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Log for #openttd on 8th July 2019:
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02:48:32  <reldred> loool, a bunch of the nrt sets break on 1.9.2
02:48:51  <reldred> now I'm going to have to patiently wait, or recompile them >_>
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02:56:33  <glx> but NRT is not in 1.9.2
02:56:42  <reldred> I thought it is?
02:57:21  <reldred> I know it didn't make 1.8.1
02:57:26  <reldred> *1.9.1
02:57:37  <glx> it will be in next major release
02:58:42  <reldred> ahhhhh I'm looking at the wrong branch
02:58:44  <glx> 1.9 branch won't get any new features
02:58:58  <reldred> Right, that makes sense. I'll get back in my box and be quiet :)
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05:54:37  <andythenorth> o/
05:58:12  <reldred> aloha
06:04:44  <peter1138> Is that so?
06:07:19  <Eddi|zuHause> make it so.
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06:12:30  <andythenorth> 1.9.x does have features :)
06:12:34  * andythenorth reading logs
06:14:41  <andythenorth> oic, no features added in 1.9.2, ok :)
06:23:38  <reldred> andythenorth: yeah I got all excited too
06:23:56  <reldred> and was looling at NRT sets not working for what I presumed was bad version checking in the grf
06:24:07  <reldred> but alas, it was me doing the bad version checking
06:24:50  <andythenorth> I never play release binaries so I forget what's released :)
06:24:58  <reldred> hah
06:25:14  <reldred> I had liked the idea of albeit briefly playing stable before returning to nightlies again
06:25:36  <reldred> I mean, Iw as more hoping that a stable with NRT would prompt JGR to rebase his patchpack against current master and get NRT
06:25:45  <reldred> I want NRT with custom brigeheads damnit.
06:32:23  <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjiRJ
06:54:33  <LordAro> those changes are unexpected
06:55:59  <Eddi|zuHause> is that because he tested with 1.9.2 which will have assertions disabled?
07:00:27  <andythenorth> :o power  uncreep
07:00:33  * andythenorth reduces the power of some trains
07:03:28  <LordAro> Eddi|zuHause: aha, yes
07:04:38  <LordAro> and he prrviously tested with master, which is reasonably different to 1.9
07:05:52  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjiRE
07:08:59  <Eddi|zuHause> <andythenorth> :o power  uncreep <-- in gaming context this is called "nerf"
07:09:10  <andythenorth> unbuff
07:09:17  <Eddi|zuHause> (not sure of the origin of that word)
07:12:55  <andythenorth> me neither
07:13:06  <andythenorth> I'm not nerfing because trains  are OP
07:13:16  <andythenorth> I'm resetting bits of the role tree
07:13:55  <andythenorth> I suspect I'm leaving a trap for players in the generation progression
07:14:13  <andythenorth> per generation, wagon capacity increases slightly, and max speed
07:14:47  <andythenorth> engine HP also increases, but maybe not  enough to account for HP needed to get train to higher speed at increased weight for same length
07:14:53  * andythenorth hasn't  done any maths
07:15:14  <LordAro> Eddi|zuHause: wikidictionary appears to think it originates from nerf guns
07:15:34  <Eddi|zuHause> LordAro: because that is a trustworthy source?
07:15:55  <LordAro> eh, reasonably so
07:17:02  <reldred> I seem to struggle to get road vehicles to run a profit at all, and trains and short tram routes absolute gravy-makers.
07:17:10  <LordAro> `1955, in nerf bars, hot-rodder slang for "custom bumpers;" from slang verb in auto racing (1953) meaning "to nudge something with a bumper in passing and knock it off course;" further etymology and signification unknown. `
07:17:22  <LordAro> appears to be older, but a different meaning
07:20:20  * Eddi|zuHause files that under "cool story, but no way to be sure"
07:20:24  <andythenorth> +1
07:20:45  <andythenorth> it's quite interesting trying to make a pseudo-realistic grf
07:20:50  <andythenorth> whilst sticking to a role tree
07:21:00  <andythenorth> otoh, RL trains tend to be designed against a role tree
07:21:07  <andythenorth> so it's not impossible :P
07:21:45  <Eddi|zuHause> that's what i tried with CETS. most engines fit a role rather nicely, but there are some outliers, and some notable gaps
07:26:44  <andythenorth> it's an interesting meta-game
07:26:58  <andythenorth> by comparison, desiging RVs is less interesting
07:33:49  <reldred> Kinda comes downto industry as well to an extent, but then if you boost payments high enough to make RV's profitable by themselves trains become stupid profitable
07:34:48  <reldred> or maybe I've jus gotten shit at the game and need to git gud.
07:35:00  <reldred> the latter is highly probable
07:36:40  <andythenorth> RVs can be profitable :)
07:36:56  <andythenorth> they're uninteresting to design because they're fixed consists
07:37:28  <andythenorth> for a specific roadtype, there's only one role, 'vehicle' :P
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07:37:40  <reldred> Yeah
07:41:16  <reldred> It's like, cool, we have road trains, freight trolley busses and trams, and if they're all doing about the same average speed and carrying about the same tonnage then... what's the point? I mean the infrastructure cost differences aren't really great enough to justify and unless you're really gung ho on recreating a particular operator it's like... what's the point?
07:42:06  <reldred> I mean I'm not complaining, I like variety
07:42:58  <Eddi|zuHause> i guess that's why there are almost no truck sets out there
07:43:23  <Eddi|zuHause> almost every RV set is busses and trams
07:43:37  <reldred> Yeah, although I wonder if that's just because the two north ameriacn sets just didn't get far enough
07:44:00  <reldred> I know danmack had plans on yank style big rigs for the north american set he was doing with pikka.
07:45:03  <reldred> I mean road hog has trucks, mop's rv set has trucks and road trains, and there's egrvts which never caught my attention long enough to go through every option but I'm pretty sure that had trucks too
07:45:19  <reldred> but yeah you're right we've never really had a region specific set tackle trucks.
07:45:42  <reldred> I mean not since george's longbois-with-naked-wimmin-on-them a decade ago.
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10:30:58  <FLHerne> reldred: Bob's Random British Vehicles has an interesting set of British vans and trucks
10:31:10  <FLHerne> Has some annoying gameplay holes though
10:33:04  <andythenorth> I'll make a decent RV set one day
10:35:15  <peter1138> But will you?
10:37:03  <andythenorth> I might make a decent RV set one   day
10:37:04  <andythenorth> fixed it
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12:16:00  <planetmaker> heqs is quite decent :)
12:16:10  <planetmaker> but maybe on a tangent to what people expect
12:22:04  <Eddi|zuHause> HEQS isn't really a truck set
12:34:53  <andythenorth> I made Hog
12:35:08  <andythenorth> it's fail of course
12:36:50  <peter1138> I had lunch. I don't know if it was sanctioned.
12:38:02  <nakki> I had ramen today!
12:38:09  <nakki> it was good
12:38:32  <peter1138> Salad with olives, manchego and ham.
12:38:39  <peter1138> I know how to live!
12:39:49  <andythenorth> could be worse
12:39:53  <andythenorth> I had vegemite on toast
12:39:57  <peter1138> Beautiful.
12:40:10  <andythenorth> maybe I'll go to Sainsburys
12:40:13  <nakki> that reminds me, i still need to figure out dinner for today
12:40:42  <andythenorth> I've had 6 non-meat meals in a row, time for some ham?
12:40:50  <andythenorth> eggs might be meat though? :P
12:41:15  <LordAro> sam i am?
12:41:53  <peter1138> I suspect an egg with meat in it would taste pretty awful.
12:42:04  <peter1138> Probably some delicacy somewhere in the world.
12:42:48  <planetmaker> it's called scrambled eggs...
12:43:22  <planetmaker> unless you mean without adding anything to the egg... but then you're right: it's a speciality somewhere
12:43:46  <nakki> now i'm longing for a full english breakfast buffet
12:43:48  <nakki> thanks a lot, guys
12:44:15  <planetmaker> welcome :P
12:44:18  <nakki> working hard to not eat too much and excercise so i'd lose some weight and then people on irc keep on talking about food all the time
12:44:20  <nakki> life is hard :(
12:44:41  <planetmaker> this is no pony barn
12:59:07  <peter1138> I failed at not eating too much yesterday :/
12:59:14  <peter1138> And didn't exercise at all. For a whole day!
12:59:39  <nakki> my excercise lately has been playing beat saber on my vive
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13:00:45  <planetmaker> 20km canoe was enough for the weekend
13:01:11  <peter1138> 20km canoe sounds like a good arm workout.
13:01:16  <planetmaker> yes
13:02:33  <planetmaker> and it's the length one can do with a family
13:03:48  <peter1138> Hmm, just thinking where I can do that... and of course there's a canal very near my house.
13:04:38  <peter1138> Oh, as well as needing a kayak, you need... a license.
13:04:53  <planetmaker> for a kayak?!
13:05:06  <peter1138> To use it on canals, apparently.
13:05:33  * peter1138 discovers the difference between a kayak and a canoe. Okay, baby steps. :p
13:05:44  <peter1138> Maybe I should just go swimming (at the pool) instead. That'll be an arm workout.
13:05:46  <planetmaker> interesting. And don't get me on the difference... :P
13:06:33  <peter1138> (Rivers need a license too)
13:06:46  <planetmaker> tbh, we had both... a canoe and several kayaks
13:07:28  <planetmaker> well, luckily we don't need a license here for anything < 15 horse powers
13:07:37  <planetmaker> which... applies to both canoe and kayak :D
13:09:36  <LordAro> peter1138: doesn't seem quite right, given you can trivially hire canoes/kayaks
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13:31:34  <FLHerne> LordAro: For the boat, not the user
13:32:36  <FLHerne> Well, pedantically I suppose it's a license to use the waterway with that particular boat
13:32:58  <FLHerne> (the various waterway owners in the UK have different licensing schemes)
13:35:15  <LordAro> i see
13:42:41  <Eddi|zuHause> planetmaker: i thought it was 5hp?
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14:27:01  <frosch123> @topic set 1 1.9.2
14:27:02  *** DorpsGek changes topic to "1.9.2 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only"
14:36:48  <nielsm> should release it properly :P
14:37:56  <nielsm> should I make a PR for release post on website?
14:39:29  <peter1138> Hmm?
14:41:05  <andythenorth> 1.10 or bust :)
14:41:15  * andythenorth goes away for more lunch   :P
14:44:06  <DorpsGek_II> [OpenTTD/website] nielsmh opened pull request #92: Release post for 1.9.2 https://git.io/fjiV9
14:46:56  <Eddi|zuHause> andythenorth: because all the new features have been well tested (tm)?
14:49:36  <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #92: Release post for 1.9.2 https://git.io/fjiVN
14:50:17  <LordAro> andythenorth: well, if we're planning on releasing 1.10 in october...
14:52:14  <DorpsGek_II> [OpenTTD/website] nielsmh merged pull request #92: Release post for 1.9.2 https://git.io/fjiV9
14:52:38  <nielsm> hm the site still requires a tag to also release the post, right?
14:53:30  <nielsm> oh... oops, wrong commit text
14:53:33  <nielsm> :(
14:54:08  <nielsm> anyone with permissions who dare force-push website/master?
14:54:24  <milek7> is there a way to distribute macos binary requiring homebrew packages? or i need to manually copy all depending dylibs?
14:57:21  <nielsm> there is but it's fiddly
14:57:44  <LordAro> nielsm: eh, commit text not worth worrying about
14:57:51  <LordAro> it does need a release though
14:58:23  <nielsm> you'll need some tooling to discover all required dylibs recursively, copy them into the .app package, then use install_name_tool to adjust the install names for all the dylibs you put into the package so the dynamic linker can find them
15:04:23  <milek7> thanks
15:04:30  <milek7> (for context, I'm trying to do it for peculiar train simulator, https://store.steampowered.com/app/1033030)
15:09:49  <nielsm> anyone with mod on the forums who can change stickies? https://www.tt-forums.net/viewtopic.php?f=29&t=85542
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15:15:56  <planetmaker> Eddi|zuHause, it used to be 5hp. It was changed some years ago
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15:57:02  <Eddi|zuHause> ok, i'm probably just not up to date then
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17:32:34  <andythenorth> well
17:35:13  <Wolf01> Moin
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17:52:04  <andythenorth> rod for my own back
17:52:05  <andythenorth> made one
17:52:30  <andythenorth> https://idioms.thefreedictionary.com/make+a+rod+for+own+back
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18:07:46  <andythenorth> how can I flip a dual-head train?
18:11:53  <Wolf01> Just reverse it :P
18:19:42  <andythenorth> how?
18:25:07  <frosch123> you can't
18:26:37  <andythenorth> is challenge :)
18:26:42  <andythenorth> challenges my set design :P
18:26:50  <andythenorth> I am boxed into a corner
18:43:00  <peter1138> 660 kcal of dinner, woo
18:47:49  <andythenorth> is that a lot?
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19:18:27  <Wolf01> <peter1138> 660 kcal of dinner, woo <- pff... I just ate a quarter of a pig
19:20:03  <Wolf01> Also in the last year I gained 5kg, no more underweight \o/
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19:30:18  <Samu> https://imgur.com/a/BIrt78H - wow
19:32:49  <peter1138> andythenorth, no, but it's more than I normally have.
19:40:40  <andythenorth> making coaches for HSTs is really hard in Horse
19:41:30  * andythenorth more python
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20:15:21  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjiiv
20:15:23  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjOq8
20:16:26  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjOtM
20:16:27  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjiiJ
20:26:51  <andythenorth> so if we had a payment multiplier prop on vehicles
20:26:56  <andythenorth> I could make an observation coach
20:26:59  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3
20:27:00  <andythenorth> which doubles revenue
20:30:09  <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjiin
20:32:24  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjiiC
20:32:54  <nielsm> andythenorth: you wrote 10.13 twice, probably meant 10.12 for one of them?
20:33:06  <nielsm> or 10.14
20:33:33  <andythenorth> fixed :)
20:33:44  <andythenorth> I need to investigate more another time
20:33:54  <andythenorth> I am busy next few days
20:47:10  <andythenorth> 'we can rebuild him'
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21:01:39  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjiiy
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21:58:50  <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM
22:00:24  <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM
22:00:56  <DorpsGek_II> [OpenTTD/website] michicc commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjiPM
22:01:03  <michi_cc> Copy editing and comments sorely needed. ^^^^
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