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Whatever. Or make that yourself. 11:12:36 *** Thedarkb-T60 has joined #openttd 11:13:39 <Samu_> if (best_profit == null || profit > best_profit) { best_profit = profit; } 11:14:38 <Samu_> this should do 11:15:39 <Samu_> local best_profit = null; 11:15:46 <Samu_> there, explicitly said it to be null 11:16:35 <LordAro> ew 11:16:42 <LordAro> use something like -1 or some other "default value" 11:17:16 <LordAro> INT_MIN or whatever squirrel's equivalent is 11:17:30 <Samu_> i don't know, never seen it anywhere 11:18:31 <LordAro> well make one 11:18:45 <LordAro> integers in squirrel are 32bits 11:20:50 *** Compu has joined #openttd 11:22:08 <Wolf01> https://apple.slashdot.org/story/18/08/24/0321235/windows-95-is-now-an-app-you-can-download-and-install-on-macos-windows-and-linux ha! 11:22:14 <LordAro> -10000 would likely do 11:23:13 <Samu_> I need a null 11:23:43 <Wolf01> Just change the "if" accordingly 11:23:44 <Samu_> if it's null, it means there was not enough time for a vehicle to make a difference 11:24:00 <Samu_> so I am adding more vehicles 11:24:13 <Samu_> if there is a number 11:24:24 <Samu_> and i don't like that number, i stop adding vehicles 11:25:16 <Samu_> what is the number that I won't like... that is the question 11:27:57 *** Thedarkb-T60 has quit IRC 11:30:41 <Samu_> perhaps this is the wrong approach, will test to see what the final behaviour is 11:31:55 *** Wacko1976 has quit IRC 11:35:54 <Wolf01> Maybe it's time you start to ask questions (even to yourself) like: "I expect profit to be negative?" 11:36:16 <Samu_> i don't mean that 11:36:31 <Samu_> i put a 10000 11:36:37 <Wolf01> You can't code just by guessing 11:37:11 <Wolf01> Maybe at the 15th guess you get it right, but that's not the way 11:37:32 <Samu_> if (best_route_profit != null && best_route_profit < 10000) continue; 11:37:52 <Samu_> continue means don't add more vehicles to this route 11:38:54 <Samu_> if i dont use 10000, i dunno how am i gonna compute a value that I don't like 11:40:57 <Samu_> i think i better copy paste for u to see 11:41:10 <Wolf01> I don't even know how to reply 11:41:18 <Wolf01> Better if I shut up 11:41:37 <Samu_> ok :( 11:42:31 *** KouDy has quit IRC 11:58:45 <Samu_> well, it's working out okayish 11:59:37 <Samu_> the goal was to remove "unprofitable" routes 11:59:51 <Samu_> instead of keeping on adding aircraft to them 12:00:07 <Samu_> but... i guess 10000 is too harsh of a limit 12:00:37 <Samu_> once the route gets 0 aircraft, the airports are eliminated 12:01:38 <Samu_> I gotta find a different approach on getting the value I don't like 12:02:48 <Samu_> I want it to learn that value 12:02:54 <Samu_> compute it somehow 12:16:55 *** andythenorth has joined #openttd 12:17:24 <andythenorth> City Slickers? 12:17:33 <andythenorth> Emerald City? 12:17:52 <andythenorth> Downtown Train? 12:19:17 <Samu_> hi 12:24:34 <andythenorth> Waterloo Sunset 12:27:11 *** andythenorth has quit IRC 12:54:54 *** snail_UES_ has joined #openttd 13:03:24 *** Thedarkb-T60 has joined #openttd 13:04:45 *** KouDy has joined #openttd 13:11:27 *** snail_UES_ has quit IRC 13:12:52 *** KouDy has quit IRC 13:20:29 *** Thedarkb-T60 has quit IRC 13:33:21 *** Thedarkb-T60 has joined #openttd 13:50:50 *** Alberth has joined #openttd 13:50:50 *** ChanServ sets mode: +o Alberth 13:50:55 <Wolf01> o/ 13:50:59 <Alberth> o/ 13:55:21 <LordAro> o/ 13:59:00 *** ToBeFree has joined #openttd 14:00:36 *** nielsm has joined #openttd 14:01:22 *** synchris has joined #openttd 14:03:00 *** KouDy has joined #openttd 14:08:20 *** andythenorth has joined #openttd 14:08:38 <andythenorth> so are water tunnels done yet? :) 14:09:26 *** Wormnest has joined #openttd 14:18:15 <Alberth> we have chunnels? :) 14:27:16 *** HerzogDeXtEr has joined #openttd 14:28:42 *** wodencafe has quit IRC 14:29:05 *** wodencafe has joined #openttd 14:29:30 *** mindlesstux has joined #openttd 14:47:45 *** KouDy has quit IRC 14:48:10 <Eddi|zuHause> water tunnels might work if we have more/better ship classes 14:49:21 <Eddi|zuHause> something like: small (1/2 tile wide), medium (1 tile wide), large (2 tiles wide) 14:49:36 <Eddi|zuHause> then tunnels can be limited to small, or small+medium, or something 14:50:32 <Eddi|zuHause> and we need to construct ships out of smaller sprites, to reduce the glitching 14:51:44 <Eddi|zuHause> so each sprite has a bounding box max 1/2 tile in each dimension 14:54:25 *** andythenorth has quit IRC 15:03:38 *** HerzogDeXtEr has quit IRC 15:04:09 <Samu_> mail is hard 15:06:31 <Samu_> damn, the estimator is failing 15:28:36 *** NoMorePacers_ has joined #openttd 15:30:28 *** KouDy has joined #openttd 15:32:36 *** wodencafe has quit IRC 15:38:47 *** andythenorth has joined #openttd 15:39:03 *** andythenorth_ has joined #openttd 15:39:19 <andythenorth_> We Built This City (On Rock and Roll)? 15:46:56 *** andythenorth has quit IRC 15:48:09 *** wodencafe has joined #openttd 15:49:53 *** Ttech has quit IRC 15:50:28 *** andythenorth_ has quit IRC 15:57:45 *** Ttech has joined #openttd 15:58:15 *** andythenorth has joined #openttd 16:03:52 *** Gja has joined #openttd 16:05:02 *** andythenorth_ has joined #openttd 16:05:02 *** andythenorth has quit IRC 16:06:34 *** NoMorePacers_ has quit IRC 16:07:49 *** andythenorth_ has quit IRC 16:14:06 *** andythenorth_ has joined #openttd 16:16:35 *** andythenorth_ has quit IRC 16:21:39 *** andythenorth has joined #openttd 16:35:20 *** Progman has joined #openttd 16:41:36 <andythenorth> Farm Town? 16:41:44 <andythenorth> Urban Sprawl? 16:42:22 <andythenorth> hmmm is newgrf town control implemented or just a wiki page? 16:42:25 <Alberth> what are they? 16:43:27 <andythenorth> I am dreaming up a FIRS economy :) 16:43:58 <andythenorth> Extreme will be deleted 16:43:58 <Alberth> wet dreams? :p 16:43:59 *** Flygon has quit IRC 16:44:07 <andythenorth> urgh :p 16:44:09 <Alberth> industrial delight 16:44:44 <andythenorth> Better Living Through Chemistry is 1 of 2 that replace extreme 16:44:57 <andythenorth> theme should be obvious :p 16:45:09 <andythenorth> the other needs a name 16:45:11 <Alberth> :) 16:45:27 *** roidal has joined #openttd 16:45:54 <andythenorth> theme is delivery to towns, with the main production chains being food and building materials 16:46:24 <Alberth> feed the towns 16:46:58 <Samu_> i'm doing better in a 4k map, finally 16:47:24 <Samu_> it had some horrible start before 16:47:49 <andythenorth> Burger Van 16:48:00 <andythenorth> Hinterlands 16:48:14 <andythenorth> Urban Decay 16:49:09 <Alberth> learn to fish! 16:49:44 <Alberth> no fish in the economy, probably? 16:49:58 <Alberth> feed thyself 16:50:15 <andythenorth> https://en.m.wikipedia.org/wiki/Hinterland 16:50:34 <andythenorth> Fish seems to be inevitable in all economies 16:51:47 <Eddi|zuHause> i don't think you can put an "s" on "Hinterland" 16:51:52 *** Gja has quit IRC 16:52:35 <Samu_> what is current usage supposed to mean in the vehicle list window? 16:52:41 <Samu_> it says 100% 16:52:43 <Samu_> 100% of what 16:52:47 <andythenorth> it has been done in English 16:53:20 <Eddi|zuHause> i mean, i would see it as an uncountable noun 16:53:21 <Alberth> Analogous terms include "the countryside", "the sticks", "the boonies", backcountry, boondocks, the Bush (in Alaskan usage), and the outback (in Australian usage) 16:54:38 <Alberth> It's an area, so that makes sense 16:54:53 <Eddi|zuHause> Alberth: but those words are for a different meaning 16:55:00 <andythenorth> I am thinking more about the rural areas in the shadow of a city 16:55:14 <andythenorth> hinterland seems to be contested meaning :) 16:55:34 <Alberth> surrounding villages 16:55:34 <Eddi|zuHause> well, it's somewhat of a derived meaning 16:58:19 <andythenorth> it’s likely not a good name :) 16:58:25 <andythenorth> non-obvious 16:59:02 <Samu_> not trying to brag, but... https://imgur.com/nafmxIr 16:59:04 <Alberth> "The soul of India lives in its villages", declared M. K. Gandhi :) 16:59:18 <Samu_> this is weird, i didn't expect wormai to have such a bad start 16:59:21 <Alberth> https://en.wikipedia.org/wiki/Village 17:00:10 <Eddi|zuHause> also somewhat common name in germany is "Umland" 17:00:24 <andythenorth> Suburbia? 17:00:31 <Eddi|zuHause> which might be more fitting for cities which are not ports 17:00:36 <andythenorth> (pet shop boys song) 17:00:48 <Eddi|zuHause> no, suburbs are something different 17:00:56 <andythenorth> yeah 17:01:20 <andythenorth> what is the theme of this economy? 17:03:36 *** gelignite has joined #openttd 17:04:15 <andythenorth> it will have lots of black holes 17:04:19 <Eddi|zuHause> anyway, "um" means (in this case) "around" 17:04:29 <andythenorth> Black Hole Sun? 17:05:13 <Eddi|zuHause> i don't think the term "black hole" is widely understood in the user base 17:05:57 <Alberth> indeed, unless you talk about those things lots of light years away 17:06:20 <andythenorth> Mass Drop Off 17:06:40 <andythenorth> what cargos can be collected from town? 17:07:00 <Alberth> can't you have a name related to the city-builders? 17:07:03 <Eddi|zuHause> give mail a purpose? 17:07:18 <andythenorth> I wondered about a city building name 17:07:20 <Alberth> "Mail with a purpose" 17:07:27 <andythenorth> like We Built This City 17:07:38 <andythenorth> it has to be a book or song or film 17:07:49 <Alberth> song afaik 17:08:16 <Alberth> city construction kit 17:08:19 <andythenorth> https://en.m.wikipedia.org/wiki/Invisible_Cities 17:08:27 <andythenorth> ^ good book 17:08:44 *** frosch123 has joined #openttd 17:10:53 <Alberth> City trading (variation on title of chapter 5) 17:11:02 <Alberth> hola 17:11:23 <andythenorth> City Trader 17:11:33 <andythenorth> sounds a bit like stock markets :p 17:11:37 <andythenorth> but eh 17:12:01 <Eddi|zuHause> "Schöner Wohnen" 17:12:23 <andythenorth> so city produced cargos? 17:12:30 <andythenorth> - mail, pax 17:12:52 <andythenorth> - recyclables -> various cargos 17:13:06 <Alberth> Urban trading 17:13:23 <andythenorth> - “anaerobic digestate” -> farm supplies 17:13:29 <Eddi|zuHause> each house accepts and produces a random cargo, and they move around all the time, making managing routes a nightmare :p 17:13:37 <andythenorth> oof :) 17:13:51 <andythenorth> 16 randomised cargos :p 17:15:08 <Eddi|zuHause> "private mail", "business mail", "packages", "same-day-delivery" 17:15:50 <andythenorth> child #1 is keen that I add more processing industries in town 17:16:03 <andythenorth> like small factories and such 17:16:21 <Eddi|zuHause> yeah like bakery, brewery and stuff 17:16:53 <Eddi|zuHause> make the industries smaller (2x2, 1x3) and enforce nearby houses 17:16:58 <andythenorth> small factories are completely legit 17:17:18 <andythenorth> but producing what? 17:17:25 <Alberth> toy shops 17:17:30 <andythenorth> luxury items? 17:17:46 <andythenorth> photographic supplies? 17:17:47 <Alberth> refurbished furniturem 2nd hand goods 17:18:03 <Eddi|zuHause> various consumer goods 17:18:08 <andythenorth> pets and tropical fish? 17:18:12 <Eddi|zuHause> you wanted to split up goods anyway? 17:18:15 <andythenorth> garden gnomes? 17:18:23 <andythenorth> yes, goods needs split here 17:18:43 <Eddi|zuHause> jewelry, clothes, watches 17:19:03 <andythenorth> but most commodity industrial cargos need to come from ports 17:19:07 <andythenorth> steel etc 17:19:21 <Eddi|zuHause> seems fine 17:19:47 <Eddi|zuHause> no mining, raw materials are imported 17:20:08 <andythenorth> maybe coal mines 17:20:13 <Eddi|zuHause> there are no mines near Hamburg, London, New York, ... 17:20:44 <andythenorth> you have a point 17:20:59 <andythenorth> but I want to include bdmt commodities 17:21:09 <andythenorth> sand, limestone etc 17:21:18 <Eddi|zuHause> that seems fine 17:21:23 <andythenorth> gypsum, timber 17:22:00 <Eddi|zuHause> clay->bricks, wood->timber 17:22:15 <Eddi|zuHause> cement 17:22:25 <andythenorth> cement imported? 17:22:41 <Alberth> pre-fabricated houses 17:22:48 <Eddi|zuHause> nah, leave the imports to metal, coal, oil, whatever 17:22:54 <andythenorth> major cities are highly dependent on their ports 17:23:12 <Eddi|zuHause> so cement is local 17:23:16 <Eddi|zuHause> steel is not 17:23:24 <andythenorth> ok 17:23:25 <Alberth> :O air bridge? 17:24:14 <Eddi|zuHause> Alberth: i don't think much steel has been transported by air bridge :p 17:25:03 <andythenorth> oof 17:25:25 <andythenorth> how did I miss that UK cement uses a lot of chalk? 17:25:35 <Alberth> Eddi: steel may have been looking a lot like an aircraft :p 17:25:46 <andythenorth> that would rebalance limestone, which is over-demanded 17:26:18 <andythenorth> but I’d have to draw a quarry :x 17:26:40 <Alberth> there is a toffee quary :p 17:30:33 *** Stimrol has joined #openttd 17:35:51 *** Maraxus has joined #openttd 17:38:34 *** Stimrol has quit IRC 17:43:29 *** Maraxus has quit IRC 17:46:16 *** glx has joined #openttd 17:46:17 *** ChanServ sets mode: +v glx 17:53:47 <Samu_> Wormnest: are you there? is your ai supposed to be bad in 4k maps (aircraft only) 17:54:24 *** andythenorth has quit IRC 17:55:36 <Samu_> i need to test this solo 18:02:08 <peter1138> Everything is bad in 4k maps. 18:02:27 <Samu_> not always the case 18:05:48 *** tokai|noir has joined #openttd 18:05:48 *** ChanServ sets mode: +v tokai|noir 18:08:33 <Wormnest> Samu_: It´s not optimized for 4k by default at least but might also depend on other settings 18:08:55 *** andythenorth has joined #openttd 18:09:14 <andythenorth> scrap tyres? -> burnt as fuel 18:09:21 <andythenorth> bottled water? 18:09:29 <andythenorth> fizzy drinks? 18:09:39 <Samu_> relatively easy settings 18:09:40 <andythenorth> scientific instruments? 18:09:41 <Alberth> we have those already! 18:09:44 <Samu_> startin in 1950 18:09:47 <andythenorth> waste oil? 18:09:50 <Samu_> temperate 18:10:05 <Alberth> scrap tyres could just be fuel imho 18:10:06 <Samu_> reduced breakdowns 18:10:15 <Samu_> no infrastructure costs 18:10:27 <andythenorth> biomass? 18:10:48 <Samu_> reduced plane crashes, aircraft speed 1/4 18:10:57 <andythenorth> demolition rubble -> crushed for aggregate 18:11:11 <Samu_> 500k max loan, low running costs, low construction costs 18:11:13 <Wormnest> Maybe it needs longer to get up to speed 18:12:24 <Samu_> i saw him choosing some same towns as my version of ludiai 18:12:29 <Samu_> in a 4k map! 18:12:33 <Samu_> 20k towns 18:12:42 <Samu_> and they pick the same :( 18:12:49 *** tokai has quit IRC 18:13:00 <Samu_> 12k, my bad 18:13:07 <Wormnest> Well maybe because they both think those are the best choices 18:13:22 <Samu_> aha, i see him doing much better as solo 18:13:31 <Samu_> fast forwarding 4k maps is a bit slow 18:13:43 <Samu_> rough start though 18:14:23 <Samu_> oh, its decreasing again 18:15:21 <Samu_> https://imgur.com/doTyqtJ 18:15:27 <Samu_> comparing side by side as solo 18:15:45 *** Thedarkb-T60 has quit IRC 18:17:16 *** andythenorth has quit IRC 18:17:49 *** andythenorth has joined #openttd 18:17:52 <Samu_> and with this, i might consider my "fix" of ludiai finished 18:17:58 <andythenorth> satellites -> launch site? 18:18:01 <Samu_> it's doing better than anticipated 18:18:05 <andythenorth> too much kerbal? 18:18:08 <Samu_> than expected* 18:18:20 <Wolf01> With actual launch of rockets? 18:19:13 <Wormnest> It might do better with the introduction of large airports/airplanes 18:20:01 <LordAro> andythenorth: never enough 18:20:45 <Samu_> I will wait for that 18:20:54 *** andythenorth has quit IRC 18:21:17 <Wormnest> So are you going to publish your version of ludiai? 18:22:08 <Samu_> I'm not sure I can do that 18:22:23 <Samu_> licenses stuff and whatnot 18:22:50 <Wormnest> Isn´t it gpl 18:23:19 <Samu_> it says gpl 2.0, but i never seen the original author in the forum at all 18:23:29 <Samu_> feels wrong to publish it 18:23:44 <LordAro> as long as you also release under gpl, there's no issue 18:23:50 <LordAro> i'd probably want to rename it or something 18:24:25 <Wormnest> strike that LordAro was faster in typing lol 18:27:13 <Samu_> it builds too many helistations though 18:27:20 <Samu_> once they're available 18:29:24 <Wormnest> Well you can always improve it in a new version 18:35:11 <peter1138> 19:12 < Samu_> and they pick the same :( 18:35:22 <peter1138> you need to add some random heuristic so stop that. 18:36:39 *** KouDy has quit IRC 18:38:53 <Samu_> wormai is upgrading airports :p 18:40:26 <Samu_> ludiai doesn't upgrade airports, it just stops building vehicles for that route, and sells vehicles when they're old, and if it finds empty airports, it destroys them, and then it will probably build a hopefuly better airport after 18:40:53 <Samu_> too lazy to code 18:41:56 <Alberth> that's named "future extension" :p 18:43:34 <Samu_> well, it only does this to the small airport, to be honest 18:43:46 <Samu_> because it expires 18:43:53 <Alberth> "partially implemented" :) 18:53:00 <Samu_> FFP Dart is available now 18:56:03 <Samu_> seems that the min and max distances are nearly on-target now 18:57:12 <Samu_> probably gonna need a better looking at it, but so far, the results are impressing me 19:00:25 <Samu_> in a single month, wormai doubled the profit 19:00:33 <Samu_> ffp dart must have helped 19:26:28 *** Supercheese has joined #openttd 19:45:04 *** andythenorth has joined #openttd 19:47:49 *** andythenorth has quit IRC 19:48:12 *** andythenorth has joined #openttd 20:00:08 *** andythenorth has quit IRC 20:01:36 *** andythenorth has joined #openttd 20:01:55 <andythenorth> I can’t reliably adjust house carhos, right? 20:02:01 <andythenorth> cargos* 20:02:17 <andythenorth> except by making my own house grf? 20:03:28 <Alberth> sounds likely 20:04:24 <andythenorth> parcels would make more sense if accepted by houses 20:05:03 <andythenorth> hmm, what if openttd towns didn’t have sewers or mains gas? o_O 20:05:19 <andythenorth> septic tanks -> foul water 20:05:29 <andythenorth> LPG -> houses 20:09:37 <Alberth> fork swedish houses? :) 20:10:15 <andythenorth> I could :p 20:10:29 *** sim-al2 has quit IRC 20:10:50 <Alberth> or supply a patch, and hope it is accepted 20:13:25 *** Alberth has left #openttd 20:15:24 *** andythenorth has quit IRC 20:15:40 *** andythenorth has joined #openttd 20:18:07 *** andythenorth has quit IRC 20:30:33 <Wolf01> https://img-9gag-fun.9cache.com/photo/aDxepKd_460s.jpg 20:35:50 *** iSoSyS has joined #openttd 20:55:03 *** synchris has quit IRC 21:08:36 <Samu_> hmm, the min and max distances are overly inflated :( 21:09:04 <Samu_> i knew this would not gonna work in the long run 21:10:52 *** roidal has quit IRC 21:12:41 <Samu_> must think 21:13:46 <Samu_> The goal is to have it compute the optimal [min, max] distances for a route 21:13:56 <Samu_> interval 21:14:23 <Samu_> so that whenever it attempts to build a new route, the range fits between those values 21:15:16 <Samu_> any ideas how to do this? 21:18:38 <Samu_> regardlessl, it's still increasing profits, but I'm starting to get many vehicles being sent to depots 21:19:13 <Samu_> a closed route will change the min value 21:19:26 <Samu_> it's been increasing way too much :( 21:19:56 <Samu_> i'm getting range intervals of 1936-2514 21:20:06 <Wolf01> Making self playing games which play too much well 21:20:08 <Samu_> that's too many tiles for a route 21:27:13 *** gelignite has quit IRC 21:29:58 *** rocky113844 has joined #openttd 21:32:55 <Samu_> perhaps i need a different approach 21:39:40 <Samu_> it's funny, the profits still keep rising... 21:39:50 <Samu_> i was expecting them to stall at some point 21:43:59 *** iSoSyS has quit IRC 21:57:42 *** jfs- has joined #openttd 22:02:03 *** nielsm has quit IRC 22:10:30 *** Supercheese has quit IRC 22:17:00 *** Wormnest has quit IRC 22:22:40 *** KouDy has joined #openttd 22:25:24 *** frosch123 has quit IRC 22:40:37 *** snail_UES_ has joined #openttd 22:44:11 *** wodencafe has quit IRC 22:44:34 *** wodencafe has joined #openttd 22:47:49 *** jfs- is now known as jfs 22:48:12 *** jfs is now known as nielsm 22:48:33 *** Progman has quit IRC 22:49:19 *** Thedarkb-T60 has joined #openttd 23:25:54 *** wodencafe has quit IRC 23:31:17 *** Wolf01 has quit IRC 23:47:39 *** HerzogDeXtEr has joined #openttd