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00:47:12 *** snail_UES_ has joined #openttd 01:08:25 *** Thedarkb-X40 has quit IRC 01:10:10 *** snail_UES_ is now known as Guest9132 01:10:10 *** snail_UES_ has joined #openttd 01:10:22 *** Guest9132 has quit IRC 01:12:03 *** Thedarkb-X40 has joined #openttd 01:18:27 *** Wormnest has quit IRC 01:47:32 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7683: Codechange: dedicated_v: remove duplicate thread.h include https://git.io/fjQIM 01:47:35 *** Flygon has joined #openttd 02:32:49 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 approved pull request #7683: Codechange: dedicated_v: remove duplicate thread.h include https://git.io/fjQLG 02:40:20 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on issue #6598: Possible for client to be in a nonexistent company on a server; but then the client crashes. https://git.io/fjQLC 02:46:27 *** D-HUND has joined #openttd 02:49:49 *** debdog has quit IRC 03:34:25 *** glx has quit IRC 03:42:22 *** snail_UES_ has quit IRC 03:46:56 *** Thedarkb-X40 has quit IRC 03:49:04 *** Smedles has quit IRC 03:53:17 *** Smedles has joined #openttd 04:40:43 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7684: Fix: saving crash.sav when disconnected from network game https://git.io/fjQtu 04:57:24 <DorpsGek_II> [OpenTTD/website] nikolas opened pull request #97: minor grammar fix in June/July post https://git.io/fjQtS 06:22:17 *** andythenorth has joined #openttd 06:39:24 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #97: minor grammar fix in June/July post https://git.io/fjQqF 06:40:05 <DorpsGek_II> [OpenTTD/website] LordAro merged pull request #97: minor grammar fix in June/July post https://git.io/fjQtS 06:43:03 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7683: Codechange: dedicated_v: remove duplicate thread.h include https://git.io/fjQIM 06:45:15 *** tycoondemon has joined #openttd 06:47:38 <andythenorth> issue count has crept up :D 06:47:44 <andythenorth> has stalebot resigned its post? 06:48:08 <andythenorth> 82 open issues, was about 50 a while ago 06:52:10 <LordAro> we turned off stalebot when rate of developer activity slowed down 06:52:21 <LordAro> things were getting closed before anyone got to them 06:53:12 <LordAro> and i never really liked it anyway 07:08:10 * andythenorth will stalebot some things 07:08:20 <LordAro> :o 07:08:41 <LordAro> i'm not aware of anything "invalid" 07:08:49 <LordAro> that's been left open 07:17:21 *** arikover has joined #openttd 07:21:19 <andythenorth> there are a couple, I'll close them later 07:21:21 <andythenorth> not many 08:00:11 *** andythenorth has quit IRC 08:18:50 *** Markk has quit IRC 08:23:20 *** andythenorth has joined #openttd 08:30:29 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7684: Fix: saving crash.sav when disconnected from network game https://git.io/fjQY9 08:45:52 *** Wolf01 has joined #openttd 10:02:51 *** Samu has joined #openttd 10:18:17 *** Thedarkb-X40 has joined #openttd 10:23:57 <Samu> hi 10:25:19 <Samu> milek7: where are you? 10:37:27 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7684: Fix: saving crash.sav when disconnected from network game https://git.io/fjQsv 10:53:03 *** arikover has quit IRC 10:53:59 <Samu> i thought that was fixed before 11:02:34 *** rocky11384497 has quit IRC 11:20:59 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7685: Codechange: math_func.hpp - use cpp-style casts https://git.io/fjQs2 11:27:35 *** arikover has joined #openttd 11:37:53 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7685: Codechange: math_func.hpp - use cpp-style casts https://git.io/fjQs2 11:39:54 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjQs2 12:00:32 <Samu> where was I? 12:00:38 <Samu> ah 12:00:53 <Samu> emergency saving too early 12:01:04 <Samu> or too late 12:03:48 <Samu> https://github.com/OpenTTD/OpenTTD/pull/7298 12:10:21 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjQGn 12:11:37 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas commented on pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjQGC 12:12:32 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjQs2 12:23:35 *** snail_UES_ has joined #openttd 12:33:08 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjQGH 12:46:25 *** andythenorth has quit IRC 12:46:55 <Samu> t.t my ai still does bad in desert tileset 12:47:03 <Samu> even after the changes 12:48:49 *** snail_UES_ has quit IRC 12:53:06 *** Samu has quit IRC 13:03:20 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7685: Codechange: math functions - use cpp-style casts https://git.io/fjQs2 13:06:56 *** Samu has joined #openttd 13:31:04 *** arikover has quit IRC 13:40:45 *** nielsm has joined #openttd 13:41:47 <Samu> damn, AIAI is playing so so dirty 13:45:59 <Samu> abusive competition 13:46:09 <Samu> mass stations in town 13:46:36 <Samu> dries everyone else's stations of passengers 14:12:24 *** lpx has quit IRC 14:15:04 *** lpx has joined #openttd 14:47:35 *** Flygon has quit IRC 14:56:48 *** Wormnest has joined #openttd 15:00:55 *** andythenorth has joined #openttd 15:01:31 <Samu> I need a "strategy" for my AI to be successful in sub-tropic 15:03:33 <Samu> prioritizing towns that don't require water or food isn't paying off 15:04:16 <Samu> then there's other AIs also competing for the same 15:04:54 <Samu> some compete abusively 15:05:00 <Samu> like AIAI 15:05:00 <nielsm> remember that hardcoding for the base economies may make it more difficult to support newgrf economies 15:06:17 <Samu> i don't want to turn mine into what AIAI do 15:07:05 <Samu> mine does station spreading, but not to such ridiculous, abusive look 15:07:46 <Samu> have not tried full loading orders 15:08:07 <Samu> RoadRunner uses full load in one direction, but not the other 15:08:27 <Samu> and he's doing really well for some unexplainable reason 15:08:35 <Samu> and is not abusive 15:08:59 <Samu> I'm not keen on using full load orders for passengers/mail 15:09:08 <Samu> but i may try 15:09:20 <Samu> just to see what difference does it make 15:12:00 <Samu> basically only AIAI and RoadRunner can survive with bus services in desert tileset 15:12:26 <Samu> Terron does okay, but nothing stellar 15:13:05 <Samu> clueless plus just manages to stay afloat 15:13:19 <Samu> then there's the two LuDi's 15:13:35 <Samu> barely surviving, and admiralai pretty much dead 15:17:23 <Samu> admiralai may trigger bankrupt soon 15:40:51 *** DorpsGek has quit IRC 15:41:03 *** DorpsGek has joined #openttd 15:41:03 *** ChanServ sets mode: +o DorpsGek 15:52:52 *** adwus has joined #openttd 15:53:02 <adwus> hi. how is travelled distance counted? 15:53:14 <adwus> is this how far a vehicle travels or the two destinations are apart? 15:53:33 *** acklen has quit IRC 15:58:45 <Eddi|zuHause> destinations (manhattan distance) 15:59:10 <Eddi|zuHause> more specifically, the location of the station signs 16:06:18 <adwus> i see, thanks 16:14:38 *** HerzogDeXtEr has joined #openttd 16:40:49 *** frosch123 has joined #openttd 16:52:57 <Samu> admiralai bankrupted, the original ludiai too 16:53:15 <Samu> mine is surviving but... 16:53:31 <Samu> only 1 service 16:57:22 <Samu> clueless is improving 16:57:25 *** gelignite has joined #openttd 16:57:27 <Samu> interesting 17:09:25 *** Thedarkb-X40 has quit IRC 17:21:43 *** Progman has joined #openttd 17:25:37 *** glx has joined #openttd 17:25:37 *** ChanServ sets mode: +v glx 17:28:03 <andythenorth> coop cert died again :) 17:28:07 <andythenorth> https://dev.openttdcoop.org/ 17:28:54 *** Thedarkb-X40 has joined #openttd 17:30:32 *** jinks has quit IRC 17:37:00 *** sla_ro|master has joined #openttd 17:57:25 <Samu> now my ai uses full load, let's see what happens 18:14:15 <nielsm> prediction: on some stations it will make no difference, on some it will improve ratings and make more money in the long run, and on many it will cause services to bec too infrequent to affect town growth and the vehicles will make a loss 18:16:06 <nielsm> at least be prepared to check for vehicles taking too long to fill and cancel the full order flag 18:33:07 *** Wormnest has quit IRC 18:33:37 <Samu> canceling full order, all road vehicles are sharing orders, hmm im not sure 18:34:27 <Samu> the results so far are surprising me 18:35:57 <Samu> still has positive company value 18:36:15 <Samu> has over 80 road vehicles, that's better than the other time 18:36:48 <Samu> AIAI has 189 by now 18:37:30 <Samu> terron has 152, but that one does also mail 18:37:45 <Samu> can't force him to only buses 18:38:11 <Samu> roadrunner also does pass and mail, has 124 18:42:09 <Samu> woah, roadrunner does create some really long routes 18:43:00 <Samu> i think roadrunner strategy is solid, makes a really long route, then transports pass and mail at the same time 18:43:07 <Samu> 2 for 1 18:44:45 <Samu> AIAI strategy is spamming stations, distant joining them to cover the whole town, really crude 18:44:56 <Samu> but it works 18:47:02 <Samu> doesn't look like the full load strategy will work, i'm losing value, 73 busses now 18:47:40 *** Wormnest has joined #openttd 18:49:46 <Samu> maybe I should turn my AI to transport PASS and MAIL 18:53:20 <Samu> I add, then remove then add then remove, it's slowly eating value 18:56:00 <nielsm> my own heuristic is that if I have more than two vehicles (that share orders) waiting for full load on the same station at the same time, then I have too many vehicles on that route and should sell some of the vehicles 18:58:16 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas opened pull request #7686: Fix: Spelling in running costs help text https://git.io/fjQBI 18:59:46 <Samu> adding vehicles needs rework in that case 19:00:03 <Samu> my code isn't exactly smart in this regard 19:01:26 <Samu> it checks both stations if there's more than "bus cargo capacity" waiting, then adds a vehicle if so 19:03:45 <Samu> if only one of the stations has that much cargo waiting, it adds a vehicle 19:03:48 *** Arveen has joined #openttd 19:04:08 <Samu> maybe it should instead check if both, at the same time have it 19:04:16 <Samu> gonna experiment, brb 19:06:01 *** sla_ro|master has quit IRC 19:07:43 <Samu> if (cargoWaiting1 > engine_capacity || cargoWaiting2 > engine_capacity) { 19:07:53 <Samu> changing || to && 19:11:29 <Samu> before I restart this, i wanna see how long the ai survives 19:12:17 <Samu> i wish there was a "restart in a new openttd" 19:15:24 <andythenorth> just run lots of OpenTTD? 19:16:17 <Samu> this is a bad system for that 19:28:39 <peter1139> How so? 19:30:51 <Samu> this is the celeron 19:35:02 *** gelignite has quit IRC 19:35:09 <peter1139> Oh, so it's shit for anything really. 20:14:27 *** acklen has joined #openttd 20:18:14 <andythenorth> making toast? 20:20:56 <LordAro> i can't imagine it would be very good at that, even if you removed the cooler 20:22:33 *** arikover has joined #openttd 20:24:31 *** nielsm has quit IRC 20:32:16 *** supermop_au has joined #openttd 20:32:33 <andythenorth> do I have a celeron? o_O 20:37:45 <LordAro> no 20:38:09 * andythenorth wonders what FPS samu gets 20:40:19 *** supermop_au has quit IRC 21:02:56 *** andythenorth has quit IRC 21:07:10 *** nielsm has joined #openttd 21:17:12 *** nielsm has quit IRC 21:50:35 *** Progman has quit IRC 21:51:46 *** frosch123 has quit IRC 21:56:14 *** adwus has quit IRC 22:07:13 *** D-HUND is now known as debdog 22:11:03 *** Samu has quit IRC 22:30:01 *** Wolf01 has quit IRC 22:32:22 *** arikover has quit IRC 23:04:01 *** HerzogDeXtEr has quit IRC 23:34:49 *** snail_UES_ has joined #openttd 23:44:36 *** rocky11384497 has joined #openttd 23:49:07 *** snail_UES_ has quit IRC