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00:21:38 *** wodencafe has quit IRC 00:25:02 *** Flygon has joined #openttd 00:54:15 *** snail_UES_ has joined #openttd 00:58:15 *** Smedles_ has joined #openttd 01:01:35 *** Smedles has quit IRC 01:18:13 *** WWacko1976-work has joined #openttd 01:30:18 *** snail_UES_ has quit IRC 01:35:39 *** snail_UES_ has joined #openttd 02:08:02 *** luxtram has quit IRC 02:56:44 *** sim-al2 has joined #openttd 03:16:52 *** Sheogorath has joined #openttd 03:18:14 *** Jyggalag has quit IRC 04:07:33 *** TrueBrain_ has joined #openttd 04:10:12 *** TrueBrain has quit IRC 04:47:40 *** snail_UES_ has quit IRC 04:58:06 *** glx has quit IRC 05:04:48 *** sim-al2 has quit IRC 06:19:26 *** Jyggalag has joined #openttd 06:19:34 *** Sheogorath has quit IRC 07:01:36 *** Wacko1976 has joined #openttd 07:07:09 <DorpsGek_II> [OpenTTD/OpenTTD] comicsads opened pull request #6982: Corrected Spelling In Comment https://git.io/fpznB 07:09:57 <DorpsGek_II> [OpenTTD/OpenTTD] comicsads commented on issue #6977: Minor spelling mistake in comment of code. https://git.io/fpzno 07:22:14 *** wodencafe has joined #openttd 07:25:57 *** wodencafe has quit IRC 07:31:40 *** wodencafe has joined #openttd 08:26:36 *** HerzogDeXtEr has quit IRC 08:43:22 *** Laedek has joined #openttd 08:45:15 <Xaroth> that +s really helped a lot to get rid of the bots 09:31:13 <dwfreed> yep, it works well with this botnet 09:31:44 <dwfreed> and as long as most of a channel's users find the channel through means other than /list, then it can stay without harm 09:33:04 <Eddi|zuHause> certainly less harm than +R 09:35:45 <dwfreed> in the case of #openttd, yes 09:36:03 <dwfreed> the value of a particular mitigation solution depends on the particular channel 09:56:37 *** matt21347 has joined #openttd 09:57:27 *** Laedek has quit IRC 09:58:35 *** Laedek has joined #openttd 11:49:07 <Eddi|zuHause> am i the only person who thinks "'mark topics red' would be hilarous" when clicking the "mark topics read" button? 11:51:53 *** Eddi|zuHause has quit IRC 11:52:44 <DorpsGek_II> [OpenTTD/OpenTTD] telk5093 opened pull request #6983: Town name filtering https://git.io/fpzKD 12:17:32 *** Eddi|zuHause has joined #openttd 12:41:15 *** sla_ro|master has joined #openttd 13:13:54 <peter1138> Yes 13:29:23 *** sla_ro|master has quit IRC 13:34:38 <DorpsGek_II> [OpenTTD/OpenTTD] planetmaker commented on pull request #6982: Corrected Spelling In Comment https://git.io/fpzSk 13:39:06 <peter1138> heh 13:39:36 <crem> Wow development of openttd is active today! 13:39:47 <crem> Maybe it's time to switch to weekly releases. 13:40:00 <peter1138> Release early, release often. 13:52:31 <Xaroth> maybe have one every night? 13:52:55 *** snail_UES_ has joined #openttd 13:53:33 <Sacro> Eddi|zuHause: i think it'd be funny 13:54:22 <Eddi|zuHause> Sacro: i actually think it'd be horrible, because red text is precisely the reason i hate the winter theme, but whatever... :p 13:54:57 <Sacro> Haha 13:55:07 <Sacro> Also, is there a good german rail set 13:55:21 <Sacro> Or is it still DBSetXLBaconWithCheese 14:11:08 *** snail_UES_ has quit IRC 14:17:27 *** techmagus has quit IRC 14:20:25 *** techmagus has joined #openttd 14:27:50 *** Eddi|zuHause has quit IRC 14:28:39 *** Flygon has quit IRC 14:54:04 *** Eddi|zuHause has joined #openttd 15:02:10 *** sla_ro|master has joined #openttd 15:04:53 *** nielsm has joined #openttd 15:25:31 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6983: Town name filtering https://git.io/fpzxp 15:36:16 <nielsm> hmm, 'git fetch' is hanging for me 15:40:21 *** lugo has joined #openttd 15:47:49 *** WWacko1976-work has quit IRC 16:03:30 <peter1138> Works for me. 16:09:54 <Eddi|zuHause> how do we ever heal this divide in our society? 16:39:06 *** luxtram has joined #openttd 16:39:45 *** frosch123 has joined #openttd 16:41:20 *** acklen has quit IRC 16:52:37 *** acklen has joined #openttd 16:59:44 *** wodencafe has quit IRC 17:03:11 *** wodencafe has joined #openttd 17:04:27 *** luxtram has quit IRC 17:04:33 *** HerzogDeXtEr has joined #openttd 17:15:47 *** synchris has joined #openttd 17:17:14 *** Progman has joined #openttd 18:02:03 *** andythenorth has joined #openttd 18:02:06 <andythenorth> o/ 18:03:11 <andythenorth> how many nested template loops is 'too many'? o_O 18:03:12 <andythenorth> https://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/templates/vehicle_with_visible_cargo.pynml#L21 18:13:41 *** Wolf01 has joined #openttd 18:13:51 <Wolf01> o/ 18:14:18 <Wolf01> So the dreaded destiny 2 update is live... 13GB 18:14:56 <Wolf01> Which means 10 hours of download 18:15:02 <Wolf01> Also overwatch 18:19:42 *** Wolf01 is now known as Guest4061 18:19:44 *** Wolf01 has joined #openttd 18:19:48 <Wolf01> Also thank you ISP for the stable connection 18:23:04 *** Guest4061 has quit IRC 18:29:15 *** Wolf01 is now known as Guest4063 18:29:17 *** Wolf01 has joined #openttd 18:34:42 *** Guest4063 has quit IRC 18:45:39 *** gelignite has joined #openttd 18:46:14 *** Wolf01 is now known as Guest4064 18:46:16 *** Wolf01 has joined #openttd 18:51:17 *** Guest4064 has quit IRC 18:53:26 *** luxtram has joined #openttd 19:01:58 *** sim-al2 has joined #openttd 19:13:25 *** snail_UES_ has joined #openttd 19:13:32 <Xaroth> I think your ISP won, Wolf. 19:14:03 <Wolf01> One day I'll fuck them with sand 19:15:12 <Wolf01> I expect at least one more disconnection then the connection stays up for the entire evening 19:16:08 <Wolf01> It's always like that... Disconnects wildly on 18.40-20.20 on average 19:20:29 <andythenorth> hmm 19:20:40 <andythenorth> should I drop cargo sprites from Horse wagons? 19:21:18 <nielsm> original graphics does have "full" sprites for the open wagon types 19:21:31 <nielsm> although each type only carries one cargo there 19:24:28 <andythenorth> dropping them saves 15 seconds on the compile 19:24:31 <andythenorth> which is about 25% 19:24:36 <andythenorth> that's quite a large optimisation 19:26:05 <andythenorth> @seen Eddi|zuHause 19:26:06 <DorpsGek> andythenorth: Eddi|zuHause was last seen in #openttd 3 hours, 16 minutes, and 10 seconds ago: <Eddi|zuHause> how do we ever heal this divide in our society? 19:26:16 <andythenorth> oh eddi is back :) 19:26:29 <andythenorth> good 19:31:12 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 updated pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9 19:32:29 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #6963: Several improvements in known-bugs file https://git.io/fpg46 19:35:33 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpg4d 19:51:36 *** glx has joined #openttd 19:51:36 *** ChanServ sets mode: +v glx 19:52:35 *** sla_ro|master2 has joined #openttd 19:55:23 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9 19:57:34 *** sla_ro|master has quit IRC 20:00:02 *** sim-al2 has quit IRC 20:18:53 *** sim-al2 has joined #openttd 20:26:34 *** luxtram has quit IRC 20:30:13 *** frosch123 has quit IRC 20:38:58 *** sim-al2 has quit IRC 20:41:08 *** luxtram has joined #openttd 20:41:45 *** TrueBrain_ is now known as TrueBrain 20:52:50 <lugo> <andythenorth> should I drop cargo sprites from Horse wagons? << appropriate cargo sprites for vehicle sets is the only turn off when using firs economies... 20:54:01 <lugo> steeltown is really fun altogether! i like how most industries need and produce several cargos.. 20:55:57 <lugo> chemical plant stands out there a little needing only salt 20:59:46 <DorpsGek_II> [OpenTTD/OpenTTD] comicsads opened pull request #6984: Fix: Spelling in code comment https://git.io/fpga4 20:59:51 <lugo> i mean i can transport copper in a cattle car using nars 2.51 :D 21:03:09 <andythenorth> oof 21:03:15 <andythenorth> you need me to finish Horse 21:03:22 <lugo> yep 21:03:28 <lugo> ;) 21:03:35 <andythenorth> you can play a broken dev release :P 21:03:40 <andythenorth> it's unfinished 21:03:57 <andythenorth> http://bundles.openttdcoop.org/iron-horse/push/LATEST/ 21:07:02 <lugo> and then i need to convince other train set devs that you have finished creating new cargos and they can finally start drawing conform sprites for their (partly proprietary) sets 21:07:09 <andythenorth> "FIRS is never done" 21:07:17 <andythenorth> I'm working on v4 in the background 21:07:26 <andythenorth> even moar cargos 21:07:35 *** synchris has quit IRC 21:08:40 <lugo> i vaguely remember a lenghty discussion about cargo colors in the forums 21:09:14 <lugo> which was pretty ugly and did not have result to everybodys consent 21:09:19 *** luxtram has quit IRC 21:09:50 <andythenorth> there was that yes :) 21:11:07 *** gelignite has quit IRC 21:15:37 <andythenorth> hmm I've cut 10s off Horse by removing unneeded spritegroups :P 21:15:57 <andythenorth> cargo sprites can stay :P 21:17:22 <nielsm> compile time should not really be a factor in features included imo, since it's not something that affects the end user 21:17:35 <nielsm> of course it's annoying for the development feedback loop tho 21:17:55 <andythenorth> the person compiling is the end user of the compile :P 21:18:06 <andythenorth> it's all a product :D 21:21:12 <nielsm> hmm trying out michi_cc's windows font patches, https://0x0.st/s0E7.jpg 21:21:35 <nielsm> some things don't look quite right but not sure if that's beause of the patches or it's just always been like that 21:22:31 <nielsm> the trains list has each entry too tall, cargo sprites in the station window aren't aligned properly, and text is cut off in the test run offer window 21:23:01 <andythenorth> QA :) 21:23:09 <andythenorth> we should just visual diff each build 21:24:04 <michi_cc> nielsm: Basically make the exact same shot but with the WITH_FREETYPE define in the project file to see what it is. 21:26:39 <michi_cc> It is entirely possible that some font metrics are reported different by GDI than by FreeType. 21:27:18 <nielsm> building... 21:31:00 <nielsm> https://0x0.st/s06z.jpg should be with freetype 21:32:04 <michi_cc> Can't really see much difference IMNSHO 21:32:47 <nielsm> so equally broken-ish :D 21:33:11 <nielsm> probably the height calculation code for those two windows making bad assumptions 21:34:33 <nielsm> I've seen the test run offer issue mentioned before 21:34:50 *** luxtram has joined #openttd 21:37:22 *** lugo has quit IRC 21:45:58 *** Guest3799 is now known as ToBeFree 21:46:11 <nielsm> gn 21:50:14 *** Progman has quit IRC 21:54:12 *** nielsm has quit IRC 22:06:48 <andythenorth> bye 22:06:48 *** andythenorth has left #openttd 22:08:10 <Eddi|zuHause> <andythenorth> oh eddi is back :) <-- what? i was just fiddling with hardware for a few minutes... 22:08:50 <LordAro> andy is slow 22:22:10 *** sla_ro|master2 has quit IRC 22:26:18 <Wolf01> 'night 22:26:21 *** Wolf01 has quit IRC 22:52:28 *** matt21347 has quit IRC 23:13:17 *** Wacko1976 has quit IRC 23:33:36 *** cHawk has quit IRC 23:36:00 *** sim-al2 has joined #openttd 23:39:59 *** cHawk has joined #openttd 23:43:56 *** HerzogDeXtEr has quit IRC 23:54:37 *** cna^ has joined #openttd