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Log for #openttd on 28th October 2018:
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07:08:04  <andythenorth> o/
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08:43:45  <FRidh> Ꮃіtһ οur IRϹ aⅾ sеr⋁iⅽe yoᥙ can rеɑϲһ a gⅼobal аᥙⅾiеnce оf entrеprеneurѕ ɑnd fentɑᥒỿⅼ addⅰϲtѕ with eⲭtraordⅰnɑry enɡagement rates! httpѕ:/∕wіlⅼiampitcοⅽk.coⅿ/
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09:29:11  <Wolf01> o/
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09:40:13  <Wolf01> o/
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10:42:28  <as> hi, i have tearing problem with  openttd 1.8.0 on ubuntu 18.10 when i scroll the map
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10:48:18  <nielsm> hm I don't think there is any kind of Vsync in the SDL video driver
10:48:51  <nielsm> although the rendering is done off-screen and then copied to video buffer
10:52:54  <nielsm> is the game running fast or slow for you?
10:53:06  <nielsm> (smooth or laggy)
10:57:19  <as> the game is smooth even with many vehicles, i have only problem whn scroll the map
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11:10:55  <LordAro> nielsm: SDL is double buffered, last time i checked
11:11:09  <LordAro> not that that's proper vsync
11:14:54  <nielsm> yeah, looking at the code now
11:15:19  <nielsm> so basically it can depend on a ton of factors, probably also if you're using a compositing window manager
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11:54:28  <peter1138> Yeah, it's not vsynced on Windows either.
12:09:53  <LordAro> something something sdl2?
12:13:20  <LordAro> https://github.com/OpenTTD/OpenTTD/compare/master...LordAro:scan-build-findings how many of these commits are worth making a pull request for?
12:22:50  <peter1138> I wanted to have an OpenGL surface driver, which would definitely allow vsync, but... meh, effort.
12:23:15  <peter1138> Also, 30ms ticks don't match up with 60Hz very well.
12:23:31  <LordAro> not so much
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12:38:08  <waltman29> /ⵑ⧵ ΑTТN: This cһaᥒᥒᥱⅼ haѕ mo⋁ᥱd tഠ іrc.freeᥒodе․net ﹟⁄ϳⲟiᥒ /!\
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13:17:53  <DorpsGek_II> [OpenTTD/OpenTTD] George-VB opened issue #6947: A new variable Vehicle is loading required https://git.io/fxHAR
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13:29:49  <andythenorth> oof
13:30:23  <LordAro> foo
13:35:06  <andythenorth> when will Horse be done?
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13:42:56  <Wolf01> What about firs?
13:43:39  <andythenorth> FIRS is dead
13:45:26  <andythenorth> I have started TANKS
13:45:32  <andythenorth> but it's war-based, so I had to stop :P
13:46:09  <Wolf01> I started to build an army of nanobots with lego
13:46:32  <andythenorth> but you had to stop?
13:47:00  <Wolf01> Yes, not enough pieces, waiting for shipment
13:47:29  <Wolf01> But I think I'll stop with 24
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14:24:35  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro opened pull request #6948: Doxygen improvements and various scan-build findings https://git.io/fxHhE
14:25:30  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxHhg
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14:31:26  <andythenorth> housekeeping :)
14:34:05  <LordAro> housekeeping is great
14:34:12  <LordAro> speaking of which, i should do some vacuuming
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14:48:42  <planetmaker> ./
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14:52:24  <andythenorth> hi planetmaker
14:54:56  <LordAro> planetmaker: do you have a really small head, or a really long arm?
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14:56:26  <planetmaker> :)
14:56:31  <planetmaker> probably long arms
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14:57:01  <planetmaker> that's what kraken usually have, I presume ;)
14:59:32  <Wolf01> Then it's .////
15:00:43  <planetmaker> hehe. No point in making all strong points public at once
15:01:38  <Wolf01> Wow, yesterday night I slept over 3 episodes... I had to watch them "again"
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15:04:32  <planetmaker> of what?
15:05:10  * andythenorth wonders about industries with more than 3 input cargos
15:05:24  <planetmaker> anre they a thing meanwhile?
15:05:48  <andythenorth> so very nearly
15:05:59  <andythenorth> nielsm has a nice PR for it
15:06:05  <andythenorth> and I forked nml...somewhere
15:06:08  <nielsm> oh don't merge that docs improvement PR yet, I actually have more changes for it
15:06:27  <andythenorth> oh here's nml https://github.com/andythenorth/nml-andythenorth/tree/6802-64-cargotypes
15:06:50  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh dismissed a review for pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxHhg
15:06:51  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #6946: Doc: More notes for developers adding new PerformanceElements https://git.io/fxHY1
15:06:54  <andythenorth> that seems to just be one line https://github.com/andythenorth/nml-andythenorth/commit/6103847357bd77d4c8699fd5276557f67befbfee
15:07:06  <andythenorth> maybe I didn't do the extra props yet? :o
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15:08:03  <andythenorth> oh nml is here https://github.com/nielsmh/nml/commits/indcargonum
15:08:12  <andythenorth> that's better
15:08:39  <planetmaker> hm, I should continue making builds of NML a thing again
15:08:44  <planetmaker> proper ones
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15:15:25  <andythenorth> yes that would be cool
15:15:34  <andythenorth> things have drifted a bit round here :)
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15:21:47  <planetmaker> how can I force my master on github to be exactly like my local master (I don't want to merge, I want to overwrite what's on my github repo)?
15:23:13  <planetmaker> (and where did my travis build go I had setup for my personal nml repo? :| )
15:23:18  <andythenorth> is that force push?
15:23:22  <andythenorth> I am hazy on force push in git
15:23:24  <planetmaker> dunno. I'm asking you
15:23:39  <andythenorth> I am the wrong person to ask :P
15:24:09  <andythenorth> my git use at work is very different to git use in OpenTTD
15:24:12  <andythenorth> so I keep doing it wrong
15:24:24  <planetmaker> https://github.com/planetmaker/nml/runs/26424033 ... there's my travis one
15:24:50  <planetmaker> but it's not yet a build... just passing regression tests
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15:25:41  <planetmaker> quak
15:25:46  <frosch123> moo
15:26:18  <nielsm> yes, force push to force the remote to be identical to your local, without changing anything locally
15:26:58  <planetmaker> so, "hg push --force remoterepo branchname"?
15:27:03  <planetmaker> git push...
15:27:20  <planetmaker> (still happens 50% of the time I type hg instead of git)
15:28:54  <andythenorth> same
15:29:02  <andythenorth> for last 5 years :P
15:32:52  <LordAro> nielsm: \c is normally used for the shorter commands
15:33:59  <planetmaker> and how do I convince my git to use my ssh key instead of asking me for username and password?
15:34:04  <planetmaker> basics, I know...
15:34:20  <LordAro> for github? git@github.com:Foo/bar
15:34:22  <LordAro> as the remote
15:34:48  <LordAro> (likely, `git remote rename origin ....`)
15:35:00  <planetmaker> aye, thx. I'll try :)
15:35:02  <LordAro> set-url*
15:35:16  <LordAro> wait, that's entirely wrong
15:35:43  <LordAro> git remote set-url <foo> origin
15:35:44  <LordAro> i think
15:35:48  <LordAro> something close to that, anyway
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15:40:07  <frosch123> planetmaker: https://paste.openttdcoop.org/ptp3apban <- that's how i use it, maybe it helps
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15:40:49  <planetmaker> definitely does! Thanks a lot :)
15:40:50  <frosch123> "openttd" in this case, but nml is just the same
15:41:15  <planetmaker> fetchpr is a "new" command defined?
15:41:32  <frosch123> you can define aliases under [alias]
15:41:46  <frosch123> "git status" is too long for me, so i define "git st"
15:42:06  <frosch123> mostly because svn and hg also do that :)
15:42:22  <frosch123> "info" is also svn-inspired
15:42:45  <planetmaker> he, no pushurl to openttd? :D
15:42:46  <frosch123> "fetchpr" is just something you cannot remember otherwise :p
15:43:22  * LordAro has lots of aliases https://github.com/LordAro/dotfiles/blob/master/config/gitconfig#L24 
15:43:23  <frosch123> planetmaker: the push protection only works for existing branches
15:43:27  <andythenorth> I was given this git config https://paste.openttdcoop.org/pss04mpkm/isaewa/raw
15:43:33  <LordAro> lg is an especially useful one
15:43:34  <frosch123> but apparently everyone can push new branches, so github meh :p
15:43:36  <planetmaker> good for OpenTTD, I gu3ess. And yes... there's many git commands which I can't remember at its length
15:43:55  <andythenorth> mine come from here I think https://github.com/plone/plone.dotfiles/blob/master/.gitconfig
15:44:25  <LordAro> i need to actually spend some time to update my dotfiles properly
15:44:26  <andythenorth> means I am useless with git over ssh :P
15:44:45  <LordAro> i have various diffs across lots of different computers
15:45:02  <andythenorth> putting the branch name in shell is the single most useful config item I've seen
15:45:05  <andythenorth> saves so much trouble
15:45:12  <frosch123> LordAro: 3 aliases for status :p
15:45:41  <LordAro> i was actually unaware i had anything other than st :p
15:46:38  <andythenorth> shell branch name + some completion thing https://paste.openttdcoop.org/pxg8qhtoo/iece5g/raw
15:49:02  <frosch123> planetmaker: anyway, git is a bit like perl. there are tons of methods to do the same thing, so everyone does it different
15:49:14  <andythenorth> probably mostly by copy-paste :P
15:49:18  <frosch123> i recommend to select a subset, and create your own python inside git :p
15:49:29  <frosch123> for example, i never use "branch"
15:49:39  <frosch123> i only use "checkout" and "checkout -b"
15:49:55  <frosch123> even if you have to use two commands every now and then instead of one :p
15:50:12  <LordAro> branch is useful for "i want to save the repo state and put it over here"
15:50:21  <LordAro> but yeah, mostly you want -b
15:50:24  <andythenorth> oof, how to fit 2CC into this sprite? http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#pikel
15:50:31  <andythenorth> without it just being a mess
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15:50:39  <frosch123> LordAro: yes, but using so many commands is confusing, so i just do two co :p
15:51:09  <LordAro> :p
15:51:29  <planetmaker> I'll steal co and ci and st from your examples :)
15:51:36  <planetmaker> I'm used to those abbreviations
15:52:42  <planetmaker> hm. and amend
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16:03:22  <planetmaker> I also like how I can define origin different for pull and push. :)
16:04:05  <LordAro> it's very occasionally useful :p
16:04:13  <LordAro> i usually use an origin + fork pair of remotes
16:04:52  <planetmaker> well, like frosch has in his version. I find it extremely useful :)
16:05:09  <planetmaker> thus origin is the default workflow. And others are only needed for special stuff
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16:41:43  <nielsm> andythenorth: I'd make either the "snoots" a different color, or the lower row of pixels, on that loco
16:42:07  <andythenorth> I probably do the chassis
16:42:22  <andythenorth> don't want it to look same as http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html#faun
16:43:00  <nielsm> ah
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17:06:47  <Eddi|zuHause> possibly i overused the word possibly? https://www.tt-forums.net/viewtopic.php?p=1214166#p1214166
17:07:39  <planetmaker> possibly
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17:25:33  <andythenorth> oops
17:25:39  <andythenorth> spider solitaire
17:25:43  <andythenorth> that's 1 hour lost
17:25:54  <Eddi|zuHause> only one? how'd you manage that
17:26:01  <andythenorth> discipline
17:26:06  <andythenorth> I've spent 3 hours playing tanks
17:26:12  <andythenorth> also, static grfs, why?
17:26:20  <andythenorth> it's like the biggest non issue
17:26:50  <Eddi|zuHause> it's more a case of "why not?"
17:27:05  <andythenorth> ok
17:27:17  <andythenorth> I wonder if they've actually understood
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17:51:44  <planetmaker> my definition of "static-newgrf": only changes graphics without impacting *any* decision tree (including which graphics to show)
17:53:39  <frosch123> except for rivers/canals :p
17:54:12  <andythenorth> hmm my NG engine sprites suck
17:54:16  <andythenorth> not many pixels to use :P
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18:09:22  <planetmaker> frosch123, yes-ish. But that could be the 2nd thought. One could check for features behaving well... and ignore it for rivers
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19:04:59  <andythenorth> hmm
19:05:02  <andythenorth> such pixels
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19:16:15  <andythenorth> oof
19:16:20  <andythenorth> when is a consistency slavish? o_O
19:16:43  <andythenorth> all Horse brit trains have red buffer beam pixels
19:16:44  <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/docs/html/trains.html
19:16:59  <andythenorth> but the NG ones would look better without, that spot of red is too fussy
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19:39:01  <andythenorth> clearly it's just me obsessing over 2 pixels :P
19:39:05  <andythenorth> nobody else cares :D
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20:59:05  <planetmaker> hm, which commit message will be seen when I merge a PR?
20:59:14  <planetmaker> via github
21:00:24  <LordAro> depends which method of merging you use :p
21:00:43  <LordAro> https://help.github.com/articles/about-pull-request-merges/
21:00:53  <LordAro> rebase & merge is closest to svn behaviour
21:04:35  <planetmaker> this time I actually want to squash it... too many fixes for fixes :P
21:04:46  <planetmaker> https://github.com/OpenTTD/nml/pull/4
21:04:55  <LordAro> :)
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21:07:42  <planetmaker> your link doesn't tell me about the commit message of the squashed version. Or am I blind?
21:08:19  <LordAro> i'm not sure what it does, or if it gives you the option to alter it
21:08:26  <LordAro> i think it might just be a combination of all commits
21:08:48  <LordAro> alternatively, you might want to squash all the commits yourself
21:08:54  <planetmaker> I guess, I'll just test it :P
21:09:01  <frosch123> planetmaker: on squash it prompts you for the message
21:09:31  <frosch123> it's also useful to fix spelling of people :p
21:10:43  <planetmaker> hm, but it seems to have used the PR title?
21:11:03  <frosch123> if you don't edit it
21:11:07  <planetmaker> Even though it prompted me to edit the commit message which defaulted to the commit messages of the single commits
21:11:17  <planetmaker> I did edit it though
21:11:42  <frosch123> you mean it dismissed your edit?
21:11:48  <planetmaker> The 2nd line is what I edited. The first, prominently one is the title of the PR
21:12:20  <LordAro> quick, amend and force push before anyone notices :p
21:12:28  <planetmaker> nah, that's totally fine :)
21:12:45  <frosch123> problem with squash is that it does not do the commit checks
21:12:54  <frosch123> so you get bad commits messages :)
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21:16:22  <Eddi|zuHause> <planetmaker> my definition of "static-newgrf": only changes graphics without impacting *any* decision tree (including which graphics to show) <-- i'd say anything that doesn't affect gamestate, but you might get difficulty in checking whether that's the case
21:16:56  <Eddi|zuHause> "gamestate" is anything that is used to calculate the next gamestate in a tick
21:17:00  <planetmaker> Eddi|zuHause, exactly. That's why this - simplistic - approach might be a feasible way. To get things at least done
21:17:13  <planetmaker> frosch123, indeed...
21:17:45  <planetmaker> apropos, frosch123 : can I have admin rights? I want to add webhooks to NML repo so that it builds upon commit or push
21:18:07  <planetmaker> having jenkins repeatedly query the repo seems like a totally backward way to do it
21:20:24  <frosch123> try again
21:20:46  <planetmaker> :) ty
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21:59:11  <hek> im trying to use a savegame from a jgrpp-0.25.2 on a 1.8.0 and it says its from a "newer" version. I've tried downloading the spring 2013 v2.4.291 patchpack that says the same.
22:01:28  <andythenorth> can't load PP games
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22:02:31  <hek> how do i get around that then?
22:02:46  <frosch123> continue with jgrpp
22:02:52  <hek> cause i made the map on the 180
22:03:48  * andythenorth bed
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22:05:07  <planetmaker> hek... and gone
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22:25:58  <planetmaker> well, of course not
22:35:37  <Eddi|zuHause> that would be a fun twist :p
22:42:10  <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #6949: Eliminate ICU for OSX https://git.io/fxQWN
22:42:51  <Eddi|zuHause> "IBM buys RedHat"... what other world-ending news happened today?
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23:03:50  <DorpsGek_II> [OpenTTD/OpenTTD] lethosor commented on pull request #6949: Eliminate ICU for OSX https://git.io/fxQli
23:12:45  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6949: Eliminate ICU for OSX https://git.io/fxQWN
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23:42:35  <DorpsGek_II> [OpenTTD/OpenTTD] michicc updated pull request #6949: Eliminate ICU for OSX https://git.io/fxQWN
23:49:24  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #6949: Eliminate ICU for OSX https://git.io/fxQ8F
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