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00:11:55 *** Flygon has joined #openttd 00:43:08 *** ToffeeYogurtPots has joined #openttd 00:56:41 *** Samu has quit IRC 01:03:06 *** Laedek has quit IRC 01:21:53 *** Laedek has joined #openttd 01:27:11 *** Gustavo6046 has quit IRC 01:34:40 *** ToffeeYogurtPots has quit IRC 01:35:12 *** ToffeeYogurtPots has joined #openttd 01:42:32 *** bwn has quit IRC 02:00:23 *** sim-al2 has joined #openttd 02:06:37 *** Thedarkb has quit IRC 02:14:05 *** snail_UES_ has joined #openttd 02:24:45 *** bwn has joined #openttd 03:01:50 *** ToffeeYogurtPots has quit IRC 03:02:12 *** ToffeeYogurtPots has joined #openttd 03:06:00 *** glx has quit IRC 03:31:49 *** ToffeeYogurtPots has quit IRC 03:32:08 *** ToffeeYogurtPots has joined #openttd 05:27:51 *** Supercheese has joined #openttd 06:12:26 *** Supercheese has quit IRC 06:20:02 *** sla_ro|master has joined #openttd 06:40:43 *** snail_UES_ has quit IRC 06:41:43 *** keoz has joined #openttd 06:53:02 *** Cubey has quit IRC 07:21:23 *** Stimrol has quit IRC 07:58:00 *** john-aj has joined #openttd 07:58:26 *** Xaroth has quit IRC 08:13:43 *** Xaroth has joined #openttd 08:29:19 *** john-aj has quit IRC 09:03:35 *** sla_ro|master has quit IRC 09:39:30 *** iSoSyS has joined #openttd 09:42:51 *** FLHerne has joined #openttd 09:45:51 *** TheMask96 has quit IRC 09:51:15 *** TheMask96 has joined #openttd 10:04:53 *** Thedarkb has joined #openttd 10:10:58 *** iSoSyS has quit IRC 10:46:03 *** bwn has quit IRC 12:17:48 <Thedarkb> When is libicu52 getting replaced with 57? 12:19:20 <LordAro> when someone replaces it 12:19:37 <planetmaker> ^^ Feel free to make a patch for that and submit that. Would be welcome 12:19:57 <LordAro> it's a bit tricky because the layout engine got removed 12:20:32 <LordAro> frosch & i were vaguely looking at using pango 12:25:36 <planetmaker> oh 12:49:41 *** keoz has quit IRC 12:50:28 *** Thedarkb has quit IRC 12:56:00 *** Samu has joined #openttd 13:26:00 *** john-aj has joined #openttd 13:46:35 *** snail_UES_ has joined #openttd 13:58:11 *** Thedarkb has joined #openttd 14:03:55 *** Flygon has quit IRC 14:11:59 *** Mahjong1 has quit IRC 14:13:09 *** snail_UES_ has quit IRC 14:27:53 *** Gustavo6046 has joined #openttd 14:47:19 *** sim-al2 is now known as Guest126 14:47:20 *** sim-al2 has joined #openttd 14:50:32 *** Alberth has joined #openttd 14:50:32 *** ChanServ sets mode: +o Alberth 14:50:47 <Alberth> o/ 14:52:22 *** Guest126 has quit IRC 14:54:23 <Samu> hi 14:57:23 *** sim-al2 has quit IRC 15:03:06 <supermop_work_> yo 15:13:18 *** Gustavo6046 has quit IRC 15:15:04 <planetmaker> \o 15:15:24 *** bwn has joined #openttd 15:46:23 *** Thedarkb has quit IRC 15:53:17 *** Thedarkb has joined #openttd 16:22:21 *** Mahjong has joined #openttd 16:30:15 *** andythenorth has joined #openttd 16:30:17 <andythenorth> this? http://dev.openttdcoop.org/attachments/download/8859/tanker_tanker.png 16:30:29 <andythenorth> or repeat this shape again? http://dev.openttdcoop.org/attachments/download/8858/tanker_tanker_2.png 16:31:23 <Samu> need english expert 16:31:47 <Alberth> variation is nice, but the first ship is silly 16:32:03 <Alberth> perhaps drop the green chimney instead? 16:32:33 <Samu> STR_GOAL_REACHED : {WHITE}{COMPANY}{BLACK} {COMPANY_NUM} was the first company to reach a company value of {GREEN}{CURRENCY_SHORT} 16:32:44 <Alberth> or no blue cabin, but the white part higher 16:32:54 <Samu> now I'm adding the days it took for that company to reach it 16:33:05 <Samu> how do I add that information in that phrase 16:33:07 <andythenorth> https://transportsofdelight.smugmug.com/SHIPS/British-Coastal-and-Short-Sea/BOWKER/i-CL9XS9L 16:33:45 <andythenorth> https://transportsofdelight.smugmug.com/SHIPS/British-Coastal-and-Short-Sea/BOWKER/i-ksQt3QB 16:33:51 <andythenorth> I think it looks odd with house in middle 16:33:59 <andythenorth> but I think the variation is worth exploring 16:34:04 <Samu> xxx was the first to reach, in yyy days, a company value of zzz? 16:34:04 <Alberth> break the cargo-hold in two then 16:34:18 <Alberth> ie make 2 smaller cargo holds 16:34:23 <andythenorth> worth trying 16:34:27 <Samu> xxx was the first to reach a company value of yyy, in zzz days? 16:34:49 <Alberth> after foo days, bla company made a million!! 16:35:45 <andythenorth> if I can get it to look right, I can use the same shape for cement/powder ship 16:35:46 <andythenorth> http://binnenvaart-fotos.nl/pages/tankers/tankers-r/rodort-9.php 16:35:57 <Samu> After xxx days, yyy was the first company to reach a value of zzz? 16:36:03 <andythenorth> but they really do look ugly with that configuration 16:37:14 <Alberth> perhaps make the blue cabin smaller in width, as you want to maximize cargo hold space 16:37:47 <Alberth> or change the colour to white too :) 16:37:57 <Alberth> but indeed, it looks weird 16:38:24 <Samu> After xxx days from inauguration, yyy was the first company to reach a (company?) value of zzz? 16:39:04 <Alberth> final picture looks like a tanker 16:39:24 <andythenorth> cement tanker 16:39:29 <Samu> __ln__: english master, plz halp 16:41:25 *** Cubey has joined #openttd 16:41:35 <Alberth> you missed a few "companies", let me help you: after xxx days of inauguration of the company, company yyy was the first company to reach a company value of zzz 16:41:45 <Samu> heh :( 16:41:47 <Alberth> I think it needs even more companies 16:42:07 <Samu> I just noticed it's repeating 16:42:14 <Alberth> :D 16:42:37 <Alberth> "from inauguration" seems a bit superfluous too, to me 16:42:46 <Samu> of 16:42:59 <Alberth> I mean are there other relevant dates ? 16:43:44 <Samu> it stores the inauguration date of a company, then the date it reaches, and computes the days that passed 16:44:03 <Samu> it reaches goal* 16:44:25 <Alberth> and? 16:44:40 <Samu> it's just for "competition" purposes 16:45:05 <Alberth> the script is intended for a race, right? 16:45:22 <Alberth> so everybody always aims for the end from day 1 16:45:31 <Samu> yes, but not against a specific date 16:45:31 <Alberth> no need to make that explicit 16:46:14 <Samu> perhaps that could be another goal mode 16:46:21 <Samu> but not for now 16:46:35 <Alberth> so, can I win the competition, and yet start very late with my company? 16:46:44 <Samu> yes 16:47:02 <Alberth> even after a company that started earlier has reached the end goal? 16:47:31 <Samu> ah, nah, if the goal was reached before, the GS switches from goal mode to ranking mode 16:47:32 <Alberth> I could have fewer xxx days! 16:48:12 <Alberth> so "from inauguration" is a lie 16:50:56 <Samu> it's the day the company was created 16:51:30 <Alberth> yes, but it's not relevant in the result, like your message claims 16:51:53 <Samu> ah, i see what u mean 16:52:14 <Samu> well, that's how most servers that have a company value goal work atm 16:53:03 <Samu> but they use real world time, I use openttd's 16:53:11 <Alberth> that's fine, but in that case only the date of the first win is relevant 16:53:23 <Alberth> and not how long the company exists 16:54:01 <Alberth> so make your message convey that message properly 16:54:38 <Alberth> hmm, two "message" words there, first should be "text", I guess 16:55:01 <Samu> there's only one winner 16:55:21 <Alberth> there usually is, in competitions :) 16:55:26 *** TheMask96 has quit IRC 16:56:27 <Alberth> my point is that by printing the number of days it took, it looks like that is relevant for winning 16:56:46 <Alberth> as it is not, perhaps better not print that information? 16:57:18 <Alberth> or you change the script such that it becomes relevant, of course 16:57:42 *** TheMask96 has joined #openttd 16:59:20 <Samu> it's merely informative, not relevant for winning, but it's nice to know this bit of information for the next time the server restart, and try to redo a better time 17:00:13 <Samu> there is no "highscore" table feature though 17:00:27 <Samu> would be interesting to have such a feature 17:01:04 <Samu> or maybe, there is, but it's xhuntershunter or whatever, and I'm not using that 17:07:59 <Samu> {COMMA} days or {NUM} days? or is there anything better for counting dates? 17:11:31 <Alberth> bla years and bla days, is probably the only better form 17:11:47 <Alberth> 4 years and 4 days 17:11:58 <Alberth> @calc 4*365+4 17:11:58 <DorpsGek> Alberth: 1464 17:12:11 <Alberth> 1464 days means so little :p 17:12:55 <Samu> there is no {AGE} :/ 17:13:39 <Alberth> actually it's 4*356+4 17:14:22 <Alberth> there are no long periods in openttd 17:14:31 <Alberth> or at least no long periods that are reported 17:14:55 <Samu> 356? 17:15:03 <Alberth> trains have nice round model years :) 17:15:03 <Samu> 366? 17:15:58 <Alberth> https://en.wikipedia.org/wiki/Year right, 365 it is 17:16:29 <Alberth> could add a day once every 4 years, but I wouldn't bother 17:16:51 <Alberth> it makes it also simpler to compare lengths 17:18:16 <Alberth> ie decrease from 5 to 3 years, is that 2 years, or 2 years and 1 day? 17:24:11 <andythenorth> Alberth: better, dunno if it's nice though http://dev.openttdcoop.org/attachments/download/8860/tanker_tanker_3.png 17:24:21 <andythenorth> it's logical, but is it appealing :P 17:25:54 <Alberth> swap the big and the small cargo hold? 17:26:10 <Alberth> I'd suggest a test-drive at the forum? 17:26:53 *** keoz has joined #openttd 17:26:59 <Alberth> the yellow antenna and green chimney look weird, but that holds for more ships imho 17:27:12 <Alberth> paint some chimneys white as well? 17:27:43 <Alberth> and a darker teint of yellow/brown here and there? 17:27:52 <Alberth> or remove a few antennas :) 17:28:15 <andythenorth> the antennas could go 17:29:38 <Alberth> or make them black, so they don't stand out so much 17:30:13 <andythenorth> rm-ed 17:30:20 <andythenorth> they're nice if only a few ships have them 17:30:25 <andythenorth> otherwise just noise 17:30:43 <Alberth> +1 17:31:44 *** Gja has joined #openttd 17:33:02 <Samu> STR_GOAL_REACHED : {BLACK}After {WHITE}{COMMA} days{BLACK} of inauguration, {WHITE}{COMPANY}{BLACK} {COMPANY_NUM} was first to reach a company value of {GREEN}{CURRENCY_SHORT}{BLACK}. {}{}Game is now paused. {}{}Press {YELLOW}Continue{BLACK} to resume game. 17:34:18 *** HerzogDeXtEr has joined #openttd 17:37:45 *** frosch123 has joined #openttd 17:38:06 <Alberth> o/ 17:38:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/8861/tanker_tanker_4.png 17:38:13 <andythenorth> http://dev.openttdcoop.org/attachments/download/8862/tanker_tanker_5.png 17:38:17 <andythenorth> http://dev.openttdcoop.org/attachments/download/8863/tanker_tanker_6.png 17:38:20 <andythenorth> different positions 17:38:26 <andythenorth> still not convinced 17:38:35 <andythenorth> but better than http://dev.openttdcoop.org/attachments/download/8859/tanker_tanker.png 17:40:41 <frosch123> hoi 17:43:50 <andythenorth> looks bad :P http://dev.openttdcoop.org/attachments/download/8864/tanker_tanker_7.png 17:43:56 <andythenorth> looks backwards 17:44:46 <Eddi|zuHause> i've never seen ships where the steering cabin is in the front 17:44:52 <andythenorth> black swan :) 17:44:59 <andythenorth> all swans are white, no? 17:46:12 <andythenorth> ugly version https://www.marinetraffic.com/hr/ais/details/ships/shipid:2058048/mmsi:244660395/vessel:FRISIAN%20HOPPER 17:46:27 <Alberth> 5 and 6 look best to me 17:46:40 <andythenorth> most offshore support vessels have house forward 17:46:47 <andythenorth> but now also lots of coasters 17:47:06 <andythenorth> https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTgp5Ie_7o8iiZFD2K4hLy9gZM-BC8l9uTp0_j-As2I9akzBcSP 17:48:20 <andythenorth> https://uglyships.wordpress.com/ 17:50:29 <Alberth> I'd call them exotic :) 17:50:31 <andythenorth> Alberth: 6 is ok, but I think they're all clunky 17:51:08 <Alberth> add a black high powered swan :p 17:52:22 <SpComb> Transport Fever is maddeningly slow, if you start in 1850 and maximize your loan, I can't seem to get profitable enough to sustain actual gameplay 17:54:48 <andythenorth> this is just better and simpler http://dev.openttdcoop.org/attachments/download/8865/tanker_tanker_8.png 17:55:13 <andythenorth> quite repetitive with other ships, but eh :P 17:57:01 *** FLHerne has quit IRC 18:00:04 <Eddi|zuHause> SpComb: yeah, it's pretty crazy at high difficulties 18:05:18 <SpComb> hmm, can't remember if this was easy or normal 18:05:46 *** glx has joined #openttd 18:05:46 *** ChanServ sets mode: +v glx 18:10:15 <andythenorth> supermop_work_: http://dev.openttdcoop.org/attachments/download/8860/tanker_tanker_3.png or http://dev.openttdcoop.org/attachments/download/8865/tanker_tanker_8.png 18:10:16 <andythenorth> ?? 18:10:21 <andythenorth> there are others ;P 18:11:39 <Samu> Alberth: https://imgur.com/nitWj21 18:12:02 <Samu> good english, color choice? 18:12:08 <Samu> probably not best english 18:12:36 <Alberth> 16 days AFTER inauguration 18:13:16 <Samu> oh, i see, my poor english skillz 18:13:25 <Alberth> amount doesn't seem important, but ymmv 18:16:33 <Samu> 16 days! 18:16:38 <Samu> let me try a big number 18:18:05 <Samu> https://imgur.com/5zI2j64 18:18:09 <Samu> hmm, i see 18:18:14 <Samu> seems too random 18:18:55 *** chomwitt has joined #openttd 18:19:44 *** Progman has joined #openttd 18:20:47 <Samu> local days_taken = GSDate.GetCurrentDate() - this.companies[c_id].inauguration_date; 18:24:58 <Eddi|zuHause> SpComb: also at least in train fever it got even worse after 1950, when passenger numbers break down due to emergence of cars 18:25:17 <Eddi|zuHause> i haven't played transport fever that far 18:27:12 <SpComb> Eddi|zuHause: :O 18:27:20 <SpComb> that sounds terrible :D 18:28:08 <Eddi|zuHause> and i think income also changes at 1900 and 1950 18:28:23 <SpComb> but hey, just as I complain and continue playing again today, suddenly I'm making 5m/yr income and I just paid off my loan in 1895 18:28:34 <Eddi|zuHause> SpComb: well, in any case, it comes with a "remove money" mod :) 18:29:17 <SpComb> I got burned so badly in the campaigns on the fickle industry chains that I started this sandbox game with just passengers, far simpler to manage 18:29:35 <Eddi|zuHause> managing industry chains is tricky 18:29:36 *** Wolf01 has joined #openttd 18:29:46 <Eddi|zuHause> because if any part of the route breaks down, everything breaks down 18:30:03 <Wolf01> Moin 18:30:20 <Eddi|zuHause> that's why in my game i used ships for most industries 18:30:38 <Eddi|zuHause> because you get all the connectivity with few to none of the infrastructure 18:30:49 <Eddi|zuHause> so you can cover the distance between all the industries in the chain 18:31:13 *** glx_ has joined #openttd 18:31:14 *** glx is now known as Guest147 18:31:14 *** glx_ is now known as glx 18:31:23 <SpComb> yeah, that happened in pretty much every one of the campaign games that I played 18:31:48 <SpComb> had to just give up at the point where none of the trains are making any profit anymore and I max out my loan 18:32:01 <SpComb> this pax game is going much much better in comparison 18:35:06 <Eddi|zuHause> it's a quirk of the game that you can't do partial industry routes like in openttd. you have to make the route from primary to finished product 18:35:32 <Eddi|zuHause> and balance the primary outputs 18:35:42 <Eddi|zuHause> and get rid of some of the byproducts 18:36:04 <Eddi|zuHause> and now talking about it i REALLY want to play it... 18:37:14 <Alberth> o/ 18:37:31 *** Guest147 has quit IRC 18:45:09 *** Alberth has left #openttd 18:45:45 <DorpsGek> Commit by translators :: r27971 trunk/src/lang/spanish_MX.txt (2018-03-01 19:45:36 +0100 ) 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> spanish (mexican): 2 changes by Absay 18:47:13 <andythenorth> http://dev.openttdcoop.org/attachments/download/8866/tanker_tanker_9.png 18:47:20 <andythenorth> probably worth continuing 18:47:40 <Wolf01> Yes, fine 18:52:19 <andythenorth> less bad than before 19:05:41 *** Wormnest has joined #openttd 19:14:22 *** sla_ro|master has joined #openttd 19:20:14 <andythenorth> better with this hull? http://dev.openttdcoop.org/attachments/download/8868/tanker_tanker_10.png 19:28:37 <Wolf01> Can't decide 19:30:27 <frosch123> i prefer 9 19:31:27 <frosch123> 9 adds more variety, 10 is very similar to the bigger ships 19:31:32 <peter1138> That zoom though 19:31:34 <andythenorth> there are others like 10 19:32:00 <peter1138> Do them all. Whatever it is. 19:33:45 <frosch123> 9 is more like a river ship, 10 is a sea ship 19:35:53 *** Gja has quit IRC 19:38:08 *** Gja has joined #openttd 19:44:18 <andythenorth> http://dev.openttdcoop.org/attachments/download/8869/tanker_tanker_11.png 19:44:19 <andythenorth> also 19:57:42 <Eddi|zuHause> uhm... 19:57:52 <Eddi|zuHause> Mar 01 20:55:27 Johannes-II smartd[1091]: Device: /dev/sdd [SAT], 1442 Currently unreadable (pending) sectors 19:57:53 <Eddi|zuHause> Mar 01 20:55:27 Johannes-II smartd[1091]: Device: /dev/sdd [SAT], 2 Offline uncorrectable sectors (changed -12) 19:59:04 <Wolf01> Time to change the HDD 20:02:23 <Rubidium> rather too late to change the HDD 20:08:23 *** ToBeFree has joined #openttd 20:13:11 <LordAro> Eddi|zuHause: rip 20:14:10 *** Gja has quit IRC 20:20:31 <andythenorth> hmm 20:20:38 <andythenorth> 11 is a better sprite, but boring 20:22:14 *** sla_ro|master has quit IRC 20:25:18 <Eddi|zuHause> all good things come in 12 20:28:51 <andythenorth> I am waiting for 29 20:30:11 <Eddi|zuHause> so i bought that HDD in sept. 2010 20:30:45 <Wolf01> Mine are from 2007, but don't tell them 20:31:09 <frosch123> hdd used to have negative reliability decay 20:34:29 <Eddi|zuHause> meaning the older they get the more reliable they become? 20:34:48 <Eddi|zuHause> i think much of that is selection bias :p 20:35:13 <supermop_work_> andythenorth: i like the split holds for little tanker 20:35:25 <andythenorth> I think I use that for gen 1 20:35:37 <andythenorth> I am only drawing gen 2 ships currently, but with a steam funnel 20:35:41 <andythenorth> I think that is nice gen 1 21:02:53 *** iSoSyS has joined #openttd 21:22:10 *** john-aj has quit IRC 21:33:17 *** iSoSyS has quit IRC 21:41:35 *** sim-al2 has joined #openttd 21:41:41 *** Gustavo6046 has joined #openttd 21:41:59 <Wolf01> 'night 21:42:01 *** Wolf01 has quit IRC 21:51:22 *** Gustavo6046 has quit IRC 21:53:04 *** Gustavo6046 has joined #openttd 22:03:51 *** Gustavo6046 has quit IRC 22:04:36 *** Gustavo6046 has joined #openttd 22:05:10 *** HerzogDeXtEr has quit IRC 22:06:53 *** andythenorth has left #openttd 22:17:57 <SpComb> ok, so double-track tunnel entrances are broken 22:22:05 <Eddi|zuHause> tunnels always were a bit weird 22:22:18 *** frosch123 has quit IRC 22:34:45 *** Supercheese has joined #openttd 22:42:00 *** Smedles has quit IRC 22:47:13 <Samu> english master, halp! 22:47:16 <Samu> - In the rare case where more than one company reach the target value at the same time, the most valuable of them, or the newest, in case of a tie, is victorious. 22:47:16 *** Progman has quit IRC 22:47:21 <Samu> is this good english? 22:48:24 <Samu> need to insert "at the time of checking" somewhere 22:48:54 <Supercheese> "In the unlikely event that multiple companies reach the target value simultaneously, then the most valuable wins. If their values are identical, then the newest wins." 22:49:01 <Supercheese> but that's just my take on it 22:49:21 <Samu> looks better 22:49:25 <Supercheese> instead of "most valuable" perhaps even "one with the highest value" 22:49:25 <Samu> thx 22:54:11 *** sim-al2 is now known as Guest163 22:54:12 *** sim-al2 has joined #openttd 22:55:48 *** Wormnest has quit IRC 22:56:11 <Samu> this is part of a changelog 22:56:31 <Samu> the old behaviour was... bad 22:57:10 <Samu> it would re-write multiple times while iterating over the winners, the last one iterated would be the winner 22:57:37 *** Guest163 has quit IRC 22:58:24 <Samu> since it is iterating the rankings, it would be the lowest valued winner, :( 22:58:46 <Samu> and i have no idea what it does in case of a tie 22:58:52 <Samu> lel 23:00:31 <Samu> ah, the oldest company, it seems, would be winner 23:00:43 <Samu> ok, thx 23:07:56 <Samu> last english question 23:07:59 <Samu> Company Value GS is a Game Script that uses the goal list to rank companies by their current company value. It can also be used to challenge companies to be the first to reach a user defined company value target as a goal as fast as they can. 23:08:03 <Samu> good enough? 23:08:20 <Samu> maybe a colon ther 23:08:48 <Samu> Company Value GS is a Game Script that uses the goal list to rank companies by their current company value. It can also be used to challenge companies to be the first to reach a user defined company value target as a goal, as fast as they can. 23:09:55 <Samu> "as fast as they can" or "in the minimum amount of time possible" or maybe something else you suggest?~ 23:11:44 <Samu> not only be the first, but also do it as fast as they can 23:11:51 <Samu> hmm, :( 23:13:53 <Samu> "Company Value GS is a Game Script that uses the goal list to rank companies by their current company value. It can also be used to challenge companies not only to be the first to reach a user defined company value target as a goal, but also as fast as they can." 23:14:05 <Samu> English Master! 23:20:22 *** supermop has joined #openttd 23:22:58 <Samu> well? :( 23:24:30 <Samu> but also to do it as fast as they can. 23:25:11 *** D-HUND has joined #openttd 23:27:43 *** debdog has quit IRC 23:29:26 <Samu> https://bananas.openttd.org/en/notAvailableYet 23:29:30 <Samu> uploaded~ 23:32:20 *** ToffeeYogurtPots has quit IRC 23:32:42 *** ToffeeYogurtPots has joined #openttd 23:33:15 *** Flygon has joined #openttd 23:36:52 *** tokai has joined #openttd 23:36:52 *** ChanServ sets mode: +v tokai 23:36:52 *** FLHerne has joined #openttd 23:44:07 *** FLHerne has quit IRC 23:44:07 *** ToffeeYogurtPots has quit IRC 23:44:07 *** glx has quit IRC 23:44:07 *** keoz has quit IRC 23:44:07 *** TheMask96 has quit IRC 23:44:07 *** Samu has quit IRC 23:44:07 *** tokai|noir has quit IRC 23:44:07 *** _dp_ has quit IRC 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