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Log for #openttd on 20th April 2018:
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07:36:49  <andythenorth> Pikka: but chinooks http://dev.openttdcoop.org/attachments/download/8988/chinooks_such.png
07:37:26  <andythenorth> red bufferbeams?  Or no?
07:37:49  <Pikka> they're nice for differentiating the shape, and contrasting the buffers
07:38:10  <Pikka> I'd say yes
07:38:36  <andythenorth> agreed
07:40:28  <V453000> :)
07:49:54  <andythenorth> V453000: my lighting rig is fake ;P
07:50:29  <V453000> ?
07:50:43  <V453000> drawing symmetric and flipping?
07:50:51  <andythenorth> yeah
07:50:57  <andythenorth> but drawn with key and fill
07:51:01  <andythenorth> not just key
07:51:08  <andythenorth> https://en.wikipedia.org/wiki/Three-point_lighting
07:51:23  <V453000> yeah that's one of the reasons I like 3D so I don't have to draw the diagonal views twice :D
07:51:28  <V453000> right
07:51:53  <andythenorth> I am getting fast at diagonal views
07:52:05  <andythenorth> I considered automating it :P
07:52:13  <V453000> omg :D
07:52:14  <andythenorth> but there's always some decisions to make
07:52:26  <V453000> how would you automate that?
07:52:39  <andythenorth> I could automate reshading
07:52:52  <andythenorth> mostly I move CC down by 1 on the side, and up by 1 on the end
07:52:56  <V453000> well that part I understand but how would it know where it should darken and brighten
07:52:58  <andythenorth> I know where the vehicle pixels are
07:53:06  <V453000> oh
07:53:06  <andythenorth> they're all standard width, length, height
07:53:09  <V453000> :)
07:53:14  <V453000> it's all boxes?
07:53:22  <andythenorth> pretty much eh
07:53:25  <V453000> haha
07:53:25  <V453000> nice
07:53:33  <andythenorth> steam engines etc it wouldn't work
07:53:37  <peter1138> Group liveries, eh?
07:53:40  <andythenorth> but wagns are all same
07:53:43  <V453000> wouldn't happen for me :P I think almost every nuts thing is different
07:53:44  <andythenorth> peter1138: group liveries :)
07:54:15  <andythenorth> I have talked myself out of giving engines multiple liveries
07:54:17  <V453000> I was looking through my sketchbooks yesterday for some work stuff and I found a bunch of cool train designs I drew :D
07:54:31  <andythenorth> just give engines good 2CC and let player choose
07:54:38  <andythenorth> V453000: pixels then
07:54:39  <V453000> random CC colours for engines!
07:54:54  <andythenorth> that could be done
07:55:05  <andythenorth> you can read the current CC, all kinds of madness possible
07:55:36  <V453000> heh
07:55:43  <andythenorth> I am tempted to do realistic livery with code
07:55:50  <andythenorth> just to prove point :P
07:56:03  <V453000> I think I'll try to avoid using extra sprites for it, so I'll just have a parameter for random/CC colours of engines
07:56:26  <V453000> if random, then 1 of the vehicle layers is going to have that, and another layer is going to have a small CC stripe or something
07:56:43  <V453000> but let's see about that
07:59:22  <andythenorth> http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/pony/box_car_pony_gen_4B.png
07:59:34  <Pikka> you could do something really dumb, like have different sprites for each CC...
07:59:36  <andythenorth> that gets repainted to 3 wagons
07:59:52  <V453000> :0
08:00:05  <V453000> yeah, that's not going to happen Pikka :D
08:00:16  <V453000> already trying to be careful about filesize
08:00:29  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/static/img/reefer_car_pony_gen_4B.png
08:00:37  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/static/img/fruit_veg_car_pony_gen_4B.png
08:00:43  <V453000> I need a metric shittons of sprites already, any doubling etc just for CC would be too much
08:00:55  <V453000> the vehicle layers are a miracle though
08:01:00  <andythenorth> I use a recolour sprite for some random CC stuff
08:01:13  <andythenorth> I dropped having realsprites just for flipping 1CC/2CC
08:01:18  <andythenorth> compile time went down quite a bit
08:01:30  <V453000> andythenorth: very iz. That's super interesting. I probably wouldn't want to do it, but I can see the benefits
08:01:51  <andythenorth> I am only using layers for stuff like rear lights on last vehicle
08:02:04  <andythenorth> layers are hard to test in-game, easier to just have the realsprite where possible
08:02:04  <V453000> :0 also nice
08:02:32  <V453000> well sure, having sprites for everything is nicest overall
08:02:34  <peter1138> andythenorth, https://github.com/PeterN/OpenTTD/commits/group-livery
08:02:52  <andythenorth> :o
08:02:53  <andythenorth> :)
08:03:10  <peter1138> Warning: savegame bump
08:03:29  <peter1138> Also still WIP obviously, there's no icon and the button is red :p
08:08:56  <andythenorth> bb tomorrow
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08:41:26  <peter1138> Oh fucks sake, projects switching from IRC is a pain in the arse :(
09:01:48  * _dp_ wants to switch from IRC since the time I started using it
09:03:40  <hrmny> lol
09:04:58  <_dp_> omg, colour stack codes
09:22:01  <peter1138> zomg
09:22:10  <peter1138> yeah, V453000!
09:22:44  <peter1138> V453000, "blah blah {PUSH_COLOUR}{GOLD}YEAH I'M GOLD {POP_COLOUR}phew, back to normal"
09:29:39  <V453000> push and pop? :D
09:33:46  <peter1138> Yeah, {PREVIOUS_COLOUR} got fairly rejected as unreliable.
09:35:26  <peter1138> push/pop allows it all to work with nested strings and such-like.
09:37:29  <LordAro> "PUSH_COLOUR" is a bit verbose, maybe just PUSH?
09:37:45  <LordAro> given it's followed by a colour code, you don't really need to spell it out
09:38:25  <peter1138> Well at least it's clear.
09:38:56  <LordAro> i++; // add one to i
09:38:58  <LordAro> ^ also clear
09:39:05  <peter1138> They're the codes that frosch suggested.
09:40:02  <peter1138> {PUSH} {POP} by themselves don't mean much, imho.
09:40:20  <LordAro> no, but given the context they'll always have...
09:41:19  <peter1138> Oh well, it had 24 hours for review ;) I guess someone else can change it if they seem fit :)
09:43:01  <LordAro> ¯\_(ツ)_/¯
09:51:35  <V453000> when I just see PUSH and POP I have no idea what it's going to do, but eh, will get used to it
09:52:15  <SpComb> POKE
09:52:26  <peter1138> PEEK
09:53:02  <V453000> would {SET} {RESET} make more sense?
09:54:00  <SpComb> if it's not a stack
09:54:39  <peter1138> It is a stack. It even uses std::stack instead of inventing something.
10:04:53  <peter1138> Perfect for NewGRF making... http://www.gamebytes.co.uk/userdata/PRODPIC-3248.jpg
10:34:59  <SpComb> where do you install the ROM chip
10:35:15  <SpComb> is there a USB adapter?
10:42:00  <_dp_> I wanted prev_colour for something but now I don't even remember what
10:44:08  <_dp_> probbably for some crap like this https://paste.openttdcoop.org/pavoqtako
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14:00:12  <Pikka> goodnight and custard
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14:01:10  <LordAro> one albert arrives, another albert leaves
14:01:18  <LordAro> balance must be maintained
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14:21:45  <Alberth> :)
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16:00:28  <_dp_> git merge is bonkers
16:00:43  <_dp_> makes bloody mess out of the code every time I try to use it
16:02:34  <_dp_> what's even the point of <<< === >>> blocks when they contain random lines and huge chunk of code is just missing?
16:03:44  <LordAro> git merge is often better than most
16:03:51  <LordAro> you've probably just been moving code around too much :p
16:04:28  <_dp_> LordAro, with svn I at least could understand what happened
16:04:41  <_dp_> LordAro, and never even had any issues with hg
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16:05:51  <_dp_> should probably just always use 3-way
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16:09:18  <Alberth> you may not be merging what you think ?
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16:25:57  <Alberth> does diff give you the expected differences?
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16:56:47  <supermop_work> yo Wolf01
16:56:58  <Wolf01> o/
16:58:36  <peter1138> Derpaherp.
17:00:28  <_dp_> Alberth, diff does, but it feels like merge is picking a wrong base
17:01:54  <Alberth> merge tracks back until the last common commit
17:02:51  <Alberth> git merge-base master branch   # Find common ancestors  <-- from my cheat sheet
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17:05:33  <_dp_> merge-base seems right
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17:11:08  <peter1138> Hmm, arr, RVs don't get changed. Hmm.
17:14:30  <Wolf01> So, let's see if I'm still able to access NRT repo and commit too
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17:34:35  <Wolf01> WTF, there are diagonal slopes on train valley 2 and not on OTTD?
17:35:06  <Eddi|zuHause> how dare they!
17:38:10  <Eddi|zuHause> so i built my first plane in TF, and what is the first thing it does when i watch it? it clips though mountains
17:41:14  <Thedarkb1> OpenTTD over remote X is painful.
17:41:36  <Wolf01> Eddi: classic
17:41:42  <peter1138> <x> over remote X is painful, frankly.
17:42:11  <Thedarkb1> It depends on what for.
17:42:24  <Thedarkb1> Some applications run flawlessly.
17:45:54  <Thedarkb1> I'm looking for a game script that ends the game when the first person reaches 1 billion pounds.
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17:48:41  <Thedarkb1> What should I search for?
17:50:36  <glx> looks like you want a goal script
17:52:44  <Alberth> didn't samu write one, can't find it though
18:10:18  <frosch123> there is a "company value gs", which does a similar thing
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18:19:51  <Thedarkb1> I'll try that out.
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19:03:16  <Eddi|zuHause> uhm, somhow my sound randomly stopped working
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19:37:09  <Eddi|zuHause> looks like a problem in the 5.1 control unit
19:37:42  <Eddi|zuHause> and my backup boxes sound terrible
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19:46:06  <Supercheese> Hmmmm, UKRS3 on Patreon
19:46:10  <Supercheese> HMMMMM, sayeth I
19:46:23  <Supercheese> quite tempting
19:46:53  <Supercheese> the very first time I've felt tempted to support anything on Patreon, in fact
19:49:09  <V453000> It's also my first Patreon thing
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20:11:11  <frosch123> why does simutrans still have the minimap 45° rotated?
20:11:41  <frosch123> that's like the first thing i would patch... or do people prefer it for some reason?
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20:16:09  <Eddi|zuHause> i haven't run simutrans in like 15 years
20:16:27  <frosch123> neither have i, but sometimes i encounter screenshots
20:16:28  <Eddi|zuHause> that was before i even found openttd
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21:14:48  <peter1138> Yeah, I played Simutrans before I found OpenTTD.
21:16:18  <andythenorth> is this a confessional? o_O
21:16:23  <peter1138> IKR
21:16:57  <peter1138> Weird, I remember now, I was sneaking a go in the office and a colleague mentioned OpenTTD of all things.
21:17:10  <peter1138> + Locomotion. I played that once but found it annoying.
21:21:06  <peter1138> Hmm.
21:25:15  <frosch123> hmm, are content names supposed to be unique per content type, or unique overall? is it allowed to have both a scenario and a heightmap called "Iceland"?
21:25:40  <peter1138> Oh
21:25:43  <peter1138> Hmm
21:25:53  <peter1138> Does it conflict anywhere?
21:26:31  <Eddi|zuHause> i don't see a problem with that from the user-facing side
21:26:41  <frosch123> not technically, only in human brain
21:27:06  <frosch123> i guess all content lists always also have a "type" column
21:27:27  <frosch123> also, bananas 1 already has "Europe" for both
21:28:17  <frosch123> haha, there are "Solomon Islands" and "Solomon-Islands"
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21:32:08  <Eddi|zuHause> are they known for their extensive rail network?
21:32:56  <frosch123> there are also "Sachsen" and "Saxony" :)
21:33:30  <Eddi|zuHause> from which century?
21:33:31  <frosch123> what is "Saxony Switzerland" though? sounds like a gaddafi idea
21:33:39  <Eddi|zuHause> haha
21:33:53  <Eddi|zuHause> "Sächsische Schweiz" is an actual thing
21:34:06  <Eddi|zuHause> a mountanous area in the southern part of saxony
21:34:07  <frosch123> wiki told me
21:34:32  <Eddi|zuHause> allegedly there's also a "holsteinische Schweiz" :p
21:34:52  <Eddi|zuHause> not sure what they call "mountain" over there, though :p
21:34:53  <frosch123> and "Schweizer Schweiz"?
21:35:45  <Eddi|zuHause> there are more places where people called montain ranges "... Schweiz"
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21:39:14  <peter1138> Bye andy
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22:19:21  <Wolf01> 'night
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23:15:13  <Thedarkb-X40> OpenMSX is better than the original TTD soundtrack.

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