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06:21:52 <peter1138> And some later ones were replaced with "Done here" 06:33:40 <andythenorth> the most mysterious rage quit 06:36:52 <andythenorth> is it lunch? 06:39:18 <peter1138> Unlikely 06:41:01 <andythenorth> thanks 06:41:08 <andythenorth> we should teach the bot to answer 06:57:27 <Corns[m]> peter1138: I'd like to modify and then add Jokers public roads patch to the master branch 06:58:16 <Corns[m]> What are your thoughts on the patch? 06:58:27 <peter1138> Never seen it. 06:59:14 <Corns[m]> peter1138: https://www.tt-forums.net/viewtopic.php?t=77024 07:00:55 *** WWacko1976-work has joined #openttd 07:06:24 <andythenorth> AI 07:06:27 <andythenorth> GS 07:09:35 <Corns[m]> andythenorth: what do you mean 07:09:55 <andythenorth> there are AIs that build roads :) 07:09:59 <Corns[m]> Oh ru saying 07:10:04 <Corns[m]> Yeah 07:10:05 <Corns[m]> And gamescripts 07:10:13 <andythenorth> generally I think we favour using content over modifying the game 07:10:24 <Corns[m]> But i think its a nice feature that works alongside other gamescripts 07:10:24 <andythenorth> although that changes depending on who's active 07:10:46 <Corns[m]> +i guess it uses less cpu than the CityConnector ai? 07:13:12 <andythenorth> dunno :) 07:13:58 <Corns[m]> andythenorth: okay what do you think about this patch idea 07:14:23 <andythenorth> it's moot what I think, I can't merge anything :) 07:14:38 <andythenorth> I prefer using the content APIs, and having a smaller core game codebase 07:14:50 <Corns[m]> Oh 07:16:11 <Corns[m]> https://gfycat.com/zealoussentimentalcollardlizard 07:16:21 <Corns[m]> I dont think this one can be implemented via newgrf 07:17:19 <andythenorth> no 07:17:23 <andythenorth> I think that's in JGR 07:17:26 <andythenorth> iirc 07:17:46 <Corns[m]> Polyline is in JGR, yeah 07:18:10 <Corns[m]> But this uses A* to pathfind between the start and goal 07:18:10 <andythenorth> is it good? 07:18:17 <andythenorth> I tried polyline, but I couldn't figure it out 07:18:26 <Corns[m]> Oh rip 07:18:52 <Corns[m]> Polyline makes it easier for building longer lengths of track imo 07:20:28 <Corns[m]> Im still working on this railplanner - i need to reduce its memory usage most importantly 07:24:38 <Corns[m]> I think it'll save a lot of tedium for mobile/console players 07:25:37 <Corns[m]> And reduce the amount of clicks/effort the player needs to build tracks 07:27:22 <andythenorth> railbuilding can be tedious 07:31:17 <Corns[m]> Yeah i play a lot in reddit S1 07:31:49 <Corns[m]> And spending 30 mins building a track from one side of the 1024x2048 map to the other was a big motivator in me developing this 07:54:42 *** andythenorth is now known as Guest3424 07:54:46 *** andythenorth has joined #openttd 07:55:56 *** Supercheese has quit IRC 07:56:23 *** Guest3424 has quit IRC 08:11:42 <peter1138> Sure but that is basically the game. 08:19:38 *** andythenorth has quit IRC 08:22:51 <Corns[m]> Depends what you get out of the game :) 08:26:36 *** Samu has joined #openttd 09:24:20 <planetmaker> Long ago I would have argued against it. But actually I meanwhile like the idea of this polyline rail builder 09:25:17 <planetmaker> I think it solves a problem for a number of people - and doesn't really hurt anyone 09:25:27 <planetmaker> after all, you're not forced to use it 09:25:47 <planetmaker> and a manual route would still be better - but take longer to build 09:29:29 <Artea> good morning 09:29:47 <Artea> my server stil running 09:32:17 <Artea> I gave up going everyday make more aircrafts 10:00:17 *** Gustavo6056 has joined #openttd 10:04:32 *** Gustavo6046 has quit IRC 10:04:32 *** Gustavo6056 is now known as Gustavo6046 10:29:47 <peter1138> planetmaker, from what I saw the game stalls while planning a route, so it needs work :p 10:32:18 <Eddi|zuHause> i'm sure the patch is "well tested" 10:35:55 *** andythenorth has joined #openttd 10:53:25 *** andythenorth has quit IRC 10:54:38 *** andythenorth has joined #openttd 10:59:49 *** gareppa has joined #openttd 11:01:06 *** gareppa has quit IRC 11:02:23 <planetmaker> I'm just talking about the feature, not the actual implementation ;) 11:12:23 <Corns[m]> peter1138: game doesnt stall while planning, ive implemented it so it does a fixed number of loops before relegating control back to the rest of the game loop 11:13:09 <Corns[m]> But yeah its memory usage is bonkers at the moment (up to 2gb for 1024x2048 corner to corner) 11:13:50 <Corns[m]> It needs work - i do plan to add features to account for corner size, inclines and maybe even bridges/tunnels 11:15:04 <peter1138> Why so much? o_O 11:15:29 <Corns[m]> Ive been reading a bunch of path search algorithms written by this one professor - although ive yet to implement them/see how they compare in performance with regards to time and memory 11:18:18 <Corns[m]> peter1138: the A* algorithm has to make a new struct for each possible track placement on each tile of land 11:19:32 <Corns[m]> So something like 64 bytes per node, 12 directions per tile and then some number of tiles per search 11:20:30 <Corns[m]> The "freeze" you see at the end of the gif, just as the entire track is built, actually comes from freeing/ deleting all the data structures that were in use :^) 11:21:20 <Corns[m]> So i guess that deletion process could be split up into multiple ticks so it doesn't cause noticeable lag 11:40:08 <peter1138> Hmm, is it lunch time? 11:43:01 *** snail_UES_ has joined #openttd 12:42:20 *** Thedarkb has joined #openttd 12:45:14 *** snail_UES_ has quit IRC 12:48:10 <dihedral> hello 13:10:32 <planetmaker> o/ 13:12:14 <supermop_work> yo 13:28:41 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened issue #7603: Town::cargo_accepted, Town::cargo_produced saveload and consistency issues https://git.io/fjB3A 13:33:07 <andythenorth> yo 13:38:03 *** tokai has joined #openttd 13:38:03 *** ChanServ sets mode: +v tokai 13:44:47 *** tokai|noir has quit IRC 13:50:39 <peter1138> Might do a cycle tonight. 13:56:55 *** nielsm has joined #openttd 14:02:22 <andythenorth> fair 14:02:29 <andythenorth> I might do some Azure pipelines 14:02:35 <andythenorth> kinda need a friend :P 14:27:26 <Eddi|zuHause> not sure how you'd get a friend via azure pipelines... but it's not like i'm an expert :p 14:27:56 <andythenorth> it's probably just a thing on the Azure plugin store 14:27:59 <andythenorth> 'install friend' 14:28:23 <Eddi|zuHause> a few years ago that would have been a python joke 14:29:41 <planetmaker> that sounds... spooky 14:30:33 <Eddi|zuHause> i mean https://xkcd.com/413/ 14:31:42 <planetmaker> :D nice 14:34:56 *** Gumle2 has joined #openttd 14:50:37 <Eddi|zuHause> i think there was another one of those buried in some larger xkcd, but i can't find it 14:51:53 <Eddi|zuHause> i think i got it: https://xkcd.com/521/ 15:02:22 *** Flygon has quit IRC 15:49:38 <FLHerne> Alt-text too in that one 15:50:13 <FLHerne> There's also https://www.xkcd.com/353/ 15:56:39 *** HerzogDeXtEr has joined #openttd 15:57:27 *** Gumle2 has joined #openttd 16:04:56 <LordAro> FLHerne: https://github.com/python/cpython/blob/master/Lib/antigravity.py 16:47:32 *** Lejving has joined #openttd 16:52:31 *** gelignite has joined #openttd 17:02:47 *** frosch123 has joined #openttd 17:05:23 *** Thedarkb has quit IRC 17:17:26 *** Wolf01 has joined #openttd 17:17:34 <Wolf01> o/ 17:17:42 <supermop_work> hi Wolf01 17:46:39 *** glx has joined #openttd 17:46:39 *** ChanServ sets mode: +v glx 17:53:18 *** Progman has joined #openttd 17:57:40 *** andythenorth has quit IRC 18:10:26 *** Gumle2 has quit IRC 18:29:14 *** andythenorth has joined #openttd 18:33:06 <andythenorth> yo 18:33:22 *** Supercheese has joined #openttd 18:34:41 <frosch123> ho 18:35:13 <andythenorth> hi 18:35:22 *** Gumle2 has joined #openttd 18:38:15 <andythenorth> so I need to teach Azure pipelines about git revs / tags 18:38:22 <andythenorth> probably OpenTTD did that already? 18:48:45 <LordAro> probably 18:48:50 *** Supercheese has quit IRC 18:49:38 *** Supercheese has joined #openttd 19:07:56 *** Wormnest has quit IRC 19:08:21 *** Wormnest has joined #openttd 19:19:30 *** HerzogDeXtEr has quit IRC 19:20:49 *** HerzogDeXtEr has joined #openttd 19:20:53 <glx> you just need some files in your repo I think 19:24:05 *** Thedarkb has joined #openttd 19:36:25 *** gareppa has joined #openttd 19:38:25 <glx> andythenorth: you need https://github.com/marketplace/azure-pipelines too 19:48:14 <andythenorth> what does it do? o_O 19:48:53 <andythenorth> oh I installed it already ok 19:50:25 <peter1138> hi 19:50:48 <andythenorth> chicken and rice 19:50:54 <andythenorth> not photo-worthy though 19:52:19 <peter1138> salmon and stirfry veg (my usual mix) 19:53:20 <glx> andythenorth: then basically it's just https://docs.microsoft.com/en-us/azure/devops/pipelines/get-started/pipelines-get-started?view=azure-devops&tabs=yaml 19:54:06 <andythenorth> yeah, I have it building for a while now 19:54:15 <andythenorth> :) 19:54:38 <andythenorth> but I need to prep the artifacts for distribution 19:55:29 <andythenorth> maybe I can just the existing make target for bundling 19:56:00 <andythenorth> the goal is to push it Amazon S3 19:56:30 <glx> you can check openttd yml 19:56:31 *** gareppa has quit IRC 19:59:10 *** gelignite has quit IRC 19:59:40 <andythenorth> ok the magic is all in the templates 20:09:04 *** sla_ro|master has quit IRC 20:11:28 <nielsm> I "fixed" this page: https://wiki.openttd.org/Compiling_on_Windows_using_Microsoft_Visual_C%2B%2B_2015 20:12:09 <glx> nice fix :) 20:12:37 <nielsm> who can delete pages? 20:12:44 <glx> hmm could add a link to the readme 20:13:00 <andythenorth> I can delete pages 20:13:25 <nielsm> https://wiki.openttd.org/Category:Compiling_OpenTTD 20:13:41 <nielsm> the pages for visual C++ 2012, 2008/2010, and 2005 are no longer valid 20:13:45 <Eddi|zuHause> nielsm: that last sentence could go in some notification box, wikipedia style? 20:13:46 <nielsm> none of those compilers are supported 20:14:09 <nielsm> Eddi|zuHause yeah, I didn't care for looking up what box templates exist on this wiki right now 20:14:24 <glx> better link directly to https://github.com/OpenTTD/OpenTTD/blob/master/docs/Readme_Windows_MSVC.md than indicating README.md I think 20:15:51 <frosch123> nielsm: can you delete them now? maybe relogin? 20:19:12 *** Gumle2 has quit IRC 20:19:56 <nielsm> frosch123, I think I'll add the {{Historic|explanation}} box to them instead maybe? 20:21:58 <andythenorth> so when's 1.10? :) 20:22:24 <frosch123> i think history content is more for gameplay features 20:22:34 <frosch123> stuff you can learn from, or use in some discussion 20:22:36 <Eddi|zuHause> $someone wanted to accelerate the release schedule 20:22:45 <frosch123> andythenorth: 1.A 20:22:54 <andythenorth> _final 20:23:09 <Eddi|zuHause> we'll run into the next newgrf version trouble at 1.16 20:24:08 <Eddi|zuHause> or we pull a java and call the next version "10" 20:25:33 * peter1138 ponders some cheese. 20:26:18 * andythenorth had some 20:26:55 <Eddi|zuHause> i had something like https://www.rewe.de/rezepte/wurstgulasch/ 20:32:17 <frosch123> i am having https://www.coffeefair.de/monin-sirup-mandel-0-7-l/a-71811319 20:32:20 <frosch123> not pure though 20:33:59 *** gareppa has joined #openttd 20:36:17 <Eddi|zuHause> can't imagine what you use that in 20:36:59 <peter1138> Definitely not coffee, no. 20:37:26 <frosch123> the nut-based stuff works in light coffees, like cappucino 20:37:32 <frosch123> it does not work in strong coffee 20:37:42 <frosch123> and non-nut-based stuff does not work either 20:38:01 *** gareppa has quit IRC 20:38:02 <andythenorth> zlow Azure iz zlow 20:39:12 <andythenorth> hmm looks like NML failed 20:39:30 <andythenorth> https://paste.openttdcoop.org/pdmw75a2h/bqmxjo/raw 20:40:01 <glx> you know you can link to pipeline build :) 20:40:23 <andythenorth> https://dev.azure.com/mail0607/FIRS/_build/results?buildId=22&view=logs&jobId=54b4a527-ead6-5d78-3f02-5346815e0ca2&taskId=1eca62fb-7101-51e6-f719-ccbc7984bc29&lineStart=1&lineEnd=37&colStart=1&colEnd=1 20:40:55 <andythenorth> dunno how to make the world-visible 20:41:02 <andythenorth> probably clicking a lot of scary buttons 20:41:16 <glx> hmm indeed it's blocked 20:41:40 <andythenorth> I'll try to make it unauthed 20:41:50 <andythenorth> Azure is very "and now you have 2 problems" 20:41:56 <frosch123> andythenorth: i think there is some PR to make nml work with newer pil 20:42:32 <frosch123> https://github.com/OpenTTD/nml/pull/29 <- you probably need that 20:43:38 <andythenorth> plausible 20:43:47 <andythenorth> currently I rely on getting nml via pip 20:43:57 <andythenorth> not sure how to teach it to install a dev build 20:44:35 <andythenorth> probably just clone the nml repo or something 20:45:04 <frosch123> what, pip? isn't that some 7 year old nml 0.2? 20:47:03 <Eddi|zuHause> > pip search nml 20:47:05 <Eddi|zuHause> nml (0.4.5) - A tool to compile nml files to grf or nfo files 20:47:32 <glx> it's the latest stable yes 20:48:05 <supermop_work> peter1138: did you have the cheese? 20:48:14 <peter1138> I am having it right now. 20:48:23 <frosch123> https://pypi.org/project/nml/#history <- wow, someone updated it 20:48:27 <supermop_work> anything good? 20:48:33 <Eddi|zuHause> i'm always mixing up supermop_work and Supercheese 20:48:42 <peter1138> https://www.tesco.com/groceries/en-GB/products/261621240 20:48:42 <supermop_work> i do like cheese 20:48:43 *** Thedarkb has quit IRC 20:49:06 <supermop_work> hmm tesco goats cheese huh 20:49:25 <supermop_work> i do like ash covered goats cheeses now and then 20:49:44 <Eddi|zuHause> i have no clue what you're talking about 20:50:00 *** Wolf01 has quit IRC 20:50:04 <peter1138> This is pretty... matured, as I bought it reduced price a week or so ago :p 20:50:07 <peter1138> Eddi|zuHause, cheese. 20:50:19 <supermop_work> no goats cheese in germany, Eddi|zuHause ? 20:50:40 <Eddi|zuHause> supermop_work: i'm sure there is, but in my world, cheese plays no part 20:50:40 <frosch123> it's only imported from greece 20:50:57 <andythenorth> peter1138: I just threw some away 20:51:01 <glx> silly, france is closer :) 20:51:05 <andythenorth> there's ash, and then there's black mould :P 20:51:13 <andythenorth> it's important to know one from the other, I found 20:51:15 <peter1138> Hmm. 20:51:21 <peter1138> This is not mouldy. 20:51:28 <supermop_work> hooray 20:51:29 <andythenorth> mine was only just gone 20:51:44 <peter1138> I did buy one a couple of months back and it did go mouldy, but it was orange/pink mould, so kinda obviouis. 20:51:47 <peter1138> -i 20:52:23 <supermop_work> i have this huge bag of bresaola and prosciutto that i got as leftovers from a design party on tuesday 20:53:08 <supermop_work> like 1 kg of charcuterie. in a race against time to eat before its gets much more 'mature' in my fridge 20:53:15 <peter1138> Heh 20:53:52 * andythenorth celebrates 10s Horse compiles, again 20:53:58 <andythenorth> much spriting 20:54:01 <peter1138> Ripped everything out? 20:54:18 <supermop_work> its just the class 20 and one hopper now 20:54:24 <andythenorth> using grfcodec 20:57:45 <peter1138> o 20:57:58 <andythenorth> old is new again 21:10:37 *** Thedarkb has joined #openttd 21:15:05 <DorpsGek_II> [OpenTTD/OpenTTD] MingweiSamuel opened issue #7604: Buildings "wander" north away from roads https://git.io/fjBBq 21:20:42 *** nielsm has quit IRC 21:45:15 <DorpsGek_II> [OpenTTD/OpenTTD] JGRennison opened pull request #7605: Fix #7593: Crash in ScriptOrder::GetOrderDistance in VT_AIR mode https://git.io/fjBBD 21:55:11 *** Thedarkb has quit IRC 22:00:18 *** frosch123 has quit IRC 22:07:26 *** andythenorth has left #openttd 22:07:55 <DorpsGek_II> [OpenTTD/OpenTTD] iigmir updated pull request #7596: Add:Three currencies: NTD, CNY, HKD https://git.io/fjlp7 22:09:14 *** HerzogDeXtEr has quit IRC 22:23:42 *** glx has quit IRC 22:23:59 *** glx has joined #openttd 22:45:52 *** Progman has quit IRC 23:04:18 *** Supercheese has quit IRC 23:20:42 *** Mahjong1 has joined #openttd 23:25:03 *** Mahjong has quit IRC 23:52:04 *** snail_UES_ has joined #openttd