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Log for #openttd on 23rd April 2019:
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00:05:21  <Samu> i dont have 1.7.2, wish i had
00:05:32  <Samu> wanted to see how that would load
00:05:51  <peter1138> https://www.openttd.org/downloads/openttd-releases/1.7.2.html
00:06:15  <Samu> oh, cool ty
00:07:48  <Samu> impossible, also loads some other ai
00:07:50  <Samu> ...
00:07:52  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)  https://git.io/vhlfg
00:09:32  <Samu> why would it save as random ai
00:09:37  <Samu> makes no sense
00:11:10  <Samu> maybe it was a save made in a multiplayer game
00:11:22  <Samu> and I wasn't the host
00:11:46  <Samu> I was in the client when i saved game
00:11:59  <Samu> possible explanation, as clients don't run the ai
00:22:27  <Samu> okay, infrastructure maintenance costs are too harsh on the AIs :( gonna postpone this test
00:26:05  <Samu> will try it enabled but with relatively low costs for compensation
00:26:11  <Samu> at a later round
00:40:31  <Samu> hmm the ais are struggling
00:41:01  <Samu> perhaps I made it a bit too difficult
00:42:44  <Samu> even without infrastructure maintenance, they're having a hard time
00:46:28  <Samu> ok, gonna change settings again
00:56:56  <Samu> 512x512 map with low number of towns and industries
00:57:10  <Samu> but this time terrain is flat, very smooth
00:57:19  <Samu> and they start with 500k loan
00:57:49  <Samu> high costs, disasters, breakdowns
01:00:12  <Samu> towns also dont grow
01:00:16  <Samu> and are hostile
01:15:00  <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on issue #7268: Suggestion: Option not to disclose server information when password-protected https://git.io/fj30A
01:22:16  <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on pull request #7521: Fix: Stop Construction Windows Closing on Company Rename (Issue #7479) https://git.io/fj30h
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01:40:34  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] commented on issue #7255: Crashlog truncated with many news messages https://git.io/fj3EY
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05:37:30  <andythenorth> well
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06:46:52  <peter1138> That's a whole in the ground.
06:51:55  <peter1138> Oh, ok.
06:52:03  <peter1138> That AI that test and then failed to build an airport...
06:52:08  <peter1138> It simply doesn't have enough money.
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06:54:51  <Wolf01> o/
07:06:05  * andythenorth makes the thing
07:09:10  <andythenorth> RV weight is still capped to 63.75t?
07:10:00  <peter1138> I don't know. Is there a cap?
07:10:13  <andythenorth> 'cap
07:11:50  * andythenorth looks
07:11:59  <andythenorth> probably can work around it with cb36
07:13:07  <andythenorth> action 0 prop is a byte, in quarter-tons
07:14:56  <andythenorth> cb 36 should work
07:15:02  <andythenorth> yeah
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07:18:23  <andythenorth> maybe nml should just always use the cbs
07:18:36  <andythenorth> and remove the action 0 props which have cb36 equivalent
07:18:45  <TELK> Excuse me, do you know where I can download old stable's? I once visited such page in the official sites but I can't remember.
07:21:53  <TELK> Ah sorry I found it
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08:00:29  <peter1138> Hi
08:00:36  <peter1138> At work now :(
08:01:01  <nielsm> vacation~
08:02:15  <peter1138> Nice.
08:02:51  * andythenorth should find the bike
08:02:52  <andythenorth> and ride it
08:02:54  <andythenorth> to work
08:02:57  <andythenorth> via tesco
08:04:15  <andythenorth> kind of want to make feldbahn ;P
08:04:16  <andythenorth> nvm
08:05:46  <peter1138> Do it.
08:06:47  <andythenorth> so are Variants a thing?
08:06:58  <andythenorth> influences the design of Hog stuff :P
08:06:58  <peter1138> No.
08:07:07  <peter1138> I've been busy cycling and sorting out NRT.
08:07:08  <andythenorth> I design it like they don't exist
08:07:25  <andythenorth> can rek Hog if they arrive
08:07:27  <peter1138> And dealing with kids of friends.
08:07:27  <andythenorth> v3
08:07:46  <peter1138> And sorting out station coverage.
08:07:55  <andythenorth> yes all those things
08:08:15  <peter1138> So, no, no variants yet.
08:08:17  * andythenorth should finish Sam, Hog v2 and Horse v2
08:11:14  <Wolf01> peter1138: is it possible to make roadstops to not replace the roadtype?
08:19:20  * andythenorth wonders about splitting all station building away from [-]type
08:19:31  <andythenorth> I never seem to have the right type selected :P
08:19:47  <Wolf01> Yeah
08:20:23  <Wolf01> A companion toolbar, just like the terraform one
08:22:37  <andythenorth> BBL
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08:41:52  <peter1138> Wolf01, yes.
09:07:59  <peter1138> Hmm, the code currently explicitly checks if it needs to be converted.
09:19:17  <peter1138> And, well, the type is important when you are building on bare ground.
09:21:33  <Wolf01> <peter1138> Hmm, the code currently explicitly checks if it needs to be converted. <- add a ctrl modifier :P
09:22:02  <peter1138> Um.
09:22:11  <peter1138> Ctrl is remove, I think? :p
09:23:31  <Wolf01> I think I initially made it so because there was some trouble telling if ELRD or ELRL it was built there
09:24:23  <peter1138> I can figure it out tonight, I guess.
09:24:45  <Wolf01> Because you can't just electrify DIRT
09:24:45  <peter1138> Converting the type should definitely be explicit, I think.
09:25:43  <peter1138> I could each check compatibility both ways, and if they are, or just ignore the type and not change it.
09:25:44  <Wolf01> I thought in later versions I made a "can't build X here because roadtype is not compatible" and removed the automagic conversion, but it might be lost in some branch or even never committed
09:25:52  <peter1138> Might be.
09:26:16  <peter1138> I can see there's some duplicated code checking for road and then tram, which I may be able to condense down.
09:27:00  <Wolf01> Both way type check should be the right one, IIRC I did it like that
09:53:06  <peter1138> Actually, one-way check is fine because it's not going to convert.
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10:52:10  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7538: Remove TinyEnumT type https://git.io/fj3wA
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12:08:53  <Artea> bu
12:09:00  <Artea> just lost 43M
12:09:02  <Artea> euros
12:09:20  <Artea> for large advertise in a town where I wasn't in the poll
12:09:56  <Artea> would work if I construct now ?
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12:22:39  <andythenorth> sometimes I think it would be nice to have another modifier key
12:31:26  <peter1138> Well...
12:31:35  <peter1138> shift, ctrl, alt, caps-lock
12:31:43  <peter1138> possibly not caps-lock :p
12:32:49  <peter1138> Windows added the Win key but then used it all.
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12:33:34  <peter1138> https://en.wikipedia.org/wiki/Space-cadet_keyboard#/media/File:Space-cadet.jpg
12:33:47  <peter1138> hyper, super, meta, ctrl, shift
12:34:09  <LordAro> hyper key best key
12:34:26  <peter1138> "he space-cadet keyboard was equipped with seven modifier keys: four keys for bucky bits (Control, Meta, Super, and Hyper), and three shift keys, called ⇧ Shift, Top, and Front (which was labeled Greek on its top)"
12:34:30  <peter1138> +t
12:34:52  <peter1138> " Control+Meta+Hyper+Super could be pressed with the fingers of one hand, while pressing another key with the other hand. "
12:34:55  <LordAro> peter1138: https://www.reddit.com/r/MechanicalKeyboards/comments/7wubx0/i_hear_space_cadet_is_popular/ someone made this a while ago
12:34:56  <peter1138> Sounds great.
12:35:06  <peter1138> Nice.
12:45:55  <andythenorth> I was thinking of a modifier that would toggle so I can build stations with or without converting type
12:46:18  <andythenorth> also obviously, modifier-clicking on vehicles in depot :P
12:46:49  <_dp_> that's not even close to the mayhem of programmable keyboards
12:47:00  <_dp_> even if they have fewer keys qmk can do 32 layers easily
12:50:28  <peter1138> Well
13:00:12  <_dp_> btw, https://www.reddit.com/r/MechanicalKeyboards/comments/78pbas/never_enough_macros/
13:02:43  <peter1138> I nearly got one of those Stream Deck things once.
13:02:51  <peter1138> But, eh... not really necessary :-)
13:03:05  <peter1138> I have 3 x numeric keypads instead, but they're labelled for flight-sim use.
13:06:02  <_dp_> I just have a separate layer for openttd on my ergodox xD
13:07:16  <Wolf01> Why dows that keyboard makes me think about those old gaming keyboards where you could change the entire keyboard but keeping the base?
13:07:25  <Wolf01> *does
13:07:37  <Wolf01> z-boards?
13:08:31  <Wolf01> Yes, that: https://techexclusive.net/steelseries-zboard-keyboard-review/
13:10:32  <Wolf01> Also, I currently have 18 programmable keys (54 if I count that the profiles are switchable) on the left side of the keyboard, and only used like 3 of them :P
13:16:54  <peter1138> Nasty.
13:20:05  <Wolf01> *54 programmable keys for every single application XD
13:21:51  <peter1138> What keyboard do you have then?
13:22:04  <Wolf01> Logitech G510
13:22:13  <_dp_> drives me nuts each time I see foldable keyboard with staggered columns
13:24:22  <peter1138> Well, non-staggered keys would be worse.
13:25:15  <Wolf01> I think the biggest problem for not using macro keys is that you don't remember what is performed by that key, I assigned cut, copy, paste to the 3 bottom keys, never used
13:25:38  <peter1138> I never found macros that useful.
13:25:56  <peter1138> My keypads are just binds to specific commands in X-Plane.
13:25:57  <Wolf01> Oh, I do, with magicka :P
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13:26:17  <peter1138> I played maI migght have that.
13:26:22  <peter1138> ....
13:26:24  <peter1138> I might have that.
13:26:35  <peter1138> Hmm, this code is painful to look at.
13:28:14  <Wolf01> When you have a spell which is QFASER, QFASA, SAFE, etc, or worse, like QFQFQFQFQF-RMB you might want to get your fingers some relief :P
13:28:25  <Samu> hi
13:28:55  <Wolf01> Specially if you need to do them with the right timing
13:29:03  <Wolf01> In the middle of battle
13:31:43  <Wolf01> BTW, we can use the scroll lock as modifier key
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13:32:30  <Wolf01> Shouldn't be a problem, if you don't play with a KVM switch :P
13:44:26  <peter1138> Ah, I never played the game that... hard...
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14:12:06  <Samu> my gs just triggered some squirrel bug...
14:12:45  <Samu> https://imgur.com/ZFgdToa
14:13:40  <Samu> what happened?
14:13:45  <nielsm> that looks like INT64_MAX
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14:17:36  <Samu> hmm nop
14:17:47  <Samu> it wasn't squirrel apparently, it was main code
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14:18:21  <Samu> https://imgur.com/EcrQH6N
14:18:41  <Samu> company value should stick to £1 all time
14:18:45  <Samu> i didnt build anything
14:20:14  <LordAro> that's definitely INT64_MAX
14:20:21  <LordAro> curious
14:20:46  <LordAro> unless it's the underflow issue i spotted before
14:20:54  <LordAro> money values are safe from overflow, but not underflow
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14:30:03  <Samu> but squirrel still displays something weird like -1%
14:30:32  <Samu> the goal was definitely that value it got now, it was 10M
14:30:39  <Samu> was not*
14:31:38  <LordAro> something's overflowed somewhere, i suspect
14:32:14  <Samu> company value graph is unable to plot this new huge value in the graph
14:33:38  <Samu> https://imgur.com/L399MJP
14:33:42  <Samu> red line is missing
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14:34:42  <Samu> and, it's million counting is bugged ---
14:35:22  <Samu> 922,337,203,685,000,000
14:36:00  <Samu> 9,223,372,036,854,562,191
14:38:12  <Samu> let me check what squirrel do
14:40:12  <Samu> local c_progress = (c_value * 100) / this.best_value;
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14:40:40  <Samu> a big value * 100 becomes negative?
14:41:02  <nielsm> if it overflows yes
14:41:16  <Samu> so thats why i got a -1%
14:44:41  <Samu> 							if (rank == 1) {
14:44:41  <Samu> 								this.best_value = c_value;
14:44:51  <Samu> looks like it's doing as I asked
14:45:14  <Samu> best_value is updated with the biggest value
14:45:22  <Samu> instead of staying at 10M
14:45:34  <Samu> my fault here
14:49:25  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
14:51:41  <Samu> oh snap SmallTownAI just got updated, in the middle of the tournament
14:51:43  <Samu> what to do
14:51:46  <Samu> redo?
14:53:30  <peter1138> Surprise.
14:57:56  <Samu> oh well, I rather re-do this now, than later
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15:04:42  <peter1138> Ok
15:05:40  <Samu> so, year 2827 is the absolute limit
15:06:10  <nnyby> haha
15:06:12  <Samu> AIs got 2827 - 1960 years to reach £10M
15:06:18  <Samu> @calc 2827-1960
15:06:18  <DorpsGek> Samu: 867
15:06:22  <Samu> 867 years, :)
15:09:26  <Samu> this is why a spectator slot in single player is important :)
15:09:30  <Samu> *cough*
15:10:43  <LordAro> i don't see how that's relevant at all
15:11:12  <Samu> it was my company reaching the goal, thx to a bug :(
15:11:24  <Samu> not an ai company
15:12:10  <LordAro> i think there should be a rather shorter limit than 850 years
15:12:58  <_dp_> Samu, that slot doesn't have to be in master, you can run patched locally
15:13:03  <LordAro> the fact remains - if you want to spectate, run multiplayer
15:13:12  <_dp_> Samu, unless you find another weirdo that likes to hang out with robots :p
15:13:21  <LordAro> or cheat and give yourself money
15:13:34  <LordAro> hell, get the GS to do it for you
15:16:48  <_dp_> reminds me of a time when server company had shitton of money on citymania
15:16:55  <_dp_> ppl were like, oh, cheats
15:16:59  <_dp_> and left
15:17:29  <_dp_> not it has a little but constantly gives itself if it needs more
15:17:34  <_dp_> no complaints so far xD
15:19:49  <LordAro> heh
15:32:12  <peter1138> server company... heh
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15:45:32  <Artea> AI party ? lol
15:48:30  <Wolf01> Oh, minecraft 1.14
15:49:41  <Artea> I have a ton of euros in my server
15:50:00  <Artea> and 2 trains and 16 aircrafts ;)
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16:33:49  <peter1138> Hmm, I better update.
16:35:56  <peter1138> Another 6 months until shader support comes out, I guess
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16:40:48  <peter1138> That... took a long time to load.
16:42:33  <peter1138> Ah yes, new textures.
16:44:06  <peter1138> Granite stairs, granite walls. Nice.
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16:49:34  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7497: Feature: Selective demolition tool. https://git.io/fjq82
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17:16:20  <peter1138> Hmm, well, seems to work.
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17:26:17  <andythenorth> yo
17:26:36  <peter1138> Hello
17:28:13  <andythenorth> now what? :)
17:30:46  <peter1138> I'm testing "don't upgrade roads when placing road stops"
17:31:17  <andythenorth> sad news about NRT
17:31:28  <andythenorth> everything I want to do with it so far is trivially done already :P
17:31:37  <andythenorth> I have no interesting cases :|
17:31:55  <andythenorth> now I just need to draw loads of sprites
17:32:16  <peter1138> Hmm?
17:32:22  <peter1138> What do you want to do with it?
17:32:39  <andythenorth> make 4 tramtypes, and 2 or 3 roadtypes
17:32:47  <andythenorth> and some hidden types
17:32:47  <peter1138> Ok. And?
17:32:51  <andythenorth> it all just works
17:32:57  <peter1138> Is that the problem?
17:33:05  <andythenorth> the problem is that it doesn't test much :)
17:33:06  <peter1138> It means you can't procrastinate on it?
17:33:18  <andythenorth> it means we need someone else to test more
17:33:25  <andythenorth> @seen supermop_work
17:33:25  <DorpsGek> andythenorth: supermop_work was last seen in #openttd 3 days, 19 hours, 47 minutes, and 46 seconds ago: <supermop_work> andy off the rails
17:34:07  <peter1138> Pretty much.
17:34:13  <peter1138> You could publish your NewGRFs.
17:34:43  <andythenorth> they would be published as nightlies on Jenkins
17:34:47  <andythenorth> but Jenkins is fucked :(
17:34:53  <andythenorth> and I can't understand the error
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17:35:15  <andythenorth> it's like he was summoned
17:35:20  <andythenorth> hi supermop_work
17:35:32  <supermop_work> yo
17:35:40  <andythenorth> meanwhile, how did I cause jenkins to 404? https://jenkins.openttdcoop.org/job/road-hog/1604/console
17:36:08  <andythenorth> most of coop grfs haven't failed
17:36:20  <andythenorth> otoh, many of them haven't built for years, so maybe that's not helpful
17:36:48  <andythenorth> planetmaker hi o/
17:37:19  <andythenorth> supermop_work: so NRT then?
17:37:25  <andythenorth> interesting test cases?
17:37:31  <andythenorth> ~64 types
17:39:15  <andythenorth> peter1138 might have something....is there a string for naming depots by -type?
17:39:18  <andythenorth> I can't see one
17:39:57  <peter1138> Don't think so.
17:40:22  <andythenorth> Whitport Metro Depot would be better than Whitport Train Depot
17:40:40  <andythenorth> Funningley Feldbahn Depot rather than Funningley Road Vehicle Depot
17:41:17  <peter1138> Hmm
17:43:22  <supermop_work> what about it andythenorth
17:43:33  <supermop_work> spools of trolley wire?
17:43:36  <andythenorth> spools
17:44:07  <andythenorth> peter1138: has anything much changed from this, I guess we'll need some docs soon https://wiki.openttd.org/Frosch/NotRoadTypes#Road-.2FTramtype
17:44:14  <andythenorth> docs are the *worst* thing ever
17:44:19  <andythenorth> worse than tax returns
18:10:57  <peter1138> andythenorth, ELRD/RAIL are not a thing.
18:11:38  <andythenorth> where do we write docs?
18:11:51  <peter1138> newgrf-specs.tt-wiki.net?
18:11:55  <andythenorth> yeah there
18:12:17  <andythenorth> plaster DRAFT over the top of them?
18:13:49  <andythenorth> time to make chicken nuggets
18:16:33  <peter1138> Top of what?
18:16:38  <peter1138> Oh.
18:17:52  <peter1138> Hmm, okay, I think the powered test is wrong.
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18:31:04  <planetmaker> https://jenkins.openttdcoop.org/job/road-hog/1605/console @ andythenorth . That now looks different (see at bottom)
18:34:24  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW
18:35:07  <nielsm> that was a somewhat silly force-push for an amended commit :P
18:35:27  <peter1138> Merges would be silly :p
18:35:59  <peter1138> But yes. return return. How did that even work?
18:36:49  <nielsm> by being #ifdef'd out
18:36:58  <peter1138> Ahhh
18:39:03  <andythenorth> planetmaker: thanks, so the issue is chameleon now?
18:40:22  <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #6811: Feature: Add NotRoadTypes (NRT)  https://git.io/vhlfg
18:40:51  <peter1138> That seems ok :p
18:44:20  <andythenorth> :)
18:45:35  <planetmaker> whatever caused it to fail. Previously... well... probably wrong boot order of VMs
18:54:32  <andythenorth> is there anything I can do to help get the dependencies in place?
18:57:23  <nielsm> https://0x0.st/zb-J.png  I wonder how to best improve the sizing of news messages with large fonts + UI scale
18:57:50  <nielsm> the "(Manager)" below the picture is also cut off
18:59:00  <andythenorth> nielsm: there are probably more pathological cases of that in other languages?
18:59:29  <nielsm> https://0x0.st/zb-t.png  that's a bit better for non-company news
18:59:42  <nielsm> some padding pixels are wrong, but at least it's about as wide as the status bar
19:04:25  <arikover> andythenorth: Hello! Translating Iron Horse at the moment. I am struggling with this "alignment van": what is it exactly?
19:04:39  <andythenorth> ha ha sorry
19:04:47  <andythenorth> that's just for testing the sprite offsets
19:04:52  <andythenorth> it never appears in the game
19:05:02  <peter1138> nielsm, height needs to increase somewhat
19:06:12  <peter1138> Wolf01, does that push to nrt work better?
19:06:46  <arikover> andythenorth: ok so I guess it might not be worth being properly translated then... Thanks!
19:07:42  <Wolf01> I'll try it
19:07:53  <nielsm> peter1138: I think I'll go through and see if I can litter some ScaleGUITrad() around the general NUI code
19:08:15  <peter1138> I have a patch (haha) that scales padding as well.
19:08:53  <peter1138> Just need to fix it as currently it does... http://fuzzle.org/~petern/ottd/padding1.png
19:09:07  <andythenorth> arikover: I wouldn't translate it no :)
19:09:10  <andythenorth> thanks
19:09:13  <peter1138> Doubles line widths, which was intentional but probably not desirable :)
19:09:37  <peter1138> curried veg wrap for tea, and then... rhubarb crumble for dessert, I think.
19:14:16  <nielsm> https://0x0.st/zb-E.png
19:14:30  <nielsm> https://0x0.st/zb-6.png
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19:15:20  <nielsm> also fixes the query box! https://0x0.st/zb-I.jpg
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19:17:29  <peter1138> Nice.
19:19:35  <Wolf01> <peter1138> Wolf01, does that push to nrt work better? <- seems fine
19:20:01  <peter1138> Nice
19:20:10  <nielsm> it might do something weird if you change GUI scale while windows are open, but that's not important
19:20:30  <peter1138> That happens.
19:20:38  <peter1138> Some windows are totally messed up.
19:20:45  <peter1138> Probably just want to automatically reinit all windows.
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19:25:25  <peter1138> Hmm.
19:25:39  <peter1138> Where did I put my doom2.wad?
19:28:50  <V453000> .grf
19:28:53  <V453000> :P
19:33:41  <andythenorth> this feldbahn is long https://www.railpictures.net/photo/694850/
19:33:47  <andythenorth> soviet
19:34:03  <andythenorth> peter1138: http://prboom.sourceforge.net/
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19:38:51  <nielsm> https://0x0.st/zbo-.png  no longer clipping the manager name!
19:39:44  <peter1138> Ooh.
19:40:14  <nielsm> I need to get some new vehicle introductions and check those are right
19:40:33  <nielsm> (apropos "ooh")
19:40:47  <peter1138> Playing Hell Revealed II PWAD.
19:40:51  <peter1138> It's somewhat hard :/
19:42:05  <nielsm> https://0x0.st/zboH.png  looks decent
19:42:57  <peter1138> Yes.
19:45:05  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened pull request #7539: Fix some GUI scaling https://git.io/fj39Q
19:59:59  <andythenorth> I used to make WADs
20:00:11  <andythenorth> linedefs
20:00:18  <andythenorth> textures
20:00:21  <andythenorth> back-face clipping
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20:37:10  <Artea> peter1138
20:37:16  <Artea> try Brutal DooM
20:37:38  <Artea> http://zandronum.com/download
20:37:53  <Artea> https://www.moddb.com/mods/brutal-doom/downloads
20:48:28  <nielsm> hax https://0x0.st/zbo0.jpg
20:48:46  <nielsm> not proud of the hackery done to make the title game zoomed by ui scale
20:55:36  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7539: Fix some GUI scaling https://git.io/fj39Q
20:57:24  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj3QM
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21:06:19  <peter1138> andythenorth, yeah, me too.
21:06:37  *** Progman has quit IRC
21:07:14  <peter1138> Ok, I've changed the chain on the road bike.
21:07:30  <peter1138> And now sat down with a tiny bit of bees and chiscuits
21:08:16  <peter1138> Ok, so towns seems to be broken in NRT.
21:08:54  <andythenorth> bees
21:09:11  <andythenorth> what did we break?
21:09:28  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7539: Fix some GUI scaling https://git.io/fj39Q
21:09:29  <peter1138> What did I break, most likely.
21:09:50  <peter1138> Oh, maybe it's villages is villages
21:10:07  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj3QH
21:14:23  <andythenorth> oof I failed to make Hog
21:14:28  <andythenorth> there was an event in Blitz
21:14:37  <andythenorth> I did some pointless credit grinding
21:14:42  <peter1138> I guess VIV stops houses being built?
21:14:47  <peter1138> So you end up with towns made of town?
21:14:55  <peter1138> Or it's an NRT bug :p
21:15:15  * peter1138 leaves an AI game running for a few years.
21:15:21  <peter1138> Without VIV this time.
21:17:03  <andythenorth> I've got VIV game with cities that are nearly all skyscraper
21:17:07  <andythenorth> hardly any sprawl
21:17:33  <peter1138> I think these were villages that grew but it didn't want them to. Or something :p
21:18:23  <andythenorth> https://dev.openttdcoop.org/attachments/download/9422/Sesdingney%20Falls%20Transport,%2012-07-2010.png
21:18:48  <andythenorth> oh it's not showing the town signs in the screenshot :P
21:18:49  <andythenorth> oof
21:19:03  <andythenorth> anyway, that's 3 towns
21:19:08  <nielsm> occasionally I leave ottd open on the title screen just to have the TTO theme playing on repeat
21:20:16  <nielsm> taking all that time to decode the original music was worth it
21:25:44  <peter1138> Bah, Brutal Doom crashed :(
21:26:13  <peter1138> Your script made an error: the index 'HasStatue' does not exist
21:26:18  <peter1138> Seems like an odd index...
21:27:00  <peter1138> So far towns look fine.
21:31:03  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7539: Fix some GUI scaling https://git.io/fj37q
21:35:24  <nielsm> and with that I should go to bed
21:39:35  <andythenorth> bed!
21:39:40  * andythenorth makes some feldbahn briefly
21:41:25  <andythenorth> hmm
21:41:32  <andythenorth> how easy are recolour sprites?
21:41:56  <andythenorth> I want to recolour 1 yellow hue to red
21:42:51  <andythenorth> maybe TMWFTLB :P
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21:46:29  <peter1138> They're easy, but okay.
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23:22:26  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7538: Remove TinyEnumT type https://git.io/fj35V
23:23:40  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7538: Remove TinyEnumT type https://git.io/fj35w
23:32:40  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #7538: Remove TinyEnumT type https://git.io/fj3Bl

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