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00:06:53 *** sim-al2 has joined #openttd 00:06:59 <HeyCitizen> how do i enable 'refit at station' for trains ? 00:11:09 <Eddi|zuHause> for americans, everything that happened more than twice is an ancient tradition 00:14:04 <Supercheese> There are also many instances of, "The First Annual Event/Show/Festival" 00:14:11 <Supercheese> which always strikes me as odd 00:14:31 <Supercheese> how can it be annual... if this is only the first time? 00:20:38 *** Flygon has joined #openttd 00:26:22 <Cubey> Does annual have to mean every year? Can't it also just mean once per year? 00:27:04 <Cubey> So like if I put on the "first annual Cubey awards" it could just mean that I am giving out an award for something people did within the last year 00:43:12 <Pikka> HeyCitizen, by using a newgrf with that capability 00:46:45 <nauticalnexus> Which .deb file would I download if I'm on Testing 00:47:26 <HeyCitizen> Pikka: do you mean there is a newgrf specifically for that purpose, or is it the trainset grf that needs to support it? 00:47:49 <Pikka> I mean the trainset needs to support it 01:23:40 <Eddi|zuHause> nauticalnexus: if there is no .deb for exactly your distribution, download the generic one 01:28:02 <Thedarkb-X40> How big should my server's map be? 01:28:21 <ST2> 4Kx4K 01:28:36 <Thedarkb-X40> We've been playing on 512x512 01:28:45 <Thedarkb-X40> It's a little cramped at times. 01:29:06 <ST2> cramped on a 512x512 map? 01:29:53 *** supermop has joined #openttd 01:30:21 <ST2> I have a server hosting 15 OpenTTD servers, a Factorio server, website and a couple more private things 01:30:34 <ST2> and it's at ~30% usage 01:32:08 <ST2> so Thedarkb-X40, I think you must think well on your setup, before making it live - personal advice :) 01:32:34 <Thedarkb-X40> Also, I'm going to try YETI in the morning. 01:32:50 <ST2> on that machine?!, forget 01:32:59 <Thedarkb-X40> Really? 01:33:01 <Thedarkb-X40> FIRS is fine. 01:33:03 <HeyCitizen> i play 4096x4096 cuz to hell with slow computers 01:33:10 <nauticalnexus> Eddi|zuHause: nvm I just build it myself lol 01:34:33 <Thedarkb-X40> Total download size 182mib 01:34:35 <Thedarkb-X40> Yeah no 01:34:39 <Eddi|zuHause> Thedarkb-X40: if your upload speed is low, you should consider smaller maps 01:34:54 <Eddi|zuHause> Thedarkb-X40: and fewer trees 01:35:03 <Thedarkb-X40> My server's speeds are fine 01:35:07 <Thedarkb-X40> I have shit internet. 01:35:09 <Thedarkb-X40> I'm using a VPN 01:35:20 <Eddi|zuHause> game size will increase on busier maps 01:35:25 <ST2> [02:34:53] <Eddi|zuHause> Thedarkb-X40: and fewer trees <<-- or no trees at all, it helps ^^ 01:35:32 <Eddi|zuHause> with more vehicles and cargo 01:36:01 <Thedarkb-X40> At the moment it hovers around 800k 01:38:08 <ST2> Eddi|zuHause: I know you're ignoring me, but it's fine; had some chats with Thedarkb-X40 in another channel, and he dnt even know server specs 01:38:24 <ST2> hard to measure vehicle limit on that 01:38:28 <Thedarkb-X40> ST2, Stop being a cunt. 01:38:34 <Thedarkb-X40> I told you my specs 01:38:41 <ST2> or map size, if that matters 01:38:45 <Thedarkb-X40> It's a VPN with 1 gigabyte of RAM 01:39:10 <Thedarkb-X40> and I'm not interested in a vehicle limit. 01:39:36 <ST2> [02:38:27] <Thedarkb-X40> ST2, Stop being a cunt. - [02:38:44] <Thedarkb-X40> It's a VPN with 1 gigabyte of RAM - tell me where you told that 01:39:52 <Thedarkb-X40> in #/r/openttd 01:40:05 <Thedarkb-X40> Well 01:40:11 <ST2> I was expecting the line you said that 01:40:13 <Thedarkb-X40> I said it was the cheapest DigitalOcean droplet. 01:40:23 <Thedarkb-X40> Which implies a gig of RAM 01:41:39 <ST2> well, you were assuming I knew that 01:41:49 <ST2> and even are now 01:42:17 <Thedarkb-X40> Another one for the ignore list. 01:42:30 <Thedarkb-X40> Are you that condescending irl? 01:43:00 <ST2> well, in real life I expect that people use brains a bit better 01:43:18 <ST2> but here, yes, I'm a bit condescending 02:08:29 *** Tharbakim has quit IRC 02:08:58 *** FLHerne has quit IRC 02:11:34 *** Tharbakim has joined #openttd 02:18:47 *** Supercheese has quit IRC 02:46:20 <supermop> eddi i think i need to give up on this idea 02:46:54 *** ToBeFree has joined #openttd 02:47:01 <supermop> ive kept the trailer in 3 parts, so i can have an independent stack of 4 sprites on each part 02:47:13 <supermop> so far so good. 02:48:17 <supermop> then i use a shifted sprite template based on the curv info switches to match the direction of each part to the lead part 02:48:20 <supermop> also works 02:48:52 <supermop> then i was going to mess with the offsets in those templates to realign the shifted sprites 02:50:16 <supermop> but the x and y differences between each sprite in a curve varies too much, so it seems ill actually need like 144 templates at least 02:50:45 <supermop> this is starting to become not worth it even for me 03:17:53 <Eddi|zuHause> yeah, you cannot adjust x/y offsets, so trying to have the curved vehicle in several parts is futile 03:20:02 <Eddi|zuHause> the separation into parts only really works when the vehicle is straight 03:21:42 <Eddi|zuHause> if all you really want is have more colour variety, you'd probably be better off making custom recolour maps 03:21:56 *** supermop has quit IRC 03:21:58 <Eddi|zuHause> that switch out more colours at the same time 03:40:31 *** HerzogDeXtEr1 has joined #openttd 03:44:01 *** rocky1138 has quit IRC 03:44:01 *** muffindrake has joined #openttd 03:47:26 *** HerzogDeXtEr has quit IRC 03:57:05 <Pikka> why 03:57:20 <Pikka> does the API say the only enumerator for rail type is RAILTYPE_INVALID? 03:57:50 <Pikka> oh 03:58:03 <Pikka> because newgrfs can bugger around with the railtypes 03:58:11 <Pikka> right 03:59:32 * Pikka chooses to believe that standard rail is railtype 0, instead of coding a proper check. 04:08:16 *** muffindrake has left #openttd 04:11:14 *** muffindrake has joined #openttd 04:16:22 *** muffindrake has quit IRC 04:16:23 *** muffindrake has joined #openttd 04:49:59 *** tycoondemon has quit IRC 04:51:58 *** sim-al2 has quit IRC 05:10:14 *** rocky1138 has joined #openttd 05:16:23 *** ToBeFree has quit IRC 05:32:31 *** Cubey has quit IRC 06:09:40 *** andythenorth has joined #openttd 06:09:47 <andythenorth> moin 06:11:47 <Pikka> o/ 06:11:56 <andythenorth> lo bird 06:12:03 <andythenorth> whats the go? 06:12:44 <Pikka> rail pathfinder is not cooperating :( 06:16:01 <andythenorth> o_O 06:20:31 *** sim-al2 has joined #openttd 06:30:57 <Pikka> gah 06:31:10 <Pikka> the only thing worse than having a problem you don't know how to fix 06:31:21 <Pikka> is when you fixed it but you don't know what you did :P 06:34:09 *** tycoondemon has joined #openttd 06:34:44 <SpComb> git diff 06:36:47 <andythenorth> git commit -m "Fix: stuff" 07:05:40 <Pikka> yes. mind you, the sample code does include "AIAbstractList", which was removed in 1.1.0, so it's not all my fault. 07:23:23 <andythenorth> Pikka: haz a link to new sprite in / view? 07:23:29 <andythenorth> I want to see how to draw train roofs :P 07:40:31 *** sim-al2 has quit IRC 07:58:57 *** HerzogDeXtEr1 has quit IRC 08:11:05 <andythenorth> hmm 08:11:10 <andythenorth> copied it from hog :P http://dev.openttdcoop.org/attachments/download/8917/such_caboose.png 08:11:13 <andythenorth> sorted 08:12:46 *** TheMask96 has quit IRC 08:18:11 *** TheMask96 has joined #openttd 09:39:43 <Pikka> dark behind, lighter on the side facing, as always ;) 09:42:56 <andythenorth> 8 vehicles drawn 09:43:00 <andythenorth> just 183 left 09:43:08 <andythenorth> it will all be over by christmas 09:43:26 <Pikka> still doing different lighting on the diagonals? ;) 09:44:15 <andythenorth> somewhat 09:44:38 <andythenorth> I have got pretty casual about – view 09:44:51 <andythenorth> I am lighting 'wrong' quite often, because it looks better 09:45:04 <andythenorth> original base set does it a lot 09:45:09 <andythenorth> rendering can't ever do that :P 09:45:14 <Pikka> yes 09:45:26 <andythenorth> is game art eh 09:46:00 <Pikka> but if you mirror the diagonal and horizontal views it's less drawing, too 09:46:20 <andythenorth> I considered writing a procedural shader to recolour diagonals 09:46:24 <andythenorth> but....nah 09:48:14 <andythenorth> more of this sort of thing is needed https://i.ytimg.com/vi/FMLUvzbXxYw/hqdefault.jpg 09:48:50 <andythenorth> or https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRs165mAqRAI8e5w9x2tUFExn3R9R3CQTHTBm_hkQJuQ3EzppDiow 09:49:40 <andythenorth> Pikka: box cars 09:50:21 <Pikka> goods vans? 09:51:06 <andythenorth> doors open while loading? 09:51:10 <andythenorth> with cargo inside? 09:51:25 <Pikka> https://i.imgur.com/aZe8D6s.png 09:51:35 <Pikka> open door while loading and empty 09:51:39 <Pikka> doors shut as they fill 09:51:44 <andythenorth> hmm 09:51:56 <andythenorth> well 09:52:45 <andythenorth> I thought about open doors for empty 09:52:53 <andythenorth> but might look crappy at 1x zoom? 09:53:14 <Pikka> pretty sure it's how I've always done it, including UKRS and NARS boxcars 09:53:48 <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/box_car_pony_gen_1A.png 09:54:00 <andythenorth> mostly the old sprite, except for 1 – view 09:54:04 <andythenorth> used to have open doors 10:16:40 *** Wacko1976 has joined #openttd 10:59:06 *** FLHerne has joined #openttd 11:05:50 <Pikka> zounds 11:05:52 *** Pikka has quit IRC 11:15:44 *** Thedarkb-X40 has quit IRC 11:16:14 *** Thedarkb-X40 has joined #openttd 11:20:57 *** ZexaronS has joined #openttd 11:21:32 *** sla_ro|master has joined #openttd 12:52:42 *** sim-al2 has joined #openttd 13:03:15 *** Thedarkb has joined #openttd 13:20:00 *** supermop_work has joined #openttd 13:20:19 *** Wacko1976 has quit IRC 13:29:30 *** supermop_work has quit IRC 13:43:05 <andythenorth> I just rearranged the bounding boxes on 307 spritesheets :| 13:43:12 <andythenorth> fortunately I used a script :P 13:59:46 *** sim-al2 has quit IRC 14:03:41 <Thedarkb> https://epicport.com/en/ttd 14:03:43 <Thedarkb> :O 14:05:33 <Thedarkb> That's asset theft. 14:20:18 <SpComb> openttd 1.2.3 using the original gfx/sfx 14:20:30 <Thedarkb> Yeah 14:20:48 <Thedarkb> I personally prefer OpenGFX, OpenMSX and no SFX 14:27:43 *** Flygon has quit IRC 14:29:24 *** Thedarkb has quit IRC 14:43:05 <Sacro> original graphics are best graphics 15:14:12 * andythenorth writes an assert 15:21:00 *** Wormnest has joined #openttd 15:50:13 *** frosch123 has joined #openttd 15:57:21 *** Cubey has joined #openttd 15:59:38 <andythenorth> quak 15:59:43 <andythenorth> moo also 16:01:30 <frosch123> hoin 16:09:03 <andythenorth> if I draw tractors as flat wagon cargo sprites 16:09:08 <andythenorth> I can't use just 4 symmetrical angles on the wagon :P 16:09:42 <frosch123> use spritelayers to only provide 8 tracktors 16:09:58 <frosch123> or, put two tracktors on a wagon 16:10:04 <frosch123> one facing forward, one backwards 16:10:34 <andythenorth> I like the second option :) 16:11:55 <andythenorth> I like layers, and will use them for rear lights etc 16:12:39 <frosch123> things which only the author sees :p 16:14:23 <andythenorth> yes 16:14:33 <andythenorth> also total PITA to do in spritesheets 16:14:47 <andythenorth> replicate entire vehicle to add 1 or 2 red pixels :P 16:21:19 <frosch123> generating f maps is just as frustrating as generating ottd maps 16:21:26 <frosch123> another thing they copied :p 16:22:23 *** TheMask96 has quit IRC 16:24:31 <andythenorth> hit new_game a lot? 16:24:49 <frosch123> they have a mapgen preview 16:24:55 *** TheMask96 has joined #openttd 16:25:50 <frosch123> setting water to "high frequency" and "medium amount" results in a single small lake 16:25:52 <frosch123> stuff like that 16:26:53 <andythenorth> map gen :( 16:27:09 * andythenorth bbl 16:27:10 *** andythenorth has quit IRC 16:36:11 *** rocky1138 has quit IRC 16:46:11 *** HerzogDeXtEr has joined #openttd 16:54:24 *** Stimrol has quit IRC 16:59:54 *** Wolf01 has joined #openttd 17:00:31 <Wolf01> o/ 17:00:33 *** Stimrol has joined #openttd 17:00:57 *** glx has joined #openttd 17:00:57 *** ChanServ sets mode: +v glx 17:10:22 *** Progman has joined #openttd 17:30:19 *** rocky1138 has joined #openttd 17:31:04 <Wolf01> Ha! A peter's relative 17:35:20 *** FLHerne has quit IRC 17:38:58 *** Gja has joined #openttd 17:39:36 *** gelignite has joined #openttd 17:50:08 *** debdog has quit IRC 17:56:45 <Thedarkb-X40> Can you host two OpenTTD servers on the same domain? 17:57:14 <glx> yes, just use different ports 17:57:23 <Thedarkb-X40> Will it appear in the browser then? 17:57:34 <glx> yes 17:57:42 <Thedarkb-X40> Thank you 17:59:37 *** debdog has joined #openttd 18:14:05 *** Stimrol has quit IRC 18:18:28 *** andythenorth has joined #openttd 18:20:34 *** Stimrol has joined #openttd 18:32:10 <andythenorth> is flat docks? o_O 18:38:32 <Thedarkb-X40> I must get a dock for this thing. 18:38:41 <Thedarkb-X40> The dock has an integrated GPU 18:38:58 <Thedarkb-X40> I think there might be pins missing from the dock plug though. 18:39:07 <Thedarkb-X40> Better check mine against my spare motherboard. 19:05:21 *** Thedarkb has joined #openttd 19:06:21 *** HerzogDeXtEr has quit IRC 19:53:29 <__ln__> https://www.reddit.com/r/nonononoyes/comments/898pzw/construction_worker_at_aig_campus/ 19:58:57 <andythenorth> ugh, I wanted to include a font in a grf 19:58:59 <Wolf01> Wow, it burns like a box of matches 19:59:05 <andythenorth> but fonts aren't GPL 20:00:00 <andythenorth> oh FFS 20:00:10 <andythenorth> I already included Bootstrap for years, and that's not GPL either 20:00:19 <andythenorth> https://github.com/twbs/bootstrap/blob/master/LICENSE 20:00:24 <andythenorth> licensing is a total PITA 20:00:28 <frosch123> why would you want to include a font into a grf? 20:00:44 <andythenorth> I'm printing stuff into spritesheets to help me 20:00:48 <andythenorth> the PIL font is awful 20:01:20 <andythenorth> and I don't know how to reliably use a system font cross-platform with PIL 20:04:07 *** sla_ro|master has quit IRC 20:04:47 <andythenorth> TMWFTLB 20:27:04 <andythenorth> armchair lawyer time, have I violated GPL by including MIT licensed assets? 20:27:11 <andythenorth> or vice versa? 20:28:32 *** Gja has quit IRC 20:28:41 <frosch123> as long as you do not remove the header, including MIT into GPL stuff should be fine </armchair> 20:28:56 <frosch123> other way around will not work 20:29:31 <andythenorth> I really like the GPL, but things like docs bump up against it 20:30:01 <andythenorth> it's really unclear what constitutes the 'program' in a grf project 20:32:34 *** frosch123 has quit IRC 20:35:14 *** Stimrol has quit IRC 20:55:46 *** Thedarkb-X40 has quit IRC 21:07:19 *** gelignite has quit IRC 21:10:33 *** Stimrol has joined #openttd 21:15:21 *** ToBeFree has joined #openttd 21:28:36 *** sim-al2 has joined #openttd 21:28:36 *** Stimrol has quit IRC 21:30:13 *** FLHerne has joined #openttd 21:30:33 *** Stimrol has joined #openttd 21:34:42 *** Progman has quit IRC 21:35:33 <LANJesus> WTFPL is best license. 21:35:52 <LANJesus> just be sure to establish copyright and disclaim warranty/liability 21:37:21 <Wolf01> 'night 21:37:22 *** Wolf01 has quit IRC 21:38:36 *** Stimrol has quit IRC 21:43:09 <Thedarkb> If I disable inflation in the cfg and restart the server. 21:43:21 <Thedarkb> actually, nvm, I'll just reload an autosave. 21:43:26 <Thedarkb> Will it take effect? 21:43:31 <Thedarkb> Will the save inflate? 21:46:08 *** andythenorth has left #openttd 22:08:49 <glx> it will use inflation from savegame 22:12:45 <Thedarkb> I restarted my server and no clients can connect. 22:12:50 <Thedarkb> They get stuck at "authorising" 22:16:22 <Thedarkb> Oh 22:16:25 <Thedarkb> Port conflict 22:16:34 <Thedarkb> had to whip out kill -9 to get rid of it. 22:55:16 *** iSoSyS has joined #openttd 22:56:36 *** sim-al2 has quit IRC 23:00:25 *** iSoSyS has quit IRC 23:02:25 *** HeyCitizen has quit IRC 23:08:59 *** Wormnest has quit IRC 23:24:52 *** ToBeFree has quit IRC 23:55:52 *** sim-al2 has joined #openttd