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00:05:22 <Samu> as for the other questions 00:06:19 <Samu> the cost grow per number of pieces of road / rail 00:06:29 <Samu> it's not the same as airport 00:07:19 <Samu> getting the cost of a road piece or a road tunnel or so will not be a fixed value, it depends on the amount of infrastructure count :( 00:08:36 *** Supercheese has quit IRC 00:10:55 <Samu> isn't it? 00:11:01 <Samu> let me confirm 00:16:57 *** snail_UES_ has joined #openttd 00:18:35 <Samu> yep, the more you have the more it costs per piece 00:19:02 <Samu> just confirmed, so it's pointless to do it for road and rail, 00:19:09 <Samu> airports are different 00:19:21 <Samu> cost doesn't grow 01:05:14 *** Supercheese has joined #openttd 01:16:02 *** Samu has quit IRC 01:28:04 *** Supercheese has quit IRC 01:37:24 *** glx has quit IRC 01:44:20 *** Progman has quit IRC 01:58:59 *** Supercheese has joined #openttd 03:27:20 *** haudrauf has quit IRC 03:28:20 *** haudrauf has joined #openttd 03:40:06 *** Mahjong1 has quit IRC 03:40:24 *** Mahjong has joined #openttd 03:56:59 *** Compu has joined #openttd 04:04:43 *** snail_UES_ has quit IRC 04:08:32 *** KouDy has quit IRC 04:38:06 *** KouDy has joined #openttd 04:49:41 *** KouDy has quit IRC 04:59:05 *** KouDy has joined #openttd 05:07:27 *** KouDy has quit IRC 05:45:50 *** Flygon_ has joined #openttd 05:52:53 *** Flygon has quit IRC 05:54:40 *** Supercheese has quit IRC 05:55:02 *** Supercheese has joined #openttd 06:19:46 *** KouDy has joined #openttd 06:54:27 *** tokai has quit IRC 06:55:01 *** tokai has joined #openttd 06:55:01 *** ChanServ sets mode: +v tokai 07:31:37 *** andythenorth has joined #openttd 07:43:47 <andythenorth> o/ 07:52:31 *** blathijs has quit IRC 07:58:53 *** Supercheese has quit IRC 08:06:39 *** blathijs has joined #openttd 08:10:58 *** Samu has joined #openttd 08:13:20 *** snail_UES_ has joined #openttd 09:38:38 <Samu> hey i made a comment 09:38:41 <Samu> https://github.com/OpenTTD/OpenTTD/pull/6897#discussion_r216606151 09:38:44 <Samu> LordAro: 09:40:47 <Samu> sorry about the url, i'm terrible 09:45:24 <Samu> andythenorth: 09:45:44 <Samu> how do i quote multiple lines in a url 09:47:40 <Samu> i don't want to quote only /** 09:47:41 <Samu> lel 09:57:06 <LordAro> what do you think it wrong with the url? 09:58:18 <LordAro> Samu: can you not use something like TestMode to work out the costs? 09:58:26 <LordAro> it's awkward to use, i know, but.. 09:59:02 <Samu> that's the construction cost, not the maintenance cost 09:59:03 <LordAro> maybe a better solution would be to add a getcost function 09:59:19 <LordAro> then you can write your own maintenance cost function 10:00:24 <Samu> I wanted to quote lines 550 to 567 10:00:28 <Samu> only line 550 was quoted 10:01:45 <LordAro> ah right 10:02:11 <LordAro> fixed :p 10:05:56 <Samu> write my own maintenance cost in openttd code or in the ai code? 10:06:18 <LordAro> ai code 10:06:53 <andythenorth> snail_UES_: drawn any wagons yet? 10:06:57 <andythenorth> o_O 10:07:16 <Samu> thx for fixing quote 10:07:22 <snail_UES_> andythenorth: my wagons are finished already... 10:07:30 <andythenorth> got any covered hoppers? 10:07:37 <snail_UES_> unless you came up with yet any new cargoes :D 10:07:42 <snail_UES_> I have silo wagons... 10:07:48 <snail_UES_> or open hoppers 10:07:51 <andythenorth> I am trying to figure out liveries for silo wagons 10:07:58 <andythenorth> whether I show the cargo somehow 10:08:23 <snail_UES_> mine are simple grey silos, with a colored stripe around their maximum radius (they’re vertical silos) 10:08:35 <snail_UES_> I change the color of the stripe according to the cargo type 10:08:39 <Samu> well, in the AI side, i would have to predict the exact number of road/rail/canal pieces in a route 10:08:59 <andythenorth> snail_UES_: how many different cargo colours have you got? 10:09:08 <snail_UES_> only three I believe… 10:09:11 <Samu> road is complicated, because i don't think it's possible to retrieve the number of bit pieces with the AI 10:09:15 <snail_UES_> let me check the code (I’ve got it handy) 10:09:17 <Samu> on a tile 10:10:20 <Samu> haven't really looked through, but ... 10:11:03 <Samu> i know beforehand that predicting number of pieces would be too tough to do right 10:11:10 <snail_UES_> oh, nope that was my original idea 10:11:25 <snail_UES_> I eventually coded them in the same color to simplify stuff :p 10:11:30 <Samu> predicting it for airports is just straigth forward 10:11:47 <Samu> just need to know which airport type I wanna predict it for 10:11:54 <snail_UES_> but my idea would have been something like, yellow for grain, orange for food, grey for everything else 10:12:50 <andythenorth> yeah I'm thinking I do them all same colour 10:12:59 <andythenorth> I've tried colours per cargo, but somehow it doesn't work 10:13:09 <andythenorth> it does work for tank wagons though 10:13:21 <andythenorth> ok thanks 10:14:00 *** Progman has joined #openttd 10:14:36 <snail_UES_> maybe I’ll change it back to my original idea :p shouldn’t be too hard 10:14:54 <snail_UES_> for tank wagons I’ve also got different colors for different cargoes 10:15:09 <snail_UES_> with random kind-of-realistic color schemas for petrol... 10:15:20 <snail_UES_> such as Shell, BP, Aral... 10:15:58 <andythenorth> I've tried the stripe in colours, and/or the hatches too http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#covered_hopper_car_pony_gen_2A 10:16:06 <andythenorth> but most of the cargos for covered hopper are white or yellow :) 10:16:11 <andythenorth> so it doesn't really help player 10:18:56 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #6894: destroy but keep land https://github.com/OpenTTD/OpenTTD/issues/6894#issuecomment-420223197 10:20:29 <andythenorth> snail_UES_: so what colours might work? o_O 10:21:17 <snail_UES_> in my tank wagons, I' 10:21:20 <snail_UES_> I use two colors 10:21:40 <snail_UES_> one is main and the other one is a square-like symbol on one side (i.e. the petrol company logo) 10:21:49 <snail_UES_> let me double-check which colors I use... 10:22:16 <snail_UES_> I use main blue, white logo (Aral) 10:22:23 <snail_UES_> main blue, red logo (ELF) 10:22:31 <snail_UES_> main yellow, red logo (Shell) 10:22:42 <snail_UES_> and main green, white logo (BP_) 10:23:07 <snail_UES_> a train is uses each of these for all of the wagons, with 25% probability each 10:24:31 <snail_UES_> for other cargoes, I use dark grey (oil), light grey, brown or green (fertilizer), yellow (edible oil, chemical products), or white (water, milk) 10:25:59 <snail_UES_> but my tank wagons are smaller than yours, since they’re narrow gauge, so I have less real estate to play with :p 10:54:38 *** snail_UES_ has quit IRC 11:07:52 <LordAro> andythenorth: thanks for elaborating :) 11:08:00 <andythenorth> np 11:49:28 <Samu> that sell land topic 11:49:47 *** Fantasp has joined #openttd 11:50:05 <Fantasp> Hello, what do you enjoy about openttd? 11:50:21 <andythenorth> the crack 11:50:33 <Samu> i think he wants to destroy an area of tiles without destroying the land-owned tiles 11:52:47 *** Fantasp has quit IRC 12:29:22 <Samu> if (counter == stationTile == null ? 500 : 1) 12:29:29 <Samu> is this gonna work the way I think it works? 12:33:46 <LordAro> probably not 12:34:11 <LordAro> oh, hmm 12:34:19 <LordAro> maybe, but it's sorely lacking some parens 12:34:42 <LordAro> actually, definitely not 12:34:57 <LordAro> you'll end up with if (false == null ? 500 : 1) 13:00:44 <Samu> if (counter == (stationTile == null ? 500 : 1)) 13:06:50 <Samu> if i am expanding a station, retry 1 time, else I am building a new station, retry 500 times 13:07:48 <Samu> i'm trying to speed up exanding station code, it takes too much time 13:08:52 <peter1138> max = (stationTile == null) ? 500 : 1; 13:08:58 <peter1138> if (counter == max) 13:10:25 <peter1138> Put the first line before your counter loop, else you'll be evaluating whether to count to 500 to 1 every time you loop. 13:11:10 <LordAro> peter1138: hardly the modt computationally expensive thing on the world 13:11:22 <LordAro> (though i do agree) 13:11:30 <LordAro> most* 13:12:01 <peter1138> Sure but don't scripts have execution limits? 13:12:31 <LordAro> possible 13:18:05 <Samu> it's still too slow t.t 13:18:14 <Samu> i have vehicles waiting 6 years in depots 13:18:27 <Samu> because of the expanding code :( 13:18:42 <Samu> trying to do it for the 83 routes 13:23:30 <Samu> function buildTownStation is a gigantic piece of code atm :( 13:25:01 *** snail_UES_ has joined #openttd 13:33:58 *** wodencafe has quit IRC 13:36:09 <Samu> i pintpointed the source of the slowdows 13:36:11 <Samu> if (Utils.AreOtherStationsNearby(tile, cargoClass, stationId)) { 13:36:14 <Samu> this thing is slow 13:37:38 <Samu> https://paste.openttdcoop.org/phtxvttpa 13:37:45 <Samu> what is slow in here? 13:46:07 *** nielsm has joined #openttd 13:46:33 <Samu> the AI has is_friendly turned off 13:46:49 <Samu> so it's the part before the else 13:47:13 <Samu> or it could be the finalizing part after the if/else 13:47:15 <Samu> hmm 13:51:43 <LordAro> Samu: check the size of the rectangle 13:53:03 <Samu> it's 7x7 or 13x13 if im not mistaken 13:53:19 <Samu> in this case it's 7x7 13:53:24 <Samu> because it's expanding 13:53:25 <LordAro> are you sure of that? 13:54:16 <Samu> coverage of a bus station is 3 13:55:49 <Samu> if the tile is at 3,3 coordinates, the offset will have top tile at 0,0, bottom tile at 6,6 13:56:03 <Samu> that's 7x7 13:57:27 *** sim-al2 has quit IRC 13:57:28 *** argoneus has quit IRC 13:58:35 *** argoneus has joined #openttd 14:00:41 *** snail_UES_ has quit IRC 14:00:45 <Samu> maybe the getValidOffsetTile could be improved 14:01:31 <Samu> https://paste.openttdcoop.org/p2xv8lx23 14:01:39 <Samu> my poor skills 14:07:32 *** wodencafe has joined #openttd 14:14:03 <DorpsGek_II> [OpenTTD/OpenTTD] Blauw67 opened issue #6898: Seeds above 32bit max int. https://github.com/OpenTTD/OpenTTD/issues/6898 14:14:15 *** argoneus has quit IRC 14:15:46 *** argoneus has joined #openttd 14:16:13 *** andythenorth has quit IRC 14:19:53 <Samu> there is another rectangle 14:21:16 <Samu> 25*25 size 14:21:36 <Samu> sec 14:22:14 <Samu> https://paste.openttdcoop.org/pswaqpejg 14:23:00 <Samu> code that matters is between lines 27 - 42 14:23:25 <Samu> erm 27-44 14:23:39 <Samu> this is the function that is used to expand stations 14:23:47 <Samu> you see, it's biiiiig 14:24:02 <Samu> but the major slowdown is between 27-44 14:24:51 <Samu> 27-48, my bad 14:25:39 <Samu> @calc 25*25*7*7 14:25:39 <DorpsGek> Samu: 30625 14:25:45 <Samu> hmmm.... :P 14:25:48 <Samu> is that too much 14:27:20 <Samu> there are 85 routes 14:27:27 <Samu> @calc 30625 * 85 14:27:28 <DorpsGek> Samu: 2603125 14:31:52 *** KouDy has quit IRC 14:32:57 *** SpComb has quit IRC 14:38:15 *** SpComb has joined #openttd 14:40:12 <DorpsGek_II> [OpenTTD/OpenTTD] MrOriKlein opened issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899 14:45:44 <Samu> gonna try a lower value 14:46:37 *** Wormnest has joined #openttd 14:47:19 <Samu> yep, much faster 14:47:35 <Samu> but then, it can barely expand :( 14:51:37 <planetmaker> hm... where is the OpenTTD code gone that's not the game code, like master server. osie etc? 14:52:05 <planetmaker> that is: where are the missing parts of the svn repo? :D 14:52:17 <DorpsGek_II> [OpenTTD/OpenTTD] MrOriKlein commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420302404 14:52:40 *** synchris has joined #openttd 14:52:55 *** argoneus has quit IRC 14:53:03 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420302651 14:53:56 *** argoneus has joined #openttd 14:57:22 *** andythenorth has joined #openttd 14:57:44 *** Alberth has joined #openttd 14:57:44 *** ChanServ sets mode: +o Alberth 14:57:50 <DorpsGek_II> [OpenTTD/OpenTTD] MrOriKlein commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420304429 14:57:55 <Alberth> hi hi 14:58:47 <planetmaker> o/ 14:59:08 *** Wacko1976 has joined #openttd 14:59:40 *** KouDy has joined #openttd 15:00:54 <DorpsGek_II> [OpenTTD/OpenTTD] MrOriKlein commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420305505 15:02:48 <Samu> cargodist and train renewed? 15:03:10 <Samu> i had that bug happen 15:03:19 <planetmaker> Alberth, do you know where I currently get / clone from the openttd extra stuff like osie and master server and such? 15:03:36 *** rocky113844 has joined #openttd 15:04:33 <Alberth> only place I can think of is in another repo in the openttd organization 15:05:25 <Alberth> but no idea if it's actually there 15:05:27 <planetmaker> but hg.o.o and svn.o.o both direct to github 15:06:14 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420307404 15:06:17 <Alberth> yes, the GH openttd organization https://github.com/OpenTTD 15:07:07 <Alberth> but I don't see it tbh 15:08:13 <planetmaker> hm, ok. Seems I'm at least not blind 15:09:15 <Samu> planetmaker: https://github.com/OpenTTD/OpenTTD/issues/6647 i think this is the issue 15:09:29 <Alberth> you're not the only blind person, at least :) 15:09:44 <planetmaker> :D 15:11:32 <planetmaker> Samu, interesting... though I'm not sure it is because it seems the person *wants* the vehicles to load there 15:11:47 <Samu> that guy screenshots show the depot behind the station, seems to be the same symptom he's having 15:13:44 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420309953 15:16:08 <planetmaker> good point. Let's see what he replies 15:17:46 *** andythenorth has quit IRC 15:19:35 <DorpsGek_II> [OpenTTD/OpenTTD] MrOriKlein commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420312036 15:26:10 <LordAro> #6898 is a bit weird... everything i can find about the seed implies it's a uint32 15:30:55 *** Flygon_ has quit IRC 15:31:39 <Alberth> so the print routine would be wrong then? 15:31:52 <LordAro> aha, commandline parser is using atoi 15:32:05 <LordAro> out of range is apparently UB 15:33:02 <Alberth> :) 15:33:05 <LordAro> should probably be strtoul 15:33:19 <Eddi|zuHause> maybe we should be switching to a language that isn't filled with UB traps? 15:33:23 <LordAro> or even strtoull, with some bounds checking 15:33:45 * LordAro points Eddi|zuHause at https://www.joelonsoftware.com/2000/04/06/things-you-should-never-do-part-i/ 15:33:57 <LordAro> oh hey, that article is old enough to drink now 15:34:40 <Eddi|zuHause> LordAro: so we need a language without UB that is also fully backwards compatible with C++? :p 15:35:07 <Alberth> good luck designing that :) 15:35:35 *** argoneus has quit IRC 15:35:46 <Eddi|zuHause> but seriously, range checking is basically a noop nowadays 15:36:07 <Eddi|zuHause> modern compilers can put them in places where the CPU otherwise would wait for memory access to return 15:36:14 <Alberth> hmm, simplest solution is to use a compiler implementation as the standard 15:36:33 <Alberth> not very compatible in time though 15:36:36 *** argoneus has joined #openttd 15:37:33 <Eddi|zuHause> i think it's more a bureaucratic problem of eliminating some UB traps in the C++ standard 15:37:57 <LordAro> tbf, this is a C issue 15:37:57 <Eddi|zuHause> i hear microsoft is pushing a bit in that direction 15:37:59 <LordAro> not c++ 15:38:02 <LordAro> we should upgrade to C++ first 15:38:32 <Alberth> not really, C++ is designed to be very flexible, so you won't get a C++ standard that defines everything 15:38:45 <planetmaker> eh, what is the actual issue with 6898? That the input is limited to MAX_INT? 15:38:46 <Eddi|zuHause> not everything, but some more things... 15:39:27 <Eddi|zuHause> planetmaker: eh, no, that the program does random things before it manages to check for MAX_INT 15:40:14 <LordAro> planetmaker: yeah, commandline input is limited to MAX_INT32, whereas it should be MAX_UINT32 15:40:18 <LordAro> or whatever the constant actually is 15:40:25 <planetmaker> uh 15:40:39 <Eddi|zuHause> Alberth: many of these UB traps are missing range checks in the library, not a compiler issue 15:42:26 *** GroovyNoodle has joined #openttd 15:42:29 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6898: Seeds above 32bit max int. https://github.com/OpenTTD/OpenTTD/issues/6898#issuecomment-420319980 15:43:24 <Alberth> and library isn't updated for backwards compability :p 15:43:34 <Alberth> +ti 15:44:32 *** OsteHovel has quit IRC 15:46:10 *** OsteHovel has joined #openttd 15:50:04 *** Progman has quit IRC 15:50:34 *** Smedles_ has quit IRC 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Exec has joined #openttd 16:17:37 *** milek7_ has joined #openttd 16:17:37 *** FLHerne has joined #openttd 16:17:37 *** IgnoredAmbience has joined #openttd 16:17:37 *** Gja has joined #openttd 16:17:37 *** gelignite has joined #openttd 16:17:37 *** argoneus has joined #openttd 16:17:37 *** magnet.oftc.net sets mode: +vv tokai michi_cc 16:18:00 *** ChanServ sets mode: +v peter1138 16:20:47 *** Gja has quit IRC 16:23:46 *** frosch123 has joined #openttd 16:25:32 <frosch123> planetmaker: migration of extra is in trello 16:25:38 <frosch123> currently you have to use svn-archive 16:27:26 *** argoneus has quit IRC 16:28:26 *** argoneus has joined #openttd 16:55:27 *** Wormnest has quit IRC 16:56:57 <Samu> damn, when pressing ctrl-s, the selection changes https://imgur.com/VObgN2H 16:57:13 <Samu> anyway, it was supposed to be a rectangle of size 25x25 16:58:47 <Samu> so, it's attempting to expand stations inside this rectangle, but the station spread value is 12 16:59:20 <Samu> it tries to expand from within the tile with the name 16:59:25 <Samu> station name* 16:59:45 <Samu> looks like the rectangle doesn't need to be that big 17:03:34 <Samu> half the value of station spread 17:03:37 <Samu> gonna try 17:04:44 <Samu> not really what I should do. It's a moving rectangle 17:04:51 <Samu> but meh, for now it suffices 17:08:45 *** rocky113844 has quit IRC 17:09:02 *** rocky113844 has joined #openttd 17:10:10 *** Wormnest has joined #openttd 17:10:37 *** andythenorth has joined #openttd 17:12:10 <andythenorth> o/ 17:17:15 <frosch123> if you remove plastics you can add stuff like brass and pewter 17:21:39 *** Wolf01 has joined #openttd 17:22:51 <Wolf01> o/ 17:26:51 <andythenorth> that is the olde-worlde economy frosch123 17:26:54 <andythenorth> lead, wax, sisal 17:27:02 <andythenorth> jute, hemp, brass 17:27:08 <andythenorth> alchemical supplies 17:27:10 <andythenorth> dragon food 17:27:39 <frosch123> bone 17:29:58 <Samu> @calc 12/2 17:29:58 <DorpsGek> Samu: 6 17:30:14 <Samu> @calc 6+1+6 17:30:14 <DorpsGek> Samu: 13 17:30:44 <Samu> local squareSize = AIGameSettings.GetValue("station_spread") / 2; if (AIGameSettings.GetValue("station_spread") % 2 == 0) { squareSize = squareSize - 1; } 17:31:46 <Samu> @calc 5+1+5 17:31:46 <DorpsGek> Samu: 11 17:31:50 <Samu> boo 17:32:00 <Samu> i can never get 12 17:34:43 <andythenorth> night soil 17:34:51 <andythenorth> glue from horses 17:34:58 <andythenorth> urine for tanning leather 17:35:08 <andythenorth> corpse for medical research 17:38:41 <frosch123> that's noe olde worlde 17:39:51 *** HerzogDeXtEr has joined #openttd 17:41:48 <Samu> retesting the ai in a 4k map again, should be managing expanding road stations faster 17:41:56 <Samu> zzz 17:43:57 <andythenorth> did we do prisoners and prison transport? 17:44:00 * andythenorth can't remember 17:44:33 <frosch123> ecs did 17:44:41 <frosch123> prisoners were consumed by mines iirc 17:45:10 <frosch123> anyway, i am watching old-stuff-restoration videos, and encounter unusual material vocabulary 17:45:26 <andythenorth> :) 17:46:08 <andythenorth> child #1 is learning about the linguistic paradoxes arising from special relativity where two observer frames are both in motion 17:46:09 <andythenorth> he's 8 17:46:53 <andythenorth> when I was 8, I just wanted to know the fastest train 17:47:08 <Wolf01> I thought he was learning about GHOTI 17:47:52 <frosch123> when i learned left/right, i thought they were geographical directions like west/east, and always tried to determine my orientation compared to the place where i learned left/right 17:48:18 <Wolf01> I don't remember what I did :( 17:49:16 <frosch123> andythenorth: what vocabulary does that involve? 17:49:52 <andythenorth> fastest train? 17:50:01 <andythenorth> :P 17:50:07 <frosch123> or is it about figureing out whether your train moves or the one you see through the window? 17:50:20 <andythenorth> it's that sort of thing 17:50:31 <andythenorth> and how time passes for each observer 17:50:45 <andythenorth> who gets younger relative to who etc 17:50:56 <frosch123> oh, that kind of relativity 17:51:29 <frosch123> well, fat people age slower, iirc 17:55:02 *** gelignite has quit IRC 17:58:16 <andythenorth> so can I do anything to help this along? https://github.com/OpenTTD/OpenTTD/pull/6867 18:07:27 *** tokai|noir has joined #openttd 18:07:27 *** ChanServ sets mode: +v tokai|noir 18:14:27 *** tokai has quit IRC 18:23:59 *** rocky113844 has quit IRC 18:35:05 *** Supercheese has joined #openttd 18:45:23 <DorpsGek_II> [OpenTTD/OpenTTD] EgyLynx commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420379455 18:50:36 *** gelignite has joined #openttd 19:08:11 *** Thedarkb-T60 has joined #openttd 19:20:34 *** Stimrol_ has joined #openttd 19:20:34 *** Stimrol has quit IRC 19:35:12 *** rocky1138 has quit IRC 19:35:12 *** quiznilo has quit IRC 19:35:12 *** HeyCitizen has quit IRC 19:35:12 *** Samu has quit IRC 19:35:12 *** TinoDidriksen has quit IRC 19:35:12 *** k-man has quit IRC 19:35:12 *** Maarten has quit IRC 19:35:12 *** ttech2 has quit IRC 19:35:12 *** wodencafe has quit IRC 19:35:27 *** wodencafe has joined #openttd 19:35:27 *** Samu has joined #openttd 19:35:27 *** HeyCitizen has joined #openttd 19:35:27 *** quiznilo has joined #openttd 19:35:27 *** rocky1138 has joined #openttd 19:35:27 *** ttech2 has joined #openttd 19:35:27 *** Maarten has joined #openttd 19:35:27 *** TinoDidriksen has joined #openttd 19:35:27 *** k-man has joined #openttd 19:43:24 *** frosch123 has quit IRC 19:45:08 *** KouDy has quit IRC 19:50:26 *** gelignite has quit IRC 19:58:11 *** Gja has joined #openttd 20:07:17 *** iSoSyS has joined #openttd 20:14:43 <Eddi|zuHause> haha, "a million production" when it's just 1000, with a weird unit inflation 20:15:01 <Eddi|zuHause> probably has nothing to do with the problem 20:16:19 <LordAro> probably 20:16:24 <LordAro> someone should download the save and see :p 20:16:46 <Eddi|zuHause> uhm, that file was tagged as "contains a virus" 20:16:56 <LordAro> heh 20:21:52 <Eddi|zuHause> AI bought exclusive transport rights 20:22:31 <Eddi|zuHause> that's why no cargo 20:22:53 <LordAro> that'd do it 20:24:22 <LordAro> perhaps there should be a message in the station window 20:26:40 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6899: An industry has went over a million production but isn't actually producing anything. https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420413613 20:27:29 <LordAro> tada 20:34:28 <andythenorth> lol @ that 20:34:47 <Eddi|zuHause> there is, when you click on "transported" 20:35:00 <LordAro> well then. 20:35:10 <LordAro> someone else can close it :p 20:43:41 *** GroovyNoodle has quit IRC 21:00:07 <andythenorth> wonder if there's a var for 'vehicle is loading' 21:00:12 <andythenorth> specifically loading, not unloading 21:00:53 <andythenorth> probs not 21:01:00 <Eddi|zuHause> i remember that being tricky to distinguish even in the code 21:01:26 <Eddi|zuHause> closest would be the code that displays the up/down arrows next to the loading-% 21:04:41 <andythenorth> it's not essential 21:04:55 <andythenorth> I have closed hoppers which are loaded through roof doors 21:05:00 <Eddi|zuHause> none of newgrf spec is "essential" 21:05:12 <Eddi|zuHause> it would still be nice to have 21:05:20 <andythenorth> it will look weird to have open roof hatches when unloading 21:05:26 <andythenorth> although actually realistic in some cases 21:10:11 <LordAro> Eddi|zuHause: amusingly, chrome won't even let me download that file 21:13:07 <Eddi|zuHause> i don't know what signature it picked up on, though, there's only the sav file in there 21:13:12 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #6899: Not clear when an opponent has exclusive transport rights https://github.com/OpenTTD/OpenTTD/issues/6899#issuecomment-420427457 21:13:12 <DorpsGek_II> [OpenTTD/OpenTTD] MrOriKlein closed issue #6899: Not clear when an opponent has exclusive transport rights https://github.com/OpenTTD/OpenTTD/issues/6899 21:13:20 <LordAro> zip file from a dodgy site, i think 21:13:37 *** KouDy has joined #openttd 21:14:05 <Eddi|zuHause> possibly 21:14:44 <andythenorth> "Upload your file for zipping here, plus bonus malware" 21:21:02 <Samu> expanding stations seems faster, but not as fast as I would hope 21:21:19 <Samu> management is still rather slow 21:22:09 <Samu> gives the AI less air time for aircraft 21:23:34 <DorpsGek_II> [OpenTTD/OpenTTD] bou6 commented on issue #6891: Question Building the project on Windows https://github.com/OpenTTD/OpenTTD/issues/6891#issuecomment-420430382 21:23:41 <andythenorth> bed 21:23:43 *** andythenorth has quit IRC 21:36:43 *** Thedarkb-T60 has quit IRC 21:37:25 *** Gja has quit IRC 21:38:33 *** HerzogDeXtEr has quit IRC 21:42:52 *** Wolf01 has quit IRC 21:47:18 *** glx has joined #openttd 21:47:18 *** ChanServ sets mode: +v glx 21:54:16 *** Progman has joined #openttd 21:56:11 <LordAro> ooh 21:56:19 <LordAro> that's why my original music isn't working 21:56:41 <LordAro> it's looking for GM_TT00.GM, and my files are gm_tt00.gm 21:56:45 <LordAro> nielsm: fix :p 21:57:55 <LordAro> though hmm, that is how they're specified in the orig_win.obm 21:59:27 <nielsm> there are some annoyances with upper/lower case yes 21:59:54 <LordAro> did it look case insensitively before you made your changes, ooi? 21:59:59 <LordAro> because these files haven't changed in years 22:00:17 <nielsm> I think it did 22:00:59 <nielsm> there is some logic in one of the Fio* functions that tries the filename as specified, and then a lowercased version too 22:02:50 <nielsm> but imma sleep, gn 22:02:55 <LordAro> 'night 22:03:09 *** sim-al2 has joined #openttd 22:03:52 *** Thedarkb-T60 has joined #openttd 22:05:38 <LordAro> ah, it also only searches baseset/ 22:05:43 <LordAro> and my files are in gm/ 22:05:46 <LordAro> because old 22:06:16 <LordAro> that's definitely an issue though, because it's picking up the .obm in the gm/ dir 22:07:36 <LordAro> yeah, that's the actual issue here, not the case issue 22:10:54 *** nielsm has quit IRC 22:23:49 *** Wormnest has quit IRC 22:25:52 <LordAro> and now that i've fixed my timidity setup, it's doing much better 22:27:28 <Samu> imgur is slow atm 22:32:28 *** synchris has quit IRC 22:34:13 <Samu> https://ibb.co/nEwkZp 22:36:19 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro opened pull request #6900: Fix #6839: OLD_GM_DIR midi search path got lost https://github.com/OpenTTD/OpenTTD/pull/6900 22:36:31 <Samu> https://postimg.cc/image/erdtzgpbv/ 22:36:39 <Samu> do any of the sites work? grr 22:36:44 <Samu> maybe it's my internet 22:41:07 <Samu> trying bus vs bus only 22:41:19 <Samu> and no station spread 22:44:48 *** iSoSyS has quit IRC 22:52:45 <Samu> AroAI plans faster 22:53:09 <Samu> LuDiAI AfterFix is a bit more cost conscious about the route 22:53:25 <LordAro> aroai hardly plans at all :p 22:53:46 <Samu> they're essentially tied the first 10 years 22:54:05 <LordAro> iirc, its process is 1) find city 2) build routes to all towns in a 250(?) tile radius around it 22:54:08 <LordAro> 3) done 22:54:29 <Samu> oh, 250 22:54:52 <Samu> i think LuDiAI has it set to 115? and then 115 * 1.2 if it couldn't find 22:55:01 <LordAro> actually, 250 seems way too big 22:55:04 <Samu> tries twice 22:55:13 <LordAro> probably no more than 100 22:55:54 <Samu> suddenly LuDiAI took off! 12 years into 22:55:58 <Samu> leading now 22:56:49 <Samu> strange that AroAI still has a better pathfinding success 22:56:52 <Samu> rate 22:56:54 <Samu> than mine 22:58:03 <Samu> ah, i see why aroai is doing bad after 12 years 22:58:06 <Samu> no autorenew 22:58:09 <Samu> breakdowns everywhere 22:58:36 <LordAro> hah 22:59:17 <Samu> wow, my AI crashed, wow that's unexpected lol 23:00:28 <Samu> fixed, that was because I was moving the order at which stuff was being managed 23:00:39 <Eddi|zuHause> i always wanted an AI that makes a voronoi partition of the map, and then builds all the cnnections 23:00:43 <Samu> some local variables weren't accounted for 23:01:31 <Samu> retrying with breakdowns disabled 23:01:31 <Eddi|zuHause> i think i managed to implement the partition, and list all neighbours of each city 23:02:07 <Eddi|zuHause> next step was "?" 23:02:13 <Eddi|zuHause> not sure why there's no profit yet 23:03:07 <Samu> @google voronoi partition 23:06:08 <Samu> One of the early applications of Voronoi diagrams was implemented by John Snow 23:06:16 <Samu> you know nothing John Snow 23:09:02 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro opened pull request #6901: Add: Fluidsynth music driver support (jmak) https://github.com/OpenTTD/OpenTTD/pull/6901 23:24:32 <Samu> AroAI isn't cargodist aware, or is it? 23:24:41 <Samu> doesn't seem like it is 23:25:56 <LordAro> it predates cargodist :p 23:26:14 <LordAro> well, it predates cargodist being in trunk 23:26:29 <LordAro> cargodist as a patch has been around for many years 23:27:09 <Samu> i'm a bit confused what the plan is 23:27:21 <Samu> connect 1 big town to nearby small towns? 23:28:34 <Samu> damn, my ai builds ridiculously long bridges once he has the money, and aroai is taking full advantage of it :( 23:34:38 <Samu> retesting with cargodist disabled 23:41:13 <Samu> ah, aroai shines better with cargodist disabled, and in temperate 23:41:27 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #6901: Add: Fluidsynth music driver support (jmak) https://github.com/OpenTTD/OpenTTD/pull/6901 23:41:51 <LordAro> Samu: much fewer passengers in other environments 23:44:11 <Samu> aroai will win if it keeps this rate 23:44:56 <Samu> the main advantage of aro is really it's planning speed 23:45:13 <Samu> mine gets slower the more routes there are, management is slow 23:45:38 <Samu> and pathfinder takes more time and fails more often 23:45:45 <Samu> unsure why's that 23:48:29 <Samu> the end 23:48:50 <Samu> https://imgur.com/rQuXvwL 23:49:24 <Samu> 68 stations vs 158 stations 23:49:38 <Samu> it's more than twice as fast 23:53:02 <Samu> gonna try different settings for my ai 23:53:25 <LordAro> Samu: achieved nearly the same value with less than half the stations though 23:53:43 <LordAro> it's clearly more efficient 23:53:49 *** Thedarkb-T60 has quit IRC 23:54:47 <Samu> oh, i see lordaro expands stations, i thought it didn 23:55:41 <Samu> ok now mine expands stations, station spreads and is not friendly and not random 23:55:45 <Samu> let's see 23:59:09 <Samu> yeah, what a difference 23:59:23 *** snail_UES_ has joined #openttd 23:59:27 <Samu> these seem to be it's most competitive settings, it's doing much better