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00:22:06 *** Progman has quit IRC 00:26:18 *** Thedarkb has joined #openttd 00:27:34 <Thedarkb> Hey, do you think there'll ever be an official Debian Buster build of OpenTTD? 00:27:56 <Thedarkb> The Jessie deb relies in dependencies no longer available on Debian. 00:28:16 <Eddi|zuHause> maybe with the next release? 00:31:49 *** arikover` has joined #openttd 00:33:20 *** arikover` has quit IRC 00:33:25 *** tokai|noir has joined #openttd 00:33:25 *** ChanServ sets mode: +v tokai|noir 00:34:36 <glx> the main issue will be ICU anyway 00:36:24 <Thedarkb> You could just link it statically. 00:38:38 <glx> openttd still relies on stuff from old icu version 00:39:04 *** arikover has quit IRC 00:39:06 <Eddi|zuHause> static linking doesn't solve every problem 00:40:05 <Thedarkb> I just compiled 1.9.3 on libicu63 00:40:05 *** Flygon has joined #openttd 00:40:20 *** tokai has quit IRC 00:41:42 <Thedarkb> It seems to work on Buster's standard icu library. 00:41:48 <glx> https://github.com/OpenTTD/OpenTTD/issues/6922 is still valid 00:41:59 <glx> try hebrew or arabic 00:42:37 <Thedarkb> Ah. 00:42:55 <Thedarkb> I see what you mean. 01:13:34 *** Thedarkb-X40 has joined #openttd 01:14:40 <Kitrana2> is there anyway to just mvoe a dfepot? 01:15:24 <Eddi|zuHause> there used to be a patch for that 01:17:15 <Kitrana2> used to be but isn;t anymore? 01:17:52 <Eddi|zuHause> https://github.com/OpenTTD/OpenTTD/pull/7051 01:20:00 <Kitrana2> so how does it work? do i hold control down when placing the new depot? 01:20:27 <glx> it works similar to stations IIRC 01:20:27 <Eddi|zuHause> you destroy the old depot, and it leaves a grey sign for a month, like destroying a station 01:20:31 *** Thedarkb has quit IRC 01:20:43 <Eddi|zuHause> then you place the depot and it'll keep all orders intact 01:27:24 <Kitrana2> i think you mean stations there not depots 01:27:54 <Eddi|zuHause> i meant exactly what i said 01:28:12 <Kitrana2> well i just tried that and it didn;t work 01:28:36 <Kitrana2> all the road vehicles that used that depot now have an invalid order in their list 01:31:10 *** Wormnest__ has quit IRC 01:31:31 *** Wormnest has joined #openttd 01:37:38 *** heffer has quit IRC 01:37:42 *** heffer has joined #openttd 01:39:52 *** heffer has joined #openttd 01:39:54 <glx> it's not merged yet 01:48:08 *** Thedarkb-X40 has quit IRC 01:52:56 <DorpsGek_III> [OpenTTD/OpenTTD] joestringer commented on pull request #7057: Fix: A few minor compile warnings under MinGW https://git.io/JeCWm 02:08:59 <DorpsGek_III> [OpenTTD/OpenTTD] joestringer opened pull request #7763: Fix: Fix build and link using Cygwin and Mingw32 for Windows 7 x64 https://git.io/JeCWC 02:09:58 *** heffer has quit IRC 02:10:01 *** heffer has joined #openttd 02:16:51 <DorpsGek_III> [OpenTTD/OpenTTD] joestringer updated pull request #7763: Fix: Fix build and link using Cygwin and Mingw32 for Windows 7 x64 https://git.io/JeCWC 02:18:14 *** HerzogDeXtEr has quit IRC 02:18:21 *** heffer has quit IRC 02:18:27 *** heffer has joined #openttd 02:20:19 <DorpsGek_III> [OpenTTD/OpenTTD] joestringer updated pull request #7763: Fix: Fix build and link using Cygwin and Mingw32 for Windows 7 x64 https://git.io/JeCWC 02:28:07 *** Eddi|zuHause has quit IRC 02:28:21 *** Eddi|zuHause has joined #openttd 02:51:37 <DorpsGek_III> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7575: Feature: Add industry production graph https://git.io/fjc3i 02:52:08 *** firewire1394 has joined #openttd 02:56:27 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7763: Fix: Fix build and link using Cygwin and Mingw32 for Windows 7 x64 https://git.io/JeCWo 02:56:55 *** glx has quit IRC 03:01:01 <Eddi|zuHause> if -*- is the pipe valve operator, what's the *-* operator? 03:22:03 *** firewire1394 has quit IRC 03:30:39 *** hylshols7qui[m]1 has joined #openttd 03:30:47 *** hylshols7qui[m] has quit IRC 03:35:52 *** Speedy` has quit IRC 03:35:58 *** Speedyn has joined #openttd 03:38:49 *** Wormnest has quit IRC 03:41:58 *** Ammler has quit IRC 03:41:58 *** V453000 has quit IRC 03:41:58 *** avdg has quit IRC 03:41:58 *** einar[m] has quit IRC 03:41:58 *** Meiki has quit IRC 03:41:58 *** backtu[m] has quit IRC 03:41:58 *** khavik[m] has quit IRC 03:41:58 *** dude[m] has quit IRC 03:41:58 *** ircer[m] has quit IRC 03:41:58 *** nolep[m] has quit IRC 03:41:58 *** iarp[m] has quit IRC 03:41:58 *** dag[m] has quit IRC 03:41:58 *** tops[m] has quit IRC 03:41:58 *** ist5shreawf[m] has quit IRC 03:41:58 *** _dp_ has quit IRC 03:41:58 *** lpx has quit IRC 03:41:58 *** Xaroth has quit IRC 03:41:58 *** ZirconiumX has quit IRC 03:41:58 *** juzza1 has quit IRC 03:41:58 *** goodger has quit IRC 03:41:58 *** KenjiE20 has quit IRC 03:43:39 *** Ammler has joined #openttd 03:43:39 *** V453000 has joined #openttd 03:43:39 *** avdg has joined #openttd 03:43:39 *** einar[m] has joined #openttd 03:43:39 *** Meiki has joined #openttd 03:43:39 *** backtu[m] has joined #openttd 03:43:39 *** nolep[m] has joined #openttd 03:43:39 *** dude[m] has joined #openttd 03:43:39 *** ircer[m] has joined #openttd 03:43:39 *** iarp[m] has joined #openttd 03:43:39 *** dag[m] has joined #openttd 03:43:39 *** tops[m] has joined #openttd 03:43:39 *** ist5shreawf[m] has joined #openttd 03:43:39 *** khavik[m] has joined #openttd 03:43:39 *** _dp_ has joined #openttd 03:43:39 *** lpx has joined #openttd 03:43:39 *** Xaroth has joined #openttd 03:43:39 *** ZirconiumX has joined #openttd 03:43:39 *** juzza1 has joined #openttd 03:43:39 *** KenjiE20 has joined #openttd 03:43:39 *** goodger has joined #openttd 03:44:36 *** V453000 has quit IRC 03:45:22 *** V453000 has joined #openttd 03:45:52 *** einar[m] has quit IRC 03:46:00 *** einar[m] has joined #openttd 04:37:46 <DorpsGek_III> [OpenTTD/OpenTTD] James103 opened issue #7764: Cost estimate always shows "Estimated Cost: £0" even if actual cost is not £0. https://git.io/JeCl0 06:15:27 *** andythenorth has joined #openttd 06:16:38 <andythenorth> oof not enough sleep :D 06:40:34 *** Etua has joined #openttd 06:42:18 *** Etua has quit IRC 06:52:55 *** Etua has joined #openttd 07:02:46 *** nielsm has joined #openttd 07:03:24 <nielsm> morning 07:03:29 *** sla_ro|master has joined #openttd 07:16:38 <andythenorth> yo 07:18:53 <nielsm> have industry layouts been merged yet? 07:20:02 <andythenorth> not that I can see :) 07:20:48 <andythenorth> I have grand plans for FIRS though 07:29:56 <Pikka> oof 07:29:58 *** Pikka has quit IRC 07:41:23 <andythenorth> hmm, Feldbahn 07:41:27 <andythenorth> "just say no" 07:43:46 *** Etua has joined #openttd 07:51:50 <LordAro> good moin 07:51:54 <LordAro> there is much rain 07:52:02 <andythenorth> o 07:52:05 <andythenorth> blue sky here 07:52:10 <andythenorth> soz 07:52:14 <LordAro> :( 08:16:19 *** Wormnest has joined #openttd 08:24:41 *** Progman has joined #openttd 08:47:09 *** Etua has quit IRC 09:08:49 *** Wormnest has quit IRC 09:11:43 *** andythenorth has quit IRC 09:12:27 *** arikover has joined #openttd 09:30:16 *** HerzogDeXtEr has joined #openttd 09:58:35 *** Wolf01 has joined #openttd 10:07:01 *** Lejving has quit IRC 10:17:15 <Wolf01> Fireless 10:29:17 *** andythenorth_ has joined #openttd 10:29:29 <andythenorth_> fireless garrat? 10:32:32 *** andythenorth_ has quit IRC 10:36:33 <nielsm> hmm, how about towns keep track of how many of its passengers are delivered within the town, to nearby towns, and to distant towns? and maybe also how many passengers it receives from within/nearby/distant towns?= 10:36:43 <nielsm> and that data is made available to newgrf and gs 10:39:17 <nielsm> and same for mail 10:39:29 <nielsm> actually... just for every cargo I guess? 10:43:34 *** Samu has joined #openttd 10:45:45 *** WormnestAndroid has quit IRC 10:45:57 *** WormnestAndroid has joined #openttd 10:50:59 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7764: Cost estimate always shows "Estimated Cost: £0" even if actual cost is not £0. https://git.io/JeCl0 10:52:59 <Eddi|zuHause> for every towneffect, instead of every cargo maybe? 10:54:40 <nielsm> might also work 11:01:36 *** Etua has joined #openttd 11:03:11 <_dp_> what for though? can't gs do that already? 11:05:42 *** Etua has quit IRC 11:06:41 <nielsm> can it? I don't know 11:08:25 <_dp_> I'm not sure either since I'm doing it without gs but it should know cargo source and dest 11:09:18 <_dp_> and if it doesn't it's probably a better idea to let it know rather than doing something town-specific :p 11:13:38 <nielsm> gah I should just go unbind V for viewport 11:13:48 <nielsm> I never use them and I always hit it instead of B for bridges 11:13:50 *** Thedarkb has joined #openttd 11:14:33 * _dp_ tries to remember qwerty 11:33:24 *** frosch123 has joined #openttd 11:36:05 <Eddi|zuHause> i somehow doubt GS has access to individual cargo deliveries 11:37:41 <nielsm> maybe setting up tracking via goals? but that's limited to the goals set up 11:52:36 *** andythenorth has joined #openttd 11:58:46 *** Etua has joined #openttd 11:59:55 <andythenorth> well 12:00:54 <frosch123> http://nogo.openttd.org/api/1.9.0/classGSCargoMonitor.html <- gs can track amount delivered by source and destination, but not by individual source/destination pairs 12:02:54 <frosch123> when using cdist you can also track cargo flows between specific stations 12:03:30 <nielsm> hm 12:04:54 *** milek7 has left #openttd 12:04:59 *** milek7 has joined #openttd 12:05:17 *** Etua has quit IRC 12:05:33 <nielsm> I've seen some mention that they don't always work/appear to not pick up on all deliveries for some reason 12:05:52 <nielsm> or add the same deliveries double in some cases perhaps 12:06:16 <frosch123> i filed that under myths and rumours 12:06:36 <frosch123> cargo actually must be delivered 12:06:54 <frosch123> possibly source stations must still exist on delivery and similar 12:07:12 <frosch123> but i never encountered issues with nocargoal and siliconvalley 12:07:46 <andythenorth> I lovingly gave Sam ships names https://dev.openttdcoop.org/attachments/download/9504/sam-names.png 12:07:59 <andythenorth> but now it's much harder to use, compared to https://dev.openttdcoop.org/attachments/download/9505/sam-no-names.png 12:08:00 <andythenorth> :D 12:08:31 <andythenorth> suggestions? :P 12:08:52 <nielsm> add icons to the purchase menu sprites? 12:09:04 <frosch123> Henson Freigther -> Freighter 'Henson' 12:09:34 <frosch123> (not quite serious suggestion) 12:10:44 <andythenorth> the second suggestion works IMHO 12:10:54 <andythenorth> it's inconsistent with trains, but eh 12:10:56 <frosch123> hmm, if you do not play the game, you miss gems like "sprites complete:" 12:12:11 <andythenorth> yes 12:12:20 <andythenorth> project management stuff :P 12:12:30 <andythenorth> it's in the html docs too, but the html docs aren't published 12:12:35 <frosch123> andythenorth: you still assume that people know the difference between a freighter and a barge 12:12:48 <frosch123> so, not sure whether the naming actually matters 12:13:07 <andythenorth> yeah, 'piece goods' has similar issue 12:14:16 *** Thedarkb has quit IRC 12:14:37 <andythenorth> there's something 'off' about the ship buy menu 12:14:45 <andythenorth> at least, at 2x zoom on my small screen 12:14:51 <andythenorth> dunno what it is, train menu is fine 12:15:21 <frosch123> ships are not supposed to get clipped on left/right side 12:15:33 <frosch123> we fixed that at least twice, and it still does not work always :) 12:15:54 <andythenorth> working fine for me 12:16:05 <andythenorth> I think it's the 2x zoom + giant sprites 12:16:09 <frosch123> https://dev.openttdcoop.org/attachments/download/9504/sam-names.png <- last one in the list 12:16:21 <andythenorth> I considered making the buy menu sprites 0.5x zoomed, using PIL 12:16:34 <andythenorth> but then people at 1x UI zoom have tiny ships :| 12:17:20 <andythenorth> https://dev.openttdcoop.org/attachments/download/9506/sam-half-zoom.png 12:18:21 <frosch123> still looks fine to be when zooming out with browser zoom 12:18:42 <frosch123> you may need 32bpp for anti-aliasing though 12:19:26 <andythenorth> btw, that last ship just has square ends, no bug :) 12:19:31 <andythenorth> maybe looks wrong dunno 12:20:09 <frosch123> ok :) looked buggy to me 12:20:24 <Eddi|zuHause> andythenorth: so how does that look on 1x half-zoom? 12:20:48 <andythenorth> I could try it and see? :P 12:21:06 <andythenorth> there's precedent, we scale airport UI sprites? 12:23:49 <frosch123> yes 12:24:18 <frosch123> we made a grf which replaced ground sprites with pure black 12:24:37 <frosch123> then built airports, made screenshots, and scaled them with gimp or so 12:24:44 <nielsm> heh 12:24:52 <nielsm> hax! 12:25:27 <frosch123> hmm, or was it white? 12:26:01 <nielsm> as long as it floodfills cleanly it should be fine 12:26:10 <nielsm> or at least is unique RGB value 12:26:32 <frosch123> 330 Aug 5 2010 barewhite.grf 12:26:35 <Eddi|zuHause> magic pink! 12:26:36 <frosch123> yeah, white 12:26:57 <nielsm> make an MP server forcing that on everyone :D 12:27:24 <frosch123> there were mp servers which used debug-vehicles... 12:27:33 <Eddi|zuHause> grfcodec should throw a fit when you got white pixels in sprites? 12:27:49 <frosch123> that does not block it from encoding it 12:27:50 <nielsm> I think it warns but permits 12:32:05 <andythenorth> I use barewhite to make FIRS docs images 12:32:10 <andythenorth> pretty handy 12:35:03 <andythenorth> ha ha we have 50% curly quotes 12:35:06 <andythenorth> but only 50% 12:35:07 <andythenorth> " 12:36:01 <andythenorth> so ” 12:36:05 <andythenorth> but no “ 12:37:09 <andythenorth> https://dev.openttdcoop.org/attachments/download/9507/sam-names-partially-educated.png 12:37:27 <andythenorth> is that just needing a glyph in the font? o_O 12:42:25 *** Thedarkb has joined #openttd 12:44:01 <Wolf01> https://www.youtube.com/watch?v=vwHKOMq5WzI it looks a bit more complicate than model railway 12:45:49 <andythenorth> also ^^^ can I drop (Micro), (Mini), (Small) etc? 12:45:56 <andythenorth> kind of obvious from the sprite? 12:49:42 *** Flygon has quit IRC 12:56:48 <frosch123> depends on whether you want people to talk about them 12:57:04 <frosch123> unless they get the names wrong in every bug report anyway 13:01:36 <andythenorth> there aren't that many 13:01:44 <andythenorth> and I'm not joining reddit anyway 13:01:58 <andythenorth> reddit seems to have bug reports about non-existent FIRS stuff, so eh 13:02:11 <peter1138> I got a bug report 13:02:14 <andythenorth> :o 13:02:22 <andythenorth> is it a spider or an insect? 13:02:25 <peter1138> This pack of Arancini says "Not suitable for home freezing" 13:02:43 <peter1138> It also says "If cooking from frozen" ... 13:03:41 *** glx has joined #openttd 13:03:41 *** ChanServ sets mode: +v glx 13:04:27 <andythenorth> oof 13:04:37 <andythenorth> singularity 13:05:01 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 closed issue #7764: Cost estimate always shows "Estimated Cost: £0" even if actual cost is not £0. https://git.io/JeCl0 13:05:01 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7764: Cost estimate always shows "Estimated Cost: £0" even if actual cost is not £0. https://git.io/JeCl0 13:08:22 <DorpsGek_III> [OpenTTD/OpenTTD] generateui commented on issue #7762: Emoji results in question mark https://git.io/JeCLb 13:09:15 <nielsm> "openttd is not a game to be emotional about, it's about cold business decisions." 13:09:24 <glx> lol 13:09:28 <andythenorth> is that from reddit? :P 13:09:45 <nielsm> original quote (c) me 13:09:51 <andythenorth> ha 13:11:21 <glx> emoji support would need an auto select font system each time a string has to be drawn, and for at least 3 different OS 13:12:25 *** Etua has joined #openttd 13:12:39 <milek7> i think emoijs in Unicode are silly 13:12:42 <milek7> even more with skin color modifiers etc. 13:15:10 <glx> unicode already supports combining glyphs, so using unicode for emojis is not an issue 13:15:54 <Eddi|zuHause> the issue here is font selection, not unicode or empji 13:16:37 <glx> yeah, font selection would be nice for normal text 13:18:05 <glx> emoji will just be a bonus 13:18:55 <glx> but replacing ICU ParagraphLayout is more important ;) 13:19:18 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on issue #7762: Emoji results in question mark 😀 🠚 ? https://git.io/JeCLb 13:20:06 <Thedarkb> glx, It's word wrapping that's the issue, right? 13:20:39 <glx> not only, all RTL supports depends on it 13:25:19 <glx> it's probably doable combining basic ICU and harfbuzz, but somebody™ needs to do it 13:28:26 *** Thedarkb has quit IRC 13:35:21 *** Etua has quit IRC 13:36:40 *** firewire1394 has joined #openttd 13:47:02 *** Thedarkb has joined #openttd 13:47:20 <nielsm> unless we ship our own emoji font with the game and ensures it always gets used for the range 13:48:25 <glx> then we'll need to add more emojis 13:48:42 <glx> the list is endless :) 13:48:55 <Thedarkb> Can you build OpenTTD without icu? 13:49:10 <Thedarkb> For ASCII characters. 13:49:14 <glx> yes on macOS and windows :) 13:49:18 <frosch123> yes, but it won't support rtl 13:49:47 <frosch123> so, icu is only needed for hebrew, arabic, tamil and similar 13:49:48 <glx> with recent ICU it's already the case IIRC 13:50:19 <nielsm> main requirement for TT-themed emojis: https://0x0.st/zwLx.png 13:50:20 <nielsm> sunglasses 13:50:29 <frosch123> nielsm: replace the manager faces with emoji in big font size? 13:50:34 <nielsm> lol 13:50:41 <frosch123> oh, same idea 13:51:13 <nielsm> yeah synthesize the manager faces into emoji 13:51:21 <nielsm> that'd be perfect 13:51:47 <glx> includes more skin colors :) 13:55:43 *** tokai|noir has quit IRC 14:00:20 *** Lejving has joined #openttd 14:15:52 *** Thedarkb has quit IRC 14:29:05 *** Samu has quit IRC 14:30:04 <andythenorth> well 14:30:21 <andythenorth> resizing buy menu images has terrible results :D 14:30:39 <andythenorth> downscaling is horrible, no surprise 14:33:50 <andythenorth> maybe I should play on 1x UI zoom 14:33:54 * andythenorth tries it 14:34:11 <andythenorth> oof nope 14:34:14 <andythenorth> eyes 14:37:13 <Eddi|zuHause> something for andythenorth? https://www.youtube.com/watch?v=iiCBYAP_Sgg 14:39:49 <andythenorth> can't hear the audio, my fan is too loud 14:40:24 <andythenorth> would be brilliant sarcasm, except it's true 14:48:04 <andythenorth> is this crop too tight vertically? https://dev.openttdcoop.org/attachments/download/9508/sam-closer-crop.png 14:48:09 <andythenorth> previously v 14:48:10 <andythenorth> https://dev.openttdcoop.org/attachments/download/9504/sam-names.png 14:49:02 <Eddi|zuHause> what are we looking at? 14:51:40 <andythenorth> boats 14:51:42 <andythenorth> in OpenTTD 14:52:14 <andythenorth> the buy menu is very unusable at 2x zoom 14:52:25 <andythenorth> but OpenTTD is very unusable for me at 1x zoom 14:53:02 <andythenorth> experimenting with smaller vertical crop on the ships, to increase the density of the menu 14:53:44 <andythenorth> 'probably fine' 14:54:56 *** debdog has joined #openttd 14:58:33 <Eddi|zuHause> i'm still not understanding what the difference between the pictures is 15:01:10 <FLHerne> andythenorth: How about always just using the 1x sprites for the menu? 15:02:18 <andythenorth> how? 15:03:16 <andythenorth> Eddi|zuHause: buy menu row height 24px versus 32px 15:03:39 <andythenorth> so for my viewport size, 10 ships fit for 24px, where only 8 fit for 32px 15:03:42 <Eddi|zuHause> andythenorth: provide 2x versions the same size as the 1x ones? 15:03:54 * andythenorth looks 15:03:58 <Eddi|zuHause> (checking var10 or so) 15:04:35 <andythenorth> I can't see a var for game client UI zoom setting 15:04:37 <Eddi|zuHause> extra_callback_info1 & 0x20 15:04:46 <Eddi|zuHause> you don't check the zoom 15:04:54 <Eddi|zuHause> you just provide zoom sprites 15:05:04 <Eddi|zuHause> that aren't actually zoomed 15:05:12 <andythenorth> and openttd automatically uses the smaller ones? 15:05:19 <Eddi|zuHause> yes 15:05:35 * andythenorth doesn't understand 15:05:47 <andythenorth> how do I over-ride the user's UI zoom setting without checking it as a var? 15:06:01 <Eddi|zuHause> normal sprite: only 1x zoom => openttd automatically scales x2, x4 because they're missing 15:06:18 <andythenorth> so it cascades? 15:06:21 <andythenorth> interesting 15:06:22 <Eddi|zuHause> gui sprite: provide 1x,2x,4x zoom => openttd uses the sprite provided 15:06:36 <andythenorth> yes that makes sense now 15:08:03 <andythenorth> alternative_sprites block eh? 15:10:42 <Eddi|zuHause> yes, that 15:10:50 <andythenorth> first time for everything 15:11:05 <Eddi|zuHause> and make sure it's only used for the purchase menu by checking extra_callback_info1 15:13:32 <frosch123> Eddi|zuHause: that doesn't work. 2x and 1x zoom sprites have the same size 15:13:50 <frosch123> ottd does not compute different window layouts for different zoom levels 15:14:23 <frosch123> well, that is worded incorrectly... no idea how to phrase it better 15:15:00 <Eddi|zuHause> frosch123: i don't understand what you mean 15:15:02 <frosch123> let's say: the size of a sprite is a shared property of all zoom levels 15:15:45 <frosch123> so if you make the 2x zoom sprite smaller, you add a lot of empty padding space 15:17:57 *** jack__ has joined #openttd 15:21:01 <jack__> I have a railway build where multiply trains drive over the same track and by the and station will camedown 2 drifferent railways that drop off there stuff by the same station. but i can't build a good station plus railway so that the trains can drive smoothly from station to station. have you tips for my? 15:26:30 <nielsm> hmm 15:26:42 <nielsm> are they driving slow? 15:27:16 <nielsm> or are they blocked all the time? 15:27:48 <jack__> th traisn drive but to a build fold in th system they blocked the other trains. 15:30:01 <nielsm> it's hard to say without seeing your build, my general tips are to make sure there is lots of space, avoid sharp turns, and to use path signals (not block signals or pre-signals) 15:30:57 <nielsm> and placing signals has a rule of thumb: place signals before danger points, avoid placing signals so a train stopped at the signal would block a danger point 15:31:07 <jack__> i can upload a save file to onedrive so that you can wath it? 15:31:22 <nielsm> that works too :) 15:31:27 <nielsm> yes 15:32:00 <jack__> i send you the the newest there i have the most money 15:34:28 <jack__> her can you download the file : 15:34:30 <jack__> https://1drv.ms/u/s!AqNz1s1u3YLsh3IDCgPZvV0uCcR9 15:34:38 <nielsm> and just because, here's a screenshot of my own current chaos: https://0x0.st/zw9y.jpg 15:36:05 <nielsm> ooh, a sub-arctic game, yeah those can be a bit of a challenge especially with mountains :D 15:37:12 <jack__> it gose to the stations: new Hamingwell to Prenbridge Woud and Hamingwell to numdinfhead wood 15:39:02 <Eddi|zuHause> oh fun, a download button that does nothing... 15:39:41 <FLHerne> Button worksforme 15:39:51 <Eddi|zuHause> the entry at the top works 15:39:52 <jack__> Eddi|zuHause i will try it on a other browser 15:39:57 <Eddi|zuHause> but the button in the center doesn'T 15:40:09 <nielsm> jack__: the main problem is tht you use too many signals, especially the two-way block signals 15:40:36 <FLHerne> Two-way block signals are almost /always/ the wrong thing ;-) 15:40:42 <nielsm> https://0x0.st/zw9x.png <- as-is, with the trains sent to depot 15:40:52 <jack__> nielsm i now iám not that good in multie train and i have experiment a lot 15:41:25 <Eddi|zuHause> 1st step: remove the tracks at the other end of the station 15:41:52 <jack__> Eddi|zuHause i willdo that 15:42:26 <Eddi|zuHause> 2nd step: change all signals to path signals, facing towards the junction 15:42:46 <jack__> i works (for now) the trains drive to and from the station. 15:43:25 <Eddi|zuHause> well, in the current setup, it'll lock up easily 15:44:03 <nielsm> here's what I've done: https://0x0.st/zw93.jpg 15:44:21 <nielsm> I doubled the track from the tunnel all the way to the junction before the station 15:44:26 <nielsm> removed the tracks at the station end 15:44:30 <nielsm> removed all the signals 15:44:54 <nielsm> placed one-way path signals on the track to Prenbridge Woods, so each track has a fixed direction it works in 15:45:18 *** Wormnest has joined #openttd 15:45:31 <jack__> nielsm, i will do that. 15:45:54 <nielsm> before the entry from the single-track line from Nundinghead Woods, I placed a two-way path signal, facing towards the line, so trains will have to wait before they go into the station, but can leave without waiting at a signal 15:46:51 <nielsm> I also changed the signals around Prenbridge Woods to form a single-direction circle with one-way path signals: https://0x0.st/zw9g.png 15:47:08 *** vanessa[m] has joined #openttd 15:47:41 <nielsm> the place the red arrow is pointing to had a two-way block signal, remove that since it will just make trains attempt to go through the single track section from both directions, meet in the middle, and both turn around 15:48:14 <nielsm> when that signal is removed, only one train will ever try to go through the single track section at a time, making it safe 15:49:20 <jack__> nielsm: the single direction is what i always want with this design but the standard ai not now what to do with out signals 15:52:25 <nielsm> my wisdom: use one-way path signals most of the time, use two-way path signals when needed, avoid using block and pre-signals 15:52:28 <nielsm> :) 15:53:07 <jack__> i have test it a bit on fast forward and it works. thanks for the help. this let made my for money :) 15:53:25 <jack__> * for = more 15:54:22 <FLHerne> jack__: I'm just making some examples of different signal setups 15:54:53 <Eddi|zuHause> jack__: you especially need to avoid putting signals on one-track sections, like this one https://i.imgur.com/BcbrYfZ.png 15:55:28 <Eddi|zuHause> because once 2 trains are on this sections, they can stand opposite each other with nowhere to go 15:56:24 <jack__> Eddi|zuHause: that is also my experience 15:57:01 <Eddi|zuHause> jack__: so only put signals where trains have an alternate route around 15:57:10 <Eddi|zuHause> jack__: and have signals have a direction 15:57:54 <Eddi|zuHause> jack__: rule of thumb: if a signal is giving you trouble, remove it. 15:58:08 <jack__> but it what for situation i need 2 way signals? 15:58:21 <glx> it's for 2-way tracks 15:58:27 <glx> but rarely a good idea 15:58:46 <Eddi|zuHause> there's almost never a good use case for the plain 2-way signal 15:58:54 <jack__> that is what if have not don. if have put more of it :) 16:00:21 <jack__> i most gone bye 16:00:25 *** jack__ has quit IRC 16:12:44 <DorpsGek_III> [OpenTTD/OpenTTD] michicc opened pull request #7765: Fix 71a3e8346: strings need to be copied too. https://git.io/JeCzK 16:13:48 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh approved pull request #7765: Fix 71a3e8346: strings need to be copied too. https://git.io/JeCzi 16:24:33 <DorpsGek_III> [OpenTTD/OpenTTD] michicc merged pull request #7765: Fix 71a3e8346: strings need to be copied too. https://git.io/JeCzK 16:37:05 *** lpx has quit IRC 16:39:04 <nielsm> using far too little of the map so far... https://0x0.st/zwpq.png 16:39:36 <Eddi|zuHause> that's how almost all my games look like 16:39:48 <Eddi|zuHause> that's why for my last game i used 128x256 map 16:49:47 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCgk 16:54:11 *** gelignite has joined #openttd 16:57:06 <andythenorth> what's the minimap look like in industry view? 16:58:35 <nielsm> https://0x0.st/zwpe.jpg 17:08:35 <andythenorth> so are any split layouts there? :) 17:09:25 <nielsm> no, this is 1.9.3 17:09:45 <andythenorth> oic :) 17:09:53 * andythenorth only plays patched clients with dev grfs :P 17:10:16 <andythenorth> oops 17:12:34 *** supermop_Home has quit IRC 17:17:45 <nielsm> the Professional Junction: https://0x0.st/zwpO.png 17:18:42 <andythenorth> 'will never block' 17:18:46 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCgH 17:18:49 <andythenorth> I like the placement of the one ways 17:18:58 <andythenorth> you might get a complete deadlock if you're lucky 17:19:46 <glx> I really don't understand this repo, the first 2 commits have exactly the same diff, except for the commit message 17:20:32 <glx> then 3 empty commits (including 2 merges), then a last change 17:23:22 <andythenorth> rebase shenanigans? o_O 17:23:45 <glx> yeah probably failed the first rebase 17:24:30 <glx> but the weird part is the validation of commit checker 17:24:42 <andythenorth> so in OpenTTD lexicon, what type of ship is this? http://www.shipspotting.com/gallery/photo.php?lid=2652364 17:24:43 <andythenorth> :P 17:24:47 <glx> the 2 merge commits should make it fail 17:24:57 <andythenorth> IRL it's palette carrier / ro-ro, it has a big side door for forklifts 17:25:17 <andythenorth> in my grf, it's for same cargos that would go in railway box cars 17:26:04 <andythenorth> 'Piece Goods Carrier' is not exactly great name though 17:26:16 <Eddi|zuHause> "palette" sounds more like stake car 17:26:21 <Eddi|zuHause> or flat car 17:26:40 <andythenorth> I think it's best not used 17:26:42 <Eddi|zuHause> but do we really need that kind of distinction? 17:26:47 <andythenorth> 'palette' is confusing 17:27:37 <andythenorth> https://dev.openttdcoop.org/attachments/download/9509/sam-piece-goods-carrier.png 17:27:42 <nielsm> wtf is going on here 17:28:09 <andythenorth> 'box van boat' 17:28:10 <andythenorth> :P 17:28:40 <nielsm> https://0x0.st/zwp4.mp4 17:28:47 <nielsm> it creates a wrong order for this station 17:30:06 <glx> broken station data ? 17:30:25 <frosch123> nielsm: isn't that what we fixed last week? 17:31:00 <frosch123> https://github.com/OpenTTD/OpenTTD/commit/041088d317c89050796823928215588b3d61aa57 <- is it still wrong? 17:31:18 <nielsm> ah, right 17:31:30 <nielsm> yeah I'm on 1.9.3 so that fix isn't in :) 17:32:17 <nielsm> after moving the station sign so it coincides with one of the station tiles it works again 17:34:25 <frosch123> backports too greedy :) 17:34:46 <glx> hmm we backported the broken version ? 17:36:30 <nielsm> yes :( 17:36:50 <frosch123> backported on 4th september, rc1 on 6th, release on 16th, fix on 29th 17:37:50 <frosch123> people play too much tanks, and need 3 weeks to find bugs :p 17:38:05 <frosch123> also, only one player left :) 17:38:22 <glx> hey but we also fix bugs before they are reported :) 17:38:43 <glx> (#7760 fixing #7764) 17:40:29 <andythenorth> nielsm is the only player now? 17:40:40 <andythenorth> do reddit run an older version 17:40:40 <andythenorth> ? 17:41:14 * andythenorth mostly runs an outdated master, with some PR for testing that makes all bug reports null :P 17:41:40 <frosch123> there is an exponential amount of servers 17:41:48 <frosch123> probably all with ai players 17:41:51 <andythenorth> *currently* I am testing an interesting town patch by someone called Eddi|zuHause 17:42:01 <andythenorth> it's promising, but will never work :) 17:42:19 <Eddi|zuHause> well, not unless someone finishes it... 17:42:43 <Eddi|zuHause> ... and when did i ever finish anything? :p 17:43:03 <andythenorth> you should email this Eddi|zuHause person and see if they need help 17:43:30 <frosch123> considering the nick, you may even send them a letter 17:44:57 * andythenorth wonders about "Covered Freighter" :P 17:46:15 *** firewire1394 has quit IRC 17:46:41 <frosch123> to block entering pirates? 17:46:58 <andythenorth> :P 17:47:50 <andythenorth> https://dev.openttdcoop.org/attachments/download/9511/sam-covered-freighter.png 17:48:46 * andythenorth wonders if we can implement World of Tanks Blitz in OpenTTD 17:48:55 <andythenorth> the main feature is silly people being rude in chat 17:49:16 <frosch123> isn't that this channel? 17:49:25 <frosch123> or was it r/openttd ? 17:49:43 <Eddi|zuHause> isn't that every chat, ever? 17:50:33 <frosch123> anyway, the flat deck barge is still bothering me 17:50:43 <frosch123> should ottd add some padding on the left? 17:50:51 <frosch123> to align the sprites with the text below it? 17:56:22 <andythenorth> yes 17:56:24 <andythenorth> or I can 17:56:39 <andythenorth> I did try adding some later, but I'd need to generate a buy menu sprite with extra blue 17:56:57 <andythenorth> later / earlier /s /brain 17:57:37 <Eddi|zuHause> well, it would be better if that would be possible without a special sprite 17:57:57 *** Thedarkb has joined #openttd 17:58:18 <andythenorth> needs 2-4 px extra 17:58:33 <andythenorth> I would file it under 'can be fixed in newgrf' 17:58:37 <andythenorth> but YMMV 17:59:02 <andythenorth> I suspect it's a one line change in GUI code 17:59:08 <andythenorth> whereas I need about 15 lines to do it 17:59:31 <Eddi|zuHause> exactly 17:59:59 <Eddi|zuHause> if i didn't have an irrational fear of gui code, i might have done it... :p 18:00:53 <Thedarkb> I have an irrational fear of C++ 18:11:39 *** lpx has joined #openttd 18:11:54 <andythenorth> it's only a couple of integers :P 18:27:00 <_dp_> lol, I though I can fix that station bug in cmclient since it's in gui code but than I noticed cmclient doesn't have that bug 18:27:25 <_dp_> apparently I accidentally fixed it while merging xD 18:45:38 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 18:46:29 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCaC 18:55:08 *** Wormnest has quit IRC 19:16:39 <andythenorth> frosch123: somewhere in InitBlocksizeForVehicles ? :P 19:16:53 <andythenorth> maybe around L207? 19:18:20 *** Wormnest has joined #openttd 19:36:24 <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCaA 19:39:11 *** Artea has quit IRC 19:40:56 *** Artea has joined #openttd 19:46:02 *** firewire1394 has joined #openttd 20:03:07 *** gelignite has quit IRC 20:06:59 <glx> hmm seems he failed the rebase again 20:11:23 <andythenorth> eh newgrf font glyphs? :o 20:11:57 * andythenorth wonders if we can fix quote marks :P 20:17:07 <Eddi|zuHause> what needs fixing? 20:17:15 <Eddi|zuHause> did you use the correct ones? 20:24:30 <andythenorth> using an uneducated " mark results in a RHS educated quote mark 20:24:41 <andythenorth> those quote glyphs probably have proper names :P 20:24:57 <andythenorth> applies to single quotes as well 20:25:24 <peter1138> What? 20:26:56 <andythenorth> https://dev.openttdcoop.org/attachments/download/9507/sam-names-partially-educated.png 20:27:05 <andythenorth> someone tell me there's a unicode solution to this? o_O 20:27:30 <andythenorth> ignore the extraneous trailing space there 20:30:07 <Eddi|zuHause> is that the original sprite font? 20:30:15 <andythenorth> yes 20:32:49 *** sla_ro|master has quit IRC 20:34:50 *** supermop_Home_ has joined #openttd 20:35:00 <supermop_Home_> I find this a problem: 20:35:02 <supermop_Home_> https://imgur.com/a/2GtwOC2 20:36:49 <Eddi|zuHause> andythenorth: 20:36:51 <Eddi|zuHause> U+201C LEFT DOUBLE QUOTATION MARK 20:36:52 <Eddi|zuHause> U+201D RIGHT DOUBLE QUOTATION MARK 20:37:27 <Eddi|zuHause> (note that using those will disable the builtin sprite font) 20:37:45 <Eddi|zuHause> (unless you include those glyphs in your grf) 20:37:55 <andythenorth> disable for the whole string, or just those glyphs? 20:38:12 <Eddi|zuHause> for all strings 20:38:15 <andythenorth> ouch :) 20:38:56 <Eddi|zuHause> IIRC CETS includes some font glyphs 20:39:39 <Eddi|zuHause> for the raised ¹²³ etc. 20:52:30 <supermop_Home_> trees make topography invisible 20:55:52 <Eddi|zuHause> that's what [X] is for 20:59:00 <supermop_Home_> that's ok for construction, but you can never turn the trees back on to look at pretty views of your trains in the mountains 20:59:23 <andythenorth> newgrf trees 20:59:29 <andythenorth> elevation-sensitive :P 20:59:50 <andythenorth> it's not even a bad idea 20:59:55 <supermop_Home_> would be nice 21:00:21 <andythenorth> I always turn trees off now, they're spam 21:03:08 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCwd 21:04:03 <Eddi|zuHause> turning trees off is also not great, because after some time you wonder why all towns hate you 21:09:22 <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #7758: OpenTTD's crash report window does not open. https://git.io/Jec6k 21:09:23 <DorpsGek_III> [OpenTTD/OpenTTD] James103 closed issue #7758: OpenTTD's crash report window does not open. https://git.io/Jec6k 21:17:55 *** andythenorth has quit IRC 21:24:46 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 21:25:38 <Thedarkb> Perhaps a build without RTL support might be an option for Debian and Ubuntu users? 21:26:01 <LordAro> i believe that's what's being done for the official debian packages 21:27:02 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCro 21:28:00 <Thedarkb> I didn't know about those, to be honest. 21:28:15 <Thedarkb> I wonder if they're up to date. 21:39:05 *** firewire1394 has quit IRC 21:39:07 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 21:49:28 *** Progman has quit IRC 21:52:55 *** Wolf01 has quit IRC 21:59:29 *** nielsm has quit IRC 22:01:59 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 22:06:17 <Eddi|zuHause> "official debian packages" and "up to date" doesn't really fit in the same sentence 22:06:40 <LordAro> Eddi|zuHause: debian unstable* 22:06:43 <LordAro> :p 22:07:44 <Eddi|zuHause> LordAro: i don't think that helps much :p 22:11:04 *** Smedles_ has joined #openttd 22:13:32 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCor 22:14:10 *** Smedles has quit IRC 22:17:15 *** frosch123 has quit IRC 22:20:35 *** arikover has quit IRC 22:23:29 *** nielsm has joined #openttd 22:24:48 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCo9 22:25:24 <glx> I fear to suggest another rebase 22:26:20 <Eddi|zuHause> just squash all the commits? 22:27:05 <glx> he already failed to squash commits 22:27:20 <glx> everytime he rebases, it just adds a new commit 22:28:00 <glx> and now the commit checker fails 22:28:55 <Eddi|zuHause> he made merge commits instead of rebasing? 22:29:17 <glx> no he somehow created empty commits 22:29:35 <glx> and duplicate commits too 22:32:13 <_dp_> crazy idea of the day: make mmorpg in openttd xD 22:37:59 *** Eddi|zuHause2 has joined #openttd 22:40:28 <Eddi|zuHause2> we used to have a wwottdgd 22:42:24 *** Eddi|zuHause has quit IRC 22:49:02 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKt 22:52:37 <Thedarkb> I might host my own repo with up to date openttd debs 22:53:11 *** Eddi|zuHause2 is now known as Eddi|zuHause 23:00:03 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKs 23:00:53 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKc 23:04:55 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 23:04:58 *** Thedarkb has quit IRC 23:10:17 <DorpsGek_III> [OpenTTD/OpenTTD] PeterN commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKC 23:14:53 *** Thedarkb has joined #openttd 23:18:09 *** lpx has quit IRC 23:19:37 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 23:21:34 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKB 23:22:04 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCK0 23:25:04 <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKu 23:25:05 *** HerzogDeXtEr has quit IRC 23:31:36 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKg 23:33:58 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii updated pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeZlF 23:36:20 <DorpsGek_III> [OpenTTD/OpenTTD] abmyii commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCKV 23:37:19 *** supermop_Home_ has quit IRC 23:38:09 *** Thedarkb-X40 has joined #openttd 23:43:24 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on pull request #7752: Prevent sounds being produced by inactive industries https://git.io/JeCK6 23:45:31 *** Thedarkb has quit IRC