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Log for #openttd on 11th August 2018:
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00:35:54  <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened pull request #6883: Fix: Depot building cost does not include foundation build cost (#6875) https://github.com/OpenTTD/OpenTTD/pull/6883
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01:30:42  <snail_UES_> michi_cc: thanks for looking into that
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05:42:41  <k-man> i need a compact terminus design. for 8 platorms
05:42:47  <k-man> any suggestion of which to build
05:49:51  <k-man> can you build this with path signals? https://wiki.openttd.org/File:Sharedepicterminus.png
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06:06:12  <peter1138> That doesn't look compact.
06:11:46  <andythenorth> yo
06:23:22  <Alberth> k-man: a large part of the fun can be found in figuring out the layout of such things, try building something, and improve it
06:23:31  <Alberth> and yes, path signals can be used.
06:23:40  <Alberth> moin andy, peter
06:26:29  <SpComb> plus making it fit in whatever space it is that you have available, not just green-field
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06:38:18  <andythenorth> lo nielsm
06:38:24  <andythenorth> today I can poke at nml
06:38:37  <andythenorth> give or take some chores I have to do :)
06:40:46  <nielsm> cool
06:41:31  <peter1138> Today I will be... cycling.
06:41:53  <nielsm> also fyi I'll be difficult to reach for the next 3 weeks, I'm traveling to japan on vacation from wednesday
06:42:09  <nielsm> and back on the 31st
06:51:49  <Alberth> nice, have fun!
07:19:53  <k-man> thanks Alberth
07:21:16  <Alberth> basically it avoids the "plop pre-designed thing down, add long straight tracks, buy trains, done!"
07:22:08  <peter1138> But copy & paste!
07:22:28  <Alberth> for extra challenge don't use flat landscape, and don't change it
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07:24:35  <Alberth> peter: play with aircraft?  copy/paste out of the box then!
07:26:27  <peter1138> Nah, haven't got time to fire up X-Plane this morning.
07:28:26  <Alberth> time seems such a scarce thing, nobody seems to have any
07:31:02  <andythenorth> I don't have time to discuss that
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07:52:31  <Wolf01> o/
07:52:44  <Wolf01> Mmmh, the script timer doesn't work at all
07:53:29  <Wolf01> Yesterday worked, today it performed join exactly as the same time of the identify command
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08:16:10  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6881: Fix: Script/AI construction of rail track and waypoints https://github.com/OpenTTD/OpenTTD/pull/6881#issuecomment-412259916
08:17:23  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6881: Fix: Script/AI construction of rail track and waypoints https://github.com/OpenTTD/OpenTTD/pull/6881#issuecomment-412259966
08:18:11  <TrueBrain> LordAro: ^^ is funny :D I cannot see any way to write a regression test :)
08:18:37  <TrueBrain> as it would require building a rail where the railtype is more than 4 bits :)
08:19:00  <LordAro> i thought the issue was building any rails?
08:19:11  <TrueBrain> I doubt it is currently broken :P
08:19:12  <LordAro> that's how i read it, anyway
08:19:29  <TrueBrain> a << 4 | 1 << 8 ... becomes a << 6 | 1 << 8
08:19:42  <TrueBrain> so all I can see, that bits 4,5 were 0, instread of the desired value
08:19:50  <TrueBrain> which only happens for  railtypes that use those bits
08:19:53  <TrueBrain> or am I wrong?
08:20:15  <TrueBrain> he said: could not build rail tracks, but I doubt that is true
08:20:40  <LordAro> i feel there's an easy way to find out... :>
08:21:04  <TrueBrain> ah, no, you could test rails to the other axis
08:21:13  <TrueBrain> that is one bit that did change
08:23:18  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6881: Fix: Script/AI construction of rail track and waypoints https://github.com/OpenTTD/OpenTTD/pull/6881#issuecomment-412260239
08:23:39  <TrueBrain> LordAro: no, you are aboslutely right. Tracks will work for what ever AXIS 0 is
08:23:43  <TrueBrain> just not for any other :P
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08:24:28  <TrueBrain> so I hope/assume the regression set has one with 0 bits :)
08:24:34  <TrueBrain> and it just needs one with non-zero bits :P
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08:26:55  <LordAro> bin/ai/regression/tst_regression/main.nut:1007
08:26:57  <TrueBrain> in the next PR you see lovely the regression hit on a cost change, rightfully :D
08:27:05  <LordAro> ^^
08:27:31  <TrueBrain> 4 years no change to regression? Oh my ....
08:28:14  <TrueBrain> leave that location for JGR if you like LordAro :) Might make it a bit easier :)
08:28:38  <TrueBrain> but indeed, only one direction is build .. silly :D
08:30:17  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6881: Fix: Script/AI construction of rail track and waypoints https://github.com/OpenTTD/OpenTTD/pull/6881#issuecomment-412260585
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08:30:52  <TrueBrain> owh, the AI API hasnt really changed in 4 years .. that would also explain why regression isnt touched that long :P
08:31:07  <LordAro> ^^
08:31:40  <TrueBrain> I need to learn DorpsGek_II to mark things as rotten, that after 3 months he closes stuff after notifying the user every month or so about it
08:32:01  <Wolf01> That's andy's job :P
08:32:17  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6780: Change: Refactor window ticks into game ticks and realtime events. https://github.com/OpenTTD/OpenTTD/pull/6780#issuecomment-412260680
08:33:02  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #6784: Ship cpu hog workaround for #6145 https://github.com/OpenTTD/OpenTTD/pull/6784#issuecomment-412260722
08:33:08  <TrueBrain> or mine, it seems :P
08:33:19  <LordAro> pretty sure all of peter1138's stuff was just waiting on a review
08:33:31  <TrueBrain> he himself didn't label it as such, so .. *shrug*
08:33:48  <TrueBrain> second one for sure needs a few lines of extra code
08:34:02  <LordAro> i think they predate your PR labels :p
08:34:07  <TrueBrain> nope
08:34:09  <TrueBrain> open the link
08:34:11  <TrueBrain> :)
08:34:16  <TrueBrain> ITS RIGHT THERE! :P
08:34:46  <LordAro> :<
08:35:17  <TrueBrain> (and you can add labels to PRs that exist before the label did :P)
08:35:19  <TrueBrain> :D
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08:44:03  <TrueBrain> so LordAro, how is cmake going? :D
08:44:30  <LordAro> :<
08:44:43  <TrueBrain> wiki in a docker? :(
08:44:55  <LordAro> :<<
08:45:13  <TrueBrain> you are as bad in this as I am :P
08:45:27  <LordAro> :p
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08:57:12  <TrueBrain> do I read this right ... the NML version is the version of Python it is running on? :D
08:57:20  <TrueBrain> ah, no variable reusage :D
08:57:22  <TrueBrain> lolz
08:57:51  <TrueBrain> ah, no git support (yet)
08:58:05  <TrueBrain> and no tags .. hmm
08:58:44  <Alberth> I thought we have nml 4 already?
08:59:05  <TrueBrain> the git version on github suggests no version I can find :D
08:59:23  <TrueBrain> the version is fully auto-detected, from what I can tell .. and only supports hg, from what I can spot
08:59:24  <TrueBrain> so I dunno :D
08:59:51  <Alberth> makes sense, fr0sch is still working on it afaik
09:01:01  <TrueBrain> ah, commit with a tag 0.4.5 :)
09:01:09  <TrueBrain> seems the tags never made it onto github yet
09:01:16  <TrueBrain> guess frosch should push the tags :D
09:01:27  <TrueBrain> (possibly he doesnt know you need to do that separately :)
09:01:28  <Alberth> possibly :)
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09:01:47  <Alberth> tbh, it's silly it doesn't happen by itself
09:02:22  <TrueBrain> happens if 'tags' are just another ref .. but yeah
09:02:52  <TrueBrain> it always feels to me that is an implementation detail which ended up in the workflow :P
09:03:39  <Alberth> git-devs are very much technically correct, and not user-oriented
09:03:59  <TrueBrain> indeed
09:04:22  <TrueBrain> hmm .. so do I experiment with GCP some more .. havent heard back yet from them, which means exactly nothing in either direction ..
09:04:35  <TrueBrain> always tricky .. how much effort do you put into something that might not happen :D
09:04:53  <Alberth> depends on the amount of fun you're having :p
09:05:55  <TrueBrain> there is also the risk that if you find out how awesome it is, the slap in the face when it doesnt happen is too great :P
09:06:21  <Alberth> hmm, good point, beter not get too excited :p
09:09:48  <Alberth> venturing into action A, breaking the idea that each sprite is self-contained :)
09:16:18  <TrueBrain> oh-oh! :P
09:17:21  <Alberth> so far, I have been decoding 5 sprites in 2 weeks, not very fast :p
09:17:35  <TrueBrain> what are you trying to do? :)
09:19:45  <Alberth> at the highest level, extend nml with station support, below that, understand chips code (an example), below that understand actions, below that, decode grf from its bytes
09:20:06  <TrueBrain> :D I never understood NewGRF .. so I can only imagine :D
09:20:22  <Alberth> it's just assembly language :p
09:20:45  <Alberth> except no mnemonics
09:23:31  <TrueBrain> so when are we porting AIs to NewGRF? :D
09:25:09  <michi_cc> After we've ported OTTD to a modern language :p
09:25:12  <Alberth> https://paste.openttdcoop.org/pu9btw6op  action A decoder (line 16), just read bytes, and interpret it as values
09:25:43  <Alberth> c++ not modern? :o
09:25:53  <TrueBrain> I think he means Go :P
09:26:07  <LordAro> or rust!
09:26:28  <Alberth> ah, go is silly, no non-deterministic choice in receive
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09:27:12  <michi_cc> node.js of course, inside a browser based execution environment :)
09:27:35  <TrueBrain> YES! That sounds like a perfect idea! Let me reopen a few issues ;)
09:32:22  <TrueBrain> lol, I am reading how GCP did their CI pipeline .. it is pretty nifty
09:32:31  <TrueBrain> you don't need a Jenkins or something fo rit
09:32:40  <TrueBrain> and it is designed to rune very step in a Docker
09:32:53  <TrueBrain> finally a company that understand that running code in a shared env is a stupid idea if you allow random PRs :)
09:35:01  <TrueBrain> so they made it stupidly easy to run multiple steps, each step in their own docker
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10:04:37  <andythenorth> o/
10:05:26  <Wolf01> o/
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12:49:12  <peter1138> Hmm, can I make git run a regression test before accepting a commit? (Locally, of course)
12:50:04  <peter1138> I may need to rephrase that, it's got to be possible. My real question is, has anyone already done it and can share the incantation so I don't have to figure it out myself? :)
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13:06:02  <LordAro> peter1138: there's the ottd githooks repo
13:06:22  <LordAro> nothing that goes as far as running regression tests though, i think
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14:15:03  <frosch123> TrueBrain: tags are pushed
14:15:41  <TrueBrain> \o/
14:15:58  <frosch123> i thought "--all" was all :p
14:16:21  <TrueBrain> nothing ever is .. -Wall are not all warnings, and git push--all doesntpush tags :D
14:16:29  <TrueBrain> always something with these programs :P
14:16:38  <frosch123> good comparison :)
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14:26:00  <andythenorth> yo DanMacK
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14:31:12  <DanMacK> Hey Andy
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15:40:15  <andythenorth> so
15:40:19  <andythenorth> should I play tanks?
15:40:23  <andythenorth> or do newgrf?
15:45:31  <snail_UES_> andythenorth: how about laying down a good plan for new cargoes? :)
15:49:39  <andythenorth> that requires the nml patch :P
15:51:45  <snail_UES_> why?
15:52:52  <andythenorth> 16 in / 16 out at industry
15:53:39  <snail_UES_> you can still code in NFO :p
15:53:46  <andythenorth> oof
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20:23:16  <andythenorth> nielsm: so where's your nml fork? o_O
20:24:08  * andythenorth has played tanks until literally all fun has been drained
20:24:14  <andythenorth> and then some more :x
20:28:52  <nielsm> https://github.com/nielsmh/nml
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20:45:20  <andythenorth> thanks
20:45:26  <andythenorth> computer crashed :(
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21:13:32  <michi_cc> snail_UES_: You need to have 10 04 in your Action 0 (i.e. bit 2 of the railtype flags set).
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22:28:19  <snail_UES_> michi_cc: thanks
22:32:40  <snail_UES_> still doesn’t work...
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