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00:00:33 *** Stimrol has joined #openttd 00:05:10 *** KouDy has joined #openttd 00:09:28 <k-man> my multiplayer window is too big, and the buttons at the bottom are off the bottom of the screen 00:09:32 <k-man> and i can't resize it 00:20:47 *** Thedarkb-T60 has joined #openttd 00:22:28 *** KouDy has quit IRC 00:36:35 <Eddi|zuHause> what resolution are you playing? 00:37:05 <Eddi|zuHause> also, i think there was some ctrl+click thing to resize it to the default size 00:37:15 <Eddi|zuHause> in case you resized it 00:38:38 <k-man> yeah tried that, didnt' work 00:38:49 <k-man> i managed to fix it by changing the resolution of the game 00:39:16 <k-man> next question, how do i cheat add more money? 00:43:55 <Eddi|zuHause> cheats are disabled in multiplayer 00:44:10 <Eddi|zuHause> save the game, load it in single player, cheat, load it back in multiplayer 00:44:40 <Eddi|zuHause> but it's so easy to make money, why would you even do that? 00:45:34 <k-man> ah ok 00:45:46 <k-man> teaching my 9yo son 00:46:00 <k-man> for now we just need to learn about building stuff 01:12:29 *** chomwitt has quit IRC 01:45:35 *** KouDy has joined #openttd 01:51:57 *** haudrauf has quit IRC 01:52:56 *** haudrauf has joined #openttd 02:16:13 *** Flygon has joined #openttd 02:48:28 *** glx has quit IRC 03:29:01 *** sim-al2 has quit IRC 03:59:48 *** haudrauf has quit IRC 04:00:48 *** haudrauf has joined #openttd 04:27:04 *** KouDy has quit IRC 04:33:38 *** Extrems has quit IRC 04:39:09 *** sim-al2 has joined #openttd 04:40:48 *** Extrems has joined #openttd 04:50:45 *** KouDy has joined #openttd 04:57:28 *** KouDy has quit IRC 05:18:06 *** Alberth has joined #openttd 05:18:06 *** ChanServ sets mode: +o Alberth 05:18:12 <Alberth> moin 05:19:24 <k-man> morning Alberth 05:19:35 <k-man> except it's afternoon here 05:20:51 <Alberth> "moin" is closer to "hello" :) https://en.wikipedia.org/wiki/Moin 05:21:16 <k-man> Alberth, TIL! 05:21:18 <k-man> thank you 05:24:15 <Alberth> also, there is UGT (universal Greetings Time) in IRC, where everybody joins in the morning and leaves in the evening, no matter what local time says :) 05:25:07 <k-man> oh, i didn't know that concept either 05:25:39 <Alberth> me neither for many years, until I ran into the idea 05:25:46 <k-man> and I've only been using irc for like 25 years 05:25:55 <Alberth> it's a nice solution I think 05:26:05 <k-man> yeah 05:28:12 <k-man> why are there no debian stretch builds of openttd? 05:28:16 <k-man> on the download page 05:29:02 <Alberth> likely because they are not built ;p 05:29:28 <Alberth> compiler farm is being restructured currently, I understood 05:29:35 <k-man> oh i see 05:29:37 <k-man> ok 05:29:40 <Alberth> don't know what the aim is though 05:30:02 <Alberth> but you can simply use the generic binary, you don't need to install it 05:30:14 <Alberth> just unpack and run 05:30:32 <k-man> the jessie .debs work, but you have to muck around installing a few old dependencies 05:30:50 <k-man> i'll try that 05:30:56 <k-man> the generic binary that is 05:32:01 <Alberth> I am used to the Fedora (RPM) system, and at work I now use an Ubuntu system. I find the Debian a little less easy to use 05:32:28 <Alberth> lots of small silly steps you have to be aware of 05:32:57 <k-man> fair enough 05:33:10 <k-man> i find i have that exact problem with ubuntu 05:33:32 <Alberth> oh, ubuntu itself is quite uselss :p 05:35:29 <Alberth> eg, to update a system, you first have to update the repo-lists as a separate step 05:35:29 <Alberth> I mean, you ever not want to do that when you want to update your packages? 05:36:29 <k-man> oh i see what you mean 05:36:33 <k-man> yeah, i guess 05:36:33 <Alberth> but they'll get there? there is now finally a single "apt" command, instead of 4 or 5 different ones 05:36:40 <k-man> yes 05:36:48 <k-man> and you can now turn on auto updates 05:37:52 <Alberth> I do like to see what is changed, so it's not fully automatic, but ubuntu does automatically warn me 05:38:48 <Alberth> and there ubuntu is even smarter, it already downloads stuff, while fedora starts doing that after I say "update" 05:39:10 <Alberth> but al pretty minor differences :) 05:45:52 *** synchris has joined #openttd 05:54:29 *** sla_ro|master has joined #openttd 05:55:53 <k-man> is there a keyboard shortcut for the land height level tool? 05:58:15 <Alberth> somewhere near wqe I think 05:59:10 <Alberth> https://wiki.openttd.org/Hotkeys 05:59:19 <k-man> ah, E 05:59:21 <k-man> thanks 06:00:41 <Alberth> trying to build flat tracks? 06:01:17 <k-man> yeah 06:01:23 <k-man> just mucking around 06:01:33 <k-man> its been a few years since i plaid 06:01:36 <k-man> played 06:02:02 <Alberth> I stopped doing that a few years back, it makes track building much more fun, as you have to think how to exploit the landscape :) 06:02:06 *** snail_UES_ has quit IRC 06:02:47 <k-man> ah 06:02:53 <k-man> good point 06:06:53 *** andythenorth has joined #openttd 06:10:29 <andythenorth> o/ 06:13:59 <Alberth> o/ 06:18:22 *** greeter has quit IRC 06:35:15 *** KouDy has joined #openttd 06:43:59 <k-man> i keep getting messages about no suitable ai 06:44:03 *** nielsm has joined #openttd 06:44:05 <k-man> what AI should I download? 06:44:31 <Alberth> you have a non-zero of AI players set, probably 06:45:12 <Alberth> https://wiki.openttd.org/Comparison_of_AIs I knew I had a list somewhere :) 06:45:40 <Alberth> ie it depends on what you like to have as competition :) 06:45:58 <Alberth> personally, I never play with an AI, it's just annoying :) 06:48:27 <andythenorth> or just set AI to 0 06:49:41 <k-man> yeah, how do i just turn off the npcs ? 06:50:47 <andythenorth> AI / GS Settings 07:05:15 <k-man> can you have more than one train loading at a time? 07:05:26 <k-man> i have 2 trains in the station, but only one gets cargo at a time 07:08:51 <Alberth> supply more cargo :) 07:09:11 <k-man> theres loads 07:09:26 <Alberth> cargo is allocated to one train until it's full, then the next is filled 07:09:32 <Alberth> are you using cargodist? 07:09:49 <k-man> unless its turned on by default, probably not 07:09:52 <k-man> i don't know what that is 07:10:12 <Alberth> open station window, are there yellow "+" marks at the end of the cargo line? 07:10:47 <k-man> no 07:11:02 <Alberth> ok, no cargodist then 07:11:34 *** gelignite has joined #openttd 07:11:49 <Alberth> trains are all empty, and can accept the available cargo? 07:12:09 <k-man> yes 07:12:16 <k-man> i think its just the slow loading speed 07:12:24 <k-man> coal 07:12:50 <Alberth> train set decides loading speed, rather than the cargo 07:13:05 <k-man> do newer trains load faster? 07:13:17 <k-man> i noticed a newer engine seemed to load faster 07:13:44 <Alberth> if you use a newgrf for trains, pretty much anything is possible 07:13:55 <Alberth> but new trains also affect station rating 07:14:25 <Alberth> "there's loads" means there is a big stack at the station, or just the industry produces much? 07:15:01 <k-man> 499 tonnes waiting at station 07:15:37 <Alberth> open the train window, that fits in that one loading train? 07:15:56 <Alberth> slow loading also happens if your train is longer than the platform 07:16:25 <k-man> yeah, train is 5, and station is 5 units 07:17:27 <nielsm> with the original vehicles, they should load 5 units into every car about twice a day 07:17:35 <Alberth> that should be ok then 07:17:59 <nielsm> so a car with 4 cars can load 20 units at a time, and a car with 8 cars can load 40 units at a time 07:18:05 <k-man> its deffinitely loading them faster now 07:18:09 <k-man> notsure why it was slow before 07:18:12 *** sim-al2 has quit IRC 07:18:17 *** Wolf01 has joined #openttd 07:18:17 <k-man> ooh 07:18:21 <Wolf01> o/ 07:18:25 <Alberth> o/ Wolf01 07:18:29 <k-man> i think it had run out of coal before and I didn't notice 07:18:42 <Alberth> :) 07:18:51 <Alberth> stack was smaller than expected :) 07:19:55 <Alberth> use the chips station set, you'll get cargo graphics displayed on the platform if there is cargo waiting 07:20:20 <Alberth> probably other station sets can do that too, no idea 07:20:37 <Alberth> I found chips simple enough for my purposes 07:21:05 <k-man> how do i get a station set? 07:21:19 <Alberth> in-game download 07:21:30 <k-man> ah ok 07:21:38 <Alberth> but you need to install the newgrf, and that only works for a new game 07:21:55 <Alberth> ie once started a game, you cannot reliably change the setup 07:22:01 <k-man> oh 07:22:03 <k-man> ok 07:31:49 <k-man> why is my orders "unload and then take 07:31:52 <k-man> cargo"? 07:32:32 <k-man> i click Unload all, and it seems to be unloading, then re-loading 07:33:01 <Wolf01> Does the station accept the cargo you are unloading? 07:33:09 <k-man> ooh no 07:33:11 <k-man> what the 07:34:29 <k-man> i built the station with 1 row of squares touching the power station, but it said it didn't accept coal 07:34:42 <k-man> i just increased the size of the station, now it accepts coal 07:34:57 <Wolf01> If you want to make a train to just unload and let the cargo wait there, like on a hub station, you must use "unload and leave empty" 07:35:16 <k-man> ah, i see 07:37:47 <Wolf01> Also, don't use forced unload on stations which accept that cargo, IIRC it doesn't end up well :P 07:40:11 <k-man> oh? 07:40:30 <k-man> so what do i make the order? 07:40:48 <Wolf01> Just make the train visit the station, it should handle itself 07:40:53 <k-man> ok 07:40:55 <k-man> thanks 07:50:54 <nielsm> power stations are a bit weird, it's only this one tile type in it that accepts coal: https://0x0.st/s4zN.png 07:51:06 <nielsm> (large house with small smokestack) 07:52:33 <nielsm> on oil refineries, it's also only the flaming towers that accept oil 07:52:52 <peter1138> Well you deliver the coal to the plant, not to the stacks ;) 08:19:49 *** HerzogDeXtEr has joined #openttd 08:20:23 <Wolf01> Could I be able to play diablo 3 without lag for 15 minutes today? 08:22:24 <Wolf01> Started a game: disconnected... it's like when you wake up dead 08:24:23 *** debdog has joined #openttd 08:52:25 <Wolf01> Meh, here is the lag 08:55:52 <TrueBrain> hhherrreeeeee's joohhnnyyyyy 08:56:11 <Wolf01> Exactly 08:56:34 <Wolf01> 2.5s of lag 08:56:47 <TrueBrain> poeh 08:56:48 <TrueBrain> wow 08:56:50 <TrueBrain> you on 3G? 08:57:08 <Wolf01> I don't think it's on my side 08:57:50 <Wolf01> Now 240ms 08:58:30 <andythenorth> moin TB 08:59:14 <TrueBrain> hi andythenorth :) 08:59:15 <andythenorth> what colour should bulldozers be then someone? 08:59:23 <TrueBrain> yellow, duh 09:00:03 <Wolf01> ^ 09:00:47 <andythenorth> I could randomise colours a bit 09:00:48 <andythenorth> http://www.earthmoversmagazine.co.uk/wp-content/uploads/2016/03/PR776_Transport-Bauma-2016_05_Screen-1024x768.jpg 09:00:57 <andythenorth> because this isn't complicated enough already 09:00:59 <andythenorth> :P 09:01:11 <TrueBrain> NO! YELLOW! NO! NO andythenorth! NO! 09:01:13 <TrueBrain> :D 09:01:19 <andythenorth> yellow is fine too 09:03:25 <Wolf01> So it seem I need to stream something like netflix, youtube or such while playing diablo or else I get lag spikes 09:03:28 <nielsm> did nml get fixed? :D 09:05:27 <andythenorth> oof 09:05:38 <andythenorth> no I am making train grfs :P 09:15:19 *** sla_ro|master has quit IRC 09:15:24 *** Progman has joined #openttd 09:25:34 <TrueBrain> okay, added support for Pull Request notifications in DorpsGek_II 09:25:52 <TrueBrain> hopefully someone has a bit of idle CPU cycles to look at the code :) 09:26:15 <TrueBrain> PRs are a bit tricky .. a comment on a PR has very little information about the PR 09:27:42 *** chomwitt has joined #openttd 09:39:33 <nielsm> why does CargotypeListProp in nml/actions/action0propertise.py write bytex values when all (okay at least some of) the properties it gets used for take regular byte values and not bytex values 09:42:42 <andythenorth> possibly it's just wrong? o_O 09:42:55 <andythenorth> nml is pretty effective, but it's likely not at all perfect 09:43:22 * andythenorth goes back to wondering about indirection 09:43:26 <andythenorth> and why there's so much :| 09:46:51 *** Wolf03 has joined #openttd 09:46:52 *** Wolf01 is now known as Guest138 09:46:52 *** Wolf03 is now known as Wolf01 09:49:39 *** Alberth has left #openttd 09:50:23 *** Guest138 has quit IRC 10:07:13 <andythenorth> is there a way to get reliable dict order in python? :P 10:07:26 <andythenorth> I know there's an OrderedDict but eh 10:07:35 <nielsm> dict is by nature unordered 10:07:44 <andythenorth> can I just sort result on .keys() every time? 10:07:49 <nielsm> so either OrderedDict, or an array of pairs 10:07:58 <andythenorth> yeah array of pairs is my usual solution 10:08:09 <andythenorth> kind of ugly to look at 10:16:58 *** frosch123 has joined #openttd 10:25:32 <nielsm> is it okay to use fancy python tricks in nml? 10:25:47 <nielsm> like [1, 1, 2, 4, 4][org_max] to get a value of 2 when org_max==2 and 4 when org_max==3 10:28:11 <TrueBrain> andythenorth: upgrade to .. Python .. 3.6? or 3.7? There dicts are always ordered :D 10:28:45 <TrueBrain> 3.6 :) 10:29:04 <nielsm> heh 10:29:28 <nielsm> did it turn out the overhead of a tree or hash table structure was bigger than plain linear search? 10:31:36 <andythenorth> really? o_O 10:31:50 <andythenorth> I am in python 3.5 10:31:53 <andythenorth> 3.6 is possible 10:32:01 <andythenorth> nielsm: that's not a fancy trick, that's just python, no? :P 10:32:27 <andythenorth> like doing ternary as (A, B)[boolean] 10:32:46 <frosch123> TrueBrain: https://github.com/frosch123/nml/issues/4 <- how do i get dorpsgek to create those issues? :p 10:32:47 *** Thedarkb-T60 has quit IRC 10:39:48 *** Thedarkb-T60 has joined #openttd 10:48:17 *** Thedarkb-T60 has quit IRC 10:51:47 *** Thedarkb-T60 has joined #openttd 10:54:54 <nielsm> hmm, how would it make sense to make the input_multipliers property? 10:55:16 <frosch123> in nml? 10:55:26 <nielsm> the grf representation of list of triplets, or a long table, or what 10:55:27 <nielsm> yes 10:55:39 <frosch123> i think list of triplets 10:55:48 *** cylon512_ has joined #openttd 10:56:09 <frosch123> no idea what you mean with "long table" 10:56:10 *** cylon512_ has quit IRC 10:56:36 <nielsm> does nml syntax allow arrays of arrays, or should I just assert that the array length is a multiple of 3? 10:58:51 <Eddi|zuHause> look at the railtype translation table? 10:59:07 <frosch123> actually, how about: [ input1: [ output1: multiplier11, output2: multiplier12], input2: [..] ] 10:59:15 <frosch123> (no idea, about the [ and : 10:59:29 <frosch123> i just mean the structure of listing all outputs per input 11:00:07 <nielsm> I have zero experience reading or writing actual nml files, and the documentation is severely lacking in examples, so I really don't know what's customary :) 11:00:39 <nielsm> I don't even know what a property taking a simple list of values looks like 11:02:29 <frosch123> hmm,looks like all complex properties have separate definitions linked by name 11:02:36 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Tilelayout <- like that one 11:05:08 <frosch123> hmm, looks like the tilelayout is the only property of similar complexity 11:08:46 <frosch123> it's somewhat weird since i do not think any layout is linked from multiple places 11:15:18 *** Thedarkb-T60 has quit IRC 11:20:06 <k-man> do larger airports become available later in the game? 11:25:21 <nielsm> yes 11:25:39 <nielsm> https://wiki.openttd.org/Airport 11:25:45 <nielsm> there's an overview of all the types 11:27:57 *** Thedarkb-T60 has joined #openttd 11:28:49 <andythenorth> hmm 11:28:59 <andythenorth> I probably can't rely on python 3.6 everywhere :P 11:29:32 * nielsm feels dumb now 11:29:58 <nielsm> assumed "print_bytex" meant writing one of those "extended byte" values 11:30:05 <nielsm> when it means writing a byte in hex formatting 11:32:11 <Wolf01> Voltron's black lion time 11:33:28 <k-man> thanks nielsm 11:38:58 *** Thedarkb-T60 has quit IRC 12:09:24 <Eddi|zuHause> it's somehow unusally cold for a heat wave 12:10:16 <Wolf01> Try to move away from the air conditioner 12:12:37 *** sim-al2 has joined #openttd 12:43:27 *** andythenorth has quit IRC 12:45:48 *** KouDy has quit IRC 12:55:41 <nielsm> oh, house acceptance in nml is specified as an array of (pair) arrays 13:18:07 *** Maraxus has joined #openttd 13:22:52 *** Maraxus has quit IRC 13:24:56 *** ToBeFree has joined #openttd 13:52:15 <TrueBrain> frosch123: you want DorpsGek to create issues? :D I don't really follow :P 13:52:45 <TrueBrain> owh, you want to create them via the DorpsGek user? 13:53:51 <TrueBrain> frosch123: did you make a script for this, or what is it I am looking at? 13:55:18 <frosch123> yes, i collected some tools and configured them to read from devzone and write to gh 13:56:09 <planetmaker> o/ 13:56:15 <TrueBrain> are you using the /import/issues API of GitHub to create the issues? 13:56:19 <frosch123> it exports redmine issues as json, then applies some transformations for labels and stuff, and then it needs some github user and pw to be able to create issues on gh 13:56:59 <TrueBrain> as if you don't use the /import/issues API endpoint, you will hit the rate limiter really really quick :( 13:57:19 <frosch123> it uses the api with 5000 calls/day 13:57:29 <frosch123> but that is no issue for our redmine projects 13:57:32 <frosch123> they are not that big 13:57:54 <TrueBrain> there are many rate limiters .. sadly, there is also one that monitors for "how many emails do you send out, possibly" 13:58:03 <frosch123> there are only 400 issues for nml 13:58:05 <TrueBrain> creating issues is limited, to my estimation, 1 every 1 minute, for 10+ 13:58:11 <frosch123> and that is already the biggest project 13:58:16 <TrueBrain> yeah .. I never managed to import 400 issues when not using the /import/issues :D 13:58:33 <TrueBrain> I don't know if you remember me complaining about it, but it is a huge pita :) 13:58:51 <TrueBrain> the /import/issues does not send any emails .. the normal /issues does .. which is heavily rate limited 13:59:13 <frosch123> planetmaker: did you get emails the other day? 13:59:31 <TrueBrain> cant you look in the tool what endpoint it uses? :D 13:59:31 <frosch123> https://github.com/frosch123/nml/issues/4 <- that issue links to user planetmaker 14:01:19 <TrueBrain> the /import/issues API also lets you set the time of issues/comments; given they are all 6 days old, I am going to assume it is not using the proper API :D 14:01:41 <frosch123> it uses pygithub3 14:01:50 <planetmaker> hm 14:01:52 <TrueBrain> still allows both ways ;) 14:03:28 <planetmaker> frosch123, e-mails from github on 30.7? 14:03:29 <frosch123> https://developer.github.com/v3/issues/ <- that one 14:03:38 <planetmaker> about nml issues? 14:03:41 <TrueBrain> yeah .. so you won't make it through 400 imports :) 14:04:00 <frosch123> planetmaker: yes, maybe about you being mentioned in some issue 14:04:09 <TrueBrain> you can try; but try it with an API token you are not using for anything else :P It will block the whole user every time :D 14:05:16 <TrueBrain> (I don't know if you remember, but it took me over a week to figure out why I couldnt import the stuff, and what was going on ..) 14:05:33 <frosch123> yes, i just assumed that these are way fewer issues 14:05:44 <frosch123> and i can also just import 50 and split it over 8 days 14:05:46 <TrueBrain> I couldn't get it to import more than 25 issues per hour :P 14:07:07 <TrueBrain> please dry-run it with a throw-away user; DorpsGek is now also used for DorpsGek_II, so blocking his API also has some other consequences :D 14:07:56 <planetmaker> https://devs.openttd.org/~planetmaker/patches/emails.png <-- @ frosch123 14:08:00 *** KouDy has joined #openttd 14:08:09 <TrueBrain> the /import/issues API is btw pretty nice; and allowing to set timestamps was also really helping, I think 14:08:16 <TrueBrain> but not sure how much effort you want to put in this :D 14:08:41 <frosch123> planetmaker: i removed the user mapping, i only could figure it out for 3 people anyway 14:09:12 <planetmaker> I don't think it's an issue... 14:09:41 <frosch123> well, but pointless :) i only know you, albert and me 14:09:49 <planetmaker> aye 14:09:52 <frosch123> most users are unlinked between devzone and gh 14:15:25 *** DorpsGek_II_ has joined #openttd 14:15:25 <DorpsGek_II_> [TrueBrain/Testing] TrueBrain opened new pull request #2: Testing https://github.com/TrueBrain/Testing/pull/2 14:15:32 <TrueBrain> feedback on the above line? 14:15:38 <TrueBrain> (message-wise) 14:16:36 <DorpsGek_II_> [TrueBrain/Testing] TrueBrain commented on pull request #2: Testing https://github.com/TrueBrain/Testing/pull/2#issuecomment-410503126 14:16:37 <DorpsGek_II_> [TrueBrain/Testing] TrueBrain closed pull request #2: Testing https://github.com/TrueBrain/Testing/pull/2 14:16:41 <TrueBrain> to complete the sequence :P 14:17:02 <peter1138> Looks sensible to me. 14:19:06 <Eddi|zuHause> those messages seem like things better suited for #openttd.notice? 14:19:13 <TrueBrain> *facepalm* 14:19:20 <frosch123> i like them here :) 14:19:31 <TrueBrain> people keep on complaining they have no notifactions here .. and once there are, people dont want them here :P 14:19:33 <frosch123> eddi can go to .notice 14:19:45 <TrueBrain> you people are funny :D 14:19:58 <Eddi|zuHause> well, the idea of .notice was that the bot can be more spammy there 14:20:06 <Eddi|zuHause> at least that was my understanding 14:20:19 <Eddi|zuHause> the question is the right balance 14:20:30 <frosch123> no, the idea was to make the bot post here to disrupt the channel spammers 14:20:31 <TrueBrain> I had 1 complain the nightlies are not working; I had 10 complains that .notice is not this channel :D 14:20:52 <frosch123> and to make andy feel less lonely 14:21:02 <Eddi|zuHause> TrueBrain: typical bikeshedding ratio 14:21:13 <TrueBrain> :D 14:21:33 <LordAro> i could suggest that comments & closing PRs are not hugely relevant in here 14:21:53 <LordAro> (leaving commits/merges & opening PRs) 14:21:54 <planetmaker> I like those messages here, too. But bike shedding is soooo nice :) 14:22:17 <TrueBrain> well, the good thing is, it will be in the OpenTTD what is reported where, so you can fight that out among yourself :P 14:22:42 <TrueBrain> right, that means I only have to do issue create/comment/close, which should be easier 14:23:27 <Eddi|zuHause> well, if we compare it to "the (good?) (old?) past", we used to have the commits announced here, not new issues created on flyspray 14:24:38 *** ToBeFree has quit IRC 14:24:53 <TrueBrain> I am not sure yet if I like the URL behind the title of the PR .. it looks a bit weird 14:25:07 <TrueBrain> but, lets be agile, and see how it works out in production 14:25:47 <TrueBrain> anyone feels like reviewing my work, or shall I just overwrite the "need review" and push this to production? :D 14:26:03 <nielsm> idea: if the bot is permanent in the channel, only post a summary of the change, and let (some?) users give a !details command or similar to get more about it 14:26:24 <TrueBrain> nielsm: lets call that !detail an URL? :D 14:27:05 <TrueBrain> and is there anything more besides what it just reported as "summary"? 14:28:34 *** DorpsGek_II_ has quit IRC 14:33:48 <TrueBrain> nielsm: or did you have something completely different in mind with "post a summary"? 14:34:37 *** sim-al2 has quit IRC 14:36:58 <frosch123> i think the url is the most important part 14:37:13 <frosch123> please don't hide that behind an additional command :) 14:37:28 <TrueBrain> I also think the URL is the 'detail' part 14:37:35 <TrueBrain> so no need for additional interaction 14:38:03 <frosch123> https://github.com/OpenTTD/DorpsGek-irc/pull/3 <- that one'? 14:38:15 <TrueBrain> DorpsGek-irc and DorpsGek-github, yes 14:38:29 <TrueBrain> but I found a bug! It wasnt telling about updates to the PR .. 14:38:52 <TrueBrain> no wit does :D 14:39:35 <TrueBrain> my clipboard and Konversation are not good friends .... it works for a day or so .. then it breaks 14:39:59 <Eddi|zuHause> never had a problem with that 14:41:20 <frosch123> hmm, looks like i need to read about async and wait, i only know yield 14:41:36 <TrueBrain> await is almost identical to yield 14:41:40 <TrueBrain> except that is wants a coroutine :) 14:42:10 <TrueBrain> (and async makes the function into a coroutine :D) 14:52:08 <frosch123> f-syntax looks scary 14:52:33 <TrueBrain> I am very unsure still what to think of it 14:52:40 <TrueBrain> it is an upgrade from format() for sure 14:52:50 <TrueBrain> it is less typing than % 14:53:00 <TrueBrain> but ... it feels weird 14:53:02 <frosch123> i always use format(), never % 14:53:14 <frosch123> i like the separation of the template string and the parameters 14:53:25 <TrueBrain> I really dislike format() .. it is such a weird way of doing stuff .. and readability is near zero .. 14:53:35 <frosch123> otherwise i always think people can inject stuff 14:53:39 <TrueBrain> yeah, the f"" tried to keep that of format() 14:54:16 <frosch123> anyway, can't say much about the PRs, python still has no switch() :) 14:54:32 <TrueBrain> I am mostly interesting if I didnt do something stupid 14:54:35 <TrueBrain> like commit a password 14:54:41 <TrueBrain> or leave a stupid comment 14:54:54 <TrueBrain> the usual 14:55:48 <frosch123> i did not encounter any passwords 14:55:50 <TrueBrain> in the mean time, a sneak peak 14:55:55 *** DorpsGek_II_ has joined #openttd 14:55:55 <DorpsGek_II_> [TrueBrain/Testing] TrueBrain opened issue #3: New issue! https://github.com/TrueBrain/Testing/issues/3 14:55:57 <DorpsGek_II_> [TrueBrain/Testing] TrueBrain commented on issue #3: New issue! https://github.com/TrueBrain/Testing/issues/3#issuecomment-410503181 14:55:57 *** andythenorth has joined #openttd 14:55:58 <DorpsGek_II_> [TrueBrain/Testing] TrueBrain closed issue #3: New issue! https://github.com/TrueBrain/Testing/issues/3 14:56:10 <TrueBrain> textual all looks as expected? 14:56:17 *** DorpsGek_II_ has quit IRC 14:56:31 <frosch123> yes 14:56:53 <TrueBrain> sweet! 14:56:58 <TrueBrain> (what does mine say?) 14:57:59 <frosch123> i do not know that quote, if it is one 14:58:57 <andythenorth> hmm 14:59:07 <frosch123> are 3 dorpsgeks too overwhelming? 14:59:09 <andythenorth> 'make trains' became 'refactor the compile' 14:59:11 <andythenorth> :P 15:00:23 *** darkmagic has joined #openttd 15:00:34 <TrueBrain> frosch123: depends on who you ask :D But the last one that left is staging version 15:00:37 *** darkmagic has quit IRC 15:03:09 <Eddi|zuHause> Dude! 15:03:38 <Eddi|zuHause> (such an incredibly stupid movie) 15:03:48 <frosch123> oh, ... so i actually knew the quote 15:04:41 <Eddi|zuHause> i literally forgot everything else the movie was about 15:05:00 <frosch123> about transfunctioning the future and blowing pipes 15:05:40 <TrueBrain> such a cool movie :D But especially the sweet/dude part is fantastic :D 15:06:34 <Eddi|zuHause> cool and stupid are not mutually exclusive :p 15:06:41 <frosch123> i think it was it when 13, recommended it to my 22 year old sister. she went there with some friends, and they were like: who recommended this movie? 15:06:55 <frosch123> s/was/saw/ 15:07:11 <TrueBrain> haha :D 15:07:33 <TrueBrain> okay, issue stuff also up for review 15:07:47 *** Thedarkb-T60 has joined #openttd 15:07:49 <TrueBrain> I seriously love the staging/producton CD .. so much easier to work with stuff if you can test it! 15:08:49 <Eddi|zuHause> oh man, i haven't looked into my movie archive folder for like 10 years 15:08:59 <Eddi|zuHause> but looks like that movie is not there 15:09:26 <Eddi|zuHause> "Das singende, klingende Bäumchen.avi" why the hell would i have that? 15:11:25 <TrueBrain> lets not talk about why things are or are not in your movie collection :P 15:12:27 <DorpsGek_II> [OpenTTD/DorpsGek-github] Push to master by TrueBrain: 15:12:27 <DorpsGek_II> - Add: allow default notifications, and minor fixes to push notification (by TrueBrain) 15:12:27 <DorpsGek_II> - Add: support notifications about pull-request open/reopen/closed/comment (by TrueBrain) 15:12:27 <DorpsGek_II> - Add: support notifications about issues open/closed/comment (by TrueBrain) 15:12:28 <DorpsGek_II> https://github.com/OpenTTD/DorpsGek-github/compare/c3e44d2c772d...60209a109709 15:14:34 *** DorpsGek_II has quit IRC 15:16:45 <Wolf01> :o 15:16:45 <Wolf01> Finally 15:17:04 <Wolf01> Good boy TrueBrain 15:17:29 <TrueBrain> I am not a freaking dog! :P 15:17:56 <frosch123> dorpsgek is the good boy 15:18:02 <frosch123> tb is the evil wizzzzard 15:18:15 <Wolf01> :D 15:21:09 *** TrueBrain has quit IRC 15:21:28 *** TrueBrain has joined #openttd 15:22:13 <TrueBrain> <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain opened pull request #6878: Add: notify IRC about pull-requests and issues https://github.com/OpenTTD/OpenTTD/pull/6878 15:22:28 <TrueBrain> after that commit is merged, things will happily be reported in this channel again .. :D 15:25:03 <LordAro> :D 15:27:21 <TrueBrain> not sure if #openttd.notice is useful still , but lets see how things turn out :) 15:27:30 <TrueBrain> it is easy to add finer filters, so meh :) 15:28:53 <TrueBrain> there is one flow of events I did not consider enough .. if you merge somethig in DorpsGek-github, and shortly after in DorpsGek-irc, the last one gets lost .. as the DorpsGek-github means the CD kicks in, and restarts the production DorpsGek-github, which is keeping track of the status of the CD .. forgetting it should do DorpsGek-irc :D 15:29:04 <TrueBrain> but easy solution .. don't merge them quickly one after the other :P 15:31:25 <Eddi|zuHause> human solutions to technical problems, nothing wrong with that :p 15:33:33 <TrueBrain> a solution in policy can be stronger than a solution in software, indeed :D 15:36:37 *** Alberth has joined #openttd 15:36:37 *** ChanServ sets mode: +o Alberth 15:36:42 *** Thedarkb-T60 has quit IRC 15:36:50 <Alberth> hi hi 15:38:29 <planetmaker> \o 15:41:53 *** gelignite has quit IRC 15:43:16 *** snail_UES_ has joined #openttd 15:45:34 <Eddi|zuHause> TrueBrain: i just had a support case where a "don't do A and B quickly after each other" blew up after like 5 years :p 15:46:09 <TrueBrain> how it should be! 15:46:19 <TrueBrain> if it was never fixed in 5 years .. it needs attention again! 15:46:20 <planetmaker> of course after 5 years the memory has faded about the "don't do"s 15:46:32 *** DorpsGek_II has joined #openttd 15:47:27 <TrueBrain> okay, if DorpsGek_II joins but doesnt say anything ... that is not what should happen :D 15:48:04 <Eddi|zuHause> TrueBrain: over those 5 years the tolerance for "quick" seems to have decayed from 3 seconds to 10 seconds 15:48:26 <LordAro> TrueBrain: lol 15:48:49 <Eddi|zuHause> perhaps he changed his mind? 15:48:54 *** Thedarkb-T60 has joined #openttd 15:49:02 <TrueBrain> indeed I completely forgot one case .. 15:49:17 <Alberth> collected enough stuff to crawl through in those 5 years, Eddi? :) 15:51:19 <TrueBrain> but at least the error tollerance of DorpsGek_II is very high .. it only skipped that one thing it didnt understand, but did execute all other tasks :D 15:51:43 <Alberth> unfortunately, you gave it only one task :p 15:52:39 <andythenorth> oof 15:52:46 <andythenorth> I pressed 'tab' to try and ffwd my compile :( 15:52:56 <Alberth> haha :D 15:53:03 <andythenorth> didn't work 15:53:28 <Alberth> nope, it's stuck at max CPU speed :p 15:53:44 <planetmaker> hehe 15:56:35 *** DorpsGek_II has quit IRC 15:56:50 *** DorpsGek_II_ has joined #openttd 15:56:50 <DorpsGek_II_> [OpenTTD/DorpsGek-runner] TrueBrain merged pull request #5: Add: notify IRC about pull-requests and issues https://github.com/OpenTTD/DorpsGek-runner/pull/5 15:56:52 <DorpsGek_II_> [OpenTTD/DorpsGek-runner] TrueBrain pushed 1 commits to master: 15:56:52 <DorpsGek_II_> - Add: notify IRC about pull-requests and issues (by TrueBrain) 15:56:54 <DorpsGek_II_> https://github.com/OpenTTD/DorpsGek-runner/commit/3e1e52386e94 15:56:58 *** DorpsGek_II_ is now known as DorpsGek_II 15:57:21 <TrueBrain> thank you DorpsGek_II 15:57:28 <TrueBrain> too bad it is 2 events, the merge and push 15:57:38 <TrueBrain> but, it is working again :D 15:57:44 <LordAro> mm, one or the other would be preferred 15:57:52 <LordAro> not sure i'm a fan of the part/joining as well 15:57:58 <TrueBrain> good thing it is open source with a CD attached! Go for it :D 15:58:10 * andythenorth got bulldozer cargos generating 15:58:10 <LordAro> typical OSS :p 15:58:12 <TrueBrain> so .. lets lock this channel! NO MORE IN OR OUT! 15:58:15 <andythenorth> 2 days work to automate 15:58:25 <Wolf01> Good 15:58:30 <TrueBrain> LordAro doesn't like part/joins, so that is it guys, sorry! 15:58:50 <LordAro> you know what i mean :p 15:59:06 <TrueBrain> it is an assumption you made not based on any facts 15:59:14 <LordAro> well, fine 15:59:24 <LordAro> the "needless" part/joining whenever it gets a message 15:59:27 <TrueBrain> lucky my brain-melting-abilities worked, so I understood what you meant yes :) 15:59:33 <TrueBrain> there is no "needless" part here 15:59:35 <LordAro> it would be much better for it to just stay in the channel 15:59:39 <LordAro> imo 15:59:44 <TrueBrain> yes, DorpsGek_II left. Yes, DorpsGek_II joined. Just the former DorpsGek_II was not the latter 15:59:52 <TrueBrain> do you still see it in this channel? 16:00:14 <TrueBrain> why do people think I implemented this as idiotic as GitHub did? :P 16:00:19 <TrueBrain> so silly :) 16:00:33 <LordAro> oh, i see 16:00:35 <TrueBrain> that they made a brainfart in their implementation, doesn't mean I am :P 16:00:50 <TrueBrain> s/am/did/ 16:00:54 <LordAro> i just hadn't seen it do more than one message (at different times), i assumed it was doing a GH Thing 16:01:01 <LordAro> i should stop assuming so much 16:01:06 <TrueBrain> :D Please do :D 16:01:12 <TrueBrain> questions are always welcome! 16:01:22 <TrueBrain> "Does it leave/join on every commit?!" :P 16:01:45 <TrueBrain> DorpsGek_II is liked to a CD. Every merge in DorpsGek-irc, causes a restart .. meaning he leaves the channel :) 16:01:53 <TrueBrain> he only comes back when he has something to say again 16:01:59 <TrueBrain> (as he doesn't work on a predefined list or something) 16:02:42 <TrueBrain> well, if it is DorpsGek_II with host spam.openttd.org :D If the host is home.truebrain.nl, it is mister staging joining .. who is only here to demonstrate his new powers 16:02:49 <TrueBrain> (and otherwise lives in other channels) 16:03:33 <frosch123> does "gek" imply any gender? and is there an analog term for the opposite? 16:03:34 <TrueBrain> I could name staging mister with super powers differently, I guess :D 16:03:42 <TrueBrain> no, "gek" is gender neutral 16:04:21 <TrueBrain> although, due to historical reasons, a "dorpsgek" is 99% of the time male 16:04:28 <TrueBrain> but that is just because that was the time-spirit :P 16:04:57 <TrueBrain> (the same as jokers that were bouncing next to kings were more often than not males :P) 16:05:13 <Eddi|zuHause> <Alberth> collected enough stuff to crawl through in those 5 years, Eddi? :) <-- well, the original input data is kept for tax and customs purposes anyway 16:05:43 <Eddi|zuHause> the problem was in the part that parses that data for further accounting tasks 16:08:08 <TrueBrain> for windows we no longer use ICU, right? So we can close all those bugs, not? 16:09:11 <peter1138> The bugs also trigger on Linux. 16:09:22 <TrueBrain> these tickets are specific on windows :P 16:09:32 <Eddi|zuHause> it is my understanding that dutch mostly lost the distinction between male/female (language)gender over the last 500-ish years 16:10:07 <TrueBrain> the main issue I have, getting the gender of things like ships, cars, etc right 16:10:15 <TrueBrain> it is just an "it" 16:10:33 <TrueBrain> put in many other languages I notice ships are often refered to as a "her" 16:10:48 <TrueBrain> s/put/but/ 16:10:49 <Eddi|zuHause> english does that a lot 16:11:21 <peter1138> English's gendered ships is nothing to do with grammar, though. 16:11:46 <Eddi|zuHause> the way i see it, ships in general are neutral, but if you refer to a specific ship (one that has a name), it's usually female 16:12:52 <Eddi|zuHause> like in german it is "Das Schiff", but "Die Enterprise" 16:13:54 <Eddi|zuHause> or "Das Boot" vs. "Die U96" 16:15:26 <snail_UES_> ok, this is weird. I’m trying to compile Karn’s new patch for shunting and reversing 16:15:36 <snail_UES_> if I compile it through GitHub, it throws an error 16:15:44 <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on issue #6842: Heap overflow leading to crash https://github.com/OpenTTD/OpenTTD/issues/6842#issuecomment-410530669 16:15:56 <snail_UES_> Documents/GitHub/OpenTTD-YPS/src/economy.cpp:702:20: error: expected 16:15:56 <snail_UES_> expression 16:15:57 <snail_UES_> c->cur_economy = {}; 16:15:57 <peter1138> What does "compile it through GitHub" mean? 16:16:16 <snail_UES_> I cloned it from the github website 16:16:25 *** KouDy has quit IRC 16:16:44 <snail_UES_> and it generated the error I described above… seems in economy.cpp 16:16:52 <peter1138> That's a bug that was fixed. 16:17:12 <snail_UES_> ah… then I just downloaded the files manually and it compiled fine 16:18:17 *** Thedarkb-T60 has quit IRC 16:19:33 *** sla_ro|master has joined #openttd 16:19:46 *** KouDy has joined #openttd 16:23:07 *** KouDy has quit IRC 16:28:58 *** Thedarkb-T60 has joined #openttd 16:30:54 *** KouDy has joined #openttd 16:31:28 *** Mazur has quit IRC 16:37:50 *** KouDy has quit IRC 16:40:36 *** Mazur has joined #openttd 16:40:58 *** Thedarkb-T60 has quit IRC 16:44:58 <snail_UES_> btw is michi_cc here? 16:45:32 <snail_UES_> he did work on a patch to allow 90-degree curves for certain railtypes, and I’ve got a crash report that can help him... 16:52:38 *** Flygon has quit IRC 17:05:47 <andythenorth> I wish to register a complaint 17:05:56 <andythenorth> the palette does not have 8 nice yellows in a set 17:06:17 <andythenorth> instead it has multiple smaller sets of not-quite-nice yellows 17:06:31 <andythenorth> palette is not bulldozer-optimised 17:06:45 <peter1138> How long ago did we add 32bpp support? 17:07:05 <Wolf01> Ages 17:07:05 <peter1138> Use your own palette ;) 17:07:31 <andythenorth> ew 17:07:42 <andythenorth> you said something I can't process 17:08:21 <planetmaker> Well, the suggestion actually is not so bad, andythenorth: 17:08:46 <planetmaker> make your own palette: make the sprites in 32bpp. But use the colours from the 8bpp palette. And deviate where you feel the need (e.g. for your yellows) 17:09:30 <planetmaker> and I'll bet there's at most 2 people who'll notice ;) 17:12:05 <andythenorth> I could just remap the palette file :P 17:12:38 *** chomwitt has quit IRC 17:12:43 <andythenorth> there are 16 yellows, just not in blocks of 8 :P 17:13:18 <andythenorth> hmm 17:13:48 <andythenorth> we decided that engineering supply sprites should be random trucks / tractors / tarpaulins etc? 17:13:57 <andythenorth> no cargo subtype to choose explicitly? 17:14:21 <peter1138> Don't use cargo subtypes. 17:14:36 <andythenorth> I use them for capacity refits in ships 17:14:37 <planetmaker> why not? 17:14:39 <andythenorth> which is valid 17:15:16 <andythenorth> hmm, we had some idea about vehicle groups 17:15:29 <andythenorth> multiple IDs, nested buy menu entry 17:16:33 <peter1138> planetmaker, UI is not nice, and they're a spanner in the works for autoreplace. 17:17:04 <andythenorth> that 17:17:06 <peter1138> Why do you want capacity refits? Isn't a bigger capacity going to be a bigger ship? We do have 65k IDs available. 17:17:07 <planetmaker> hm, the latter is an argument... couldn't autoreplace just ignore it? 17:17:23 <peter1138> planetmaker, ignoring it causes issues. 17:17:24 <andythenorth> I choose "Engineering Supplies (Traction Engines)" 17:17:25 *** KouDy has joined #openttd 17:17:30 <andythenorth> then what happens when it's Tractors? 17:17:38 <andythenorth> or Steam Shovels and Bulldozers 17:17:39 <andythenorth> chaos 17:17:40 <andythenorth> carnage 17:17:42 <andythenorth> delete game 17:18:08 <peter1138> andythenorth, implement coupling of 'road' vehicles :p 17:18:44 <andythenorth> oof 17:18:50 <andythenorth> is that wise? o_O 17:18:56 <andythenorth> there is an ancient spec somewhere 17:19:26 <andythenorth> what about road vehicles in trains? 17:20:14 <peter1138> No 17:20:16 <peter1138> Not wise. 17:23:57 *** greeter has joined #openttd 17:24:54 <Eddi|zuHause> man, i feel like i'm in a downwards spiral... i was playing cities skylines, added the metro mod, and now i'm seriously considering to use "move it" to force the metro into places... 17:26:13 <andythenorth> have you written your own mod yet? 17:26:36 <Eddi|zuHause> i was considering modding out the "commercials" from the radio stations 17:33:31 *** Thedarkb-T60 has joined #openttd 17:35:04 <snail_UES_> andythenorth: cargo subtypes are there to stay… newGRF’s have to use them so that they can support legacy industries 17:41:54 <peter1138> legacy industries? 17:48:09 <snail_UES_> such as ECS or the original ones 17:48:30 <snail_UES_> the original TTD industries have got “goods” that could be whatever 17:49:05 <snail_UES_> from food products to cars… so a vehicle newGRF has to deal with it using subtypes (unless it loads them in boxcars only 17:49:06 <snail_UES_> ) 17:50:34 *** madmax28 has joined #openttd 17:50:40 <Eddi|zuHause> uhm, just generic boxes? 17:50:54 <snail_UES_> boring... 17:51:21 <Eddi|zuHause> yeah, but i wouldn't call that "essiential to support" 17:52:20 <andythenorth> I didn't know we'd proposed removing them :P 17:52:42 <Eddi|zuHause> if anyone would propose removing them, it would be you :p 17:52:45 <andythenorth> they are a repetitive source of 'feature requests that have to be rejected' 17:53:42 <peter1138> I don't understand, industries don't have anything to do with cargo subtypes. 17:54:07 <peter1138> *cargos* don't have anything to do with cargo subtypes, it's a vehicle property. 17:56:43 <Eddi|zuHause> why is it that i have never ever the right type of screwdriver available? 17:56:57 <andythenorth> Eddi|zuHause: there is probably an XKCD for that 17:57:06 <andythenorth> 'available', or 'to hand'? 17:58:34 <Eddi|zuHause> what's the difference between those two? 17:58:54 <andythenorth> one involves looking in places 17:59:01 <andythenorth> one is within reach 17:59:14 <andythenorth> 'available' may include phoning a friend :P 17:59:43 <Eddi|zuHause> so, no :p 18:01:02 <andythenorth> is it torx? 18:01:04 <andythenorth> :P 18:01:15 <Eddi|zuHause> no :p 18:01:33 <andythenorth> breaks all known rules 18:01:34 <Eddi|zuHause> just all my screwdrivers seem to be the wrong size 18:01:54 <snail_UES_> peter1138: cargo subtypes are useful for two purposes… they allow for more variety when transporting generic-labeled cargoes (such as “goods”, “food”, “chemical products”) 18:02:19 <snail_UES_> and they’re useful for engine variants such as regearing or specific liveries 18:02:48 <snail_UES_> the latter need could also be met with “purchase list variants”, but we (still) don’t have them 18:02:53 <andythenorth> I got a thing like this https://www.amazon.co.uk/Mannesmann-Socket-Bit-Set-Pieces/dp/B009I4HRDW/ref=sr_1_6?ie=UTF8&qid=1533492155&sr=8-6&keywords=socket+screwdriver+set 18:03:04 <andythenorth> the bits are horrible and get chewed up easily 18:03:15 <andythenorth> OTOH they chew the screws less 18:04:19 <andythenorth> and this for disassembling stuff https://www.amazon.co.uk/dp/B009VYB8HA?aaxitk=lj3FEln7QxzVWZt6k0fjDQ&pd_rd_i=B009VYB8HA&pf_rd_m=A3P5ROKL5A1OLE&pf_rd_p=0e11f8c9-98e1-4a93-bd5e-367420b613ee&pf_rd_s=desktop-sx-top-slot&pf_rd_t=301&pf_rd_i=miniature+screwdriver+set&hsa_cr_id=2647913060902&sb-ci-n=productDescription&sb-ci-v=Draper%2028722%20Precision%20Screwdriver%20Set%20(31%20Pieces)&sb-ci-a=B009VYB8HA 18:04:19 <andythenorth> I would say 'fixing' but 'disassembling' is more accurate :P 18:04:47 <Eddi|zuHause> i have a screwdriver that can hold bits, but a) where do i find bits? and b) it holds the bits magnetically, which is not ideal if handling computers 18:12:22 *** andythenorth has quit IRC 18:17:04 <peter1138> snail_UES_, you can have that variety without subtypes. Randomisation, or simply different engine IDs. 18:17:42 <snail_UES_> the former doesn’t allow me to choose, I might need to buy countless engines before finding the livery I wanted 18:17:48 <snail_UES_> the latter clutters the purchase list... 18:18:41 <peter1138> You can always hide :-) 18:19:02 <peter1138> I think people are still building sets with the old engine type limits in mind. 18:19:38 <snail_UES_> if we had purchase list variants or something like that, now that would be useful 18:20:13 <peter1138> Yeah, still need to write it. 18:20:52 <snail_UES_> I’ll give you that my set was initially designed around the 116-ID limit 18:21:22 <snail_UES_> but having the purchase list filled with very similar engines, with basically the same name, is not a great result IMO… 18:21:43 <snail_UES_> I’d like to be able to click once on the “engine type”, then click once more to choose the variant 18:21:47 <snail_UES_> or something like that 18:26:59 *** tokai|noir has joined #openttd 18:26:59 *** ChanServ sets mode: +v tokai|noir 18:27:05 <madmax28> I noticed my flow chart links never go beyond saturated 18:27:27 <madmax28> I'm trying to figure out if this might be a bug.. 18:27:38 <madmax28> Where do I find the bits of the code that update those? 18:29:37 <madmax28> nvm i think i found it :) 18:30:48 *** andythenorth has joined #openttd 18:33:57 *** tokai has quit IRC 18:37:21 *** andythenorth has quit IRC 18:49:34 <nielsm> https://github.com/nielsmh/nml/tree/indcargonum <- well there's some partial, untested changes 18:50:53 <nielsm> I kind of hope someone else can take this and run with it because I'm not feeling much for hacking on nml 18:52:41 *** KouDy has quit IRC 19:06:30 *** KouDy has joined #openttd 19:13:12 *** Wormnest has joined #openttd 19:31:22 *** Supercheese has joined #openttd 19:39:55 *** gelignite has joined #openttd 19:52:46 *** glx has joined #openttd 19:52:46 *** ChanServ sets mode: +v glx 19:52:46 *** sla_ro|master has quit IRC 19:56:54 *** andythenorth has joined #openttd 19:59:09 *** Alberth has left #openttd 20:11:29 <andythenorth> nielsm: I can fork and make a test grf tomorrow 20:11:38 <andythenorth> remind me :) 20:23:52 <nielsm> andythenorth: I don't know if it actually works :) 20:25:13 <andythenorth> we'll find out :D 20:31:47 *** madmax28 has quit IRC 20:43:09 *** Afdal has quit IRC 20:44:10 *** sim-al2 has joined #openttd 20:44:25 <michi_cc> snail_UES_: I've seen your PM, just been busy with other things so far. 20:44:42 <snail_UES_> michi_cc: thanks :) 20:46:06 <michi_cc> Had a quick look just now, and you might try the updated gist at https://gist.github.com/michicc/8d16426de023d015ce4f16d85d77a606 20:46:27 <snail_UES_> thank you! will do 20:46:40 *** frosch123 has quit IRC 20:46:55 <michi_cc> Unfortunately, it might not work as I'm lacking some of the essential NewGRFs of your crash save (fr set and the newstations version used). 20:49:04 <snail_UES_> ok, I’ll try a more basic game next time and send you the newgrfs I use 20:50:28 *** HerzogDeXtEr has quit IRC 20:50:38 *** wodencafe has joined #openttd 20:52:05 *** Afdal has joined #openttd 20:56:57 *** nielsm has quit IRC 21:03:44 *** gelignite has quit IRC 21:07:35 *** Afdal has quit IRC 21:15:08 *** Progman has quit IRC 21:18:39 *** Afdal has joined #openttd 21:23:44 *** andythenorth has quit IRC 21:30:32 *** synchris has quit IRC 21:48:33 *** Thedarkb-T60 has quit IRC 21:48:46 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #6879: Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent. https://github.com/OpenTTD/OpenTTD/pull/6879 21:53:52 <Eddi|zuHause> <peter1138> I think people are still building sets with the old engine type limits in mind. <-- well, last time i fired up CETS i missed a filter feature in the purchase list... 21:58:53 *** Thedarkb-T60 has joined #openttd 22:01:39 <peter1138> Last time I fired the issue tracker I missed a filter feature in the purchase list suggestion 22:01:57 <peter1138> But maybe it isn't an issue. I dunno. 22:02:03 *** KenjiE20 has joined #openttd 22:06:24 *** Wormnest has quit IRC 22:09:16 *** Supercheese has quit IRC 22:09:38 *** Supercheese has joined #openttd 22:16:56 <Wolf01> 'night 22:16:58 *** Wolf01 has quit IRC 22:31:08 *** Zalabaslea has joined #openttd 22:57:56 *** chomwitt has joined #openttd 23:15:23 *** planigan has joined #openttd 23:15:24 *** mon12 has joined #openttd 23:16:28 *** mon12 has quit IRC 23:17:17 *** planigan has quit IRC 23:26:55 *** KouDy has quit IRC 23:52:14 *** sim-al2 has quit IRC