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Log for #openttd on 29th May 2018:
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07:00:48  <V453000> yay for collecting building knowledge from reddit
07:00:51  <V453000> I feel rekt
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07:51:21  <andythenorth> o/
08:13:06  <peter1138> no
08:13:31  <peter1138> Problem with redditors is they believe the internet revolves around reddit.
08:15:04  <V453000> But it's the front page of the internet, no?
08:17:49  <andythenorth> b b b but it's reddit
08:19:41  * andythenorth backs away from r/openttd
08:24:38  <V453000> what are the chances that Atom.io is going to work with hg and ssh key from pageant?
08:24:53  <V453000> I guess it's still better to just stay at tortoisehg
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08:33:45  <peter1138> So
08:36:10  <LordAro> it has come to this
08:39:47  <peter1138> But has it?
08:44:50  <peter1138> And back to work.
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08:58:11  <peter1138> Let's make ship pathfinding work at the sub-tile level ;p
08:59:18  <peter1138> Gives it a 256 times larger problem ;)
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09:19:40  <peter1138> Pikkapokka
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09:42:21  <stefino> hi guys. Is possible to draw new sprites for unused tracks? I mean the possibility turn on situation, when unused tracks turn into rust. I canť find its sprites. Thanks
09:47:25  <stefino> hmmm...I'm looking into options in 1.8v and it was removed from the game?
09:48:04  <peter1138> That was never in the game.
09:49:01  <Sacro> Yeah, that was a mod
09:49:36  <stefino> I play only oficcial versions
09:50:03  <stefino> it was maybe add with any grf file
09:51:43  <LordAro> pretty sure it wasn't possible with a grf
09:52:20  <peter1138> There is a newgrf file that adds rusty rails, but unused track doesn't go rusty automatically with that.
09:52:36  <peter1138> There was a modded version years ago that did do that though.
09:52:46  <peter1138> Probably 10 years? :p
09:53:05  <LordAro> i remember it, so not that old
09:53:07  <LordAro> maybe 8 :p
09:55:56  <stefino> Hmmm..interesting :D I had in in 1.7.2 version. After X days/months the rails turns into rust and when tha train goes there, rails turns back into clear.
09:56:14  <peter1138> It was definitely not in 1.7.2.
09:56:28  <peter1138> Not the official version anyway.
09:56:57  <peter1138> https://i.imgur.com/o5Fh1Wf.jpg
09:57:08  <stefino> I don't say that it was in OTTD directly., when you told that
09:57:20  <peter1138> 10:49 < stefino> I play only oficcial versions
09:57:33  <peter1138> Well
09:58:10  <LordAro> peter1138: disturbing
09:59:51  <stefino> okay..it wasn't in the game, so it was part of grf. That's all what I have to know :D Only find, how to code it now
10:00:09  <peter1138> Nah if it was automatically converting, it was a modded game.
10:00:14  <peter1138> Er, modded client.
10:00:30  <peter1138> And in that case, you need to find the mod and start from there.
10:01:13  <peter1138> There's a newgrf called "useless tracks" which has rusty rails.
10:01:40  <stefino> Ionly download stable version ...like 1.7.2 .... 1.8.0 atm
10:01:45  <stefino> and add grf files
10:01:59  <stefino> this wasn't moded game or not?
10:02:28  <peter1138> Oh, not rusty rails, removed rails. Hmm, so just dirt.
10:02:50  <peter1138> Correct, that's not modded.
10:03:20  <stefino> no...this was a sprite, what was "above" the rail
10:04:04  <stefino> I found it's number but that all. So have no idea, what was the source of it:/
10:07:40  <peter1138> https://i.imgur.com/TFsF9LF.gifv
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10:16:45  <stefino> oh...find this :)
10:16:58  <stefino> it is oldtracks.grf
10:30:20  <stefino> but this grf - nfo include only sprites definiction O.o And I can't addit in the game. Can't see this in menu where I can add graphics.
10:48:35  <stefino> ok, it is a part of patch. So game over :D :)
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11:04:04  <peter1138> :-)
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11:55:03  <peter1138> hi
11:55:49  <Alberth> hi hi
11:57:11  <Ikaheishi> hi hi hi
11:58:47  <__ln__> hi hi hi hi
11:59:54  <V453000> HY
11:59:55  <LordAro> hi↑hi
12:01:24  * peter1138 grumbles at VPN that kicks me out after 2 hours.
12:02:58  <Alberth> clearly you are not supposed to work for more than 2 hours :p
12:03:46  <__ln__> is that imperial hours or metric hours
12:04:03  <Alberth> microsoft hours is also an option
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13:15:46  <peter1138> https://www.reddit.com/r/openttd/comments/8moda3/can_i_create_a_scenario_and_then_play_it_like_an/
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14:11:18  <V453000> iz
14:13:27  <LordAro> zi
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16:38:28  <peter1138> Evening.
16:38:55  <andythenorth> hi
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16:39:30  <peter1138> Which patch was I working on?
16:41:22  <LordAro> all of them
16:42:46  <peter1138> Oh.
16:44:05  <peter1138> I'm kinda losing track.
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16:49:10  <andythenorth> 64 industries
16:49:16  <andythenorth> it needs LordAro to review it eh?
16:49:20  <peter1138> Isn't there more than that?
16:50:00  <andythenorth> you did a pull request for that
16:50:07  <peter1138> Cargo types, not industries.
16:50:11  <andythenorth> oh yeah
16:50:17  * andythenorth has not had much coffee
16:50:22  <andythenorth> and is sunburnt
16:50:34  <andythenorth> excuses
16:54:44  <andythenorth> woo :). OS X scrolling improved :)
16:55:33  <peter1138> Well, less broken I suspect.
16:56:02  <andythenorth> I didn't say 'fixed' for a reason :)
17:00:29  <andythenorth> peter1138: so vehicle groups eh? o_O
17:00:35  <andythenorth> [buy menu]
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17:47:36  <Wolf01> o/
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18:48:07  <andythenorth> is this acting as expected? https://github.com/OpenTTD/OpenTTD/issues/6804
18:48:10  <andythenorth> seems like it to me
18:50:49  <frosch123> yes, only front vehicles have orders
18:51:12  <frosch123> i think they do not know about ctrl+drag to move multiple wagons?
18:51:57  <frosch123> i do not understand why they would such a weird 3
18:52:13  <andythenorth> we all do weird stuff :P
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18:59:46  <nielsm> yeah I can reproduce it with the steps and yeah it's not a bug
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19:04:27  <andythenorth> it's just deleting the orders implicitly
19:04:34  <andythenorth> by moving the train into another train
19:07:39  <nielsm> yeah making it a non-front engine forces it to lose all orders, since they are not allowed to have orders
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19:58:42  <Eddi|zuHause> hm, i think zak mckracken is actually easier than maniac mansion
20:03:42  <nielsm> thinking about the suggestion for freely scaleable UI, how many UI sprites are there? would be it crazy talk to add support for a vector art format in some way specifically for UI art?
20:04:52  <Eddi|zuHause> crazy? sure
20:04:52  <andythenorth> I think it would be very hard to define an art style
20:05:21  <andythenorth> unless we have a very specific way to rasterise the vectors
20:05:29  <andythenorth> most vectors priorities anti-aliasing etc
20:05:36  <andythenorth> prioritise *
20:05:42  <nielsm> hmm yeah it might require truetype font style hinting
20:07:55  <nielsm> and then both producing and rendering the art becomes A Lot Of Work
20:21:42  <andythenorth> yair
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20:30:25  <frosch123> nielsm: juanjo has already done that
20:30:28  <frosch123> or started
20:32:21  <frosch123> https://dev.openttdcoop.org/projects/jjgui/repository
20:32:40  <frosch123> i think there was also a patch to draw them as scaleable ttf
20:35:15  <nielsm> ah but that's static renders, right?
20:35:22  <nielsm> not that that's bad
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20:36:36  <nielsm> this looks somewhat wrong :D http://0x0.st/s2vL.png
20:41:04  <nielsm> this is better http://0x0.st/s2vO.jpg
20:41:16  <nielsm> simply the main toolbar with some padding added to 125% size
20:44:11  <andythenorth> might work
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20:45:30  <nielsm> and for 150%: http://0x0.st/s2vW.jpg
20:55:01  <andythenorth> less good :)
20:55:06  <andythenorth> but still maybe viable
20:55:26  <andythenorth> it's not impossible to just redraw the UI icons
20:55:34  <andythenorth> for appropriate zoom levels
20:55:47  <andythenorth> not sure I fancy it though
20:56:38  <nielsm> it would at least need a proper way of replacing just the UI graphics then, or a way for a baseset to provide the sprites in multiple sizes that can be selected dynamically
20:57:04  <nielsm> I know there is at least one newgrf that replaces the UI sprites but that's not really usable in network games
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21:11:56  <Wolf01> 'night
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