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Log for #openttd on 6th November 2019:
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08:27:07  <dihedral> greetings
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11:09:19  <_dp_> why is #6777 in 1.10.0-beta1 changelog? it was added in 1.9.0
11:09:31  <LordAro> _dp_: because i got confused
11:09:41  <LordAro> it's already been removed from trunk changelog
11:09:50  <_dp_> ah, ok
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11:11:27  <_dp_> LordAro, actually, it's still there, you removed another entry
11:11:55  <LordAro> oh
11:11:57  <LordAro> lol
11:12:31  <LordAro> 6777 doesn't appear in 1.9's changelog, are you sure?
11:13:00  <_dp_> LordAro, - Change #6397: Keep town growth rate in sync with house count
11:13:30  <_dp_> that's the issue and 6777 was pr
11:13:34  <LordAro> yeah, merge date confirms
11:13:46  <LordAro> feel free to open a PR moving it :p
11:14:01  <LordAro> or remind someone when beta2 happens
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13:25:43  <Samu> hi
13:26:38  <Samu> @logs
13:26:39  <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd
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14:44:15  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7827: Update: [AzurePipeline] manifest.sh for OpenTTD/website#111 https://git.io/Jea88
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15:24:00  <DorpsGek_III> [OpenTTD/website] glx22 updated pull request #111:  Add: 'Developer Files' section on download pages  https://git.io/Je2Eq
15:24:52  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #7827: Update: [AzurePipeline] manifest.sh for OpenTTD/website#111 https://git.io/Jea88
15:27:32  <DorpsGek_III> [OpenTTD/website] glx22 updated pull request #111:  Add: 'Developer Files' section on download pages  https://git.io/Je2Eq
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15:52:48  <DorpsGek_III> [OpenTTD/nml] vineet131 commented on pull request #51: Codechange: Rewrite setup.py https://git.io/Jea4D
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16:02:53  <andythenorth> did anyone rewrite the README yet? :)
16:03:04  <andythenorth> also repo lacks LUNCH.md
16:03:05  <andythenorth> pls add
16:07:30  <DorpsGek_III> [OpenTTD/nml] LordAro commented on pull request #51: Codechange: Rewrite setup.py https://git.io/JeaBv
16:10:13  <DorpsGek_III> [OpenTTD/nml] planetmaker commented on pull request #51: Codechange: Rewrite setup.py https://git.io/JeaBL
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19:01:36  <andythenorth> is cat?
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19:05:17  <Wolf01> No, is Liebherr
19:06:11  <andythenorth> is fun?
19:06:20  <Wolf01> Is MISB
19:06:34  <Wolf01> Just arrived
19:06:35  <andythenorth> I seem to be ok in this tank https://www.blitzstars.com/player/eu/northbynorthwest/tank/8737
19:07:11  <andythenorth> I am normally 53%
19:07:17  <andythenorth> the average is about 48%
19:07:50  <andythenorth> anyone who learns how to actually play can get 52-54% just by farming the 46-48% players
19:07:56  <Wolf01> Pfff and you can even lose with that?
19:08:56  <andythenorth> above 60% is achieved by farming even the moderately good players
19:09:06  <andythenorth> 70% is achieved by farming everyone :P
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19:09:21  * andythenorth has been learning about games that aren't OpenTTD
19:09:57  <andythenorth> there are only 28 players globally with 80%+ WR
19:10:07  <andythenorth> they are basically able to farm even the 70% players :P
19:11:05  <andythenorth> ideally you want MM to put this player on your team :P https://www.blitzstars.com/player/ru/CoreDaff
19:11:43  <Wolf01> WTf
19:12:11  <andythenorth> some players are exceptionally skilled
19:12:21  <andythenorth> or they've figured out how to cheat, which is allegedly hard
19:14:15  <DorpsGek_III> [OpenTTD/OpenTTD] BlackPlague666 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
19:14:56  <Wolf01> I would s-tank from behind an enbankment forever
19:38:01  <Wolf01> Instead now I have to decide if I want to establish a new base on the extremely hot planet or the extremely cold planet... I only miss those 2 for the achievements
19:39:32  <Wolf01> Eddi|zuHause: Glacio or Calidor?
19:39:54  <Eddi|zuHause> uhm, what?
19:40:11  <Wolf01> Astroneer
19:40:37  <Eddi|zuHause> can't really play that since my graphics card broke
19:40:46  <Eddi|zuHause> the other one is just too weak
19:40:59  <Wolf01> Heh
19:41:35  <Eddi|zuHause> and the other one was already struggling at like 5fps after some time
19:41:36  <Wolf01> I would do Glacio for massive steel production
19:44:54  <Wolf01> You really should get a new graphics card, the latest additions are really cool
19:45:34  <Wolf01> You can make roads directly with a rover now
19:45:54  <Wolf01> And play chess
19:46:02  <Wolf01> Or soccer
19:46:28  <andythenorth> I have to turn all graphics down for tanks
19:46:32  <andythenorth> it's annoying :P
19:46:55  <andythenorth> and then all the Youtube videos are made on iPad, and they have full detail at 60fps :P
19:47:27  <andythenorth> hmm the logical conclusion is, I should play it on iPad? :P
19:47:42  <Wolf01> Why not?
19:49:58  <Eddi|zuHause> Wolf01: yeah, i read about the improvement to road building. but i can't try it, as much as i want to
19:50:35  <Eddi|zuHause> Wolf01: getting to the main menu takes like 30 minutes, and then i get <1fps (still in the main menu)
19:51:20  <Wolf01> That's bad :(
19:51:37  <Eddi|zuHause> i know
19:52:19  <Eddi|zuHause> and TF is barely playable, at like half the FPS of the old card, and all settings turned to lowest
19:52:54  <Eddi|zuHause> there shouldn't really be much of a speed difference between the two cards, but memory is an issue
19:54:55  <Wolf01> I can't understand what they put in modern games, huge worlds and hi-res textures apart, some games which should run fine on a 5 years old system can't even start
19:55:52  <milek7> outdated directx/opengl?
19:56:23  <Wolf01> Maybe, but most of the games still use DX11
19:57:29  <Eddi|zuHause> i have one game that strictly requires opengl 4.5 that i can't start
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19:57:46  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
19:57:50  <Wolf01> Hmmm, I can't bring a rover, a habitat and the resources in one trip
19:58:14  <Eddi|zuHause> i like the new storage tower thingies
19:58:38  <Eddi|zuHause> you can put them on the spaceship on the same slots that used to only carry a medium storage
19:58:39  <Wolf01> Yep I'm using those on the large shuttle
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19:59:33  <Wolf01> When open it's larger than high :P
19:59:54  <Eddi|zuHause> i haven't actually taken off since i put them on
20:02:27  <milek7> dealing with multiple opengl versions is.. annoying
20:03:10  <DorpsGek_III> [OpenTTD/OpenTTD] BlackPlague666 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
20:06:32  <Wolf01> https://steamcommunity.com/sharedfiles/filedetails/?id=1907575718 heh
20:09:16  <milek7> what's this? looks like new colobot ;P
20:10:38  <milek7> ah, it's labelled
20:10:41  <Wolf01> I could put the smaller towers instead of the racks to save some slots, but then it will really look like a cactus
20:11:30  <Wolf01> https://steamcommunity.com/sharedfiles/filedetails/?id=1906073297 somebody already did it
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20:26:12  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 commented on issue #7767: Large numbers of trains and signals cause low FPS https://git.io/Je8mF
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21:23:34  <andythenorth> hmm
21:23:35  <andythenorth> tanks
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22:26:36  <supermop_work> hmm chairs
22:35:34  <andythenorth> hmm sleep
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23:55:32  <DorpsGek_III> [OpenTTD/OpenTTD] holmesmr commented on issue #7644: Mysteriously poor performance on macOS https://git.io/fjii3

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