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00:06:27 <lugo> "Allow up to two rail types per tile." i can't believe my eyes 00:12:05 *** Flygon has joined #openttd 00:40:24 *** sla_ro|master has quit IRC 00:48:17 <Samu> i wonder if i can trust the unitnumber 00:48:20 <Samu> https://imgur.com/C7UVJOJ 00:48:56 <Samu> there's autoreplace going on 00:49:19 <Samu> unit number is the v->unitnumber of a vehicle 00:49:34 <Samu> vehicle_id is v->index 00:50:15 <DorpsGek_II> [OpenTTD/OpenTTD] Hezkore opened issue #7007: Joining server via shortcut causes freeze https://git.io/fhmsK 00:50:19 <Samu> the first vehicle_id is the vehicle index that belongs to the vehicle with v->unitnumber 00:50:46 <Samu> the second vehicle_id is the vehicle index that was stored previously in a list 00:51:18 <Samu> can we trust the unitnumber? 00:51:30 <Samu> is it more reliable with autorenew+autoreplace? 00:52:53 <Samu> oh, and the code 00:53:43 *** lugo has quit IRC 00:53:51 <Samu> https://paste.openttdcoop.org/pnrowcvo8 00:54:13 <Samu> code for script_vehicle.cpp 00:54:27 <Samu> and the other code, in ai side is... 00:55:27 <Samu> https://paste.openttdcoop.org/pg5gscoqu 00:58:36 <Samu> Does anyone understand what I'm trying to do? :| 01:02:56 <Samu> Instead of working with vehicle_id on lists, I'd rework the API to create lists based on unitnumber (providing my theory is correct, that we can trust the unitnumber belonging to the save vehicle before and after autorenew) 01:03:10 <Samu> same* vehicle 01:04:00 <Samu> the basis of a vehicle would become v->unitnumber instead of v->index 01:04:40 <Samu> anyone? 01:04:57 <Samu> this is only for scripts, of course 01:05:24 <Samu> oh well cyas goodnight, guess everyone's asleep 01:05:32 *** Samu has quit IRC 01:17:24 *** chomwitt has quit IRC 01:41:05 *** HerzogDeXtEr has quit IRC 01:52:42 *** Wyndbain has joined #openttd 01:52:48 <Wyndbain> hi 01:53:13 *** Wyndbain has quit IRC 01:53:48 <ST2> bye 02:30:01 *** HerzogDeXtEr has joined #openttd 02:50:05 *** Progman has quit IRC 03:58:53 *** glx has quit IRC 06:19:08 *** HerzogDeXtEr1 has joined #openttd 06:25:22 *** HerzogDeXtEr has quit IRC 08:00:52 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7000: Add: Var 6A, a clone of Var 4A for querying poweredness compared to a… https://git.io/fhmEx 08:01:53 *** HerzogDeXtEr has joined #openttd 08:07:44 *** HerzogDeXtEr1 has quit IRC 08:11:20 *** sla_ro|master has joined #openttd 08:45:22 *** ToffeeYogurtPots has quit IRC 09:02:11 *** Samu has joined #openttd 09:03:47 <Samu> oh no, no comments 09:04:00 <Samu> I'm sad 10:17:58 *** lugo has joined #openttd 10:36:59 *** Borg has joined #openttd 10:38:59 <Eddi|zuHause> anyone with linux-fu around? is there a quick way to see which process spawned a process? 10:40:38 <LordAro> there are better ways, but i usually use htop in tree mode for quixkly looking myself 10:41:35 <Eddi|zuHause> slight complication: the process is only around for a short time, so i need something that outputs once and doesn't update 10:42:50 *** Progman has joined #openttd 10:44:07 <LordAro> Eddi|zuHause: how about `ps faux` ? ('f' does the tree) 10:44:40 <LordAro> but if it's really short, then yeah, it's tricky 10:46:00 <Eddi|zuHause> i have a popup window about every half or one hour, which stays around for a few seconds 10:46:41 <Eddi|zuHause> asking me to accept a cacert 10:47:29 <LordAro> how odd? 10:47:32 <LordAro> -? 10:49:44 <Eddi|zuHause> i found that the process has the command line "gpgsm --server" 10:50:15 *** Gja has joined #openttd 10:53:06 *** chomwitt has joined #openttd 11:12:57 <Samu> https://imgur.com/mJTSwFC 11:14:17 <Samu> road vehicle 1835 has just been autoreplaced, look at date of last service and current date 11:14:32 <Samu> 15th jan 1929 11:15:36 <Samu> grabbing the vehicle by unitnumber redirects to its post-replacement index 11:17:48 *** DirkDiggler has joined #openttd 11:18:09 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhmPi 11:19:09 *** Thedarkb-T60 has joined #openttd 11:19:13 <Samu> vehicle_id 6854 was the index it had before replacement, and that of which vehicle lists iterate, it is outdated information 11:19:33 *** Gja has quit IRC 11:20:14 <Samu> vehicle_id 549 is the post-replacement index, the redirected-to-current index of the vehicle 11:27:19 <Samu> What must I do now? 11:28:28 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7000: Add: Var 6A, a clone of Var 4A for querying poweredness compared to a… https://git.io/fhmXC 11:36:45 <Samu> guys, I don't know if I only need a function 11:37:11 <Samu> or if vehiclelists also need update 11:37:56 <Eddi|zuHause> doesn't seem to have a parent process 11:38:53 <Samu> https://noai.openttd.org/api/trunk/annotated.html all the lists that make use of v->index 11:42:25 <Samu> all that is " a list of vehicles " 11:53:52 *** JacobD88 has joined #openttd 11:58:08 *** Gja has joined #openttd 12:01:40 <Eddi|zuHause> so, the chinese finally managed to fake a moon landing on the dark side? 12:02:36 *** JacobD88 has quit IRC 12:03:20 <Borg> ufff.... my NewGRF NFO file rewritten! :) 12:03:26 <Borg> now I can continue work on Transfer Industries 12:13:22 <Samu> how do i automatically generate .hpp.sq files? 12:13:32 <peter1138> Eddi|zuHause, there is no dark side. There is far side, though. 12:13:47 <Eddi|zuHause> congrats, you found one of the jokes :p 12:16:09 <Samu> * THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ 12:16:17 <Samu> but, how do i generate it 12:16:17 <peter1138> Ah, German humour. 12:16:55 <Samu> i've been editing them manually 12:17:16 <Samu> but if there's an automated method, I'd like to know how to do that way 12:27:25 *** Gja has quit IRC 12:41:54 <Samu> is it https://github.com/OpenTTD/OpenTTD/blob/master/src/script/api/squirrel_export.sh ? 12:42:04 <Samu> how do i run .sh on windows? 12:46:31 <Borg> MSYS? Cygwin? 12:47:05 <Samu> will git bash here work? 12:48:17 <Samu> meh, let me try 12:48:24 <Samu> what could possibly go wrong, :p 12:51:03 <Samu> it gone wrong 12:51:05 <Samu> t.t 12:56:30 <Samu> https://paste.openttdcoop.org/pt1wnmoah?/pt1wnmoah HALP! 12:56:38 <Samu> i don't think it generated anything 13:04:36 <peter1138> Looks like it didn't like spaces in the path. 13:04:59 <peter1138> Hmm, or not. Maybe it ran from the wrong place. 13:05:13 <Borg> Samu: it needs quite a few UNIX tools like AWK and SED 13:05:17 <Eddi|zuHause> nice that after over 20 years, we still haven't found a solution for that problem 13:05:18 <Borg> MSYS should provide them.. 13:32:54 <Samu> better resort to manual editing 13:33:13 <Samu> too much trouble to get msys 13:50:10 <Borg> HELP... 13:50:16 <Borg> How to define new tiles.... 13:50:27 <Borg> I tried using B0-BF range.. 13:50:47 <Borg> and used it in Industry layout.. but they dont work.. I get some tiles from old undistries 13:52:15 <Eddi|zuHause> sorry, can't help you there 13:52:36 <Borg> hmm probably need to use newtile layout reference.. lets try 13:53:09 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhmF6 13:55:24 *** Thedarkb-T60 has quit IRC 13:55:40 <Borg> yep.. that worked 13:56:05 *** Flygon has quit IRC 14:14:30 <Samu> im failing to create a ScriptVehicleUNList api function 14:14:52 <Samu> it says the index AIVehicleUNList does not exist 14:15:54 <Samu> who's the API expert? :o 14:16:10 <Samu> Zuu? 14:17:01 <Samu> https://imgur.com/3286snJ 14:17:12 <Samu> it should exist at this point, i dont know what is wrong 14:18:14 *** Thedarkb-T60 has joined #openttd 14:25:48 <DorpsGek_II> [OpenTTD/OpenTTD] J0anJosep commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhmxa 14:45:12 *** nielsm has joined #openttd 15:12:58 *** sla_ro|master has quit IRC 15:15:33 *** sla_ro|master has joined #openttd 15:17:20 *** DirkDiggler has quit IRC 15:24:29 <Samu> I dont understand what im doing wrong 15:27:57 <Samu> dont tell me it's an API version, omg 15:29:41 <Samu> nop 15:29:44 <Samu> tried 1.9 15:29:48 <Samu> still error 15:32:20 *** Gja has joined #openttd 15:36:34 <Samu> gonna try renaming 15:45:21 <Samu> nop 15:45:24 <Samu> i can't make this work 15:49:49 *** Wormnest has joined #openttd 15:53:41 *** Thedarkb-T60 has quit IRC 15:54:55 *** Gja has quit IRC 16:00:51 *** Wormnest_ has joined #openttd 16:06:30 <Samu> anybody could take a look, plz https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:vehiclelists 16:06:57 <Samu> what I'm trying to do is creating lists by v->unitnumber 16:07:24 <Samu> but when I do local vehicleList = AIVehicleList_UnitNumber(AIVehicle.VT_ROAD); 16:07:38 *** Wormnest has quit IRC 16:07:48 <Samu> it says index 'AIVehicleList_UnitNumber' does not exist 16:07:50 <Samu> why 16:08:19 <Samu> what am I forgeting? 16:22:20 *** Thedarkb-X40 has joined #openttd 16:48:10 *** ToBeFree has joined #openttd 16:49:33 *** erratic has joined #openttd 17:21:42 *** synchris has joined #openttd 17:25:31 *** Wormnest_ has quit IRC 17:25:58 *** Wormnest has joined #openttd 17:31:28 *** Oroburos has joined #openttd 17:43:13 *** Alberth has joined #openttd 17:43:13 *** ChanServ sets mode: +o Alberth 17:52:09 *** ToBeFree has quit IRC 17:59:41 <Samu> aha, finally found out! 18:00:10 <Samu> it only took me 7 hours 18:02:11 <Samu> I didn't know I have to register in ai_instance.cpp SQAIVehicleList_UnitNumber_Register(this->engine); 18:08:17 *** Progman has quit IRC 18:08:35 *** Progman has joined #openttd 18:08:40 <Samu> https://github.com/OpenTTD/OpenTTD/compare/master...SamuXarick:vehiclelists there 18:08:41 *** Progman has quit IRC 18:09:03 <Samu> I don't know how to make it GS compatible 18:09:13 <Samu> it requires the company ID and the vehicle type 18:09:35 <Samu> well vehicle type is no trouble, but requiring a company ID to get the vehicle number of 18:09:46 <Samu> while being OWNER_DEITY 18:10:02 <Samu> is... not possible, imo 18:17:39 *** Wolf01 has joined #openttd 18:18:13 <Wolf01> o/ 18:22:55 <nielsm> concept (incomplete) for candy drill rig: https://0x0.st/sRQB.jpg 18:23:42 *** gelignite has joined #openttd 18:35:47 *** andythenorth has joined #openttd 18:38:14 <andythenorth> o/ 18:42:42 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7001: YAPF can't find road depot, but NPF can https://git.io/fhYCT 18:43:55 <LordAro> o/ 18:44:05 <LordAro> andythenorth: ew, emojis 18:45:00 <andythenorth> yup 18:45:10 <andythenorth> I wanted to do emoticon 18:45:15 <andythenorth> but github doesn't approve 18:47:46 <andythenorth> Limitation disturbs me very sprites.? 19:01:54 <nielsm> a bunch more detail on model: https://0x0.st/sRQx.jpg 19:04:24 <TrueBrain> andythenorth: why havent you reviewed yet :'( 19:05:12 <andythenorth> simples 19:05:26 <andythenorth> 32bpp EZ nielsm ? o_O 19:06:01 <nielsm> no I intend to render to original scale and paint over by hand 19:06:03 <nielsm> I think 19:06:13 <nielsm> or even just use as reference for hand painting 19:16:02 <TrueBrain> ugh, I ate too much 19:16:57 <TrueBrain> downloads is 7 MiB, news is 2.5 MiB, screenshots are 44 MiB :D 19:16:58 <TrueBrain> lol 19:17:22 <nielsm> you ate the website? 19:17:36 <TrueBrain> I wish! 19:17:59 <DorpsGek_II> [OpenTTD/website] TrueBrain updated pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo 19:18:46 <TrueBrain> okay, only thing left is browser-detection 19:18:49 <TrueBrain> not sure that has any priority :D 19:19:37 <TrueBrain> and what I dont really like, is that the download-folders don't have an index.html 19:19:41 <TrueBrain> but that is minor too 19:20:25 <DorpsGek_II> [OpenTTD/website] TrueBrain updated pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo 19:20:51 <andythenorth> someone approve TB's PR :P 19:21:01 * andythenorth is disassembling christmas right now and can't 19:21:27 <nielsm> I read that as "disapprove" at first and was confused 19:21:33 <TrueBrain> andythenorth: no rush :) 19:21:34 <DorpsGek_II> [OpenTTD/website] TrueBrain updated pull request #7: Add: downloads pages, and links from header/index to them https://git.io/fhmIo 19:21:39 <TrueBrain> I would love a look from LordAro anyway too 19:24:14 <Samu> AroAI uses autorenew, interesting 19:24:43 <Samu> ChooChoo 19:25:00 <Samu> Chopper 19:25:02 <Samu> CPU 19:25:10 <Samu> i see several ais using autorenew, hmm 19:33:07 <LordAro> TrueBrain: i'll get to it :p 19:33:20 <LordAro> Samu: iirc, it's a single line of code to turn it on, so... 19:33:33 <TrueBrain> LordAro: cool, tnx :) 19:33:37 <TrueBrain> was not sure you read my request :D 19:34:07 <LordAro> :) 19:36:51 <Samu> looking at choochoo reports 19:36:53 <Samu> https://www.tt-forums.net/viewtopic.php?p=1200577&sid=f75aa04a027812960ba47cb8b805048b#p1200577 19:37:19 <Samu> seems to be an error caused by ... *cough*... autorenew *cough* :p 19:37:37 <Samu> local name = AIVehicle.GetName(vehicle); 19:37:37 <Samu> if (name.find("X") == null) { 19:37:45 <Samu> name is NULL 19:37:53 <Samu> because vehicle is null 19:38:11 <Samu> amirite? 19:39:25 <Samu> wish i could prove 19:44:30 <Samu> is trying to get the name of a vehicle == 11 which no longer exists~ 19:44:52 <Samu> how can i prove this 19:48:16 <Samu> it was managing events, vehicle being unprofitable, it got the vehicle id there 19:48:44 <Samu> converted = AIEventVehicleUnprofitable.Convert(e); 19:48:52 <Samu> vehicle = converted.GetVehicleID(); 19:48:58 <Samu> and then Cull(vehicle) is called 19:50:19 *** Wormnest has quit IRC 20:00:09 *** Alberth has left #openttd 20:05:54 <Samu> I'm creating api functions. Can you help me with the naming? ScriptVehicleList_Station_UnitNumber 20:06:07 <Samu> ScriptVehicleUNList_Station ? 20:06:21 <Samu> ScriptVehicleUIDList_Station? 20:06:54 <Samu> ScriptVehicleUnitNumberList_Station, ScriptVehicleList_UnitNumber_Station? 20:07:02 <Samu> which name is better? 20:18:39 *** glx has joined #openttd 20:18:39 *** ChanServ sets mode: +v glx 20:26:09 *** Oroburos has quit IRC 20:47:08 <Samu> :( 20:55:12 <Samu> glx, https://webster.openttdcoop.org/index.php?channel=openttd&date=1546387200#1546440940 21:00:25 <nielsm> argh https://0x0.st/sR17.png 21:00:45 <nielsm> sketchup's default isometric view is not quite the right angle 21:01:07 <andythenorth> don't you need dimetric? o_O 21:01:27 <nielsm> what? 21:01:52 * andythenorth looks for docs 21:02:46 <andythenorth> https://en.wikipedia.org/wiki/Axonometric_projection#/media/File:Graphical_projection_comparison.png 21:03:12 <Eddi|zuHause> @calc arctan(1/2) 21:03:12 <DorpsGek> Eddi|zuHause: Error: 'arctan' is not a defined function. 21:03:15 <Eddi|zuHause> @calc atan(1/2) 21:03:15 <DorpsGek> Eddi|zuHause: 0.463647609001 21:03:20 <Eddi|zuHause> @calc atan(1/2)*180/pi 21:03:20 <DorpsGek> Eddi|zuHause: 26.5650511771 21:03:31 <Eddi|zuHause> that's the "right" angle 21:03:44 <Eddi|zuHause> isometric is 30° 21:04:23 <glx> Samu: install 8.1 SDK 21:04:58 <andythenorth> not sure what this means, but eh https://3dwarehouse.sketchup.com/model/9b7a3dbc2ad20bbd24180104c7fdcd27/Dimetric-Projection 21:05:46 <Samu> oh, i thought it was a problem on openttd's side 21:06:02 <andythenorth> https://gamedev.stackexchange.com/questions/58728/camera-angle-for-dimetric-projection 21:10:17 <Eddi|zuHause> that thread doesn't look quite right 21:12:33 <nielsm> andythenorth that helped, I think 21:13:09 *** synchris has quit IRC 21:13:12 <andythenorth> it's either 30 or 26.5 probs 21:13:44 <andythenorth> TrueBrain: how do I trigger fetching the downloads data? 21:14:00 <andythenorth> just fetch-downloads.py is safe to run? 21:14:38 <Eddi|zuHause> andythenorth: that depends on what angle you're measuring 21:15:04 *** gelignite has quit IRC 21:15:17 <Eddi|zuHause> the 26.5° angle is in the resulting image, the 30° angle is how you need to position the camera to produce this angle 21:15:22 <Eddi|zuHause> as far as i understand 21:15:25 <andythenorth> ok that makes sense 21:15:48 <andythenorth> FTR my calculation was same as yours atan(1/2) 21:16:37 <nielsm> yep this looks right: https://0x0.st/sRjX.png 21:16:56 <nielsm> dark blue overlay is 3x2 ttd tiles 21:17:01 *** Borg has quit IRC 21:17:54 <Eddi|zuHause> you might have to look for rounding errors at the border or something 21:18:45 <nielsm> this is good enough, I'm not going to use it as-is, really just as a template to paint over 21:20:04 *** smoke_fumus has joined #openttd 21:21:55 <peter1138> Sounds like more work 21:24:58 <andythenorth> hmm 21:25:11 <andythenorth> I connect a few pax stations and cdist wrecks my network :P 21:25:12 <andythenorth> again 21:25:56 <Eddi|zuHause> that's what it does, if you don't provide enough capacity 21:26:09 <Eddi|zuHause> and no amount of capacity is ever enough 21:27:45 <andythenorth> it is if you demolish enough of the city 21:28:05 <Eddi|zuHause> or you could try out one of those passenger generation patches 21:28:20 <andythenorth> so I could 21:28:49 <andythenorth> 1k pax waiting, rating is 'Very Good' 21:29:02 <andythenorth> can't even get the rating to nerf the generation :P 21:29:40 <Eddi|zuHause> the first thing i'd try is increase the "effect of distance on demand" 21:29:52 <andythenorth> that wrecks supplies delivery :) 21:29:54 <Eddi|zuHause> but that might destroy your cargo networks 21:29:56 <andythenorth> I have it set to 0 21:30:14 <Eddi|zuHause> yeah, you can't have both :) 21:30:59 <andythenorth> I could add high-cap pax trains 21:31:12 <andythenorth> highest currently in my game year is 320 for 16/8 length 21:31:35 <andythenorth> but only 55mph, so throughput per tile length might be more on faster smaller trains 21:31:38 <Eddi|zuHause> that's still like 4 times more than default game 21:32:05 *** Progman has joined #openttd 21:32:15 <andythenorth> @calc (36/6) * 16 21:32:15 <DorpsGek> andythenorth: 96 21:32:27 <andythenorth> 96 at 90mph or 320 at 55mph 21:32:32 <andythenorth> 320 has it I think 21:32:50 <andythenorth> but I don't know about dwell times 21:32:54 <andythenorth> the 320 might load very slowly 21:33:11 <andythenorth> also I don't know the acceleration factor 21:35:00 <Eddi|zuHause> @calc 55*1.6 21:35:00 <DorpsGek> Eddi|zuHause: 88 21:35:18 <Eddi|zuHause> @calc 90*1.6 21:35:18 <DorpsGek> Eddi|zuHause: 144 21:45:55 <Samu> glx, I have another issue 21:46:11 <Samu> how to run .sh files 21:46:19 <glx> you don't 21:46:32 <glx> unless you have mingw installed 21:46:58 <Samu> can't autogenerate the api files 21:47:01 <Samu> t.t 21:47:32 <Samu> mingw 21:47:52 <glx> oh right, we may need to add a vbs for that 21:47:58 <LordAro> are there not equivalent vbs- oh 21:48:45 <Samu> i've been editing them manually so far, takes a while to get it right though 21:52:40 <glx> but converting these sh/awk scripts to vbs will not be easy 21:55:27 <Samu> Uh Oh, I'm delving into Valuate territory 21:55:55 <Samu> vehicleUNStationList.Valuate(AIVehicle.GetRoadType); 21:56:11 <Samu> looks like I need a GetRoadType_UnitNumber 21:56:41 <Samu> AIVehicle.GetRoadType_UnitNumber, horribad name 21:57:17 <Samu> and im gonna need everything changed from current behaviour 21:58:08 <Samu> I need a better naming scheme, plz help 21:58:27 <Samu> AIVehicleU.GetRoadType would be ideal 21:58:39 <Samu> or i dunno 21:58:50 <andythenorth> FIRS Hot Country makes no sense 21:58:53 <andythenorth> srsly 21:58:59 <andythenorth> can I be arsed to fix it? 21:59:48 <andythenorth> probably 'nope' 22:04:18 <andythenorth> nearly all the cargo goes to ports 22:04:28 <andythenorth> but ports have capped maximum production 22:04:38 <andythenorth> so delivering more in doesn't get more out 22:07:06 <glx> hmm looking at squirrel_export.sh I wonder if it still works since the github move 22:07:40 <glx> especially for api in `find -type d | cut -b3- | grep -v '\.svn\|/'`; do 22:07:56 <LordAro> i noticed a few of those 22:08:48 <glx> and of course all the svn calls 22:10:47 <glx> so nice there is an external awk script and a internal generated awk script 22:13:33 <LordAro> nice. 22:14:27 *** Thedarkb-T60 has joined #openttd 22:17:00 *** raphikov has joined #openttd 22:18:59 *** raphikov has quit IRC 22:22:40 <nielsm> so awful :D https://0x0.st/sRej.png 22:22:56 <nielsm> obv. lots of shading missing 22:23:26 <glx> toyland oilrigs ? 22:23:35 <nielsm> kinda-sorta 22:24:09 <nielsm> https://0x0.st/s5CK.txt 22:25:26 <Samu> https://imgur.com/7jjcsWp 22:25:48 <Samu> new function working 22:25:50 <Samu> local vehicleUNStationList = AIVehicleList_Station_UnitNumber(AIStation.GetStationID(this.m_stationFrom), AIVehicle.VT_ROAD); 22:25:58 <Samu> method? 22:27:06 <andythenorth> nielsm: commit, ship :P 22:27:11 <andythenorth> I've done worse 22:27:22 <Samu> ScriptVehicleList_Station_UnitNumber::ScriptVehicleList_Station_UnitNumber(StationID station_id, ScriptVehicle::VehicleType vehicle_type) 22:28:05 <Samu> AIVehicleList_Station_UnitNumber is too long 22:33:44 *** Thedarkb-T60 has quit IRC 22:34:05 <crem1> Here is what I find when I search for my ipv6 address at google: https://www.google.com/search?q=2a02:168:520c:0:201:c0ff:fe08:8328&tbm=isch ! 22:34:08 *** crem1 is now known as crem 22:37:40 <LordAro> ha 22:37:56 <glx> of course join/part are in the logs 22:41:53 <glx> and google takes all images linked in the logs 22:43:31 <Eddi|zuHause> "luckily" i don't have a fixed ip? 22:44:01 <glx> ipv6 is usually not fixed, there's a random part in it 22:44:40 <dwfreed> IPv6 is not always random 22:45:07 <dwfreed> only if you're using some sort of temporary address generation, like privacy extensions 22:45:22 <Eddi|zuHause> glx: a sufficiently long prefix is as good as fixed 22:46:17 <nielsm> https://www.youtube.com/watch?v=jjzs3J8l6uE the perils of rail on street 22:51:27 <andythenorth> oof 22:51:36 <andythenorth> beep beep 22:59:42 <Samu> another "list" function method api done 23:00:19 <Samu> https://imgur.com/Xx76djj 23:00:40 <Samu> local vehicleUNDepotList = AIVehicleList_Depot_UnitNumber(this.m_depotTile, AIVehicle.VT_ROAD); 23:03:59 *** Wolf01 has quit IRC 23:07:39 <Samu> perhaps i don't need the vehicle type in this function 23:08:17 <Samu> i can take it from the depot tile 23:08:37 *** Thedarkb-T60 has joined #openttd 23:09:11 <Thedarkb-T60> Why why why why whywhywhyWHY? 23:09:38 <Thedarkb-T60> Does OpenTTD still need obsolete libicu and libpngs 23:10:13 <Samu> it's an obsolete game? i dunno 23:10:40 <Thedarkb-T60> I'm starting to get that impression............. 23:10:44 *** nielsm has quit IRC 23:10:45 <Thedarkb-T60> I've been bitching about this for years. 23:12:38 <DorpsGek_II> [OpenTTD/OpenTTD] thedarkb opened issue #7008: The Debian builds all depend on shockingly out of date libicu and libpng packages. https://git.io/fhYX9 23:16:28 <andythenorth> do a PR to fix it? o_O 23:16:53 <andythenorth> as it stands that issue is likely to get closed 23:17:48 <Thedarkb-T60> I don't need to. 23:17:54 <Thedarkb-T60> It's the build farm. 23:18:16 <Samu> local vehicleUNDepotList = AIVehicleList_Depot_UnitNumber(this.m_depotTile); 23:18:20 <Samu> now without vehicle type 23:18:22 <Samu> it works! 23:18:24 <planetmaker> libpng is not an issue really... 23:18:33 * andythenorth doesn't know how deb is packaged 23:18:44 <andythenorth> but 'shockingly out of date' is unlikely to prompt a fix 23:18:52 <andythenorth> because people 23:20:45 <planetmaker> https://github.com/OpenTTD/OpenTTD/issues/6922 <-- please contribute so that it can be resolved satisfactorily 23:22:11 <andythenorth> such bed 23:22:12 *** andythenorth has quit IRC 23:27:46 <glx> and as already mentionned it's not a simple upgrade ICU problem 23:28:58 <glx> because we still use stuff removed in recent ICU 23:37:57 *** chomwitt has quit IRC 23:41:04 <Samu> ScriptVehicleList_SharedOrders is a problem 23:41:37 <Samu> it mixes vehicle types 23:41:42 *** sla_ro|master has quit IRC 23:43:17 <Samu> oh wait, it does not! wow, that's a relief 23:44:35 <Samu> great!