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Log for #openttd on 30th March 2018:
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07:09:11  <andythenorth> moin
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14:00:55  <supermop_work_> yo
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17:06:36  <Wolf01> o/
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17:22:47  <V453000> yo
17:31:20  <V453000> https://www.factorio.com/blog/post/fff-236
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17:46:32  <Wolf01> o/
17:46:35  <Wolf01> Nice thing V
17:47:45  <andythenorth> o/
17:49:46  <TrueBrain> nice V453000 :D
17:50:09  <TrueBrain> and yippie, I have GitHub connected to AWS .. now to figure out how to make it call Bamboo again :)
17:50:50  <Wolf01> So, chich credit card did you steal? :D
17:50:53  <Wolf01> *wich
17:52:32  <TrueBrain> the one that is linked to donations :) Now lets try to never get it charged with anything :)
17:52:39  <TrueBrain> they still didnt reply on my request for sponsoring :)
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18:04:15  <andythenorth> but is cat?
18:05:59  <TrueBrain> Duration: 0.9ms; Billed: 100ms
18:06:01  <TrueBrain> PFFT :P
18:08:45  <andythenorth> are we buying AWS?
18:08:56  <TrueBrain> not as far as I am aware
18:09:06  <TrueBrain> I am however looking into what they can offer us
18:09:20  <TrueBrain> but a lot of things are totally free
18:09:28  <andythenorth> we use AWS for Jenkins, via some spot pricing thing
18:09:36  <andythenorth> which is sometimes free for n nodes I think
18:09:48  <TrueBrain> currently I want to hook GitHub to our Bamboo
18:10:02  <TrueBrain> 2 choices: either start your own HTTPd, add something to handle the API call, etc
18:10:05  <TrueBrain> or use AWS :P
18:10:13  <andythenorth> AWS :P
18:10:24  <TrueBrain> in the current setup, it can handle 100k commits per month for free :D
18:10:38  <TrueBrain> but AWS is a bit .. difficult to learn .. lot of ambigious sentences etc
18:10:55  <andythenorth> hmm we use this https://aws.amazon.com/blogs/compute/new-amazon-ec2-spot-pricing/
18:11:11  <andythenorth> we have 20 or so nodes on it for Jenkins
18:12:15  <andythenorth> AWS is confusing as all hell though
18:12:36  <andythenorth> AFAICT, Rackspace have pretty much shifted their entire business model to 'helping you buy AWS'
18:13:10  <TrueBrain> took a bit of time to understand where stuff ends up etc :D
18:13:22  <TrueBrain> what is annoying, that you have to save your Lambda function before you can test it, so it seems
18:18:41  <TrueBrain> weird .. the SNS on GitHub doesn't work .. thatis .. Test works .. but ... nothing else :(
18:20:48  <TrueBrain> ugh, by default it only does push .. stupid ... but in the UI no way to change ..
18:21:25  <TrueBrain> that is just plain stupid
18:33:54  <Eddi|zuHause> now where do we get 100k commits from the next month?
18:36:25  <TrueBrain> good luck with that :)
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18:39:29  <Wolf01> Merge NRT, maybe you have more than 100 commits
18:40:44  <andythenorth> does it have a bug or not? :P
18:40:51  <andythenorth> I don't understand the forum thread comments :P
18:42:04  <Wolf01> Neither do I
18:42:20  <andythenorth> what is this stuff about other road sets
18:42:25  <Wolf01> One crashes everytime, the other never had a crash since we fixed the latest bug
18:42:27  <andythenorth> I don't understand how that relates
18:42:44  <andythenorth> also I don't understand how plane newgrfs etc are relevant
18:42:57  <andythenorth> I would discount reports from those who don't seem to have a clue
18:43:09  <supermop_work_> indeed
18:43:13  <Wolf01> Standard road vehicles should be able to use all the ROAD compatible roads
18:43:39  <supermop_work_> maybe its old road grfs that are the issue
18:43:47  <supermop_work_> like na roads or whatever
18:44:13  <Wolf01> Maybe, but why use those? Make a NRT grf with those inside
18:44:43  <Wolf01> NRT makes all old roadsetd deprecated
18:45:27  <supermop_work_> are those what are causing the crash? i cant understand anything from the forum post
18:45:54  <Wolf01> Dunno, I didn't try them
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18:59:52  <Wolf01> Lol, loaded ARRS and it put asphalt curbs on dirt roads
19:00:33  <supermop_work_> yass
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19:03:57  <Eddi|zuHause> while NRT kinda makes the old road sets redundant, there's no reason why they shouldn't work anymore
19:04:23  <Wolf01> But they work, they are just ugly combined
19:05:12  <Eddi|zuHause> the user should have all the liberty to make ugly combinations
19:06:19  <Wolf01> So far no crashes, saved and reloaded the game
19:06:50  <Wolf01> But I found a bug
19:07:10  <Wolf01> RVs on stations have speed 0 after loading the game
19:08:30  <Wolf01> Or better, RVs stopped have speed 0 after loading, even if they were queued
19:09:10  <Wolf01> Stopping and starting them seem to fix the problem, so it might be something related to the cache
19:10:03  <andythenorth> I am not convinced that my cache invalidation 'fixes' were correct
19:10:25  <Wolf01> Maybe they are needed on saveload too
19:10:30  <Eddi|zuHause> so you don't properly rebuild the cache upon loading?
19:11:14  <andythenorth> frosch's proposal to unify the two caching functions might be worth considering
19:12:28  <Wolf01> Ok, it crashed upon closing the game
19:13:12  <andythenorth> :|
19:13:14  <Wolf01> minkernel\crts\ucrt\src\appcrt\lowio\close.cpp ?
19:15:48  <Eddi|zuHause> that doesn't sound like openttd code
19:19:53  <Wolf01> Ok, cargochanged on afterload fixes the problem
19:22:11  <Wolf01> I'll put it into InitializeWindowsAndCaches()
19:23:09  <Wolf01> Seem to work fine
19:23:52  <Wolf01> Maybe it slows down loading a game with 5000 RVs
19:23:58  <Wolf01> But heh
19:28:59  <andythenorth> I should unfuck Road Hog and test NRT :(
19:29:16  <andythenorth> that means I have to actually learn hg properly
19:29:27  <andythenorth> or learn how to set up a compile farm
19:29:27  <Wolf01> Yes
19:29:43  <andythenorth> or learn how to switch coop farm to git
19:30:00  <andythenorth> https://en.wiktionary.org/wiki/yak_shaving
19:30:13  <andythenorth> see also https://en.wiktionary.org/wiki/when_you%27re_up_to_your_neck_in_alligators,_it%27s_hard_to_remember_that_your_initial_objective_was_to_drain_the_swamp#English
19:31:08  <Wolf01> Pushed a fuck... ehm a fix :P
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19:38:54  <andythenorth> got it
19:39:01  <andythenorth> need to merge ottd trunk in too
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19:56:02  <andythenorth> lo bobb
20:00:27  <Pikka> oh hello
20:05:00  <Wolf01> https://img-9gag-fun.9cache.com/photo/abMVqpX_460s.jpg ha!
20:09:55  <andythenorth> that is so wrong :P
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20:13:59  * andythenorth continues playing OpenTTD :P
20:14:28  <Pikka> https://i.imgur.com/4DxkhYF.png d o u b l e s i z e :D
20:14:39  <Wolf01> Niiiiice
20:15:18  <Wolf01> It looks like a train now :PpPpPp
20:15:45  <Pikka> thank goodness for that :P
20:15:46  <andythenorth> wow
20:15:59  <andythenorth> shame about the base set :)
20:16:03  <andythenorth> but the train is great
20:18:16  <Pikka> drawing UKRS at an even smaller scale than normal was a silly idea, why didn't anyone stop me?
20:28:42  <andythenorth> you seemed to know what you were doing :P
20:29:05  <andythenorth> for my UKRS 3, I am making your sprites bigger ;P
20:29:58  <TrueBrain> hmmm .. now the question of the day ... how do you checkout a PR in GitHub ..
20:30:49  <LordAro> pull/ID/head
20:32:27  <TrueBrain> which annoyingly doesnt work during cloning ..
20:32:33  <TrueBrain> which I dont understand :(
20:32:57  <Pikka> hmmmmm
20:33:05  <Pikka> what does ctrl-D do in openttd?
20:33:11  <Pikka> apart from crash the game?
20:33:12  <TrueBrain> in debug mode?
20:33:15  <andythenorth> screenshot?
20:33:29  <TrueBrain> didnt that do a null-pointer reference, so the game crashes?
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20:34:10  <TrueBrain> I wonder if Bamboo is the tool for this job .. hmm ...
20:34:35  <TrueBrain> we want to be able to compile multiple forks (and their PR) as much as ours
20:34:45  <TrueBrain> Bamboo configuration cannot be read from a git repo or something ..
20:35:38  * andythenorth reads 'bamboo vs. jenkins'
20:36:53  <andythenorth> well according to Atlassian, Bamboo is the weapon of choice
20:36:56  <andythenorth> and super awesome
20:37:03  <TrueBrain> haah
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20:38:04  <LordAro> not the most unbiased person in the world
20:38:11  <Pikka> ctrl-d appears to take a screenshot when at normal zoom, and crash otherwise. ctrl-s always successfully takes a screenshot.
20:38:30  <LordAro> i'd suggest that's unintentional
20:39:18  <Pikka> r27994.  Message:   Assertion failed at line 356 of ..\src\blitterbpp_anim.cpp
20:39:47  <TrueBrain> Pikka: I guess you will have to make a bug report :)
20:39:53  <Pikka> damn
20:40:02  <TrueBrain> problem with most of Atlassian products, their configuration is just annoying
20:42:10  <TrueBrain> their idea of configuration-as-code, is a wrapper around the API
20:42:16  <TrueBrain> what travis did, is much more sane/useful
20:45:52  <Pikka> TrueBrain: can I make a bug report about account.openttd.org? :P
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20:50:35  <TrueBrain> you can; but I doubt it will be processed :)
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21:02:31  * andythenorth needs some names for trucks
21:06:39  <TrueBrain> Bamboo doesn't even support API tokens :(
21:15:03  <Pikka> what sort of trucks, andythenorth?
21:15:14  <andythenorth> Fruit & Veg
21:15:24  <andythenorth> the trams are called Applethwaite
21:15:28  <andythenorth> and Plumley
21:16:36  <Pikka> era?
21:16:48  <andythenorth> 1920 - 1990
21:17:01  <andythenorth> I think they're named after RL quarries or woods
21:17:05  <andythenorth> can't remember
21:17:43  <andythenorth> http://www.oswestry-borderland-heritage.co.uk/?page=60
21:18:07  <Pikka> hmmm :)
21:18:47  <andythenorth> https://www.mindat.org/loc-222160.html
21:18:52  <andythenorth> easy peasy
21:18:53  <andythenorth> ha ha
21:18:54  <andythenorth> peas
21:19:09  * andythenorth looks for pea quarry
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21:29:56  <andythenorth> also bed
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22:41:17  <Wolf01> 'night
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