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00:15:04 *** Beerbelott1 has joined #openttd 00:16:14 <Beerbelott1> FLHerne: I used your trick to avoid transboarding trains into road vehicles (or more generally transboarding quicker vehicles in slower ones): it works great! N more huge transfer money becoming poor real income 00:17:16 <Beerbelott1> However, looking at cargo destinations, I still see cargo from other cities having for destination a station from the road loop on the other end of a train connection 00:19:10 <Beerbelott1> Hence it seems the original destination for that cargo is not honoured... yet it works? How come some cargo might be planned for a destination which is not (and never has been) reachable? 00:20:13 <Beerbelott1> Technically the station is part of the graph, but because of those "no loading" orders, the graph is asymmetric 00:37:50 *** y2kboy23 has quit IRC 00:38:11 *** y2kboy23 has joined #openttd 00:45:21 *** Supercheese has joined #openttd 01:06:21 *** Tirili has quit IRC 01:35:44 *** Beerbelott1 has left #openttd 01:59:26 *** Flygon has joined #openttd 02:48:10 *** glx has quit IRC 02:53:22 *** D-HUND has joined #openttd 02:56:41 *** debdog has quit IRC 03:35:36 *** Wormnest has joined #openttd 03:47:36 *** Wormnest has quit IRC 05:36:19 *** Suprcheese has joined #openttd 05:42:37 *** Supercheese has quit IRC 05:42:45 *** Suprcheese is now known as Supercheese 07:49:35 *** Supercheese has quit IRC 08:12:57 *** D-HUND is now known as debdog 08:53:37 *** Wormnest has joined #openttd 09:15:32 *** Samu has joined #openttd 09:49:36 *** Wormnest has quit IRC 10:58:07 *** Samu has quit IRC 11:38:00 *** Thedarkb1-X40 has quit IRC 11:41:28 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd opened issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSx4 11:50:06 *** Samu has joined #openttd 12:22:43 *** Thedarkb1-X40 has joined #openttd 12:24:28 <Samu> this is weird. Everytime I caugh a aircraft crash, it's always browns 12:25:10 <Samu> feels like random chance isn't that random 12:29:10 <Samu> ah, now it was pale green 12:34:57 *** acklen has joined #openttd 12:48:31 *** acklen has quit IRC 12:56:50 *** Thedarkb1-X40 has quit IRC 12:57:48 *** gareppa has joined #openttd 13:02:04 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjShV 13:05:01 <FLHerne> nielsm: I don't see how conditional orders apply at all 13:05:28 <FLHerne> (not my report, but I do like those things) 13:06:48 <FLHerne> The feature is for conditionally-passable waypoints, which allows easily enforcing that trains use the correct platform or only high-speed trains use a specific line 13:07:33 <FLHerne> Mostly you can get the same effects with normal orders-via-waypoints, but much less conveniently and with more chance of missing things 13:09:08 <FLHerne> Oh, I suppose the cargo-status tests map to conditional order 13:13:50 <Eddi|zuHause> i'm slightly more leaning towards conditional signals/paths, rather than waypoints 13:14:23 <Eddi|zuHause> but it might be trickier to make an UI for that 13:14:37 <Eddi|zuHause> that people can actually understand/use 13:33:32 <DorpsGek_II> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #7674: Feature Request: Programmable Waypoints https://git.io/fjSj8 13:34:57 <LordAro> heh, a Yexo patch 13:35:24 <Arveen> "programable waypoints ? just SRNW lul"