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Log for #openttd on 2nd June 2018:
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07:24:30  <Wolf01> o/
07:32:10  <__ln__> \o
07:37:16  <Wolf01> Mmmh, huge discounts week for xbox games... 10% if you have the gamepass :|
07:38:10  <Wolf01> I'm still waiting for a 50% discount to purchase a dlc for halo wars 2... I think I'll have to buy it at full price
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08:00:56  <Wolf01> https://www.windowscentral.com/microsoft-reportedly-held-talks-about-acquiring-github
08:03:16  <Eddi|zuHause> why wouldn't they?
08:03:33  <Eddi|zuHause> as a proper evil corporation i would hold talks about acquiring EVERYTHING
08:04:13  <Wolf01> Those are EA and Disney
08:04:40  <Wolf01> MS is less evil than Google as today
08:06:19  <Eddi|zuHause> really, all corporations are evil... as they aren't guided by morale principles they automatically get evil
08:28:55  <Wolf01> Uhm, FFF#245 made me think about I never played the campaign
08:29:37  <Wolf01> Actually I did once, on the demo before purchasing the game
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08:54:43  <Wolf01> o/
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09:38:51  <Alberth> o/
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10:03:37  <LANJesus> Eddi|zuHause: eh non-profits could be worse, though they're expected to exist in the same playing field as for-profit entities and it makes shit difficult
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10:37:01  <Eddi|zuHause> hm, problem with trying to solve all spider games is sometimes it just sits there for a few days until you see the solution
10:50:46  <Alberth> oh, I always thought there are too many to bother :)
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11:38:50  <Eddi|zuHause> i guess my brain works different to yours :p
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12:03:10  <peter1138> And... I'm back.
12:03:40  <peter1138> Hmm, 29.5 km/h average o_O
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12:22:24  <nielsm> hmm shouldn't the error() function have a "does not return" annotation?
12:23:31  <nielsm> so the compiler won't complain about uninitialized variables that can only be left uninitialized by code paths going through error()
12:33:13  <frosch123> it does have one
12:33:29  <nielsm> I don't see it
12:33:33  <frosch123> void NORETURN CDECL error(const char *str, ...) WARN_FORMAT(1, 2);
12:33:38  <frosch123> the "NORETURN" part
12:34:34  <LordAro> peter1138: nice
12:35:01  <nielsm> apparently that one doesn't get caught by the compiler I tested a linux build with right now
12:36:03  <nielsm> g++ 5.4
12:37:39  <LordAro> nothing with newer compilers
12:39:40  <nielsm> https://github.com/OpenTTD/OpenTTD/pull/6775/files#diff-561c04b6a6573b21f9bc97ec58c2e83dR825
12:39:56  <nielsm> that particular case causes a warning here :s
12:40:04  <nielsm> it's easy to just init the variable of course
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12:42:44  <LordAro> nielsm: you could rewrite the function to not use the result variable
12:43:24  <nielsm> lots of options :)
12:46:06  <frosch123> nielsm: you misread the warning
12:46:20  <frosch123> the issue is with song.filetype == MTT_MPSMIDI && songdata == NULL
12:47:04  <frosch123> it's right next to the { with the wrong \n :p
12:47:18  <frosch123> bugs are always near to code style issues :p
12:47:22  <LordAro> haha
12:47:51  <LordAro> i feel like it might be better as a switch anyway
12:48:01  <nielsm> BAH
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12:57:45  <nielsm> there, that's a fix
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13:08:36  <nielsm> anything else that need fixing before dosmusic can be merged?
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15:11:12  <andythenorth> o/
15:12:51  <peter1138> hi
15:12:57  <Pikka> o/
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15:14:24  <snail_UES_> o/
15:16:18  <andythenorth> wow a snail, a bird, and a peter :o
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15:20:43  <andythenorth> any wolves?
15:45:58  <Flygon> Real men go Peco PEco
15:46:01  <Flygon> G'night.
15:46:02  <Flygon> :3
15:46:15  <Alberth> we had a wolf about 7 hours ago
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15:46:46  <Alberth> still here even
15:46:52  <Alberth> just not awake :)
15:48:31  <andythenorth> Wolf01: o/
15:49:37  <Wolf01> o/
15:50:05  <Wolf01> Watching a slow movie and on the edge of sleeping
15:51:57  <Wolf01> So, why should I buy the bugatti?
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16:06:15  <andythenorth> you shouldn't
16:06:40  <andythenorth> it's what, EUR 350?
16:06:45  <Wolf01> 400
16:06:51  <Wolf01> 360 in DE
16:07:02  <Wolf01> Dunno why this difference
16:08:35  <Wolf01> If I can buy it for 300 then I might do it, not for more
16:11:22  <andythenorth> it's not for me
16:11:30  <andythenorth> I need to sell Lego before buying much more
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16:21:27  * andythenorth playing spider solitaire still
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16:39:16  <Pikka> bew
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17:12:08  <andythenorth> well
17:12:11  <andythenorth> is it patches?
17:12:26  <andythenorth> Wolf01: what shall we do with NRT?
17:12:30  <andythenorth> fork Peter's repo?
17:12:40  <andythenorth> or PR that branch to openttd?
17:12:50  <andythenorth> and is it 64 types or not (64 is untested afaik)
17:13:10  <peter1138> Did I push that branch?
17:13:39  <peter1138> Oh I did.
17:15:49  <Wolf01> Mmmh, I don't think I want 64 types
17:17:18  <andythenorth> well let's PR 16 and see what happens
17:17:31  <Wolf01> If we could add those virtual types maybe it could be really a nice addition, they could be loaded in a separate array, not buildable and not count towards the buildable types
17:17:50  <peter1138> Players want more types :p
17:18:10  <peter1138> Virtual types is not an easy issue.
17:19:10  <Wolf01> What about infinite map array storage? Everything which is a variant of the same thing gets its own _mN bitmap
17:19:49  <Wolf01> But then don't whine about "I'm not able to join a 25GB map server"
17:20:39  <Wolf01> 64k roadtypes, 64k railtypes, 64k whatever
17:22:47  <Wolf01> Regarding NRT, I don't know what's better, I would like to continue my work on the town roadtype thing
17:26:42  <nielsm> ever considered having sparse map data? splitting it into e.g. 32x32 blocks and only actually storing blocks having non-blank data
17:27:02  <nielsm> at least it should cut down storage size
17:29:14  <andythenorth> Wolf01: I think you re-merge peter1138's changes to your repo then
17:29:20  <andythenorth> and maybe give me commit rights to it?
17:29:24  <peter1138> Hmm, seems you have build road stops on somebody else's one-way roads./
17:29:55  <peter1138> nielsm, all blocks have non-blank data.
17:30:30  <Wolf01> Hmm
17:30:41  <peter1138> s/have/can
17:31:38  <Wolf01> Yes, you can build roadstops everywhere if the local authority allows it
17:35:07  <nielsm> continuation of thought is then to have a "pallette" of e.g. road or rail types per block, and some automatic "up-conversion" of a block if it gets more types than the pallette can support - e.g. support 4 type, 16 type, 64 types, 64k types (non-palletted)
17:35:29  <nielsm> but maybe that's just going overboard :)
17:36:08  <nielsm> and the pallette is per block
17:37:42  <peter1138> o_O
17:37:53  <peter1138> Not impossible.
17:37:54  <peter1138> But
17:38:38  <andythenorth> 64 would be 'enough' :P
17:39:06  <andythenorth> to be more accurate, 16 is 'enough', 64 is 'more than enough'
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17:58:33  <TrueBrain> hmmm .. I love closing tickets ....
18:00:53  <andythenorth> eh it's triolus[m]
18:01:06  <andythenorth> or even tab-complete TrueBrain
18:01:17  <andythenorth> I though 'tr' would be enough :P
18:02:45  <peter1138> Let's extend the map array and add more companies :p
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18:12:51  <TrueBrain> peter1138: what is funny, that your 2 bytes extra is percentage-wise less of an increase than when we added the extended map array :P
18:12:55  <TrueBrain> it gets less and less painful :D
18:13:06  <peter1138> :)
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18:13:27  <peter1138> I have 32GB RAM, no problem for me ;)
18:14:22  <TrueBrain> lets sell OpenTTD wiith additional RAM :P
18:15:04  <nielsm> extend everything <32 bit up to 32 bit, everything else up to 64 bit
18:18:06  <andythenorth> TrueBrain: we just charge for the RAM? o_O
18:31:46  <peter1138> Does NRT have provision for one-way junctions?
18:32:35  <peter1138> Hmm, so many bits needed for that :p
18:32:54  <andythenorth> not provided afaik :P
18:33:39  <peter1138> Probably better off with state machines
18:40:37  <andythenorth> always better off with things we didn't implement :)
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19:53:16  <Wolf01> https://docs.microsoft.com/en-us/windows/wsl/wsl-config OMG, this is wonderful
20:16:59  <andythenorth> so how do I github? :P
20:17:22  <andythenorth> can't fork a fork https://stackoverflow.com/questions/6675994/is-it-possible-to-fork-a-fork-in-github
20:18:24  <andythenorth> so I have to merge peter's fork into mine somehow?
20:18:48  <LordAro> just set peter1138's repo as a remote
20:18:53  <nielsm> yeah
20:18:57  <nielsm> and fetch fromit
20:19:11  <nielsm> then checkout the branch from the remote
20:19:14  <andythenorth> and then merge the branch I want
20:19:16  <LordAro> `git remote add petern https://github.com/PeterN/OpenTTD` or w/e
20:19:25  <LordAro> git fetch petern
20:19:32  <LordAro> git branch -a to list all the things
20:19:42  <andythenorth> thanks LordAro
20:28:15  <peter1138> hi
20:30:52  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/6807
20:31:02  <andythenorth> wondering if I should expand the description
20:31:48  <Wolf01> <andythenorth> can't fork a fork <- this was one of the things I wanted to know too :P
20:32:03  <andythenorth> adding a remote worked just fine
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20:48:41  <peter1138> Would it be wrong to 'fix' oilrigs so that you can't run other stations to them?
20:48:52  <peter1138> (Didn't someone already start that?)
20:51:05  <nielsm> there's the alternative problem when you run with multiple industries of same type per city, where you get so many oil rigs it can't create more automatic stations
20:51:57  <nielsm> I think my preferred solution might be to prevent raising the sea in a radius around the oil rig
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21:01:31  <LordAro> peter1138: i'd be tempted to say yes, tbh
21:01:51  <LordAro> raising the sea is already mostly prohibitively expensive
21:02:43  <peter1138> Yeah, no.
21:02:50  <peter1138> It's not at all.
21:04:18  <LordAro> well no, but money is fairly meaningless anyway
21:04:27  <LordAro> what do you have against people running trains to oil rigs?
21:04:38  <LordAro> i always used to like doing it when i could :)
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21:08:03  <nielsm> actually I think some kind of protected ocean that can't be raised might be a useful idea for scenarios too
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21:11:09  <nielsm> and then an alternate rule for oil rigs, "can only construct inside protected ocean regions"
21:11:16  <nielsm> rather than the "close to edges" rule
21:25:29  <LordAro> peter1138: holy hell, 100k @ 29.5kph?
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21:31:41  <peter1138> Hmm, annoying bug with ctrl-build station :(
21:32:05  <peter1138> If distant-join is not enabled, you can't chose to join station part to existing, only build a new part :(
21:43:53  <peter1138> LordAro, yeah
21:44:05  <peter1138> Also, this server has ships disabled, so... bah at oilrigs :(
21:46:05  <LordAro> peter1138: much nice.
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22:11:30  <andythenorth> jenkins hates me :P https://github.com/OpenTTD/OpenTTD/pull/6807#partial-pull-merging
22:12:09  <andythenorth> nvm, bed :P
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22:19:51  <Wolf01> 'night
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22:40:58  <peter1138> why did you merge like that?
22:41:02  <peter1138> oh he left
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