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00:03:30 <Eddi|zuHause> (note that "python" should be "python3" probably, and if on windows, nmlc is wrapped in some .exe file, that won't really work) 00:12:25 *** Eddi|zuHause has quit IRC 00:12:40 *** Eddi|zuHause has joined #openttd 00:38:49 *** FLHerne has quit IRC 01:06:05 *** snail_UES_ has joined #openttd 01:18:59 *** Thedarkb has quit IRC 01:19:44 *** iSoSyS has joined #openttd 01:24:09 *** supermop has quit IRC 01:28:26 *** supermop has joined #openttd 01:29:25 *** Flygon has joined #openttd 01:47:56 *** Laedek has quit IRC 01:53:36 <LANJesus> aww snap. progress! https://i.imgur.com/oXtcK2p.png 01:54:32 <LANJesus> emoji just to make sure encodings aren't getting hosed. woop woop. 01:57:01 *** kais58 has quit IRC 02:01:23 *** kais58 has joined #openttd 02:39:08 *** snail_UES_ is now known as Guest1033 02:39:08 *** snail_UES_ has joined #openttd 02:40:03 *** Guest1033 has quit IRC 03:01:50 *** ToffeeYogurtPots_ has quit IRC 03:02:20 *** ToffeeYogurtPots_ has joined #openttd 03:30:18 *** snail_UES_ has quit IRC 03:59:43 *** glx has quit IRC 04:20:41 *** Cubey has quit IRC 04:30:27 *** sla_ro|master has joined #openttd 04:31:50 *** snail_UES_ has joined #openttd 04:43:55 *** supermop has quit IRC 04:49:15 *** Pikka has joined #openttd 04:53:53 *** sla_ro|master has quit IRC 05:14:13 *** Laedek has joined #openttd 05:32:27 *** snail_UES_ has quit IRC 05:59:53 *** Wacko1976 has quit IRC 06:10:50 *** keoz has joined #openttd 06:45:53 *** cHawk has quit IRC 07:13:45 *** keoz has quit IRC 07:44:20 *** cHawk has joined #openttd 07:51:33 <dihedral> greetings 07:52:09 <dihedral> LANJesus, looks interesting :-) 07:52:15 * dihedral likes 07:57:34 <dihedral> what is that written in 08:30:11 *** supermop has joined #openttd 08:38:13 *** supermop has quit IRC 08:51:46 *** WWacko1976-work has joined #openttd 09:07:52 *** Biolunar has joined #openttd 10:14:16 *** TheMask96 has quit IRC 10:18:48 *** TheMask96 has joined #openttd 10:54:11 *** WWacko1976-work has quit IRC 11:07:32 *** Lejving has quit IRC 11:07:53 *** Lejving has joined #openttd 11:08:23 *** WWacko1976-work has joined #openttd 11:32:12 *** luaduck has quit IRC 11:35:05 *** sla_ro|master has joined #openttd 12:05:27 *** FLHerne has joined #openttd 12:21:10 *** supermop has joined #openttd 12:25:13 *** luaduck has joined #openttd 12:49:05 *** snail_UES_ has joined #openttd 13:05:08 *** supermop has quit IRC 13:05:20 *** snail_UES_ has quit IRC 13:17:22 *** ToffeeYogurtPots_ has quit IRC 13:17:44 *** ToffeeYogurtPots_ has joined #openttd 13:34:22 *** circ-user-RdMZI has joined #openttd 13:34:36 *** circ-user-RdMZI is now known as supermop_work 13:37:22 <supermop_work> yo 13:42:56 *** supermop_work_ has joined #openttd 13:43:05 *** supermop_work has quit IRC 13:56:16 *** deep has joined #openttd 14:07:36 *** deep has quit IRC 14:09:57 <LANJesus> dihedral: .NET core 2.0 (C#) 14:11:10 <LANJesus> runs the same in linux as windows without any changes. only supporting little-endian for now. 14:20:04 *** Eddi|zuHause2 has joined #openttd 14:20:04 *** Eddi|zuHause has quit IRC 14:57:42 *** nielsm has joined #openttd 15:07:58 *** Flygon has quit IRC 15:09:48 *** Eddi|zuHause2 is now known as Eddi|zuHause 15:21:00 *** RafiX has joined #openttd 15:24:09 <nielsm> well, almost works: http://0x0.st/sB-K.png 15:24:15 <nielsm> just need to work on the layout a bit more 15:28:30 *** tokai|noir has quit IRC 15:32:25 <supermop_work_> neat 15:34:06 <LordAro> nice 15:36:09 <nielsm> http://0x0.st/sB-Z.png this should be fine I think? or try to make it drop leftwards instead of spilling over the side of the window? 15:37:14 <LordAro> any existing menus you can check for consistency? 15:37:37 <nielsm> I don't think there is precedent for title bar dropdowns like that 15:45:35 <peter1138> Cue bug reports that you can't change graphics or sound mid-game. 15:46:46 <nielsm> can't change to toyland halfway through my 150 year game 15:47:03 <Eddi|zuHause> the build rail/whatever toolbar could use such a menu for chosing the railtype 15:47:10 <Eddi|zuHause> /whatevertype 15:50:56 <peter1138> Heh, I meant base :p 15:51:11 <peter1138> I wonder if I lost my multistop docks patch. 15:51:17 <peter1138> I probably uploaded it somewhere. 15:55:48 <nielsm> huh it almost sounds like one of my birds is trying to teach himself to whistle "easy driver" 15:55:51 <nielsm> at least for a while it did 15:58:05 <nielsm> hmm, if the user switches from the empty music set to one with songs, should it start playback, or wait until the user clicks play? 16:01:39 <nielsm> nah it's too complicated to handle I think not doing that 16:03:18 <nielsm> (can't tell if it's not playing because user clicked Stop, or because user switched to an empty set, after the user has switched to the empty set) 16:10:35 *** Stimrol has joined #openttd 16:18:36 *** WWacko1976-work has quit IRC 16:19:38 *** supermop_work_ has quit IRC 16:23:19 *** Cubey has joined #openttd 16:25:13 *** Wormnest has joined #openttd 16:32:28 *** Cubey has quit IRC 16:48:35 *** Pikka has quit IRC 16:50:46 *** Cubey has joined #openttd 17:00:48 *** Thedarkb has joined #openttd 17:03:44 *** TheMask96 has quit IRC 17:07:54 *** TheMask96 has joined #openttd 17:11:14 *** Gja has joined #openttd 17:30:26 *** HerzogDeXtEr has joined #openttd 17:39:48 *** supermop_work has joined #openttd 17:41:04 <supermop_work> yo 17:44:59 <peter1138> Hmm, using Windows 10, what's the nicest way to run a Linux VM, with graphical GUI? 17:46:22 <nielsm> VMWare or (on pro edition) HyperV should both be good 17:46:42 <nielsm> I think VMWare Workstation gives you better graphics performance options 17:49:12 <nielsm> or, use the WSL option on pro and run X11 programs either through a win32 X server (Xming or mobaXterm I think are options), or run a VNC/X server in the "linux" environment and connect to that with a VNC client 17:49:33 <peter1138> Heh, no I want a 'native' environment. 17:51:46 *** Thedarkb has quit IRC 17:53:27 *** Thedarkb has joined #openttd 17:58:34 *** gelignite has joined #openttd 18:01:56 *** glx has joined #openttd 18:01:56 *** ChanServ sets mode: +v glx 18:07:00 *** RafiX has quit IRC 18:19:02 *** Wolf01 has joined #openttd 18:19:53 <Wolf01> o/ 18:20:09 <supermop_work> yo 18:20:47 *** frosch123 has joined #openttd 18:20:52 <Wolf01> Quak 18:21:02 <supermop_work> hi frosch 18:22:19 <nielsm> hmm looking at this: https://bugs.openttd.org/task/3997 18:22:37 <frosch123> moi 18:22:47 <nielsm> it's an annoying idea because when do you cycle, how, and should there be options to exclude music sets from it, etc 18:23:58 *** Progman has joined #openttd 18:25:48 *** FLHerne has quit IRC 18:55:55 *** andythenorth has joined #openttd 19:00:35 <andythenorth> hi 19:00:37 <supermop_work> hi 19:01:39 <LordAro> nielsm: osht, it me 19:05:21 <andythenorth> supermop_work: you're not working right? :P 19:05:34 <supermop_work> i am at work 19:05:49 <supermop_work> are you asking if i am being productive? 19:05:51 <andythenorth> one doesn't entail the other :P 19:06:11 <andythenorth> I am considering adding cargo-specific liveries to covered hoppers 19:06:39 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/static/img/covered_hopper_car_pony_gen_4B.png 19:06:46 *** peter1138 has quit IRC 19:06:52 <andythenorth> I could do the whole body, or the CC stripe 19:08:53 <supermop_work> do they auto-refit? 19:09:12 <andythenorth> yes 19:09:32 <andythenorth> I don't mind the livery changing on refit 19:09:37 <andythenorth> tankers already do that 19:14:45 <supermop_work> it looks weird to me, but if there is precedent, then it makes sense to extend it 19:15:05 <nielsm> actually thinking more about rotating music sets automatically, it would probably require major reworking of the entire music cycle/playlist code 19:15:10 <supermop_work> although i might learn towards class specific liveries 19:15:40 <supermop_work> like one for all edible type stuff, one for all powdered chemical stuff 19:15:56 <nielsm> and also dumb issues like, which set do you use for main menu theme? 19:16:45 <supermop_work> any idea what i did wrong here: https://www.tt-forums.net/viewtopic.php?p=1204082#p1204082 19:17:06 <andythenorth> supermop_work: for tankers it's a handful of interesting colours for known cargos, all else is CC 19:17:52 <andythenorth> the idea is to be able to identify trains quickly when the wagon doesn't have visible cargo 19:18:13 <andythenorth> I am short of ideas for colours though 19:18:14 <supermop_work> i get the idea and find it compelling 19:18:20 <andythenorth> cement could be grey 19:18:22 <Wolf01> https://1drv.ms/f/s!AgUFeOGLNNfViPM8z-uLTMU_4hhrlQ <- album of the last lego weekend (sorry for shitty photos, I'm really bad at photography) 19:18:31 <andythenorth> quicklime could e white, but conflates with food 19:18:35 <andythenorth> rubber is dark red 19:18:46 <Wolf01> andythenorth: there's a folder with tanks and ships 19:18:47 <supermop_work> its hard to represent all in just a few pix 19:18:52 <andythenorth> salt could be white, but conflates 19:19:01 <andythenorth> soda ash...also white :P 19:19:08 <andythenorth> clay...also white :P 19:19:17 <supermop_work> railfreight icons are good but too small 19:19:25 <andythenorth> yeah 19:19:48 <andythenorth> and very different blocky liveries are technically possible 19:19:52 <andythenorth> but won't look good 19:21:06 <andythenorth> green for grain? o_O https://farkham4mm.files.wordpress.com/2012/09/tulis-paa-grainflow-paas-pic.jpg 19:21:58 <supermop_work> well railfreight used only like 3-4 colors but in different arrangements 19:22:21 <supermop_work> you could use combinations of 1cc, 2cc, white, stripes 19:22:45 <supermop_work> plus a stripe in a 'cargo' color 19:23:32 <supermop_work> and some stripes horizontal, others vertical 19:23:41 <supermop_work> or a 'dipped' end 19:23:51 <nielsm> Wolf01: mind if I share that lego album with a friend? 19:23:58 <supermop_work> where just one end is colored 19:24:27 <supermop_work> thereby same color could be a few different colors by arangement 19:25:48 <andythenorth> that's a lot of lego Wolf01 19:28:52 <Wolf01> Share share 19:29:04 <Wolf01> I'm still loading pictures, 1.7GB S_S 19:29:51 <nielsm> cool :) 19:30:10 <supermop_work> frosch123: how do i specify a different recolor for each sprite layer 19:30:30 <supermop_work> sorry to bug you 19:31:11 <frosch123> you put it into the STORE_TEMP 19:35:27 <supermop_work> when i did this: switch(FEAT_ROADVEHS, SELF, switch_pickup, [ STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_USE_DEFAULT, 0x100), STORE_TEMP( PALETTE_CC_BROWN, 0x100), getbits(extra_callback_info1, 8, 8) ]) { 0: spriteset_truck; 1: spritegroup_box; } 19:35:39 <supermop_work> it only uses the last one 19:37:51 <frosch123> replace the PALETTE_USE_DEFAULT with the brown one 19:39:05 *** cHawk has quit IRC 19:39:58 <frosch123> switch(FEAT_ROADVEHS, SELF, switch_pickup, [ STORE_TEMP(CB_FLAG_MORE_SPRITES | PALETTE_CC_BROWN, 0x100), getbits(extra_callback_info1, 8, 8) ]) { 0: spriteset_truck; 1: spritegroup_box; } 19:40:32 *** sla_ro|master2 has joined #openttd 19:41:11 *** Thedarkb has quit IRC 19:45:44 *** sla_ro|master has quit IRC 19:49:55 <andythenorth> hmm 19:50:01 <andythenorth> I don't recolour boxcars per cargo 19:50:05 <andythenorth> maybe I should 20:10:38 *** cHawk has joined #openttd 20:10:47 <supermop_work> frosch123: the way i wrote it, spriteset_truck gets drawn brown and spritegroup_box doesn't get drawn at all 20:11:38 <supermop_work> i want spriteset_truck to be 1st cc, and the box to be brown 20:16:32 <frosch123> https://paste.openttdcoop.org/pgtcthqyg <- sounds like that then 20:18:08 <supermop_work> huh 20:18:15 <supermop_work> no idea i could do that 20:18:46 <supermop_work> the stack can be multiple switches? 20:18:55 *** Wacko1976 has joined #openttd 20:19:28 <frosch123> the stack is just one switch of many 20:19:58 <frosch123> there is no difference between checking for a stack layer and checking for a cargotype 20:26:11 *** peter1138 has joined #openttd 20:26:23 *** Supercheese has joined #openttd 20:31:26 *** Gja has quit IRC 20:31:41 <supermop_work> can i do this: https://paste.openttdcoop.org/pbcmrbmm2 20:32:42 <frosch123> you need CB_FLAG_MORE_SPRITES for all but the last one 20:32:52 <supermop_work> ok 20:33:14 <frosch123> anyway, no idea why you would recolor statically 20:33:50 <supermop_work> well i want the PALETTE_CC_BROWN etc to be reference to a switch 20:34:38 <supermop_work> for two cases: 1) a cargo that recolors as it ages 20:35:37 <supermop_work> and 2) cargo that gets a random color on load (like cars that might be assorted colors) 20:39:03 <frosch123> https://paste.openttdcoop.org/pjyzssm5y <- another example 20:39:26 <frosch123> the stack does not need to be the last switch in the chain 20:40:49 *** sla_ro|master2 has quit IRC 20:52:27 <andythenorth> red for gunpowder? o_O http://jandjmodels.co.uk/wp-content/uploads/2017/02/HK-4F-013-015-1200x800.jpg 20:56:38 <Eddi|zuHause> does gunpowder have the "hazardous" cargo class or something? 20:56:59 <andythenorth> maybe 20:57:19 <andythenorth> apparently not 20:57:27 <andythenorth> CC_EXPRESS, CC_PIECE_GOODS 21:08:49 *** Stimrol has quit IRC 21:16:08 *** frosch123 has quit IRC 21:19:28 <Supercheese> GUNPO WDER 21:33:10 <nielsm> hmm, there isn't any existing system for getting temporary files in the game, is there? 21:34:15 <nielsm> the idea being to offer a way to write decoded dos music to a standard midi file, so music drivers that require using their own midi loader can also play from that as source 21:43:52 *** Thedarkb has joined #openttd 22:01:58 *** gelignite has quit IRC 22:05:38 <andythenorth> such bed 22:05:38 *** andythenorth has left #openttd 22:14:08 <Supercheese> very sleep 22:36:10 *** nielsm has quit IRC 22:46:20 *** Thedarkb has quit IRC 22:51:15 *** FLHerne has joined #openttd 22:55:45 *** Progman has quit IRC 23:11:52 <Wolf01> 'night 23:11:55 *** Wolf01 has quit IRC 23:23:11 *** Thedarkb has joined #openttd 23:23:11 *** Wormnest has quit IRC 23:37:47 *** snail_UES_ has joined #openttd 23:38:51 *** Wacko1976 has quit IRC 23:48:43 *** Wacko1976 has joined #openttd 23:54:55 *** HerzogDeXtEr has quit IRC 23:55:41 *** Biolunar has quit IRC