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Log for #openttd on 25th June 2018:
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02:11:41  <ANIKHTOS> good night all
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06:43:08  <andythenorth> o/
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09:19:00  <peter1138> hi
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09:25:47  <andythenorth> peter1138: o/
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14:11:24  <peter1138> Hmm, should I spend nearly £750 on a new GPU?
14:13:05  <nielsm> only if you promise to implement a GPU accelerated blitter for ottd
14:13:11  <nielsm> ;)
14:14:00  <andythenorth> how many coins can you mine?
14:14:06  <andythenorth> oh that's all 2015 stuff eh
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18:14:36  <__ln__> no reply from the translations manager within 10 days.
18:16:30  <andythenorth> what's the SLA? :)
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18:26:14  <Wolf01> o/
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18:36:55  <andythenorth> so is it NRT merging day?
18:37:03  <Wolf01> \o/
18:37:41  <NovaF117> Heya, it's been a long time since I played OpenTTD and I was looking for suggestions on mods for extra cargo types and industries to work with. I play primarily in the Temperate tileset.
18:38:03  <NovaF117> Suggestions as in what one might recommend, not that I'm lazy.
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18:41:36  <Tony> What we're talkin' about?
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18:42:29  <LordAro> 37s
18:42:38  <LordAro> NovaF117: maybe try firs?
18:42:47  <LordAro> andythenorth usually has things to say about it
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18:49:44  <NovaF117> I downloaded "ECS & FIRS vehicle set", but I don't see it anywhere on the NewGRF setup list.
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18:50:56  <planetmaker_> o/
18:51:01  <LordAro> there's an industry set somewhere
18:51:05  <LordAro> o/ pm
18:52:08  <andythenorth> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/get_started.html
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18:53:32  <NovaF117> I also grabbed "FIRS Industry Replacement Set 3.0.9". But I'm worried about the other one I mentioned not showing up. Since its purpose is to allow standard TTD vehicles to refit for any gargo type.
18:53:57  <NovaF117> *cargo
19:00:09  <supermop_work> yo
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19:28:17  <nielsm> I tried changing fps window updates to only happen 10 times a second and cache the values instead of recalculating on every repaint, and the result makes it very obvious how much time that really takes: https://0x0.st/s9JC.png
19:29:08  <andythenorth> :)
19:29:15  <nielsm> (still this is in a debug build, release builds are much less slow)
19:29:58  <planetmaker_> he :)
19:30:21  <LordAro> hehe
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19:32:35  <nielsm> I'm considering even using a "cycling" model where just one pair of values gets recalculated every update
19:33:03  <nielsm> but that would probably not be useful
19:33:08  <ANIKHTOS> hello all
19:33:12  <ANIKHTOS> how are you??
19:34:23  <LordAro> nielsm: i feel like you might be slowing things down by determining which value to update
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19:37:49  <LSky`> andythenorth do you know what would cause FIRS to generate 100 industries of 2 types, and only 1-10 of others on a map?
19:37:56  <LSky`> https://i.imgur.com/2P89u5h.png
19:42:17  <andythenorth> what version?
19:42:29  <LSky`> 3.0.9
19:42:38  <andythenorth> in that case no :|
19:42:47  <andythenorth> was hoping it was this https://dev.openttdcoop.org/projects/firs/repository/revisions/dac372a55663
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19:43:59  <andythenorth> wonder if anyone else has encountered it
19:44:13  <LSky`> I think it might be something new with JGR 25.02
19:44:32  <LSky`> Huh, 1.8.0 has the same thing
19:44:33  <andythenorth> oh it's a patchpack? o_O
19:44:55  <andythenorth> I think it's most likely a FIRS bug
19:45:06  <andythenorth> might have been reported in forums previously, dunno :)
19:45:49  <LSky`> alright, thanks either way
19:46:00  <LSky`> I like coal and plastic plants as much as the next guy, but 100...
19:51:00  <nielsm> it's just an abundace of raw materials and a poorly implemented 5-year plan
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20:09:53  <nielsm> hmm, I wonder if the framerate stats (at least game loop related ones) should reset when game mode is changed
20:10:19  <nielsm> menu<>game<>editor
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20:13:49  <LordAro> given it could only be wrong for at most a couple of seconds
20:14:15  <nielsm> yeah it's not important right now
20:14:58  <nielsm> maybe later if measurements for individual pathfinder types are made, and elements not getting data are skipped in the display
20:15:24  <nielsm> (link graph delays are already a candidate for that)
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21:31:39  <Wolf01> 'night
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