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Log for #openttd on 19th July 2019:
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00:00:12  <Samu> fixed a  NULL -> nullptr fix
00:00:25  <Samu> by rebase -i
00:00:47  <Samu> nothing really chaged
00:01:00  <Samu> if all commits are applied
00:02:04  <Samu> I had commit 3 fixing a NULL from commit 2, into nullptr
00:02:49  <Samu> after the rebase, commit 2 now uses nullptr, no need for it to be fixed by commit 3
00:07:55  <DorpsGek_II> [OpenTTD/CompileFarm] glx22 approved pull request #38: Fix: Define specific compilers to use for clang-3.9 Docker image https://git.io/fj1bA
00:08:13  <DorpsGek_II> [OpenTTD/CompileFarm] glx22 merged pull request #38: Fix: Define specific compilers to use for clang-3.9 Docker image https://git.io/fj1Fl
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00:23:51  <Samu> I'm not sure what to do about #7515
00:30:41  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 updated pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fhbqc
00:38:19  <Samu> https://github.com/OpenTTD/OpenTTD/pull/7094
00:38:30  <Samu> it's not stale, it's only not merged
00:38:34  <Samu> :|
00:40:07  <DorpsGek_II> [OpenTTD/OpenTTD] SamuXarick commented on pull request #7094: Fix #7088: Retrieve an appropriate name for a non-existant AI/GS when displaying a textfile https://git.io/fj1Nn
01:43:18  <Beerbelott> What would be your suggestion in order to import DNS query abilities into OpenTTD: Either an external DNS client library (ldns, although not cross-compatible as-is? Another one?) or hand-crafting a lil bit of code for the specific required queries?
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05:42:29  <DorpsGek_II> [OpenTTD/OpenTTD] James103 opened issue #7660: Crashlog window does not show that crash.png was created, even though it is. https://git.io/fj1xT
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06:24:48  <Eddi|zuHause> <LordAro> ...i forgot to add before committing <-- i do that all the time
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06:51:25  <andythenorth> https://dev.openttdcoop.org/attachments/download/9481/vehicles_cars_trucks_4.png
06:51:52  <andythenorth> previous https://dev.openttdcoop.org/attachments/download/9480/vehicles_cars_trucks_3.png
06:58:03  <_moep_> wow nice
07:03:32  <andythenorth> not nice enough yet
07:31:27  <andythenorth> https://dev.openttdcoop.org/attachments/download/9482/vehicles_cars_trucks_5.png
07:31:36  <andythenorth> tweaks are minor, but better
07:31:40  <DorpsGek_II> [OpenTTD/OpenTTD] LordAro updated pull request #7630: Fix warnings from GCC9 https://git.io/fjo5z
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08:17:08  <Eddi|zuHause> truck colours might be a bit monotonous?
08:19:40  <andythenorth> maybe
08:19:43  <andythenorth> too many is too many
08:19:57  <andythenorth> maybe one more
08:20:33  <Eddi|zuHause> could be 2 or 3 common colours and 2 or 3 rare sprinkles
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08:55:37  <arikover> andythenorth: Hello! (IronHorse) I notice that the \ and / views, sprites seem to be "lower" on tracks in 2.0.0 than in 1.9.1. Is it intended?
08:56:07  <andythenorth> recently fixed :)
08:56:28  <andythenorth> I hadn't noticed, but peter did
09:00:55  <DorpsGek_II> [OpenTTD/OpenTTD] fsimonis commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fj1hX
09:29:49  <andythenorth> Horse 94% :P
09:30:04  <reldred> gib horse nao :P
09:31:16  <andythenorth> soon Horse
09:31:26  <reldred> good
09:31:29  <reldred> :)
09:33:02  <andythenorth> 2.0 started 7th August 2017
09:33:08  <andythenorth> trying to get it done within 2 years :P
09:33:11  <reldred> Sounds about right :)
09:33:31  <reldred> Suburban Stations 2.0 has been going on since about 2009. Might get it done with a decade :)
09:33:45  <reldred> (probably won't though >:D)
09:53:14  <Eddi|zuHause> in civ4, does the AI ever get bored of a war that's a stalemate? i don't have copper/iron to attack, and they don't have anything that could penetrate my bowmen/city walls... but with raiding all the stuff around my capital i won't make any progress...
10:12:00  <peter1138> Do AIs ever get bored?
10:12:32  * peter1138 ponders ordering some cast iron cookware.
10:17:03  <arikover> A
10:18:15  <arikover> The ability of cities to bombard surrounding units came only in Civ5, right?
10:19:27  <Eddi|zuHause> yeah
10:19:58  <Eddi|zuHause> this war annoys me, but for a peace deal they demand a city
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11:10:12  <andythenorth> peter1138: cast iron FTW
11:10:20  <andythenorth> sometimes goes rusty, has to be cleaned
11:10:34  <peter1138> Only goes rusty if you don't dry it properly.
11:10:43  <andythenorth> yes, that's what happened
11:10:59  <andythenorth> how would we know if an AI is bored?
11:11:01  <andythenorth> does it daydream?
11:11:25  <andythenorth> BoredAI for OpenTTD
11:11:32  <peter1138> I have a cast iron griddle pan, don't really need a new frying pan yet.
11:11:42  <andythenorth> AI starts serious, then degenerates to fiddling around making beautiful stations
11:11:58  <andythenorth> peter1138: but do you have a flat skillet?
11:12:15  <andythenorth> there's always a new kind of pan to buy :P
11:13:05  <peter1138> Need to get a new wok at some point, mine is non-stick aluminium but has a dent in it. And the non-stick is buried under a layer of cast-iron style seasoning, heh.
11:13:16  * andythenorth is very hungry
11:13:22  <andythenorth> this is not helping
11:13:25  <peter1138> andythenorth, well, there is that, my frying pan isn't exactly flat any more due to it overheating at some point.
11:13:33  <andythenorth> too much talk of cooking
11:13:38  <peter1138> (I have 2 smaller frying pans though)
11:14:17  <peter1138> Whenever I see cheap woks in stores they always have a non-stick layer :(
11:14:47  <andythenorth> oof
11:16:21  <peter1138> I could wirebrush it off? :p
11:17:42  <andythenorth> dremel
11:17:53  <andythenorth> time for toast
11:19:22  <peter1138> Lunch time soon.
11:19:47  <peter1138> Not sure though, the women have been making toast all morning.
11:20:11  <peter1138> My desk is quite near the kitchen so I get the smells...
11:20:22  <peter1138> Better than being near toilets I guess.
11:20:37  <peter1138> Also, I didn't cycle today. Does that mean I can't eat anything?
11:20:58  <Eddi|zuHause> yes. that's totally how that works.
11:21:54  <andythenorth> not in my world
11:24:00  <peter1138> Heh
11:24:12  <peter1138> Well, I have a salad anyway.
11:38:48  <peter1138> Going to have my lunch early today, I'm intending to slope off to the DC later to do an entirely pointless wireless site survey.
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12:52:21  <reldred> I haven't done any wireless surveying in a while.
12:52:32  <reldred> ekahau doesn't like my work laptop for some reason
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13:32:11  <Eddi|zuHause> gah, i found a place that would let me get copper, but when i build a city there i don't have enough time to build city walls...
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13:57:12  <Samu> about redoing the whole "start_date" thing, LordAro what did you have in mind?
13:57:30  <Samu> https://github.com/OpenTTD/OpenTTD/pull/7515#issuecomment-483434000
14:38:57  <LordAro> Samu: i didn't have anything in particular in mind, iirc. Just didn't want to see another bit hacked onto the side of it
14:39:32  <LordAro> the whole area needs to be rewritten, imo
14:48:59  <Samu> I thought turning it into a game setting rather than a per AI setting
14:52:16  <Samu> Put it inside Competitors > Computer Players
14:52:35  <Samu> only 1 place
14:54:01  <Samu> so, if i set a start_date of 50 days in there, it would be 50 days between ais
14:54:20  <Samu> or maybe the check would be done every 50 days
14:54:34  <Samu> and not necessarily between
14:55:03  <Samu> 50 days for every ai that starts
14:55:16  <Samu> if i set it to 70, it's then 70 for all ais
14:55:20  <Samu> and so on
14:55:40  <Samu> some customizability is lost
14:56:07  <Samu> can't have different start dates anymore, what do u think of this approach?
15:02:33  <Samu> anyone?
15:02:59  <Samu> is it worth pursuing this approach?
15:04:18  <andythenorth> I've drawn a funny small electric engine https://dev.openttdcoop.org/attachments/download/9483/stoat_1.png
15:04:23  <andythenorth> looks like a space invader
15:04:28  <andythenorth> most symmetrical sprites do
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15:13:28  <Eddi|zuHause> i don't think i'm seeing what you're seeing
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15:29:49  <Samu> talking to me?
15:34:30  <LordAro> Samu: as much as i dislike adding more settings, perhaps doing that & adding a setting "AIs start with some randomness"
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15:49:13  <Samu> hmm maybe not on the settings gui, but on the ai/game settings gui
15:49:32  <Samu> there's max no. competitors there, i could add another below with start_date there
15:49:53  <Samu> it's related
15:50:02  <Samu> makes more sense here
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16:45:21  <Beerbelott> Would anyone be so kind to point me to the IRC archives for this channel, if any exists?
16:46:19  <Samu> there's 2 fire near my region :|
16:46:58  <Samu> the smoke and smell has reached where I live... :|
16:48:27  <Eddi|zuHause> @logs
16:48:27  <DorpsGek> Eddi|zuHause: https://webster.openttdcoop.org/index.php?channel=openttd
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16:52:01  <Samu> http://www.visit-eastalgarve.com/photos/Algarve-gr.jpg
16:52:13  <Samu> a fire in Aljezur, another in Silves, and I'm in Lagos
16:53:37  <Artea> really Samu ?
16:53:43  <Samu> ya
16:53:48  <Samu> if it spreads to monchique
16:54:01  <Markk> Fetch a gas mask!
16:54:03  <Samu> and no one can control it, it may reach Lagos
16:54:34  <Samu> Artea, aren't you in Lagos?
16:54:37  <Artea> yes
16:54:40  <Artea> Cerro das Mós
16:54:41  <Samu> can't breath
16:54:50  <Samu> smoke in the air
16:54:54  <Artea> yeah
16:55:03  <Artea> Im hating this ambient
16:58:29  <Samu> where is cerros das mós? :p I live here but still know little lol
16:58:51  <Samu> near Aldi? or Lidl or somwhere else
17:02:11  <FLHerne> andythenorth: My first impression was that it had four curved legs at 90°, including one facing toward the camera :P
17:02:23  <Eddi|zuHause> i think i was in lagos once
17:02:33  <andythenorth> I was in silves once
17:03:52  <Eddi|zuHause> i don't really remember, was over 20 years ago
17:04:33  <andythenorth> or maybe it was lagos
17:04:40  <andythenorth> also 20 years ago for me
17:04:58  <Eddi|zuHause> i was definitely not very far inland
17:05:13  <Artea> yes Samu
17:05:15  <Samu> https://www.portugalio.com/lagos/rua-abel-figueiredo-luis/mapa.png
17:05:19  <Samu> :p
17:06:58  <Artea> that it
17:07:07  <Artea> my street
17:09:58  <Samu> im somewhere between mercado municipal de santo amaro and escola do bairro operário
17:10:09  <Samu> won't tell exactly where :p
17:14:34  <Beerbelott> Thx Eddi|zuHause
17:17:36  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMLi
17:19:50  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMLP
17:19:58  <Beerbelott> Before opening an issue, I suppose this must have been discussed in the past (cannot find an issue related to this): would a change introducing the ability to combine existing stations together (provided the distance to each other meets requirements) be possible?
17:21:05  <andythenorth> station merge?
17:21:18  <Beerbelott> A current usual problem is, if you make a mistake and build 2 seperate stations w/o combining them, you might make the local authority upset. If you then attempt to destroy + rebuild, on top of being costly (and a game breaker early, when money is scarce), you could then be blocked, having burnt loads of money for nothing.
17:21:20  <Beerbelott> Yup
17:21:46  <Beerbelott> Local authority risk refusing subsequent rebuilds
17:25:07  <andythenorth> 341 trains drawn, 18 to go
17:25:13  * andythenorth must stop now
17:28:43  <FLHerne> Beerbelott: I for one like that idea
17:29:56  <FLHerne> (although tbh I'd rather just have a "don't care" option for the local authority)
17:29:59  <Eddi|zuHause> Beerbelott: how would the UI for that look like, and what happens to orders, linkgraph, cargodist, etc.?
17:30:17  <Eddi|zuHause> FLHerne: cheat->magic bulldozer
17:30:41  <FLHerne> Eddi|zuHause: That still blocks building stations, no?
17:33:47  <Samu> https://www.fogos.pt/ - that big red fire symbol...
17:36:00  <Beerbelott> Eddi|zuHause: There is a Rename option. Wouldn't it be possible to use a Link button in that new form which would allow to select another location and make them bind?
17:36:28  <Beerbelott> The same way you can copy vehicles or share orders?
17:36:59  <Beerbelott> I have no knowledge of the works under the bonnet about graphs or cargodist
17:37:39  <Beerbelott> On binding, the old location would be "lost" (greyed out?) and the station would then use the payload waiting at the other lcoation
17:38:03  <Beerbelott> the same way orders are replaced when you share those from another vehicle
17:38:24  <Beerbelott> and allocated the same as when you use Shift + placement on station building
17:38:33  <Beerbelott> (selecting from a list of locations)
17:38:55  <Beerbelott> Oh and that list could pop up when you press the Link button in the Rename form
17:39:29  <Beerbelott> so instead of clicking on a station directly (which could still be possible? that's optional), a player could then select from appropriate nearby locations
17:39:35  <Beerbelott> If none, then no binding is possible
17:39:50  <Beerbelott> (for example if stations were built too far away)
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17:51:12  <Samu> https://www.rtp.pt/noticias/pais/aljezur-incendio-tem-o-vento-como-grande-inimigo_v1161467
17:52:01  <Samu> I dont wanna die today
17:53:11  <Samu> that video footage was about 50 minutes ago
17:53:16  <Samu> if u can see any video
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18:19:57  <Eddi|zuHause> Beerbelott: how would you communicate which station is the one to be kept and which one to be deleted?
18:20:49  <andythenorth> like distant-join
18:21:03  <andythenorth> have a 'merge' button, then choose what to merge with
18:21:38  <Eddi|zuHause> that still wouldn't really explain which way around it goes
18:21:40  * andythenorth thinks it's a very marginal feature, but the UX would be fine
18:21:57  <andythenorth> does it matter which way it goes?
18:22:02  <andythenorth> I suppose for ratings it does
18:22:15  <andythenorth> probably messes up industry move-to-station eh
18:22:16  <Eddi|zuHause> it's a marginal feature which can go wrong in lots of ways. is probably why nobody ever did it
18:22:16  <andythenorth> and cdist
18:31:11  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
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18:41:14  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMqG
18:45:04  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMqW
18:48:18  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ
18:48:36  <Samu> "start_date" has several names accross various places in the code
18:48:39  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMq4
18:48:48  <Samu> "start_next", "start_delay"
18:48:56  <Samu> which one is more fitting?
18:50:33  <Samu> it doesn't feel like a start date, i would go with start_delay
18:50:35  <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMqB
18:51:09  <Samu> start_next would kind of imply it has to start after the previous one
18:51:23  <Samu> it's not necessarily true, if it's the first AI that's starting
18:51:43  <Samu> start_delay?
18:54:25  <DorpsGek_II> [OpenTTD/OpenTTD] stormcone commented on pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fjMqz
19:03:11  <DorpsGek_II> [OpenTTD/website] nikolas opened pull request #95: Fix typo: relase -> release https://git.io/fjMq6
19:05:48  <Samu> what should be the default value?
19:05:54  <Samu> 182, 365 or 720?
19:06:46  <Samu> there's 3 defaults for each difficulty profile: easy medium hard
19:06:55  <Samu> have to reduce to 1 default
19:07:29  <Samu> im inclined towards 182, but im biased
19:08:36  <Samu> the default difficulty profile is easy, which means 720
19:09:23  <Samu> medium -> 365, hard -> 182
19:10:42  <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #95: Fix typo: relase -> release https://git.io/fjMq9
19:11:45  <Samu> oh 730* not 720, my maths off
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19:18:47  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjMqh
20:00:40  <DorpsGek_II> [OpenTTD/OpenTTD] DerDakon requested changes for pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjMYm
20:02:24  <Beerbelott> Eddi|zuHause: The station you are using the Link button in the Rename form is the one to be changed
20:02:52  <Beerbelott> the target you'll select will be the new location
20:03:05  <Beerbelott> Just like when you Ctrl + click to place a station
20:03:15  <Beerbelott> You select in a list the location to attac hto
20:05:24  <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7270: Introduce CMake (and removing all other project-related code) https://git.io/fjMYG
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20:37:40  <andythenorth> Horse 95%
20:40:32  <Samu> now, I'm on that phase of... how to remove the entire "start_date" setting from AIs
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21:03:24  <Eddi|zuHause> Beerbelott: i'm not convinced...
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21:41:49  <andythenorth> Horse 96%
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22:01:56  <andythenorth> bed
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22:23:07  <Samu> start_date removed from the ai parameters
22:23:07  <Samu> https://imgur.com/nY02VBd
22:23:47  <Samu> even openttd.cfg becomes cleaner
22:23:50  <Samu> AdmiralAI =
22:24:00  <Samu> just that !
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23:42:07  <Samu> this was faster than I expected

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