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"Cost of individual products: 40€" "Cost of bundle: 120€" 15:10:59 <nielsm> but anyway no, not seeing any issues when I load that savegame 15:11:33 <nielsm> (in a 32 bit debug build on fps-meter branch) 15:12:33 <nielsm> but then, my system is rather different, more modern CPU, 24 GB ram, 64 bit win10 15:14:28 *** cHawk has quit IRC 15:15:02 <nielsm> can run at 10x speed when I move the view somewhere uninteresting 15:16:08 <nielsm> but yeah it uses around 80-140 MB private memory 15:16:34 <nielsm> and when not in ffwd mode counts as 0% cpu 15:17:23 *** sim-al2 has quit IRC 15:17:35 *** gelignite has joined #openttd 15:18:44 <nielsm> oh neat! his train network deadlocks :D 15:20:30 <nielsm> some time before 1982 if you just let it run 15:20:56 *** andythenorth has quit IRC 15:26:52 <Alberth> :D 15:27:39 <nielsm> mostly because of an all too tight station construction, merging before branching 15:28:05 <nielsm> and too many signals (and pre-signals instead of path signals) 15:33:24 *** beno has quit IRC 15:35:18 <Eddi|zuHause> i've had MiniIN games that severely slowed down whenever a deadlock occured, with the old PBS 15:37:56 *** sla_ro|master has joined #openttd 15:37:57 <Alberth> people seem to just love signs, the more the better :) 15:39:26 *** Wormnest has joined #openttd 15:47:13 *** HeyCitizen has joined #openttd 15:55:11 *** beno has joined #openttd 15:58:25 *** Progman has joined #openttd 16:06:18 *** sim-al2 has joined #openttd 16:17:23 *** Flygon has quit IRC 16:24:21 *** HeyCitizen_ has joined #openttd 16:31:18 *** HeyCitizen has quit IRC 16:31:29 *** andythenorth has joined #openttd 16:42:31 *** HerzogDeXtEr has joined #openttd 16:50:24 *** andythenorth has quit IRC 16:57:06 *** Wolf01 has joined #openttd 16:58:19 <Wolf01> o/ 17:07:38 *** frosch123 has joined #openttd 17:08:41 <Wolf01> Quak 17:10:41 <Arveen2> damn, Factorio is in Steams best selling games list for 2018 17:11:26 <SpComb> not bad for a game released on steam in 2016 17:12:08 <SpComb> > As of July 2017, the team consists of 15 members 17:17:17 <frosch123> hmm, i am used to popular media reporting stuff that was written in technical media months ago. but when the subtitle says "manufacturer fixes swiftly" it gets even more weird 17:18:39 <SpComb> > Improved Factorio link time in Visual studio. This was done by Rseding91, who provided the visual studio guys with Factorio sources and kept bothering them until they tested that and improved C++ link time in the 15.5 Visual studio release. The final release of Factorio with all optimisations and link time code generation took 45 minutes to compile and link, and now it takes 3.5 minutes. This sped up our release time quite a bit. 17:18:42 *** andythenorth has joined #openttd 17:19:47 <frosch123> in this case spcomb acts as the popular media 17:20:29 <SpComb> tsk 17:23:09 <TrueBrain> as long as it isn't fake news :P 17:23:42 <Wolf01> OpenTTD 2.0 release date will be... 17:23:59 <andythenorth> What's in 3.0? 17:24:20 *** glx has joined #openttd 17:24:20 *** ChanServ sets mode: +v glx 17:24:26 <TrueBrain> let me rebrand 1.8 to 3.0 17:24:30 <frosch123> Wolf01: 2020-04-01 17:25:39 <Wolf01> What if we switch major and minor versions? 17:25:46 <Wolf01> OpenTTD 8.1.0 17:25:54 <andythenorth> what if we just release 7899213214 17:25:57 <andythenorth> ? 17:26:10 <Wolf01> What if we merge NRT? 17:26:11 <TrueBrain> and the next one will be 7988123213 17:26:13 <andythenorth> 2.0 is when we can break all newgrf, eright? 17:26:20 <andythenorth> Wolf01: imagine if we did 17:27:31 <Wolf01> BTW, I need to sort 2kg of lego technic I purchased this weekend 17:28:16 <glx> just use openttd 10 like others ;) 17:28:56 <andythenorth> Wolf01: mostly I try to sell Lego now :P 17:29:08 <nielsm> allow GS to implement anything newgrf can (and more) 17:29:23 <nielsm> then allow GS to download sprites to the client 17:29:23 <andythenorth> can we also all smoke crack? :) 17:29:30 <nielsm> and bam you have a cloud-driven OTTD! 17:31:13 <Eddi|zuHause> nielsm: first you must reimplement GS in a modern language 17:31:34 <TrueBrain> Squirrel is very modern 17:31:38 <nielsm> let's just import node 17:31:42 *** RafiX has joined #openttd 17:31:42 <TrueBrain> (compared to Fortran, for example) 17:32:00 <TrueBrain> NodeJS! THIS SOLVES EVERYTHING 17:32:51 <frosch123> you can identify modern languages, when they can compute "[] + {}" 17:40:33 *** Stimrol has joined #openttd 17:41:36 <Wolf01> Use brainfuck 17:41:46 <TrueBrain> whitespace! 17:42:01 <TrueBrain> SHAKESPEARE! 17:42:23 <Alberth> swedish chef 17:45:27 <Alberth> or a visual language like Piet http://www.dangermouse.net/esoteric/piet/samples.html 17:47:54 *** Progman_ has joined #openttd 17:47:54 *** Progman has quit IRC 17:48:01 *** Progman_ is now known as Progman 17:57:05 <frosch123> i saw that one before. but i can only imagine it being linked from here :) 17:59:48 *** KouDy has quit IRC 18:04:37 <Alberth> likely :) 18:06:12 <nielsm> really just make it a lisp, very simple, anyone can learn the syntax in a few minutes 18:13:08 <nielsm> https://github.com/OpenTTD/OpenTTD/issues/6850#issuecomment-403560481 <-- anyone with more experience who can spot points of interest in his config? 18:14:16 <frosch123> ottd can draw in different video modes 18:14:28 <frosch123> if ottd draws in 8bpp, the os does the conversion to 32bpp 18:14:35 <frosch123> it ottd draws in 32bpp, it does it itself 18:15:30 <nielsm> where is the opengl renderer with pixelshaders for pallette conversion and animation? 18:15:47 <frosch123> i think there are at least two 18:15:55 <LordAro> ha 18:15:58 <FLHerne> nielsm: Very short CDist recalc_interval can't help 18:16:39 <FLHerne> I wouldn't think it would hurt /that/ much though 18:19:19 <FLHerne> `scenario_developer = true` is suspicious, has the affected savegame had its grfs hacked about? 18:22:25 *** sim-al2 has quit IRC 18:23:35 *** sim-al2 has joined #openttd 18:24:00 <FLHerne> No, seems not 18:29:37 *** beno has quit IRC 18:34:05 *** Thedarkb has joined #openttd 18:43:26 <planetmaker> o/ 18:44:36 <Alberth> o/ 18:46:24 <LordAro> o/ 18:49:33 *** Cthulhux has joined #openttd 18:49:40 <peter1138> back 18:57:27 <michi_cc> nielsm: https://github.com/michicc/OpenTTD/tree/opengl 18:57:35 <michi_cc> Testing and ports for Linux/OSX welcome :) 18:58:53 <andythenorth> I'll clone it 18:58:55 <andythenorth> no PR? o_O 18:59:08 <andythenorth> oh I see, ports needed :) 18:59:10 <andythenorth> missed that bit 19:00:11 <michi_cc> And tests that indicates it works for anything else than my own machine. 19:00:17 *** Supercheese has joined #openttd 19:00:18 <peter1138> michi_cc, have you considered using glfw as the base driver layer, instead of porting for each platform? 19:02:57 <nielsm> okay now make a format that allows a "blitter" to just construct an operations list which is then fed to the video driver which turns it into actual draw calls!! 19:03:34 <michi_cc> The porting that needs to be done is the window/context creation, not sure using anything else improves stuff without writing new video drivers for each platform. 19:04:31 <peter1138> That's the point. glfw handles window/context, along with input handling, on the common platforms. 19:04:32 <michi_cc> And using OpenGL only isn't really an option on Windows as some Intel graphics drivers are be default installed without OpenGL. 19:05:06 <peter1138> SDL is really shitty for stuff like window resizing. 19:05:43 <LordAro> SDL1.2* 19:05:55 <LordAro> not that i've noticed if SDL2 is any better 19:06:38 <nielsm> doesn't SDL2 also have a way to create a working GL context built in` 19:06:39 <nielsm> ? 19:06:43 <LordAro> it does 19:06:48 <LordAro> but that's not new afaik 19:09:20 <peter1138> You're still stuck with the shitty resizing. 19:09:46 <michi_cc> Is getting OpenGL on Linux that complicated? The extra Windows code for a context are like 7 "real" lines (more in the branch because of pretty formatting). 19:10:02 <peter1138> No, it's just SDL is crap :) 19:11:06 <peter1138> But okay, out of scope 19:22:05 *** Cthulhux has quit IRC 19:29:40 *** Cthulhux has joined #openttd 19:39:19 *** sla_ro|master has quit IRC 19:48:12 <peter1138> Anyway, last time I tested it, there was a crash somewhere, but I don't remember what I was doing at the time :S 20:06:31 *** Mahjong has joined #openttd 20:07:31 <andythenorth> but is NRT? o_O 20:10:51 *** KouDy has joined #openttd 20:11:03 *** Mahjong has quit IRC 20:12:14 *** Mahjong1 has quit IRC 20:12:48 *** Mahjong has joined #openttd 20:14:33 *** nielsm has quit IRC 20:18:07 *** KouDy has quit IRC 20:39:13 *** gelignite has quit IRC 20:42:49 <TrueBrain> michi_cc: I see you are enjoying yourself :D OpenGL \o/ 20:48:17 <michi_cc> Somebody has to have a patch for that™ :) 20:49:05 <TrueBrain> :D 20:49:38 <TrueBrain> okay, I really like the GitLab CI language .. guess I will make my own implementation based on the definition of that language :D 21:07:06 *** frosch123 has quit IRC 21:07:30 <Wolf01> 'night 21:07:32 *** Wolf01 has quit IRC 21:07:36 *** andythenorth has left #openttd 21:08:19 <LordAro> TrueBrain: ...yaml? :p 21:08:25 <TrueBrain> ofc 21:08:30 <TrueBrain> yaml is awesome 21:08:32 <TrueBrain> in so many ways 21:08:46 <TrueBrain> that it would be yaml, was already set and known 21:21:18 *** iSoSyS has joined #openttd 21:31:27 *** Progman has quit IRC 21:41:30 <TrueBrain> bit annoying, as currently it looks I am building my own CI :P 21:41:41 <TrueBrain> but okay .. because of dockers, it appears to be very trivial 21:41:44 <TrueBrain> more tomorrow! 21:41:55 *** iSoSyS has quit IRC 22:03:14 *** Wacko1976 has joined #openttd 22:10:30 *** HerzogDeXtEr has quit IRC 22:44:34 *** Supercheese has quit IRC 22:49:14 *** Rubidium has quit IRC 22:51:49 *** KouDy has joined #openttd 22:52:48 *** Rubidium has joined #openttd 22:52:48 *** ChanServ sets mode: +o Rubidium 22:58:09 *** Wormnest has quit IRC 23:28:54 *** Wacko1976 has quit IRC 23:30:38 *** tokai has joined #openttd 23:30:38 *** ChanServ sets mode: +v tokai 23:37:39 *** tokai|noir has quit IRC