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06:16:35 *** tokai|noir has joined #openttd 06:16:35 *** ChanServ sets mode: +v tokai|noir 06:18:38 <andythenorth> yes 06:23:23 *** tokai has quit IRC 06:35:02 *** nielsm has joined #openttd 07:09:52 <andythenorth> mumble mumble progression 07:28:42 *** Supercheese has quit IRC 07:37:44 <andythenorth> so it turns out that massive power increases per generation don't work 07:38:15 <andythenorth> because engine run costs increase, but train size doesn't, for an established network 07:50:02 *** Speedy` has joined #openttd 08:26:14 *** Samu has joined #openttd 08:29:36 *** Progman has joined #openttd 08:31:07 *** HerzogDeXtEr has joined #openttd 08:57:08 *** Progman has quit IRC 09:41:06 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7627: Fix #7626: Allow building of drive-through stops over one-way/blocked roads owned by towns (instead of crashing). https://git.io/fjXqf 09:48:59 *** D-HUND has joined #openttd 09:51:09 *** nielsm has quit IRC 09:52:19 *** debdog has quit IRC 10:32:58 *** HerzogDeXtEr has quit IRC 10:34:43 *** HerzogDeXtEr has joined #openttd 11:37:37 *** gareppa has joined #openttd 11:37:41 <DorpsGek_II> [OpenTTD/OpenTTD] imcasper opened pull request #7653: Build vehicle smart gui https://git.io/fjXmK 11:38:37 *** gareppa has quit IRC 11:43:00 <LordAro> intriguing 11:50:58 <andythenorth> doesn't include 'optimum livery choice' :P 11:51:11 <andythenorth> how are we doing liveries now? :P 11:55:10 <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7653: Build vehicle smart gui https://git.io/fjXmx 11:58:09 <DorpsGek_II> [OpenTTD/OpenTTD] imcasper updated pull request #7653: Build vehicle smart gui https://git.io/fjXmK 12:00:52 <andythenorth> Horse 91% again :P 12:03:16 <andythenorth> somehow the idea for Horse has gone off the rails :) 12:03:22 <andythenorth> originally it was '10 engines' 12:03:32 *** HerzogDeXtEr has quit IRC 12:03:34 <andythenorth> now it is 75 engines 12:05:41 *** HerzogDeXtEr has joined #openttd 12:05:43 <DorpsGek_II> [OpenTTD/OpenTTD] imcasper commented on pull request #7653: Add BuildVehicleSmartGUI https://git.io/fjXYT 12:12:18 *** tokai|noir has quit IRC 12:13:47 <reldred> andythenorth: I am okay with this 12:13:54 <reldred> please gib more 12:16:45 <Eddi|zuHause> andythenorth: "10 engines" was never a sustainable goal 12:16:50 <andythenorth> no 12:16:54 <andythenorth> I checked Dan's original plan 12:17:13 <andythenorth> it instantly evolved to 16 12:17:23 <andythenorth> 8 steam, 8 diesel / electric 12:17:54 <andythenorth> and then there was narrow gauge to add 12:18:00 <andythenorth> and TGV 12:18:08 <andythenorth> and then a 6th generation was needed for long games :P 12:18:24 <andythenorth> inflation :P 12:18:55 <Eddi|zuHause> maybe we should throw CETS at the "smart" GUI, see what happens? 12:18:57 <reldred> Planning is essential but plans are useless? 12:19:36 <andythenorth> that 12:20:26 <Eddi|zuHause> there are people in this world for whom "plan" is a detailed step-by-step description that must not be deviated from at all costs 12:20:39 <reldred> and those people are weak and shall be purged 12:21:20 <Eddi|zuHause> for some strange reason those people have a tendency to remain in highranking positions 12:21:32 <Eddi|zuHause> and resist purging 12:21:52 <reldred> Don't they just 12:22:19 <Eddi|zuHause> i quit my last job partially because i was up against one such person 12:24:03 <andythenorth> my wife has a plan that I should be doing something else right now 12:24:04 <andythenorth> BBL 12:24:05 *** andythenorth has left #openttd 12:24:24 <reldred> Shoulda planned ahead and not got a wife :P 12:24:54 <reldred> hahahahah I'm so lonely 12:32:06 <DorpsGek_II> [OpenTTD/OpenTTD] imcasper commented on pull request #7653: Add: BuildVehicleSmartGUI https://git.io/fjXYZ 12:53:58 *** Eddi|zuHause2 has joined #openttd 12:58:29 *** Eddi|zuHause has quit IRC 13:03:25 <DorpsGek_II> [OpenTTD/OpenTTD] michicc commented on pull request #7653: Add: BuildVehicleSmartGUI https://git.io/fjXYw 13:41:22 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 13:43:27 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 13:47:05 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 13:48:30 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 13:52:53 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjXOG 14:16:42 *** Flygon_ has quit IRC 14:30:31 *** nielsm has joined #openttd 14:42:36 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjX3T 14:43:53 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjX3k 14:49:50 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7653: Add: BuildVehicleSmartGUI https://git.io/fjX3O 15:27:35 *** Beerbelott has joined #openttd 15:28:05 <Beerbelott> Hello. Does OpenTTD running as dedicated accept server commands through stdin? 15:35:53 *** andythenorth has joined #openttd 15:38:29 <nielsm> I think so yes 15:41:25 *** Thedarkb-T60 has joined #openttd 15:52:29 *** OsteHovel has quit IRC 15:53:41 *** Thedarkb-T60 has quit IRC 15:54:11 *** OsteHovel has joined #openttd 15:54:12 *** Thedarkb-T60 has joined #openttd 15:59:45 <michi_cc> LordAro: Do you know how the website news posts are ordered? Is it by file name or something else (i.e. does the dev post have to be renamed to be first)? 16:02:04 <nielsm> probably descending order by filename 16:02:45 <nielsm> unless the templating engine does something smarter and first splits the date off then orders them within each day 16:27:47 <LordAro> michi_cc: filename is used to generste the oost date, afaik 16:28:02 <LordAro> other than that, i think it's just alphabetical 16:28:10 <LordAro> generate* post* 16:28:32 <LordAro> ah, nielsm got there first :) 16:30:13 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM 16:30:54 <michi_cc> So basically this commit ^^? 16:31:41 <milek7> i bought a new cpu 16:31:44 <milek7> 38s for openttd rebuild 16:32:11 *** Thedarkb-T60 has quit IRC 16:32:26 <nielsm> yeah that looks like it would put the post first :) 16:33:00 <michi_cc> So comments and edits today, and tomorrow somebody can hit approve. 16:33:05 *** Thedarkb-T60 has joined #openttd 16:33:06 <nielsm> "Some polish." good thing it wasn't "Some Polish.", that would limit the audience somewhat 16:36:00 *** Thedarkb1-T60 has joined #openttd 16:36:13 *** Thedarkb-T60 has quit IRC 16:37:42 *** Gumle2 has joined #openttd 16:40:32 *** Gumle2 has quit IRC 16:47:14 *** OsteHovel has quit IRC 16:48:56 *** OsteHovel has joined #openttd 16:52:03 *** Gumle2 has joined #openttd 16:54:05 *** glx has joined #openttd 16:54:05 *** ChanServ sets mode: +v glx 17:12:09 <Beerbelott> nielsm: I'm not sure stdin serves as an interface for console commands 17:13:44 <Beerbelott> I started a dedicated process as frontend (-D). I can type commands in this interactive prompt (referenced later as the "terminal"). 17:13:44 <Beerbelott> However, if I write to /proc/<PID>/fd/0, the content is duplicated on the terminal, but the corresponding action is not triggered 17:19:15 *** sla_ro|master has joined #openttd 17:38:14 *** Gumle2 has joined #openttd 17:44:29 <glx> stdin should work, autopilot used it 17:44:48 <glx> but it's easier to just use admin port 17:45:52 <glx> well autopilot was a wrapper around the interactive prompt 17:46:51 <Samu> scoring round 14, it was different than I expected 17:46:59 <Samu> many bankrupts 17:49:36 *** Gumle2 has quit IRC 17:57:37 * andythenorth backing up 1TB laptop to 500GB USB drive 17:57:45 <andythenorth> guess how well that's going? :P 18:00:28 <andythenorth> 500MB of OpenTTD content downloads :P 18:00:57 *** Eddi|zuHause2 is now known as Eddi|zuHause 18:01:23 <Eddi|zuHause> dd if=/dev/whatever | xz > file? 18:03:59 <andythenorth> something like that :P 18:04:41 *** Thedarkb1-T60 has quit IRC 18:10:03 <andythenorth> trains https://dev.openttdcoop.org/attachments/download/9475/very_vinyls.png 18:10:16 <andythenorth> turns out I can do silly livery styles, train 41 18:10:27 <andythenorth> like a vinyl wrap 18:22:36 *** Gumle2 has joined #openttd 18:25:47 <Samu> Grinchios and Rythorn Airline AI, two AIs that were based on WrightAI, and yet they're still behind WrightAI in total score, after 15 rounds. 18:26:00 <Samu> disappointing 18:26:40 <Samu> i dunno if it's my testing methods 18:26:45 <Samu> my scoring 18:27:08 <Samu> but why would someone make an AI that is going to be worse than the original 18:27:59 <planetmaker> optimized for different settings. 18:32:23 <Samu> there are atm 20 AIs below WrightAI's score 18:32:35 <Samu> 20 out of 48 18:32:51 <Samu> 47 without counting WrightAI itself 18:39:09 *** Thedarkb-X40 has joined #openttd 18:46:29 <_moep_> hey! how can I download the different grafics? I downloaded in openttd and enabled it, but it wasnt loaded 18:46:59 <Eddi|zuHause> you need to start a new game, won't be added to existing savegames 18:47:19 <_moep_> oh ok, good to know :D 18:48:10 <Samu> some of these times I logged were impressive, turns out most of them were times after a bankrupt 18:48:27 <Samu> it completely changes the scoring 18:48:39 <Samu> seems that I did the right approach with my scoring rules 18:49:16 <_moep_> lol 18:49:20 <Samu> bankrupted scores go below bankruptless scores 18:49:30 <Samu> no matter the time 18:59:05 *** Gumle2 has quit IRC 19:06:01 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 19:11:35 <Beerbelott> glx: I am trying to differentiate the interactive prompt from stdin 19:11:38 *** rocky11384497 has quit IRC 19:12:08 <Beerbelott> The interactive prompt does work, while stdin seems to receive messages but does not "interpret" them, cf. details I provided sooner 19:12:11 <Beerbelott> Is this expected? 19:16:42 <Eddi|zuHause> Beerbelott: maybe the admin port is something for your purposes? 19:17:14 <Beerbelott> Yup, through RCON protocol 19:17:25 <Eddi|zuHause> nobody seriously used stdin for like 5 years now 19:17:38 <Eddi|zuHause> who knows what got broken there :p 19:17:43 <Beerbelott> I was expecting being able to find the same behaviour on stdin that existed on the interactive prompt. It seems it's not the case 19:17:50 <Beerbelott> Haha 19:18:18 <Beerbelott> Ah that means it might be a regression then, modulo confirmation it's a defect 19:18:22 <Beerbelott> Interesting 19:18:42 <Eddi|zuHause> it might be 19:18:43 <Beerbelott> I'd say I'd dig into that but I'll push one idea at a time... 19:19:06 <Eddi|zuHause> i fail to imagine how, but it still might be 19:20:32 <nielsm> dedicated_v.cpp doesn't do anything funny with stdin 19:20:50 <nielsm> it does select() on it to check if any input is waiting but that's it 19:20:50 <Eddi|zuHause> https://unix.stackexchange.com/questions/385771/writing-to-stdin-of-a-process <- might be related 19:26:16 <glx> indeed seems unrelated to our code :) 19:38:18 <Beerbelott> Ah. Well. 19:38:52 <Beerbelott> I was a lil bit afraid of involving FIFO piping in there. It seems it might be the only way 19:38:55 * Beerbelott sighs 19:43:52 <Eddi|zuHause> well, again, the admin port is probably better suited :p 19:48:45 *** Progman has joined #openttd 19:48:52 <Eddi|zuHause> https://paste.openttdcoop.org/pufenwakt <-- i've got this SSD that refuses to be recognized, any suggestions? 19:51:04 <glx> new SSD ? 19:51:15 <Eddi|zuHause> not really new 19:51:37 <Eddi|zuHause> it was in this mini-PC, and stopped working at some point. it's been sitting on my desk ever since 19:52:01 <LordAro> check the cable 19:52:13 <LordAro> otherwise, it's probably dead 19:52:27 <Eddi|zuHause> currently reading https://dfarq.homeip.net/fix-dead-ssd/ 19:52:43 <LordAro> (& MB SATA port) 19:52:44 <Eddi|zuHause> it's not the cable, i tried multiple ways of connecting 19:52:50 <LordAro> (& power) 19:53:06 <Eddi|zuHause> external usb connector, internal one on my main pc, etc. 19:53:29 <LordAro> probably dead then 19:54:09 *** nielsm has quit IRC 19:56:43 <glx> cost nothing to try the power cycle trick 19:57:12 *** Wormnest has quit IRC 20:04:13 *** Thedarkb-T60 has joined #openttd 20:04:48 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 20:07:45 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjXZy 20:11:23 *** Thedarkb1-T60 has joined #openttd 20:14:56 *** Thedarkb-T60 has quit IRC 20:15:22 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjXZQ 20:17:06 *** sla_ro|master has quit IRC 20:26:24 *** Thedarkb1-T60 has quit IRC 20:28:37 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 20:29:45 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 20:30:33 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 20:37:11 <andythenorth> all the same sprite https://dev.openttdcoop.org/attachments/download/9476/traxx.png 20:37:17 <andythenorth> do they look different? 20:37:27 <andythenorth> sprite / shape of train /s 20:39:35 <glx> I can see it's basically the same engine 20:40:00 <glx> but the colors make them totally different 20:40:58 *** gareppa has joined #openttd 20:42:48 *** gareppa has quit IRC 20:43:34 <andythenorth> winner 20:54:09 <Eddi|zuHause> i don't like sprite 20:54:36 <andythenorth> sprite is sad 20:58:11 <andythenorth> oops 20:58:26 <andythenorth> I hit industry directory menu item by accident 20:58:29 <andythenorth> bye bye game 20:59:03 <andythenorth> can I patch that menu item out? 21:02:31 <andythenorth> eh :) mac frame rate has tanked again 21:02:48 <andythenorth> it pegs one CPU core to 100%, and fps drops to 16-20 fps 21:03:00 <andythenorth> if a news message appears and I click on it 21:03:30 <andythenorth> CPU drops back to the usual 50%-80% 21:03:34 <Eddi|zuHause> andythenorth: just remove that loop from the function that crashes 21:03:36 <andythenorth> and FPS goes back to 32 fps 21:04:09 <andythenorth> the clicking news message thing may be coincidental to resolving the fps problem, but anecdotally one fixes the other 21:06:14 <andythenorth> and I hit industry directory button again :( 21:06:29 <andythenorth> this is slow gameplay :P 21:06:31 <Eddi|zuHause> so, i'm now at https://paste.openttdcoop.org/pw0twdejs ... not sure if that counts as progress? :p 21:06:51 <andythenorth> 250GB 21:07:31 <andythenorth> about €30 21:07:44 <andythenorth> what's this worth as a fun activity? :) 21:08:25 <Eddi|zuHause> the true adventure was the experience we got on the way, and the friends we made. 21:09:03 <Beerbelott> Are there specs written anywhere about the RCON format used by that game? I cannot get past the initial size + type (both of which I seem to have figured as being uint16 & uint8). THe code seems to be reading 2 null-terminated strings in the payload (for authenticated RCON client commands), but sending just that fails with "Client <ID> made an error and has been disconnected. Reason: 'received invalid or unexpected packet'" 21:09:29 <Beerbelott> The size seems to be just right as incremeting it makes the server wait for the next packet 21:09:39 *** Progman_ has joined #openttd 21:09:47 <Eddi|zuHause> Beerbelott: there are some existing admin port libraries for python and java 21:10:23 <Beerbelott> This thing https://code.google.com/archive/p/openttd-python/ ? 21:10:55 <Beerbelott> Well. THis https://github.com/bridgeduan/openttd-python 21:12:44 <Eddi|zuHause> i was more thinking of https://github.com/Xaroth/libottdadmin2 21:12:59 *** Progman has quit IRC 21:13:10 *** Progman_ is now known as Progman 21:21:32 <Beerbelott> Thx 21:27:11 <glx> https://github.com/OpenTTD/OpenTTD/blob/master/docs/admin_network.txt <-- basic doc, some values need to be searched in the code 21:27:22 <glx> easier to use an existing lib :) 21:28:22 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjZhM 21:37:16 <andythenorth> hmm 21:38:08 <andythenorth> what's the equivalent to 'electro-diesel' for a train that uses hydrogen fuel cell or wired supply? 21:38:23 <andythenorth> 'bi-mode' isn't specific enough :P 21:39:32 <andythenorth> hydrail? https://en.wikipedia.org/wiki/Hydrail :P 21:40:27 <Eddi|zuHause> "Hybrid (Hydrogen)", "Hybrid (Diesel)", "Hybrid (Battery)"? 21:41:47 <Eddi|zuHause> i still don't understand why there aren't any battery powered trains that can charge while under wire 21:42:27 <FLHerne> Eddi|zuHause: There are battery-powered trams that do 21:42:38 <FLHerne> (in Seville, and Birmingham, and I think some other places) 21:43:09 <FLHerne> Eddi|zuHause: And an experimental one here https://en.wikipedia.org/wiki/British_Rail_Class_379#BEMU_trial 21:43:35 <Eddi|zuHause> FLHerne: yeah, but we used battery powered trains for over 100 years now 21:43:35 <FLHerne> (which did run in passenger service) 21:43:45 <Eddi|zuHause> but it never really took off 21:44:53 <FLHerne> If you have a branch short enough to run a BEMU, but electrified at one end, it's probably cheaper to electrify the thing than equip a small non-standard fleet with batteries 21:45:02 <glx> battery is mostly used to keep the lights in case of catenary fail here I think 21:45:24 <glx> but A/C doesn't work in this case 21:45:37 <FLHerne> Electrification is expensive if you need extra feeder stations, or complex multi-track gantries and junctions with lots of odd bits of wire 21:46:00 <FLHerne> Plain single/twin line is pretty cheap, unless you're NR 21:47:12 <FLHerne> It's only become plausible recently because (a) batteries are cheaper, (b) high-energy-density batteries mean much longer range 21:47:38 <Eddi|zuHause> FLHerne: i mean things like https://de.wikipedia.org/wiki/Wittfeld-Akkumulatortriebwagen or https://de.wikipedia.org/wiki/DB-Baureihe_ETA_150 21:47:45 <glx> for a tram it's usually possible to run on batteries, but a train is heavier 21:48:29 <FLHerne> Eddi|zuHause: Yeah, we had a similar experimental one in the '60s https://en.wikipedia.org/wiki/British_Rail_BEMU 21:49:07 <FLHerne> Oh, no, those were mass-produced 21:49:11 <Eddi|zuHause> these weren't exactly experimental 21:49:32 <Eddi|zuHause> the ETA 150 were in service for 40 years 21:52:11 * FLHerne reads 22:02:05 *** Smedles_ has joined #openttd 22:05:14 *** Smedles has quit IRC 22:09:26 *** Compu has joined #openttd 22:10:23 * andythenorth sleeps 22:10:24 *** andythenorth has left #openttd 22:13:15 <Eddi|zuHause> is that just me or have there been half a dozen factorio clones recently? 22:14:55 <Eddi|zuHause> https://store.steampowered.com/app/898720/Kubifaktorium/ just popped up in my steam suggestions 22:17:28 *** Wormnest has joined #openttd 22:43:02 *** Progman has quit IRC 22:58:08 <Hazzard> Hello 23:01:02 <Hazzard> What actually uses indudstry->prod_level? Comments say not smooth economy https://github.com/OpenTTD/OpenTTD/blob/1.9.2/src/industry.h#L48 23:07:37 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXcY 23:13:55 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXcZ 23:14:16 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7654: Change: Update for French town name "Beaujolais" https://git.io/fjXcY 23:24:33 <DorpsGek_II> [OpenTTD/website] nikolas commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjXc4 23:25:51 <DorpsGek_II> [OpenTTD/website] nikolas commented on pull request #88: Add: Monthly Dev Post of July 2019 https://git.io/fjXcB 23:48:13 <Samu> 30 rounds scored 23:48:46 <Samu> after 30 rounds, the best 2 AIs are neck and neck in score 23:49:00 <Samu> then there's a gap 23:49:36 <Samu> and after, there's 8 AIs which are really close to each other as well 23:50:23 <Samu> then there's another gap 23:51:05 <Samu> Oh I won't tell names 23:51:21 <Samu> 17 more rounds to score... 23:52:30 <Samu> there are now 18 AIs below WrightAI 23:52:58 <Samu> I consider WrightAI the line between good AI and bad AI 23:53:21 <Samu> for no real reason, though 23:53:29 <Samu> maybe because it was made by devs