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00:32:55 *** SimYouLater has joined #openttd 01:44:24 *** Flygon has joined #openttd 02:10:36 *** Samu has quit IRC 02:26:14 *** D-HUND has joined #openttd 02:29:33 *** debdog has quit IRC 02:50:18 *** Wormnest has joined #openttd 02:52:44 *** Wormnest has quit IRC 02:55:33 *** kiwitree has joined #openttd 02:56:04 *** glx has quit IRC 02:57:01 *** HerzogDeXtEr has quit IRC 04:09:31 *** Supercheese has joined #openttd 05:05:25 *** kiwitree has quit IRC 05:16:45 *** FLHerne has quit IRC 05:17:36 *** FLHerne has joined #openttd 05:27:35 *** andythenorth has joined #openttd 05:35:28 <andythenorth> moin 06:06:50 <Artea> hello 06:09:32 *** Supercheese has quit IRC 06:09:53 *** Supercheese has joined #openttd 06:15:12 <peter1138> Morning. Is it lunch? Twelveses? Elevenses? 06:15:16 <peter1138> Or just breakfast. 06:22:47 <andythenorth> coffee 06:22:54 <andythenorth> NRT rail crossings? o_O 06:25:19 *** nielsm has joined #openttd 07:03:53 <andythenorth> volume factor for cargos? o_O 07:17:56 *** nielsm has quit IRC 07:32:33 *** Supercheese has quit IRC 07:37:10 <DorpsGek_II> [OpenTTD/OpenTTD] gprints opened issue #7585: Inverted scrolling unavailable https://git.io/fjCHh 07:39:34 *** gelignite has joined #openttd 07:40:00 *** Progman has joined #openttd 07:47:58 <LordAro> maybe there should've been some sort of setting conversion for that 07:50:06 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on issue #7585: Inverted scrolling unavailable https://git.io/fjCQG 07:51:05 *** kiwitree has joined #openttd 07:53:40 *** sla_ro|master has joined #openttd 08:07:23 <DorpsGek_II> [OpenTTD/OpenTTD] gprints closed issue #7585: Inverted scrolling unavailable https://git.io/fjCHh 08:07:24 <DorpsGek_II> [OpenTTD/OpenTTD] gprints commented on issue #7585: Inverted scrolling unavailable https://git.io/fjCQg 08:26:04 *** Samu has joined #openttd 08:27:18 *** Wolf01 has joined #openttd 08:27:34 <Wolf01> o/ 08:30:56 <andythenorth> hi 08:33:43 <Artea> hi 08:43:58 * andythenorth wonders if nml can add days to a date 08:44:04 <andythenorth> might be an expression for that 08:45:18 <LordAro> andythenorth: maybe you should add one, if not :p 08:45:50 <andythenorth> looks like vehicle prop 2A is days 08:46:10 * andythenorth has all vehicles introduced on same day of year currently 08:46:13 <andythenorth> needs fixed 09:11:00 <Eddi|zuHause> NML can certainly do that 09:11:59 <andythenorth> seems to work 09:14:12 *** Corns has joined #openttd 09:29:54 *** Corns has quit IRC 10:00:43 *** gelignite has quit IRC 10:01:00 *** kiwitree has quit IRC 10:01:31 *** Corns has joined #openttd 10:02:56 *** Corns has quit IRC 10:06:57 *** Wolf01 is now known as Guest2294 10:06:59 *** Wolf01 has joined #openttd 10:11:09 <Wolf01> Hmmm, with fritz I can't even contact destiny 2 servers... at least with the other modem I could login and get dropped after 3 minutes 10:12:01 <Eddi|zuHause> it wants to protect you from insanity 10:12:30 <Eddi|zuHause> is it a true fritzbox or one of those branded/castrated ones? 10:12:37 <Wolf01> I waited 5 months to play destiny 2 again... 10:12:43 <Wolf01> A true one 10:12:52 <Wolf01> 7590 10:13:23 *** Guest2294 has quit IRC 10:14:38 <Wolf01> I suspect destiny 2 servers are really picky, I don't have any problem wit any other service 10:14:44 <Wolf01> *with 10:15:03 <Eddi|zuHause> do they let you choose different gateways? 10:16:24 <Wolf01> I can change everything, but I don't know what my isp supports 10:16:42 <Eddi|zuHause> i mean the destiny 2 login page 10:17:30 <Wolf01> I could try with US or Asia servers 10:17:52 <Wolf01> I can't change any option from the game 10:18:05 <Wolf01> I'm not even reaching the menu 10:19:23 <Wolf01> Opened the 2 required ports, even enabled upnp for my pc, nothing changed 10:21:52 <Eddi|zuHause> there's a guy who reported he could switch the network to his cell phone, connect, and then switch back to his regular network to play on 10:22:34 <Eddi|zuHause> otherwise, i couldn't find any details how to select specific gateways 10:23:58 <Wolf01> The only thing I know is that my isp uses port 3074 for remote router management, and that's one of the 2 required ports for destiny 10:24:24 <Wolf01> But I had that problem only with the isp's modem, not with other ones 10:29:16 <Wolf01> Did a full scan and repair of game files, seem to have worked 10:29:43 <Wolf01> At least it passed the login 10:30:16 <Eddi|zuHause> you forgot to defrag your hard disk 10:30:54 <Wolf01> Probably 10:32:50 <Wolf01> Ok, the STUN is even open now, it was type 2 before 10:43:14 <peter1138> Morning 10:43:46 <peter1138> LordAro, main issue is it's hidden as an advanced setting. 10:45:27 * peter1138 pats his trusty Mikrotik routers. 10:58:53 *** spnda has joined #openttd 11:08:40 <DorpsGek_II> [OpenTTD/OpenTTD] michicc opened pull request #7586: Fix #7463: Promote scroll mode setting to basic category. https://git.io/fjC57 11:09:17 <Eddi|zuHause> .. what a coincidence :p 11:10:16 *** nielsm has joined #openttd 11:13:23 *** HerzogDeXtEr has joined #openttd 11:22:09 <Wolf01> So, Germany started to build e-highways 11:23:57 <Eddi|zuHause> yeah, but it would probably need some significant fraction of highways converted to actually take off 11:24:56 <Eddi|zuHause> ... and not some other country coming along building a slightly incompatible system 11:27:23 <Wolf01> We have the same rail system everywhere in EU [citation needed], wouldn't we be able to come up with the same e-highway infrastructure? 11:28:09 <Eddi|zuHause> ... except we don't 11:28:49 <Eddi|zuHause> we have incompatible rail gauges (spain, russia), incompatible loading gauges (britain), in compatible electrification systems (everywhere), ... 11:29:10 <Eddi|zuHause> and we were close to having incompatible wagon coupling systems a bunch of times 11:29:22 <Eddi|zuHause> and let's not talk about signalling systems 11:29:51 <Eddi|zuHause> where even ETCS is still incompatible with ETCS everywhere 11:30:22 <Wolf01> I was sarcastic, we don't even speak the same language in the same State 11:31:00 <Eddi|zuHause> at least we solved the incompatible currency problem... oh wait 11:47:42 <peter1138> Managed to lose my keys this morning :( 11:48:59 <peter1138> Is it lunch time yet? 11:49:40 <Wolf01> Yes 11:56:12 <peter1138> \o/ 11:56:38 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7586: Fix #7463: Promote scroll mode setting to basic category. https://git.io/fjCdw 12:05:55 <DorpsGek_II> [OpenTTD/OpenTTD] michicc merged pull request #7586: Fix #7463: Promote scroll mode setting to basic category. https://git.io/fjC57 12:20:46 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload https://git.io/fjJ49 12:50:16 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload https://git.io/fjCF3 12:53:10 <peter1138> Jesus Christ these Nazis are agressive. 12:53:19 <peter1138> Hell Knights are easier to kill. 12:53:26 <peter1138> Well, avoid. 12:55:50 *** Progman has quit IRC 12:58:04 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload https://git.io/fjJ49 12:58:10 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7371: Kdtree is built too early in savegame loading process https://git.io/fhjxX 13:08:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW 13:12:10 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7576: Crash When bombing level crossing https://git.io/fjCF4 13:13:30 <peter1138> Plasma rifle seems to be the way forward. 13:14:51 *** FoxsideMiners has quit IRC 13:17:59 <peter1138> Mmm, Turkish delight. 13:18:49 <peter1138> I probably ought to mow the lawn while it's not raining. 13:20:32 <Eddi|zuHause> how is it not raining? 13:20:42 <peter1138> Well... 13:30:14 *** frosch123 has joined #openttd 13:31:06 <Wolf01> Quak 13:31:12 <Eddi|zuHause> burp 13:32:45 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN approved pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjCFD 13:34:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh merged pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW 13:35:21 <frosch123> moo 13:37:34 *** andythenorth has quit IRC 13:38:48 <nielsm> and that was a savegame upgrade PR so every other of those needs rebasing again 13:39:49 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCFd 13:42:10 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCFb 13:44:12 <nielsm> I usually switch volume measurements to m^3 and avoid the kilolitres measurement :P 13:45:38 <peter1138> I'm sure you do but not every done. 13:45:40 <peter1138> ... does 13:47:00 <peter1138> There's also imperial vs metric tons. 13:47:20 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7353: Feature: Measure vehicle capacity utilisation efficiency https://git.io/fhho4 13:49:31 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCbv 14:03:34 *** andythenorth has joined #openttd 14:11:44 *** andythenorth has quit IRC 14:11:55 <peter1138> That's the lawn done. Pretty quick at the moment, it's all shortish already. 14:17:58 * peter1138 succumbs to a nice beer. 14:19:02 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN commented on pull request #7522: Add soundfont path for Flatpak https://git.io/fjCbi 14:44:43 <spnda> Wohoo new monitor 14:48:27 *** snail_UES_ has joined #openttd 14:49:10 <snail_UES_> hi guys, Andy posted an interesting question on my thread… 14:49:46 <snail_UES_> if I want to modify a wagon’s capacity, there are two ways to do it: (1) through the “Capacity” callback, or (2) through the “properties” callback, using the “capacity” property 14:49:54 <snail_UES_> are there any differences between the two methods? 14:50:10 *** gelignite has joined #openttd 14:53:12 <peter1138> Yes, capacity property is more efficient. 14:53:37 <peter1138> You should only use the callback if you want to make the capacity change based on other things. 14:58:47 <snail_UES_> ok, thanks 14:59:14 <snail_UES_> I do make capacity change based on a few things… but I’m still using capacity property to do that 14:59:31 <snail_UES_> I feel it simplifies my code a lot (especially because I also have to change loading amount) 14:59:55 <peter1138> Eh? If you're using the capacity property, it can't change. 15:00:52 <peter1138> I'll rephrase that. If you're not using the capacity/properties callback, it can't change. 15:01:12 <peter1138> I misread your question :( 15:01:25 <peter1138> There's a capacity property that should be used for fix capacity. 15:01:37 <peter1138> The callbacks should only be used if capacity should change. 15:05:35 <Samu> round 18 finished, now without inflation 15:05:47 <Samu> and now, redoing round 5 15:05:54 <Samu> without inflation 15:06:35 *** Flygon has quit IRC 15:06:35 <Eddi|zuHause> there's two callbacks 15:06:47 <peter1138> Hmm. There's a refit capacity callback. 15:06:52 <peter1138> And the CB36 callback. 15:06:59 <Eddi|zuHause> one is subject to the default capacity multiplier for goods/mail etc. 15:07:01 <Eddi|zuHause> the other is not 15:07:07 <Eddi|zuHause> i forgot which one is which 15:08:25 <peter1138> I don't see two. Only refit and CB36. 15:08:39 <Eddi|zuHause> that's two 15:10:43 <Eddi|zuHause> so CB15 is not subject to the multiplier, CB36 is 15:14:10 <snail_UES_> petern1138: I’m using CB36 15:14:42 <Eddi|zuHause> snail_UES_: with CB36, capacity will double if you refit to goods 15:14:48 <snail_UES_> ah I see. When doing this, I never refit passengers or mail. Only other goods 15:14:55 *** Wormnest has joined #openttd 15:14:58 <snail_UES_> oh, an not goods either 15:15:04 <snail_UES_> only other types of cargo 15:15:09 <snail_UES_> so it will be the same? 15:15:20 <Eddi|zuHause> i think so 15:15:40 <snail_UES_> that’s why, in the game, the two methods had the same final effects 15:21:39 <frosch123> the only difference between cb36 and cb15 are the capacity multipliers 15:21:52 <frosch123> cb36 is meant for unknown/general cargos. cb15 is meant for control freaks 15:22:43 <Eddi|zuHause> if snail is not a control freak, then i don't know who is :p 15:22:50 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/VehicleRefitting <- more details there 15:23:16 <frosch123> Eddi|zuHause: i am pretty sure cb36 capacity was added by someone not being aware of cb15 15:23:33 <Eddi|zuHause> i like the clarifying use of graphs on that page 15:23:54 <frosch123> http://devs.openttd.org/~frosch/texts/capacityadventure.txt <- 10 year old summary, how crappy cb36 and 15 were in old ttdp and ottd 15:23:57 <Eddi|zuHause> frosch123: i'm not convinced that is the case 15:26:50 <Eddi|zuHause> (note: i was being ironic. that page is horrible documentation) 15:27:28 <peter1138> Was it me or Lakie? 15:27:52 *** Supercheese has joined #openttd 15:27:59 <snail_UES_> CB36 capacity is useful because it can be set in parallel as loading amount… usually the two get changed together to be consistent 15:28:21 <snail_UES_> otherwise I’d have to change capacities through CB15, and then use CB36 anyway to change loading amount 15:28:44 <peter1138> Yeah, prefer CB36, I think. 15:28:45 <snail_UES_> CB36 allows to pick two birds with a stone 15:29:20 <peter1138> Not really, it's still two separate calls within the game. 15:29:44 <snail_UES_> ah… well, at least code-wise, they’re in the same statement 15:29:49 <peter1138> But efficiency-wise it is better as you are only checking for CB36 instead of both CB15 and CB36. 15:30:06 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i 15:30:43 <frosch123> peter1138: when cb15 succeeds, cb36 is not called. so no difference in efficiency 15:31:31 <snail_UES_> cb36 would still be called for loading amount, though 15:31:40 <peter1138> Except for every time the game looks up graphics it'll go through the test for callbacks. 15:31:41 <frosch123> (both are called in depot only, so efficiency is super-no-pointo) 15:31:44 <Eddi|zuHause> the amount of callbacks you check in the callback switch does not affect efficiency... 15:32:20 <snail_UES_> well it’s more efficient code-wise, so it’s more than enough for me :p 15:32:36 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCAc 15:33:36 <Eddi|zuHause> we should add a JIT compiler so it can optimize switches during execution :) 15:34:13 <frosch123> there actually already is 15:34:47 <frosch123> switch cases are reordered and merged to enable binary search for large switches 15:35:32 <frosch123> which may imply that few large switches are better than many small switches 15:36:29 <Eddi|zuHause> but a true JIT compiler might optimize over several switches? 15:37:14 <Eddi|zuHause> like, avoid redundant calculations, and stuff 16:08:36 *** glx has joined #openttd 16:08:36 *** ChanServ sets mode: +v glx 16:22:17 *** Samu has quit IRC 16:24:33 *** gelignite has quit IRC 16:33:38 *** andythenorth has joined #openttd 16:36:55 *** Samu has joined #openttd 16:38:59 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i 16:43:00 <andythenorth> well 16:43:55 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor commented on pull request #7575: Feature: Add industry production graph https://git.io/fjCxM 16:44:53 *** Progman has joined #openttd 16:46:39 <DorpsGek_II> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i 17:34:47 *** snail_UES_ has quit IRC 17:37:13 *** Wormnest has quit IRC 18:07:45 *** Wormnest has joined #openttd 18:18:26 *** Hazzard has joined #openttd 18:31:41 *** chomwitt has joined #openttd 18:47:52 <andythenorth> vehicle variants? :) 18:47:54 <andythenorth> or DOOM 18:53:07 *** gelignite has joined #openttd 19:01:37 <frosch123> wasn't that some concept art by V? 19:01:44 <frosch123> or was it yours? 19:07:17 <V453000> it was my concept train set, the first one after nuts 19:07:29 <V453000> obscenely oversized machinery 19:07:39 <V453000> iz ded 19:08:01 <frosch123> izded is 5 letters, not suitable for grfid 19:08:18 <frosch123> luckily "grfid" is 5 letters as well 19:11:25 *** tokai has joined #openttd 19:11:25 *** ChanServ sets mode: +v tokai 19:17:46 <V453000> BTW from quick tests by 1. removing the fancy drawing logic from wagons (it only applied in super extreme and not necesary case), 2. making a single graphics switcher per engine, therefore removing all the "+ count_veh_id" and removing some count_veh_ids and other switches, I'm pretty much back to the performance that earlier NUTS was getting 19:18:12 <V453000> I guess it could still be better if I did a big rewrite and functionality changes, but for now that's a nice result :) 19:18:30 <V453000> I need to do more code splitting, at the moment I finished 1 engine, but for testing that's representative already 19:18:33 *** tokai|noir has quit IRC 19:18:40 <V453000> a single graphics switch for 1 vehicle is 10k lines though :D 19:19:40 *** Progman has quit IRC 19:20:29 <frosch123> V453000: can you get away with using "position_in_consist"? 19:20:58 <V453000> instead of the count_veh_id? 19:20:58 <V453000> no 19:20:59 <frosch123> basically, variables with parameter like "count_veh_id(PARAMETER)" are way more expensive than those without 19:21:18 <V453000> yeah that's what I assumed, and now I have seen the effect of that myself :) 19:21:23 <V453000> I can't for now 19:21:44 <V453000> but I might do a bigger NUTS rewrite somewhat soon with which I could remove them 19:23:09 <andythenorth> what's the compile time though? 19:23:27 <V453000> don't care, acceptable 19:24:04 <V453000> it's actually decent as the graphics are cached 19:24:14 <V453000> it'll get worse, I guess I'll need to add significant amount of lines 19:24:25 <frosch123> andythenorth: 3 seconds probably 19:25:59 <V453000> counted about 30 19:25:59 <V453000> s 19:26:06 <V453000> I can somehow measure it right? 19:26:38 <andythenorth> windows? 19:26:40 <andythenorth> dunno 19:26:47 <V453000> yeah there was some nmlc verbose command 19:26:48 <andythenorth> 30s that's very quick 19:26:56 <frosch123> nmlc --verbosity=4 or something 19:26:58 <andythenorth> yeah verbose=4 or something 19:26:59 <andythenorth> that 19:27:35 <V453000> there's also something for not showing the errors right? 19:27:40 <V453000> white pixels and unreferenced blocks 19:28:10 <frosch123> --quiet 19:28:49 <frosch123> you can also "tag" sprites which are supposed to contain white and animated colors 19:29:04 <V453000> ooh 19:29:18 <V453000> well I'm not sure right now which ones are actually truly correct :) 19:29:30 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Realsprites <- WHITE and ANIM 19:30:03 <V453000> hm 19:30:09 <V453000> looks like a pain to do at this point :D 19:30:19 <V453000> hm i guess the verbosity is overridden by --quiet 19:30:41 <V453000> parsing 6.4s 19:30:45 <frosch123> well, i guess "| grep -vi warning" won't work :p 19:30:56 <V453000> preprocessing 16.2 19:30:59 <V453000> generating actions 3.5 19:31:15 <V453000> collecting real sprites 0.7 19:31:35 <V453000> writing output 3.8 19:31:40 <glx> frosch123: in mingw it should ;) 19:31:49 <V453000> so yeah about 30s total 19:34:04 * andythenorth very jealous 19:37:08 *** snail_UES_ has joined #openttd 19:37:52 <V453000> isn't your compile like 1.4s andy? 19:37:54 <andythenorth> maybe it's time to refactor Horse 19:37:59 <andythenorth> no, it's like 1m10s 19:38:06 <V453000> also I'm about to add a bunch of code so you just wait :D 19:38:17 <andythenorth> I'm considering removing a lot 19:38:46 <andythenorth> frosch123 so providing lots of vehicles sprites for many cargos bloats the spritecache? 19:38:48 <andythenorth> o_O 19:39:08 *** Supercheese has quit IRC 19:39:29 *** Supercheese has joined #openttd 19:40:49 <peter1138> 20:20 < frosch123> basically, variables with parameter like "count_veh_id(PARAMETER)" are way more expensive than those without 19:40:59 <peter1138> Hmm, so, persistent storage for vehicles? 19:41:16 <peter1138> Calculate once in the depot, use the result for drawing 19:44:03 <andythenorth> depot CB? 19:44:53 <frosch123> i think those variables are mostly used for the visuals 19:45:21 <frosch123> so i think changing ottd to only resolve visible sprites is a better solution 19:45:51 <peter1138> I probably had a patch for that... 19:46:17 <peter1138> But, zoomed out...? 19:46:34 <frosch123> currently it resolves the sprites when vehicles move 19:46:39 <peter1138> Yes, I know. 19:46:43 <frosch123> instead it should only invalidte them 19:47:08 <frosch123> some issue was, that ottd stored the top-left corner of the sprite in the vehicle-position hash 19:47:27 <frosch123> i can't remember whether i changed that 2 years ago, or whether it was unfinished 19:47:39 <peter1138> How about detecting if tick_counter is used, and if not, caching the resolved spritegroup? 19:47:55 <frosch123> but position hash should use the center x/y position which does not depend on sprite size 19:48:33 <peter1138> Something else about using the sprite size to mark the viewport dirty. 19:48:54 <frosch123> we already have maximum vehicle sprite size computed to determine depot grid size 19:49:06 <frosch123> same can be used to decide whether a veihicle is possibly visible 19:50:12 *** Gumle2 has joined #openttd 19:57:05 <peter1138> So we need V453000's slow NUTS and his savegame to test ;p 19:59:00 <peter1138> Hmm, caching the spritegroup I guess is more hassle, loads of other variables. 20:00:08 <frosch123> the realism control freaks already complain about the cached recoloring 20:04:12 <Markk> Hello everyone, how can I force the to save the config I've made in the settings? Just by closing and opening the game again? 20:04:46 <Markk> My computer crashed without me being able to close OpenTTD properly, and the changes I'd done in settings was restored to default again. 20:04:50 <frosch123> pretty sure there is also a console command 20:05:58 <Markk> Oh, that would be neat 20:06:09 <Markk> Any idea on what it could be or how I can find the command? :) 20:06:22 <frosch123> listcommands 20:07:08 <Markk> saveconfig 20:07:13 <Markk> Thanks! 20:07:53 <Markk> It took me about 3 minutes to get the settings to what I want, so it's a real time saver. So thank you frosch123! 20:26:18 <andythenorth> hmm 20:26:36 * andythenorth wonders if Horse makes OpenTTD slow 20:27:18 <V453000> just build 700 trains :P 20:27:50 <V453000> from my current experience if you're not going apeshit on count_veh_id 20 times on every single 4/8 vehicle, it's probably not too bad 20:29:06 <V453000> Elapsed time: 0h:00m:33s 20:29:11 <V453000> dam, .bat timestamp :D 20:35:13 <andythenorth> yeah I do use that though 20:49:45 <peter1138> Well... 20:59:06 <andythenorth> ? :) 21:03:06 *** sla_ro|master has quit IRC 21:05:37 <Eddi|zuHause> V453000: well, depends on what you're trying to do, but you could maybe use STORE_TEMP to slightly reduce it? :) 21:13:51 <andythenorth> MOAR FASTER 21:16:48 *** frosch123 has quit IRC 21:30:18 *** andythenorth has left #openttd 22:03:01 *** gelignite has quit IRC 22:05:24 *** Wolf01 has quit IRC 22:06:19 *** nielsm has quit IRC 22:30:42 *** chomwitt has quit IRC 22:39:21 *** Progman has joined #openttd 23:45:03 *** Progman has quit IRC 23:46:28 *** Eddi|zuHause has quit IRC 23:47:18 *** Eddi|zuHause has joined #openttd