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00:07:56 *** Flygon has joined #openttd 00:31:24 *** snail_UES_ has joined #openttd 00:39:18 *** OsteHovel has quit IRC 00:39:28 *** Thedarkb-T60 has quit IRC 00:40:07 *** supermop_work_ has quit IRC 01:34:25 *** Thedarkb-T60 has joined #openttd 01:41:58 <Samu> is chat dead? 02:15:36 *** Thedarkb-T60 has quit IRC 02:20:46 *** D-HUND has joined #openttd 02:24:08 *** debdog has quit IRC 02:27:13 *** Samu has quit IRC 02:41:40 *** Wormnest has quit IRC 03:16:59 *** OsteHovel has joined #openttd 03:32:00 *** glx has quit IRC 03:36:09 *** Gustavo6046 has quit IRC 05:05:42 <Hazzard> I have encountered a bug where I was unable to build waypoints 05:05:48 <Hazzard> after restarting the game it works 05:05:50 <Hazzard> not sure what happened 06:06:55 *** andythenorth has joined #openttd 06:34:00 *** snail_UES_ has quit IRC 06:43:14 <andythenorth> moin 06:43:27 <nakki> guten morgen 07:01:39 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b… https://git.io/fjRCH 07:07:47 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7608: Codechange: Performance improvement in k-d tree FindNearest() https://git.io/fjRC5 07:09:14 *** Arveen has joined #openttd 07:13:53 *** Arveen2 has quit IRC 07:25:28 *** HerzogDeXtEr has quit IRC 07:57:43 *** Thedarkb-T60 has joined #openttd 08:04:48 *** Thedarkb-T60 has quit IRC 08:05:01 *** Thedarkb-T60 has joined #openttd 08:05:48 *** Supercheese has quit IRC 08:58:56 *** Arveen has quit IRC 09:04:40 *** Gustavo6046 has joined #openttd 10:08:08 *** berndj has quit IRC 10:26:28 *** andythenorth is now known as Guest3689 10:26:28 *** andythenorth has joined #openttd 10:30:43 *** Guest3689 has quit IRC 10:31:18 *** andythenorth is now known as Guest3690 10:31:19 *** andythenorth has joined #openttd 10:36:33 *** Guest3690 has quit IRC 10:37:10 *** andythenorth_ has joined #openttd 10:37:10 *** andythenorth is now known as Guest3692 10:37:10 *** andythenorth_ is now known as andythenorth 10:41:28 *** Guest3692 has quit IRC 10:46:40 *** urdh_ has joined #openttd 10:51:28 *** urdh has quit IRC 10:51:28 *** urdh_ is now known as urdh 11:33:16 *** arikover has joined #openttd 11:53:55 <Corns[m]> I just realised 11:54:20 <Corns[m]> Is there no option to build diagonal ship canals? 11:54:48 <Corns[m]> Because the ships actually do benefit from diagonal movement 11:56:45 *** andythenorth has quit IRC 12:19:24 *** berndj has joined #openttd 12:21:08 *** tycoondemon has quit IRC 12:22:02 <FLHerne> Same is true for roads, IIRC 12:22:47 <FLHerne> (although there the vehicles don't move continuously diagonally, it's still quicker than the manhattan journey) 12:23:21 <FLHerne> Let me check that... 12:24:04 <Corns[m]> I havent tried roads, i thouhht their speed reduction while turning was costly 12:34:30 <FLHerne> You're right, it doesn't help 12:35:21 <FLHerne> Just finished trying it with a few different vehicles, the straight route is always significantly quicker 12:35:36 <FLHerne> Now I wonder where I got that idea 12:37:09 *** tycoondemon has joined #openttd 12:39:07 *** Samu has joined #openttd 12:41:41 <Corns[m]> Haha interesting 12:42:04 <Corns[m]> Have u measured how long it takes (in tiles) for a road vehicle to accelerate back to speed? 12:55:10 *** Thedarkb has joined #openttd 12:58:10 <DorpsGek_II> [OpenTTD/OpenTTD] stormcone updated pull request #7610: Fix #7609, #7165: In the sprite aligner window the 'Reset relative' b… https://git.io/fjRZW 13:35:00 <Corns[m]> okay so the speed penalty from turning is the equivalent of being 2 tiles longer 13:37:29 <Corns[m]> for the 88kph bus 13:38:19 *** tokai has joined #openttd 13:38:19 *** ChanServ sets mode: +v tokai 13:42:43 *** nielsm has joined #openttd 13:45:13 *** tokai|noir has quit IRC 13:49:11 *** gareppa has joined #openttd 13:49:48 *** gareppa has quit IRC 14:02:38 <Samu> damn 14:02:42 <Samu> AMD disappointed 14:02:50 <Samu> announced a 12-core not a 16-core 14:03:14 <Samu> they're milking 14:04:57 <Samu> that's not how you win me as a customer 14:12:49 *** Arveen has joined #openttd 14:25:17 <Corns[m]> found a highlighting bug 14:25:19 <Corns[m]> https://i.imgur.com/1zDMTpz.png 14:29:13 <Corns[m]> while selecting an area to flatten, holding ctrl 14:31:15 <Eddi|zuHause> <frosch123> haha, i don't think i have seen an election projection listing "others" at 13.5 percent <-- the weird part is, even if you separate all the parties that actually got seats, the "other other" category still has like 4% 14:53:08 *** Wormnest has joined #openttd 14:54:13 *** Thedarkb has quit IRC 15:03:13 *** Flygon has quit IRC 15:04:48 <planetmaker> Corns[m], those non-visible tiles actually do exist... they're just unaccessible 15:05:04 <planetmaker> so arguably the highlight should not be shown, yes 15:08:52 *** Thedarkb has joined #openttd 15:34:40 *** Gumle2 has joined #openttd 16:26:37 *** Gumle2 has quit IRC 16:33:48 *** Thedarkb has quit IRC 16:40:12 *** Thedarkb has joined #openttd 16:41:22 *** Gumle2 has joined #openttd 16:45:42 *** Gumle2 has quit IRC 16:48:51 *** HerzogDeXtEr has joined #openttd 16:57:26 *** Wolf01 has joined #openttd 16:57:36 <Wolf01> o/ 17:04:42 *** gelignite has joined #openttd 17:28:58 *** sla_ro|master has joined #openttd 17:34:30 *** glx has joined #openttd 17:34:30 *** ChanServ sets mode: +v glx 17:41:41 <peter1138> win 39 17:46:33 *** andythenorth has joined #openttd 17:49:06 <andythenorth> yo 17:50:30 *** frosch123 has joined #openttd 17:55:43 *** Gustavo6046 has quit IRC 17:56:33 *** Gustavo6046 has joined #openttd 17:59:29 <Corns[m]> planetmaker: oh yeah im aware theres tiles there (is that a side effect of the freeform borders patch?) Is there a way to not render those dots if the tile is MP_VOID? 18:03:14 *** Lejving_ has joined #openttd 18:08:55 <andythenorth> hmm 18:08:58 <andythenorth> grain hoppers? o_O 18:10:03 *** Lejving has quit IRC 18:12:30 <frosch123> do you have tipping wagons? 18:12:34 <andythenorth> not yet 18:12:37 <andythenorth> is it still a grain hopper if the cargo is maize or wheat? o_O 18:12:40 <frosch123> for more interesting discharges 18:13:07 <frosch123> i consider wheat a type of grain 18:13:22 <frosch123> i would not be offended by calling maize a type of grain 18:13:56 <andythenorth> https://paulbartlett.zenfolio.com/srw28100pta 18:14:01 <andythenorth> tipper? o_O 18:15:02 <frosch123> interesting build 18:15:08 <andythenorth> germany has something similar 18:15:21 <andythenorth> that UK one was a one-off prototype, failed 18:15:44 <frosch123> http://www.schroederstollen.de/kipplorentagebau.htm <- i was thinking of feldbahn, mining stuff 18:16:37 <andythenorth> https://www.picclickimg.com/d/l400/pict/392111109132_/N-Gauge-Arnold-DB-Tipper-Wagons-x-2.jpg 18:17:04 <andythenorth> if I finish Horse, I can do Hog feldbahn :) 18:18:25 <frosch123> http://www.alte-spur-0.de/maerklin/wagen/19770_maerklin_kippwagen_2_achsig_blau <- is that ih scale? 18:18:44 <andythenorth> narrow gauge Horse 18:18:54 <andythenorth> kipper 18:19:43 <frosch123> ah, found it: maize is officially classified as grain 18:19:48 <andythenorth> yay 18:20:07 * andythenorth looks at original baseset grain wagons 18:20:11 *** snail_UES_ has joined #openttd 18:20:14 <frosch123> does firs have barley? 18:20:15 <andythenorth> Horse pays homage to originals :) 18:20:19 <andythenorth> barley no 18:20:32 <andythenorth> hops, barley, malt -> brewery? 18:20:39 <andythenorth> what is malt? 18:20:57 <andythenorth> oh malt can be barlet 18:21:08 <andythenorth> barley -> maltings -> malt -> brewery 18:21:18 <andythenorth> urban economy 18:21:49 <frosch123> yeah, malt can be made from barley, wheat, maize and other grains 18:21:58 <andythenorth> malthouse 18:22:04 <andythenorth> I should rename Horse 18:22:08 <andythenorth> Iron Too Many Wagons 18:22:24 * andythenorth wonders if we're doing Vehicle Variants yet? 18:23:52 *** Progman has joined #openttd 18:24:01 <frosch123> hmm, wiki lists both sorgum and millet, but dictionary translates them to the same 18:25:15 <andythenorth> so is grain hopper 18:25:35 <frosch123> translating a few times, you get "'millet' is 'real sorghum'" :s 18:25:39 <andythenorth> (1) same as existing covered hopper, with different sprites, so refits wide range of pourable cargos? 18:25:48 <andythenorth> (2) limited to food-type cargos? 18:27:03 <andythenorth> existing covered hopper is like https://ukrailwaypics.smugmug.com/UKRailRollingstock/J-/JGA-bogie-hoppers/JGA-1745x-potash-covered/i-xkFmgVV 18:27:31 <andythenorth> and refits grain, wheat, quicklime, clay, sand, carbon black, plastics, salt, soda ash etc 18:27:35 <frosch123> https://en.wikipedia.org/wiki/Cereal#Production <- these statistics are weird 18:27:48 <frosch123> do only german people eat rye? 18:28:09 <andythenorth> it's stereotypically german? 18:28:23 <andythenorth> based on watching people eat breakfast in hotel buffets in Europe 18:28:30 <andythenorth> small sample :P 18:31:15 <frosch123> how are beans transported? 18:31:46 <frosch123> smaller amounts only? 18:32:28 <frosch123> do potatoes fit into hoppers, or are they for open wagons? 18:32:45 <andythenorth> potatoes aren't usually poured at hopper scale 18:32:50 <andythenorth> sugar beets are 18:32:56 <frosch123> hmm, i guess if maize fits, potatoes do as well 18:33:10 <andythenorth> potatoes usually travel ventilated, and in sacks or boxes 18:33:32 <andythenorth> in south america, soy beans etc are transported in bulk hopper 18:33:54 <frosch123> hmm, i have seen many fields with sugar beet, but i have never seen an actual fruit 18:34:02 <frosch123> no idea how big they are 18:34:09 <andythenorth> me neither 18:34:28 <andythenorth> so can I ignore moving my grfs to Azure for a bit? 18:34:48 <andythenorth> if devzone is actually just going to die, I should move them 18:34:55 <andythenorth> but it seems that's premature conclusion? 18:34:58 <frosch123> i am recommending that for weeks :p 18:35:26 <frosch123> i should probably publish the dockers i have 18:35:42 <andythenorth> I'm never sure here what's well-meaning advice, and what's somebody actually doing something :) 18:36:23 <frosch123> https://de.wikipedia.org/wiki/Zuckerr%C3%BCbe#/media/File:Zuckerr%C3%BCbenmiete_im_Calenberger_Land.jpg <- they are bigger than potatoes and maize 18:36:44 <andythenorth> really quite big 18:45:26 <Eddi|zuHause> Zehn zahme Ziegen zogen zehn Zentner Zucker zum Zeitzer Zug 18:46:11 <frosch123> eddi is infected with alliteritis 18:46:29 <Eddi|zuHause> (i'm insisting that this is the original version of that) 18:47:03 <Eddi|zuHause> (i've heard other versions without the regional specifics, but they are all missing the right metrum) 18:48:03 *** Gumle2 has joined #openttd 18:48:33 <Eddi|zuHause> (Zeitz is one of the green dots on this map https://de.wikipedia.org/wiki/Zuckerr%C3%BCbe#/media/File:Zuckerr%C3%BCbengebiete-D.PNG) 18:49:16 *** Gumle2 has quit IRC 18:56:47 <andythenorth> https://dev.openttdcoop.org/attachments/download/9453/grain_hopper_refits_eh.png 18:56:53 <andythenorth> so grain, but no grain 18:56:56 <andythenorth> :) 19:11:52 <Eddi|zuHause> hm... looks odd 19:12:06 <Eddi|zuHause> like a regular cargo wagon with a weird roof 19:16:13 *** supermop_Home has joined #openttd 19:16:53 *** sla_ro|master has quit IRC 19:19:50 *** Progman has quit IRC 19:21:03 <andythenorth> I agree 19:22:24 <frosch123> i like how none of the refit optons is a grain 19:28:05 <V453000> :D I missed that completely 19:28:07 <V453000> that's great yes 19:29:27 <andythenorth> no grain in this economy :P 19:29:50 <andythenorth> still a grain wagon :P 19:29:51 <andythenorth> https://paulbartlett.zenfolio.com/brtgraincovhop 19:30:01 <andythenorth> even if carrying aluminia 19:30:11 <V453000> such 19:30:24 <V453000> suddenly NUTS wagons are perfectly sensible :D 19:30:59 <andythenorth> very 19:31:05 <andythenorth> Nut Hopper next 19:31:26 <andythenorth> Eddi|zuHause: IRL it's a hopper with a weird roof https://kelvinsrailways.files.wordpress.com/2016/08/dscf4221.jpg 19:31:36 <andythenorth> but is the roof too weird? I don't like it, was a quick hack 19:31:56 *** gelignite has quit IRC 19:32:18 <Eddi|zuHause> the roof is a secondary problem, the wagon shape is odd... 19:33:34 <andythenorth> I don't like it 19:33:34 <andythenorth> but it's realistic eh? :) 19:33:42 <andythenorth> I am planning to redraw it 19:35:21 <frosch123> i think the problem is that the roof merges with the ladders at the side 19:35:40 <frosch123> remove the ladders or make them a different colour 19:36:07 <andythenorth> the proportions seem wrong too 19:36:50 <frosch123> it may need another horizontal stripe to represent the "height" of the roof, and the ventilation slots 19:37:35 <andythenorth> the roof hatches are also all wrong 19:37:55 <frosch123> currently the small hopper looks better than the medium one 19:38:12 <frosch123> due to all that 19:39:18 <andythenorth> yes 19:40:21 <frosch123> but generally, hoppers having a \__/ shape and closed wagons having a |__| shape, looks good 19:49:05 <andythenorth> I redrew the covered hoppers (higher up in the buy menu, in the screenshot) 19:49:09 <andythenorth> they work ok I think 19:49:18 <Eddi|zuHause> andythenorth: the sloped shapes are difficult to see, need to artificially enhance the contrast on those 19:49:46 <andythenorth> this is roughly one of the covered hoppers http://www.kernowmodelrailcentre.com/images/product/SB002P%201-1512035185.jpg 19:51:21 <andythenorth> I suspect the contrast was higher, but if I don't downsample the image, I get extra commentary 19:52:57 <andythenorth> ooh, a red one https://i1.wp.com/www.bachmann.co.uk/wp-content/uploads/2019/01/38-603.jpg?fit=1000%2C1000&ssl=1 19:55:24 <frosch123> same-colour roof will make the sprite even harder to see 19:55:57 <andythenorth> yellow https://hattonsimages.blob.core.windows.net/products/L305652-PO01_3438169_Qty1_1.jpg 19:56:07 * andythenorth just browsing :P 19:56:42 <andythenorth> the biggest one will be something like https://hattonsimages.blob.core.windows.net/products/38-427-PO_3478835_Qty1_1.jpg 19:57:30 <andythenorth> o_O https://farkham4mm.files.wordpress.com/2012/09/scot-malt-polybulk-pic.jpg 19:57:46 <frosch123> https://assets.catawiki.nl/assets/2018/3/20/b/9/6/b96b4310-896b-4cf9-a71c-5bc612dda65e.jpg <- roof with multiple small doors 19:58:40 <frosch123> https://assets.catawiki.nl/assets/2018/5/29/6/c/b/6cb23f8c-b06e-423e-b0b3-eeab7809a88f.jpg <- more extreme slope 20:00:07 <frosch123> http://www.multiport.lt/2013/tpl/images/portfolio/grudvezis.jpg <- structured side walls 20:00:25 <andythenorth> so many types I could draw :D 20:01:11 <frosch123> does IH have real wagons, or inspired wagons? 20:02:03 <frosch123> https://www.dm-toys.de/dateien/redaktion/fotos/845101/02.jpg <- huh, that's a weird one 20:02:23 <andythenorth> inspired 20:02:31 <frosch123> would work for loading stages 20:02:35 <andythenorth> currently UK inspired 20:02:47 <andythenorth> I'll do other countries...in another life 20:02:48 <andythenorth> https://dev.openttdcoop.org/attachments/download/9454/hoppity_hop.png 20:03:37 <andythenorth> https://dev.openttdcoop.org/attachments/download/9455/hoppity_covered_hop.png 20:03:53 <andythenorth> the first 2 covered hoppers need redrawn to match the blue ones :P 20:04:39 <andythenorth> that bucket wagon ^^^ would be...hard to draw :D 20:04:48 <Eddi|zuHause> the medium hoppers there also have the slope problem 20:07:26 <andythenorth> how about these? o_O https://railpictures.net/photo/698258/ 20:17:12 <frosch123> weren't you looknig for covered ones? 20:17:29 <frosch123> but otherwise, the more sloped on front/back the better 20:19:06 <andythenorth> I like the tractor moving them 20:19:09 <andythenorth> very HEQS 20:21:07 <frosch123> oh, i din'T scroll to the right 20:22:46 <andythenorth> oh rectangular grain wagon https://thumbs.worthpoint.com/zoom/images1/360/0611/12/kit-built-oo-lner-br-grain-wagon_360_0f88578f289307a30825473007094f1a.jpg 20:29:32 <andythenorth> oof combo grain / box car :P http://www.rrpicturearchives.net/showPicture.aspx?id=238939 20:29:34 <andythenorth> all bets are now off 20:50:47 <andythenorth> now I just need to fix https://dev.openttdcoop.org/attachments/download/9456/hoppity_grain_1.png 20:50:49 <andythenorth> - the sides 20:50:53 <andythenorth> - the roof 20:59:01 <frosch123> https://github.com/frosch123/NewGRFfarm <- that's the docker stuff, i am still experimenting with jenkins and buildbot as alternative 21:00:27 <andythenorth> hurrah :) 21:00:47 <frosch123> also, i added a 0.4 branch to nml. not sure whether someone wants to backport non-16/16-industry related stuff 21:00:56 *** nielsm has quit IRC 21:01:01 * andythenorth has never used docker 21:01:30 <andythenorth> does the Dockerfile run containers, or script the creation of containers? 21:01:51 <frosch123> the latter 21:02:07 <andythenorth> ok so if specific projects had different deps, that could be a PR? 21:02:15 <andythenorth> not SSH and hand-maintaining? 21:02:38 <frosch123> build.sh builds the container, then you can run "farm-nml-0.4.sh path/to/project-checkout" to build it 21:02:53 <andythenorth> and I can also get docker locally to test this 21:02:56 <andythenorth> unlike Azure :P 21:03:08 <frosch123> https://github.com/frosch123/NewGRFfarm/blob/master/docker-farm-linux/Dockerfile <- you just add more dependencies there 21:03:22 <frosch123> i don't see use in different containers for different projects 21:03:28 <frosch123> so just add everything to all 21:03:39 <frosch123> you can't possibly beat the gimp depenency of ogfx+ projects :p 21:04:00 <frosch123> andythenorth: if you install locally, learn about user roles/groups, or people can run stuff as root on your machine 21:04:19 <frosch123> i actually run docker inside a vm locally 21:04:41 <frosch123> s/user roles/user ids/ 21:05:37 <andythenorth> I didn't install docker previously because valid tinfoil 21:06:57 *** Progman has joined #openttd 21:07:09 * andythenorth missed the nml comment 21:07:20 <andythenorth> not sure at all what we're doing with nml :) 21:18:57 <andythenorth> bit less rubbish https://dev.openttdcoop.org/attachments/download/9457/grain_mctrain.png 21:19:06 <andythenorth> not sure if I'll fix the roof or leave it 21:19:36 <andythenorth> NRT Hog > Horse Perfection Edition 21:30:30 *** cHawk- has quit IRC 21:35:23 <andythenorth> if in doubt, add some yellow https://dev.openttdcoop.org/attachments/download/9458/grain_mctrains.png 21:35:29 <andythenorth> original base set does same :D 21:36:16 <andythenorth> Unbounded Realism ® https://hattonsimages.blob.core.windows.net/products/33-127A-U_3326553_Qty1_2.jpg 21:39:37 *** Wolf01 has quit IRC 21:41:22 *** frosch123 has quit IRC 21:47:46 *** arikover has quit IRC 21:49:26 *** cHawk has joined #openttd 22:12:44 *** Progman has quit IRC 22:19:09 *** andythenorth has left #openttd 22:20:27 *** Thedarkb1 has joined #openttd 22:24:16 *** Thedarkb has quit IRC 22:26:44 *** HerzogDeXtEr has quit IRC