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Log for #openttd on 8th June 2018:
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08:10:53  <andythenorth> o/
08:12:14  <LordAro> /o
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08:23:54  <planetmaker> \o
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08:48:44  <planetmaker> hey andythenorth : sure we can fight while persuing the same solution for bug 6742 ;) But I don't see why :P
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08:51:22  <andythenorth> I love questions like that in open source communities :)
08:51:34  <andythenorth> sometimes a BDFL would be handy
08:52:12  <planetmaker> what I'm saying is: no-one is arguing differently than you. Or do I read anyone wrongly?
08:55:34  <andythenorth> I am completely +1 to you
08:55:40  <andythenorth> I'll amend the comment to be clear
08:57:01  <andythenorth> simplified now
08:59:52  <planetmaker> ok, then I guess, simply my irony detector was a bit stuck ;)
09:01:45  <andythenorth> planetmaker: o_O https://github.com/OpenTTD/OpenTTD/pull/6805
09:03:29  <planetmaker> I saw that. I'm a bit out-of-the-loop so that I don't feel exactly like I should say yes or no ;) And I haven't checked any performance old vs. new
09:04:03  <planetmaker> (do we need more rail types?) :P
09:04:46  <planetmaker> do we rather need michi's new map array instead of a bigger one?
09:05:01  <planetmaker> ye same ol' questions :P
09:06:24  <andythenorth> usual bunfight :)
09:07:43  <planetmaker> kinda. Just that I feel like I can only do bikeshedding on that :P
09:07:50  <planetmaker> I want it green! Really green!
09:08:05  <planetmaker> I don't care about what kind of explosives :P
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09:29:33  <peter1138> Btw, ctrl-click for station building needs some love.
09:29:44  <peter1138> When distant join is enabled, you can pick which station to join with.
09:30:09  <peter1138> When distant join is disabled, you can only build a new station, even if it would attach to an existing station and therefore not be a distant join.
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09:31:05  <peter1138> This is annoying when you have a road-stop | space | competitor road-stop. You can't join your existing station in the middle.
09:31:25  <peter1138> (Or not even competitor, just a different station)
09:48:41  <Eddi|zuHause> simple solution: show the exact same window, but just remove the "distant" stations from the selection
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13:29:06  <supermop_work_> Eddi|zuHause: +1
13:29:31  <Eddi|zuHause> i'm fairly sure we had the exact same discussion 5 years ago
13:31:13  <andythenorth> this is discussion 2.0
13:31:16  <andythenorth> it's 1 better
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13:41:32  <supermop_work_> ooh hello supermop
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14:05:11  <Eddi|zuHause> [Montag, 24. März 2014] [21:59:37] <frosch123>  i think there should only be one join window for distant or adjacent join, no separate windows
14:08:51  <Eddi|zuHause> https://github.com/OpenTTD/OpenTTD/issues/5951 was the topic back then
14:16:59  <supermop_work_> fewer than 5 years ago
14:18:34  <Eddi|zuHause> within a reasonable margin of error :p
14:18:54  <Eddi|zuHause> for a number that i just pulled out of thin air p
14:18:56  <Eddi|zuHause> :p
14:22:59  <peter1138> So
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14:31:31  <andythenorth> NRT then
14:51:03  <Eddi|zuHause> supermop_work_: what i meant was, on a logarithmic-ish scale (1,2,5,10,20,...), 5 is definitely the closest match
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15:49:05  <Pikka> nrt nrt
15:49:24  <andythenorth> so good they named it twice
15:49:48  <LordAro> noot noot
15:50:54  <Pikka> exactly, LordAro
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15:54:34  <Eddi|zuHause> Pingu?
16:01:48  <supermop_work_> yo pikka
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16:07:59  <Pikka> yoyo
16:09:02  <andythenorth> Pikka Pikka
16:38:52  <peter1138> Do da de do da de do, do
16:39:54  <andythenorth> is that scatman john?
16:40:03  <peter1138> Nah
16:43:21  <peter1138> Hmm, probably out to pack my bags.
16:43:34  <peter1138> Just going to load up Minecraft for a bit instead :p
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17:15:15  <andythenorth> actually baldy has not a bad idea there
17:15:20  <andythenorth> https://www.tt-forums.net/viewtopic.php?f=32&t=83354
17:15:24  <andythenorth> enforced min heights
17:16:21  <planetmaker_> I don't quite get it. To me it sounds like regions
17:16:32  <planetmaker_> with different distinctive patterns
17:19:20  <andythenorth> it enforces a min height you can lower land to
17:19:26  <andythenorth> so like original -8 or whatever
17:24:35  <andythenorth> maybe he doesn't mean that
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17:28:16  <Wolf01> o/
17:28:53  <Wolf01> notandythenorth: https://steamcommunity.com/sharedfiles/filedetails/?id=1400773500
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17:54:17  <supermop_work_> andythenorth: om with you, at least your interpretation of the request sounds like a good idea to me
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18:46:06  <Wolf01> So, mashinky or not mashinky?
18:46:25  <Pikka> probably not
18:47:14  <andythenorth> I didn't
18:47:18  <andythenorth> I already have a transport game
18:47:28  <andythenorth> voxeltycoon? o_O
18:47:38  <Wolf01> 23€ is a bit overpriced, for 15€ I would have bought it without thinking... and it will increase the price out of ea
18:47:41  <andythenorth> http://voxeltycoon.xyz/
18:48:00  <andythenorth> hmm
18:48:07  <andythenorth> I did buy Euro Truck Simulator 2
18:48:09  <Wolf01> Oh, there's voxeltycoon too
18:48:12  <andythenorth> but I couldn't be arsed to play it
18:50:26  <Wolf01> https://store.steampowered.com/app/852720/Voxel_Tanks/ mmmh, people using my insane ideas to make actual games
18:57:55  <andythenorth> glx: isn't that why CONTRIBUTING.md tells to :"git rebase upstream/master"
18:57:58  <andythenorth> ?
18:58:33  <glx> probably andythenorth
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18:59:46  <andythenorth> I was going to comment on the PR, but I don't want to spread FUD
19:00:03  <andythenorth> we had same problem in NRT, I am used to git merge master in other places
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19:25:26  <Wolf01> https://www.lightningmaps.org/#m=terrain;r=0;t=3;s=0;o=0;b=0.00;n=0;y=46.6251;x=15.8543;z=9;d=8;dl=8;dc=0;i=1; so what's happening there?
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19:30:56  <glx> the end of the world maybe
19:34:39  <supermop_work_> free electricity!
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20:36:04  <Wolf01> V453000: I love the new GUI
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21:06:33  <vj> hello
21:06:40  <vj> open ttd game is awesome
21:07:08  <vj> developer you are working great. grfs and buildings are amazing
21:11:21  <andythenorth> thx :)
21:12:27  <vj> it is a good game competeing transport fever in basic version
21:12:54  <vj> i appreciate that we can play this game because of its low graphics in old computers
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21:35:01  <andythenorth> Pikka: it does ships now? :o
21:35:04  <andythenorth> I missed that
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21:52:18  <andythenorth> also bed
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22:53:05  <Wolf01> 'night
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23:02:25  <vj> when is the 1000 buildings sky scraper going to be finished? i would be waiting for it.
23:02:33  <vj> any date?
23:03:51  <vj> can i be the member of this group?
23:03:52  <ST2> vj: if using the propper newgrf, around 1895 ^^
23:04:06  <ST2> (joking ^^)
23:04:15  <vj> haha
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23:05:34  <vj> ?
23:06:06  <ST2> vj: questions must give more info, vanilla, any newgrf's used, which ones, start year, current game year, etc etc
23:07:40  <vj> no really i want to know. this game is really intresting
23:07:58  <vj> it is competeing many games
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23:08:24  <vj> i really liked this game
23:08:26  <ST2> vj: start page is https://wiki.openttd.org/Main_Page
23:08:44  <ST2> from there you'll know most of the game
23:08:53  <ST2> the rest is .... playing :D
23:21:25  <m1cr0man> Hi all, quick question. If when restart_game_year is set and triggered, is the map regenerated with a new seed or will it generate the same map?
23:21:54  <m1cr0man> s/If//
23:23:03  <glx> need to check the source to answer I think
23:23:42  <m1cr0man> ok. I'm assuming it regenerates the world but doesn't change the seed because that's a config option - thinking about writing a script to run the command to change the seed every so often :P
23:25:12  <glx> I think it's the same as typing restart in the console
23:25:23  <glx> but that's just a guess
23:25:57  <m1cr0man> never done that either actually - does regen the seed and map?
23:26:20  <m1cr0man> uh...does that* stg I shouldn't be asking questions this late in the evening...
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23:28:39  <glx> when the restart date is reached it does StartNewGameWithoutGUI(GENERATE_NEW_SEED);
23:29:01  <m1cr0man> Aw perfect :D thanks for looking that up for me
23:32:45  <glx> restart command keeps the seed while newgame command use a new seed
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