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Log for #openttd on 10th September 2018:
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06:31:33  <andythenorth> moin
06:31:38  <andythenorth> @seen supermop
06:31:38  <DorpsGek> andythenorth: supermop was last seen in #openttd 9 weeks, 4 days, 13 hours, 4 minutes, and 28 seconds ago: <supermop> i want rich tree biome simulation in openttd
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07:14:01  <planetmaker> moin moin
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08:25:16  <DorpsGek_II> [OpenTTD/OpenTTD] EgyLynx commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-419829480
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09:24:47  <LordAro> anyone work out what that last comment means?
09:24:57  <LordAro> Mahjong: fix your connection
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11:02:54  <Samu> connection reset by peer?
11:02:58  <Samu> read error
11:03:22  <Samu> nevermind, I'm too late
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13:04:29  <Samu> the AI is now able to track down where he place bridges
13:04:34  <Samu> and can upgrade them
13:04:35  <Samu> yay
13:08:40  <Samu> and it can save and load them back
13:08:47  <Samu> so proud! :p
13:09:39  <Samu> there is a "maybe not a bug" about tunnels
13:10:52  <Samu> it he tries to build a tunnel from x to y in a tunnel from the same x to the same y, the error message it gets is AREA NOT CLEAR
13:11:07  <Samu> the pathbuilder was expecting ALREADY BUILT message :(
13:11:26  <Samu> for bridges it gets ALREADY BUILT
13:11:36  <Samu> for road pieces it gets ALREADY BUILT
13:11:42  <Samu> but for tunnels it does not
13:11:48  <Samu> bug or intended?
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13:13:27  <peter1138> Probably neither.
13:14:07  <peter1138> It's not actually wrong, and it's not deliberately intended to be different to the others.
13:14:57  <peter1138> It's not like we all sat down and decided what error messages to give throughout the game.
13:15:43  <peter1138> You could make a feature suggestion (or, heh, a PR) if you think ALREADY BUILT would be a useful status to return in this case.
13:36:33  <Eddi|zuHause> random idea for #6894: ctrl+click with the buy land tool could bulldoze whatever is there to buy the land
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15:16:58  <Alberth> o/
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15:35:06  <andythenorth> o/
15:39:13  * andythenorth has a puzzle
15:48:55  <Samu> local next_tile = cur_node + (cur_node - other_end) / AIMap.DistanceManhattan(cur_node, other_end);~
15:49:01  <Samu> what kind of magic math is this
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15:50:45  <Samu> @calc 500 + (500 - 300) / 200
15:50:46  <DorpsGek> Samu: 501
15:50:51  <Samu> what?
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15:53:15  <andythenorth> next tile innit
15:53:32  <Samu> @calc 500 + (500 - 700) / 200
15:53:32  <DorpsGek> Samu: 499
15:53:49  <Samu> ah, the next adjacent tile towards a direction, i see
15:54:45  <Samu> what about y axis :(
15:55:10  <Samu> @calc 500 + (500 - 564) / 1
15:55:10  <DorpsGek> Samu: 436
15:55:30  <Samu> @calc 500 + (500 - 436) / 1
15:55:30  <DorpsGek> Samu: 564
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15:55:35  <Samu> nice magic
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16:03:00  <Alberth> x=0; x=1-x; x=1-x; ...
16:08:31  <andythenorth> lo Alberth
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16:21:49  <FLHerne> LordAro: I think it just translates as "I disagree"
16:25:38  <Alberth> lo andy
16:30:23  <andythenorth> the brown one https://dev.openttdcoop.org/attachments/download/9095/covhops.png
16:30:28  <andythenorth> too much the colour of a poo?
16:32:44  <planetmaker> o/
16:32:47  <Alberth> at this size somewhat yeah, in a green grassfield it may be not so bad imho
16:32:50  <planetmaker> the colour is fine IMHO
16:32:59  <Alberth> \o planet person
16:33:13  <planetmaker> wood and poo... is just different in touching ;)
16:33:25  <Alberth> doow !
16:34:55  <andythenorth> I want some variety in default wagon colours
16:35:05  <andythenorth> mostly they are CC, which is good
16:35:17  <planetmaker> so... use 32bpp :)
16:35:29  <andythenorth> not that kind of variety :)
16:35:37  <planetmaker> and still stick to the palette but deviate where it "needs more colour"
16:38:57  <andythenorth> oof, I still need to get the 16 cargos patch fixed
16:39:30  <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/6867
16:39:36  <andythenorth> specifically the nml for it
16:39:59  <andythenorth> https://github.com/nielsmh/nml/commits/indcargonum
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17:01:27  <Samu> just changed the pathfinder costs to use real costs
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17:01:35  <Samu> £ costs
17:01:45  <Samu> testing
17:01:53  <Samu> i actually wonder what the results will be
17:03:52  <Samu> woah, not bad, for the first route
17:03:57  <Samu> i expected worse
17:11:17  <Samu> lol, it contourns trees
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17:13:15  <Wolf01> o/
17:13:19  <Samu> contourns farm land, that's good
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17:20:09  <Samu> lol https://imgur.com/cdMzZuz
17:20:25  <Samu> construction costs conscious pathfinder
17:21:37  <Samu> sometimes it goes great lenghts to avoid demolishing trees, that's the worst part
17:22:03  <Samu> it's interesting nevertheless
17:23:03  <andythenorth> so I need to clone a branch from a git remote
17:23:10  <andythenorth> so I have a local working branch in my repo
17:23:36  <nielsm> clone the repo (or add it as remote on an existing local repo and fetch)
17:23:47  <nielsm> then checkout remotename/branchname
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17:33:41  <Alberth> Samu: it doesn't know you can also build at tiles with 1 corner up?
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17:33:57  <Alberth> or is that much more expensive ?
17:34:01  <nielsm> Alberth I'm guessing the landscaping costs offset it
17:34:25  <Alberth> it would build foundations, wouldn't it?
17:34:48  <nielsm> yes, those are actually rather expensive
17:35:14  <Alberth> ah, so working properly then :)
17:36:41  <LordAro> iirc all the pathfinder costs are configurable
17:36:48  <LordAro> almost no one ever touches them though
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17:40:29  <FLHerne> andythenorth: I think they look fine
17:42:47  <Samu> https://imgur.com/bRgDDSZ this one was the weirdest
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17:49:11  <nielsm> okay that's weird yes, was that really cheaper than cutting a more direct route through?
17:49:32  <Samu> i doubt it
17:49:45  <Samu> clearing trees aren't all that expensive, are they
17:50:11  <Samu> i guess the cost is applied twice
17:50:59  <Samu> new_tile becomes prev_tile, and it estimates costs from prev_tile to new_tile, so there is some repetition
17:51:26  <Samu> since it's in test mode
17:51:34  <Samu> the trees aren't actually cleared
17:54:18  <Samu> if i could just get the cost of every individual part separated :(
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18:00:04  <Alberth> LordAro: I think this is a pathdfinder in squirrel
18:00:56  <Samu> it takes longer to time out
18:00:59  <Alberth> clear the tile if it is not empty?
18:01:17  <Samu> it's pathfinding
18:01:21  <Samu> can't clear
18:02:35  <Samu> with some math involved, i can try separate prices. i can check the price of demolishing tile
18:02:59  <Alberth> for checking, build the road, note the cost, clear the tile, and build it again, note the cost again
18:03:27  <Alberth> gives an idea of the how much cost you avoided by not going through the woods
18:03:27  <Samu> prev_tile wouldn't need to be accounted again
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18:04:27  <Alberth> you could also add a cost for the length of the road
18:05:01  <Samu> this pathfinder always involves two tiles to get costs
18:05:06  <Alberth> to avoid it building long detours
18:05:32  <Samu> hmm let me think
18:05:48  <Alberth> it would always clear the tile right?
18:06:27  <Samu> 1 - 2 - 3 - 4 - 5, starts with null and 1
18:06:29  <Samu> then 1 and 2
18:06:32  <Samu> then 2 and 3
18:06:34  <Samu> etc
18:06:55  <Alberth> and each tile is equal in cost for road, so you can count number of tiles and multiply by road cost for 1 tile
18:07:08  <Alberth> *each cleared tile
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18:07:42  <andythenorth> I need checkout -b, yes?
18:08:18  <Alberth> makes life simpler to refer to the branch, mostly
18:08:29  <Alberth> and required if you add more changes
18:09:32  <andythenorth> I need to interactive rebase
18:09:38  <Alberth> ie you can check-out any commit by referring to the hash, but the only thing from getting it garbage collected is the fact that it is part of some branch
18:09:38  <andythenorth> so I am assuming I need a branch for that
18:10:01  <Alberth> yes, you'll be changing the branch, so head would be dangling otherwise
18:13:00  <andythenorth> goof
18:13:06  <andythenorth> I really like git, but I can't use it
18:13:48  <andythenorth> I have checked out the remote branch, but it has no diff with master
18:13:52  <andythenorth> so that can't be correct
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18:14:46  <andythenorth> ok fixed :|
18:16:35  <Samu> maybe i'll have to put this to use https://noai.openttd.org/api/trunk/classAITile.html#76ba2d0b913cf012cfa2bd6436d442e7
18:16:49  <Samu> AITile functions
18:16:56  <Samu> and define a base price for all that stuff
18:16:57  <andythenorth> this is now the worst teddy bear coding channel ever
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18:30:44  <Alberth> make a channel with just you? :)
18:31:04  <Alberth> or use a real teddy bear :p
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18:33:11  <andythenorth> and one for samu
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18:39:41  <Alberth> night
18:39:53  <andythenorth> bye
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19:15:59  <andythenorth> I need a bigger screen :P
19:16:11  <andythenorth> I have 2 shells, 3 browser windows and a text editor
19:16:19  <andythenorth> just to patch nml :P
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19:21:18  <andythenorth> ooof
19:21:21  <andythenorth> don't think I can do this
19:21:26  <andythenorth> the instructions didn't work
19:21:39  <andythenorth> I am following this
19:21:40  <andythenorth> https://gist.github.com/kale-stew/e13b3c3999e50b3fe9746f500552ebd7
19:21:50  <andythenorth> I have a commit changed locally
19:21:56  <andythenorth> but it won't show in github
19:22:00  <andythenorth> I force pushed
19:22:08  <andythenorth> git sees no more changes to push
19:22:14  <andythenorth> that's one problem
19:22:41  <andythenorth> separately, I need to amend another commit, but I get conflicts when I try to do that
19:22:59  <nielsm> you pushed to my repos on github
19:23:10  <nielsm> not sure if that was your intention
19:23:51  <nielsm> https://github.com/nielsmh/nml/commits/indcargonum
19:24:58  <andythenorth> how did I do that?
19:25:10  <andythenorth> how did I get rights?
19:25:20  * andythenorth hates wearing clown shoes, it makes me feel stupid
19:25:32  <nielsm> I added you as a collaborator a while ago so you could use the issue tracker on my fork
19:25:38  <andythenorth> oof
19:25:59  <andythenorth> so my local branch treats your remote as origin?
19:26:12  <nielsm> and projects on personal accounts don't have access rights
19:26:36  <andythenorth> well sorry :(
19:26:36  <nielsm> yes it's the default push remote for your local branch
19:26:49  <andythenorth> so I have to specify origin on push?
19:27:27  <andythenorth> this is the problem with trying to follow 2 guides, and having to combine instructiosn from each
19:27:28  <nielsm> at least once
19:27:44  <nielsm> git push -u otherremote
19:28:01  <nielsm> pushes the branch to otherremote and sets that as the default remote for push
19:28:32  <andythenorth> hmm, now I have https://github.com/andythenorth/nml/commits/indcargonum
19:28:36  <andythenorth> I should stick to drawing
19:29:05  <andythenorth> that looks like the rebase is gone, and now I have additional commits
19:29:27  <andythenorth> but nothing in my shell history should have done that afaict
19:34:26  <andythenorth> let's delete the branch
19:35:53  <andythenorth> how many times can I interactive rebase?
19:35:58  <andythenorth> is it a one-time thing?
19:36:06  <nielsm> as much as you desire
19:36:54  <nielsm> I did it a ton when working on my music patches
19:36:54  <andythenorth> ok
19:37:09  <nielsm> mainly to integrate fixes in old commits
19:37:12  <andythenorth> I can see how it would get easy if you're in the habit
19:37:24  <andythenorth> it's a bit like a patch queue
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19:44:41  <andythenorth> nielsm: so I have my patches integrated, afaict they are on the right commits
19:44:46  <andythenorth> grf builds anyway :P
19:44:57  <andythenorth> shall I push them to your repo too, as I'm 50% there already :P
19:44:57  <nielsm> cool
19:45:14  <nielsm> you can do that
19:45:30  <nielsm> but I'm going to bed now, slight headache and stuff :(
19:45:42  <andythenorth> ok done
19:46:03  <nielsm> gn
19:48:08  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6867: 16 cargo types in and out for industries https://github.com/OpenTTD/OpenTTD/pull/6867#issuecomment-420037189
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19:55:21  <andythenorth> anyone fancy reviewing? :P
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20:09:53  <frosch123> i have been wanting to do that for 6 weeks :)
20:11:32  <frosch123> if it was not a pr, i probably would have committed the first patches, and skipped stuff like prop 28
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20:11:44  <andythenorth> process eh :)
20:12:06  <frosch123> can i split a pr and commit the settled part? while skipping what is unclear?
20:16:16  <andythenorth> if you can manage the bureacracy yes :)
20:16:23  <peter1138> Cherrypicking isn't exactly simple with github's PR process.
20:16:29  <andythenorth> I like git, I like github
20:16:30  <peter1138> Well, sort of.
20:16:36  <andythenorth> but the bureacracy
20:16:47  <andythenorth> it's quite offputting for actually writing code
20:17:07  <andythenorth> frosch123: so I think prop 28 is unsettled
20:17:17  <andythenorth> dunno what else you would drop, but eh, up to you :)
20:17:49  <frosch123> i would drop everything that is not immediately put to use by firs
20:17:50  <peter1138> The bureaucracy is stuff we've turned on.
20:19:24  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #6897: GetMonthlyMaintenanceCost https://github.com/OpenTTD/OpenTTD/pull/6897#issuecomment-420046541
20:19:59  <andythenorth> the bureacracy is fixing commits with rebase, instead of whacking a patch in a later commit :P
20:20:26  <andythenorth> actually it's fine, I'm just bad at it
20:22:19  <andythenorth> I think FIRS would use all but prop 28 frosch123
20:22:27  <andythenorth> I'm just checking again, it's a big PR :)
20:29:07  <andythenorth> it's kind of hard to follow exactly the final spec, but industry props 25, 26, 27 and flag 18, and tile flag 1 look like what FIRS needs
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20:45:25  <Samu> calc
20:45:49  <Samu> @calc 16408-450
20:45:49  <DorpsGek> Samu: 15958
20:46:07  <Samu> @calc 17724-15958
20:46:07  <DorpsGek> Samu: 1766
20:46:47  <Samu> pathfinder computed cost was £17724
20:46:48  <ST2> one day Samu will find that Windows has a calculator too :D
20:47:00  <Samu> real built cost was 15958
20:47:05  <Samu> not bad
20:47:08  <Samu> hi ST2
20:47:16  <ST2> hi :)
20:47:38  <Samu> where are those extra costs coming from :(
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21:38:42  <Samu> https://imgur.com/M2deDTw
21:39:07  <Samu> already able to compute the real cost
21:39:22  <Samu> now the estimated cost should be matching the actual cost
21:39:25  <Samu> hmm
21:39:35  <Samu> it is not :(
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21:56:35  <Samu> i detected where the costs don't match
21:56:38  <Samu> it's on sloped tiles
21:56:42  <Samu> :(
22:02:51  <Samu> the actual costs can vary on the fly
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22:03:45  <Samu> if a tree is being born or dies in a tile, it could affect the costs
22:05:45  <Samu> but the major discrepance is on sloped tiles
22:05:56  <Samu> how am I gonna handle this
22:18:17  <Samu> oh, the pathfinder computes frontwards
22:18:23  <Samu> the pathbuilder builds backwards
22:18:34  <Samu> hmm
22:20:02  <Samu> if I reverse the order, slopes might solve themselves, let's test
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22:27:15  <Samu> nope
22:27:18  <Samu> didn't solve it
22:44:41  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-420085886
22:44:52  <DorpsGek_II> [OpenTTD/OpenTTD] jottyfan closed issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894
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23:23:17  <Eddi|zuHause> bot announcements still broken?
23:24:06  <glx> no changes in the bot source so...
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23:24:52  <LordAro> no they magically fixed themselves
23:25:38  <Eddi|zuHause> i've had bosses that seemed to think like that... "why is this still not working?" "well... nobody worked on it?"
23:49:14  <Samu> ah LordAro
23:49:24  <Samu> the >> 3
23:50:16  <Samu> sec, let me open visual studio
23:50:25  <Samu> will tell you where I get that from
23:51:50  <Samu> ah, the int thing
23:52:03  <Samu> there is no uint16 operator conversion thing
23:52:10  <Samu> when doing the * operation
23:52:20  <Samu> so i transformed uint16 to int
23:54:30  <Samu> ah
23:54:39  <Samu> station.cpp line 555, where I got that >> 3 thing

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