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00:00:20 <stormcone> yes, that the same as TC_FROMSTRING :( 00:00:43 <glx> but that can change I think 00:03:13 *** nielsm has joined #openttd 00:05:50 *** Flygon has joined #openttd 00:11:16 *** nielsm has quit IRC 00:18:40 <stormcone> it's quite late, so thank you for your help and for everyone else 00:18:47 <stormcone> good night 00:19:01 *** stormcone has quit IRC 00:27:44 *** Thedarkb-X40 has joined #openttd 00:31:17 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #7845: Add: a TextColour flag to ignore colour changes from strings https://git.io/JePiz 03:26:57 *** debdog has joined #openttd 03:30:17 *** D-HUND has quit IRC 03:48:29 *** Wormnest has quit IRC 03:50:43 *** glx has quit IRC 04:04:36 *** Thedarkb-X40 has quit IRC 05:08:56 *** snail_UES_ has joined #openttd 05:35:26 *** Wormnest has joined #openttd 05:39:33 *** zvxb has joined #openttd 05:41:45 *** zvxb has quit IRC 05:42:21 *** adikt has joined #openttd 06:43:49 *** snail_UES_ has quit IRC 07:27:19 *** andythenorth has joined #openttd 07:56:42 *** andythenorth has quit IRC 08:25:20 *** Smedles_ has joined #openttd 08:28:29 *** Smedles has quit IRC 08:30:36 *** WormnestAndroid has quit IRC 08:30:36 *** Wormnest has quit IRC 08:30:58 *** WormnestAndroid has joined #openttd 08:31:09 *** Wormnest has joined #openttd 08:38:59 *** WormnestAndroid has quit IRC 08:40:18 *** Wormnest has quit IRC 08:40:23 *** WormnestAndroid has joined #openttd 08:48:43 *** Wormnest has joined #openttd 08:54:47 *** Smedles_ has quit IRC 08:56:02 *** Smedles has joined #openttd 09:40:13 *** tokai|noir has joined #openttd 09:40:13 *** ChanServ sets mode: +v tokai|noir 09:40:53 *** Wormnest has quit IRC 09:47:03 *** tokai has quit IRC 09:53:56 *** Jack_ has joined #openttd 09:54:09 <Jack_> hey all 09:55:52 <Jack_> I'm trying to compile OpenTTD for a handheld console, just to see how far I can get. I aimed to correct toolchain and I'm able to configure the project from github but I get an error on make 09:56:15 <Jack_> ./strgen: 1: ./strgen: Syntax error "(" unexpected 09:56:25 <Jack_> related to table/strings.h 09:57:00 <Jack_> I guess strgen is a internal binary uset to generate strings but not knowing the project structure is quite hard to guess what's going on 09:57:57 <Eddi|zuHause> strgen is the internal tool for managing the translations 09:58:59 <Eddi|zuHause> i've never actually looked at its internals though, but it should be a standard C(++) program 09:59:40 <Jack_> so I guess it's generating a table/strings.h file 09:59:49 <Jack_> from another file 10:00:02 <Eddi|zuHause> yes 10:00:10 <Jack_> and it's complaining that this another file has an invalid syntax 10:02:39 <Eddi|zuHause> well, technically it does 2 things: it reads lang/english.txt (our "master" language), and from the entries there it generates an enum for use inside the program, and for each translation in lang/*.txt it generates a *.lng file which gets used to display the actual strings later 10:45:32 <peter1138> Is it lunch time yet? 10:45:47 <peter1138> Or maybe time for a biscuit to tide me over? 10:46:35 <FLHerne> Reheated-yesterday's-dinner time for me 10:49:09 <peter1138> Mine... wouldn't be suitable for reheating. Also I ate it all. 10:49:10 *** andythenorth has joined #openttd 10:49:25 <peter1138> Just in time. 10:49:51 <andythenorth> it's elevenses 10:49:56 <andythenorth> don't eat lunch yet 10:50:00 <peter1138> I had a biscuit. 10:50:12 <peter1138> Watching the conversation, eh? How rude. 10:50:41 <peter1138> Hmm, so many of my instagram photos look the same. I should eat something different :p 10:56:59 <Arveen> it's lunch time, hooray for me 10:59:56 <andythenorth> I just guessed 10:59:59 <andythenorth> I wasn't in logs 11:03:58 <peter1138> Well, if you look at the logs now... 11:04:02 <peter1138> MIGHTY SUSPICIOUS 11:09:32 <andythenorth> I CALL A CONSPIRACY 11:09:46 <andythenorth> there is zero track record of lunch ever being discussed here at this time 11:09:48 <andythenorth> ever 11:09:59 <andythenorth> probably George Soros? 11:14:41 <peter1138> I bet. 11:15:56 <andythenorth> newgrf docks then? 11:16:14 <andythenorth> I have built lots of connected docks, but they all look the same 11:16:41 <peter1138> Yes. 11:16:41 <peter1138> Hmm. 11:17:08 <peter1138> I should reinstate my web server so I can look at the pictures again. 11:18:40 <andythenorth> also flat ones https://dev.openttdcoop.org/attachments/download/9539/Docky_McDockface.png 11:19:49 <FLHerne> Oh, yes please 11:20:08 <FLHerne> I have those stupid humps all over the place 11:20:17 <andythenorth> passengers loading by crane? https://dev.openttdcoop.org/attachments/download/9540/Craney_McCraneface.png 11:21:06 <andythenorth> FLHerne: unrelated obscure question, did you have 2 different company colours when you played Iron Horse? 11:21:33 <FLHerne> In the same company? Don't think so 11:22:25 <andythenorth> I usually set white as 2CC, but I forgot in my current game 11:22:30 <andythenorth> all the steam engines look the same :P 11:22:33 <andythenorth> https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree.html 11:22:46 <FLHerne> (normally I use UKRS2's magic realistic recolouring, so setting CCs nicely didn't really occur to me) 11:22:50 <andythenorth> 'something must be done' 11:22:57 <FLHerne> Actually, might have been red/white 11:23:12 <FLHerne> I usually do that because Bob's trams look really good in it 11:23:41 <andythenorth> well even red / white the steam engines still look...similar https://firs-test-1.s3.eu-west-2.amazonaws.com/iron-horse/docs/html/tech_tree_table_red.html 11:23:49 <andythenorth> it's definitely a thing :P 11:23:52 <FLHerne> The pax ones aren't too bad 11:24:26 <andythenorth> the blue freight ones though 11:24:33 <andythenorth> it's really hard to see any difference 11:24:39 <FLHerne> It's the freight ones that look like indistinguishable barrels with bits glued on 11:25:39 <FLHerne> What I said before though: the worst thing about Horse steam locos ingame is the connecting rods 11:26:05 <FLHerne> Nothing spoils the illusion more than seeing them slide along the track without the wheels turning :P 11:28:59 <andythenorth> animated! 11:29:10 <andythenorth> hmm no, animating will kill file size and compile time :P 11:30:02 <FLHerne> It's not dead already? 11:30:11 <andythenorth> it's on life support 11:30:16 <andythenorth> prognosis is not good 11:30:16 <FLHerne> But yeah, lower contrast might be the sane option 11:30:22 <andythenorth> effect vehicles! 11:31:12 <andythenorth> would animation need to react to vehicle speed? 11:31:25 <andythenorth> hmm FISH just uses the water cycle and palette animation :P 11:31:33 <andythenorth> maybe I could cycle two palettes :P 11:39:35 <FLHerne> I keep getting the impression that NML was written by low-level C programmers 11:40:20 <FLHerne> The classes are all just places to put more functions, there's very little real abstraction 11:40:57 <andythenorth> planetmaker knows more than me 12:31:01 <andythenorth> but is it lunch now? 12:44:22 <FLHerne> If skipping an actionA with an action7, should num-sprites be 1, or include the number of realsprites? 12:50:48 <planetmaker> I've had very little hands in *designing* NML internals 12:52:20 <planetmaker> as to skipping... what does newgrf docs for action7 say? :D 12:52:45 <planetmaker> newgrf docs for newgrf docks... are they a thing? :D 12:53:04 <andythenorth> docdock 12:56:48 <FLHerne> planetmaker: If it says anything about that case I'm missing it 12:59:47 <FLHerne> There's no information against action5/A in the table except "yes" 13:00:08 <planetmaker> it says 'sprites'. Real sprites are sprites 13:00:49 *** Wormnest has joined #openttd 13:00:50 <FLHerne> Ok 13:07:53 *** Samu has joined #openttd 13:29:22 <peter1138> I had something other than salad for lunch today! (It was a bread roll, with, er... salady-type stuff in it...) 13:46:53 *** snail_UES_ has joined #openttd 13:53:28 <andythenorth> I have not lunched 13:53:40 <andythenorth> I have cleaned up 50% of the wet leaves in my back yard 13:53:44 <andythenorth> and fed child #1 13:53:57 <andythenorth> and washed out the food waste bin 13:54:06 <andythenorth> and loaded the dishwasher 13:54:11 <andythenorth> but lunch I failed :| 13:54:37 <andythenorth> ham sandwich? Not very meat-free though 13:59:02 <andythenorth> the ham is 18 days over the best-before date 13:59:07 <andythenorth> probably fine? 14:02:09 *** snail_UES_ has quit IRC 14:23:35 *** Flygon has quit IRC 14:33:40 *** nielsm has joined #openttd 14:44:33 <peter1138> Hi-vis tape... bright colour or... stealthy black? 14:44:43 <peter1138> 18 day old ham. Probably not. 14:44:50 <peter1138> 18 day old cheese, sure. 14:45:03 <peter1138> If your ham has turned to cheese though, probably other issues... 14:53:11 <planetmaker> more an issue, if it runs on its own. Or grew a fur to stay warm in the fridge ;) 15:01:38 *** supermop_work_ has joined #openttd 15:03:43 <andythenorth> I ate the ham 15:03:45 <andythenorth> smelt fine 15:03:59 <andythenorth> had some sort of goo leaking out of it, but it was honey-roast so probably fine? 15:20:50 <peter1138> Well... 15:20:53 <peter1138> Was it frozen? 15:21:12 <andythenorth> no 15:21:16 <andythenorth> it was tasty also 15:25:08 *** andythenorth has quit IRC 15:35:39 *** sla_ro|master has joined #openttd 15:38:32 *** frosch123 has joined #openttd 15:45:51 *** andythenorth has joined #openttd 15:46:17 <peter1138> I had some biltong that went mouldy :( 15:46:22 <peter1138> I'm not eating that. 15:46:31 <andythenorth> when heavily preserved things go wrong 15:46:33 <andythenorth> don't 16:20:24 <FLHerne> I know my father would have just scraped the mould off and eaten it :-/ 16:21:22 * FLHerne is willing to shave the mouldy bits off hard cheese, but that's the limit 16:25:16 <planetmaker> also of cambrais or roquefort? ;) 16:26:54 * planetmaker downloads necessary newgrfs 16:27:24 <frosch123> cheese grfs? 16:27:34 <planetmaker> oh, he :P 16:27:44 <planetmaker> wrong channel. But yes, mostly nuts grfs 16:27:53 <planetmaker> sure they're cheesy 17:03:32 *** supermop_work_ has quit IRC 17:09:05 <peter1138> FLHerne, for cheese, yes. Not ham :-) 17:09:36 <peter1138> planetmaker, now I want some roquefort :/ 17:10:09 *** supermop_work_ has joined #openttd 17:10:14 <andythenorth> 'improved' mode then? 17:44:50 *** supermop_work_ has quit IRC 17:45:56 *** supermop_work_ has joined #openttd 18:03:56 *** Progman has joined #openttd 18:13:53 *** arikover has joined #openttd 18:16:10 *** supermop_work_ has quit IRC 18:16:46 *** supermop_work_ has joined #openttd 18:20:57 *** glx has joined #openttd 18:20:57 *** ChanServ sets mode: +v glx 18:29:14 * peter1138 makes a shopping list. 18:29:51 *** gelignite has joined #openttd 18:29:55 <andythenorth> roquefort 18:30:03 <andythenorth> manchego 18:30:07 <andythenorth> booze 18:32:15 *** Wolf01 has joined #openttd 18:32:34 <Wolf01> andythenorth: lego is lego is lego is lego 18:33:22 <Wolf01> And bricklink is lego too, now 18:35:01 <andythenorth> yes 18:35:04 <andythenorth> good or bad? 18:35:41 <Wolf01> I don't know 18:36:57 *** frosch123 has quit IRC 18:51:51 <peter1138> I... think I already have some manchego. 18:57:56 <peter1138> Ah, no, it's gruyere. 19:03:06 *** HerzogDeXtEr has joined #openttd 19:04:48 <andythenorth> ouch is it lunchtime? 19:04:51 <andythenorth> I may have errored 19:04:57 <Wolf01> Done it 19:09:57 *** Arveen has quit IRC 19:43:31 <Wolf01> https://www.bricklink.com/message.asp?ID=1166680 <- andythenorth 19:54:22 <andythenorth> there is a random angle 19:54:49 <andythenorth> which is circular economy 19:55:03 <andythenorth> I have pretty much stopped buying lego 19:55:13 <andythenorth> there's enough 19:55:30 <andythenorth> and when I do buy it, I'm buying for the building experience not the parts 19:55:30 <Wolf01> So you'll sell lego to give again a cut to TLG? 19:55:41 <andythenorth> they are under a lot of pressure about plastic 19:55:51 <andythenorth> and they are under pressure from the clones 19:56:10 <andythenorth> positioning lego as a circular thing is one strategy 19:56:22 <andythenorth> I doubt that's why they've done it 19:56:31 <andythenorth> I suspect they're just going to kill it by accident 19:57:14 <Wolf01> They will kill it as soon as they start to enforce their rules 20:00:58 <andythenorth> [shrug] 20:01:35 <andythenorth> before bricklink there was brickbay 20:01:44 <andythenorth> when it was on rec.toys.lego on usenet 20:01:55 <andythenorth> and they used to literally announce when they were going to TrU 20:02:00 <andythenorth> and which sets they'd buy 20:02:03 <andythenorth> in like 1998 20:02:08 <andythenorth> stuff comes, stuff goes 20:02:23 <andythenorth> I just like watching the changes 20:02:39 <andythenorth> what shall I have for lunch / dinner /s 20:03:32 <Wolf01> Pizza 20:04:19 *** Arveen has joined #openttd 20:05:26 <andythenorth> I am having marmite on toast 20:05:41 <andythenorth> my blitz WR today is 50% 20:05:45 <andythenorth> so its just a coin flip 20:05:52 <andythenorth> I must have neutral RNG 20:06:24 <andythenorth> Eddi|zuHause: hi 20:10:08 *** sla_ro|master has quit IRC 20:12:35 <Eddi|zuHause> ? 20:13:09 <peter1138> Yay, I managed to not over-cook my tuna steak. 20:14:21 <andythenorth> important 20:14:26 <andythenorth> did you overcook the cheese? 20:15:36 <peter1138> Perhaps. It was mozzarella, mixed in with stuff, so... 20:19:58 *** zvxb has joined #openttd 20:22:24 *** adikt has quit IRC 20:24:21 * andythenorth thinks Big Clive should do cooking 20:27:31 *** adikt has joined #openttd 20:30:08 <peter1138> He doesn't strike me as the sort of person to do so... 20:30:35 *** zvxb has quit IRC 20:31:16 <andythenorth> maybe I should leave him a comment 20:31:23 <andythenorth> not sure I ever commented on YT before 20:33:10 <LordAro> not worth it 20:34:51 <peter1138> Evening rides, eh? 20:35:09 <LordAro> easier than the morning 20:35:27 <peter1138> Hmm, why has it put it WAAAY down the list below earlier rides... 20:36:45 <peter1138> Q2 RTX update, indeed. I already finished it though :/ 20:41:21 <andythenorth> hmm, so all the PRs are merged? :) 20:41:24 * andythenorth looks 20:41:41 *** nielsm has quit IRC 20:41:51 <andythenorth> oh noes! 20:41:54 <andythenorth> we broke JGR :) 20:42:00 <andythenorth> stop merging things :) 20:42:27 * andythenorth back to washing up 20:43:07 <LordAro> andythenorth: hmm? 20:43:47 <andythenorth> https://www.tt-forums.net/viewtopic.php?f=33&t=73469&start=2480 20:43:55 <andythenorth> it's fine, JGR knows the game :) 20:45:06 <LordAro> andythenorth: we dropped support for clang3.8, it's fine :p 20:45:28 <andythenorth> everything is fine :) 20:45:37 <LordAro> though based on the output, they might be using gcc 4.9, which i'm pretty sure is even older 20:46:58 <andythenorth> so if we augmented (or even maybe replaced?) default industries by shipping a grf with the game 20:47:11 <andythenorth> how would that interact with when player loads a grf? 20:47:44 <andythenorth> this is all just silly dreaming but eh 20:49:07 <andythenorth> for sake of designing it, let's say openttd.grf grows replacement industries 20:49:15 <andythenorth> with options for original / improved gameplay 20:49:22 <andythenorth> then player loads FIRS 20:50:41 * andythenorth not even sure what the question is 20:50:57 <andythenorth> https://www.tt-forums.net/viewtopic.php?f=32&t=86324#p1227061 21:03:55 *** gelignite has quit IRC 21:07:58 *** m1cr0man has joined #openttd 21:12:14 *** arikover has quit IRC 21:12:21 *** HerzogDeXtEr1 has joined #openttd 21:17:56 *** HerzogDeXtEr has quit IRC 21:40:25 *** Wolf01 has quit IRC 21:48:49 *** andythenorth has left #openttd 22:13:58 *** Progman has quit IRC 22:57:54 *** Samu has quit IRC 23:21:13 *** nielsm has joined #openttd 23:29:17 *** nielsm has quit IRC 23:31:36 <FLHerne> Is there any fundamental reason why a railtype table shouldn't be conditional? 23:31:59 <FLHerne> So far as I can tell, none of the NFO it ends up generating can't be skipped by an action9 23:32:27 <FLHerne> (ignoring nml internals) 23:51:21 *** HerzogDeXtEr1 has quit IRC