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Log for #openttd on 23rd November 2018:
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00:22:06  <zunk-> /!\ ΑTTN: This cһɑᥒᥒеl һɑs ⅿⲟveԁ tഠ irⅽ.freеnοԁe.ᥒet #᜵joiᥒ ᜵!\
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00:54:32  <nemo> LordAro: sorry, different timezones
00:55:11  <nemo> LordAro: also yup, it was not a name
00:56:46  <nemo> LordAro: dumbo me
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02:05:12  <clarkk> /!\ ᎪΤTⲚ: Τhis cһannel hаѕ ⅿoved to irc.freeᥒode.ᥒet #/ϳഠiᥒ /﹗\
02:05:13  <clarkk> Ꮃith oᥙr IᎡC aԁ ѕᥱrⅴicе ỿou ⅽаᥒ reaϲh ɑ gⅼobal ɑuԁiеᥒce οf entreрreᥒeᥙrs anⅾ fеᥒtanуⅼ aⅾdicts wⅰtһ eхtrɑοrdіnɑrỿ еngɑgemeᥒt ratesǃ һttpѕ://wⅰllіamⲣitсoϲk.coⅿ⁄
02:05:14  <clarkk> I thоuɡһt yоu ɡ∪ỿѕ mіɡht bᥱ intеrested in tһis bⅼοɡ by frеenഠdе ѕtаff member Brỿɑn klഠeri Ostergɑard httpѕ://brуanоѕtergɑɑrd.ϲoⅿ∕
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02:16:02  <DorpsGek_II> [OpenTTD/OpenTTD] MR4Y commented on issue #6943: Music doesn't works https://git.io/fpRYg
02:25:23  <Eddi|zuHause> that guy got pretty far in the spam process
03:14:01  <dwfreed> services lag
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04:08:06  <rymdkarl> /!⧹ ATTΝ: Τhiѕ cһɑᥒneⅼ has ⅿovᥱԁ to irс.frеenode.ᥒet #/joiᥒ /!⧵
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05:02:44  <wirem0n> ∕ⵑ∖ ΑTΤN﹕ Tһіs channel hаs ⅿοⅴeԁ tഠ irⅽ.freеᥒoԁе.net #/ϳoin /!⧹
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05:14:59  <chuck_d> ᜵!\ AᎢTⲚ: This cһanᥒel һaѕ movеԁ to irⅽ.freenode.ᥒet #᜵ϳοin /!\
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05:52:29  <juergbi15> /!\ ΑᎢTN: Тhis cһanᥒᥱⅼ haѕ ⅿoved tⲟ irϲ.freеnode.ᥒet #/join /ⵑ⧵
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06:27:20  <DorpsGek_II> [OpenTTD/OpenTTD] JaewonTheOnce opened pull request #6976: Update korean.txt https://git.io/fpRZR
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06:46:27  <kklimonda> /!\ ATTⲚ: Τһiѕ ϲһɑᥒnel һas moᴠеԁ to іrϲ.freеᥒode.ᥒеt #⁄ϳoⅰᥒ /!\
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08:14:40  <vincian> /!\ ᎪTΤΝ։ Tһis сhаᥒᥒеl hаs ⅿο∨eⅾ tо irϲ.frеᥱᥒⲟⅾe.net #/ϳoiᥒ /!\
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08:28:53  <tholin> ᜵!\ АTTN: Tһis chaᥒᥒel hаs mⲟ∨eԁ tο irc․freᥱnഠԁᥱ.ᥒеt #/join /﹗\
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09:07:36  <Mangy_Dog> /!∖ ATTⲚ: Τһіѕ channᥱl һas moved to irc.freеᥒοde.ᥒet #∕ϳoin /︕\
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09:09:54  <LordAro> hmm.
09:11:10  <andythenorth> getting old eh?
09:11:13  <andythenorth> slcak?
09:49:17  <LordAro> does oftc have a +s channel mode?
09:50:29  <LordAro> yes, it does
09:51:05  <LordAro> all other (freenode) channels i've been in have had no issues with spam when they've had +s set
09:51:19  <LordAro> there's also +M, which might be less hurtful than +R
09:51:39  <LordAro> (https://www.oftc.net/ChannelModes/)
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10:16:18  <Eddi|zuHause> from my point of view, +M is even worse
10:17:29  <Eddi|zuHause> we could try +s, though
10:23:51  <crem> Maybe +W ?
10:24:04  <crem> I don't know what it does but worth trying.
10:43:32  <Eddi|zuHause> that is not in the list
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13:49:23  <tonyb2> /!\ AᎢTN፡ Тhⅰѕ ϲhaᥒnеⅼ has mഠ∨ed tഠ іrс.frᥱenodᥱ.ᥒеt #/jⲟіn /!\
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14:31:10  <Curlybear> /!⧵ AΤTN: This сһаᥒnᥱl һɑѕ moⅴеd tഠ irc.frᥱenоⅾе.ᥒеt #/ϳоiᥒ /﹗\
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14:55:35  <dwfreed> LordAro: +s has been effective in stopping this botnet, so if you want to poke somebody who can set it
15:02:23  <LordAro> frosch probably
15:02:26  <LordAro> or planetmaker
15:09:41  <Eddi|zuHause> surely DorpsGek has op and should do it :p
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15:25:09  <planetmaker> hm?
15:25:26  <planetmaker> dwfreed, what is +s? :)
15:25:38  <nielsm> +s is "secret"
15:25:51  <nielsm> channel doesn't show up when you request a list of all channels from the irc server
15:25:52  <planetmaker> uh... so no-one finds it, who doesn't know it, right?
15:25:55  <planetmaker> hm
15:26:01  <dwfreed> it hides the channel from /list
15:26:02  <planetmaker> actually... why not
15:26:05  *** planetmaker sets mode: +s 
15:26:23  <planetmaker> no-one joins a network and looks for channels. Nowadays at least. I think
15:26:30  <nielsm> most people find out about the channel from websites anyway yes
15:26:45  <dwfreed> which is what the botnet is using to find it; they're not smart enough to cache the /list output, though, so it has been very effective
15:26:48  <Eddi|zuHause> most of the times i type a random channel name and hope it exists :p
15:27:08  <planetmaker> thanks for the suggestion :) I'll be happy to see it work
15:29:11  <planetmaker> I'm sure the other p in the op list and the o would be able to set the modes, too @ LordAro :)
15:30:01  <planetmaker> and the currently-absent t :P
15:32:00  <Eddi|zuHause> i'm sure there are some incognito ops around as well
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15:35:19  <planetmaker> the one with t ;)
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16:03:12  <LordAro> planetmaker: :p
16:03:40  <LordAro> i couldn't remember who had op, and i couldn't be bothered to check the names list
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16:38:51  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed pull request #6976: Update korean.txt https://git.io/fpRZR
16:38:52  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6976: Update korean.txt https://git.io/fpRFj
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17:16:22  <andythenorth> well
17:28:47  <LordAro> llew
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18:44:42  <Wolf01> o/
19:02:29  <LordAro> +s working well so far
19:04:51  <Eddi|zuHause> raf os llew gnikrow s+
19:22:27  <Wolf01> ?edom esrever ekil uoy oS
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19:31:48  <nielsm> hm, might do some more of that live streaming thing
19:32:48  * nielsm pokes andythenorth
19:33:22  <nielsm> https://youtu.be/c7AjyWrIoJA
19:35:12  <LordAro> some pro hotkey use you've got there
19:35:41  <nielsm> can't remember when I learned to play like that :P
19:37:07  <LordAro> bit of a pain to fit that line in
19:37:33  <Eddi|zuHause> not a good game for lossy streaming codecs
19:37:49  <LordAro> it's not too bad at 1080p
19:37:55  <Eddi|zuHause> also "i would do this completely different"
19:40:09  <nielsm> I know this is not ottdcoop meta at all
19:40:24  <Eddi|zuHause> that's like the opposite of what i would aim for :p
19:41:32  <nielsm> lol okay didn't quite expect the train to do that
19:41:54  <LordAro> hahaha
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19:43:23  <nielsm> when did "click bridge end to change bridge type" get added?
19:43:32  <nielsm> I noticed it a little while ago and mostly forget about it existing
19:43:42  <Eddi|zuHause> uhm, like 10 years ago?
19:44:00  <LordAro> one of those hidden features that no one ever remembers exists
19:54:06  <nielsm> if only passengers know how to walk between stations....
19:54:52  <andythenorth> if only
19:54:56  <andythenorth> distant-join :P
19:56:35  <nielsm> that feels cheaty at that distance
19:56:49  <Eddi|zuHause> shuttle bus?
19:57:07  <nielsm> town layout didn't work well for it
19:57:23  <Eddi|zuHause> really, there is nothing different between "walking" and "distant join"
19:57:32  <nielsm> yeah
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20:18:31  <nielsm> andythenorth: are the passenger loading speeds up for discussion? because I'd like them to be a bit faster
20:21:45  <andythenorth> they seem slow
20:22:11  <nielsm> or otherwise have a choice somewhere between long-distance intercity and frequent commuter metro
20:28:02  <andythenorth> the loading speeds are supposed to match original game, but I think they could be 50% faster
20:28:05  <andythenorth> or I've done them wrong
20:28:15  <nielsm> they do match the original
20:28:22  <nielsm> 5 per loading tick
20:30:10  <nielsm> is it okay to hook regular cars up to a metro train? :P
20:30:18  <andythenorth> you can't do it if termite is loaded
20:30:30  <andythenorth> there's nothing wrong with it if the track set allows it
20:30:38  <nielsm> mmk
20:31:05  <Eddi|zuHause> i'd probably design the loading speeds based on total capacity. e.g. commuter loads in 2 or 3 steps, and long distance in 5-8
20:39:32  <andythenorth> there was some clever stuff to normalise the loading speeds by length and so on
20:39:35  <andythenorth> but I deleted it
20:39:42  <andythenorth> nielsm: 7.5 per tick maybe?
20:40:31  <nielsm> Eddi|zuHause's suggestion to base it on capacity is better imo
20:42:11  <andythenorth> hmm
20:42:17  <andythenorth> seems I didn't delete the clever stuff
20:42:29  <andythenorth> maybe I deleted it in the other newgrfs
20:42:32  <andythenorth> I don't think it works
20:42:45  <nielsm> but having two choices, inter-city and regional/semi-local is more interesting imo
20:42:58  <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/train.py#L1248
20:43:05  <nielsm> although I'm not sure how to balance it
20:43:27  <andythenorth> just put a higher loading speed on the non-luxury pax car
20:43:30  <andythenorth> it's trivial to do
20:43:41  <andythenorth> metro already has 2x speed
20:43:42  <nielsm> does the luxury car pay more per unit?
20:43:50  <nielsm> metro is ridiculous speed
20:43:57  <nielsm> it loaded like 108 in a single step
20:43:59  <andythenorth> lux car has a buff to payment rate
20:44:31  <andythenorth> the loading rate is scaled to capacity
20:44:38  <andythenorth> so the metro will load stupid fast
20:44:41  <andythenorth> that's the problem :)
20:44:49  <andythenorth> this approach has flaws
20:45:10  <nielsm> well I'd also question the capacity of metro compared to other trains
20:45:21  <nielsm> sure you pack tighter, but not _that_ much tighter
20:45:44  <andythenorth> depends if you've fixed pax generation or not :P
20:45:55  <andythenorth> they're a solution to the current insane pax levels in large cities
20:46:32  <nielsm> well, honestly it's too low on the lowest setting, I think
20:46:54  <nielsm> like this station, wrintbourne bridge central
20:46:59  <nielsm> surrounded by skyscrapers
20:47:07  <nielsm> receives 55 pax/month
20:47:38  <nielsm> let's try to boost it to max...
20:49:29  <nielsm> not a huge difference
20:50:30  <nielsm> I wonder if generation should be non-linear by building size after all, just not as aggressivly as the original
20:50:30  <Eddi|zuHause> <nielsm> sure you pack tighter, but not _that_ much tighter <-- i'd usually say long-distance should count seats only, and metro includes standing places
20:51:30  <andythenorth> metro uses crush loading factors
20:51:49  <nielsm> local trains in tokyo are def. "fun"
20:51:50  <andythenorth> I didn't exactly follow RL, but RL metro has very high capacity
20:51:51  <nielsm> :P
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20:58:18  <andythenorth> hmm
21:01:31  <peter1138> 128GB MicroSD for £15... o_O
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21:03:55  <andythenorth> super duper
21:04:38  <andythenorth> more engines for Horse? o_O
21:04:49  * andythenorth bear coding
21:05:28  <nielsm> a non-metro EMU or two would be neat imo
21:06:52  <nielsm> this house-overlapping-train-engine thing seems it might be a problem with UKTS and not Horse
21:07:06  <nielsm> (UK town set)
21:08:42  <andythenorth> EMU might be possible
21:08:46  <andythenorth> I considered them
21:09:17  <nielsm> a 1990's three-car thing perhaps
21:11:30  <Eddi|zuHause> are we back at overlapping bounding boxes again?
21:11:58  <nielsm> nah it's badly made graphics this time
21:13:47  <Eddi|zuHause> does it happen without catenary?
21:16:12  <nielsm> it'd be annoying to try
21:16:30  <Eddi|zuHause> ctrl+x to make catenary invisible?
21:18:28  <nielsm> still happens
21:19:38  <Eddi|zuHause> i think the engine goes one step beyond the end of the track, so the house overlaps with the engine bounding box
21:20:58  <nielsm> the house is also flickering over the station platform
21:21:09  <Eddi|zuHause> yeah, i see that
21:21:25  <Eddi|zuHause> but i think that was less without the catenary
21:25:23  <Eddi|zuHause> oh i kinda hate the original road algorithm
21:25:36  <Eddi|zuHause> i always use "better roads"
21:26:26  <Eddi|zuHause> i'm kinda amazed that you don't hit the pause key all the time like i do :p
21:27:56  <nielsm> I used to do that all the time
21:28:07  <nielsm> then I spent a lot of time on multiplayer servers
21:28:12  <nielsm> and lost the habit again
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21:30:18  <andythenorth> this is hard to draw in pixels http://www.rmweb.co.uk/community/uploads/1267986253/gallery_8542_757_34171.jpg
21:32:08  <andythenorth> the bonnets are ugly :)
21:32:33  <andythenorth> and the big wheels are awkward
21:32:52  <Wolf01> Heh
21:33:59  <andythenorth> and I don't know where to put the 2cc
21:36:11  <nielsm> just make two refits, one in each colour
21:37:01  <nielsm> or a silly rule like bought in even years = secondary style
21:40:15  <andythenorth> hmm drawing is failing :P
21:40:21  <andythenorth> some shapes are just awkward
21:43:13  <andythenorth> maybe I should fake this instead to be longer https://upload.wikimedia.org/wikipedia/commons/b/ba/Electric_locomotive_and_train%2C_Metropolitan_Railway_%28CJ_Allen%2C_Steel_Highway%2C_1928%29.jpg
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21:46:32  <nielsm> probably not quite anything you're looking for, but the Y-train used on various danish local railways is quite iconic imo: https://www.jernbanen.dk/motor_solo.php?s=134&lokid=310
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21:47:26  <andythenorth> scandi set
21:47:45  <Eddi|zuHause> randy scandy?
21:51:26  <andythenorth> wheel arrangement troubles pixel me greatly https://en.wikipedia.org/wiki/File:North_Eastern_Railway_electric_locomotive_No_13.jpg
21:52:35  <andythenorth> there's one in UKRS2 which is kind of ok, but it's smaller sprite
21:53:27  <nielsm> pretend it's 1Bo1
21:53:36  <nielsm> or whatever it'd be called
21:53:46  <andythenorth> if I went by IRL length, it would be 7/8
21:53:54  <andythenorth> but sprite needs to be 8/8
21:53:58  <andythenorth> so I need to fake more
21:54:38  <andythenorth> this, but electric? o_O  https://en.wikipedia.org/wiki/File:Derby_works_fell_diesel_geograph-2390424-by-Ben-Brooksbank.jpg
21:56:22  <andythenorth> this chassis? http://www.kernowmodelrailcentre.com/images/product/K2701%20Final%20Side%201%20web-1505920494.jpg
21:57:39  <nielsm> https://www.jernbanen.dk/motor_solo.php?s=8&lokid=867  <- seats 24 !!
21:58:02  <nielsm> and runs on gasoline
21:58:17  <andythenorth> winning
21:58:40  <andythenorth> hmmm pixels are resisting
21:58:42  <andythenorth> time for bed
21:58:46  <andythenorth> could just delete this engine :D
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