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00:04:59 <Samu> ugh, the reload ai feature is bugged t.t 00:06:10 <Samu> nice that nullptr forced me to test 00:06:19 <Samu> it would go unnoticed 00:06:57 *** glx has quit IRC 00:06:58 *** Samu has quit IRC 00:06:58 *** debdog has quit IRC 00:06:58 *** Thedarkb-X40 has quit IRC 00:06:58 *** Heiki has quit IRC 00:06:58 *** Xaroth has quit IRC 00:06:58 *** Eddi|zuHause has quit IRC 00:06:58 *** Speedy` has quit IRC 00:06:58 *** yegjog[m] has quit IRC 00:06:58 *** Markk has quit IRC 00:06:58 *** LordAro has quit IRC 00:06:58 *** argoneus_ has quit IRC 00:06:58 *** ZirconiumX has quit IRC 00:06:58 *** grossing has quit IRC 00:06:58 *** hylshols7qui[m] has quit IRC 00:06:58 *** grorg[m] has quit IRC 00:06:58 *** yur3shmukcik[m] has quit IRC 00:06:58 *** WWacko1976-work has quit IRC 00:06:58 *** tycoondemon has quit IRC 00:06:58 *** gnu_jj has quit IRC 00:06:58 *** TrueBrain has quit IRC 00:06:58 *** Lejving has quit IRC 00:06:58 *** cawal[m] has quit IRC 00:06:58 *** orudge has quit IRC 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00:14:45 *** kgz has quit IRC 00:17:02 <Samu> glx, looks like I found the reason why this line is after DC_EXEC https://github.com/OpenTTD/OpenTTD/pull/7376/files#diff-a642ac2d124f2c9d89c466a024a6a47eR887 00:17:26 <Samu> the company is still alive 00:17:46 <Samu> network delays the command 00:18:38 <Samu> the previous command that was told to bankrupt the company has yet to be executed 00:21:41 <Samu> at least it's what I think 00:21:46 <Samu> still investigating 00:22:24 <Samu> yep, this is still in the same tick 00:22:41 <Samu> the bankrupt command is still in the queue 00:22:56 *** kgz has joined #openttd 00:36:47 *** HerzogDeXtEr has quit IRC 00:39:35 <Samu> i edited the comment to indicate this 00:41:23 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8 00:56:55 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7193: Fix #6468: Load correct version of AI as specified during the time of its save. https://git.io/fhHI1 01:00:28 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7190: Fix #7188: AI instance crash when reloading AI in a server. https://git.io/fh9jW 01:03:46 <Samu> ugh 01:04:00 <Samu> editing on github website broke it 01:06:45 <rubenwardy> you shouldn't edit on the github website, that's not how you git :P 01:08:23 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7190: Fix #7188: AI instance crash when reloading AI in a server. https://git.io/fh9jW 01:14:19 <Samu> visual studio decided to hang in the middle of a rebase.. great! 01:21:56 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7104: Fix #5405: Aircraft could route to depots outside their range https://git.io/fhKsL 01:29:46 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fhrqY 01:34:12 <Samu> why did this fail? https://github.com/OpenTTD/OpenTTD/pull/7486/checks?check_run_id=98495762 01:39:07 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fhrqY 01:52:03 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 02:13:32 *** Flygon has joined #openttd 02:35:19 *** D-HUND has joined #openttd 02:38:39 *** debdog has quit IRC 03:01:22 *** glx has quit IRC 04:16:29 *** Samu has quit IRC 06:15:46 *** chomwitt has joined #openttd 06:31:57 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT) https://git.io/vhlfg 06:35:20 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7493: Fix: Creating a cargo subsidy with a town as source was not considering min population. https://git.io/fjquC 06:35:48 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7493: Fix: Creating a cargo subsidy with a town as source was not considering min population. https://git.io/fjqeT 06:44:18 *** andythenorth has joined #openttd 06:44:30 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjquE 06:46:55 <andythenorth> moin 06:47:25 <andythenorth> very town 06:56:25 *** ChanServ sets mode: +o orudge 06:56:25 *** ChanServ sets mode: +o SmatZ 06:56:25 *** ChanServ sets mode: +v planetmaker 06:56:25 *** ChanServ sets mode: +v Terkhen 06:56:25 *** ChanServ sets mode: +v peter1138 07:17:24 *** andythenorth has quit IRC 07:17:24 *** chomwitt has quit IRC 07:17:24 *** D-HUND has quit IRC 07:17:24 *** Eddi|zuHause has quit IRC 07:17:24 *** LordAro has quit IRC 07:17:24 *** Thedarkb-X40 has quit IRC 07:17:24 *** argoneus_ has quit IRC 07:17:24 *** ZirconiumX has quit IRC 07:17:24 *** Xaroth has quit IRC 07:17:24 *** Heiki 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have a C/C++ dev env on your main machine :p 07:20:39 <peter1138> VS is easy to install these days ;) 07:21:32 <Xaroth> meh, effort 07:21:39 <Xaroth> I'll just grab a vps and install it there 07:24:58 *** ChanServ sets mode: +v orudge 07:24:58 *** ChanServ sets mode: +v SmatZ 07:25:05 *** kgz has quit IRC 07:28:33 *** kgz has joined #openttd 07:45:17 *** Laedek has quit IRC 07:59:33 *** andythenorth has quit IRC 08:10:20 <peter1138> Xaroth, or provide me with everything to test it myself. 08:10:32 <peter1138> Your instructions assume I have any idea how to access the API :p 08:15:22 <Xaroth> git clone https://github.com/Xaroth/libottdadmin2.git ; cd libottdadmin2 ; git checkout rework-wip ; python3 examples/syncio_custom_client.py --host <ip> --password <admin_password> . It then starts chugging out log messages on the packets it receives. then reproduce in the client. But I have a save ready, so I'll just have my vps compile and loa 08:15:22 <Xaroth> d that, should not take me long. 08:22:47 <peter1138> Ok 08:23:11 *** Laedek has joined #openttd 08:27:30 <Xaroth> everything's compiled, running some tests 08:27:33 <Xaroth> will let you know 08:35:56 <Xaroth> DEBUG:__main__.Client:Packet received: ServerCompanyUpdate(company_id=1, name='Chedston Transport', manager='P. Bloggs', colour=8, passworded=False, bankruptcy_counter=1, shareholders=[255, 255, 255, 255]) 08:35:58 <Xaroth> seems to work 08:36:18 <Xaroth> will wait until the company gets removed. 08:39:18 <Xaroth> DEBUG:__main__.Client:Packet received: ServerCompanyUpdate(company_id=1, name='Chedston Transport', manager='P. Bloggs', colour=8, passworded=False, bankruptcy_counter=2, shareholders=[255, 255, 255, 255]) 08:39:20 <Xaroth> so far so good 08:52:08 <DorpsGek_II> [OpenTTD/OpenTTD] Xaroth commented on pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjqgP 08:52:27 <Xaroth> Test results recorded, peter1138. lgtm. 09:03:29 <peter1138> It's right that there's no update, correct? 09:03:35 <peter1138> As the company is... gone. 09:03:57 <peter1138> Or should it? 09:05:18 <Xaroth> correct 09:05:21 <Xaroth> there's no update needed 09:05:33 <Xaroth> There's no 'change' in the bankrupcy counter, the company just expires 09:05:41 <Xaroth> so it would not make sense to send an update, to then remove the company 09:08:50 <Xaroth> One could argue about the Economy update, but with it being sent just prior to removal means you have information on how the company performed on the moment of removal 09:09:05 *** Step has joined #openttd 09:10:55 *** Step has quit IRC 09:30:13 <peter1138> I guess Economy is periodic rather than every time it changes, otherwise you'd be spammed. 09:30:26 <peter1138> So that makes sense to be sent just before going tits up. 09:34:33 *** andythenorth has joined #openttd 09:37:22 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjq2l 09:39:31 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN requested changes for pull request #7497: Feature: Selective demolition tool. https://git.io/fjq2B 09:39:59 <peter1138> Started that review a while ago but had a meeting in between. 10:18:36 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #6908: Request: Persistent storage for vehicles https://git.io/fjqa3 10:25:14 *** m3henry has joined #openttd 10:26:56 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7467: Codechange: Replace duplicated code with TileArea::Expand() https://git.io/fjLmR 10:27:47 <peter1138> m3henry, is there any way to make use of NULLs in the main codebase throw a warning/error? 10:28:01 <peter1138> m3henry, rebasing is getting awkward :-) 10:28:27 <m3henry> Define NULL in stdafx.h to something that doesn't compile? 10:29:09 <peter1138> I mean... shouldn't it be in the repo then? 10:31:10 <m3henry> Well there's one legitimate usage in src/video/win***.cpp 10:31:24 <m3henry> because Microsoft hurr :,v 10:31:31 <peter1138> nullptr doesn't work there? 10:31:54 <peter1138> There's still NULLs within the cocoa driver too. 10:32:03 <m3henry> Yeah, hIMC is a void*, but nullptr is rejected by msvc 10:32:03 <peter1138> And the settings stuff. 10:32:46 <m3henry> 3rd party fils were untouched 10:33:05 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7464: Fix: Industry coverage area is no longer rectangular. https://git.io/fjIo3 10:33:16 <peter1138> Yes. cocoa driver and settings is not 3rdparty though. 10:33:58 <DorpsGek_II> [OpenTTD/OpenTTD] pirogronian commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjqa2 10:34:19 <m3henry> hmm, I did sed -e 's/\bNULL\b/nullptr/g', that should have got everything 10:36:40 <peter1138> I can fix it :) 10:36:50 <peter1138> Did too much got a couple of STR_nullptr :) 10:38:17 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjqar 10:45:21 <DorpsGek_II> [OpenTTD/OpenTTD] pirogronian commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjqay 10:59:55 *** Pikka has joined #openttd 11:04:19 *** gareppa has joined #openttd 11:13:01 <LordAro> perhaps the performance stuff should be stubbed out for release builds 11:14:06 <milek7> i think performance of it is independent of current_clocksource 11:14:17 <milek7> clock_gettime should use vDSO to read time 11:17:08 <milek7> using ottd_rdtsc if available could be faster 11:17:40 <andythenorth> Pikka bob I liked Pineapple trains :P 11:17:57 <andythenorth> I never used them because $reasons, but I looked at the blog post pictures a fair bit 11:18:01 <andythenorth> directly inspired Horse 11:18:01 <Pikka> pineapple trains is silly 11:18:12 <Pikka> seperate sprites for every CC, I mean what? 11:18:13 <andythenorth> everything is silly 11:18:44 <peter1138> 2100 is not really a lot :/ 11:19:11 <peter1138> milek7, rdtsc doesn't measure real time though. 11:20:14 <Eddi|zuHause> <Pikka> seperate sprites for every CC, I mean what? <- must be a real idiot who had that idea... 11:20:26 <peter1138> Yup./ 11:20:30 <Pikka> definitely 11:20:35 <peter1138> It'll break my more-cc patch 11:20:40 *** Smedles has joined #openttd 11:20:40 <peter1138> And my RGB-CC patch. 11:20:51 <peter1138> I think rgb-cc wins over more-cc, mind you. 11:21:17 <peter1138> http://fuzzle.org/~petern/ottd/rgbcc1.png < it has rainbows, after all. 11:21:27 <Pikka> will it break it? or will it just mean everyone gets the dark blue trains and they don't cc? :) 11:21:51 <peter1138> If the separate sprites also have CC masks, that'll work. 11:21:53 <andythenorth> nyan 11:22:25 <Pikka> if the separate sprites had cc masks, I wouldn't have made them separate sprites :) 11:22:30 <peter1138> Quite. 11:23:01 <andythenorth> when are we doing liveries? 11:23:23 <andythenorth> Horse 2.0 is dangerously close to done, and liveries mean I could stop and rebuild it 11:23:25 <peter1138> Hmm, I should rebase RGB-CC. 11:23:27 <peter1138> And then... 11:23:32 *** Smedles_ has quit IRC 11:23:32 <andythenorth> liveries! 11:23:35 <peter1138> Make the new blitters work with it. 11:25:19 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7499: Codechange: NULL -> nullptr in settings files. https://git.io/fjqVX 11:25:43 <peter1138> andythenorth, so variants? 11:30:24 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7499: Codechange: NULL -> nullptr in settings files. https://git.io/fjqVy 11:31:24 <peter1138> Not even passed CI ;) 11:31:34 <peter1138> So lunch time yes? 11:31:45 <LordAro> yup 11:31:47 <andythenorth> so variants peter1138 11:31:57 <andythenorth> I had a terrible idea which Eddi|zuHause will forbid :P 11:32:26 <andythenorth> if the right bit was set, we could permit cycling the variants on existing vehicles in depot using ctrl-click :P 11:32:44 <peter1138> Not just Eddi|zuHause. 11:33:27 <peter1138> Anyway, I thought variants are more for same-engine-but-slightly-different-spec, rather than just a new paint job. 11:33:39 <milek7> 0.28x, without performanceaccumulator it increased to 0.30x 11:33:49 <peter1138> milek7, that's barely anything. 11:34:32 <peter1138> Is that with the savegame I linked in the issue? 11:34:51 <milek7> yes 11:34:59 <peter1138> I had a 50% performance increase. 11:35:46 <peter1138> 0.24x -> 0.36x 11:35:50 <peter1138> Hmm, still looks small there :-) 11:36:22 <peter1138> Anyway, there is a "fix" but it requires reordering vehicle ticks, and apparently is *slower* for some people :/ 11:37:08 <peter1138> #7248 11:37:24 <peter1138> Did you test with that, or just removing the accumulator? 11:37:52 <milek7> removing accumulator 11:42:32 <milek7> oh 11:42:45 <milek7> 0.19x with that patch 11:45:09 <peter1138> So slower for you. 11:45:55 <andythenorth> peter1138: yes, variants are for that 11:46:04 <andythenorth> I am just being a dick because liveries keep coming up 11:46:15 <andythenorth> they're in a recent 'we broke it' GH issue 11:46:28 <peter1138> They're fixed now :p 11:46:35 <andythenorth> there's a RUKTS release, which is a nice set, but afaict just doesn't actually work, because livery subtypes 11:46:53 <andythenorth> and apparently the massive (and nice graphics) foamer Czech set is all magic cargos for liveries 11:47:01 <peter1138> Yeah 11:47:17 <andythenorth> it's pretty much understood that adding magic cargos for liveries is The Thing To Do 11:47:18 <peter1138> It seems that cargo types don't dynamically allocate IDs. 11:47:30 <andythenorth> they don't 11:47:41 <andythenorth> this causes some interesting effects 11:47:45 <peter1138> MISunderstood. Be careful what you write, because some people take it as gospel. 11:48:07 <andythenorth> https://github.com/andythenorth/firs/blob/master/src/economies/steeltown.py 11:48:34 <peter1138> It was not really intended to mix & match cargo types. 11:48:41 <peter1138> ECS is special cause it's all one thing. 11:49:33 <andythenorth> well we can sort out the livery shenanigan mess with variants 11:49:47 <andythenorth> I have a whole other set of whining about towns and town cargos :P 11:49:50 <andythenorth> that will keep 11:50:05 <milek7> hm, clocksource could affect if vDSO is in use 11:50:22 <peter1138> Temporarily they can fix that GRF order shit by using an unused cargo ID. 11:50:27 <milek7> and hyperv one like it doesn't https://github.com/torvalds/linux/blob/8c2ffd9174779014c3fe1f96d9dc3641d9175f00/arch/x86/hyperv/hv_init.c#L55 11:50:35 <peter1138> There's 64 of them, should be simple enough... 11:50:38 <andythenorth> they could all use 64 :P 11:50:39 <milek7> https://blog.packagecloud.io/eng/2017/03/08/system-calls-are-much-slower-on-ec2/ 11:50:42 <andythenorth> I promise to not use it 11:51:07 <peter1138> I guess variants can be used for liveries. 11:51:11 <milek7> so this is likely cause of slowdown 11:51:19 <peter1138> Maybe some flag for costs? 11:51:29 <peter1138> I dunno 11:51:59 <andythenorth> variants seem pretty straightforward to me 11:52:33 <andythenorth> just encapsulate vehicles in a group, decide which one is default, let author decide rest 11:52:37 <milek7> you could check with 11:52:41 <milek7> echo tsc | sudo tee /sys/devices/system/clocksource/clocksource0/current_clocksource 11:52:52 <peter1138> I know what my time source is. 11:53:16 <peter1138> I'm not concerned about my performance loss, but if regular users _without_ weird setups have performance issues, that needs to be looked into. 11:53:24 <peter1138> But it might not be the issue. 11:53:55 <peter1138> Peparamis are tiny these days :/ 11:54:25 <Eddi|zuHause> <peter1138> Temporarily they can fix that GRF order shit by using an unused cargo ID <-- GRM for cargos? 11:54:38 <andythenorth> ouch 11:54:38 <peter1138> Does it exist? 11:54:40 <peter1138> Probably does. 11:54:51 <Eddi|zuHause> i once understood how GRM worked 11:54:58 <Eddi|zuHause> that was over 5 years ago 11:54:59 <peter1138> Nobody ever did that. 11:57:03 <peter1138> I know how it works, it's just not very nice :-) 11:57:21 <peter1138> But changing cargo types to be dynamic would probably break everything. 11:58:27 <Eddi|zuHause> it's just another translation layer? 11:58:28 <milek7> i meant to try forcing clocksource to tsc and test with that 11:59:01 <peter1138> Eddi|zuHause, but if it changes the behaviour of allocation to something unexpected... 11:59:08 <peter1138> milek7, well I can't right now :p 11:59:17 <Eddi|zuHause> "echo tsc | sudo tee" <-- what's that weird construct for? wouldn't "sudo echo" suffice? 11:59:29 <peter1138> Eddi|zuHause, no 11:59:32 <milek7> it would run echo as root as pipe would be still as user 11:59:57 <Eddi|zuHause> that's why i do these things in a root shel... :/ 12:00:28 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed issue #7491: Bankrupcy counter update does not trigger company update admin message https://git.io/fjt1T 12:00:29 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7492: Fix #7491: Send company update admin message when bankruptcy counter changes. https://git.io/fjtD6 12:00:58 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7499: Codechange: NULL -> nullptr in settings files. https://git.io/fjqVX 12:08:31 *** m3henry has quit IRC 12:08:50 *** Artea has joined #openttd 12:10:43 <Artea> hello 12:10:48 <Artea> I have an issue 12:11:50 <Artea> Im using Dedicated Server and changed the engine_renew and seems still not working 12:12:33 <Artea> using OTTD 1.9.1 12:12:43 <peter1138> Where did you change it? 12:13:07 <Artea> in dedicated server 12:13:53 <peter1138> engine_renew is an odd one. It's actually per-company, so you don't change it on the server. 12:14:11 <peter1138> You can change the setting from a regular client connected as a company. 12:14:29 <peter1138> This is a UX fail :-) 12:14:44 *** grorg[m] has quit IRC 12:14:45 *** cawal[m] has quit IRC 12:14:49 *** glothit7ok[m] has quit IRC 12:14:54 *** hylshols7qui[m] has quit IRC 12:14:54 *** dag[m] has quit IRC 12:14:54 *** remmalj[m] has quit IRC 12:14:55 *** fiddeldibu[m] has quit IRC 12:14:59 *** pothyurf[m] has quit IRC 12:15:00 *** yoltid[m] has quit IRC 12:15:09 *** olmvnec[m] has quit IRC 12:15:09 *** ist5shreawf[m] has quit IRC 12:15:09 *** twom[m] has quit IRC 12:15:09 *** Saqeram[m] has quit IRC 12:15:09 *** ookfof[m] has quit IRC 12:15:13 *** tops[m] has quit IRC 12:15:14 *** yegjog[m] has quit IRC 12:15:18 *** blim[m] has quit IRC 12:15:23 *** khavik[m] has quit IRC 12:15:33 *** godva[m] has quit IRC 12:15:33 *** Meiki has quit IRC 12:15:34 *** yur3shmukcik[m] has quit IRC 12:15:34 *** buggeas40d[m] has quit IRC 12:15:38 *** ad5twoknebor[m] has quit IRC 12:15:40 *** lapav[m] has quit IRC 12:16:07 <Artea> so is bugged when activated in dedicated server ? 12:16:38 <peter1138> It's not bugged, it's NOT a global setting. 12:16:46 <Artea> hmmm 12:17:04 <Artea> so how can I fix it ? shutdown the server and start again ? 12:17:06 <peter1138> No. 12:17:20 <Eddi|zuHause> every player must set it for themselves 12:17:24 <peter1138> Change the setting from the company you with to enable autorenew for. 12:17:27 <peter1138> Yeah 12:18:04 <Artea> its set on client ingame 12:18:30 <Artea> but still notifications about old vehicles 12:18:40 <Artea> I dont understand what Im doing wrong 12:21:06 <peter1138> Got enough money? 12:21:23 <peter1138> And are they able to reach depots? 12:22:43 <Artea> yes, tons of money and its delivering the cargo 12:22:49 <Artea> yes 12:22:54 <Artea> everything seems ok 12:23:46 <peter1138> Is the engine still available to purchase? 12:24:15 <Artea> yes 12:24:34 <peter1138> Ok, then I don't know. Maybe you have a savegame or something :p 12:24:54 <Artea> is running from dedicated server 12:25:01 <peter1138> And? 12:25:20 <Artea> nevermind, forgot the client 12:25:26 <Artea> but can u join try to join ? 12:25:31 <peter1138> What version is it? 12:25:44 <Artea> 1.9.1 12:25:58 <peter1138> Well, actually, I can't now. 12:27:01 <Artea> ok 12:27:04 <Artea> Thanks anyway 12:43:24 <Artea> notice now 12:43:30 <Artea> than when we do auto-replacement 12:43:48 <Artea> nevermind 12:46:43 <milek7> Message: Assertion failed at line 213 of /root/OpenTTD/src/core/kdtree.hpp: next != INVALID_NODE 12:46:57 <milek7> this is already known? 12:47:07 *** Pikka has quit IRC 12:48:38 <LordAro> yeah 12:48:57 <LordAro> #7481 12:54:12 *** pnda has joined #openttd 13:21:23 *** andythenorth has quit IRC 13:34:49 *** Samu has joined #openttd 13:35:14 <Samu> hi 13:45:50 *** nielsm has joined #openttd 13:49:55 <peter1138> Hello. 14:01:46 <LordAro> is it? 14:02:39 *** Wormnest has joined #openttd 14:06:01 <peter1138> IS IT? 14:06:15 *** andythenorth has joined #openttd 14:06:20 <peter1138> IS IT!? 14:06:42 <Samu> oh more conflicts :( 14:06:53 <peter1138> Wut no 14:06:56 <planetmaker> it is :P 14:10:46 <nielsm> any opinions on 4 vs 5 lines? -- https://user-images.githubusercontent.com/1062071/55901554-d57ffe00-5bc9-11e9-9cf1-00dfa21a61e1.png vs https://user-images.githubusercontent.com/1062071/54077397-d9adb880-42b7-11e9-8606-d5a391d84bbf.png 14:11:11 *** gareppa has quit IRC 14:11:15 <DorpsGek_II> [OpenTTD/website] auge8472 opened pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjqK7 14:12:03 <DorpsGek_II> [OpenTTD/website] auge8472 commented on issue #77: Download links in header too long https://git.io/fjqKb 14:14:32 <DorpsGek_II> [OpenTTD/website] LordAro commented on pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjqKN 14:15:39 <LordAro> nielsm: is "as many can fit" not an option? 14:15:50 <nielsm> ? 14:16:02 <LordAro> i.e. fit as many as it can on a line 14:16:11 <LordAro> NBSP could make that work 14:16:26 <nielsm> not really no, since the window sizes based on the width of the longest line 14:16:53 <LordAro> but the window is resizable? 14:16:57 <Samu> what is efficiency? hard to tell by just reading it 14:17:12 <nielsm> only for trains, and that just changes how many cars are shown in the lower part 14:17:25 <LordAro> oh right 14:17:30 <DorpsGek_II> [OpenTTD/website] auge8472 commented on pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjq6f 14:17:43 <nielsm> or well, it does also size for other vehicles but the additional space is useless 14:17:52 <Samu> is it usage %? 14:17:57 <Samu> like usage %? 14:18:00 <nielsm> I guess I'll keep it on one line for now 14:18:14 <LordAro> nielsm: in which case, 5 certainly looks less cramped 14:18:53 <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick updated pull request #7376: More than max_no_competitors could be created in network games https://git.io/fjvY8 14:19:01 <nielsm> Samu: delivered cargo*distance over capacity*distance 14:19:15 <nielsm> read the description in https://github.com/OpenTTD/OpenTTD/pull/7353 14:20:43 <nielsm> the trick is that distance in numerator and distance in denominator are different distances, the delivered distance is manhattan distance from pickup to dropoff, while capcity distance is actual path traveled distance 14:22:02 <Samu> is it checked every tile 14:22:16 <Samu> interesting 14:22:22 <Samu> need to check how you did that 14:22:32 <nielsm> yes it counts up as long as the vehicle is moving, or sitting idle 14:23:10 <planetmaker> nielsm, 5 lines looks slightly better to me 14:23:28 <nielsm> ok I'll keep 5 lines then 14:23:43 <nielsm> it just looks strange since it's been 4 lines since always :) 14:23:57 <Artea> I use 3 lines in station 14:24:01 *** m3henry has joined #openttd 14:25:44 <nielsm> ._. editing english.txt 14:25:53 <Artea> 3 tiles, I mean 14:26:55 <Samu> i had a patch counting travelling tiles 14:27:04 <Samu> for aircraft, which got rejected 14:27:37 <Samu> Travel(x, y) i see 14:29:16 <nielsm> then what about the vehicle lists... https://0x0.st/zZFU.png 14:29:26 <nielsm> single line or make them all taller? or somehow dynamic? 14:29:32 <nielsm> (yes you can sort by efficiency) 14:29:51 <Samu> https://user-images.githubusercontent.com/43006711/53689655-57bb0e00-3d52-11e9-96d3-4a2db738d7d4.png 14:32:22 <peter1138> nielsm, more importantly, group efficiency? :) 14:32:29 <Samu> it would start counting since takeoff 14:32:36 <Samu> would reset every landing 14:33:27 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fjq6u 14:34:41 <Samu> 255/256 will never round up 14:34:48 <Samu> 100% not possible? 14:35:24 <Samu> nvm 14:36:05 <nielsm> added a todo list to the PR 14:38:00 <peter1138> That's a useful feature. 14:39:31 <DorpsGek_II> [OpenTTD/website] auge8472 updated pull request #79: Fix: make the size of the fast-download-header content aware https://git.io/fjqK7 14:44:39 <LordAro> Samu: integer division always truncates (or, rounds down) 14:47:29 <Artea> is Goal awards going be an internal feature ? 14:50:25 <Samu> nop 14:51:19 <Samu> it's a game script i think 14:53:22 <Artea> yes 14:53:28 <Artea> Bee Rewards 14:53:58 <Artea> just wanna know if is going be OTTD internal feature 14:54:15 <nielsm> it's not 14:54:22 <Artea> it sux 14:54:36 <Artea> because cannot use 2 game scripts at same time 14:55:10 <peter1138> Well, you can combine them... 14:56:43 <Samu> that requires coding skills 14:58:23 <peter1138> That does, yes. 15:00:00 <Artea> I have editing skills 15:00:08 <Artea> but afraid to broke the game 15:00:25 <Artea> for now I will stick with Bee Rewards 15:00:42 <Artea> next startup of dedicated server will test the CashDrainGS 15:00:57 <planetmaker> you cannot break the game in principle when just editing a game script. Yet a particular savegame... yes. So do some testing on an uninteresting before you use it 15:01:43 <Artea> yes, I have to check the game scripts 15:07:44 <milek7> swapped R and B? https://i.imgur.com/KCtyGKe.png 15:07:55 <Samu> I'm listening to pseudo-björk https://youtu.be/CiNsgYatuco 15:08:39 *** Flygon has quit IRC 15:11:19 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fjqi2 15:24:09 <peter1138> milek7, beautiful. 15:24:45 <peter1138> Samu, just listen to Björk. 15:26:00 <peter1138> Samu, https://www.youtube.com/watch?v=KhzgNnTt59Y 15:36:46 <Samu> ah 15:36:55 <Samu> before bjork was bjork? 15:40:33 *** HerzogDeXtEr has joined #openttd 15:42:29 <Artea> Samu: start a company :P 15:42:56 <Artea> dont know how to send money from company to another ? :S 15:43:13 <Samu> k 15:44:53 <Samu> oh, inflation is on 15:45:08 <Artea> yeah 15:45:20 <Artea> testing inflation in long gameplay 15:48:05 <Samu> wow it's been 8 years already... https://www.youtube.com/watch?v=KIiY-bYomoI 15:48:09 <Samu> omg time flies 15:59:05 <nielsm> oh hey my new 4k display arrived, time to install it 16:00:50 <Artea> OTTD in 4k ? :o 16:01:14 <Artea> would be nice :) 16:01:21 <Samu> enjoy the lag 16:02:13 <Samu> start a 4k map, fully zoom out, full screen 16:02:26 <Samu> if you get more than 1 fps, you'rel ucky 16:02:52 <Artea> :( 16:03:17 <Samu> I meant nielsm 16:08:05 <Samu> peter1138, Kerli - Love is Dead vs Björk - All is Full of Love 16:08:16 <Samu> discuss :o 16:19:36 <Samu> yeah i still prefer björk anyway 16:21:04 <Samu> https://www.youtube.com/watch?v=Fhu2G-207Ko heh 16:21:04 <Samu> Estonia vs Iceland 16:21:30 <Samu> so they both promote their own origins 16:24:37 *** glx has joined #openttd 16:24:37 *** ChanServ sets mode: +v glx 16:24:58 <Samu> (safe for work, probably) 16:25:04 *** synchris has joined #openttd 16:40:33 *** m3henry has quit IRC 16:42:43 *** nielsm has quit IRC 16:45:19 *** nielsm has joined #openttd 16:45:23 <Samu> incoming björk moment in 10 seconds https://youtu.be/wXMeZwO2qZ0?t=147 16:45:31 *** Wormnest has quit IRC 16:45:39 <Samu> I'm too distractful today, I see 16:46:12 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4 16:57:13 <Samu> bee rewards don't account for inflation 16:57:26 <Samu> those rewards are too tiny 16:58:37 <Artea> yeah 16:58:43 <Artea> only works in first 10 years 16:59:08 <Artea> I mean, first decades of the game 16:59:23 <Artea> that's why I asked if would be a feature 17:00:02 <Artea> the local and global goals 17:00:12 <Artea> that is something new to me 17:00:44 <Artea> didnt played OTTD for 2 years and some and was an older version because I was using Win2000 at the time 17:02:30 <planetmaker> it probably was designed to be played in games w/o inflation 17:02:44 <planetmaker> you can turn off inflation 17:03:22 <Artea> in middle of game ? 17:03:32 <Artea> I'm using dedicated server 17:03:41 <Artea> to check stuff in long gameplay 17:03:47 <Eddi|zuHause> yes, you can turn off inflation, but it won't undo the inflation that already happened 17:04:15 <Artea> yeah 17:04:32 <Artea> is awkward inflation in my game now 17:04:49 <Artea> even I broke the AIAI 17:05:00 <Artea> had to send a mail to owner of ai 17:10:40 <planetmaker> use of the forums thread usually is better 17:11:06 <Artea> I dont remember my login 17:11:18 <Artea> had to try that first 17:11:25 <Artea> can u check the my server, planetmaker ? 17:11:58 <Artea> I really need an opinion of how the game is going 17:12:25 <Artea> feels awkward to me, hardcore to someone to join now 17:12:35 *** sla_ro|master has joined #openttd 17:12:49 <peter1138> nielsm, 4K? Now I'm jelly :( 17:14:24 *** Wolf01 has joined #openttd 17:14:58 <Wolf01> o/ 17:16:16 <nielsm> peter1138: please stay solid, can't have you wobble too much 17:20:22 <Artea> hmmm 17:20:36 <Artea> replace dont allow same vehicles 17:20:52 <peter1138> Nope, that's what... autorenew... is for ;) 17:21:01 <peter1138> Oh yes, I'm home now. 17:21:04 <Artea> it sux 17:21:20 <Artea> because most of vehicles is from ais 17:21:29 <peter1138> Hmm? 17:21:42 <Artea> I bought at least 2 AIs companies 17:21:57 <Artea> Im getting spammed alot about old and very old vehicles 17:22:13 <peter1138> Go on then, tell me what server you're on. 17:22:20 <Artea> mine 17:22:30 <peter1138> Jeez 17:22:38 <Artea> let me get u the address 17:22:47 <peter1138> Just need the name :p 17:22:49 <Artea> 84.91.140.29:13979 17:22:53 <peter1138> "portugal artea" i guess 17:22:57 <Artea> yes 17:24:38 <peter1138> Connection lost. 17:25:11 <Artea> Client #62 is dropped because it took longer than 2500 ticks to join 17:25:12 <Artea> :( 17:25:39 <Artea> I dont know the right numbers for ticks neither 17:26:25 <Artea> Thanks for trying 17:27:00 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 17:31:07 <Artea> peter1138: can u try again ? I changed the settings of ticks 17:31:37 <peter1138> The upstream bandwidth is pretty low, heh. 17:31:48 <Artea> a little 17:33:03 <peter1138> Pause on join would probably help 17:36:13 <Artea> that would take too long ingame 17:36:26 <peter1138> Swings and roundabouts 17:40:35 <planetmaker> Artea, pause-on-join... is especially good for servers (or clients) with low bandwidth. What do you need checking with? 17:41:27 <planetmaker> (and what version?) 17:42:40 <Artea> Thanks 17:42:49 <Artea> 1.9.1 17:42:56 <Artea> testing long gameplay 17:43:05 <planetmaker> in what way testing it? 17:43:09 <Artea> and how inflation works on 1 century 17:43:20 <Artea> or 2 17:43:22 <planetmaker> you want me to play a century long? 17:43:29 <Artea> no 17:43:31 <Artea> lol 17:43:37 <Artea> but server will 17:43:38 <peter1138> realtime :D 17:43:44 <planetmaker> ^^^ :D 17:43:52 <Artea> Thanks peter1138 17:44:04 <Artea> awkward command in console 17:45:07 <planetmaker> seeing the download speed or progress... I guess I'll be kicked before it's finished 17:45:14 <Artea> nah 17:45:18 <Artea> I changed the ticks 17:45:58 <peter1138> I do agree that that is a UX fail. 17:46:19 <peter1138> But if you'd done as I asked a few hours ago... ;) 17:46:22 <planetmaker> what? 17:46:50 <Artea> engine_renew in console 17:47:14 <Artea> I know, sorry peter 17:47:31 <Artea> I barely go to settings 17:49:43 *** gelignite has joined #openttd 18:02:58 <peter1138> `/win 36 18:06:54 *** frosch123 has joined #openttd 18:08:24 <planetmaker> hm, we have some funky cache problem: I joined a company and looked around. Got zillions of messages of old vehicles etc. 18:08:41 <planetmaker> I left the company and made a new one. And still get messages for vehicles of the old company 18:13:59 <nielsm> and now time to tacke issues with UI scaling! https://0x0.st/zNrG.jpg 18:14:05 <nielsm> like that newspaper being too narrow 18:14:43 <nielsm> (it should be the width of the message portion of the status bar) 18:15:33 <nielsm> query boxes also being hilariously narrow https://0x0.st/zNrD.png 18:15:59 <planetmaker> screen estate is precious! :P 18:16:07 <planetmaker> especially for modal dialogues 18:17:17 <planetmaker> and... we definitely should scale the "borrow 10k $(currency)" with inflation 18:17:43 <planetmaker> I should play more often on unusual settings :P 18:23:02 <Artea> :D 18:23:17 <Artea> I'm glad knowing my test server is helping in dev 18:26:39 <Eddi|zuHause> planetmaker: i thought we already did that 18:27:03 <Eddi|zuHause> or was that just the starting loan? 18:27:25 *** Progman has joined #openttd 18:27:41 <peter1138> nielsm, just do what andythenorth does and waste that HiDPI display by using pixel doubling... 18:27:45 <Eddi|zuHause> i don't think i used that button without ctrl for a long time 18:28:38 <Eddi|zuHause> we need a 1.5x UI scale, 2x is too much 18:32:50 <nielsm> problem is you can't scale the icons by 1.5x 18:34:20 <nielsm> also a funny effect with the dpi scaling manifest we're using: https://0x0.st/zNrh.png 18:34:31 <nielsm> the window decorations are also unscaled 18:34:48 <nielsm> (I'm running 150% scale atm) 18:46:25 <planetmaker> Eddi|zuHause, it doesn't seem so. I'm stuck with 20k here. Or ctrl+click = everything 18:46:31 <planetmaker> which is something one has to know :) 18:47:36 <Eddi|zuHause> so the button should be changed to "x% of max loan"? 18:47:39 <Eddi|zuHause> might get rounding issues 18:49:21 <Eddi|zuHause> need to special case if you have less than x% loaned (because the step size increased since you took up the loan) or are less than x% away from max loan (because the max loan just increased) 18:50:26 <nielsm> it should probably rather be every time inflation rate passes n*100 percent (or maybe 50 + n*100 percent) the loan increment changes by £10k 18:51:17 <Eddi|zuHause> that's the same thing, as inflation and max loan are linear? (needs rounding, of course) 18:52:41 <nielsm> yeah loan step follows inflation, but only in increments of £10k 18:53:47 <nielsm> or maybe even some weird trickery with a 10k, 20k, 30k, 50k, 100k, 200k, 300k, 500k, ... series, somehow? 18:54:03 <nielsm> (or to similar effect) 18:59:46 <Eddi|zuHause> yeah, but still, you need to special case the last step of taking/repaying a loan, because it might not match a full step anymore 19:04:01 <nielsm> loan_size = max(0, loan_size - repay_amount); 19:04:21 <nielsm> loan_size = min(max_loan, loan_size + take_loan_amount); 19:08:29 <Eddi|zuHause> i think you need to separate that for take and repay buttons 19:09:09 <andythenorth> pixel quadrupling! 19:09:15 * peter1138 attempts rebasing. 19:09:22 <andythenorth> peter1138: I run my HDPI display at 4 pixels per pixel 19:09:27 <peter1138> Yes 19:09:31 <andythenorth> and OpenTTD at 2x gui zoom 19:09:33 <peter1138> Because why have all those pixels. 19:09:42 <andythenorth> because my eyes! 19:10:17 <andythenorth> ha ha, I could switch it to 1680x1050 on a 13" screen 19:10:23 <andythenorth> then increase the font size in the OS ;p 19:26:50 <peter1138> Hmm, should I make RGB colours use 7 bits instead of 8 bits? 19:26:56 <nielsm> turns out tracking how long a train is waiting at a red signal is actually a really annoying problem 19:27:26 <peter1138> If I do that then I can pack both 8bpp colour and RGB into the same uint32. 19:27:32 *** Smedles has quit IRC 19:27:34 <nielsm> in part because PBS and block signals are handled entirely different 19:28:06 <nielsm> (when are block and "pre"signals going away?) 19:32:19 *** pnda has quit IRC 19:33:18 <peter1138> Never :( 19:34:27 *** supermop_Home has quit IRC 19:39:45 <nielsm> yeah this definitely seems to be counting at double speed when waiting at a block signal compared to a pbs signal 19:40:12 <nielsm> there was a bugfix related to signal waiting times/reversing times recently wasn't there? 19:40:34 <nielsm> anyone care to explain why the block signal causes v->wait_counter to count double? :( 19:46:26 <nielsm> the "mode" parameter to TrainLocoHandler is pretty poorly named 19:49:33 <peter1138> :-) 19:49:40 <peter1138> I was going to say, that's probably why it's doubled :) 19:52:05 *** Smedles has joined #openttd 19:52:22 *** synchris has quit IRC 19:53:14 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4 19:57:12 *** gelignite has quit IRC 20:09:08 <andythenorth> cargodist, what do I do wrong? :( 20:09:20 <peter1138> s/i/e/ 20:09:49 <andythenorth> that too 20:10:04 <andythenorth> as first world problems go 20:10:16 <andythenorth> it's really irritating that cdist can't serve two routes from one station 20:10:24 <andythenorth> for the same cargo 20:10:36 <andythenorth> without a latency of up to about 12 months 20:10:49 <peter1138> Should I rewrite #7464 to not depend on #7467? 20:11:13 *** nielsm has quit IRC 20:14:18 <andythenorth> could we have a button on stations, 'force cdist to update'? 20:16:37 <Samu> more conflicts t.t 20:18:38 *** Supercheese has joined #openttd 20:23:21 <planetmaker> what does the number in front of the (station) rating mean? 20:23:34 <planetmaker> rather cargo rating 20:23:51 <planetmaker> monthly supply... hm 20:24:00 <planetmaker> that changes a lot 20:29:00 <andythenorth> it bounces around every few ticks 20:29:51 <planetmaker> hm, interesting how different it is for the stations 20:30:04 <planetmaker> and interesting how difficult it is to find a RV depot in a town... 20:30:10 <andythenorth> I have never filed an issue for this cdist problem 20:30:20 <andythenorth> I did test a bunch of patches from fonso for it 20:30:25 <andythenorth> but inconclusive 20:30:35 <Samu> wait 885 days 20:30:50 <Samu> something resets or so 20:30:58 <andythenorth> that sounds plausible 20:31:01 <planetmaker> but proper transparency settings help a lot 20:31:37 <andythenorth> planetmaker: don't they :) 20:36:07 <Artea> Samu 20:36:17 <Artea> go waste some money :P 20:37:33 <Samu> sec, i'm rebasing stuff 20:38:37 <Samu> oh, new game? 20:40:31 <Artea> nop 20:41:43 <Samu> made 2 ships on the worst possible coal mine 20:41:45 <Samu> :( 20:42:00 <Artea> :/ 20:43:00 <peter1138> Rebased, now to fix the NULLs :D 20:43:15 <peter1138> Oh, not many. Cool. 20:48:48 <Samu> .obm files have NULLs too 20:49:33 <Samu> obm obg obs 21:01:09 <peter1138> No they don't. 21:01:13 <peter1138> They're not soruce code. 21:02:37 <peter1138> Nor source. 21:05:40 <LordAro> there are some inside squirrel_export.{awk,vbs} 21:06:54 <peter1138> I've just done them :-) 21:07:06 <LordAro> :) 21:09:45 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7500: Codechange: Replace NULL with nullptr in squirrel interface. https://git.io/fjqSa 21:10:41 <LordAro> peter1138: wonder whether it'd be worth replacing res == nullptr with !res ? 21:11:05 <peter1138> It's always been our policy to not treat pointers as boolean. 21:11:13 <LordAro> very good 21:11:57 <planetmaker> hm... conditional order: last year earnings 21:12:09 <planetmaker> not an option currently 21:15:35 <Artea> seems game need more ships 21:15:43 <Artea> 64 km/s is nothing :( 21:15:51 <peter1138> Ships Woo! 21:16:01 <Artea> 112 km/s 21:16:20 *** andythenorth has left #openttd 21:16:30 <peter1138> I mean, for a ship, that's actually pretty damn fast. 21:17:03 <Artea> at 300 km/s 21:17:22 <planetmaker> squid... or fish 21:17:24 <peter1138> I had a patch to allow them to go faster but... it was pointless :D 21:17:31 <planetmaker> for ships... that's insane fast 21:17:41 <Artea> to stay at same level as aircraft and maglev trains 21:17:54 <planetmaker> nah... 21:18:41 <Eddi|zuHause> ship speed factor similar to plane speed factor? 21:19:48 <planetmaker> I don't think it's needed... ships are also pretty brain dead. But much slower than planes 21:20:39 <Artea> my Ferry made 2,7M last year 21:20:52 <Artea> not much as the price it was 21:21:17 <Artea> 2 years to pay 21:21:17 <peter1138> So? 21:21:24 <peter1138> That's still a good return :) 21:21:45 <Eddi|zuHause> "608 files changed, 9303 insertions(+), 9581 deletions(-)" <-- how can i make git hide the detailed report on pull? 21:22:03 <peter1138> Don't pull? 21:22:06 <Eddi|zuHause> "src/widget_type.h | 4 +-" <-- i don't need to see that 21:22:21 <Eddi|zuHause> and i don't need to see 600 lines of that 21:22:46 <peter1138> git checkout master && git fetch upstream && git reset --hard upstream/master 21:23:01 <peter1138> Or just ignore it. It's not like it matters. 21:23:21 <Eddi|zuHause> surely there must be an option for that 21:23:21 *** Wolf01 has quit IRC 21:23:23 <peter1138> -q probably 21:23:39 <peter1138> or -n 21:23:45 <peter1138> I recommend looking at the help files. 21:23:56 <peter1138> Show a diffstat at the end of the merge. The diffstat is also controlled by the configuration option merge.stat. 21:24:02 <peter1138> Maybe? *shrug* 21:24:19 <LordAro> RTFM ;) 21:25:29 <Artea> year 2100 21:25:31 <Artea> :D 21:25:49 <Eddi|zuHause> but that's in the "merge" section... this is a ff pull 21:25:58 <Eddi|zuHause> how am i supposed to know whether that applies? 21:26:56 <LordAro> try it and see? 21:26:56 <LordAro> google also helps :p 21:27:26 <Eddi|zuHause> also it doesn't say what settings i can put in merge.stat... on|off? true|false? 21:29:59 <Eddi|zuHause> i also have no pull to test with 21:30:21 <peter1138> git reset --hard HEAD~5 && git pull ... 21:32:17 <Eddi|zuHause> uhm... not doing that :p 21:35:06 *** Progman has quit IRC 21:35:45 <LordAro> switch to master, then do it? 21:38:46 <DorpsGek_II> [OpenTTD/OpenTTD] michicc approved pull request #7500: Codechange: Replace NULL with nullptr in squirrel interface. https://git.io/fjqSb 21:42:14 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN merged pull request #7500: Codechange: Replace NULL with nullptr in squirrel interface. https://git.io/fjqSa 21:43:19 <Samu> uh oh, more conflicts? 21:43:33 <peter1138> Unlikely. 21:44:28 <Eddi|zuHause> now i have something to test :p 21:44:39 <peter1138> You should learn to git harder ;) 21:44:49 <Samu> i have too many branches :( 21:44:53 <Samu> need to delete some 21:45:14 <peter1138> If you say so. 21:45:54 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82 21:46:35 <Samu> I don't know what to do about the rejected branches 21:46:44 <Samu> they're pilling up 21:48:40 <LordAro> either delete them, or merge them into a "samu special stuff" 21:48:41 <LordAro> imo 21:49:07 <peter1138> SamuPatchPack? 21:49:13 <Samu> aha 21:49:23 <peter1138> We could have Meaningful Vote 5: Samu-edition. 21:49:37 <peter1138> How many times will Samu submit the same PR... 21:52:40 <Samu> https://github.com/SamuXarick/OpenTTD/branches/yours?page=1 21:52:44 <Samu> 3 pages of branches 21:54:06 <Samu> opf is removed, so i'm gonna delete that 21:58:08 <Samu> deleted 9 branches 21:58:08 <Samu> cool 21:58:40 *** sla_ro|master has quit IRC 21:59:13 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82 22:06:41 <planetmaker> I need diagonal stations :P 22:09:33 <peter1138> I had a patch for that ;) 22:09:38 <Eddi|zuHause> i know a person who had a patch for that 22:09:43 <Eddi|zuHause> dangit, too slow :p 22:11:11 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjq9z 22:20:39 <Samu> hmm, this could be reopen, now that there's a ship cache https://github.com/OpenTTD/OpenTTD/pull/6928 22:20:41 <Samu> what do u think? 22:23:53 <LordAro> ship cache wouldn't affect that at all 22:23:58 <LordAro> given... it wouldn't be cached 22:24:13 <Samu> oh, right 22:24:23 <Samu> i nearly forgot 22:26:45 <Samu> deleted a grand total of 10 branches 22:27:24 *** frosch123 has quit IRC 22:35:08 *** tokai has joined #openttd 22:35:08 *** ChanServ sets mode: +v tokai 22:42:05 *** tokai|noir has quit IRC 22:42:34 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjqHc 22:42:55 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjqHC 22:43:10 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7497: Feature: Selective demolition tool. https://git.io/fjqHW 22:43:12 <peter1138> Hm, spam :p 22:47:13 <planetmaker> for the pax network I built sth like cargodist active would be better 22:53:36 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82 23:09:33 *** HerzogDeXtEr has quit IRC 23:18:36 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://git.io/fjqHy 23:29:58 *** chomwitt has quit IRC 23:43:12 <Samu> I didn't PR this, or did I? https://github.com/SamuXarick/OpenTTD/commit/6f2d85d5b8f2bc5935ce968d7f6f57228548da20 23:46:05 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7501: Use std::sort() when it's possible https://git.io/fjqQt 23:50:47 <Samu> Can't remember why I didn't do a PR 23:50:54 <Samu> it looks ready, it's collecting dust