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Log for #openttd on 9th April 2019:
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00:04:49  *** erratic has quit IRC
00:17:42  <milek7> I have feeling that I still live under non-DST time
00:18:14  <Samu> occurring or occuring? englsh help
00:18:44  <glx> one r I think
00:21:40  <peter1138> two.
00:23:38  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjtsp
00:23:40  <Samu> my intelligant way to solve it!
00:26:07  <Samu> didn't test it, must test
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00:46:34  <Samu> https://imgur.com/vBkCP3X 139 must stay 139 when an AI starts
00:51:17  <Samu> https://imgur.com/GzG8M0Y it works!
00:52:35  <Samu> random deviation still occurred to minimum distance between towns for road routes
00:52:45  <Samu> default is 85
00:53:11  <Samu> working as I intended!
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01:50:32  <Samu> looks like I can drop Commit 1
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01:53:21  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjtsp
01:56:45  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7486: Fix: AI/GS settings with the flag SCRIPTCONFIG_RANDOM could be altered after loading from a savegame. https://git.io/fjt6z
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04:18:14  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on pull request #7348: Fix: IniLoadFile::LoadFromDisk seems to expect filename, BaseMedia<Tbase_set>::AddFile provides fullpath https://git.io/fjtia
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05:19:07  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtP3
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06:10:57  <peter1138> Oh, my cmake version of grfcodec is being wrong :/
06:27:05  <V453000> LOL wife giving birth, commit fast :D see you soon
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06:31:11  <andythenorth> moin
07:04:23  <peter1138> https://www.reddit.com/r/openttd/comments/bazqc0/openttd_191_released/ekg8tmv/
07:04:29  <peter1138> ^ no one else has issues, right?
07:15:27  <andythenorth> from GH?
07:15:29  <andythenorth> no
07:15:37  <andythenorth> is the OP using GH though?
07:17:17  <andythenorth> meanwhile we broke and fixed newgrf liveries https://github.com/OpenTTD/OpenTTD/issues/7476#issuecomment-481029748
07:17:21  <andythenorth> livery subtypes
07:17:30  <andythenorth> someone should fix the wiki
07:17:43  <andythenorth> it calls them cargo subtypes for some reason
07:23:12  <peter1138> andythenorth, from the release page, obviously./
07:23:26  <peter1138> https://www.openttd.org/downloads/openttd-releases/latest.html
07:23:57  <andythenorth> wfm
07:29:15  <LordAro> "more details please"
07:37:00  <peter1138> So that was my first OpenTTD release. In 15 years of doing it.
07:37:11  <peter1138> TB made it somewhat easy didn't he?
07:38:01  <andythenorth> :D
07:38:36  <LordAro> :D
07:40:37  <andythenorth> so how about particle effects?
07:40:43  <andythenorth> individual pixels
07:41:10  <andythenorth> dust, smoke, fire
07:41:42  <peter1138> Shaders?
07:42:02  <peter1138> No. You mean for industries or vehicles? (Or both?)
07:46:29  <peter1138> Is sketchup still a thing?
07:46:44  <peter1138> I want to plan out my computer area to see if I can, er, fit in some, er, larger monitors...
07:47:05  <andythenorth> both
07:47:20  <andythenorth> could be done with animated sprite frames tbh
07:47:26  <peter1138> Do industries use effectvehicles or animation frames?
07:47:32  <andythenorth> frames
07:47:38  <andythenorth> just amuses me how hard it would be to do particle effects well
07:47:41  <andythenorth> for so little result
07:48:12  <peter1138> Nah
07:48:17  <peter1138> CreateChimneySMoke(TileIndex tile)
07:48:24  <peter1138> -> CreateEffectVehicle(...)
07:48:30  <peter1138> So yes, effect vehicles already.
07:48:39  <andythenorth> 1 pixel effect vehicles? o_O
07:48:52  <peter1138> Why 1 pixel?
07:48:57  <andythenorth> with some kind of matrix to evolve their x, y, z, colour
07:48:59  <andythenorth> over time
07:49:08  <peter1138> Animated engines :/
07:50:03  <peter1138> Could be done. Needs a space.
07:50:04  <peter1138> ...
07:50:04  <andythenorth> https://boingboing.net/2018/09/13/tool-to-create-pixel-art-parti.html
07:50:06  <peter1138> Needs a spec.
07:50:30  <andythenorth> needs new monitors :P
07:50:52  <peter1138> yes please
07:51:00  <peter1138> maybe 3x 27"?
07:53:44  <peter1138> andythenorth, pretty but you can do that with sprites :/
07:54:12  <peter1138> Action 321 effects?
07:57:30  <andythenorth> maybe
07:59:12  <Xaroth> hm, yeah , CompanyCheckBankrupt doesn't have a CompanyAdminUpdate call indeed
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08:09:19  <planetmaker> Xaroth, pull request :)
08:09:21  <planetmaker> moin
08:09:26  <Xaroth> issue request, more like
08:09:33  <Xaroth> don't have vs on this system
08:09:45  <Xaroth> and I'm almost done typing the issue ;)
08:11:18  <DorpsGek_II> [OpenTTD/OpenTTD] Xaroth opened issue #7491: Bankrupcy counter update does not trigger company update admin message https://git.io/fjt1T
08:12:27  <LordAro> wait, 1.9.1 has bugs?
08:12:39  <Xaroth> I know right, I was told that it was bug free
08:25:05  <andythenorth> omg
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08:53:33  <peter1138> That sounds like a feature request.
08:54:21  <Xaroth> Yeah.. no.
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09:15:21  <planetmaker> totally true: it's a missing feature, but no bug :) :P
09:15:42  <planetmaker> 1.9.2: Feature: Bugs are now features :P
09:16:21  <andythenorth> old is new
09:16:25  <andythenorth> new is old
09:19:30  <peter1138> andythenorth, you're scaring kamnet!
09:19:39  <andythenorth> wat eh?
09:19:44  <peter1138> https://www.reddit.com/r/openttd/comments/bao3rr/nml_needs_a_new_maintainer_contributors/
09:19:56  <andythenorth> it wasn't me
09:20:32  * andythenorth whistles
09:20:54  <andythenorth> I can't actually switch, mf4n0 isn
09:21:06  <andythenorth> * m4nfo is far from complete
09:21:10  <andythenorth> so it would be a poor choice
09:21:14  <peter1138> ...
09:21:19  <peter1138> That isn't the point.
09:21:31  <peter1138> NML isn't dead. It works well for normal people.
09:21:35  <peter1138> You're a little extreme.
09:22:25  <andythenorth> if it had a viable competitor it would be dead
09:22:36  <andythenorth> m4nfo is not as good as I was sold though
09:23:27  <andythenorth> anyway, /me must to grownup meetings
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09:23:44  <peter1138> o_O
09:23:55  <peter1138> It wouldn't though :p
09:24:12  <Xaroth> ... I was trying _so_ hard not to make that joke
09:24:12  <peter1138> Just cos it works and doesn't need updates, doesn't mean it's dead.
09:24:13  <peter1138> Oh well.
09:24:25  <peter1138> Which joke?
09:54:11  <peter1138> Back to the 32" screen :p
10:09:42  *** Gustavo6046 has quit IRC
10:13:25  <peter1138> planetmaker, I once had a spec for NewGRF bridges ;-)
10:13:30  <peter1138> Action 321 'n all that.
10:13:38  <peter1138> I even had some sprites.
10:14:52  <peter1138> I wonder if it would be useful to revisit.
10:15:05  <peter1138> And maybe including extra like, say, diagonals...
10:17:50  <Xaroth> Diagonal bridges?
10:18:25  <peter1138> Who doesn't want that?
10:18:52  <peter1138> I don't know how impossible it is, but if a spec includes it that makes it easier in the long run.
10:20:58  <planetmaker> I like the limitation of not diagonal. But yes... specs could well include it. Doesn't mean it's implemented (right away)
10:28:38  <Xaroth> planetmaker: https://github.com/Xaroth/libottdadmin2/tree/rework-wip should be ready-to-play-with
10:28:43  <Xaroth> cut down on a lot of unneeded stuff
10:36:18  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjtD6
10:46:02  <DorpsGek_II> [OpenTTD/nml] planetmaker opened pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtDy
10:46:35  <LordAro> peter1138: i feel like i'd prefer "leave space for" rather than "add something to the spec that might never be implemented"
10:47:54  <planetmaker> LordAro, well, that basically is the same thing. And what would be needed is more-or-less clear, so leaving that space with a suggestion on how to utilize it.
10:48:45  <planetmaker> especially when it comes to definition of invalid values or so it actually matters whether you have potentially 8 sprites instead of four.
10:49:06  <planetmaker> and at that stage you can "just" define the values but not evaluate them
11:01:49  *** Gabda has joined #openttd
11:02:18  <Gabda> hi
11:04:02  <Gabda> pr #7025 is close to its final form
11:04:28  <Gabda> can someone delete the wip tag from it?
11:41:08  <planetmaker> done
11:43:31  <Gabda> thx
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12:35:26  *** Pikka has joined #openttd
12:39:44  <andythenorth> oh it's Pikka
12:39:52  <Pikka> oh
12:39:58  <Pikka> it is too
12:40:05  <andythenorth> peter1138: but is it lunch?
12:40:09  <andythenorth> I have made some errors :|
12:40:16  <Pikka> lunch errors?
12:41:08  <andythenorth> yes
12:41:37  <Pikka> failure to lunch
12:43:17  <andythenorth> lunch initiated now
12:43:33  <andythenorth> I was on a video call with Brisbane
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12:58:34  <scuddles> obenDDD :-DDDD
12:59:03  <andythenorth> scuddles too :)
12:59:08  <andythenorth> is it MP or something?
13:01:10  <scuddles> I got on to check if Pikka was around, he has not logged into steam for 5 months and could be dead
13:02:42  <andythenorth> pikka ain't dead
13:02:48  <andythenorth> or his bot is impersonating him
13:03:14  <scuddles> uh oh
13:04:01  <scuddles> oh wait, he last posted less than 24 hours ago and so is not dead confirmed
13:06:09  <andythenorth> confirmed not dead
13:06:24  <andythenorth> pikka ARE YOU DEAD?
13:08:27  *** Samu has joined #openttd
13:09:05  <scuddles> while surfing the interwebs in 2019 it looks like some dudes have made a simple transport game inspired by TT, named soko loco
13:09:34  <scuddles> it's just 4 directions, but at least the trains move smoothly, are 3d and don't magically flip around
13:10:53  <scuddles> wait a minute, this is hardly new at all
13:12:19  <scuddles> this has been around for at least 6 months already and has even been played by some streamers
13:16:38  <LordAro> @seen Pikka
13:16:38  <DorpsGek> LordAro: Pikka was last seen in #openttd 35 minutes and 1 second ago: <Pikka> failure to lunch
13:16:41  <LordAro> definitely dead.
13:17:34  <andythenorth> sadly missed
13:19:03  <scuddles> what did he mean by this
13:23:25  <andythenorth> I failed to lunch
13:23:32  <andythenorth> I have corrected my failure
13:26:47  <Eddi|zuHause> maybe lunches sneak up on you like tomorrows?
13:33:19  <peter1138> andythenorth, I... ate lunch hours ago.
13:33:33  <peter1138> andythenorth, which was awkward because I had breakfast at 11am.
13:33:49  <peter1138> scuddles!
13:34:24  <scuddles> oh look it is peter
13:34:43  <scuddles> the 1138th one
13:34:50  <peter1138> That one.
13:35:04  <Eddi|zuHause> we don't ever talk about the other 1137 ones
13:35:27  <peter1138> andythenorth, that slag grinding plant is very... blue. and dark...
13:35:32  <peter1138> SLAAAAAG
13:35:56  <andythenorth> slaaag
13:36:05  <andythenorth> colour scheme needs a kicking
13:36:31  <peter1138> Damn it, the VPN kicked me off :(
13:37:29  <Eddi|zuHause> you must have been doing illegal stuff.
13:37:51  <Eddi|zuHause> no honest person would hide their actions from the government by using a VPN
13:38:12  <peter1138> Or it's the 2 hour time limit.
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13:44:49  <Samu> https://github.com/notepad-plus-plus/notepad-plus-plus/issues/289#issuecomment-481217284
13:44:51  <Samu> t.t
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13:53:35  <milek7> what 't.t' means?
13:54:52  <Samu> sad
13:55:23  <Samu> googling scintilla squirrel lexer and i have no idea what im looking at
13:55:54  <Eddi|zuHause> context?
14:02:57  <Samu> https://www.bing.com/search?q=is+squirrel+lexer+supported+by+scintilla&form=EDGEAR&qs=HS&cvid=d18b53053212463ba699f73df8cc4a79&cc=PT&setlang=pt-PT
14:03:46  <ST2> at bing hq's: whooohoooo... we have a user :D
14:08:26  <milek7> isn't javascript similar enough for highlighting?
14:08:33  <DorpsGek_II> [OpenTTD/nml] PeterN commented on pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtHh
14:11:25  <Pikka> who's dead
14:11:27  <Pikka> ?
14:15:37  <Samu> both google and bing fail at delivering
14:16:13  <Samu> I get 3D printer models of squirrels...
14:18:03  <Pikka> yes, squirrel is very difficult to google
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15:09:39  <peter1138> Xaroth, so are you able to test PRs?
15:13:12  <DorpsGek_II> [OpenTTD/nml] planetmaker updated pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtDy
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16:03:39  <pnda> My god this took FAR to long to do https://cdn.discordapp.com/attachments/442748131898032138/565205145734873088/unknown.png
16:05:15  <LordAro> the simplest things often do :)
16:05:33  <pnda> Uhm, so, where does STR_STATION_LIST_SELECT_ALL get used?
16:07:13  <pnda> These issues have to be resolved over webtranslator right? https://cdn.discordapp.com/attachments/442748131898032138/565206029151895562/unknown.png
16:09:51  <nielsm> yea that's missing translations
16:24:24  <pnda> I've found another 23 arabic strings which seem to have bracket errors
16:38:52  <peter1138> Well there's something funky with RTL text support and brackets, iirc.
16:43:34  <pnda> Well with just text in a bracket it's fine
16:43:52  <pnda> But when LTR hits RTL, it gets strange
16:44:33  <pnda> for example, I HAD to put {BLACK} inbetween some strings, to get the brackets from not switching
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16:47:35  <peter1138> Hmm, I wonder if we already have an icon for placing sea. I suspect not :/
16:48:21  <pnda> probably not
16:52:42  <andythenorth> moar sea
16:54:56  <pnda> Is it ok if I put {BLACK} into strings, eventhough they already have the {BLACK} modifier(?) infront?
16:55:48  <pnda> If I remove that the sting just buggs arround
16:55:59  <peter1138> Seems like a workaround rather than a fix.
16:56:21  <pnda> I've tried multiple different stuff and I just can't get it to work
16:58:46  <pnda> You can try yourself if you want
16:59:01  <peter1138> I believe you :-)
17:02:59  <pnda> just as a example https://www.youtube.com/watch?v=tSdYzMfZ_dI
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17:14:20  <Wolf01> o/
17:20:29  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFR
17:31:31  <Pikka> well
17:33:21  <andythenorth> maybe
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17:37:49  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtF6
17:38:27  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFP
17:40:59  <andythenorth> such cat
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17:44:21  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFQ
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17:45:52  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtF7
17:47:28  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFb
17:49:44  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtFA
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17:53:20  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbe
17:59:05  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbL
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18:01:04  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbm
18:01:54  <Eddi|zuHause> spam?
18:02:07  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtbY
18:02:11  <TrueBrain> yeah ..
18:02:16  <TrueBrain> this is REALLY annoying about GitHub
18:02:21  <TrueBrain> no way to do it any other way, what I can find :(
18:02:48  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
18:03:11  <SpComb> for replies to review threads?
18:03:39  <frosch123> hmm, i also have that problem, that i cannot download the source bundle
18:03:41  <SpComb> wait wait, what's a draft PR :O
18:04:08  <frosch123> https://openttd.ams3.cdn.digitaloceanspaces.com/openttd-releases/1.9.1/openttd-1.9.1-source.tar.xz  <- i get redirected to that, and it says accessdenied
18:04:14  *** Wormnest has quit IRC
18:04:16  <SpComb> https://github.blog/2019-02-14-introducing-draft-pull-requests/
18:04:58  <Eddi|zuHause> SpComb: draft PR is a "don't bother to review this yet" state
18:05:26  <DorpsGek_II> [OpenTTD/OpenTTD] TrueBrain updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
18:06:30  <TrueBrain> frosch123: how about now?
18:06:41  <frosch123> "xenial 32 bit" fails with timeout, "sources xz" are accessdenied, the rest works
18:06:59  <frosch123> TrueBrain: different
18:07:12  <frosch123> xz soruces work
18:07:25  <frosch123> i can't get "xenial 32bit" though
18:07:31  <TrueBrain> direct URL?
18:07:35  <frosch123> https://proxy.binaries.openttd.org/openttd-releases/1.9.1/openttd-1.9.1-linux-ubuntu-xenial-i386.deb
18:07:36  <TrueBrain> (so I can test)
18:07:37  <TrueBrain> tnx :)
18:08:15  <TrueBrain> hmm .. I just purged the cache, so they should work really
18:08:29  <TrueBrain> IPv4 or IPv6?
18:08:34  <frosch123> ipv4
18:08:47  <TrueBrain> still doesn't work?
18:09:05  <frosch123> still the same
18:09:26  <TrueBrain> so I need a bit more info in that case .. can you hit it with a 'curl -v'?
18:10:28  <TrueBrain> especially a timeout is really weird
18:10:43  <frosch123>  https://openttd.ams3.cdn.digitaloceanspaces.com/openttd-releases/1.9.1/openttd-1.9.1-linux-ubuntu-xenial-i386.deb <- is that more useful?
18:11:00  <TrueBrain> not really, even more as it works for me :P
18:11:08  <TrueBrain> a timeout is .. very odd
18:11:31  <frosch123> hmm, it works with curl :p
18:11:45  <TrueBrain> close browser?
18:11:58  <TrueBrain> I can only imagine a bit got stuck somewhere tbh
18:12:35  <TrueBrain> oeh, I can put custom domains on the CDN now .. means we can have a less weird URL :)
18:12:40  <TrueBrain> like ... 'cdn.binaries.openttd.org'
18:13:06  <frosch123> well, no idea, works in different browser
18:13:15  <frosch123> (i did not want to close all the tabs :p)
18:13:52  <TrueBrain> very odd
18:13:54  <TrueBrain> owh well :)
18:14:18  <TrueBrain> that source.tar.xz didn't work is because the CDN also caches negative results; the TTL was set to a day
18:14:25  <TrueBrain> I suspect someone hit that URL just before it was published
18:14:29  <TrueBrain> (as people can be impatient)
18:14:35  <TrueBrain> I change the TTL now to an hour
18:14:39  <TrueBrain> should reduce most of these cases
18:14:44  <TrueBrain> (at least, reduce the impact)
18:20:59  <TrueBrain> (and if I had a reddit account, I would have replied something similar to that dude .. although 'once again' seems an overstatement on his part)
18:21:18  <DorpsGek_II> [OpenTTD/nml] frosch123 closed pull request #26: Fix: Allow access to towns (feature 0x12) as parent object https://git.io/fjI3Y
18:21:19  <DorpsGek_II> [OpenTTD/nml] frosch123 commented on pull request #26: Fix: Allow access to towns (feature 0x12) as parent object https://git.io/fjtbw
18:38:45  <pnda> I'll push a fix for 6 arabic strings
18:38:56  <pnda> Needs to be reviewed though
18:39:16  <pnda> See if its ok for you for me to use {BLACK} just to split up arabic words/sentences
18:39:39  <Eddi|zuHause> sounds like a weird and wrong workaround
18:39:41  <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: arabic town directory strings https://git.io/fjLdR
18:39:42  <DorpsGek_II> [OpenTTD/OpenTTD] spnda dismissed a review for pull request #7480: Fix #6666: arabic town directory strings https://git.io/fjLdx
18:40:18  <pnda> Eddi|zuHause: indeed, though sadly otherwise it seems impossible
18:40:21  <andythenorth> so hungry
18:41:58  <pnda> I linked a video above to show why
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18:56:21  <DorpsGek_II> [OpenTTD/nml] frosch123 commented on pull request #28: Fix: Allow access to towns as parent object https://git.io/fjtNW
18:57:25  <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtN8
18:59:58  <Eddi|zuHause> pnda: do we need a special {whatever} charcode?
19:00:12  <pnda> For just a space?
19:00:18  <pnda> We could, but it really is not needed
19:00:35  <Eddi|zuHause> it seems more appropriate than {BLACK}
19:00:55  <pnda> well, it does yes
19:03:30  <pnda> But what would that charcode even be called?
19:04:43  <andythenorth> oof
19:04:46  * andythenorth stops working
19:04:50  <andythenorth> OpenTTD time
19:05:18  <andythenorth> 51 years so far in my FIRS Steeltown game
19:06:06  <andythenorth> another 25 years of new trains left, then they run out
19:08:24  <glx> can't you just use "invisible space" ?
19:08:32  <frosch123> pnda: https://github.com/OpenTTD/OpenTTD/blob/master/src/table/strgen_tables.h#L146 <- i would expect one of those instead of {BLACK}
19:08:41  <glx> I think there's an unicode char for that
19:09:44  <glx> but indeed using specific RTL stuff is better
19:10:58  <DorpsGek_II> [OpenTTD/OpenTTD] frosch123 commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtNw
19:14:29  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7484: Codechange: Sprite sorting optimization https://git.io/fjtN6
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19:37:57  <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAv
19:41:32  <_dp_> having updates that often makes a mess of mp :(
19:41:50  <_dp_> now I have 3 equally popular servers running same game mode...
19:41:54  <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjLdR
19:42:42  <Eddi|zuHause> why would you run anything but the newest version?
19:42:56  <_dp_> Eddi|zuHause, because not everybody has it
19:43:07  <_dp_> I hope at least 1.9.0 ppl will switch soon
19:43:09  <pnda> I've updated to using LRE now, instead of using the workarround with {BLACK}
19:43:15  <pnda> Thanks to frosch for pointing it out
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19:55:25  <andythenorth> yes but how many vehicles? https://dev.openttdcoop.org/attachments/download/9396/town_deliveries.png
19:55:26  <andythenorth> and why?
19:55:29  <andythenorth> what's the upside?
19:56:01  <andythenorth> very town questions andythenorth
19:58:30  <nielsm> a snowy plain requires vehicles?
20:01:24  <Eddi|zuHause> what else would you do with a snowy plain?
20:01:39  <andythenorth> yes
20:02:00  <andythenorth> NotTowns
20:02:11  <andythenorth> maybe a snappier name
20:02:19  <andythenorth> Something Must Be Done ®
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20:09:42  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAP
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20:28:45  <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtAj
20:32:27  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxJ
20:33:56  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxU
20:37:34  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxm
20:38:17  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxY
20:41:22  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxO
20:41:37  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7488: Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler https://git.io/fjtx3
20:42:35  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjtxs
20:42:39  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxG
20:45:19  <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #7453: Remove AutoDeleteSmallVector and AutoFreeSmallVector https://git.io/fjk1R
20:45:21  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxl
20:47:40  <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxR
20:50:33  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtx0
20:52:24  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtxg
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20:55:51  <m3henry> Should old vehicles be cheaper to purchase?
20:56:26  <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #7488: Fix: Crash due to use of invalid iterator in ClientNetworkContentSocketHandler https://git.io/fjt8H
20:57:17  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjtxK
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20:58:23  <DorpsGek_II> [OpenTTD/OpenTTD] spnda commented on pull request #7480: Fix #6666: brackets in arabic strings https://git.io/fjtx6
21:00:59  <DorpsGek_II> [OpenTTD/OpenTTD] M3Henry updated pull request #7407: Codechange: Use null pointer literal instead of the NULL macro https://git.io/fjJDX
21:02:43  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtxD
21:04:43  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7340: Change: Replace tropic landscape map generator rules https://git.io/fjtxy
21:07:10  <TrueBrain> DorpsGek_ii is chatty today
21:07:18  <TrueBrain> our you guys are too silent today
21:07:25  <TrueBrain> pick one
21:07:32  <nnyby> :)
21:07:52  <LordAro> this is what productivity looks like!
21:08:20  <TrueBrain> crap .. find shelter!
21:08:48  <TrueBrain> really happy with the CMake review .. getting it done now pretty soon I think :)
21:09:11  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjtx5
21:12:21  <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7407: Codechange: Use null pointer literal instead of the NULL macro https://git.io/fjtxN
21:12:57  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7369: Add: k-d tree element checker function https://git.io/fjtxx
21:14:18  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
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22:07:26  <peter1138> hi
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22:29:39  <Samu> gi
22:30:09  <peter1138> fi
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22:31:46  <Samu> ladytron released a new album, https://www.youtube.com/watch?v=Y8kI7Wb4H3Q
22:33:35  <Samu> so what you guys doing
22:33:58  <acklen> we're all watching that video
22:34:23  <Samu> not really a video
22:34:51  <LordAro> acklen: i think you got found out
22:34:52  <LordAro> run!
22:35:03  *** andythenorth has quit IRC
22:35:27  <acklen> caught in another lie
22:37:03  <peter1138> I'm waiting for approval
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22:49:10  <drac_boy> hi there
22:49:52  <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjthG
22:50:48  <peter1138> Hi dragon horse boy
22:53:03  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjthc
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22:56:44  <peter1138> I suppose I better test that now
22:57:03  <peter1138> How do you use the admin port? :p
22:57:42  <LordAro> curl?
22:57:49  * LordAro has no idea
22:57:57  <peter1138> It's a binary protocol afaik.
22:58:13  <LordAro> curl with more shell escapes
23:03:07  <peter1138> Hehe
23:04:46  <_dp_> peter1138, CeilDiv(c->months_of_bankruptcy - 1, 3)
23:04:52  <_dp_> peter1138, you have previous_months_of_bankruptcy already
23:05:27  <peter1138> Inside an if-condition, yes.
23:05:43  <_dp_> peter1138, well, nobody stops you from moving it up :p
23:05:50  <peter1138> *shrug*
23:07:39  <peter1138> So I've got libottdadmin2... and openttd-admin.py
23:07:55  <_dp_> that's some nasty looking switch there btw xD
23:08:24  <_dp_> if (c->months_of_bankruptcy == 4) no?
23:09:30  <_dp_> oh, nvm, did'n notice some lines were collapsed xD
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23:17:00  <peter1138> Wll
23:22:26  <Eddi|zuHause> sounds like a welsh word
23:22:43  <peter1138> Nah, too many vowels.
23:22:55  <_dp_> hmm, just got a crash in NetworkDistributeCommands...
23:23:11  <_dp_> and we don't patch network_command.cpp so that's a bit concerning
23:25:20  <_dp_> immediately after some company was auto-cleaned
23:25:43  <peter1138> With my PR?
23:31:45  <_dp_> peter1138, no. just 1.9.0
23:38:26  <LordAro> well that's concerning
23:38:39  <peter1138> Cosmic ray ;)
23:39:41  <Samu> clientid thing?
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23:42:28  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjtjU
23:42:36  <LordAro> now i should definitely sleep
23:42:46  <Samu> 1>Error: Error HRESULT E_FAIL has been returned from a call to a COM component. can't compile, what is this error?
23:43:54  <Samu> hmm :(
23:47:22  <Samu> https://stackoverflow.com/questions/4210405/error-hresult-e-fail-has-been-returned-from-a-call-to-a-com-component
23:50:17  <Samu> project version, basesets, generate, langs, settings failed with that error, then openttd also failed because missing strings
23:50:24  <Samu> what happened?

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