02 <drac_boy> so anyway am I right that andy = firs? 17:17:32 <Alberth> andy is so much more than just equal to firs :p 17:18:04 <Alberth> but yeah, he is coder and artist for some part of it (not sure what parts) 17:18:15 <drac_boy> nice to know I still remember things anyhow :-) 17:19:11 <drac_boy> mb to newstat,newship,dbset .. danmack to canset .. wile to serbset .. and probably several more I wouldn't bore you with :-p 17:19:27 *** ToffeeYogurtPots has joined #openttd 17:19:30 *** Progman has joined #openttd 17:19:56 <drac_boy> I still wonder whatever happened to that site (unless I never figured out its url the whole time) that had a bunch of various station grfs .. someone by the name agir-something 17:21:56 <Alberth> people leave, and then the site is abandoned or closed down 17:22:37 <andythenorth> RL slag grinder http://www.asa-inc.org.au/files/large/a433f35f37e564f 17:22:41 <andythenorth> somewhat 17:22:50 <Alberth> unless they take precautions, and put it at a site that doesn't close down, and add a license such that others can extend and continue the set 17:22:52 <andythenorth> I'm not aiming for 100% accuracy though 17:23:18 <Alberth> bit slow from the other side of earth :) 17:23:47 <drac_boy> alberth maybe but there were so many nice stations .. just wish I could recall the grf author's name there .. oh well 17:23:52 <drac_boy> newstat is a nice starter anyhow 17:24:28 <Alberth> newstat is quite doomed in the long run 17:24:40 * drac_boy is still a little annoyed that the czech tycoon portal isn't around so well :-s 17:25:15 <Alberth> andythenorth: hmm, but there are so many industries that are just a bunch of boring boxes 17:25:27 <andythenorth> in FIRS, or IRL? 17:25:42 <drac_boy> alberth mind if I ask why you say that? 17:25:48 <Alberth> firs mostly 17:26:04 <andythenorth> let's have a look 17:26:25 <andythenorth> my preference is things like http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#chemical_plant 17:26:28 <Alberth> newstat is by mb, who takes "old" grfs out of circulation, and forbids others to take and extend the set 17:26:29 *** ToffeeYogurtPots has quit IRC 17:26:41 <Alberth> so if mb leaves, it's all very dead 17:26:45 *** ToffeeYogurtPots has joined #openttd 17:27:10 <andythenorth> this is one of my least favourite http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#plastics_plant 17:27:11 <Alberth> not to mention he doesn't use bananas, so it's not generally available 17:27:17 <drac_boy> as for "bunch of boring boxes" heh...you probably don't want certain modern houses then either .. flat room and all cube/brick shaped .. theres nothing to look at really! 17:28:00 <drac_boy> alberth I don't care tbh .. its a nice not-100-station-at-once fat grf that works in both games nicely .. and beside ttdpatch hosts it just as well (re the 'new' site still being under construction for some semi-infinite date yet) 17:28:01 *** Smedles has quit IRC 17:28:06 <drac_boy> to our own preferences anyway :-) 17:28:09 *** Smedles has joined #openttd 17:28:33 * drac_boy has been following the dbsetxl 0.9 thread on and off on the other forum too 17:31:21 <drac_boy> andy hmm I dunno about the chemical plant's dense appearance but wouldn't mind looking at it occassionally nevertheless 17:31:22 <Alberth> andy, chemical plant means to me high processing towers and lots of tubes, ie oil refinery-like things, but yeah, looks chemical-ish 17:31:59 <Alberth> plastic plant is indeed quite empty 17:32:27 <Alberth> wouldn't it need a huge warehouse for all the plastics that need space for storage? 17:33:26 <drac_boy> btw about chemical plants I kinda prefer more exposed pipes with slight less density but thats just me tho 17:34:10 <drac_boy> http://cdn.akamai.steamstatic.com/steam/apps/7620/0000001797.1920x1080.jpg?t=1447351029 the top-middle one (with these two small orange tanks on it yeah) is a chemical plant I could like :-) 17:34:18 <drac_boy> and look at that substation as well heh 17:34:41 <drac_boy> at least the oil refinery admittly is similar to what ttd/firs have 17:35:42 <andythenorth> drac_boy: pixel graphics are quite different to rendered 17:35:57 <andythenorth> and TTD style is unconnected tiles, mostly 17:36:12 <drac_boy> as for plastic warehouse .. well it depends on if you want to stockpile a lot of things or are one of these "zero-stock" modern company always depending on trucks/trains all the times 17:36:32 <andythenorth> the problem is it has a single sprite covering 4 tiles 17:36:36 <andythenorth> it's bland 17:36:37 <Alberth> we pick what works best for the game 17:37:04 <drac_boy> alberth yeah..keep in mind that industry station usually can provide their own warehouse just as well :-) 17:37:26 * andythenorth bbl 17:37:26 *** andythenorth has left #openttd 17:37:26 * drac_boy has indeed used non-rail tiles a lot at times especially for major cranes at busy goods-related platforms 17:39:08 <drac_boy> anyway alberth if you don't mind me asking, do you like or not quite like stockpiling option? 17:39:18 <drac_boy> (yes I'm talking about non-unlimited industry feed) 17:40:19 <Alberth> I don't dress-up my stations, I play for building a network and transport industry cargoes 17:40:55 <Alberth> hard limit is somewhat silly, imho 17:41:37 <Alberth> in the few ECS games I did, you constantly have to balance your transports 17:41:50 <Alberth> with cargodist this really sucks 17:42:07 <drac_boy> who said anything about dress-up to be precise? when was the last time you saw 100 tonnes of rubber being left on the eurostar platform at london :-) but anyway a game is a game so whatever to our own naturally :-p 17:42:41 <drac_boy> yeah I never was too fond of pbi/ecs at times for this reason .. I mean I sometimes can manage just fine with simple things like coal>powerplant in ecs but other things seem to eventually trip up for me :-| 17:42:54 <Alberth> stock-piling in creating a delayed response from input to output is fine to me, even wanted by me, but so far, firs doesn't support it :) 17:44:47 <drac_boy> on the other hand I can't recall if a released grf actually did this or its one of these "hmm the newgrf looks like it can be done...so who'll code it" thoughts-only thing but I mean I wouldn't mind if eg a factory didn't turn all wood into goods right away but rather gradually process X amount each few days so if I end up with a bumper harvest I don't have to worry about full trains suddenly being turned away from unloading 17:44:55 <drac_boy> ughh sorry if that was a very long line ^ 17:44:58 <Alberth> what I meant is I don't use non-track station tiles, I only do what you functionally need to get a working station 17:45:31 <drac_boy> btw my last words was "turned away from unloading" .. did that still show up or my line got trunced? 17:45:53 <Alberth> showed up, but I was still reading a previous line :) 17:46:39 <Alberth> I tend to build complicated cargo networks, delivering loads of different cargoes across the map 17:47:09 <Alberth> can't have ecs making a mess in not accepting stuff :p 17:47:32 <Alberth> upper limit on it would be useful though, to make it more distributed 17:47:59 <Alberth> perhaps with something reducing increase of additional cargo 17:48:32 <Alberth> ie it always accepts, but you don't always get twice as much output if you add twice as much at the input 17:49:14 <drac_boy> yeah, still I mean I do like the idea of non-instant processing (eg dump 100 tonnes of coal and have to wait a while to get the full steel amount back that is) .. just not the actual concept behind a stockpile cap .. but your idea of a 'soft' cutoff does sound much more plausible to me 17:49:23 <Alberth> the higher it is, the more additional cargo you have to provide to get some additional output X 17:49:31 <planetmaker> hm... that sounds feasible with industries in principle 17:49:35 <planetmaker> sounds good :) 17:49:59 <planetmaker> y = sqrt(x) 17:50:09 <Alberth> non-instant processing is trivial, just don't process all input, but take 1/x-th of it 17:50:20 <drac_boy> btw as for complex cargo network alberth .. I can see where that would make sense with someone who plays firs .. theres a lot of miniature cargos there especially the "* supplies" ones 17:50:36 <Alberth> oh, I hardly do supplies :p 17:50:42 <Alberth> hihi planetmaker 17:52:07 <planetmaker> hoho :) 17:52:36 <planetmaker> hm, sqrt or any float like would not work. But like you say, a fraction of the stockpile, that would 17:53:01 <drac_boy> alberth btw mind you its not the same cargo path concept that firs uses it for but in railroad tycoon 2 you have a dedicated fertilizer-producing industry that can boost the output of all primary food industries .. or even feed grain to the animal farms (instead of using grain to make food cargo) 17:53:15 * drac_boy is still an occassional RT2 player yes 17:53:16 <planetmaker> like, "always use max(1, N/10)" of the stockpile and produce 1 output 17:53:54 <drac_boy> planetmaker sounds like an interesting concept..maybe a little over my head tho as I'm not into that kind of math thinking :-p 17:54:40 <planetmaker> not much math in "always take your share of the cake. Unless it's only a few pieces left, then take one, no matter if it's unfair" 17:54:41 <Alberth> sqrt can be aproximated with a 2nd or 3rd degree polynomial I think 17:55:35 <planetmaker> yeah... but no need really. Taking a fraction of the existing pile... that's probably much nicer feasible 17:56:02 <Alberth> some exponential expression (e^x something) would work too 17:56:27 <drac_boy> planetmaker mind you I know they're being silly but in cartoon stripes its sometimes like boy2 asks mother if he could have a piece of pizza and mother says supper will be soon so just one slice .. in the last box we see boy2 walking past boy1 with basically almost the entire pizza except one slice and boy1 is like "uhhh?" :) 17:56:36 <Alberth> fraction is just delaying, it doesn't do reduction of output if you have high throughput ? 17:56:46 <drac_boy> not exactly the kind of 'slice' the mother had in mind but its still a 'slice' technically :p 17:58:14 <Alberth> ie max(1, N/10) empties the stockpile in 10-ish turns (actually more, as N decreases each time :) ) 17:58:27 *** RafiX2 has joined #openttd 17:58:29 <Alberth> but I do get all output 17:58:39 <planetmaker> Alberth, if you produce constant output for a constant fraction of the stockpile? 17:58:50 *** RafiX has quit IRC 17:59:18 <Alberth> hmm, that could work 17:59:30 <drac_boy> alberth and planetmaker btw there is one thing I do appericate from the non-original industries tho...its that in the original one if you want to provide grain and steel to a brewery then it'll happily output food with just steel alone .. but in a newgrf industry it can be coded such that theres zero output unless you do provide grain 17:59:31 <planetmaker> that's how I understood you :D 17:59:43 <drac_boy> (sorry if I sound a little jumbled in writing that) 18:01:24 *** glx has joined #openttd 18:01:24 *** ChanServ sets mode: +v glx 18:01:31 <Alberth> there are 2 ideas here, one is to slowly release output, second is to make pushing more cargo to the same factory increasingly less profitable (based on how much you already push) 18:01:55 *** Wolf01 has joined #openttd 18:02:13 <Wolf01> o/ 18:02:19 <planetmaker> yeah... in a way using stockpiling with fractions does both things actually 18:02:20 <Alberth> slow release is the max(1, N/10) if N >= 1 in the indsutry processing CB 18:02:27 <planetmaker> but mostly the reduced efficiency 18:02:34 <drac_boy> alberth the latter idea would probably have to be voted in by the engine+newgrf coders but otherwise yeah I might had liked it... 18:03:05 <Alberth> planetmaker: hmm, perhaps you have other ideas on what input you remove? 18:03:26 <Alberth> ie I would move that 'max' amount from input to output 18:03:48 <Alberth> so if I wait long enough, I do get all input processed, always 18:03:49 <drac_boy> and btw railroad tycoon 2 (and I think railroad tycoon before it too but I can't recall) has such thing where a station has small icon of wagons to represent demand .. so say the station has 6 grain cars then that means any delivery you make gets high price but try feed five coal cars to a station with only 1 or 1/2 coal car icon and you get a small pittance for your trip trouble 18:03:59 <Alberth> it just takes more than one processing CB 18:04:09 <planetmaker> hm... I'd use the periodic production callback and produce X ressource everytime, if there is >0 cargo waiting. And I'd consume N/10 in order to do so 18:04:35 <Alberth> ah, there's the difference :) 18:04:41 <drac_boy> btw heres a screenshot http://www.theisozone.com/images/screens/pc-60147-21436214885.jpg 18:04:50 <drac_boy> you see the icons at bottom .. thats the "pricing" you get 18:05:10 <planetmaker> maybe that doesn't work with secondary industries... not sure 18:05:16 <Alberth> payment handling is not in newgrf 18:05:39 <planetmaker> Maybe it would make it a primary one 18:05:44 <drac_boy> alberth yeah I know .. just that it sounds a bit similar to the profitable-vs-capacity tho 18:06:50 * drac_boy leaves you two to keep talking about math :P 18:07:06 <Alberth> you think this is math? :p 18:07:14 * planetmaker didn't :) 18:07:26 * drac_boy gives alberth two apples and asks to subtract one :-p 18:07:27 <drac_boy> heheheh 18:07:27 <Alberth> we haven't started using greek syumbols yet 18:07:32 <drac_boy> oh lol 18:12:23 <drac_boy> anyway alberth sorry yeah thanks for being someone who doesn't keep using the default glass-covered platform all over the place on map :) 18:13:15 <Alberth> unfortunately, there is no bridge set that doesn't hide the tracks 18:15:30 <Alberth> at some time you always get these insanely high bridges that hide everything 18:16:04 <drac_boy> insanely high? 18:16:59 <planetmaker> hm, what do you mean with "hide the tracks"? Bridges have track painted on them, iirc? 18:18:08 <Alberth> cantilever is high in the original set, 2-3 times a train 18:18:53 <Alberth> wrt hide the tracks, they all get these boxes around the tracks, eg cantilever 18:19:05 <planetmaker> ah, ok, that you mean 18:19:17 *** HerzogDeXtEr has joined #openttd 18:19:19 <Alberth> https://wiki.openttd.org/Bridge_types 18:19:29 <planetmaker> I wouldn't want a 100m-high bridge with no guard rails :D 18:20:10 <Alberth> so you think a guard rail will prevent a train from falling?? :p 18:21:05 <Alberth> but sure, RL has this people evacuation problem :) 18:21:05 <planetmaker> definitely :P 18:21:15 <planetmaker> ^^ 18:21:36 *** smoke_fumus has joined #openttd 18:24:51 <Alberth> drac_boy: http://devs.openttd.org/~alberth/high_bridge.png 18:28:57 *** drac_boy has quit IRC 18:31:08 *** frosch123 has joined #openttd 18:33:12 <Alberth> o/ 18:34:36 <frosch123> mo 18:34:48 <Wolf01> Quak 18:36:48 <planetmaker> miau 18:38:46 *** drac_boy has joined #openttd 18:39:41 <drac_boy> sorry oftc cut off mid-typing .. but anyhow as I was saying: you're complaining about THAT? now how about this? https://upload.wikimedia.org/wikipedia/commons/c/c6/Royal_Albert_Railway_Bridge_-_geograph.org.uk_-_65981.jpg 18:40:25 <planetmaker> Wolf01, I had to think of you and andy when I built it: https://owncloud.openttdcoop.org/index.php/s/cSHqcCzvqGcwWOI/download ;) 18:41:02 <Wolf01> :) 18:46:46 <drac_boy> planetmaker that your own creation? I don't ever recall lego issuing an extra-large shuttle 18:47:02 <drac_boy> I recognize some of these round pieces you used toward the top anyhow 18:47:33 <Wolf01> https://vignette.wikia.nocookie.net/lego/images/8/85/21309-1.jpg/revision/latest?cb=20170428150816 18:47:56 <drac_boy> oh ah :) 18:48:22 <planetmaker> it's half a year old or so 18:48:27 <planetmaker> with 1969 pieces :D 18:48:40 <drac_boy> hmm CUUSOO .. thats why I never saw it 18:49:53 <Wolf01> Still sold by lego and on the site store, you never saw it because we purchased even the stockpile for the retail in 4 days after launch for vips 18:49:58 <V453000> reminds me of ... someone took my factorio savegame and made a 1500 pieces puzzle out of it :) 18:50:02 <V453000> https://imgur.com/a/3gteo#brboC9F 18:50:15 <drac_boy> only 1969? hmm umm planetmaker I hope you are not planning to try make this unless you really got the table space ;-) https://sh-s7-live-s.legocdn.com/is/image//LEGO/75192_alt1?$main$ 18:50:29 <Wolf01> V, that is insane 18:50:36 <planetmaker> he @ V :) 18:51:07 <planetmaker> drac_boy, not likely... that's a bit too pricey :) 18:51:07 <V453000> it's our wiki admin, he's not exactly normal either :P 18:51:19 <drac_boy> planetmaker heh well did you see how many pieces it quoted tho? crazy 18:51:31 <planetmaker> I do, yes. Awesome :) 18:51:36 <drac_boy> just as much as that one single 32000-pieces puzzle ravensburger makes now .. its HUGE .. I'll stick to 500-2000 sized boxes thank you 18:51:41 <planetmaker> I would love to build it. But not shell-out 800€ for it 18:51:46 <Wolf01> It's one of the most difficult puzzles I've seen after the one with a blank picture 18:52:26 <V453000> 800 euros for lego sounds just about right :D 18:53:05 <Wolf01> Not even the millennium falcon price is right, that should be like 500€, 550€ if you really want, not 800€ :| 18:53:19 <drac_boy> wolf01 actually you remind me of a puzzle I saw for a while (they finally sold it and didn't reorder it I suspect) ... it was a strange one .. it was literally all light blue .. the only helpful thing is that instead of square pieces it had a vortex that started from one corner and eventually worked its way to the last tiny irregular piece in the middle 18:53:29 <drac_boy> (and yes most pieces had unusual angles on them) 18:53:36 <Wolf01> http://www.bestqualitytoys.com/Krypt-Silver-Blank-Puzzle-p-22165.html 18:54:04 <drac_boy> haha that does look similar but isn't a vortex .. geeze I dunno if I want to try do THAT one either :-p 18:55:04 <Wolf01> I found this one at the store, I was about to purchase it 18:55:25 <drac_boy> wolf01 btw just to prove my point: https://www.ravensburger.com/ca-en/products/2d-puzzles/adult-puzzles/a-view-of-manhattan-17837/index.html 18:55:46 <drac_boy> and look at the fourth photo..shows a lady on top of puzzle for size comparison 18:56:12 <drac_boy> freaks me out that there could be someone buying these 18:56:14 <Wolf01> Heh 18:57:25 <V453000> :D 18:57:51 <drac_boy> hi v-the-nuts-nutty-person ;-) 18:57:59 <drac_boy> (don't ask me why I so too remember your nick heh) 18:58:03 <V453000> hihi 18:58:07 <V453000> why? 18:58:23 <V453000> [that's like ordering me to sak :P]] 18:58:26 <drac_boy> oh its been quite a while but we used to be silly re talking about nutty things and I always called you a nut 18:58:26 <V453000> ask 18:58:35 <Wolf01> I just remember "V" 18:58:39 <V453000> oh, well you weren't alone :P 18:58:39 <drac_boy> still working on nuts grf anyway are you? 18:58:49 <V453000> no nuts is pretty much finished 18:58:54 <V453000> I released BRIX about 2 months ago 18:59:14 <V453000> I am trying to find time for a new train set, have a piece of a prototype but it's hard to find time 18:59:29 <V453000> I'm getting an ipad to draw in subway, let's see if I can get something done 18:59:47 <V453000> it would be trains drawn on a train 18:59:53 <V453000> with self-recursive name 18:59:55 <V453000> the irony 19:00:30 <drac_boy> brix? hm think I forgot (or never saw) what that is... 19:00:32 * drac_boy goes look 19:01:46 <V453000> https://blog.openttdcoop.org/2017/10/23/brix-0-0-2-is-here/ 19:04:04 <drac_boy> heh looks like you've gone to mars and transport-ized it .. sounds like fun after nuts anyway :-) 19:06:32 <V453000> it's been a trip through hell and back 19:06:50 <V453000> I really miss inventing innovative gameplay, so I want to make a train set now 19:06:51 <Alberth> drac_boy: you missed a few other experiments :) 19:08:50 <drac_boy> :-p 19:09:06 <drac_boy> anyway wish I could talk more but already need to afk now sorry .. talk more a few hours later or at least tomorrow :-) 19:09:12 *** drac_boy has left #openttd 19:15:00 *** andythenorth has joined #openttd 19:15:51 <Wolf01> o/ 19:20:56 <DorpsGek> TrueBrain: Commit by frosch :: r27939 /branches/1.7 (7 files in 2 dirs) (2017-12-11 20:20:44 +0100 ) 19:20:57 <DorpsGek> TrueBrain: [1.7] -Backport from trunk: 19:20:58 <DorpsGek> TrueBrain: - Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913) 19:20:59 <DorpsGek> TrueBrain: - Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905) 19:21:00 <DorpsGek> TrueBrain: - Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904) 19:21:01 <DorpsGek> TrueBrain: (...) 19:23:20 <Wolf01> Do you need another release message for the blog? Or we stopped doing it since 1.7.1? 19:24:30 <frosch123> blog :p 19:24:57 <DorpsGek> TrueBrain: Commit by frosch :: r27940 /branches/1.7 (13 files in 5 dirs) (2017-12-11 20:24:46 +0100 ) 19:24:58 <DorpsGek> TrueBrain: [1.7] -Backport from trunk: 19:24:59 <DorpsGek> TrueBrain: - Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937) 19:25:00 <DorpsGek> TrueBrain: - Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936) 19:25:01 <DorpsGek> TrueBrain: - Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935) 19:25:02 <DorpsGek> TrueBrain: (...) 19:26:10 <Wolf01> We could crowfund the announcement, 1 word per user, like those game-topics in the forums 19:26:37 <Wolf01> I'll start: "The" 19:26:51 <ST2> "OpenTTD" 19:27:34 <frosch123> "1.7.2-RC1" 19:27:42 <ST2> Wolf01: ask Samu; he'll give you text for the next 10 releases ;) 19:27:55 <Samu> hi 19:28:02 <planetmaker> :D 19:28:03 <ST2> **ping** 19:28:04 <ST2> xD 19:28:07 <Wolf01> XD 19:28:43 <Samu> hmm 1.7.2 coming 19:28:46 <Samu> cool 19:29:00 <Wolf01> Just the RC1 19:29:01 <RafiX2> tfw still on 1.6.1 (thanks debian repos) 19:29:28 <Wolf01> I think that's because of dependencies 19:29:40 <planetmaker> RafiX2, grab the latest OpenTTD from the website. 19:30:04 <planetmaker> it might have a .deb for your version. Or just grab the generic linux one and unpack in a directory of your choice 19:30:29 <RafiX2> well I could but my great connection won't allow me 19:31:11 <planetmaker> it allowed you to install debian, didn't it? 19:31:16 <planetmaker> it's not a big download either 19:31:27 <RafiX2> it was better when I installed debian 19:31:35 <RafiX2> it got so shit lately 19:31:44 <RafiX2> planetmaker: well with 3kB/s download 19:31:47 <planetmaker> 12MByte... 19:31:58 <planetmaker> so it's 1 hour :) 19:32:41 <RafiX2> add some time when download goes to 0B/s and some timeouts 19:35:01 <Wolf01> https://paste.openttdcoop.org/pzporasjh frosch123 19:35:39 <planetmaker> :D 19:35:50 <planetmaker> I like it 19:36:13 <Wolf01> There is nothing else to like... this or nothing :P 19:36:21 <RafiX2> I heard that openttdcoop is hard af 19:36:33 <planetmaker> is what? 19:36:36 <Wolf01> Nah, only if you play with V 19:36:42 <RafiX2> is hard as fuck 19:37:07 <planetmaker> nah. 19:37:19 <RafiX2> well I never tried 19:37:21 <planetmaker> We only bite when threatened with bad track layouts 19:37:26 <RafiX2> oh 19:37:31 <RafiX2> then I would be probably bitten 19:37:32 <planetmaker> :D 19:38:12 <RafiX2> I will stay in singleplayer for some time 19:38:32 *** RafiX2 is now known as RafiX 19:38:49 <planetmaker> honestly there's nothing to be afraid about. There's always the option to just look around 19:39:01 <planetmaker> I wonder how populated the coop servers are nowadays 19:39:16 <RafiX> well I will play some multiplayer when my connection will get better 19:39:45 <ST2> https://citymania.org/player-activity <<-- on a graph (thx CityMania) 19:43:37 <andythenorth> planetmaker: coop can be brutal too if wrong TL is used in a game :D 19:44:00 <planetmaker> jo, of course 19:44:12 <planetmaker> but then, the TL is usually decided before building and well-stated :) 19:44:28 <planetmaker> unless it's specifically a game with various TL 19:49:20 <planetmaker> interesting link @ ST2 19:49:31 *** sla_ro|master has joined #openttd 19:50:14 <andythenorth> is there a rolling average? 19:50:21 * andythenorth interested in how much it's going down 19:50:36 <DorpsGek> Commit by frosch :: r27941 /branches/1.7/src/lang (25 files) (2017-12-11 20:50:30 +0100 ) 19:50:37 <DorpsGek> [1.7] -Backport from trunk: translation updates 19:51:38 <andythenorth> eyeballing the 'average per week' graph, it looks level 19:51:48 <andythenorth> but charts can be misleading :) 19:52:50 <ST2> I think it parses https://www.openttd.org/en/servers - but no clue, it's dP's work, not mine :) 19:53:09 <_dp_> true 19:53:17 <ST2> wb :) 19:53:45 <andythenorth> so around 100 players per week, average? 19:53:48 <Wolf01> https://www.commitstrip.com/wp-content/uploads/2017/12/Strip-Construire-avec-les-questions-650-finalenglishV2.jpg hehe 19:54:21 <andythenorth> pls send me the codez 19:54:29 <ST2> online servers - players on SP aren't counted - like RafiX, for example :P 19:54:44 <andythenorth> obvs :D 19:57:02 <planetmaker> hehehe @ wolf 19:59:45 <frosch123> andythenorth: the players starts likely correlate with the nicks in this channel 19:59:57 <frosch123> there is a 24/7 baseline of 100 people idling 20:01:34 <ST2> that's like saying that when sea level rises it's because land it's sinking :D 20:01:52 *** sla_ro|master has quit IRC 20:02:04 <andythenorth> maybe I should tidy FS again 20:02:13 <andythenorth> the tank obsession is wearing off now 20:02:36 <Wolf01> There are like 3 new tasks 20:02:39 <planetmaker> tank obsession? I thought you were obsessed with lego and trains? :D 20:02:41 <frosch123> ST2: i thought sea level is rising because antarctica is rising due to less ice-weight on top 20:02:58 <Wolf01> planetmaker: that was like months ago 20:03:40 <ST2> and all that because a molecule of Oxygen if doing nasty things with 2 Hydrogen partners ^^ 20:03:45 <andythenorth> lego is over 20:03:54 <andythenorth> trains I am selling some on ebay 20:03:57 <andythenorth> https://www.blitzstars.com/player/eu/northbynorthwest 20:04:07 <frosch123> anyway, anything left for rc1? were there complains about the mouse fix? 20:04:12 <andythenorth> not sure that stats site is accurate but eh ^^ :P 20:04:20 <andythenorth> frosch123: NRT? o_O 20:04:24 <andythenorth> praps not 20:04:48 <ST2> I'm testing the michi_cc's fix on couple computers and a 3rd one with W7 - to see retro compatibility 20:04:48 <planetmaker> woo, you sell your lego? Times change indeed 20:04:55 <ST2> no issues 20:05:01 <frosch123> andythenorth: your winrate is better if you play less 20:05:16 <andythenorth> I play more when I die faster 20:05:19 <andythenorth> :P 20:05:28 <andythenorth> dead in 2 minutes, play again 20:05:32 <andythenorth> games last 7 minutes usually 20:05:45 <Wolf01> You should limit your games, like 5 at day 20:05:48 <andythenorth> pah 20:05:55 <andythenorth> more like 25 / day 20:05:57 <andythenorth> or 50 20:06:07 <andythenorth> hmm no 20:06:08 <Wolf01> That's really bad 20:06:23 <andythenorth> about 15 is max time I have 20:06:32 <Wolf01> How much does last a game? 20:06:42 <andythenorth> 7 minutes max 20:06:55 <andythenorth> planetmaker: there is lego in 5 rooms of the house, it's quite enough ;) 20:07:01 <andythenorth> 1 room would be enough frankly 20:07:25 <frosch123> andythenorth: does that page say you played 2322 games? 20:07:37 <andythenorth> yes 20:07:54 <frosch123> @calc 2322*7/60 20:07:54 <DorpsGek> frosch123: 270.9 20:08:11 <frosch123> i thought you only started recently 20:08:12 <planetmaker> :-O 20:08:19 <andythenorth> I played about 4 weeks 20:08:32 <planetmaker> that's only 11 days straight w/o sleep ;) 20:08:57 <andythenorth> I died early in about 1000 of those games 20:09:40 <andythenorth> total battle time 4d 13h 43m 20:09:52 <frosch123> ST2: thanks for testing :) 20:10:11 <ST2> well, doing my part :P 20:10:18 <ST2> the hard work wasn't mine ^^ 20:10:50 <frosch123> neither mine :p 20:11:18 <andythenorth> tanks is quite different to openttd 20:11:24 <planetmaker> quite 20:11:27 <andythenorth> for a start, I don't have to fix any of it :P 20:13:25 <Wolf01> Ever thought of starting a webcomic? 20:14:02 *** Gja has quit IRC 20:15:00 <DorpsGek> Commit by frosch :: r27942 /branches/1.7 (7 files in 4 dirs) (2017-12-11 21:14:55 +0100 ) 20:15:01 <DorpsGek> [1.7] -Update: Documentation 20:16:38 <DorpsGek> Commit by frosch :: r27943 /tags/1.7.2-RC1 (3 files in 3 dirs) (2017-12-11 21:16:32 +0100 ) 20:16:39 <DorpsGek> -Release: 1.7.2-RC1 20:18:32 <Wolf01> \o/ 20:19:02 *** Gustavo6046_ has joined #openttd 20:22:18 <planetmaker> yay :) 20:23:50 <andythenorth> $someone writing release announcement? 20:24:00 <frosch123> the crowd did 20:24:07 <Wolf01> https://www.flickr.com/photos/vince_toulouse/sets/72157661296239097 nice tram 20:24:24 <frosch123> andythenorth: https://paste.openttdcoop.org/pzporasjh 20:24:53 <frosch123> or do you want something serious which mentions "mouse"? 20:25:26 *** Gja has joined #openttd 20:25:30 *** Gustavo6046 has quit IRC 20:25:35 <andythenorth> I prefer the one that is already done :P 20:25:37 <frosch123> Wolf01: i do not recall trams in 5th element 20:25:51 <V453000> 2322 games? :D how :D 20:26:33 <V453000> well I've got about 1000 hours on factorio so I shouldn't speak 20:26:42 <andythenorth> V453000: I just worked hard on it 20:26:51 <V453000> haha 20:27:06 <frosch123> V453000: i expected more from you than 1000 20:27:10 <andythenorth> for context, I spent about 10 hours this weekend drawing this http://dev.openttdcoop.org/attachments/download/8773/slag_grinding_plant_1.png 20:27:14 <andythenorth> and it's not even good yet 20:27:51 <andythenorth> and it's just cut-paste of existing sprites 20:28:12 <ST2> well, 2322 games, even with an average of 5 minutes each... that's 1 game in Factorio xD 20:28:16 <V453000> frosch123: it was a guess :P but it's probably roughly correct, maybe even overestimation, I didn't really play that much 20:28:33 <frosch123> i would think i played about 1000 f hours 20:28:39 <V453000> dam 20:28:47 <frosch123> something like 8 real games, 130 hours each 20:29:03 <frosch123> probably i play too slow :p 20:29:23 <frosch123> i am not sure whether it counts hours with game paused 20:29:23 <andythenorth> @calc 1000 / 24 20:29:23 <DorpsGek> andythenorth: 41.6666666667 20:29:45 <andythenorth> wonder what I have on OpenTTD 20:29:48 <andythenorth> no way to ever know 20:30:24 <Wolf01> I'm just playing idle clicker games lately :D 20:33:43 <frosch123> V453000: ok, i probably was factor 3 off 20:33:54 <V453000> 3000 games? :P 20:33:55 <frosch123> games only last 50-70 hours, not 130 20:33:58 <V453000> ah andy 20:33:59 <V453000> :D 20:34:04 <V453000> nvm 20:34:14 *** Pegster has joined #openttd 20:35:24 <frosch123> 200 hours with 0.15 20:37:43 *** Pegster has quit IRC 20:37:43 <andythenorth> I have attention span for 7 minutes of tanks 20:37:58 <andythenorth> I feel bad in OpenTTD these days, I only get 30 years max 20:38:01 *** Pegster has joined #openttd 20:38:12 <andythenorth> I liked SV and NCG for short games, but I wore them out 20:39:26 <glx> andythenorth: https://www.blitzstars.com/player/eu/glx22 <-- I have a better winrate ;) 20:40:08 <frosch123> 200h with 0.15, 15h with 0.14, 18h with 0.13, 110h with 0.12, 35h with 0.11, a bit with 0.9 20:40:33 <V453000> I almost asked you why didn't you play 0.16 ._. 20:40:48 <frosch123> you did not give me any secret copy 20:40:50 <ST2> hehe 20:40:51 <frosch123> all your fault 20:40:57 <ST2> spoiler alert :P 20:41:08 <V453000> G_G 20:41:14 <Wolf01> :D 20:41:25 <frosch123> at least i am ahead of Wolf01 by owning a shirt :p 20:41:36 <V453000> :D 20:41:49 <V453000> you did well, they are going pretty well 20:41:54 <V453000> like 25% already sold 20:42:20 <Wolf01> Heh, I'll order that as soon as I get a real pay... like on March 20:42:21 <frosch123> oh, i thought you were still in planning stage 20:42:28 <V453000> ah 20:42:36 <V453000> nah the shop opened today afternoon 20:42:53 <frosch123> haha, 25% in a few hours :) 20:43:02 <V453000> yeah 20:43:08 <ST2> shirts should come with a counter of the time used - to share later, like time played xD 20:43:20 <andythenorth> glx: 70 battles? o_O 20:43:27 <andythenorth> did you start a new account? 20:43:53 <glx> played only 7h 20:45:07 <glx> a year ago 20:48:22 <andythenorth> good WR :P 20:50:37 <frosch123> i probably get run over by a train in f every 25 hours 20:50:47 <frosch123> what winrate does that result in? 20:57:57 <V453000> 100% still 20:58:02 <V453000> one does not simply lose factorio 20:58:05 <V453000> well you can... 20:58:14 <V453000> but you respawn forever :) 20:58:57 <frosch123> the most annoying part about dieing in f is that you end up with an additional pistol, which i do not know where to put it 20:59:16 <frosch123> well, except the logistics trash slot 21:00:03 <V453000> :D 21:00:42 <V453000> I'm generally too lazy to walk back to my corpse so I just reload autosave 21:00:57 <V453000> plus robots start refeeding me all the things so even if I go there to recover stuff I can't get all of it 21:01:27 <V453000> only way I keep the resurrect is when I am out building outposts and I have a lot of miners etc in my inventory :D I just bring more 21:02:23 *** Gustavo6046_ has quit IRC 21:02:52 <frosch123> you also restock with construction robot ports? 21:03:41 *** Gustavo6046 has joined #openttd 21:07:15 *** JacobD88 has joined #openttd 21:11:07 <V453000> well yeah but point is when I respawn my inventory is empty so they dump all of the requested stuff in there suddenly 21:12:17 <frosch123> @topic set 1 1.7.2-RC1, 1.7.1 21:12:17 *** DorpsGek changes topic to "1.7.2-RC1, 1.7.1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | #openttd.dev if this channel is really spammy" 21:12:32 <V453000> :0 21:13:01 <V453000> where iz it? :D 21:13:24 <ST2> same box of .16 :P 21:14:03 <frosch123> https://www.openttd.org/en/ <- looks legit? 21:14:13 <V453000> /me goes push the big red button at the office 21:14:36 <frosch123> now i have to find the silly twitter pw 21:14:52 <V453000> oh yeah duh I for some reason only searched for the announcement post :D 21:15:14 <V453000> worked for the last 14 hours ... ;) tired af 21:15:29 <V453000> automation won't do itself ._. 21:16:01 <Wolf01> <frosch123> https://www.openttd.org/en/ <- looks legit? <- looks like it's missing the 1.7.1 stable announcement :P 21:16:04 <ST2> looking @ https://www.openttd.org/en/ 21:16:05 <ST2> "The" 21:16:05 <ST2> "OpenTTD" 21:16:05 <ST2> "1.7.2-RC1" 21:16:14 <ST2> no more words needed, it's all there xD 21:17:42 <andythenorth> done 21:17:48 <andythenorth> V453000: got a bttn? 21:18:05 <V453000> bttn? 21:18:09 <andythenorth> big red thing 21:18:17 <andythenorth> https://bt.tn/ 21:19:23 <V453000> wtf does it do? :D 21:21:32 <frosch123> apparently there is a machinsky talk by the developer at some ottd lan part this wednesday 21:21:43 <frosch123> how many ottd lan parties are there 21:21:57 <V453000> omg scrolling fixed :) thanks so much, people will kiss your legs and any bodyparts you choose for htis 21:22:00 <V453000> this 21:22:09 <V453000> :D 21:22:10 <V453000> what 21:22:14 <V453000> where did you find that frosch? 21:22:36 <Wolf01> Firefox seem to have a lot of problems with 1709 21:22:41 <andythenorth> does not much 21:22:42 <frosch123> whenever i login to the ottd twitter every few months, there are tons of notifcations pending 21:22:57 <V453000> do you have any further details? 21:23:03 <frosch123> https://twitter.com/JanBleha <- 2nd and 3rd tweet 21:23:05 <ST2> Wolf01: Firefox Quantum works fine to me 21:23:25 <frosch123> am i supposed to retweet that 21:23:29 <frosch123> i do not even know where it is :p 21:24:00 <V453000> holy shit I should go wreck face :D 21:24:08 <frosch123> oh, it's in czech rep 21:24:11 <V453000> ok Brno 21:24:12 <V453000> hm 21:24:16 <Wolf01> Time to update to FF57 and lose some plugins 21:24:16 <V453000> probably not that dedicated 21:24:24 <frosch123> same place as the photo i retweeted last year 21:24:39 <V453000> hmmmmmmmmmmmmmm 21:24:43 <V453000> I'll consider it 21:24:54 <frosch123> https://twitter.com/codekiwicom/status/811011342941487104 21:24:57 <frosch123> last year 21:25:29 <frosch123> so, what's the social agreement here? 21:25:47 <frosch123> would they love or hate a retweet? 21:26:06 <frosch123> well, probably none of the 758 followers is from czech rep anyway 21:26:51 <frosch123> V453000: it has a machinsky talk, so hijack it for a f talk? 21:27:07 <frosch123> sell shirts? i dunno :p 21:28:25 <V453000> OH i just realized 21:28:29 <V453000> I don't have a laptop :D 21:28:31 <V453000> XDDD 21:28:44 <V453000> well I guess that's that :D 21:28:46 <frosch123> you have a tablet? 21:28:56 <V453000> yeah a win10 wacom :D 21:29:14 <frosch123> can you plugin a mouse? 21:29:22 <frosch123> and keyboard? 21:29:25 <V453000> if I get some USB-C one, I guess :D 21:29:37 <V453000> it's fairly exotic but :D 21:29:50 <RafiX> or get USB A hub with USB-C plug 21:29:57 <V453000> unless I steal wife's macbook 21:30:02 <RafiX> but it's probably expensive af 21:31:39 *** Alberth has left #openttd 21:32:24 <andythenorth> macbook probably fine 21:32:31 <andythenorth> is it used for a lot of netflix? 21:34:49 <V453000> no just writing some masters degree and using messenger :D 21:36:04 *** Smedles has quit IRC 21:36:06 *** Smedles has joined #openttd 21:42:06 <frosch123> he, twitter is getting closer 21:42:35 <frosch123> usually it mails "someone from around nuremberg logged in" 21:42:49 <frosch123> this time it said "erlangen" 21:43:01 <frosch123> only 180 km off, instead of 200 21:44:10 <glx> lol 21:45:19 <frosch123> well, it's probably my dodgy isp 21:51:21 *** Stimrol has quit IRC 21:53:38 <Wolf01> Bah, they removed the things I use most and the extensions I use most :| 21:55:39 <peter1138> Who? 21:57:02 <andythenorth> FF? 21:57:09 <andythenorth> but 'faster' 21:58:13 <Wolf01> I don't give a fuck of the "faster" 21:58:20 <frosch123> https://twitter.com/JanBleha <- check those photos on nov 24 21:58:29 *** RafiX has quit IRC 21:58:45 <frosch123> maybe we need an ottd coding day in that location? :p 22:01:17 <LordAro> i think i heard about that 22:01:20 <LordAro> bit odd :p 22:05:12 <V453000> hm probably wont be able to go :( 22:09:12 *** Gja has quit IRC 22:12:27 <andythenorth> ok bedtime 22:12:28 *** andythenorth has quit IRC 22:23:29 <planetmaker> hm :) openttd coding day... those were the days :) 22:25:07 <Wolf01> 'night 22:25:13 *** Wolf01 has quit IRC 22:26:21 <frosch123> planetmaker: was there ever one? 22:27:03 <planetmaker> well, at least a release was done on one of the meetings 22:27:09 <planetmaker> not exactly coding :) 22:27:29 <planetmaker> or 20k and 25k commits 22:28:17 <frosch123> i think the diary item was from the first one, so 20k 22:28:30 <frosch123> the other one had lego 22:29:08 <planetmaker> yeah, right :) 22:31:23 *** DDR has joined #openttd 22:33:42 *** chomwitt has quit IRC 22:39:14 *** synchris has quit IRC 22:42:14 *** frosch123 has quit IRC 22:46:54 *** Progman has quit IRC 22:47:29 *** mindlesstux has quit IRC 22:47:59 *** mindlesstux has joined #openttd 22:55:40 *** Gja has joined #openttd 22:56:08 *** Gja has quit IRC 22:57:30 *** Wormnest has quit IRC 23:15:08 *** drac_boy has joined #openttd 23:15:14 <drac_boy> hi again :-) 23:15:22 <drac_boy> any interesting topic atm? 23:16:56 <ST2> hey drac_boy :) 23:17:05 <ST2> yup 1.7.2-RC1 ^^ 23:17:43 <drac_boy> I meant beside game version releases? :-P 23:17:48 <drac_boy> and hi st2 23:18:30 <ST2> drac_boy: guess you're not on the W10 FCU angry team 23:18:47 <ST2> because 1.7.2-RC2 includes it 23:19:21 <drac_boy> what is fcu? 23:19:42 <ST2> Fall Creators Update (Windows 10 specific) 23:20:48 <ST2> the fix michi_cc made seems to work, and with retro compatibility 23:21:01 <ST2> creating a test server now for it ^^ 23:22:12 <drac_boy> oh well st2 I'm not much of a windows person so ty for explaining what that 'w10 fcu' line was 23:22:19 <drac_boy> and angry = angry birds? :P 23:23:55 <ST2> drac_boy: guess you're not many around on biggest OpenTTD communities: ttdcoop, btpro, n-ice, reddit and so on 23:25:26 <drac_boy> I'll have to say that online my biggest place probably is just tt-forums as thats seemingly the only one place for both games to be talked at 23:25:28 <drac_boy> :) 23:25:35 <ST2> I'll assume drac_boy, that you use some linux distro 23:25:47 <drac_boy> (excluding that the forum has several other unrelated games mentioned near bottom too I know) 23:26:02 <ST2> yeah 23:26:06 <drac_boy> st2 part of the time .. pcdos equally as much other times 23:26:12 <ST2> but I'm an OpenTTD guy :P 23:27:10 <drac_boy> (actually yes I had wondered about 'lan' networking the two computers together for a funny 1-with-1 serial gameplay but so far not ever been really in the mood yet 23:27:13 *** quiznilo has joined #openttd 23:27:27 <drac_boy> st2 yeah np..the gameplay is very similar anyway so not too much to nitpick about 23:27:39 <ST2> and I'm part of BTPro team that tested this as it came out: http://openttd.btpro.nl/index.php/forum/8-moderator-applications/2965-moderator-re-appliance-lee14141#6244 23:27:56 <ST2> wrong link :( 23:28:16 <ST2> http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/2953-problems-panning-map-with-mouse-right-button#6246 23:28:16 <drac_boy> interesting site anyhow :) 23:28:19 <ST2> that one 23:28:50 <ST2> and I'll start a test server soon with 1.7.2-RC1 23:29:39 <drac_boy> just asking st2 but this btpro .. is it generic or newgrf gameplay? 23:30:25 <ST2> BTPro have 27 regular servers (some with newgrf's, others dnt use any) 23:30:37 <drac_boy> ah ok just curious 23:30:53 <ST2> 28th server is an admin testing a different server controller 23:31:13 <ST2> the 29th, will come up soon, to test 1.7.2-RC1 ^^ 23:31:19 <drac_boy> and umm st2 just asking but let me take a wild guess..these 'some with' probably has these for the trainset? ukrs2/2cc/nars/nuts 23:32:26 <ST2> not on regular ones... now 23:33:07 <drac_boy> oh ok I kinda recall these for some reason were always picked out a lot .. but no comment :) 23:33:16 <ST2> we have some with road hog and night horse 23:33:45 * drac_boy never liked 2cc due to the weird choices (especially as some steam locomotives suddenly had a lot of hp for cheap at early online dates) aside to too-long buy menu etc .. but wouldn't say anything 23:34:04 <drac_boy> night horse? hmm night horse...haven't I heard of that before when it was just a paper idea... 23:34:10 * drac_boy goes to check what that was again 23:34:29 *** HerzogDeXtEr has quit IRC 23:34:39 <ST2> drac_boy: just filter MP list for BTPro 23:34:46 <ST2> that's our servers 23:35:07 <drac_boy> weird I thought there was a grf by that name..or it never progrssed... 23:35:47 <drac_boy> oh well road hog I do know what that is :) 23:36:14 <ST2> and don't know Iron Horse? 23:37:15 <drac_boy> ohhh .. iron not night horse .. meeeh :p 23:37:31 <ST2> cmon drac_boy ^^ 23:38:23 <ST2> drac_boy: how frequently you play online? 23:39:35 <drac_boy> not at all for quite a good part of 2017 tbh 23:40:16 <ST2> so, if I may ask, what OS you have/use? 23:43:48 <drac_boy> for quite a long time its been freebsd, macos, pcdos-2001, proteus in their own ratios 23:44:37 <ST2> and, you been playing SP games only or some MP games too? 23:45:09 <ST2> (of OpenTTD, I mean... and which version ^^) 23:45:48 <drac_boy> hm can't recall what openttd wa son but I recall it was usually someone else's computer tho tbh 23:46:34 <ST2> drac_boy: openttd version it's shown on the title 23:46:55 <ST2> it's hard to miss ^^ 23:47:04 * peter1138 ponders ... playing... 23:47:30 <ST2> peter1138: I advise you too 23:48:27 <drac_boy> st2 well like I said I haven't ever played for most of 2017 .. so whatever I may still recall from rather early in year isn't good anymore sorry 23:49:19 <ST2> drac_boy: I played 1 OpenTTD game in 2017 - rest was admin working and preparing servers for players 23:49:47 *** Flygon has joined #openttd 23:51:06 <ST2> well, most of the people here can use my words - since are on same grounds ^^ 23:52:32 <drac_boy> st2 ah ok well tbh I still play a good amount of ttpatch months-wise tho so thats why I don't mind talking about most of the gameplay things (excluding the ones that aren't 'crossplatform' such as being able to program a signal to refuse to turn green on any trains with steel cargo) 23:52:37 <drac_boy> st2 yeah I believe you annyhow 23:52:42 <drac_boy> and which of hi flygon anything new? 23:54:19 <ST2> drac_boy: because I never seen you on reddit servers, BTPro servers, n-ice servers or CM servers 23:54:34 <ST2> if you ttdcoop only, fine by me 23:54:56 <ST2> but there's a whole new world around xD 23:55:44 <drac_boy> I'm not talking about coop :P 23:56:15 <ST2> so, grab 1.7.1 and explore the online servers 23:56:36 <drac_boy> I doubt it'll ever build but ty still :-p 23:59:56 <ST2> <drac_boy> I doubt it'll ever build <<-- why?