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I'll get back in my box and be quiet :) 03:21:23 *** glx has quit IRC 04:12:50 *** snail_UES_ has quit IRC 04:46:53 *** snail_UES_ has joined #openttd 04:53:31 *** snail_UES_ has quit IRC 05:09:09 *** sla_ro|master has joined #openttd 05:37:12 *** andythenorth has joined #openttd 05:54:37 <andythenorth> o/ 05:58:12 <reldred> aloha 06:04:44 <peter1138> Is that so? 06:07:19 <Eddi|zuHause> make it so. 06:11:29 *** sla_ro|master has quit IRC 06:12:30 <andythenorth> 1.9.x does have features :) 06:12:34 * andythenorth reading logs 06:14:41 <andythenorth> oic, no features added in 1.9.2, ok :) 06:23:38 <reldred> andythenorth: yeah I got all excited too 06:23:56 <reldred> and was looling at NRT sets not working for what I presumed was bad version checking in the grf 06:24:07 <reldred> but alas, it was me doing the bad version checking 06:24:50 <andythenorth> I never play release binaries so I forget what's released :) 06:24:58 <reldred> hah 06:25:14 <reldred> I had liked the idea of albeit briefly playing stable before returning to nightlies again 06:25:36 <reldred> I mean, Iw as more hoping that a stable with NRT would prompt JGR to rebase his patchpack against current master and get NRT 06:25:45 <reldred> I want NRT with custom brigeheads damnit. 06:32:23 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjiRJ 06:54:33 <LordAro> those changes are unexpected 06:55:59 <Eddi|zuHause> is that because he tested with 1.9.2 which will have assertions disabled? 07:00:27 <andythenorth> :o power uncreep 07:00:33 * andythenorth reduces the power of some trains 07:03:28 <LordAro> Eddi|zuHause: aha, yes 07:04:38 <LordAro> and he prrviously tested with master, which is reasonably different to 1.9 07:05:52 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on issue #7602: There are 22 known save games that crash OpenTTD (latest master) on load. https://git.io/fjiRE 07:08:59 <Eddi|zuHause> <andythenorth> :o power uncreep <-- in gaming context this is called "nerf" 07:09:10 <andythenorth> unbuff 07:09:17 <Eddi|zuHause> (not sure of the origin of that word) 07:12:55 <andythenorth> me neither 07:13:06 <andythenorth> I'm not nerfing because trains are OP 07:13:16 <andythenorth> I'm resetting bits of the role tree 07:13:55 <andythenorth> I suspect I'm leaving a trap for players in the generation progression 07:14:13 <andythenorth> per generation, wagon capacity increases slightly, and max speed 07:14:47 <andythenorth> engine HP also increases, but maybe not enough to account for HP needed to get train to higher speed at increased weight for same length 07:14:53 * andythenorth hasn't done any maths 07:15:14 <LordAro> Eddi|zuHause: wikidictionary appears to think it originates from nerf guns 07:15:34 <Eddi|zuHause> LordAro: because that is a trustworthy source? 07:15:55 <LordAro> eh, reasonably so 07:17:02 <reldred> I seem to struggle to get road vehicles to run a profit at all, and trains and short tram routes absolute gravy-makers. 07:17:10 <LordAro> `1955, in nerf bars, hot-rodder slang for "custom bumpers;" from slang verb in auto racing (1953) meaning "to nudge something with a bumper in passing and knock it off course;" further etymology and signification unknown. ` 07:17:22 <LordAro> appears to be older, but a different meaning 07:20:20 * Eddi|zuHause files that under "cool story, but no way to be sure" 07:20:24 <andythenorth> +1 07:20:45 <andythenorth> it's quite interesting trying to make a pseudo-realistic grf 07:20:50 <andythenorth> whilst sticking to a role tree 07:21:00 <andythenorth> otoh, RL trains tend to be designed against a role tree 07:21:07 <andythenorth> so it's not impossible :P 07:21:45 <Eddi|zuHause> that's what i tried with CETS. most engines fit a role rather nicely, but there are some outliers, and some notable gaps 07:26:44 <andythenorth> it's an interesting meta-game 07:26:58 <andythenorth> by comparison, desiging RVs is less interesting 07:33:49 <reldred> Kinda comes downto industry as well to an extent, but then if you boost payments high enough to make RV's profitable by themselves trains become stupid profitable 07:34:48 <reldred> or maybe I've jus gotten shit at the game and need to git gud. 07:35:00 <reldred> the latter is highly probable 07:36:40 <andythenorth> RVs can be profitable :) 07:36:56 <andythenorth> they're uninteresting to design because they're fixed consists 07:37:28 <andythenorth> for a specific roadtype, there's only one role, 'vehicle' :P 07:37:37 *** HerzogDeXtEr has quit IRC 07:37:40 <reldred> Yeah 07:41:16 <reldred> It's like, cool, we have road trains, freight trolley busses and trams, and if they're all doing about the same average speed and carrying about the same tonnage then... what's the point? I mean the infrastructure cost differences aren't really great enough to justify and unless you're really gung ho on recreating a particular operator it's like... what's the point? 07:42:06 <reldred> I mean I'm not complaining, I like variety 07:42:58 <Eddi|zuHause> i guess that's why there are almost no truck sets out there 07:43:23 <Eddi|zuHause> almost every RV set is busses and trams 07:43:37 <reldred> Yeah, although I wonder if that's just because the two north ameriacn sets just didn't get far enough 07:44:00 <reldred> I know danmack had plans on yank style big rigs for the north american set he was doing with pikka. 07:45:03 <reldred> I mean road hog has trucks, mop's rv set has trucks and road trains, and there's egrvts which never caught my attention long enough to go through every option but I'm pretty sure that had trucks too 07:45:19 <reldred> but yeah you're right we've never really had a region specific set tackle trucks. 07:45:42 <reldred> I mean not since george's longbois-with-naked-wimmin-on-them a decade ago. 07:47:46 *** andythenorth has quit IRC 08:31:39 *** andythenorth has joined #openttd 08:47:36 *** andythenorth has quit IRC 09:17:26 *** andythenorth has joined #openttd 09:48:49 *** debdog has joined #openttd 09:52:09 *** D-HUND has quit IRC 10:30:58 <FLHerne> reldred: Bob's Random British Vehicles has an interesting set of British vans and trucks 10:31:10 <FLHerne> Has some annoying gameplay holes though 10:33:04 <andythenorth> I'll make a decent RV set one day 10:35:15 <peter1138> But will you? 10:37:03 <andythenorth> I might make a decent RV set one day 10:37:04 <andythenorth> fixed it 11:38:46 *** Thedarkb-T60 has joined #openttd 12:16:00 <planetmaker> heqs is quite decent :) 12:16:10 <planetmaker> but maybe on a tangent to what people expect 12:22:04 <Eddi|zuHause> HEQS isn't really a truck set 12:34:53 <andythenorth> I made Hog 12:35:08 <andythenorth> it's fail of course 12:36:50 <peter1138> I had lunch. I don't know if it was sanctioned. 12:38:02 <nakki> I had ramen today! 12:38:09 <nakki> it was good 12:38:32 <peter1138> Salad with olives, manchego and ham. 12:38:39 <peter1138> I know how to live! 12:39:49 <andythenorth> could be worse 12:39:53 <andythenorth> I had vegemite on toast 12:39:57 <peter1138> Beautiful. 12:40:10 <andythenorth> maybe I'll go to Sainsburys 12:40:13 <nakki> that reminds me, i still need to figure out dinner for today 12:40:42 <andythenorth> I've had 6 non-meat meals in a row, time for some ham? 12:40:50 <andythenorth> eggs might be meat though? :P 12:41:15 <LordAro> sam i am? 12:41:53 <peter1138> I suspect an egg with meat in it would taste pretty awful. 12:42:04 <peter1138> Probably some delicacy somewhere in the world. 12:42:48 <planetmaker> it's called scrambled eggs... 12:43:22 <planetmaker> unless you mean without adding anything to the egg... but then you're right: it's a speciality somewhere 12:43:46 <nakki> now i'm longing for a full english breakfast buffet 12:43:48 <nakki> thanks a lot, guys 12:44:15 <planetmaker> welcome :P 12:44:18 <nakki> working hard to not eat too much and excercise so i'd lose some weight and then people on irc keep on talking about food all the time 12:44:20 <nakki> life is hard :( 12:44:41 <planetmaker> this is no pony barn 12:59:07 <peter1138> I failed at not eating too much yesterday :/ 12:59:14 <peter1138> And didn't exercise at all. For a whole day! 12:59:39 <nakki> my excercise lately has been playing beat saber on my vive 13:00:41 *** snail_UES_ has joined #openttd 13:00:45 <planetmaker> 20km canoe was enough for the weekend 13:01:11 <peter1138> 20km canoe sounds like a good arm workout. 13:01:16 <planetmaker> yes 13:02:33 <planetmaker> and it's the length one can do with a family 13:03:48 <peter1138> Hmm, just thinking where I can do that... and of course there's a canal very near my house. 13:04:38 <peter1138> Oh, as well as needing a kayak, you need... a license. 13:04:53 <planetmaker> for a kayak?! 13:05:06 <peter1138> To use it on canals, apparently. 13:05:33 * peter1138 discovers the difference between a kayak and a canoe. Okay, baby steps. :p 13:05:44 <peter1138> Maybe I should just go swimming (at the pool) instead. That'll be an arm workout. 13:05:46 <planetmaker> interesting. And don't get me on the difference... :P 13:06:33 <peter1138> (Rivers need a license too) 13:06:46 <planetmaker> tbh, we had both... a canoe and several kayaks 13:07:28 <planetmaker> well, luckily we don't need a license here for anything < 15 horse powers 13:07:37 <planetmaker> which... applies to both canoe and kayak :D 13:09:36 <LordAro> peter1138: doesn't seem quite right, given you can trivially hire canoes/kayaks 13:11:24 *** snail_UES_ has quit IRC 13:31:34 <FLHerne> LordAro: For the boat, not the user 13:32:36 <FLHerne> Well, pedantically I suppose it's a license to use the waterway with that particular boat 13:32:58 <FLHerne> (the various waterway owners in the UK have different licensing schemes) 13:35:15 <LordAro> i see 13:42:41 <Eddi|zuHause> planetmaker: i thought it was 5hp? 13:54:39 *** nielsm has joined #openttd 14:25:46 *** frosch123 has joined #openttd 14:27:01 <frosch123> @topic set 1 1.9.2 14:27:02 *** DorpsGek changes topic to "1.9.2 | Website: *.openttd.org (source: github, translator: translator, server list: servers, wiki: wiki) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only" 14:36:48 <nielsm> should release it properly :P 14:37:56 <nielsm> should I make a PR for release post on website? 14:39:29 <peter1138> Hmm? 14:41:05 <andythenorth> 1.10 or bust :) 14:41:15 * andythenorth goes away for more lunch :P 14:44:06 <DorpsGek_II> [OpenTTD/website] nielsmh opened pull request #92: Release post for 1.9.2 https://git.io/fjiV9 14:46:56 <Eddi|zuHause> andythenorth: because all the new features have been well tested (tm)? 14:49:36 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #92: Release post for 1.9.2 https://git.io/fjiVN 14:50:17 <LordAro> andythenorth: well, if we're planning on releasing 1.10 in october... 14:52:14 <DorpsGek_II> [OpenTTD/website] nielsmh merged pull request #92: Release post for 1.9.2 https://git.io/fjiV9 14:52:38 <nielsm> hm the site still requires a tag to also release the post, right? 14:53:30 <nielsm> oh... oops, wrong commit text 14:53:33 <nielsm> :( 14:54:08 <nielsm> anyone with permissions who dare force-push website/master? 14:54:24 <milek7> is there a way to distribute macos binary requiring homebrew packages? or i need to manually copy all depending dylibs? 14:57:21 <nielsm> there is but it's fiddly 14:57:44 <LordAro> nielsm: eh, commit text not worth worrying about 14:57:51 <LordAro> it does need a release though 14:58:23 <nielsm> you'll need some tooling to discover all required dylibs recursively, copy them into the .app package, then use install_name_tool to adjust the install names for all the dylibs you put into the package so the dynamic linker can find them 15:04:23 <milek7> thanks 15:04:30 <milek7> (for context, I'm trying to do it for peculiar train simulator, https://store.steampowered.com/app/1033030) 15:09:49 <nielsm> anyone with mod on the forums who can change stickies? https://www.tt-forums.net/viewtopic.php?f=29&t=85542 15:14:37 *** Gumle2 has joined #openttd 15:15:56 <planetmaker> Eddi|zuHause, it used to be 5hp. It was changed some years ago 15:24:17 *** Flygon has quit IRC 15:57:02 <Eddi|zuHause> ok, i'm probably just not up to date then 16:03:31 *** sla_ro|master has joined #openttd 16:08:09 *** Gumle2 has quit IRC 16:12:58 *** gareppa has joined #openttd 16:14:55 *** gareppa has quit IRC 16:26:50 *** Gumle2 has joined #openttd 16:39:22 *** andythenorth has quit IRC 16:40:17 *** andythenorth has joined #openttd 16:45:19 *** Progman has joined #openttd 17:00:16 *** andythenorth has quit IRC 17:06:29 *** Wolf01 has joined #openttd 17:30:41 *** andythenorth has joined #openttd 17:31:42 *** HerzogDeXtEr has joined #openttd 17:32:34 <andythenorth> well 17:35:13 <Wolf01> Moin 17:42:43 *** Gumle2 has quit IRC 17:52:04 <andythenorth> rod for my own back 17:52:05 <andythenorth> made one 17:52:30 <andythenorth> https://idioms.thefreedictionary.com/make+a+rod+for+own+back 18:02:47 *** gelignite has joined #openttd 18:07:46 <andythenorth> how can I flip a dual-head train? 18:11:53 <Wolf01> Just reverse it :P 18:19:42 <andythenorth> how? 18:25:07 <frosch123> you can't 18:26:37 <andythenorth> is challenge :) 18:26:42 <andythenorth> challenges my set design :P 18:26:50 <andythenorth> I am boxed into a corner 18:43:00 <peter1138> 660 kcal of dinner, woo 18:47:49 <andythenorth> is that a lot? 19:02:29 *** glx has joined #openttd 19:02:29 *** ChanServ sets mode: +v glx 19:08:20 *** frosch123 has quit IRC 19:18:27 <Wolf01> <peter1138> 660 kcal of dinner, woo <- pff... I just ate a quarter of a pig 19:20:03 <Wolf01> Also in the last year I gained 5kg, no more underweight \o/ 19:30:12 *** Samu has joined #openttd 19:30:18 <Samu> https://imgur.com/a/BIrt78H - wow 19:32:49 <peter1138> andythenorth, no, but it's more than I normally have. 19:40:40 <andythenorth> making coaches for HSTs is really hard in Horse 19:41:30 * andythenorth more python 19:57:13 *** gelignite has quit IRC 19:58:46 *** Thedarkb-T60 has quit IRC 20:15:21 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjiiv 20:15:23 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7524: Feature Request: Delivery Caps/Throttling. https://git.io/fjOq8 20:16:26 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh closed issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjOtM 20:16:27 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7523: Load/Save screen got lost, unrecoverable. https://git.io/fjiiJ 20:26:51 <andythenorth> so if we had a payment multiplier prop on vehicles 20:26:56 <andythenorth> I could make an observation coach 20:26:59 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh opened issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3 20:27:00 <andythenorth> which doubles revenue 20:30:09 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjiin 20:32:24 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7247: With lots of vehicles, PerformanceAccumulator has a large performance impact itself https://git.io/fjiiC 20:32:54 <nielsm> andythenorth: you wrote 10.13 twice, probably meant 10.12 for one of them? 20:33:06 <nielsm> or 10.14 20:33:33 <andythenorth> fixed :) 20:33:44 <andythenorth> I need to investigate more another time 20:33:54 <andythenorth> I am busy next few days 20:47:10 <andythenorth> 'we can rebuild him' 20:48:42 *** andythenorth has quit IRC 21:01:39 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjiiy 21:07:53 *** Wolf01 has quit IRC 21:09:00 *** Lejving_ has quit IRC 21:13:34 *** andythenorth has joined #openttd 21:13:44 *** nielsm has quit IRC 21:30:07 *** sla_ro|master has quit IRC 21:30:59 *** andythenorth has left #openttd 21:41:21 *** Progman has quit IRC 21:51:43 *** HerzogDeXtEr has quit IRC 21:58:50 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM 22:00:24 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM 22:00:56 <DorpsGek_II> [OpenTTD/website] michicc commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjiPM 22:01:03 <michi_cc> Copy editing and comments sorely needed. ^^^^ 22:51:30 *** nielsm has joined #openttd 22:59:31 *** nielsm has quit IRC 23:18:43 *** snail_UES_ has joined #openttd 23:35:30 *** techmagus has quit IRC