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00:02:26 *** HerzogDeXtEr has quit IRC 00:27:30 *** rocky11384497 has quit IRC 00:28:17 *** rocky11384497 has joined #openttd 00:58:06 *** snail_UES_ has joined #openttd 01:02:32 *** rocky11384497 has quit IRC 01:02:40 *** rocky11384497 has joined #openttd 01:53:17 *** Wormnest has quit IRC 02:01:11 *** Flygon has joined #openttd 02:13:47 *** guru3 has quit IRC 02:23:34 *** D-HUND has joined #openttd 02:26:53 *** debdog has quit IRC 02:37:58 *** guru3 has joined #openttd 02:49:58 *** Samu has quit IRC 03:06:43 *** glx has quit IRC 04:56:42 *** Thedarkb1-T60 has joined #openttd 05:02:41 *** Thedarkb-T60 has quit IRC 05:12:23 *** snail_UES_ has quit IRC 05:48:19 *** HerzogDeXtEr has joined #openttd 06:23:06 <reldred> Hmm, this action2 chain wasn't too bad to write in the end 06:23:21 <reldred> a lot easier when it's not 4am and you're sober 06:35:42 <LordAro> reldred: weird that 07:11:53 *** nielsm has joined #openttd 07:27:20 <reldred> LordAro: to be fair it took being drunk at 4am to come up with the logic for the action2 chain, but yes, it took being sober to actually implement it... 07:30:57 *** andythenorth has joined #openttd 07:39:14 *** heffer_ has quit IRC 07:39:18 *** heffer has joined #openttd 07:56:54 <andythenorth> isn't it though 08:14:54 <reldred> right 08:14:56 <reldred> time to learn git 08:15:14 <nielsm> or "git gud" as it's called ;) 08:15:21 <reldred> loool 08:15:35 <reldred> well my makefiles are working a lot better now 08:15:43 <reldred> nested includes working nicely 08:16:01 <reldred> so I only have to write action2 chains once >:D 08:16:38 <andythenorth> winner winner 08:16:43 <reldred> a lot less errors from nforenum when I process 08:40:53 <reldred> well, the garbage is up on intertubes https://github.com/reldred/re_nabs 08:58:57 <peter1138> My Windows tablet just updated. 08:59:02 <peter1138> Welcome to the April 2018 update 08:59:07 <peter1138> Oh dear. 08:59:10 <reldred> lol 08:59:24 <reldred> May 2019 made my surface go feel a bit snappier 08:59:31 <reldred> might just be the drugs though 08:59:57 <peter1138> It is downloading cumulative updates for version 1803, so it is actually on the April 2018 update! 09:00:01 <peter1138> o_O 09:00:38 <peter1138> This is an HP 7 tablet, kinda small and chunky. And slow. 09:01:01 <peter1138> I can't remember if it started life with Windows 7 or 8. 09:05:01 <reldred> I like the surface go 09:05:04 <reldred> good little slab 09:10:53 *** sla_ro|master has joined #openttd 09:19:52 *** Progman has joined #openttd 09:22:44 *** Wolf01 has joined #openttd 09:22:59 <Wolf01> Moin 09:23:00 <reldred> sigh, now the fun part of testing 09:23:09 <reldred> sitting and watching a town on fast forward for a few decades 09:23:19 <reldred> Wolf01: aloha 09:30:00 <michi_cc> peter1138: Any opinions on PRs #7627 and #7628? 09:30:40 <reldred> Is there any limits on how many newobjects can be spawned onto a map? I'm wondering if I should start doing silly things with them next 09:39:25 *** Samu has joined #openttd 09:50:55 <reldred> Sigh damnit I've got an edge case that's causing one of my buildings to sit and just animate through its construction stages -_- 09:56:17 <andythenorth> North American Buildings! 09:56:59 <reldred> WHERE? 09:57:08 <andythenorth> michi_cc: any opinions on PR https://github.com/OpenTTD/OpenTTD/issues/7380 :) 09:58:07 <michi_cc> Haven't really looked at the code, but I like the idea. 09:59:53 <andythenorth> reldred: I should start American Iron Horse no? https://www.tt-forums.net/viewtopic.php?f=26&t=68616&start=220#p1207910 09:59:53 <reldred> oooh neat 10:00:14 <andythenorth> so many other projects :P 10:00:33 <reldred> that's oooh neat to both american iron horse and multi tile docks btw 10:00:45 <reldred> arguably leaning more in favor of the choo choo trains :P 10:01:07 <reldred> an updated polished up version of NARS would be nice 10:02:43 <andythenorth> give me a couple of years :P 10:02:53 <reldred> lol 10:52:35 *** rocky11384497 has quit IRC 11:06:46 *** andythenorth has quit IRC 11:34:51 *** nielsm has quit IRC 12:39:03 *** andythenorth has joined #openttd 12:39:06 <andythenorth> yo 12:39:12 <peter1138> Is it lunch time yet? 12:39:13 <reldred> ahoy 12:39:29 <reldred> it's always lunch time somewhere 12:39:34 <reldred> not here though 12:39:48 <andythenorth> probably lunch time 12:39:54 <andythenorth> I have coffee with sugar in 12:39:59 <andythenorth> can that be mistaken for lunch? 12:40:12 <peter1138> Why would you ruin coffee with sugar? 12:40:21 <andythenorth> normally I wouldn't 12:40:24 <andythenorth> but I was hungry 12:40:52 <andythenorth> is it too sunny to merge some PRs? 12:42:37 <reldred> the stars are not in alignment. you can't see them yet but give it some time. 12:43:14 <reldred> ahhh I think I fixed my disco flicker building 13:00:08 * andythenorth naming ships 13:13:34 <reldred> ahah, so action2s for houses support multiple sprites per tile since like forever 13:13:54 * reldred smacks forehead 13:14:09 <andythenorth> yes :) 13:14:34 <reldred> yeah, trying to figure out how better to handle the Chicago School varients of which there are far too many 13:14:48 <reldred> problem is I received them in already assembled form 13:15:06 <reldred> but I want more variety and to mix and match the larger CS buildings with smaller buildings 13:15:23 <reldred> maybe even get one of the tall deco buildings in there for the available combinations. 13:24:07 <andythenorth> photoshop time? 13:24:21 <reldred> Pretty much 13:24:46 <andythenorth> peter1138: have you fixed my Horse sprite offsets yet? o_O 13:31:50 <reldred> damnit so I'd still have to assemble all of the combinations and make a seperate extended action 2 for them and then randomly choose between those? 13:32:29 <reldred> here I was hoping I could point the building sprite number at a random action2 13:32:39 <reldred> but no it points at the action1 13:42:20 <reldred> could I just make a varact2 that has two valid matche? or would that break the universe? 13:42:35 <reldred> or would only the first match get used? 13:42:57 <andythenorth> I haven't done houses 13:43:07 <andythenorth> is it action 3 -> action 2 -> action 1? 13:43:13 <reldred> Yup 13:43:27 <andythenorth> random varact 2? 13:43:32 <andythenorth> should work 13:43:38 <reldred> yeah 13:43:53 <reldred> that's the point though, I want to layer two buildings on one tile but have each building be determined randomly 13:44:00 <andythenorth> hmm 13:44:16 <andythenorth> so there might be 4 combinations>? 13:44:17 <andythenorth> ? 13:44:22 <reldred> from what I can see though even though I can declare two action1's on an action2 that still means I have to create an action2 for each possible combinations 13:44:47 <reldred> Oh we're talking already 8*16 combinations already in the current setup 13:44:47 <andythenorth> I would expect so 13:45:04 <reldred> with the 8 being 8 seperate action0 buildings. 13:45:14 <andythenorth> combinatorial sprites means combinatorial action 2s iirc 13:45:20 <andythenorth> just automate it all :P 13:45:36 <reldred> oh I'm nowhere near that smart :P 13:47:31 <andythenorth> neither am I :P 13:47:37 <andythenorth> but I automate all the newgrf stuff 13:48:28 *** snail_UES_ has joined #openttd 13:54:35 <reldred> yeap just confirmed if you have multiple matches in a varact2 it uses the first match 13:54:54 <reldred> bugger I was hoping I could be a smartarse with that 14:08:27 <snail_UES_> can depots be coded so that they’re covered with snow when needed? like stations? 14:09:44 <reldred> Don't think so 14:10:08 * andythenorth checks GH issues 14:10:44 <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/6407 14:10:50 <andythenorth> snail_UES_: ^ 14:22:09 <snail_UES_> andythenorth: from MB’s screenshot, I understand it’s possible? 14:25:11 <snail_UES_> but the issue was closed? so the terrain will always be snowless...? 15:02:46 *** Wormnest has joined #openttd 15:03:47 *** sla_ro|master has quit IRC 15:06:27 *** Flygon has quit IRC 15:12:01 <andythenorth> looks that way 16:02:37 * andythenorth FIRS 16:02:53 <andythenorth> snail_UES_: done any French wagons yet? o_O 16:03:24 <snail_UES_> andythenorth: the narrow gauge set has been complete for a while now :) 16:03:35 <andythenorth> I mean SG :) 16:03:47 <snail_UES_> hahaha, don’t hold your breath 16:04:06 <snail_UES_> I had started the SG set a few months ago, but then I got the idea of diversifying the NG depots a bit :p 16:04:18 <andythenorth> there's always a distraction :P 16:04:21 * andythenorth has too many 16:04:23 <snail_UES_> and in any case I’ll do the SG steamers first 16:04:28 <snail_UES_> true... 16:06:41 *** Thedarkb1-T60 has quit IRC 16:15:14 * andythenorth wonders if we could have a cargo payment multiplier for vehicles 16:15:18 <andythenorth> premium transport 16:40:56 <snail_UES_> andythenorth: a vehicle set can do something similar using cargo aging 16:41:07 <andythenorth> similar yes 16:41:14 <snail_UES_> although the cargo aging function works like a hyperbula… it’s not very effective 16:41:21 <andythenorth> it only works as a nerf 16:41:26 <andythenorth> nerf / malus 16:41:29 <andythenorth> no option for bonus 16:45:00 <snail_UES_> right 16:45:18 <andythenorth> if there was a bonus option would you use it? 16:45:26 <andythenorth> e.g. 1st class pax etc 16:46:10 <snail_UES_> I would. It would be nice to have special refitting options to lower cargo amount, but multiply the revenue by X 16:46:28 <snail_UES_> right now I do this with cargo aging but it has a limited in-game effect 16:46:31 <andythenorth> yes 16:46:45 <andythenorth> transport company should be able to set freight rate :P 16:47:13 <snail_UES_> yep, and this would have an effect on the quantity of cargo available at their stations 16:47:32 <snail_UES_> if you set an astronomical rate, no one shows up at your stations, and so forth 17:11:01 <andythenorth> maybe we should patch for it :P 17:14:42 <Eddi|zuHause> <andythenorth> transport company should be able to set freight rate :P <-- if you also come up with a balancing mechanism? 17:15:03 <andythenorth> my intent is per vehicle type 17:15:10 <andythenorth> not per station or per map 17:15:35 <Eddi|zuHause> i would probably have it per route 17:16:11 <Eddi|zuHause> but you compete with some imaginary hidden company that just sets a price depending on some pathfinder penalty 17:17:01 <andythenorth> Railroad Tycoon 3 had 'invisible movers' 17:17:12 <andythenorth> as a hidden competitor 17:17:40 <Eddi|zuHause> so you can charge higher prices if the hidden company has to cross water or mountains 17:18:03 <Eddi|zuHause> and hidden company reduces prices over time, simulating private motorization 17:18:04 <andythenorth> yes, that's precisely how RT3 did it 17:18:18 <andythenorth> except that rivers and coasts dumped the price 17:18:28 <andythenorth> due to easy water transport 17:18:37 <andythenorth> the implementation was really good 17:18:57 <Eddi|zuHause> effect of rivers could stay constant or drop over time 17:19:08 <andythenorth> I talked to the main dev for RT3 though, and he said it was probably too complex and he slightly regretted it 17:19:18 <Eddi|zuHause> it would also be different if you go along or across the river 17:19:18 <andythenorth> [shrug] 17:19:32 <andythenorth> patch? :) 17:23:32 *** tokai has joined #openttd 17:23:32 *** ChanServ sets mode: +v tokai 17:26:39 <snail_UES_> hidden movers were there since RT1 :) 17:27:07 <snail_UES_> neglected cargo would slowly disappear if left at stations 17:27:51 <snail_UES_> station improvements (livestock pens, cold storage…) could reduce this 17:28:10 <snail_UES_> but it wasn’t as sophisticated as to take into account geographical features 17:29:41 <Eddi|zuHause> andythenorth: the real question is, how do you introduce a balanced feature into a game that is so blatantly unbalanced? 17:29:56 <andythenorth> probably can't :) 17:30:20 <Eddi|zuHause> could make a blog post about it :p 17:30:29 <Eddi|zuHause> did we have a june blog post? 17:32:54 <LordAro> nope 17:36:20 <andythenorth> let's do one now 17:36:28 <andythenorth> only the 29th 17:36:45 <LordAro> almost as if maybe a july post might be more appropriate :p 17:36:52 <LordAro> assuming we actually have anything to talk about 17:37:09 <andythenorth> https://github.com/OpenTTD/website/pull/88 ? 17:37:51 <andythenorth> recent commits are all translations 17:38:03 <andythenorth> couple of minor bug fixes 17:38:08 <andythenorth> https://github.com/OpenTTD/OpenTTD/commits/master 17:38:20 <LordAro> that's the one 17:38:25 <LordAro> file still needs renaming 17:38:27 <andythenorth> it's summer, commits drop off 17:38:32 <andythenorth> also TB rage quit 17:38:38 <andythenorth> and NRT was a big thing that is done 17:39:25 <andythenorth> there are some pretty solid PRs waiting for review / approval 17:40:06 <LordAro> hmm 17:40:10 <LordAro> i think i'll boot into linux 17:40:19 <LordAro> so i can actually test some of these things 17:41:02 <andythenorth> this is one https://github.com/OpenTTD/OpenTTD/pull/7441 17:41:17 <snail_UES_> andythenorth: if there’s time to work on projects, I’d suggesr 6407 :p 17:41:25 <andythenorth> this is another https://github.com/OpenTTD/OpenTTD/pull/7380 17:41:46 <andythenorth> 49 PRs queued up :) 17:42:16 <LordAro> many of those are waiting-on-author though 17:42:28 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7248 17:42:51 <andythenorth> 7441 and 7380 look good to go to me 17:43:03 <andythenorth> 7248 has performance implications that I can't comment on 17:43:21 *** snail_UES_ has quit IRC 17:43:45 <andythenorth> has stalebot died? 17:43:58 <andythenorth> this should have been closed by it https://github.com/OpenTTD/OpenTTD/pull/7073 17:45:53 <LordAro> oh no 17:45:56 <LordAro> he's found out 17:54:41 <andythenorth> oof 17:54:42 <andythenorth> yoof 17:57:50 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth closed pull request #7073: Feature: Generate lock ready rivers upon world generation https://git.io/fhuqz 17:57:51 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7073: Feature: Generate lock ready rivers upon world generation https://git.io/fjo7h 17:58:21 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth closed pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fhrqY 17:58:22 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fjo5e 17:58:31 <LordAro> oh no 17:58:38 <andythenorth> just a couple 17:58:45 <andythenorth> keeps my eye in 17:58:54 <andythenorth> they won't be missed 17:59:02 <LordAro> probably not those, no 17:59:17 <LordAro> is 7088 still open? 18:00:29 <Eddi|zuHause> hm... the steam wishlist is annoying... it doesn't remember me setting it to compact mode 18:01:34 <LordAro> ooh, lots of new warnings when compiling with gcc9 18:04:32 <andythenorth> ouch 18:05:29 <andythenorth> this was unexpected https://dev.openttdcoop.org/attachments/download/9467/ouch.png 18:05:40 <LordAro> :< 18:05:46 <LordAro> stop breaking the game! 18:05:56 <Eddi|zuHause> backtrace or it didn't happen 18:06:19 <andythenorth> that's reproducible it seems 18:06:36 <Eddi|zuHause> probably a missing or surplus parameter 18:07:06 <andythenorth> I suspect FIRS 18:07:30 <Eddi|zuHause> don't suspect things 18:08:33 <andythenorth> https://paste.openttdcoop.org/psqqwmgdo/tldhlc/raw 18:08:45 <andythenorth> I guess I need the debugger? 18:08:49 <andythenorth> it's reproducible 18:09:07 <Eddi|zuHause> that's not really helping 18:09:14 <Eddi|zuHause> yes, debugger would work 18:09:25 <Eddi|zuHause> question here is, which string triggers this 18:11:25 <andythenorth> https://paste.openttdcoop.org/pbrq4bgok/ubccmh/raw 18:11:43 <Eddi|zuHause> did you compile without debug again 18:12:06 <andythenorth> yes, I turned debug off, it appears to dump performance :P 18:12:11 <andythenorth> 2 mins 18:12:34 <Eddi|zuHause> there's different debug levels, each one disabling more and more optimizations 18:12:48 <Eddi|zuHause> 1,2 and 3 18:13:56 <Eddi|zuHause> with less optimizations it's slower, but you can better follow the original code 18:14:09 * andythenorth wonders why debug_level isn't documented as a configure option anywhere online 18:14:29 <andythenorth> --help will do 18:14:32 <Eddi|zuHause> --enable-debug=blah 18:14:44 <Eddi|zuHause> probably 18:14:54 <andythenorth> yes 18:15:00 <andythenorth> --help has it 18:15:49 <andythenorth> all is well 18:19:01 *** gelignite has joined #openttd 18:20:08 <Eddi|zuHause> https://paste.openttdcoop.org/ppeym05ka <-- i can't make sense of this switch, is that leftover from not-16-in-out? 18:20:35 <andythenorth> where does it originate? 18:20:39 *** Laedek has quit IRC 18:21:03 <Eddi|zuHause> the GetIndustryString function in src/industry_gui.cpp 18:23:10 <Eddi|zuHause> also, how do i get rid of a commit i actually commited to master instead of a branch? 18:25:05 <andythenorth> probably interactive rebase 18:25:50 <andythenorth> https://paste.openttdcoop.org/pahxunonc/bmshjl/raw 18:26:04 <Eddi|zuHause> also, anyone review https://github.com/OpenTTD/OpenTTD/pull/7612 before it gets stalebotted? 18:26:21 <LordAro> Eddi|zuHause: reset --soft HEAD~1, probably 18:29:14 <Eddi|zuHause> something like that seemed to work 18:32:56 <Eddi|zuHause> andythenorth: i'm fairly sure this is a missed sideeffect from 16-in-out 18:33:24 <andythenorth> should I inspect any frames? 18:34:25 <LordAro> backtrace is probably enough 18:35:15 <Eddi|zuHause> andythenorth: it's trying to push 20 things to the text stack, which seems to blow it up 18:35:47 <andythenorth> that's interesting 18:36:14 <Eddi|zuHause> StringParameters _global_string_params(_global_string_params_data, 20, _global_string_params_type); <-- 20 is the hardcoded limit 18:36:31 <andythenorth> wonder what I've done in FIRS 18:36:36 <andythenorth> and why it didn't trigger until now 18:38:07 <Eddi|zuHause> probably you added enough input/output things to trigger this 18:38:56 <andythenorth> possible I didn't try to use the industry directory previously 18:39:33 <Eddi|zuHause> that's of course also possible 18:40:29 <Eddi|zuHause> andythenorth: as a workaround you can increase that number in the strings.cpp line i quoted, but there should probably be a proper fix 18:41:18 <Eddi|zuHause> there's some more 20s that probably need to change 18:53:56 <LordAro> good ol magic numbers 18:57:52 *** sla_ro|master has joined #openttd 19:05:47 *** nielsm has joined #openttd 19:06:59 <andythenorth> probably needs an issue opened? 19:07:38 <LordAro> probably 19:14:34 *** glx has joined #openttd 19:14:34 *** ChanServ sets mode: +v glx 19:15:16 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro opened pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z 19:15:25 <LordAro> i got distracted from reviewing PRs 19:18:24 <DorpsGek_II> [OpenTTD/CompileFarm] LordAro commented on pull request #36: Fix: always upgrade vcpkg.exe https://git.io/fjo5g 19:20:12 *** Thedarkb-T60 has joined #openttd 19:21:31 *** Thedarkb-T60 has quit IRC 19:21:50 *** andythenorth has quit IRC 19:22:02 *** Thedarkb-T60 has joined #openttd 19:22:09 *** andythenorth has joined #openttd 19:24:32 *** andythenorth has quit IRC 19:25:14 *** andythenorth has joined #openttd 19:30:05 *** Wormnest has quit IRC 19:37:06 <DorpsGek_II> [OpenTTD/CompileFarm] glx22 commented on pull request #36: Fix: always upgrade vcpkg.exe https://git.io/fjo5S 19:45:09 <andythenorth> I'll file an issue for the text stack later :) 19:45:14 *** andythenorth has quit IRC 19:49:31 *** Thedarkb-T60 has quit IRC 19:57:14 <DorpsGek_II> [OpenTTD/CompileFarm] LordAro opened pull request #37: Add: clang-3.9 Docker image https://git.io/fjo5d 19:58:40 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z 20:28:33 *** snail_UES_ has joined #openttd 20:54:22 *** andythenorth has joined #openttd 20:55:54 *** sla_ro|master has quit IRC 20:57:41 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z 20:58:36 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7630: Fix warnings from GCC9 https://git.io/fjodc 21:00:10 <andythenorth> this text stack issue occurs in a patched OpenTTD 21:00:25 <andythenorth> do I need to repro it in master? 21:00:30 <LordAro> ideally yes 21:00:40 <LordAro> but probably not essential 21:00:52 <Eddi|zuHause> depends on the nature of the patch, mostly 21:02:12 *** Wormnest has joined #openttd 21:02:42 <glx> LordAro: clang-3.9 image creation fails 21:03:51 <LordAro> aw 21:04:20 <LordAro> what did i do wrong? the package is definitely supposed to exist https://packages.debian.org/stretch/clang-3.9 21:04:36 <glx> I don't really understand the error 21:05:05 <LordAro> oh, i see 21:05:12 <LordAro> that error is not very helpful though 21:05:35 <LordAro> clang's package is 1:3.8-36 21:05:45 <LordAro> clang-3.9's package is 1:3.9.1-9 21:06:17 <glx> oh 21:06:31 <LordAro> gimme a sec, is an easy fix 21:06:48 <Eddi|zuHause> just turn 3.9-* into 3.9*? 21:06:55 <LordAro> more or less, yes 21:07:01 <LordAro> not sure why it's listing a version like that anyway 21:07:03 <glx> it's 1:3.8.1-24 21:07:16 <LordAro> that's the clang-3.8 package 21:07:20 <LordAro> not the clang package :) 21:07:30 <glx> oh they do silly things 21:08:09 <Eddi|zuHause> it'll now do weird things on 3.90 :) 21:09:06 <DorpsGek_II> [OpenTTD/CompileFarm] LordAro updated pull request #37: Add: clang-3.9 Docker image https://git.io/fjo5d 21:09:16 <LordAro> only if they for some reason name the package clang-3.9 :p 21:09:27 <Eddi|zuHause> :) 21:09:31 <LordAro> and if they somehow completely redid their version numbers 21:09:36 <LordAro> clang 8.0 is latest 21:09:57 <Eddi|zuHause> is there a reason we use the oldest possible one? 21:10:29 <Eddi|zuHause> (probably libc?) 21:10:31 *** Maarten has quit IRC 21:10:34 *** Maarten has joined #openttd 21:10:37 <LordAro> no, just what comes with debian stable 21:10:45 <LordAro> so maximum number of people can compile 21:11:02 <LordAro> if we wanted maximum compatibility at *runtime*, we'd need an older libc indeed 21:11:12 <LordAro> (and would probably compile on centos5 or 6) 21:11:48 <glx> runtime is limited by icu too ;) 21:12:28 <Eddi|zuHause> glx: that's probably better included as static link? 21:12:30 *** chomwitt has joined #openttd 21:13:37 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth opened issue #7631: Assert when opening industry directory https://git.io/fjodB 21:14:17 <LordAro> it'd be linked statically as well 21:14:19 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7631: Assert when opening industry directory https://git.io/fjodR 21:14:19 <glx> anyway clang is used only for CI 21:14:27 <LordAro> but you don't link libc statically ever 21:14:32 <LordAro> (nearly) 21:14:43 <glx> releases are built for ubuntu and debian only currently 21:15:03 <glx> and no static version 21:15:17 <LordAro> there's an issue about it somewhere :p 21:15:28 <andythenorth> can't paste an lldb stacktrace into github :( 21:15:31 <andythenorth> FFS 21:16:30 <andythenorth> sorted 21:17:39 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7631: Assert when opening industry directory https://git.io/fjodu 21:21:27 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjoda 21:21:58 <LordAro> andythenorth: ```\nfoobar\n``` for multiline codeblocks 21:22:48 <LordAro> i've fixed it for you 21:23:00 <andythenorth> much better thanks 21:29:02 <LordAro> andythenorth: does firs have an industry that produces 5 (or more) cargoes? 21:29:21 <LordAro> that will cause the 20 limit to be exceeded 21:29:39 <andythenorth> yes 21:29:48 <andythenorth> there is a Bulk Terminal producing 5 21:30:06 <LordAro> that'll be it then 21:31:46 *** snail_UES_ has quit IRC 21:32:02 <glx> oh it's a nice class around global data 21:32:55 <LordAro> that function's very weird anyway - it sets up all the parameters for 1 of 3 strings, but none of them have more than 7 parameters 21:33:03 <LordAro> unless i'm misunderstanding how SetDParam works 21:33:36 <LordAro> ..which would make sense, given the previous maximum was 2 produced cargoes 21:34:50 <LordAro> quick and dirty fix would be to replace 'lengthof(i->produced_cargo)' with '2' in the 2 for loops inside GetIndustryString 21:34:58 <LordAro> i'll write this down 21:39:32 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on issue #7631: Assert when opening industry directory https://git.io/fjoFT 21:44:37 <glx> other option is to increase array size 21:45:11 <glx> looks like only 3 lines need to be touched 21:47:41 *** gelignite has quit IRC 21:47:57 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro requested changes for pull request #7441: Feature: Per-group wagon removal flag https://git.io/fjoF8 21:50:51 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7380: Feature: Multi-tile docks. https://git.io/fjoFg 21:54:26 <andythenorth> hurrah 22:06:26 *** nielsm has quit IRC 22:07:26 <andythenorth> bed :) 22:07:27 *** andythenorth has left #openttd 22:22:02 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7631: Assert when opening industry directory https://git.io/fjoFj 22:28:18 <Eddi|zuHause> ... probably needs to zoom out one more level to see how to refactor it 22:28:51 <Eddi|zuHause> ... "unrelated"... we could finally turn the text stack into an actual stack maybe? :p 22:37:03 *** snail_UES_ has joined #openttd 22:40:44 *** Wolf01 has quit IRC 22:50:05 *** nielsm has joined #openttd 22:54:58 *** rocky11384497 has joined #openttd 23:07:01 *** nielsm has quit IRC 23:15:50 *** Wormnest has quit IRC 23:48:49 *** Progman has quit IRC